becomap 1.6.96 → 1.6.98
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/becomap.js +1 -1
- package/lib/index.d.ts +35 -1
- package/package.json +1 -1
package/lib/index.d.ts
CHANGED
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@@ -599,8 +599,9 @@ export interface BCRouteController {
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*
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* @param segments - A single BCRouteSegment or an array of BCRouteSegment objects to display on the map.
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* @param onFLoor - BCMapFloor object that defines which floor route should show. if null shows starting floor.
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+
* @param useAnimatedArrows - If true, shows animated arrows; if false, shows static arrows (default: true)
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*/
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-
showRoute(segments: BCRouteSegment | BCRouteSegment[], onFLoor: BCMapFloor | null): void;
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+
showRoute(segments: BCRouteSegment | BCRouteSegment[], onFLoor: BCMapFloor | null, useAnimatedArrows?: boolean): void;
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/**
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* Initiates a walkthrough of the given route segment, animating through each step of the route.
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*
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@@ -669,6 +670,7 @@ export interface BCRouteController {
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* @param options.followCamera - Whether the map camera should follow the marker (default: true)
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* @param options.cameraZoom - Optional zoom level for the camera when following (default: current zoom)
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* @param options.showFloorChangeNotification - Whether to show visual notification on floor change (default: true)
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* @param options.customFloorNotification - Custom function to render floor change notification (receives floor and returns HTMLElement)
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* @param options.onComplete - Callback function called when animation completes
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* @param options.onFloorChange - Callback function called when marker changes floor
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*
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@@ -686,6 +688,17 @@ export interface BCRouteController {
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* onComplete: () => console.log('Animation finished!'),
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* onFloorChange: (floor) => console.log('Changed to floor:', floor.name)
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* });
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*
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* @example
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* // Animate with custom floor notification
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* routeController.animateMarkerAlongRoute({
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* customFloorNotification: (floor) => {
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* const div = document.createElement('div');
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* div.innerHTML = `<h1>Going to ${floor.name}</h1>`;
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* div.style.cssText = 'position: fixed; top: 20px; right: 20px; background: blue; color: white; padding: 20px;';
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* return div;
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* }
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* });
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*/
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animateMarkerAlongRoute(options?: {
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duration?: number;
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@@ -693,6 +706,7 @@ export interface BCRouteController {
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followCamera?: boolean;
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cameraZoom?: number;
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showFloorChangeNotification?: boolean;
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customFloorNotification?: (floor: BCMapFloor) => HTMLElement;
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onComplete?: () => void;
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onFloorChange?: (floor: BCMapFloor) => void;
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}): void;
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@@ -700,6 +714,26 @@ export interface BCRouteController {
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* Stops the ongoing marker animation.
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*/
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stopMarkerAnimation(): void;
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/**
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* Animates arrows moving along the route path using GeoJSON source.
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* Creates multiple arrow symbols that physically move along the route line.
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*
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* @param options - Optional configuration for the arrow animation
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* @param options.duration - Duration for arrows to complete the full route in milliseconds (default: 3000)
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* @param options.arrowCount - Number of arrows moving along the route (if not provided, calculated dynamically based on distance)
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* @param options.arrowSpacing - Distance between arrows in meters (default: 30m, used when arrowCount is not provided)
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* @param options.floorId - Optional floor ID to filter arrows to specific floor only
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*/
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startArrowAnimation(options?: {
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duration?: number;
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arrowCount?: number;
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arrowSpacing?: number;
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floorId?: string;
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}): void;
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/**
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* Stops the arrow animation and removes the animated arrows.
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*/
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stopArrowAnimation(): void;
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}
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export type BCRoutable = BCLocation;
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export interface BCRouteOptions {
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