bc-stubs 97.0.0-beta.1 → 97.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -21
- package/README.md +18 -2
- package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -41
- package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -29
- package/bc/Backgrounds/Backgrounds.d.ts +37 -37
- package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -98
- package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -54
- package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -21
- package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -46
- package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -232
- package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -27
- package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -28
- package/bc/Screens/Character/Preference/Preference.d.ts +1 -0
- package/bc/Screens/Character/Relog/Relog.d.ts +36 -36
- package/bc/Screens/Character/Title/Title.d.ts +68 -68
- package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -93
- package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -26
- package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -27
- package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -35
- package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -26
- package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -24
- package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -22
- package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -33
- package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -2
- package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -6
- package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -2
- package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -2
- package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -4
- package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -10
- package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -24
- package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -2
- package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -2
- package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -2
- package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -8
- package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -18
- package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -6
- package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -2
- package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -13
- package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -2
- package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -2
- package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -2
- package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -6
- package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -16
- package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -6
- package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -6
- package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -15
- package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -6
- package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -6
- package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -6
- package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -6
- package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -13
- package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -6
- package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -6
- package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -17
- package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -6
- package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -12
- package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -13
- package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -13
- package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -2
- package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -49
- package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +32 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -8
- package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -2
- package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -2
- package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -4
- package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -2
- package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -2
- package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -28
- package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -103
- package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -6
- package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -8
- package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -65
- package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -2
- package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -16
- package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -30
- package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -7
- package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -27
- package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -25
- package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -31
- package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -85
- package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -73
- package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -75
- package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -51
- package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -82
- package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -36
- package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -39
- package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -76
- package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -39
- package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -52
- package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -39
- package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -105
- package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -32
- package/bc/Screens/Online/ChatAdminRoomCustomization/ChatAdminRoomCustomization.d.ts +7 -0
- package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -66
- package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -33
- package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -69
- package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -24
- package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -94
- package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -16
- package/bc/Screens/Room/Cell/Cell.d.ts +32 -32
- package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -28
- package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -57
- package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -54
- package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -47
- package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -111
- package/bc/Screens/Room/Empty/Empty.d.ts +84 -84
- package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -269
- package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -42
- package/bc/Screens/Room/Magic/Magic.d.ts +199 -199
- package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -36
- package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -170
- package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -305
- package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -255
- package/bc/Screens/Room/Management/Management.d.ts +544 -544
- package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -85
- package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -180
- package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -53
- package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +10 -0
- package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -21
- package/bc/Screens/Room/Poker/Poker.d.ts +141 -141
- package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -65
- package/bc/Screens/Room/Prison/Prison.d.ts +118 -118
- package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -78
- package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -28
- package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -162
- package/bc/Screens/Room/Shop/Shop.d.ts +162 -162
- package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -90
- package/bc/Scripts/Activity.d.ts +270 -270
- package/bc/Scripts/AfkTimer.d.ts +43 -43
- package/bc/Scripts/Animation.d.ts +81 -81
- package/bc/Scripts/CharacterName.d.ts +1 -1
- package/bc/Scripts/ColorPicker.d.ts +155 -155
- package/bc/Scripts/Common.d.ts +7 -0
- package/bc/Scripts/CommonDraw.d.ts +34 -34
- package/bc/Scripts/ControllerSupport.d.ts +107 -107
- package/bc/Scripts/Drawing.d.ts +581 -581
- package/bc/Scripts/Drawing3D.d.ts +21 -21
- package/bc/Scripts/DynamicDraw.d.ts +310 -310
- package/bc/Scripts/GLDraw.d.ts +223 -223
- package/bc/Scripts/Game.d.ts +61 -61
- package/bc/Scripts/GameLog.d.ts +87 -87
- package/bc/Scripts/Graph.d.ts +46 -46
- package/bc/Scripts/Import.d.ts +7 -7
- package/bc/Scripts/Inventory.d.ts +1 -1
- package/bc/Scripts/MiniGame.d.ts +30 -30
- package/bc/Scripts/Mouse.d.ts +34 -34
- package/bc/Scripts/NPC.d.ts +105 -105
- package/bc/Scripts/Notification.d.ts +120 -120
- package/bc/Scripts/Property.d.ts +14 -0
- package/bc/Scripts/Reputation.d.ts +36 -36
- package/bc/Scripts/Text.d.ts +92 -92
- package/bc/Scripts/TightenLoosenItem.d.ts +31 -31
- package/bc/Scripts/Validation.d.ts +324 -324
- package/bc/Scripts/lib/LZString.d.ts +12 -12
- package/bc/Typedef.d.ts +4 -1
- package/bc/patch.d.ts +1 -0
- package/package.json +3 -2
package/LICENSE
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MIT License
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Copyright (c) 2023 bananarama92
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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SOFTWARE.
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MIT License
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Copyright (c) 2023 bananarama92
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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SOFTWARE.
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package/README.md
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[](https://badge.fury.io/js/bc-stubs)
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# BC-stubs
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Auto-generated .d.ts stub files for the Bondage Club game (https://gitgud.io/BondageProjects/Bondage-College).
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# Installation
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To install the package one must:
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1. Install BC-Stubs either from npmjs (`npm install bc-stubs`) or directly from github (`npm install bananarama92/BC-stubs`)
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2. Ensure that the package is specified in the `include` field of tsconfig.json:
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```json
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{
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"include": [
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"node_modules/bc-stubs/bc/**/*.d.ts"
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]
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}
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```
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/** @type {[number, number, number, number]} */
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declare const AssetUpperOverflowAlpha: [number, number, number, number];
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declare const AssetLowerOverflowAlpha: [number, number, number, number];
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/**
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* 3D Custom Girl based assets
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* @type {AssetGroupDefinition[]}
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*/
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declare var AssetFemale3DCG: AssetGroupDefinition[];
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/** 3D Custom Girl based pose
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* @type {Pose[]}
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*/
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declare var PoseFemale3DCG: Pose[];
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/**
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* List of all available pose names in the game
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* @constant {AssetPoseName[]}
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*/
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declare var PoseFemale3DCGNames: AssetPoseName[];
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/**
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* 3D Custom Girl based activities
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*
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* mouth, hand, feet, whole-body, head, then the item-related ones.
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* Inside that, they get sorted by softest to harshest, when that makes sense.
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*
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declare var ActivityFemale3DCG: Activity[];
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declare let ActivityFemale3DCGOrdering: ActivityName[];
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/**
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* 3D Custom Girl based fetishes
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*/
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declare var FetishFemale3DCG: {
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Name: FetishName;
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GetFactor(C: Character): number;
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}[];
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declare const AssetLowerOverflowAlpha: [number, number, number, number];
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* 3D Custom Girl based assets
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*/
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declare var AssetFemale3DCG: AssetGroupDefinition[];
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/** 3D Custom Girl based pose
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*/
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declare var PoseFemale3DCG: Pose[];
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* List of all available pose names in the game
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*/
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declare var PoseFemale3DCGNames: AssetPoseName[];
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/**
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* 3D Custom Girl based activities
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*
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* The ordering is supposed to match what body part they use, in order:
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* mouth, hand, feet, whole-body, head, then the item-related ones.
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* Inside that, they get sorted by softest to harshest, when that makes sense.
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*
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*/
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declare var ActivityFemale3DCG: Activity[];
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* Display order for activities.
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*/
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declare let ActivityFemale3DCGOrdering: ActivityName[];
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/**
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* 3D Custom Girl based fetishes
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*/
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declare var FetishFemale3DCG: {
|
|
39
|
+
Name: FetishName;
|
|
40
|
+
GetFactor(C: Character): number;
|
|
41
|
+
}[];
|
|
@@ -1,29 +1,29 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Female3DCGExtended.js
|
|
3
|
-
* ---------------------
|
|
4
|
-
* This file contains definitions and configuration for extended items. Items which are marked as Extended in
|
|
5
|
-
* `Female3DCG.js` and which have an extended item definition here will have their load/draw/click functions
|
|
6
|
-
* _automatically_ created when assets are loaded, saving the need for an individual extended item script.
|
|
7
|
-
*
|
|
8
|
-
* Currently, modular and typed items are supported, and this is likely to expand in the future.
|
|
9
|
-
*/
|
|
10
|
-
/**
|
|
11
|
-
* An enum encapsulating the available extended item archetypes
|
|
12
|
-
* MODULAR - Indicates that this item is modular, with several independently configurable modules
|
|
13
|
-
* @type {{MODULAR: "modular", TYPED: "typed", VIBRATING: "vibrating", VARIABLEHEIGHT: "variableheight", TEXT: "text"}}
|
|
14
|
-
* @see {@link ModularItemConfig}
|
|
15
|
-
* @see {@link TypedItemConfig}
|
|
16
|
-
*/
|
|
17
|
-
declare const ExtendedArchetype: {
|
|
18
|
-
MODULAR: "modular";
|
|
19
|
-
TYPED: "typed";
|
|
20
|
-
VIBRATING: "vibrating";
|
|
21
|
-
VARIABLEHEIGHT: "variableheight";
|
|
22
|
-
TEXT: "text";
|
|
23
|
-
};
|
|
24
|
-
/**
|
|
25
|
-
* An object containing all extended item configurations.
|
|
26
|
-
* @type {ExtendedItemMainConfig}
|
|
27
|
-
* @const
|
|
28
|
-
*/
|
|
29
|
-
declare var AssetFemale3DCGExtended: ExtendedItemMainConfig;
|
|
1
|
+
/**
|
|
2
|
+
* Female3DCGExtended.js
|
|
3
|
+
* ---------------------
|
|
4
|
+
* This file contains definitions and configuration for extended items. Items which are marked as Extended in
|
|
5
|
+
* `Female3DCG.js` and which have an extended item definition here will have their load/draw/click functions
|
|
6
|
+
* _automatically_ created when assets are loaded, saving the need for an individual extended item script.
|
|
7
|
+
*
|
|
8
|
+
* Currently, modular and typed items are supported, and this is likely to expand in the future.
|
|
9
|
+
*/
|
|
10
|
+
/**
|
|
11
|
+
* An enum encapsulating the available extended item archetypes
|
|
12
|
+
* MODULAR - Indicates that this item is modular, with several independently configurable modules
|
|
13
|
+
* @type {{MODULAR: "modular", TYPED: "typed", VIBRATING: "vibrating", VARIABLEHEIGHT: "variableheight", TEXT: "text"}}
|
|
14
|
+
* @see {@link ModularItemConfig}
|
|
15
|
+
* @see {@link TypedItemConfig}
|
|
16
|
+
*/
|
|
17
|
+
declare const ExtendedArchetype: {
|
|
18
|
+
MODULAR: "modular";
|
|
19
|
+
TYPED: "typed";
|
|
20
|
+
VIBRATING: "vibrating";
|
|
21
|
+
VARIABLEHEIGHT: "variableheight";
|
|
22
|
+
TEXT: "text";
|
|
23
|
+
};
|
|
24
|
+
/**
|
|
25
|
+
* An object containing all extended item configurations.
|
|
26
|
+
* @type {ExtendedItemMainConfig}
|
|
27
|
+
* @const
|
|
28
|
+
*/
|
|
29
|
+
declare var AssetFemale3DCGExtended: ExtendedItemMainConfig;
|
|
@@ -1,37 +1,37 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Builds the selectable background arrays based on the tags supplied
|
|
3
|
-
* @param {readonly BackgroundTag[]} BackgroundTagList - An array of string of all the tags to load
|
|
4
|
-
* @returns {string[]} - The list of all background names
|
|
5
|
-
*/
|
|
6
|
-
declare function BackgroundsGenerateList(BackgroundTagList: readonly BackgroundTag[]): string[];
|
|
7
|
-
declare const BackgroundsTagNone: "Filter by tag";
|
|
8
|
-
declare const BackgroundsTagIndoor: "Indoor";
|
|
9
|
-
declare const BackgroundsTagOutdoor: "Outdoor";
|
|
10
|
-
declare const BackgroundsTagAquatic: "Aquatic";
|
|
11
|
-
declare const BackgroundsTagSpecial: "Special Events";
|
|
12
|
-
declare const BackgroundsTagSciFiFantasy: "SciFi & Fantasy";
|
|
13
|
-
declare const BackgroundsTagClub: "Club & College";
|
|
14
|
-
declare const BackgroundsTagHouse: "Regular house";
|
|
15
|
-
declare const BackgroundsTagDungeon: "Dungeon";
|
|
16
|
-
declare const BackgroundsTagAsylum: "Asylum";
|
|
17
|
-
/**
|
|
18
|
-
* List of all tags to create online chat rooms
|
|
19
|
-
* @constant
|
|
20
|
-
* @type {BackgroundTag[]}
|
|
21
|
-
*/
|
|
22
|
-
declare const BackgroundsTagList: BackgroundTag[];
|
|
23
|
-
/**
|
|
24
|
-
* List of all tags to setup your main hall or private room
|
|
25
|
-
* @constant
|
|
26
|
-
* @type {BackgroundTag[]}
|
|
27
|
-
*/
|
|
28
|
-
declare const BackgroundsPrivateRoomTagList: BackgroundTag[];
|
|
29
|
-
/**
|
|
30
|
-
* List of all the common backgrounds.
|
|
31
|
-
* @constant
|
|
32
|
-
* @type {{ Name: string; Tag: BackgroundTag[]; }[]}
|
|
33
|
-
*/
|
|
34
|
-
declare const BackgroundsList: {
|
|
35
|
-
Name: string;
|
|
36
|
-
Tag: BackgroundTag[];
|
|
37
|
-
}[];
|
|
1
|
+
/**
|
|
2
|
+
* Builds the selectable background arrays based on the tags supplied
|
|
3
|
+
* @param {readonly BackgroundTag[]} BackgroundTagList - An array of string of all the tags to load
|
|
4
|
+
* @returns {string[]} - The list of all background names
|
|
5
|
+
*/
|
|
6
|
+
declare function BackgroundsGenerateList(BackgroundTagList: readonly BackgroundTag[]): string[];
|
|
7
|
+
declare const BackgroundsTagNone: "Filter by tag";
|
|
8
|
+
declare const BackgroundsTagIndoor: "Indoor";
|
|
9
|
+
declare const BackgroundsTagOutdoor: "Outdoor";
|
|
10
|
+
declare const BackgroundsTagAquatic: "Aquatic";
|
|
11
|
+
declare const BackgroundsTagSpecial: "Special Events";
|
|
12
|
+
declare const BackgroundsTagSciFiFantasy: "SciFi & Fantasy";
|
|
13
|
+
declare const BackgroundsTagClub: "Club & College";
|
|
14
|
+
declare const BackgroundsTagHouse: "Regular house";
|
|
15
|
+
declare const BackgroundsTagDungeon: "Dungeon";
|
|
16
|
+
declare const BackgroundsTagAsylum: "Asylum";
|
|
17
|
+
/**
|
|
18
|
+
* List of all tags to create online chat rooms
|
|
19
|
+
* @constant
|
|
20
|
+
* @type {BackgroundTag[]}
|
|
21
|
+
*/
|
|
22
|
+
declare const BackgroundsTagList: BackgroundTag[];
|
|
23
|
+
/**
|
|
24
|
+
* List of all tags to setup your main hall or private room
|
|
25
|
+
* @constant
|
|
26
|
+
* @type {BackgroundTag[]}
|
|
27
|
+
*/
|
|
28
|
+
declare const BackgroundsPrivateRoomTagList: BackgroundTag[];
|
|
29
|
+
/**
|
|
30
|
+
* List of all the common backgrounds.
|
|
31
|
+
* @constant
|
|
32
|
+
* @type {{ Name: string; Tag: BackgroundTag[]; }[]}
|
|
33
|
+
*/
|
|
34
|
+
declare const BackgroundsList: {
|
|
35
|
+
Name: string;
|
|
36
|
+
Tag: BackgroundTag[];
|
|
37
|
+
}[];
|
|
@@ -1,98 +1,98 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Change the current screen to the background selection screen
|
|
3
|
-
* @param {string[]} List - The list of possible Background names
|
|
4
|
-
* @param {number} Idx - The index of the current background
|
|
5
|
-
* @param {(selection: string) => void} Callback - The function to call when a new background has been selected
|
|
6
|
-
* @returns {void} - Nothing
|
|
7
|
-
*/
|
|
8
|
-
declare function BackgroundSelectionMake(List: string[], Idx: number, Callback: (selection: string) => void): void;
|
|
9
|
-
/**
|
|
10
|
-
* Comapres two backgrounds by their description
|
|
11
|
-
* @param {object} a - The first object to compare
|
|
12
|
-
* @param {string} a.Description - The description of object a. Is used for comparision
|
|
13
|
-
* @param {object} b - The second object to compar
|
|
14
|
-
* @param {string} b.Description - The description of object b. Is used for comparision
|
|
15
|
-
* @returns {number} - Returns -1 if the description of object a is less then that of b, 1 otherwise
|
|
16
|
-
*/
|
|
17
|
-
declare function BackGroundSelectionSort(a: {
|
|
18
|
-
Description: string;
|
|
19
|
-
}, b: {
|
|
20
|
-
Description: string;
|
|
21
|
-
}): number;
|
|
22
|
-
/**
|
|
23
|
-
* Initializes the Background selection screen.
|
|
24
|
-
* Function coiuld be called dynamically, so the body has to be there, even if it does nothing.
|
|
25
|
-
* @returns {void} - Nothing
|
|
26
|
-
*/
|
|
27
|
-
declare function BackgroundSelectionLoad(): void;
|
|
28
|
-
/**
|
|
29
|
-
* Handles input in the text box in the topmost row of the selection screen
|
|
30
|
-
* and changes the offset of the background selection appropriately
|
|
31
|
-
* @returns {void} - Nothing
|
|
32
|
-
*/
|
|
33
|
-
declare function BackgroundSelectionInputChanged(): void;
|
|
34
|
-
/**
|
|
35
|
-
* When a new value is selected in the tag selection drop-down, we refresh the displayed background
|
|
36
|
-
* @returns {void} - Nothing
|
|
37
|
-
*/
|
|
38
|
-
declare function BackgroundSelectionTagChanged(): void;
|
|
39
|
-
/**
|
|
40
|
-
* Draws the Background selection screen:
|
|
41
|
-
* - draws all the buttons and the text input field on the topmost rows
|
|
42
|
-
* - paints the first (max) 12 possible backgrounds in the lower part of the screen
|
|
43
|
-
* The function is called dynamically
|
|
44
|
-
* @returns {void} - Nothing
|
|
45
|
-
*/
|
|
46
|
-
declare function BackgroundSelectionRun(): void;
|
|
47
|
-
/**
|
|
48
|
-
* Handles clicks in the background selection screen:
|
|
49
|
-
* - Exit: Exit the screen without changes
|
|
50
|
-
* - Accept: Exit the screen with a new background
|
|
51
|
-
* - Prev: Paints the previous 12 backgrounds
|
|
52
|
-
* - Next: Paints the nextt 12 backgrounds
|
|
53
|
-
* - Click on any background: Sets this background for selection
|
|
54
|
-
* This function is called dynamically
|
|
55
|
-
*
|
|
56
|
-
* @returns {void} - Nothing
|
|
57
|
-
*/
|
|
58
|
-
declare function BackgroundSelectionClick(): void;
|
|
59
|
-
/**
|
|
60
|
-
* Handles key events in the background selection screen:
|
|
61
|
-
* - When the user presses "enter", we exit
|
|
62
|
-
* @returns {void} - Nothing
|
|
63
|
-
*/
|
|
64
|
-
declare function BackgroundSelectionKeyDown(): void;
|
|
65
|
-
/**
|
|
66
|
-
* Handles the exit of the selection screen. Sets the new background, if necessary, and
|
|
67
|
-
* calls the previously defined callback function. Then exits the screen to the screen, the player was before
|
|
68
|
-
* @param {boolean} SetBackground - Defines, wether the background must be changed (true) or not (false)
|
|
69
|
-
* @returns {void} - Nothing
|
|
70
|
-
*/
|
|
71
|
-
declare function BackgroundSelectionExit(SetBackground: boolean): void;
|
|
72
|
-
declare var BackgroundSelectionBackground: string;
|
|
73
|
-
/** @type {string[]} */
|
|
74
|
-
declare var BackgroundSelectionList: string[];
|
|
75
|
-
/** @type {BackgroundTag[]} */
|
|
76
|
-
declare var BackgroundSelectionTagList: BackgroundTag[];
|
|
77
|
-
declare var BackgroundSelectionIndex: number;
|
|
78
|
-
declare var BackgroundSelectionSelect: string;
|
|
79
|
-
declare var BackgroundSelectionSelectName: string;
|
|
80
|
-
declare var BackgroundSelectionSize: number;
|
|
81
|
-
declare var BackgroundSelectionOffset: number;
|
|
82
|
-
/** @type {null | ((selection: string) => void)} */
|
|
83
|
-
declare var BackgroundSelectionCallback: (selection: string) => void;
|
|
84
|
-
/** @type {"" | ModuleType} */
|
|
85
|
-
declare var BackgroundSelectionPreviousModule: "" | ModuleType;
|
|
86
|
-
declare var BackgroundSelectionPreviousScreen: string;
|
|
87
|
-
/** @type {{ Name: string, Description: string, Low: string }[]} */
|
|
88
|
-
declare var BackgroundSelectionAll: {
|
|
89
|
-
Name: string;
|
|
90
|
-
Description: string;
|
|
91
|
-
Low: string;
|
|
92
|
-
}[];
|
|
93
|
-
/** @type {{ Name: string, Description: string, Low: string }[]} */
|
|
94
|
-
declare var BackgroundSelectionView: {
|
|
95
|
-
Name: string;
|
|
96
|
-
Description: string;
|
|
97
|
-
Low: string;
|
|
98
|
-
}[];
|
|
1
|
+
/**
|
|
2
|
+
* Change the current screen to the background selection screen
|
|
3
|
+
* @param {string[]} List - The list of possible Background names
|
|
4
|
+
* @param {number} Idx - The index of the current background
|
|
5
|
+
* @param {(selection: string) => void} Callback - The function to call when a new background has been selected
|
|
6
|
+
* @returns {void} - Nothing
|
|
7
|
+
*/
|
|
8
|
+
declare function BackgroundSelectionMake(List: string[], Idx: number, Callback: (selection: string) => void): void;
|
|
9
|
+
/**
|
|
10
|
+
* Comapres two backgrounds by their description
|
|
11
|
+
* @param {object} a - The first object to compare
|
|
12
|
+
* @param {string} a.Description - The description of object a. Is used for comparision
|
|
13
|
+
* @param {object} b - The second object to compar
|
|
14
|
+
* @param {string} b.Description - The description of object b. Is used for comparision
|
|
15
|
+
* @returns {number} - Returns -1 if the description of object a is less then that of b, 1 otherwise
|
|
16
|
+
*/
|
|
17
|
+
declare function BackGroundSelectionSort(a: {
|
|
18
|
+
Description: string;
|
|
19
|
+
}, b: {
|
|
20
|
+
Description: string;
|
|
21
|
+
}): number;
|
|
22
|
+
/**
|
|
23
|
+
* Initializes the Background selection screen.
|
|
24
|
+
* Function coiuld be called dynamically, so the body has to be there, even if it does nothing.
|
|
25
|
+
* @returns {void} - Nothing
|
|
26
|
+
*/
|
|
27
|
+
declare function BackgroundSelectionLoad(): void;
|
|
28
|
+
/**
|
|
29
|
+
* Handles input in the text box in the topmost row of the selection screen
|
|
30
|
+
* and changes the offset of the background selection appropriately
|
|
31
|
+
* @returns {void} - Nothing
|
|
32
|
+
*/
|
|
33
|
+
declare function BackgroundSelectionInputChanged(): void;
|
|
34
|
+
/**
|
|
35
|
+
* When a new value is selected in the tag selection drop-down, we refresh the displayed background
|
|
36
|
+
* @returns {void} - Nothing
|
|
37
|
+
*/
|
|
38
|
+
declare function BackgroundSelectionTagChanged(): void;
|
|
39
|
+
/**
|
|
40
|
+
* Draws the Background selection screen:
|
|
41
|
+
* - draws all the buttons and the text input field on the topmost rows
|
|
42
|
+
* - paints the first (max) 12 possible backgrounds in the lower part of the screen
|
|
43
|
+
* The function is called dynamically
|
|
44
|
+
* @returns {void} - Nothing
|
|
45
|
+
*/
|
|
46
|
+
declare function BackgroundSelectionRun(): void;
|
|
47
|
+
/**
|
|
48
|
+
* Handles clicks in the background selection screen:
|
|
49
|
+
* - Exit: Exit the screen without changes
|
|
50
|
+
* - Accept: Exit the screen with a new background
|
|
51
|
+
* - Prev: Paints the previous 12 backgrounds
|
|
52
|
+
* - Next: Paints the nextt 12 backgrounds
|
|
53
|
+
* - Click on any background: Sets this background for selection
|
|
54
|
+
* This function is called dynamically
|
|
55
|
+
*
|
|
56
|
+
* @returns {void} - Nothing
|
|
57
|
+
*/
|
|
58
|
+
declare function BackgroundSelectionClick(): void;
|
|
59
|
+
/**
|
|
60
|
+
* Handles key events in the background selection screen:
|
|
61
|
+
* - When the user presses "enter", we exit
|
|
62
|
+
* @returns {void} - Nothing
|
|
63
|
+
*/
|
|
64
|
+
declare function BackgroundSelectionKeyDown(): void;
|
|
65
|
+
/**
|
|
66
|
+
* Handles the exit of the selection screen. Sets the new background, if necessary, and
|
|
67
|
+
* calls the previously defined callback function. Then exits the screen to the screen, the player was before
|
|
68
|
+
* @param {boolean} SetBackground - Defines, wether the background must be changed (true) or not (false)
|
|
69
|
+
* @returns {void} - Nothing
|
|
70
|
+
*/
|
|
71
|
+
declare function BackgroundSelectionExit(SetBackground: boolean): void;
|
|
72
|
+
declare var BackgroundSelectionBackground: string;
|
|
73
|
+
/** @type {string[]} */
|
|
74
|
+
declare var BackgroundSelectionList: string[];
|
|
75
|
+
/** @type {BackgroundTag[]} */
|
|
76
|
+
declare var BackgroundSelectionTagList: BackgroundTag[];
|
|
77
|
+
declare var BackgroundSelectionIndex: number;
|
|
78
|
+
declare var BackgroundSelectionSelect: string;
|
|
79
|
+
declare var BackgroundSelectionSelectName: string;
|
|
80
|
+
declare var BackgroundSelectionSize: number;
|
|
81
|
+
declare var BackgroundSelectionOffset: number;
|
|
82
|
+
/** @type {null | ((selection: string) => void)} */
|
|
83
|
+
declare var BackgroundSelectionCallback: (selection: string) => void;
|
|
84
|
+
/** @type {"" | ModuleType} */
|
|
85
|
+
declare var BackgroundSelectionPreviousModule: "" | ModuleType;
|
|
86
|
+
declare var BackgroundSelectionPreviousScreen: string;
|
|
87
|
+
/** @type {{ Name: string, Description: string, Low: string }[]} */
|
|
88
|
+
declare var BackgroundSelectionAll: {
|
|
89
|
+
Name: string;
|
|
90
|
+
Description: string;
|
|
91
|
+
Low: string;
|
|
92
|
+
}[];
|
|
93
|
+
/** @type {{ Name: string, Description: string, Low: string }[]} */
|
|
94
|
+
declare var BackgroundSelectionView: {
|
|
95
|
+
Name: string;
|
|
96
|
+
Description: string;
|
|
97
|
+
Low: string;
|
|
98
|
+
}[];
|
|
@@ -1,54 +1,54 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Checks if the cheats are valid
|
|
3
|
-
* @returns {void} - Nothing
|
|
4
|
-
*/
|
|
5
|
-
declare function CheatValidate(): void;
|
|
6
|
-
/**
|
|
7
|
-
* Checks if the cheat is currently active
|
|
8
|
-
* @param {string} CheatName - Name of the cheat to check for
|
|
9
|
-
* @returns {boolean} - Returns TRUE if the cheat is currently active
|
|
10
|
-
*/
|
|
11
|
-
declare function CheatActive(CheatName: string): boolean;
|
|
12
|
-
/**
|
|
13
|
-
* Gets the factor for a given cheat. The bonus factor is added if active.
|
|
14
|
-
* @param {string} CheatName - Name of the cheat to check for
|
|
15
|
-
* @param {number} Factor - Bonus factor on top of the cheat
|
|
16
|
-
* @returns {number} - The total factor for the given cheat
|
|
17
|
-
*/
|
|
18
|
-
declare function CheatFactor(CheatName: string, Factor: number): number;
|
|
19
|
-
/**
|
|
20
|
-
* Imports the cheats from local storage (only works before the game is loaded)
|
|
21
|
-
* @returns {void} - Nothing
|
|
22
|
-
*/
|
|
23
|
-
declare function CheatImport(): void;
|
|
24
|
-
/**
|
|
25
|
-
* Exports the cheats to local storage. Each one is its own item.
|
|
26
|
-
* @returns {void} - Nothing
|
|
27
|
-
*/
|
|
28
|
-
declare function CheatExport(): void;
|
|
29
|
-
/**
|
|
30
|
-
* Runs and draws the cheat screen
|
|
31
|
-
* @returns {void} - Nothing
|
|
32
|
-
*/
|
|
33
|
-
declare function CheatRun(): void;
|
|
34
|
-
/**
|
|
35
|
-
* Handles clicks in the cheat screen.
|
|
36
|
-
* @returns {void} - Nothing
|
|
37
|
-
*/
|
|
38
|
-
declare function CheatClick(): void;
|
|
39
|
-
/**
|
|
40
|
-
* Handles exiting the cheat screen by saving the cheats and going back to the login screen.
|
|
41
|
-
* @returns {void} - Nothing
|
|
42
|
-
*/
|
|
43
|
-
declare function CheatExit(): void;
|
|
44
|
-
declare var CheatBackground: string;
|
|
45
|
-
declare var CheatAllow: boolean;
|
|
46
|
-
declare var CheatList: string[];
|
|
47
|
-
declare var CheatBonusList: string[];
|
|
48
|
-
declare var CheatBonusFactor: number;
|
|
49
|
-
declare var CheatBonusTime: number;
|
|
50
|
-
/** @type {string[]} */
|
|
51
|
-
declare var CheatActivated: string[];
|
|
52
|
-
declare var CheatBrowserName: string;
|
|
53
|
-
declare var CheatBrowserVersion: string;
|
|
54
|
-
declare var CheatBrowserTime: number;
|
|
1
|
+
/**
|
|
2
|
+
* Checks if the cheats are valid
|
|
3
|
+
* @returns {void} - Nothing
|
|
4
|
+
*/
|
|
5
|
+
declare function CheatValidate(): void;
|
|
6
|
+
/**
|
|
7
|
+
* Checks if the cheat is currently active
|
|
8
|
+
* @param {string} CheatName - Name of the cheat to check for
|
|
9
|
+
* @returns {boolean} - Returns TRUE if the cheat is currently active
|
|
10
|
+
*/
|
|
11
|
+
declare function CheatActive(CheatName: string): boolean;
|
|
12
|
+
/**
|
|
13
|
+
* Gets the factor for a given cheat. The bonus factor is added if active.
|
|
14
|
+
* @param {string} CheatName - Name of the cheat to check for
|
|
15
|
+
* @param {number} Factor - Bonus factor on top of the cheat
|
|
16
|
+
* @returns {number} - The total factor for the given cheat
|
|
17
|
+
*/
|
|
18
|
+
declare function CheatFactor(CheatName: string, Factor: number): number;
|
|
19
|
+
/**
|
|
20
|
+
* Imports the cheats from local storage (only works before the game is loaded)
|
|
21
|
+
* @returns {void} - Nothing
|
|
22
|
+
*/
|
|
23
|
+
declare function CheatImport(): void;
|
|
24
|
+
/**
|
|
25
|
+
* Exports the cheats to local storage. Each one is its own item.
|
|
26
|
+
* @returns {void} - Nothing
|
|
27
|
+
*/
|
|
28
|
+
declare function CheatExport(): void;
|
|
29
|
+
/**
|
|
30
|
+
* Runs and draws the cheat screen
|
|
31
|
+
* @returns {void} - Nothing
|
|
32
|
+
*/
|
|
33
|
+
declare function CheatRun(): void;
|
|
34
|
+
/**
|
|
35
|
+
* Handles clicks in the cheat screen.
|
|
36
|
+
* @returns {void} - Nothing
|
|
37
|
+
*/
|
|
38
|
+
declare function CheatClick(): void;
|
|
39
|
+
/**
|
|
40
|
+
* Handles exiting the cheat screen by saving the cheats and going back to the login screen.
|
|
41
|
+
* @returns {void} - Nothing
|
|
42
|
+
*/
|
|
43
|
+
declare function CheatExit(): void;
|
|
44
|
+
declare var CheatBackground: string;
|
|
45
|
+
declare var CheatAllow: boolean;
|
|
46
|
+
declare var CheatList: string[];
|
|
47
|
+
declare var CheatBonusList: string[];
|
|
48
|
+
declare var CheatBonusFactor: number;
|
|
49
|
+
declare var CheatBonusTime: number;
|
|
50
|
+
/** @type {string[]} */
|
|
51
|
+
declare var CheatActivated: string[];
|
|
52
|
+
declare var CheatBrowserName: string;
|
|
53
|
+
declare var CheatBrowserVersion: string;
|
|
54
|
+
declare var CheatBrowserTime: number;
|
|
@@ -1,21 +1,21 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Loads the disclaimer screen
|
|
3
|
-
* @returns {void} - Nothing
|
|
4
|
-
*/
|
|
5
|
-
declare function DisclaimerLoad(): void;
|
|
6
|
-
/**
|
|
7
|
-
* Runs & draws the disclaimer screen
|
|
8
|
-
* @returns {void} - Nothing
|
|
9
|
-
*/
|
|
10
|
-
declare function DisclaimerRun(): void;
|
|
11
|
-
/**
|
|
12
|
-
* Handles click events in the disclaimer screen
|
|
13
|
-
* @returns {void} - Nothing
|
|
14
|
-
*/
|
|
15
|
-
declare function DisclaimerClick(): void;
|
|
16
|
-
/**
|
|
17
|
-
* Does the cleanup, if the user exits the screen
|
|
18
|
-
* @returns {void} - Nothing
|
|
19
|
-
*/
|
|
20
|
-
declare function DisclaimerExit(): void;
|
|
21
|
-
declare var DisclaimerBackground: string;
|
|
1
|
+
/**
|
|
2
|
+
* Loads the disclaimer screen
|
|
3
|
+
* @returns {void} - Nothing
|
|
4
|
+
*/
|
|
5
|
+
declare function DisclaimerLoad(): void;
|
|
6
|
+
/**
|
|
7
|
+
* Runs & draws the disclaimer screen
|
|
8
|
+
* @returns {void} - Nothing
|
|
9
|
+
*/
|
|
10
|
+
declare function DisclaimerRun(): void;
|
|
11
|
+
/**
|
|
12
|
+
* Handles click events in the disclaimer screen
|
|
13
|
+
* @returns {void} - Nothing
|
|
14
|
+
*/
|
|
15
|
+
declare function DisclaimerClick(): void;
|
|
16
|
+
/**
|
|
17
|
+
* Does the cleanup, if the user exits the screen
|
|
18
|
+
* @returns {void} - Nothing
|
|
19
|
+
*/
|
|
20
|
+
declare function DisclaimerExit(): void;
|
|
21
|
+
declare var DisclaimerBackground: string;
|