bc-stubs 115.0.1 → 116.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bc/Backgrounds/Backgrounds.d.ts +11 -3
- package/bc/NativeDeclarations/Element.d.ts +6 -0
- package/bc/NativeDeclarations/FriendList.d.ts +1 -1
- package/bc/NativeDeclarations/Messages.d.ts +3 -1
- package/bc/NativeDeclarations/Typedef.d.ts +84 -5
- package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +31 -31
- package/bc/Screens/Character/Preference/Online.d.ts +5 -0
- package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +239 -18
- package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +10 -0
- package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +18 -2
- package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +5 -0
- package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +1 -8
- package/bc/Screens/Room/Stable/Stable.d.ts +7 -0
- package/bc/Scripts/Asset.d.ts +5 -0
- package/bc/Scripts/Dialog.d.ts +0 -1
- package/bc/Scripts/Element.d.ts +122 -59
- package/bc/Scripts/GLDraw.d.ts +2 -2
- package/bc/Scripts/Server.d.ts +18 -1
- package/package.json +1 -1
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@@ -6,10 +6,10 @@
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declare function BackgroundsTextGet(msg: string): string;
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/**
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* Builds the selectable background arrays based on the tags supplied
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* @param {
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* @param {BackgroundTag[]} BackgroundTagList - An array of string of all the tags to load
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* @returns {string[]} - The list of all background names
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*/
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declare function BackgroundsGenerateList(BackgroundTagList:
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declare function BackgroundsGenerateList(BackgroundTagList: BackgroundTag[]): string[];
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declare const BackgroundsStringsPath: "Backgrounds/Backgrounds.csv";
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declare const BackgroundsTagNone: "Filter by tag";
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declare const BackgroundsTagIndoor: "Indoor";
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@@ -17,11 +17,13 @@ declare const BackgroundsTagOutdoor: "Outdoor";
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declare const BackgroundsTagAquatic: "Aquatic";
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declare const BackgroundsTagSpecial: "Special Events";
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declare const BackgroundsTagSciFiFantasy: "SciFi & Fantasy";
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declare const BackgroundsTagClub: "Club
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declare const BackgroundsTagClub: "Club";
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declare const BackgroundsTagCollege: "College";
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declare const BackgroundsTagHouse: "Regular house";
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declare const BackgroundsTagDungeon: "Dungeon";
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declare const BackgroundsTagAsylum: "Asylum";
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declare const BackgroundsTagPandora: "Pandora";
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declare const BackgroundsTagClubCards: "Club Cards";
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/**
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* List of all tags to create online chat rooms
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* @constant
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@@ -34,6 +36,12 @@ declare const BackgroundsTagList: BackgroundTag[];
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* @type {BackgroundTag[]}
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*/
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declare const BackgroundsPrivateRoomTagList: BackgroundTag[];
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/**
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* List of all tags for the club cards board
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* @constant
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* @type {BackgroundTag[]}
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*/
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declare const BackgroundsClubCardsTagList: BackgroundTag[];
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/**
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* List of all the common backgrounds.
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* @constant
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@@ -467,6 +467,7 @@ interface ServerChatRoomSearchData {
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* @deprecated Use {@link ServerChatRoomData.Access} instead, this is maintained for backwards compatibility
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*/
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Locked?: boolean;
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CanJoin: boolean;
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MapType: string;
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}
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@@ -861,7 +862,8 @@ interface ServerChatRoomGameCardGameData {
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Event: string;
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DiscardPile: string;
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CardsPlayedThisTurn: Record<number, ClubCard[]>;
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ClubCardTurnCounter: number;
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Sleeve: number;
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}
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interface ServerChatRoomGameCardGameQueryRequest {
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@@ -130,6 +130,8 @@ type HTMLOptions<T extends keyof HTMLElementTagNameMap> = {
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interface HTMLElementEventMap {
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/** Custom event fired by {@link ElementButton.Create} buttons whenever a click-event encounters `aria-disabled: "true"`. */
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bcClickDisabled: MouseEvent;
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/** Custom event fired by {@link ElementButton.Create} buttons whenever a touch is hold for 300 ms. */
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bcTouchHold: MouseEvent;
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}
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declare namespace ElementButton {
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@@ -179,6 +181,11 @@ declare namespace ElementButton {
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disabled?: boolean;
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/** A click event listener to-be fired when a button is disabled via `aria-disabled: "true"`. */
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clickDisabled?: (this: HTMLButtonElement, event: MouseEvent) => any;
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/**
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* Enabled buttons with a `checkbox` or `radio` role can normally not be clicked if the `aria-required: "true"` is set.
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* Setting this option to `true` disables that behavior, clicking an already enabled button thus firing its click events once again rather than aborting.
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*/
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allowRequiredClick?: boolean;
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}
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}
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@@ -495,7 +502,8 @@ interface ExpressionNameMap {
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null | "Afk" | "Whisper" | "Sleep" | "Hearts" | "Tear" | "Hearing" | "Confusion" | "Exclamation" |
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"Annoyed" | "Read" | "RaisedHand" | "Spectator" | "ThumbsDown" | "ThumbsUp" | "LoveRope" |
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"LoveGag" | "LoveLock" | "Wardrobe" | "Gaming" | "Coffee" | "Fork" | "Music" | "Car" | "Hanger" |
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"Call" | "Lightbulb" | "Warning" | "BrokenHeart" | "Drawing" | "Coding" | "TV" | "Bathing"
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"Call" | "Lightbulb" | "Warning" | "BrokenHeart" | "Drawing" | "Coding" | "TV" | "Bathing" |
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"Shopping" |"Brb" | "Work" | "SOS"
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),
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}
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@@ -650,7 +658,7 @@ type FetishName =
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type BackgroundTag =
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"Filter by tag" | "Indoor" | "Outdoor" | "Aquatic" | "Special Events" | "SciFi & Fantasy" |
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"Club
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"Club" | "College" | "Regular house" | "Dungeon" | "Asylum" | "Pandora" | "Club Cards"
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;
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// NOTE: `NPCArchetype` is for NPC's only
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@@ -2324,6 +2332,7 @@ interface ChatSettingsType {
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/** Whether to preserve the chat log when switching rooms */
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PreserveChat: boolean;
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OOCAutoClose: boolean;
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DisableReplies: boolean;
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}
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interface GameplaySettingsType {
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@@ -2350,8 +2359,16 @@ interface AudioSettingsType {
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interface VisualSettingsType {
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ForceFullHeight: boolean;
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UseCharacterInPreviews: boolean;
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-
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/**
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* Background to use for the MainHall screen
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* "MainHall" is used if undefined
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*/
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MainHallBackground?: string;
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/**
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* Background to use for the PrivateRoom screen
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* "Private" is used if undefined
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*/
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PrivateRoomBackground?: string;
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}
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/**
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EnableAfkTimer: boolean;
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ShowRoomCustomization: 0 | 1 | 2 | 3; // 0 - Never, 1 - No by default, 2 - Yes by default, 3 - Always
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FriendListAutoRefresh: boolean;
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DefaultChatRoomBackground: string;
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}
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/** Pandora Player extension */
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Reward?: string;
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Status?: OnlineGameStatus;
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PlayerSlot?: number;
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Background?: string;
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CardBack?: number;
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IsAnimation?: boolean;
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}
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interface GamePrisonParameters {
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chatRoomName?: string,
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}
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interface NotificationBeep {
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Message: string;
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Duration: number;
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ClickHandler?: (event: MouseEvent) => void;
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Silent?: boolean;
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/** Internal use; timer that is set when the beep first appears on screen */
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Timer?: number;
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}
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// #end region
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// #region preference
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// #end region
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// #region ClubCard
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interface ClubCard {
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ID: number;
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UniqueID?: string;
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Name: string;
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ArrayIndex?: number;
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Type?: string;
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Negated?: boolean;
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GlowTimer?: number;
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GlowColor?: string;
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EffectKey?: number;
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EffectType?: string;
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//### Animations
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AnimationState?: string;
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DelayedAnimationState?: string;
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CurrentX?: number;
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CurrentY?: number;
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CurrentW?: number;
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IsVisible?: boolean;
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//### ### ### ###
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OnPlay?: (C: ClubCardPlayer) => void;
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BeforeTurnEnd?: (C: ClubCardPlayer) => void;
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AfterTurnEnd?: (C: ClubCardPlayer) => void;
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Character: Character;
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Control: string;
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Index: number;
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Sleeve:
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Sleeve: number;
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Deck: ClubCard[];
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FullDeck: ClubCard[];
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Hand: ClubCard[];
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Board: ClubCard[];
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Event: ClubCard[];
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RenderFullBoard: ClubCard[];
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DiscardPile: ClubCard[];
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Level: number;
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Money: number;
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OpponentPlayer?: string;
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}
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/**
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* Represents an active card animation in progress.
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*/
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interface ClubCardActiveAnimation {
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/** The card being animated. */
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Card: ClubCard;
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/** The original card (if a copy is animated). */
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OriginalCard?: ClubCard | null;
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/** Timestamp when the animation started (in milliseconds). */
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StartTime: number;
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/** Total animation duration in milliseconds. */
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Duration: number;
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/** Initial position of the card. */
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StartPosition: { x: number, y: number, w: number };
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/** Target position of the card. */
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EndPosition: { x: number, y: number, w: number };
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/** Whether to hide the original card during animation. */
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HideOriginal: boolean;
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/** Whether the original card should stay hidden after animation completes. */
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KeepOriginalHidden: boolean;
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/** Timeout ID for fallback handling (used to restore the card state in case of failure). */
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SafetyTimeout: number;
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/** Callback function called when the animation completes. */
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OnComplete?: Function|null;
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// Processed elsewhere
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// /** Callback function called when the animation starts. */
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// OnStart?: Function|null;
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/** Animation rendering level priority*/
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Priority: number;
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}
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// #endregion
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// #region drawing
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readonly Asset: Asset,
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/** The assets sorting priority within the asset list; lower values take priority */
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readonly SortPriority: number,
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/** Whether the player is forbidden to buy the item */
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readonly CannotBuy: boolean,
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/** Whether an item should never be able to be sold */
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readonly NeverSell: boolean,
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/** Whether the asset can be bought; `false` implies that it can be sold */
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/**
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* Change the current screen to the background selection screen
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* @param {
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* @param {
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* @param {(selection: string) => void} Callback - The function to call when a new background has been selected
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* @param {BackgroundTag[]} Tags - The list of possible Background names
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* @param {string} Name - The name of the current background
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* @param {(selection: string, setBackground: boolean) => void} Callback - The function to call when a new background has been selected
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declare function BackgroundSelectionMake(
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declare function BackgroundSelectionMake(Tags: BackgroundTag[], Name: string, Callback: (selection: string, setBackground: boolean) => void): void;
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/**
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* Comapres two backgrounds by their description
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* @param {
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* @param {string}
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* @param {object} b - The second object to compar
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* @param {string} b.Description - The description of object b. Is used for comparision
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* @param {string} a - The name of the first background
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* @param {string} b - The name of the second background
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* @returns {number} - Returns -1 if the description of object a is less then that of b, 1 otherwise
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*/
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declare function BackgroundSelectionSort(a:
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Description: string;
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}, b: {
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Description: string;
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}): number;
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declare function BackgroundSelectionSort(a: string, b: string): number;
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/**
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declare function BackgroundSelectionInputChanged(): void;
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/**
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* When a new value is selected in the tag selection drop-down, we refresh the displayed background
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* @this {HTMLSelectElement}
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*/
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declare function BackgroundSelectionTagChanged(): void;
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declare function BackgroundSelectionTagChanged(this: HTMLSelectElement): void;
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declare function BackgroundSelectionResize(load: boolean): void;
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/**
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* Draws the Background selection screen:
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* - draws all the buttons and the text input field on the topmost rows
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@@ -71,22 +67,26 @@ declare var BackgroundSelectionList: string[];
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71
67
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/** @type {BackgroundTag[]} */
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72
68
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declare var BackgroundSelectionTagList: BackgroundTag[];
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73
69
|
declare var BackgroundSelectionIndex: number;
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74
|
-
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70
|
+
/** @type {string | null} */
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71
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+
declare var BackgroundSelectionSelect: string | null;
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75
72
|
declare var BackgroundSelectionSize: number;
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76
73
|
declare var BackgroundSelectionOffset: number;
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77
|
-
/** @type {null | ((selection: string) => void)} */
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78
|
-
declare var BackgroundSelectionCallback: null | ((selection: string) => void);
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79
|
-
/** @type {
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|
80
|
-
declare var BackgroundSelectionReturnScreen:
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81
|
-
/** @type {
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|
82
|
-
declare var BackgroundSelectionAll:
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83
|
-
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|
84
|
-
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|
85
|
-
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86
|
-
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87
|
-
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|
88
|
-
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89
|
-
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|
90
|
-
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|
91
|
-
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|
92
|
-
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|
74
|
+
/** @type {null | ((selection: string, setBackground: boolean) => void)} */
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|
75
|
+
declare var BackgroundSelectionCallback: null | ((selection: string, setBackground: boolean) => void);
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|
76
|
+
/** @type {never} */
|
|
77
|
+
declare var BackgroundSelectionReturnScreen: never;
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|
78
|
+
/** @type {never} */
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|
79
|
+
declare var BackgroundSelectionAll: never;
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|
80
|
+
/** @type {string[]} */
|
|
81
|
+
declare var BackgroundSelectionView: string[];
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|
82
|
+
declare namespace Background {
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|
83
|
+
namespace elementID {
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|
84
|
+
let root: string;
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|
85
|
+
let searchFilter: string;
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|
86
|
+
let tagFilter: string;
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|
87
|
+
let btnPrev: string;
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|
88
|
+
let btnNext: string;
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|
89
|
+
let btnCancel: string;
|
|
90
|
+
let btnAccept: string;
|
|
91
|
+
}
|
|
92
|
+
}
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@@ -1,3 +1,4 @@
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|
1
|
+
declare function PreferenceSubscreenOnlineLoad(): void;
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|
1
2
|
/**
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|
2
3
|
* Sets the online preferences for the player. Redirected to from the main Run function if the player is in the online
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|
3
4
|
* settings subscreen.
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|
@@ -9,3 +10,7 @@ declare function PreferenceSubscreenOnlineRun(): void;
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|
|
9
10
|
* @returns {void} - Nothing
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|
10
11
|
*/
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|
11
12
|
declare function PreferenceSubscreenOnlineClick(): void;
|
|
13
|
+
/** @type {null | string[]} */
|
|
14
|
+
declare var PreferenceOnlineDefaultBackgroundList: null | string[];
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|
15
|
+
declare var PreferenceOnlineDefaultBackgroundIndex: number;
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|
16
|
+
declare var PreferenceOnlineDefaultBackground: string;
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