bc-stubs 110.0.0 → 110.0.2

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@@ -174,8 +174,8 @@ declare var LoginErrorMessage: string;
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  declare var LoginCharacter: NPCCharacter;
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  declare let LoginTextCacheUnsubscribeCallback: any;
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  declare namespace LoginEventListeners {
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- let _KeyDownInputName: (this: HTMLInputElement, ev: KeyboardEvent) => void;
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- let _KeyDownInputPassword: (this: HTMLInputElement, ev: KeyboardEvent) => void;
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+ function _KeyDownInputName(this: HTMLInputElement, ev: KeyboardEvent): void;
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+ function _KeyDownInputPassword(this: HTMLInputElement, ev: KeyboardEvent): void;
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  }
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  /**
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  * The list of item fixups to apply on login.
@@ -1500,9 +1500,30 @@ declare namespace ChatRoomSep {
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  let ActiveElem: null | HTMLDivElement;
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  let _ClickCollapse: (this: HTMLButtonElement, event: MouseEvent | TouchEvent) => Promise<void>;
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  let _ClickScrollUp: (this: HTMLButtonElement, event: MouseEvent | TouchEvent) => Promise<void>;
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+ /**
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+ * Return a {@link HTMLElement.InnerHTML} representation of the passed button's room name
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+ * @private
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+ * @param {HTMLButtonElement} button
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+ * @returns {string}
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+ */
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  function _GetDisplayName(button: HTMLButtonElement): string;
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+ /**
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+ * Create a dividing element serving as seperator for different chat rooms
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+ * @param {boolean} appendChat - Whether to assign {@link ChatRoomSep.ActiveElem} and append the returned `<div>` to the chat log
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+ * @returns {HTMLDivElement} - The created `<div>` element
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+ */
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  function Create(appendChat?: boolean): HTMLDivElement;
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+ /**
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+ * Return a {@link HTMLElement.innerHTML} representation of the separators room name
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+ * @param {HTMLDivElement} roomSep - The chat room separator
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+ * @returns {string}
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+ */
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  function GetDisplayName(roomSep: HTMLDivElement): string;
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+ /**
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+ * Return whether the passed room separator is collapsed OR NOT
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+ * @param {HTMLDivElement} roomSep - The chat room separator
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+ * @returns {boolean}
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+ */
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  function IsCollapsed(roomSep: HTMLDivElement): boolean;
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  function Uncollapse(roomSep: HTMLDivElement): Promise<void>;
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  function Collapse(roomSep: HTMLDivElement): Promise<void>;
@@ -273,36 +273,74 @@ declare namespace CraftingDescription {
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  let ExtendedDescriptionMarker: "\0";
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  let Pattern: RegExp;
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  let PatternASCII: RegExp;
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+ /**
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+ * Decode and return the passed string if it consists of UTF16-encoded UTF8 characters.
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+ *
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+ * Encoded strings must be marked with a leading {@link CraftingDescription.ExtendedDescriptionMarker}; unencoded strings are returned unmodified.
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+ * @param {string} description - The to-be decoded string
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+ * @returns {string} - The decoded string
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+ */
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  function Decode(description: string): string;
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+ /**
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+ * Encode the passed crafted item description, extracting all UTF8 characters and encoding up to two of them into a single UTF16 character.
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+ *
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+ * The first character is marked with {@link CraftingDescription.ExtendedDescriptionMarker}
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+ * @param {string} description - The initial length <=398 string of UTF8 characters
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+ * @returns {string} - The length <=200 string of UTF16-encoded UTF8 characters
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+ */
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  function Encode(description: string): string;
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  }
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  declare namespace CraftingEventListeners {
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- let _ClickPrivate: (this: HTMLInputElement, ev: Event) => void;
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- let _InputLayering: (this: HTMLInputElement, ev: Event) => void;
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- let _ChangeName: (this: HTMLInputElement, ev: Event) => void;
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- let _ChangeDescription: (this: HTMLTextAreaElement, ev: Event) => void;
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- let _InputDescription: (this: HTMLTextAreaElement, ev: Event) => void;
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- let _ChangeColor: (this: HTMLInputElement, ev: Event) => void;
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- let _ClickExtended: (this: HTMLButtonElement, ev: Event) => void;
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- let _ClickTighten: (this: HTMLButtonElement, ev: Event) => void;
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- let _ClickLayering: (this: HTMLButtonElement, ev: Event) => void;
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- let _ClickColors: (this: HTMLButtonElement, ev: Event) => void;
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- let _ClickUndress: (this: HTMLButtonElement, ev: Event) => void;
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- let _ClickAccept: (this: HTMLButtonElement, ev: Event) => void;
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- let _ClickExit: (this: HTMLButtonElement, ev: Event) => void;
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- let _ClickUpload: (this: HTMLButtonElement, ev: Event) => void;
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- let _ClickDownload: (this: HTMLButtonElement, ev: Event) => void;
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- let _ClickExpand: (this: HTMLButtonElement, ev: Event) => void;
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- let _ClickProperty: (this: HTMLButtonElement, ev: Event) => void;
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- let _ClickPadlock: (this: HTMLButtonElement, ev: Event) => void;
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- let _ClickAsset: (this: HTMLButtonElement, ev: Event) => void;
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- let _ClickRadio: (this: HTMLButtonElement, ev: Event) => void;
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+ function _ClickPrivate(this: HTMLInputElement, ev: Event): void;
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+ function _InputLayering(this: HTMLInputElement, ev: Event): void;
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+ function _ChangeName(this: HTMLInputElement, ev: Event): void;
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+ function _ChangeDescription(this: HTMLTextAreaElement, ev: Event): void;
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+ function _InputDescription(this: HTMLTextAreaElement, ev: Event): void;
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+ function _ChangeColor(this: HTMLInputElement, ev: Event): void;
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+ function _ClickExtended(this: HTMLButtonElement, ev: Event): void;
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+ function _ClickTighten(this: HTMLButtonElement, ev: Event): void;
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+ function _ClickLayering(this: HTMLButtonElement, ev: Event): void;
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+ function _ClickColors(this: HTMLButtonElement, ev: Event): void;
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+ function _ClickUndress(this: HTMLButtonElement, ev: Event): void;
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+ function _ClickAccept(this: HTMLButtonElement, ev: Event): void;
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+ function _ClickExit(this: HTMLButtonElement, ev: Event): void;
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+ function _ClickUpload(this: HTMLButtonElement, ev: Event): void;
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+ function _ClickDownload(this: HTMLButtonElement, ev: Event): void;
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+ function _ClickExpand(this: HTMLButtonElement, ev: Event): void;
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+ function _ClickProperty(this: HTMLButtonElement, ev: Event): void;
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+ function _ClickPadlock(this: HTMLButtonElement, ev: Event): void;
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+ function _ClickAsset(this: HTMLButtonElement, ev: Event): void;
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+ function _ClickRadio(this: HTMLButtonElement, ev: Event): void;
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  let _InputSearch: (this: HTMLInputElement, ev: Event) => Promise<void>;
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- let _ClickAsciiDescription: (this: HTMLInputElement, ev: Event) => void;
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+ function _ClickAsciiDescription(this: HTMLInputElement, ev: Event): void;
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  }
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  declare namespace CraftingElements {
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+ /**
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+ * @private
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+ * @param {string} controls
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+ * @returns {() => string[]}
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+ */
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  function _SearchInputGetDataList(controls: string): () => string[];
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+ /**
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+ * @private
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+ * @param {string} id
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+ * @param {string} controls
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+ * @param {string} placeholder
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+ * @returns {HTMLInputElement}
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+ */
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  function _SearchInput(id: string, controls: string, placeholder: string): HTMLInputElement;
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+ /**
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+ * @private
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+ * @param {string} id
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+ * @param {(this: HTMLButtonElement, ev: Event) => any} onClick
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+ * @param {null | Asset} assetImage
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+ * @param {null | Partial<Record<string, string | number | boolean>>} dataAttributes
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+ * @param {null | string} label
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+ * @param {null | readonly (string | Node)[]} children
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+ * @param {null | Asset} asset
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+ * @param {boolean} first
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+ * @returns {HTMLButtonElement}
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+ */
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  function _RadioButton(id: string, onClick: (this: HTMLButtonElement, ev: Event) => any, assetImage?: null | Asset, dataAttributes?: null | Partial<Record<string, string | number | boolean>>, label?: null | string, children?: null | readonly (string | Node)[], asset?: null | Asset, first?: boolean): HTMLButtonElement;
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  }
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  /**
@@ -438,7 +438,7 @@ declare var PlatformInventoryList: {
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  Name: string;
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  DisplayName: string;
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  Description: string;
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- OnGive: (Char: any) => void;
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+ OnGive(Char: any): void;
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  }[];
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  declare var PlatformTemplate: ({
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  Name: string;
@@ -724,7 +724,7 @@ declare var PlatformTemplate: ({
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  Damage?: undefined;
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  JumpForce?: undefined;
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  })[];
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- OnBind: () => void;
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+ OnBind(): void;
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  Magic?: undefined;
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  MagicPerLevel?: undefined;
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  ProjectileHitAudio?: undefined;
@@ -889,7 +889,7 @@ declare var PlatformTemplate: ({
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  Cycle: number[];
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  Speed: number;
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  }[];
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- OnBind: () => void;
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+ OnBind(): void;
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  Perk?: undefined;
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  PerkName?: undefined;
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  HealthPerLevel?: undefined;
@@ -949,7 +949,7 @@ declare var PlatformTemplate: ({
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  Cycle: number[];
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  Speed: number;
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  }[];
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- OnBind: () => void;
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+ OnBind(): void;
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  Perk?: undefined;
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  PerkName?: undefined;
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  HealthPerLevel?: undefined;
@@ -997,7 +997,7 @@ declare var PlatformTemplate: ({
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  Cycle: number[];
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  Speed: number;
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  }[];
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- OnBind: () => void;
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+ OnBind(): void;
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  Perk?: undefined;
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  PerkName?: undefined;
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  HealthPerLevel?: undefined;
@@ -1044,7 +1044,7 @@ declare var PlatformTemplate: ({
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  Cycle: number[];
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  Speed: number;
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  }[];
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- OnBind: () => void;
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+ OnBind(): void;
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  Perk?: undefined;
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  PerkName?: undefined;
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  HealthPerLevel?: undefined;
@@ -1123,7 +1123,7 @@ declare var PlatformTemplate: ({
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  Damage: number[];
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  Speed: number;
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  }[];
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- OnBind: () => void;
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+ OnBind(): void;
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  Perk?: undefined;
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  PerkName?: undefined;
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  HealthPerLevel?: undefined;
@@ -1175,7 +1175,7 @@ declare var PlatformTemplate: ({
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  Name: string;
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  Speed: number;
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  }[];
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- OnBind: () => void;
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+ OnBind(): void;
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  Perk?: undefined;
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  PerkName?: undefined;
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  HealthPerLevel?: undefined;
@@ -1318,7 +1318,7 @@ declare var PlatformRoomList: ({
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  BackgroundFilter?: undefined;
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  } | {
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  Name: string;
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- Entry: () => void;
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+ Entry(): void;
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  Text: string;
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  Background: string;
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  Music: string;
@@ -1346,7 +1346,7 @@ declare var PlatformRoomList: ({
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  BackgroundFilter?: undefined;
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  } | {
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  Name: string;
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- Entry: () => void;
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+ Entry(): void;
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  Text: string;
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  Background: string;
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  AlternateBackground: string;
@@ -1402,7 +1402,7 @@ declare var PlatformRoomList: ({
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  BackgroundFilter?: undefined;
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  } | {
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  Name: string;
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- Entry: () => void;
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+ Entry(): void;
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  Text: string;
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  Background: string;
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  Music: string;
@@ -1426,7 +1426,7 @@ declare var PlatformRoomList: ({
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  BackgroundFilter?: undefined;
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  } | {
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  Name: string;
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- Entry: () => void;
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+ Entry(): void;
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  Text: string;
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  Background: string;
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  Music: string;
@@ -1450,7 +1450,7 @@ declare var PlatformRoomList: ({
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  BackgroundFilter?: undefined;
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  } | {
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  Name: string;
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- Entry: () => void;
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+ Entry(): void;
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  Text: string;
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  Background: string;
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  AlternateBackground: string;
@@ -1474,7 +1474,7 @@ declare var PlatformRoomList: ({
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  BackgroundFilter?: undefined;
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  } | {
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  Name: string;
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- Entry: () => void;
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+ Entry(): void;
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  Text: string;
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  Background: string;
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  Music: string;
@@ -1498,7 +1498,7 @@ declare var PlatformRoomList: ({
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  BackgroundFilter?: undefined;
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  } | {
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  Name: string;
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- Entry: () => void;
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+ Entry(): void;
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  Text: string;
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  Background: string;
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  Music: string;
@@ -1526,7 +1526,7 @@ declare var PlatformRoomList: ({
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  BackgroundFilter?: undefined;
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  } | {
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  Name: string;
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- Entry: () => void;
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+ Entry(): void;
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  Text: string;
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  Background: string;
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  BackgroundFilter: string;
@@ -1554,7 +1554,7 @@ declare var PlatformRoomList: ({
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  AlternateBackground?: undefined;
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  } | {
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  Name: string;
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- Entry: () => void;
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+ Entry(): void;
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  Text: string;
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  Background: string;
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  BackgroundFilter: string;
@@ -1606,7 +1606,7 @@ declare var PlatformRoomList: ({
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  AlternateBackground?: undefined;
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  } | {
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  Name: string;
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- Entry: () => void;
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+ Entry(): void;
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  Text: string;
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  Background: string;
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  BackgroundFilter: string;
@@ -1630,7 +1630,7 @@ declare var PlatformRoomList: ({
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  AlternateBackground?: undefined;
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  } | {
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  Name: string;
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- Entry: () => void;
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+ Entry(): void;
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  Text: string;
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  Background: string;
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  BackgroundFilter: string;
@@ -1743,7 +1743,7 @@ declare var PlatformRoomList: ({
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  Name: string;
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  Background: string;
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  Music: string;
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- Entry: () => void;
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+ Entry(): void;
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  Text?: undefined;
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  Width?: undefined;
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  Height?: undefined;
@@ -1775,7 +1775,7 @@ declare var PlatformRoomList: ({
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  Background: string;
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  AlternateBackground: string;
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  Music: string;
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- Entry: () => void;
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+ Entry(): void;
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  Width: number;
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  Height: number;
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  LimitLeft: number;
@@ -1795,7 +1795,7 @@ declare var PlatformRoomList: ({
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  BackgroundFilter?: undefined;
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  } | {
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  Name: string;
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- Entry: () => void;
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+ Entry(): void;
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  Text: string;
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  Background: string;
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  Music: string;
@@ -1837,7 +1837,7 @@ declare var PlatformRoomList: ({
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  Background: string;
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  AlternateBackground: string;
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  Music: string;
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- Entry: () => void;
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+ Entry(): void;
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  Width: number;
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  Height: number;
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  LimitLeft: number;
@@ -1865,7 +1865,7 @@ declare var PlatformRoomList: ({
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  Background: string;
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  AlternateBackground: string;
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  Music: string;
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- Entry: () => void;
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+ Entry(): void;
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  Width: number;
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  Height: number;
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  LimitLeft: number;
@@ -1892,7 +1892,7 @@ declare var PlatformRoomList: ({
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  Height: number;
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  LimitRight: number;
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  Heal: number;
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- Entry: () => void;
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+ Entry(): void;
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  Door: {
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  Name: string;
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  FromX: number;
@@ -1933,7 +1933,7 @@ declare var PlatformRoomList: ({
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  ToX: number;
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  ToFaceLeft?: undefined;
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  })[];
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- Entry: () => void;
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+ Entry(): void;
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  Character: {
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  Name: string;
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  Status: string;
@@ -2007,7 +2007,7 @@ declare var PlatformRoomList: ({
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  ToX: number;
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  ToFaceLeft?: undefined;
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  })[];
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- Entry: () => void;
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+ Entry(): void;
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  LimitLeft?: undefined;
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  LimitRight?: undefined;
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  Heal?: undefined;