bc-stubs 109.0.0 → 110.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bc/NativeDeclarations/Messages.d.ts +2 -2
- package/bc/NativeDeclarations/Typedef.d.ts +21 -1
- package/bc/Screens/Character/Appearance/Appearance.d.ts +0 -4
- package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +2 -2
- package/bc/Screens/Character/Cheat/Cheat.d.ts +0 -4
- package/bc/Screens/Character/Creation/Creation.d.ts +0 -4
- package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +0 -4
- package/bc/Screens/Character/Login/Login.d.ts +0 -4
- package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +0 -4
- package/bc/Screens/Character/Preference/Preference.d.ts +0 -5
- package/bc/Screens/Character/Relog/Relog.d.ts +2 -5
- package/bc/Screens/Character/Title/Title.d.ts +0 -4
- package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +0 -4
- package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +83 -10
- package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +0 -4
- package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +0 -4
- package/bc/Screens/Online/ChatAdminRoomCustomization/ChatAdminRoomCustomization.d.ts +0 -4
- package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +0 -4
- package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +3 -18
- package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1 -0
- package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +3 -18
- package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +0 -4
- package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +0 -4
- package/bc/Screens/Online/GameLARP/GameLARP.d.ts +0 -4
- package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +0 -4
- package/bc/Screens/Online/NicknameManagement/NicknameManagement.d.ts +1 -1
- package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +0 -4
- package/bc/Screens/Room/Crafting/Crafting.d.ts +4 -1
- package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +0 -4
- package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +0 -4
- package/bc/Screens/Room/Private/Private.d.ts +3 -5
- package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +0 -4
- package/bc/Scripts/Character.d.ts +3 -1
- package/bc/Scripts/ColorPicker.d.ts +6 -0
- package/bc/Scripts/Element.d.ts +2 -1
- package/bc/Scripts/Inventory.d.ts +2 -2
- package/package.json +1 -1
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@@ -815,7 +815,7 @@ interface ServerChatRoomGameCardGameStartRequest {
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Player2: number;
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}
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-
type ServerChatRoomGameCardGameActionRequest = { GameProgress: "Action" } & ({ CCLog:
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type ServerChatRoomGameCardGameActionRequest = { GameProgress: "Action" } & ({ CCLog: any } | { CCData: any });
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type ServerChatRoomGameCardGameUpdateRequest = ServerChatRoomGameCardGameStartRequest | ServerChatRoomGameCardGameQueryRequest | ServerChatRoomGameCardGameActionRequest;
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@@ -845,7 +845,7 @@ interface ServerChatRoomGameResponse extends ServerChatRoomMessageBase {
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Player1?: number;
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Player2?: number;
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CCData: [any];
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CCLog:
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CCLog: [any];
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};
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RNG: number;
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}
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@@ -965,7 +965,7 @@ interface Asset {
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readonly AllowHideItem?: readonly string[];
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/** @deprecated */
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readonly AllowTypes?: never;
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readonly AllowTighten
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readonly AllowTighten: boolean;
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/**
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* The default color of the item: an array of length {@link Asset.ColorableLayerCount} consisting of {@link AssetGroup.DefaultColor} and/or valid color hex codes.
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*/
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@@ -3612,6 +3612,7 @@ type CraftingMode = (
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| "Name"
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| "Color"
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| "Extended"
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| "Tighten"
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| "OverridePriority"
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);
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@@ -3668,6 +3669,12 @@ interface CraftingItem {
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* Only relevant if the player is the craft's owner but do they not own the underlying item (_e.g._ due to an inventory wipe).
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*/
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Disabled?: boolean;
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/**
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* A tighten-/loosen-specific modifier to-be added to the base difficulty[1] of the item
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*
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* [1] The sum of the asset difficulty, `Bondage` skill modifier and crafted property `Secure`/`Loose` modifiers.
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*/
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DifficultyFactor?: number;
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}
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/**
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Name: string;
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/** The custom item description. */
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Description: string;
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/**
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* A tighten-/loosen-specific modifier to-be added to the base difficulty[1] of the item
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*
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* [1] The sum of the asset difficulty, `Bondage` skill modifier and crafted property `Secure`/`Loose` modifiers.
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*/
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DifficultyFactor: number;
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/** The comma-separated color(s) of the item. */
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Color: string;
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/** The names of the crafted item's supported assets. */
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@@ -4152,6 +4165,13 @@ interface ClubCardPlayer {
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CardsPlayedThisTurn: Record<number, ClubCard[]>
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}
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interface ClubCardMessage {
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Message: string,
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MessageType: string,
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PlayerId: string,
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TurnCounter: number
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}
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// #region drawing
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/** Drawing options for an item's preview box */
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@@ -244,10 +244,6 @@ declare function AppearanceClick(): void;
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* @returns {void} - Nothing
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*/
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declare function AppearanceMenuClick(C: Character): void;
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/**
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* Handle the exiting of the appearance screen. The function name is created dynamically.
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* @returns {void} - Nothing
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*/
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declare function AppearanceExit(): void;
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/**
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* Common cleanup that must happen when the appearance editor closes
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@@ -60,10 +60,10 @@ declare function BackgroundSelectionKeyDown(event: KeyboardEvent): boolean;
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/**
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* Handles the exit of the selection screen. Sets the new background, if necessary, and
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* calls the previously defined callback function. Then exits the screen to the screen, the player was before
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* @satisfies {ScreenFunctions["Exit"]}
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* @param {boolean} SetBackground - Defines, wether the background must be changed (true) or not (false)
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* @returns {void} - Nothing
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*/
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declare function BackgroundSelectionExit(SetBackground
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declare function BackgroundSelectionExit(SetBackground?: boolean): void;
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declare var BackgroundSelectionBackground: string;
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/** @type {string[]} */
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declare var BackgroundSelectionList: string[];
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@@ -36,10 +36,6 @@ declare function CheatRun(): void;
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* @returns {void} - Nothing
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*/
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declare function CheatClick(): void;
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/**
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* Handles exiting the cheat screen by saving the cheats and going back to the login screen.
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* @returns {void} - Nothing
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*/
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declare function CheatExit(): void;
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declare var CheatBackground: string;
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declare var CheatAllow: boolean;
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@@ -24,10 +24,6 @@ declare function CreationResponse(data: ServerAccountCreateResponse): void;
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* @returns {void} - Nothing
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*/
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declare function CreationClick(): void;
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/**
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* Does the cleanup, if the user exits the screen
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* @returns {void} - Nothing
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*/
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declare function CreationExit(): void;
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declare var CreationBackground: string;
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declare var CreationMessage: string;
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@@ -19,10 +19,6 @@ declare function InformationSheetSecondScreenRun(): void;
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* @returns {void} - Nothing
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*/
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declare function InformationSheetClick(): void;
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/**
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* Cleanup all elements, if the user exits the screen
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* @returns {void} - Nothing
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*/
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declare function InformationSheetExit(): void;
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/**
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* Loads the information sheet for a character
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* @returns {string} The key of the message to display
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*/
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declare function LoginGetMessageKey(): string;
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/**
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* Exit function - called when leaving the login page
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* @returns {void} - Nothing
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*/
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declare function LoginExit(): void;
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declare var LoginBackground: string;
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declare var LoginMessage: string;
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* @returns {void} Nothing
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*/
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declare function PasswordResetClick(): void;
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/**
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* Sends the player back to the login screen
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* @returns {void} Nothing
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*/
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declare function PasswordResetExit(): void;
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declare var PasswordResetBackground: string;
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declare var PasswordResetMessage: string;
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*/
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declare function PreferenceClick(): void;
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/**
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* If the player is in a subscreen, they exit to the main preferences menu instead.
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*/
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declare function PreferenceExit(): void;
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/**
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* Exit from a specific subscreen by running its handler and checking its validity
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*/
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declare function RelogSend(): void;
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/**
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*/
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declare function RelogExit(): void;
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declare var RelogBackground: string;
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declare var RelogCanvas: HTMLCanvasElement;
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/** @type {null | { Screen: string, Module: ModuleType, Character: Character }} */
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/** @type {null | { Screen: string, Module: ModuleType, Character: Character, ChatRoomName: string | null}} */
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declare var RelogData: null | {
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Screen: string;
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Module: ModuleType;
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Character: Character;
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ChatRoomName: string | null;
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};
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declare function TitleClick(): void;
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/**
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* Exits the title selection screen and brings the player back to the InformationSheet
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*/
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declare function TitleExit(): void;
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declare var TitleBackground: string;
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/** @type {{ Name: TitleName; Requirement: () => boolean; Earned?: boolean, Force?: boolean }[]} */
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* @param {WardrobeReorderType} newmode - The mode to set. If null, advance to next mode.
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*/
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declare function WardrobeReorderModeSet(newmode?: WardrobeReorderType): void;
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/**
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declare function WardrobeExit(): void;
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/**
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* Set a wardrobe character name, sync it with server
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declare function ClubCardIsPlaying(): boolean;
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/**
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* @param {
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* @param {ClubCardMessage[]} LogEntry - Message Packet with message and messageType
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* @param {boolean} Push - The club card player
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*/
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declare function ClubCardLogAdd(LogEntry:
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declare function ClubCardLogAdd(LogEntry: ClubCardMessage[], Push?: boolean): void;
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/**
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* Adds a message to the message storage.
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* @param {string} Message
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* @param {string} MessageType - ClubCardStartTurnType
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*/
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declare function ClubCardMessagePacketAdd(Message: string, MessageType: string): void;
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/**
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* Function for sending system messages or player messages in chat log.
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* @param {string} Message
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* @param {string} MessageType
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*/
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declare function ClubCardOneMessagePacketSend(Message: string, MessageType: string, Push?: boolean): void;
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/**
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* Function to merge a huge number of Rope Slave and Living Art posts into one.
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* @param {ClubCardMessage[]} MessagePacket
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* @returns
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*/
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declare function ClubCardProcessingRopeSlaveLivingArt(MessagePacket: ClubCardMessage[]): ClubCardMessage[];
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/**
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* Send Message Packet in Chat Log
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* @param {ClubCardMessage[]} MessagePacket
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*/
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declare function ClubCardMessagePacketSend(MessagePacket: ClubCardMessage[]): void;
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/**
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* Returns a packet with messages of the selected type and deletes them from the storage.
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* @param {string[]} MessageTypes - Message Types for filter;
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* @returns {ClubCardMessage[]}
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*/
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declare function ClubCardGetLogPacket(MessageTypes: string[]): ClubCardMessage[];
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/**
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* @param {string} MessageType - Message Type
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* @param {string} Text - The text to fetch
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* @param {ClubCardPlayer|null} CCPlayer - The source player
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* @param {number|null} Amount - The amount linked to the action
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* @param {ClubCard|null} Card - The card linked to the action
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* @returns {void}
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*/
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declare function
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declare function ClubCardLogGetDataPacket(MessageType: string, Text: string, CCPlayer?: ClubCardPlayer | null, Amount?: number | null, Card?: ClubCard | null): void;
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/**
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* Creates a popop in the middle of the board that pauses the game
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* @param {string} Mode - The popup mode "DECK", "TEXT" or "YESNO"
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* @param {ClubCardPlayer} CCPlayer - The club card player
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* @param {ClubCard} Card - The card object to remove
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* @param {boolean|null} DontDiscard - If the card dont need to go to the discard pile
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* @param {string} [MessageType=ClubCardMessageType.PLAYERCARDSLEFT]
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* @returns {void} - Nothing
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*/
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declare function ClubCardRemoveFromBoard(CCPlayer: ClubCardPlayer, Card: ClubCard, DontDiscard?: boolean | null): void;
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declare function ClubCardRemoveFromBoard(CCPlayer: ClubCardPlayer, Card: ClubCard, DontDiscard?: boolean | null, MessageType?: string): void;
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/**
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* Gets the updated cost for a player to level up
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* @param {ClubCardPlayer} CCPlayer - The club card player
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@@ -271,12 +302,18 @@ declare function ClubCardGetReward(): void;
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* @returns {void}
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*/
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declare function ClubCardRunTurnEndHandlers(CCPlayer: ClubCardPlayer, Opponent: ClubCardPlayer, Before: boolean): void;
|
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+
/**
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+
* @param {string} StartType
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+
* StartType = ClubCardStartTurnType.BUNKRUPT because otherwise the bankruptcy function won't work.
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+
*/
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+
declare function ClubCardStartTurn(StartType?: string): void;
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/**
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* When a turn ends, we move to the next player
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* @param {boolean|null} Draw - If the end of turn was triggered by a draw
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* @returns {void} - Nothing
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|
*/
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|
declare function ClubCardEndTurn(Draw?: boolean | null): void;
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+
declare function ClubCardCheckEventAndCardExpired(): void;
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|
/**
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* Checks that the focused card is still in the Player's hand
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* and defocuses it if not.
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@@ -407,6 +444,7 @@ declare function ClubCardRenderBubble(Value: number, X: number, Y: number, W: nu
|
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407
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|
declare function ClubCardGetGroupText(Group: any[]): string;
|
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445
|
/**
|
|
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|
* Updated the text by mask, for InnerHTML
|
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|
+
* The function finds the necessary words from the arrays and adds colour labels to them.
|
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|
* @param {String} text -Normal Card Text
|
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|
* @returns {String} - Updated for InnerHTML Card Text
|
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|
*/
|
|
@@ -464,6 +502,16 @@ declare function ClubCardStatusText(Text: string): void;
|
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464
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|
* @returns {void} - Nothing
|
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465
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|
*/
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|
declare function ClubCardRenderPanel(): void;
|
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505
|
+
/**
|
|
506
|
+
* Function to create and add system or player messages to document.getElementById(“CCLog”).
|
|
507
|
+
* @param {ClubCardMessage} MessageItem - Message
|
|
508
|
+
*/
|
|
509
|
+
declare function ClubCardCreateOneDivContainer(MessageItem: ClubCardMessage): void;
|
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510
|
+
/**
|
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511
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+
* Function for creating and filling a container with all objects for a stroke by index.
|
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512
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+
* @param {ClubCardMessage} MessageItem - Message
|
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513
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+
*/
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514
|
+
declare function ClubCardCreateTurnDivContainer(MessageItem: ClubCardMessage): void;
|
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467
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|
/**
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* Renders the popup on the top of the game board
|
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|
* @returns {void} - Nothing
|
|
@@ -481,14 +529,9 @@ declare function ClubCardRun(): void;
|
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481
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|
declare function ClubCardClick(): void;
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482
530
|
declare function ClubCardKeyDown(event: KeyboardEvent): boolean;
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531
|
declare var ClubCardBackground: string;
|
|
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|
-
declare var ClubCardLog: any[];
|
|
485
|
-
declare var ClubCardLogText: string;
|
|
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|
-
declare var ClubCardOldLogText: string;
|
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|
-
declare var ClubCardLogScroll: boolean;
|
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|
declare var ClubCardColor: string[];
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declare var ClubCardFameTextColor: string;
|
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|
declare var ClubCardMoneyTextColor: string;
|
|
491
|
-
declare var ClubCardIsStartTurnAddedLog: boolean;
|
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|
declare var ClubCardOpponent: any;
|
|
493
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|
declare var ClubCardOpponentDeck: any[];
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|
declare var ClubCardReward: any;
|
|
@@ -509,6 +552,36 @@ declare var ClubCardLevelCost: number[];
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509
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|
declare var ClubCardPlayer: ClubCardPlayer[];
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510
553
|
declare var ClubCardOnlinePlayerMemberNumber1: number;
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511
554
|
declare var ClubCardOnlinePlayerMemberNumber2: number;
|
|
555
|
+
/** @type {ClubCardMessage[]} */
|
|
556
|
+
declare var ClubCardLog: ClubCardMessage[];
|
|
557
|
+
/** @type {ClubCardMessage[]} */
|
|
558
|
+
declare var ClubCardRenderLog: ClubCardMessage[];
|
|
559
|
+
declare var ClubCardLogScroll: boolean;
|
|
560
|
+
/** @type {ClubCardMessage[]} */
|
|
561
|
+
declare let ClubCardMessageStorage: ClubCardMessage[];
|
|
562
|
+
declare const ClubCardMessageType: Readonly<{
|
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563
|
+
STARTTURNINFO: "StartTurnInfo";
|
|
564
|
+
STARTTURNEVENT: "StartTurnEvent";
|
|
565
|
+
ACTION: "Actions";
|
|
566
|
+
CARDEFFECT: "CardsEffect";
|
|
567
|
+
KNOTEVENT: "KnotEvent";
|
|
568
|
+
TURNENDEFFECT: "TurnEndEffect";
|
|
569
|
+
FAMEMONEYINFO: "FameMoneyInfo";
|
|
570
|
+
VICTORYINFO: "VictoryInfo";
|
|
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|
+
PREREQUISTITE: "Prerequisite";
|
|
572
|
+
ACTIONSEPARATOR: "ActionSeparator";
|
|
573
|
+
SYSTEM: "SystemMessage";
|
|
574
|
+
PLAYERSMESSAGE: "PlayersMessage";
|
|
575
|
+
}>;
|
|
576
|
+
declare const ClubCardStartTurnType: Readonly<{
|
|
577
|
+
PLAYCARD: "PlayCard";
|
|
578
|
+
DRAWENDTURN: "DrawAndEndTurn";
|
|
579
|
+
BANKRUPT: "Bankrupt";
|
|
580
|
+
UPGRADELEVEL: "UpgradeLevel";
|
|
581
|
+
ENDTURN: "EndTurn";
|
|
582
|
+
}>;
|
|
583
|
+
/** @type {boolean} Variable to check if the start function of the turn has already been called or not. */
|
|
584
|
+
declare let ClubCardIsStartTurn: boolean;
|
|
512
585
|
/**
|
|
513
586
|
* The card definitions
|
|
514
587
|
*
|
|
@@ -19,10 +19,6 @@ declare function AdvancedRuleRun(): void;
|
|
|
19
19
|
* @returns {void} - Nothing
|
|
20
20
|
*/
|
|
21
21
|
declare function AdvancedRuleClick(): void;
|
|
22
|
-
/**
|
|
23
|
-
* Handles exiting from the screen, updates the sub rules
|
|
24
|
-
* @returns {void} - Nothing
|
|
25
|
-
*/
|
|
26
22
|
declare function AdvancedRuleExit(): void;
|
|
27
23
|
declare var AdvancedRuleBackground: string;
|
|
28
24
|
/** @type {null | Character | NPCCharacter} */
|
|
@@ -13,10 +13,6 @@ declare function ChatAdminRun(): void;
|
|
|
13
13
|
* @returns {void} - Nothing
|
|
14
14
|
*/
|
|
15
15
|
declare function ChatAdminClick(): void;
|
|
16
|
-
/**
|
|
17
|
-
* Handles exiting from the admin screen, removes the inputs and resets the state of the variables
|
|
18
|
-
* @returns {void} - Nothing
|
|
19
|
-
*/
|
|
20
16
|
declare function ChatAdminExit(): void;
|
|
21
17
|
/**
|
|
22
18
|
* Handles the reception of the server response after attempting to update a chatroom: Leaves the admin screen or shows an error message
|
|
@@ -34,10 +34,6 @@ declare function ChatAdminRoomCustomizationRun(): void;
|
|
|
34
34
|
* @returns {void} - Nothing
|
|
35
35
|
*/
|
|
36
36
|
declare function ChatAdminRoomCustomizationClick(): void;
|
|
37
|
-
/**
|
|
38
|
-
* Handles exiting from the admin custom screen, removes the inputs
|
|
39
|
-
* @returns {void} - Nothing
|
|
40
|
-
*/
|
|
41
37
|
declare function ChatAdminRoomCustomizationExit(): void;
|
|
42
38
|
declare var ChatAdminRoomCustomizationBackground: string;
|
|
43
39
|
/** @type {ServerChatRoomCustomData} */
|
|
@@ -13,10 +13,6 @@ declare function ChatBlockItemRun(): void;
|
|
|
13
13
|
* @returns {void} - Nothing
|
|
14
14
|
*/
|
|
15
15
|
declare function ChatBlockItemClick(): void;
|
|
16
|
-
/**
|
|
17
|
-
* Handles exiting from the screen
|
|
18
|
-
* @returns {void} - Nothing
|
|
19
|
-
*/
|
|
20
16
|
declare function ChatBlockItemExit(): void;
|
|
21
17
|
declare var ChatBlockItemBackground: string;
|
|
22
18
|
/** @type {ServerChatRoomBlockCategory[]} */
|
|
@@ -1,23 +1,8 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Loads the chat creation screen properties and creates the inputs
|
|
3
|
-
* @returns {void} - Nothing
|
|
4
|
-
*/
|
|
5
1
|
declare function ChatCreateLoad(): void;
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
*/
|
|
10
|
-
declare function ChatCreateRun(): void;
|
|
11
|
-
/**
|
|
12
|
-
* Handles the click events on the chat creation screen. Is called from CommonClick()
|
|
13
|
-
* @returns {void} - Nothing
|
|
14
|
-
*/
|
|
15
|
-
declare function ChatCreateClick(): void;
|
|
2
|
+
declare function ChatCreateUnload(): void;
|
|
3
|
+
declare function ChatCreateRun(time: number): void;
|
|
4
|
+
declare function ChatCreateClick(event: MouseEvent | TouchEvent): void;
|
|
16
5
|
declare function ChatCreateKeyDown(event: KeyboardEvent): boolean;
|
|
17
|
-
/**
|
|
18
|
-
* Handles exiting from the chat creation screen, removes the inputs and resets the state of the variable
|
|
19
|
-
* @returns {void} - Nothing
|
|
20
|
-
*/
|
|
21
6
|
declare function ChatCreateExit(): void;
|
|
22
7
|
/**
|
|
23
8
|
* Handles the reception of the server response after attempting to create a chatroom: shows the error message, if applicable
|
|
@@ -415,6 +415,7 @@ declare function ChatRoomSetLastChatRoom(room: ChatRoom | null): void;
|
|
|
415
415
|
*/
|
|
416
416
|
declare function ChatRoomStimulationMessage(Action: StimulationAction): void;
|
|
417
417
|
declare function ChatRoomResize(load: boolean): void;
|
|
418
|
+
declare function ChatRoomUnload(): void;
|
|
418
419
|
/**
|
|
419
420
|
* Draws arousal screen filter
|
|
420
421
|
* @param {number} y1 - Y to draw filter at.
|
|
@@ -1,18 +1,7 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Loads the chat search screen properties, creates the inputs and loads up the first 24 rooms.
|
|
3
|
-
* @returns {void} - Nothing
|
|
4
|
-
*/
|
|
5
1
|
declare function ChatSearchLoad(): void;
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
*/
|
|
10
|
-
declare function ChatSearchRun(): void;
|
|
11
|
-
/**
|
|
12
|
-
* Handles the click events on the chat search screen. Is called from CommonClick()
|
|
13
|
-
* @returns {void} - Nothing
|
|
14
|
-
*/
|
|
15
|
-
declare function ChatSearchClick(): void;
|
|
2
|
+
declare function ChatSearchUnload(): void;
|
|
3
|
+
declare function ChatSearchRun(time: number): void;
|
|
4
|
+
declare function ChatSearchClick(event: MouseEvent | TouchEvent): void;
|
|
16
5
|
/**
|
|
17
6
|
* Draws buttons and text for selection of room space.
|
|
18
7
|
* @returns {void} - Nothing
|
|
@@ -54,10 +43,6 @@ declare function ChatSearchSaveLanguageAndFilterTerms(): void;
|
|
|
54
43
|
*/
|
|
55
44
|
declare function ChatSearchLoadLanguageAndFilterTerms(): void;
|
|
56
45
|
declare function ChatSearchKeyDown(event: KeyboardEvent): boolean;
|
|
57
|
-
/**
|
|
58
|
-
* Handles exiting from the chat search screen, removes the input.
|
|
59
|
-
* @returns {void} - Nothing
|
|
60
|
-
*/
|
|
61
46
|
declare function ChatSearchExit(): void;
|
|
62
47
|
/**
|
|
63
48
|
* Draws the filter mode help screen: just text and a back button.
|
|
@@ -18,10 +18,6 @@ declare function ForbiddenWordsRun(): void;
|
|
|
18
18
|
* @returns {void} - Nothing
|
|
19
19
|
*/
|
|
20
20
|
declare function ForbiddenWordsClick(): void;
|
|
21
|
-
/**
|
|
22
|
-
* Handles exiting from the screen, updates the sub rules
|
|
23
|
-
* @returns {void} - Nothing
|
|
24
|
-
*/
|
|
25
21
|
declare function ForbiddenWordsExit(): void;
|
|
26
22
|
declare var ForbiddenWordsBackground: string;
|
|
27
23
|
/** @type {null | Character } */
|
|
@@ -48,10 +48,6 @@ declare function GameClubCardRun(): void;
|
|
|
48
48
|
* @returns {void} - Nothing
|
|
49
49
|
*/
|
|
50
50
|
declare function GameClubCardClick(): void;
|
|
51
|
-
/**
|
|
52
|
-
* Triggered when the player exits the Club Card config screen.
|
|
53
|
-
* @returns {void} - Nothing
|
|
54
|
-
*/
|
|
55
51
|
declare function GameClubCardExit(): void;
|
|
56
52
|
/**
|
|
57
53
|
* Checks there's 1 player in slot 1 and slot 2 so we can start the game.
|
|
@@ -66,10 +66,6 @@ declare function GameLARPStartProcess(): void;
|
|
|
66
66
|
* @returns {void} - Nothing
|
|
67
67
|
*/
|
|
68
68
|
declare function GameLARPClick(): void;
|
|
69
|
-
/**
|
|
70
|
-
* Triggered when the player exits the LARP info screen.
|
|
71
|
-
* @returns {void} - Nothing
|
|
72
|
-
*/
|
|
73
69
|
declare function GameLARPExit(): void;
|
|
74
70
|
/**
|
|
75
71
|
* Checks if a LARP match can be launched. The player must be an admin and two different teams must be selected.
|
|
@@ -64,10 +64,6 @@ declare function GameMagicBattleStartProcess(): void;
|
|
|
64
64
|
* @returns {void} - Nothing
|
|
65
65
|
*/
|
|
66
66
|
declare function GameMagicBattleClick(): void;
|
|
67
|
-
/**
|
|
68
|
-
* Triggered when the player exits the Magic Battle info screen.
|
|
69
|
-
* @returns {void} - Nothing
|
|
70
|
-
*/
|
|
71
67
|
declare function GameMagicBattleExit(): void;
|
|
72
68
|
/**
|
|
73
69
|
* Checks if a Magic Battle match can be launched. The player must be an admin and two different houses must be selected.
|
|
@@ -15,8 +15,8 @@ declare function NicknameManagementRun(): void;
|
|
|
15
15
|
declare function NicknameManagementClick(): void;
|
|
16
16
|
/**
|
|
17
17
|
* Handles exiting from the screen, updates the sub rules
|
|
18
|
+
* @satisfies {ScreenFunctions["Exit"]}
|
|
18
19
|
* @param {boolean} Save - Received rule data object.
|
|
19
|
-
* @returns {void} - Nothing
|
|
20
20
|
*/
|
|
21
21
|
declare function NicknameManagementExit(Save?: boolean): void;
|
|
22
22
|
declare var NicknameManagementBackground: string;
|
|
@@ -154,10 +154,6 @@ declare function AsylumEntranceKidnapNurseBribe(BribeAmount: string, BribeOdds:
|
|
|
154
154
|
* @returns {void} - Nothing
|
|
155
155
|
*/
|
|
156
156
|
declare function AsylumEntranceKidnapNurseTransferToRoom(): void;
|
|
157
|
-
/**
|
|
158
|
-
* When the player leaves the kidnap nurse
|
|
159
|
-
* @returns {void} - Nothing
|
|
160
|
-
*/
|
|
161
157
|
declare function AsylumEntranceKidnapNurseExit(): void;
|
|
162
158
|
/**
|
|
163
159
|
* When the escaped player walks back to the asylum
|
|
@@ -108,8 +108,8 @@ declare function CraftingConvertItemToSelected(Craft: CraftingItem): CraftingIte
|
|
|
108
108
|
declare function CraftingExitResetElements(): void;
|
|
109
109
|
/**
|
|
110
110
|
* When the player exits the crafting room
|
|
111
|
+
* @satisfies {ScreenFunctions["Exit"]}
|
|
111
112
|
* @param {boolean} allowPanelClose - Whether an exit call in the `Name` mode is allowed to close the side panels before performing a proper exit of the subscreen
|
|
112
|
-
* @returns {void} - Nothing
|
|
113
113
|
*/
|
|
114
114
|
declare function CraftingExit(allowPanelClose?: boolean): void;
|
|
115
115
|
/**
|
|
@@ -264,6 +264,8 @@ declare namespace CraftingID {
|
|
|
264
264
|
let privateLabel: "crafting-private-label";
|
|
265
265
|
let extendedButton: "crafting-extended-button";
|
|
266
266
|
let extendedLabel: "crafting-extended-label";
|
|
267
|
+
let tightenButton: "crafting-tighten-button";
|
|
268
|
+
let tightenLabel: "crafting-tighten-label";
|
|
267
269
|
let asciiDescriptionCheckbox: "crafting-ascii-description-checkbox";
|
|
268
270
|
let asciidescriptionLabel: "crafting-ascii-description-label";
|
|
269
271
|
}
|
|
@@ -282,6 +284,7 @@ declare namespace CraftingEventListeners {
|
|
|
282
284
|
let _InputDescription: (this: HTMLTextAreaElement, ev: Event) => void;
|
|
283
285
|
let _ChangeColor: (this: HTMLInputElement, ev: Event) => void;
|
|
284
286
|
let _ClickExtended: (this: HTMLButtonElement, ev: Event) => void;
|
|
287
|
+
let _ClickTighten: (this: HTMLButtonElement, ev: Event) => void;
|
|
285
288
|
let _ClickLayering: (this: HTMLButtonElement, ev: Event) => void;
|
|
286
289
|
let _ClickColors: (this: HTMLButtonElement, ev: Event) => void;
|
|
287
290
|
let _ClickUndress: (this: HTMLButtonElement, ev: Event) => void;
|
|
@@ -33,10 +33,6 @@ declare function InfiltrationPerksRun(): void;
|
|
|
33
33
|
* @returns {void} - Nothing
|
|
34
34
|
*/
|
|
35
35
|
declare function InfiltrationPerksClick(): void;
|
|
36
|
-
/**
|
|
37
|
-
* Updates the infiltration data for the player
|
|
38
|
-
* @returns {void} - Nothing
|
|
39
|
-
*/
|
|
40
36
|
declare function InfiltrationPerksExit(): void;
|
|
41
37
|
declare var InfiltrationPerksBackground: string;
|
|
42
38
|
declare var InfiltrationPerksList: string[];
|
|
@@ -60,8 +60,4 @@ declare function PlatformProfileResetPerk(): void;
|
|
|
60
60
|
* @returns {void} - Nothing
|
|
61
61
|
*/
|
|
62
62
|
declare function PlatformProfileClick(): void;
|
|
63
|
-
/**
|
|
64
|
-
* When the screens exits, we unload the listeners
|
|
65
|
-
* @returns {void} - Nothing
|
|
66
|
-
*/
|
|
67
63
|
declare function PlatformProfileExit(): void;
|
|
@@ -512,9 +512,11 @@ declare function PrivateLoadCharacter(data: PrivateCharacterData): boolean;
|
|
|
512
512
|
* @param {NPCCharacter} Template - The base of the character, includes the name and appearance.
|
|
513
513
|
* @param {"" | NPCArchetype} [Archetype] - The type of character such as maid or mistress.
|
|
514
514
|
* @param {boolean} [CustomData=false] - Whether or not the character has non-random traits.
|
|
515
|
+
* @param {null | ModuleType} [Module]
|
|
516
|
+
* @param {null | string} [Screen]
|
|
515
517
|
* @returns {NPCCharacter} - The new private room character.
|
|
516
518
|
*/
|
|
517
|
-
declare function PrivateAddCharacter(Template: NPCCharacter, Archetype?: "" | NPCArchetype, CustomData?: boolean): NPCCharacter;
|
|
519
|
+
declare function PrivateAddCharacter(Template: NPCCharacter, Archetype?: "" | NPCArchetype, CustomData?: boolean, Module?: null | ModuleType, Screen?: null | string): NPCCharacter;
|
|
518
520
|
/**
|
|
519
521
|
* Gets the index of a given private room character.
|
|
520
522
|
* @returns {number} - Index of the NPC inside the private characters array.
|
|
@@ -720,10 +722,6 @@ declare function PrivateNPCCheat(Type: any): void;
|
|
|
720
722
|
* @returns {void} - Nothing.
|
|
721
723
|
*/
|
|
722
724
|
declare function PrivateGetBed(Type: "White" | "Black" | "Pink"): void;
|
|
723
|
-
/**
|
|
724
|
-
* When the player exits the private room
|
|
725
|
-
* @returns {void} - Nothing.
|
|
726
|
-
*/
|
|
727
725
|
declare function PrivateExit(): void;
|
|
728
726
|
/**
|
|
729
727
|
* When the player joins the NPC in bed
|
|
@@ -53,10 +53,6 @@ declare function PrivateBedNPCActivity(Source: Character): void;
|
|
|
53
53
|
* @returns {void|boolean} - Nothing.
|
|
54
54
|
*/
|
|
55
55
|
declare function PrivateBedClick(): void | boolean;
|
|
56
|
-
/**
|
|
57
|
-
* When the player exits the private bedroom. The next sex scene will wait from 5 to 20 depending on luck and the frigid/honry trait.
|
|
58
|
-
* @returns {void} - Nothing.
|
|
59
|
-
*/
|
|
60
56
|
declare function PrivateBedExit(): void;
|
|
61
57
|
/**
|
|
62
58
|
* When a character gets an orgasm
|
|
@@ -44,9 +44,11 @@ declare function CharacterArchetypeClothes(C: Character, Archetype: "Maid" | "Mi
|
|
|
44
44
|
* Loads an NPC into the character array. The appearance is randomized, and a type can be provided to dress them in a given style.
|
|
45
45
|
* @param {string} CharacterID - The unique identifier for the NPC
|
|
46
46
|
* @param {string} [NPCType] - The dialog used by the NPC. Defaults to CharacterID if not specified.
|
|
47
|
+
* @param {null | ModuleType} module
|
|
48
|
+
* @param {null | string} screen
|
|
47
49
|
* @returns {NPCCharacter} - The randomly generated NPC
|
|
48
50
|
*/
|
|
49
|
-
declare function CharacterLoadNPC(CharacterID: string, NPCType?: string, module?: ModuleType, screen?: string): NPCCharacter;
|
|
51
|
+
declare function CharacterLoadNPC(CharacterID: string, NPCType?: string, module?: null | ModuleType, screen?: null | string): NPCCharacter;
|
|
50
52
|
/**
|
|
51
53
|
* Create a minimal character object
|
|
52
54
|
* @param {string} CharacterID - The account name to give to the character
|
|
@@ -34,6 +34,12 @@ declare function ColorPickerGetCoordinates(Event: MouseEvent | TouchEvent): {
|
|
|
34
34
|
X: number;
|
|
35
35
|
Y: number;
|
|
36
36
|
};
|
|
37
|
+
/**
|
|
38
|
+
* Sets the picked hue based on the Event coordinates on the canvas
|
|
39
|
+
* @param {MouseEvent|TouchEvent} Event - The touch/mouse event
|
|
40
|
+
* @returns {void} - Nothing
|
|
41
|
+
*/
|
|
42
|
+
declare function ColorPickerPickOpacity(Event: MouseEvent | TouchEvent): void;
|
|
37
43
|
/**
|
|
38
44
|
* Sets the picked hue based on the Event coordinates on the canvas
|
|
39
45
|
* @param {MouseEvent|TouchEvent} Event - The touch/mouse event
|
package/bc/Scripts/Element.d.ts
CHANGED
|
@@ -299,7 +299,8 @@ declare namespace ElementButton {
|
|
|
299
299
|
let _KeyDown: (this: HTMLButtonElement, ev: KeyboardEvent) => Promise<void>;
|
|
300
300
|
let _KeyUp: (this: HTMLButtonElement, ev: KeyboardEvent) => Promise<void>;
|
|
301
301
|
let _Click: (this: HTMLButtonElement, ev: MouseEvent | TouchEvent) => void;
|
|
302
|
-
let
|
|
302
|
+
let _MouseDown: (this: HTMLButtonElement, ev: Event) => void;
|
|
303
|
+
let _MouseUp: (this: HTMLButtonElement, ev: Event) => void;
|
|
303
304
|
function _QueryDFS(root: Element, query: string, filter: (el: Element) => boolean): Generator<Element, void>;
|
|
304
305
|
let _ClickRadio: (this: HTMLButtonElement, ev: Event) => void;
|
|
305
306
|
function _KeyDownRadio(this: HTMLElement, ev: KeyboardEvent): void;
|
|
@@ -146,11 +146,11 @@ declare function InventoryGet(C: Character, AssetGroup: AssetGroupName): Item |
|
|
|
146
146
|
* @param {AssetGroupItemName} GroupName - The name of the asset group to scan
|
|
147
147
|
* @param {CraftingItem} Craft - The crafted properties to apply
|
|
148
148
|
* @param {Boolean} Refresh - TRUE if we must refresh the character
|
|
149
|
-
* @param {Boolean}
|
|
149
|
+
* @param {Boolean} PreConfigureItem - TRUE if the default, pre-configured item state of the crafted item must be (re-)applied
|
|
150
150
|
* @param {Boolean} CraftWarn - Whether a warning should logged whenever the crafting validation fails
|
|
151
151
|
* @returns {void}
|
|
152
152
|
*/
|
|
153
|
-
declare function InventoryCraft(Source: Character, Target: Character, GroupName: AssetGroupItemName, Craft: CraftingItem, Refresh: boolean,
|
|
153
|
+
declare function InventoryCraft(Source: Character, Target: Character, GroupName: AssetGroupItemName, Craft: CraftingItem, Refresh: boolean, PreConfigureItem?: boolean, CraftWarn?: boolean): void;
|
|
154
154
|
/**
|
|
155
155
|
* Returns the number of items on a character with a specific property
|
|
156
156
|
* @param {Character} C - The character to validate
|