bc-stubs 104.0.2 → 105.0.0

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@@ -435,9 +435,13 @@ interface AssetCommonPropertiesAssetLayer {
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  /** Input interface for constructing {@link Asset} objects. */
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  interface AssetDefinitionBase extends AssetCommonPropertiesGroupAsset, AssetCommonPropertiesAssetLayer, AssetCommonPropertiesGroupAssetLayer {
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+
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  /** The asset's internal name. */
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  Name: string,
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+ /** The asset's InventoryID to be synced with the server and other players */
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+ InventoryID?: number,
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+
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  /**
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  * The group name and asset name of a configuration to copy.
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  * Useful if multiple items share the same config.
@@ -543,7 +547,7 @@ interface AssetDefinitionBase extends AssetCommonPropertiesGroupAsset, AssetComm
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  * A value of -1 makes the asset unavailable, a value of 0 makes it always available.
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  */
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  Value?: number;
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-
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+
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  /**
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  * Whether an item should never be able to be sold.
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  *
package/bc/Messages.d.ts CHANGED
@@ -42,15 +42,16 @@ interface ServerAccountData extends ServerAccountImmutableData {
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  LabelColor?: string;
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  Appearance?: ServerAppearanceBundle;
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  Description?: string;
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- BlockItems?: ItemPermissionsPacked | ItemPermissions[];
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- LimitedItems?: ItemPermissionsPacked | ItemPermissions[];
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- FavoriteItems?: ItemPermissionsPacked | ItemPermissions[];
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- HiddenItems?: ItemPermissions[];
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+ BlockItems?: ServerItemPermissionsPacked | ServerItemPermissions[];
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+ LimitedItems?: ServerItemPermissionsPacked | ServerItemPermissions[];
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+ FavoriteItems?: ServerItemPermissionsPacked | ServerItemPermissions[];
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+ HiddenItems?: ServerItemPermissions[];
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  Title?: TitleName;
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  Nickname?: string;
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  Crafting?: string;
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  /** String-based values have been deprecated as of BondageProjects/Bondage-College#2138 */
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  Inventory?: string | Partial<Record<AssetGroupName, string[]>>;
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+ InventoryData?: string;
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  AssetFamily?: "Female3DCG";
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  Infiltration?: InfiltrationType;
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  SavedColors?: HSVColor[];
@@ -128,12 +129,31 @@ type ServerAccountDataNoDeprecated = ServerAccountData & { [k in ServerAccountDa
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  Inventory?: Partial<Record<AssetGroupName, string[]>>;
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  };
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+ /**
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+ * A struct for representing an item with special permissions (limited, favorited, etc) in the server.
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+ * @see {@link ServerItemPermissionsPacked}
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+ */
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+ interface ServerItemPermissions {
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+ /** The {@link Asset.Name} of the item */
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+ Name: string;
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+ /** The {@link AssetGroup.Name} of the item */
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+ Group: AssetGroupName;
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+ /**
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+ * Either the item's {@link ItemProperties.Type} or, in the case of modular items,
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+ * a substring thereof denoting the type of a single module
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+ */
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+ Type?: string | null;
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+ }
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+
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+ /** A packed record-based version of {@link ServerItemPermissions}. */
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+ type ServerItemPermissionsPacked = Partial<Record<AssetGroupName, Record<string, (undefined | null | string)[]>>>;
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+
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  interface ServerMapDataResponse {
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  MemberNumber: number;
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  MapData: ChatRoomMapPos;
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  }
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- type ServerAccountDataSynced = Omit<ServerAccountData, "Money" | "FriendList">;
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+ type ServerAccountDataSynced = Omit<ServerAccountData, "Money" | "FriendList" | "AccountName">;
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  interface ServerOwnership {
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  MemberNumber?: number;
@@ -87,11 +87,6 @@ declare function LoginCheatItems(): void;
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  * @returns {void} Nothing
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  */
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  declare function LoginValideBuyGroups(): void;
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- /**
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- * Checks if the player arrays contains any item that does not exists and saves them.
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- * @returns {void} Nothing
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- */
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- declare function LoginValidateArrays(): void;
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  /**
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  * Makes sure the difficulty restrictions are applied to the player
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  * @param {boolean} applyDefaults - If changing to the difficulty, set this to True to set LimitedItems to the default settings
@@ -105,9 +100,14 @@ declare function LoginDifficulty(applyDefaults: boolean): void;
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  * @returns {void} Nothing
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  */
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  declare function LoginExtremeItemSettings(applyDefaults: boolean): void;
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+ /**
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+ * Since InventoryData wasn't found (R104 and before), we load the inventory object directly
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+ * @param {object} InventoryObject - The inventory object from the server
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+ */
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+ declare function LoginLoadInventoryObject(InventoryObject: object): {};
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  /**
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  * Handles server response, when login has been queued
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- * @param {number} Pos The position in queue
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+ * @param {number} Pos - The position in queue
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  */
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  declare function LoginQueue(Pos: number): void;
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  /**
@@ -380,10 +380,11 @@ declare function PreferenceVisibilityHideChange(): void;
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  declare function PreferenceVisibilityBlockChange(): void;
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  /**
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  * Adds or removes the current item to/from the list based on the new state of the corresponding checkbox
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- * @param {ItemBundle[]} List - The list to add or remove the item from
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+ * @param {Partial<Record<`${AssetGroupName}/${string}`, ItemPermissions>>} permissionRecord - The record to add or remove the item from
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  * @param {boolean} CheckSetting - The new true/false setting of the checkbox
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+ * @param {"Hidden" | "Block"} Type
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  */
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- declare function PreferenceVisibilityCheckboxChanged(List: ItemBundle[], CheckSetting: boolean): void;
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+ declare function PreferenceVisibilityCheckboxChanged(permissionRecord: Partial<Record<`${AssetGroupName}/${string}`, ItemPermissions>>, CheckSetting: boolean, Type: "Hidden" | "Block"): void;
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  /**
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  * Saves changes to the settings, disposes of large lists & exits the visibility preference screen.
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  * @param {boolean} SaveChanges - If TRUE, update HiddenItems and BlockItems for the account
@@ -573,6 +574,11 @@ declare function PreferenceSubscreenExtensionsClear(): void;
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  * @returns {void} - Nothing
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  */
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  declare function PreferenceValidateArousalData(C: Character): void;
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+ /**
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+ * Return a new object with default item permissions
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+ * @returns {ItemPermissions} - The item permissions
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+ */
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+ declare function PreferencePermissionGetDefault(): ItemPermissions;
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  declare var PreferenceBackground: string;
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  declare var PreferenceMessage: string;
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  declare var PreferenceSafewordConfirm: boolean;
@@ -640,7 +646,16 @@ declare var PreferenceArousalFetishList: null | FetishName[];
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  declare var PreferenceArousalFetishIndex: number;
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  /** @type {ArousalFactor} */
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  declare var PreferenceArousalFetishFactor: ArousalFactor;
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- declare var PreferenceVisibilityGroupList: any[];
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+ /** @type {{ Group: AssetGroup, Assets: { Asset: Asset, Hidden: boolean, Blocked: boolean, Limited: boolean }[] }[]} */
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+ declare var PreferenceVisibilityGroupList: {
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+ Group: AssetGroup;
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+ Assets: {
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+ Asset: Asset;
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+ Hidden: boolean;
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+ Blocked: boolean;
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+ Limited: boolean;
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+ }[];
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+ }[];
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  declare var PreferenceVisibilityGroupIndex: number;
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  declare var PreferenceVisibilityAssetIndex: number;
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  declare var PreferenceVisibilityHideChecked: boolean;
@@ -648,10 +663,8 @@ declare var PreferenceVisibilityBlockChecked: boolean;
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  declare var PreferenceVisibilityCanBlock: boolean;
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  /** @type {null | Asset} */
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  declare var PreferenceVisibilityPreviewAsset: null | Asset;
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- /** @type {ItemPermissions[]} */
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- declare var PreferenceVisibilityHiddenList: ItemPermissions[];
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- /** @type {ItemPermissions[]} */
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- declare var PreferenceVisibilityBlockList: ItemPermissions[];
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+ /** @type {Partial<Record<`${AssetGroupName}/${string}`, ItemPermissions>>} */
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+ declare var PreferenceVisibilityRecord: Partial<Record<`${AssetGroupName}/${string}`, ItemPermissions>>;
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  declare var PreferenceVisibilityResetClicked: boolean;
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  /** @type {null | number} */
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  declare var PreferenceDifficultyLevel: null | number;
@@ -52,6 +52,13 @@ declare function ClubCardIsLiability(Card: ClubCard): boolean;
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  * @returns {ClubCardPlayer} - The opponent
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  */
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  declare function ClubCardGetOpponent(CCPlayer?: ClubCardPlayer | null): ClubCardPlayer;
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+ /**
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+ * Gets the opponent of the parameter player or the player that's not on it's turn if null
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+ * @param {ClubCardPlayer} CCPlayer - The club card player or null
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+ * @param {Number} turnCounter
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+ * @returns {ClubCard[]} - The opponent
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+ */
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+ declare function ClubCardGetCardsPlayedOnTurn(CCPlayer: ClubCardPlayer, turnCounter: number): ClubCard[];
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  /**
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  * Adds money to the club card player stats
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  * @param {ClubCardPlayer} CCPlayer - The club card player
@@ -68,10 +75,10 @@ declare function ClubCardPlayerAddMoney(CCPlayer: ClubCardPlayer, Amount: number
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  declare function ClubCardPlayerAddFame(CCPlayer: ClubCardPlayer, Amount: number): void;
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  /**
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  * Raises the level of player
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- * @param {Object} CCPlayer - The club card player
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+ * @param {ClubCardPlayer} CCPlayer - The club card player
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  * @returns {void} - Nothing
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  */
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- declare function ClubCardUpgradeLevel(CCPlayer: any): void;
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+ declare function ClubCardUpgradeLevel(CCPlayer: ClubCardPlayer): void;
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  /**
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  * Returns TRUE if a card (by name) is currently present on a board
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  * @param {ClubCardPlayer} CCPlayer - The club card player
@@ -93,6 +100,12 @@ declare function ClubCardNameIsOnBoard(CCPlayer: ClubCardPlayer, CardName: strin
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  * @returns {boolean} - TRUE if at least one card from that group is present
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  */
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  declare function ClubCardGroupIsOnBoard(CCPlayer: ClubCardPlayer, GroupName: string): boolean;
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+ /**
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+ * @param {ClubCard} card to evaluate group
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+ * @param {string} GroupName group name to find
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+ * @returns {boolean} - True if the card has the group
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+ */
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+ declare function ClubCardCardHasGroup(card: ClubCard, GroupName: string): boolean;
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  /**
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  * Returns the number of cards of a specific group found on a board
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  * @param {ClubCardPlayer} CCPlayer - The club card player
@@ -107,6 +120,20 @@ declare function ClubCardGroupOnBoardCount(CCPlayer: ClubCardPlayer, GroupName:
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  * @returns {void} - Nothing
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  */
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  declare function ClubCardRemoveFromBoard(CCPlayer: ClubCardPlayer, Card: ClubCard): void;
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+ /**
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+ * Gets the max effect a card should have depending on its "tier"/required level to play
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+ * @param {ClubCard} Card
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+ * @param {number} fame
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+ * @returns {number} max effect card should have
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+ */
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+ declare function ClubCardGetMaxEffectFromCard(Card: ClubCard, fame: number): number;
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+ /**
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+ * Adds a card to a players hand
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+ * @param {ClubCardPlayer} CCPlayer - The club card player
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+ * @param {ClubCard} Card - The card object to add
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+ * @returns {void} - Nothing
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+ */
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+ declare function ClubCardAddToHand(CCPlayer: ClubCardPlayer, Card: ClubCard): void;
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  /**
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  * Removes several cards from player time events
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  * @param {ClubCardPlayer} CCPlayer - The club card player
@@ -147,6 +174,27 @@ declare function ClubCardSetGlow(Card: ClubCard, Color: string): void;
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  * @returns {void} - Nothing
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  */
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  declare function ClubCardPlayerDrawCard(CCPlayer: ClubCardPlayer, Amount?: number | null): void;
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+ /**
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+ * Draw cards from the player deck into it's hand
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+ * @param {ClubCardPlayer} CCPlayer - The club card player that draws the cards
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+ * @param {string} group - The group to draw from
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+ * @returns {boolean} - if cards were drawn or not
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+ */
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+ declare function ClubCardPlayerDrawGroupCard(CCPlayer: ClubCardPlayer, group: string): boolean;
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+ /**
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+ *
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+ * @param {ClubCardPlayer} CCPlayer - The club card player that draws the cards
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+ * @returns {void} - Nothing
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+ *
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+ */
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+ declare function ClubCardCheckDetectiveDraw(CCPlayer: ClubCardPlayer): void;
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+ /**
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+ * Common place to handle Alvins effect on kidnapping and Restrain
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+ * @param {ClubCardPlayer} CCPlayer
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+ * @returns {void} - Nothing
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+ *
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+ */
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+ declare function ClubCardAlvinCondition(CCPlayer: ClubCardPlayer): void;
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  /**
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  * Removes cards from a player hand
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  * @param {ClubCardPlayer} CCPlayer - The club card player that discards
@@ -388,7 +436,8 @@ declare var ClubCardTurnCardPlayed: number;
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  declare var ClubCardTurnEndDraw: boolean;
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  declare var ClubCardFameGoal: number;
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  declare var ClubCardPopup: any;
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- declare var ClubCardSelection: any;
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+ /** @type {ClubCard} */
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+ declare var ClubCardSelection: ClubCard;
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  declare var ClubCardPending: any;
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  declare var ClubCardLevelLimit: number[];
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  declare var ClubCardLevelCost: number[];
@@ -303,9 +303,9 @@ declare function DialogCanCallMaidsPunishmentOn(): boolean;
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  declare function DialogCanCallMaidsPunishmentOff(): boolean;
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  /**
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  * Creates the chat room input elements.
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- * @returns {void} - Nothing.
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+ * @returns {HTMLDivElement}
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  */
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- declare function ChatRoomCreateElement(): void;
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+ declare function ChatRoomCreateElement(): HTMLDivElement;
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  /** Hide the UI elements of the chatroom screen */
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  declare function ChatRoomShowElements(): void;
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  /** Show the UI elements of the chatroom screen */
@@ -414,10 +414,6 @@ declare function ChatRoomSetLastChatRoom(room: ChatRoom | null): void;
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  * @returns {void} - Nothing.
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  */
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  declare function ChatRoomStimulationMessage(Action: StimulationAction): void;
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- /**
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- * Called when screen size or position changes or after screen load
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- * @param {boolean} load - If the reason for call was load (`true`) or window resize (`false`)
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- */
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  declare function ChatRoomResize(load: boolean): void;
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  /**
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  * Draws arousal screen filter
@@ -473,9 +469,10 @@ declare function ChatRoomStatusUpdate(Status: string | null): void;
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  declare function ChatRoomStatusUpdateTalk(Key: KeyboardEvent): void;
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  /**
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  * Handler called when the chat input field changes
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+ * @this {HTMLTextAreaElement}
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  * @param {Event} event
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  */
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- declare function ChatRoomChatInputChangeHandler(event: Event): void;
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+ declare function ChatRoomChatInputChangeHandler(this: HTMLTextAreaElement, event: Event): void;
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  /**
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  * Checks if status has expired or is otherwise no longer valid and resets status if so
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  * @returns {void} - Nothing.
@@ -491,11 +488,7 @@ declare function ChatRoomCustomizationClear(): void;
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  * @returns {void} - Nothing.
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  */
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  declare function ChatRoomCustomizationRun(): void;
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- /**
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- * Runs the chatroom screen.
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- * @returns {void} - Nothing.
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- */
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- declare function ChatRoomRun(): void;
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+ declare function ChatRoomRun(time: number): void;
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  /**
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  * Runs the arousal overlay.
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  * @returns {boolean} - Returns true if the orgasm overlay is active and false otherwise.
@@ -529,17 +522,7 @@ declare function ChatRoomMouseUp(event: MouseEvent | TouchEvent): void;
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  * @returns {void} - Nothing
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  */
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  declare function ChatRoomMouseMove(event: MouseEvent | TouchEvent): void;
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- /**
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- * Redirects the Mouse Wheel event to the map if needed
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- * @param {MouseEvent | TouchEvent} event
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- * @returns {void} - Nothing
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- */
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- declare function ChatRoomMouseWheel(event: MouseEvent | TouchEvent): void;
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- /**
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- * Handles clicks the chatroom screen.
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- * @param {MouseEvent | TouchEvent} event
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- * @returns {void} - Nothing.
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- */
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+ declare function ChatRoomMouseWheel(event: WheelEvent): void;
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  declare function ChatRoomClick(event: MouseEvent | TouchEvent): void;
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  /**
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  * The handler for the "Kneel" top menu button
@@ -557,11 +540,7 @@ declare function ChatRoomOpenInformationScreen(): void;
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  * The handler for the "Admin" button
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  */
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  declare function ChatRoomOpenAdminScreen(): void;
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- /**
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- * Process chat room menu button clicks
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- * @returns {void} - Nothing
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- */
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- declare function ChatRoomMenuClick(): void;
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+ declare function ChatRoomMenuClick(event: MouseEvent | TouchEvent): void;
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  declare function ChatRoomAttemptStandMinigameEnd(): void;
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  /**
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  * Checks if the player can leave the chatroom.
@@ -837,6 +816,10 @@ declare function ChatRoomMessageRunHandlers(type: "pre" | "post", data: ServerCh
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  * @returns {void} - Nothing.
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  */
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  declare function ChatRoomMessage(data: ServerChatRoomMessage): void;
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+ /**
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+ * @this {HTMLButtonElement}
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+ */
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+ declare function ChatRoomMessageNameClick(this: HTMLButtonElement): void;
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  /**
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  * Update the Chat log with the recieved message
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  *
@@ -844,9 +827,9 @@ declare function ChatRoomMessage(data: ServerChatRoomMessage): void;
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  * @param {string} msg
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  * @param {Character} SenderCharacter
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  * @param {IChatRoomMessageMetadata} metadata
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- * @returns {void}
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+ * @returns {HTMLDivElement}
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  */
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- declare function ChatRoomMessageDisplay(data: ServerChatRoomMessage, msg: string, SenderCharacter: Character, metadata: IChatRoomMessageMetadata): void;
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+ declare function ChatRoomMessageDisplay(data: ServerChatRoomMessage, msg: string, SenderCharacter: Character, metadata: IChatRoomMessageMetadata): HTMLDivElement;
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  /**
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  * Whether to replace message details which reveal information about an unseen/unheard character
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  * @param {Character} C - The character whose identity should remain unknown
@@ -1028,12 +1011,6 @@ declare function ChatRoomAdminChatAction(ActionType: "Ban" | "Unban" | "Kick" |
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  * @returns {string} - The player's current local time as a string.
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  */
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  declare function ChatRoomCurrentTime(): string;
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- /**
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- * Gets a transparent version of the specified hex color.
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- * @param {HexColor} Color - Hex color code.
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- * @returns {string} - A transparent version of the specified hex color in the rgba format.
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- */
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- declare function ChatRoomGetTransparentColor(Color: HexColor): string;
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  /**
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  * Adds or removes an online member to/from a specific list. (From the dialog menu)
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  * @param {"Add" | "Remove"} Operation - Operation to perform.
@@ -1364,19 +1341,24 @@ declare var ChatRoomSlowtimer: number;
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  declare var ChatRoomSlowStop: boolean;
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  /**
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  * Default position of the chat log field
1367
- * @type {RectTuple}
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+ * @deprecated - superseded by and incorporated into {@link ChatRoomDivRect}
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  */
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- declare var ChatRoomChatLogRect: RectTuple;
1346
+ declare var ChatRoomChatLogRect: never;
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  /**
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  * Default position of the chat input field
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- * @type {RectTuple}
1349
+ * @deprecated - superseded by and incorporated into {@link ChatRoomDivRect}
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  */
1374
- declare var ChatRoomChatInputRect: RectTuple;
1351
+ declare var ChatRoomChatInputRect: never;
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  /**
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  * Default position of the chat input length label
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+ * @deprecated - superseded by and incorporated into {@link ChatRoomDivRect}
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+ */
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+ declare var ChatRoomChatLengthLabelRect: never;
1357
+ /**
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+ * Default position of the entire chat panel
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  * @type {RectTuple}
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  */
1379
- declare var ChatRoomChatLengthLabelRect: RectTuple;
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+ declare var ChatRoomDivRect: RectTuple;
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  declare var ChatRoomChatHidden: boolean;
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  /**
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  * The chatroom characters that were drawn in the last frame.
@@ -1512,7 +1494,19 @@ declare namespace ChatRoomResizeManager {
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  function ChatRoomResizeEvent(): void;
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  function ChatRoomResizeEventsEnd(): void;
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  }
1515
- declare const ChatRoomUIElementNames: string[];
1497
+ declare namespace ChatRoomSep {
1498
+ let ActiveElem: null | HTMLDivElement;
1499
+ let _ClickCollapse: (this: HTMLButtonElement, event: MouseEvent | TouchEvent) => Promise<void>;
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+ let _ClickScrollUp: (this: HTMLButtonElement, event: MouseEvent | TouchEvent) => Promise<void>;
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+ function _GetDisplayName(button: HTMLButtonElement): string;
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+ function Create(appendChat?: boolean): HTMLDivElement;
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+ function GetDisplayName(roomSep: HTMLDivElement): string;
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+ function IsCollapsed(roomSep: HTMLDivElement): boolean;
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+ function Uncollapse(roomSep: HTMLDivElement): Promise<void>;
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+ function Collapse(roomSep: HTMLDivElement): Promise<void>;
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+ function SetRoomData(roomSep: HTMLDivElement, data: Pick<ServerChatRoomData, "Name" | "Private" | "Space">): Promise<void>;
1508
+ function UpdateDisplayNames(): Promise<void>;
1509
+ }
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  declare let ChatRoomStatusDeadKeys: string[];
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  /** When slowed, we can't leave quicker than this */
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  declare const ChatRoomSlowLeaveMinTime: 5000;
@@ -41,7 +41,7 @@ declare function ChatRoomMapViewDeactivate(): void;
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  * @returns {boolean} - TRUE if the chat room character view is active, false if not
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  */
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  declare function ChatRoomMapViewIsActive(): boolean;
44
- declare function ChatRoomMapViewRun(): void;
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+ declare function ChatRoomMapViewRun(time: number): void;
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  /**
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  * Alter the received message to what will be displayed in the chat log
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  *
@@ -319,11 +319,7 @@ declare function ChatRoomMapViewMouseMove(): void;
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  * @returns {void} - Nothing
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  */
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  declare function ChatRoomMapViewMouseUp(): void;
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- /**
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- * Mouse wheel event is used to zoom the map
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- * @returns {void} - Nothing
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- */
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- declare function ChatRoomMapViewMouseWheel(Event: any): void;
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+ declare function ChatRoomMapViewMouseWheel(event: WheelEvent): void;
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  /**
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  * Copies the current map in the clipboard. Called from the chat field command "mapcopy"
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  * @returns {void} - Nothing
@@ -28,8 +28,8 @@ declare function CommandCombine(add: ICommand | ICommand[]): void;
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  /**
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  * Parse the input chat message
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  * @param {string} msg - Input string, cannot be empty
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- * @returns {string|boolean} a de-escaped string if msg looks like an escaped
32
- * command, true if a command successfully executed, false otherwise.
31
+ * @returns {string | boolean} a (de-escaped) string if msg looks like an normal message,
32
+ * true if a command successfully executed, false otherwise.
33
33
  */
34
34
  declare function CommandParse(msg: string): string | boolean;
35
35
  /**
@@ -218,7 +218,14 @@ declare var ChatSearchResult: (ServerChatRoomSearchData & {
218
218
  })[];
219
219
  /** @type {typeof ChatSearchResult} */
220
220
  declare var ChatSearchHiddenResult: typeof ChatSearchResult;
221
- declare var ChatSearchLastSearchDataJSON: string;
221
+ /** @type {null | { Query: string, Language: "" | ServerChatRoomLanguage, Space: ServerChatRoomSpace, Game: ServerChatRoomGame, FullRooms: boolean }} */
222
+ declare var ChatSearchLastSearchDataJSON: null | {
223
+ Query: string;
224
+ Language: "" | ServerChatRoomLanguage;
225
+ Space: ServerChatRoomSpace;
226
+ Game: ServerChatRoomGame;
227
+ FullRooms: boolean;
228
+ };
222
229
  declare var ChatSearchLastQuerySearchTime: number;
223
230
  declare var ChatSearchLastQueryJoin: string;
224
231
  declare var ChatSearchLastQueryJoinTime: number;
@@ -40,6 +40,11 @@ declare function CraftingResize(load: boolean): void;
40
40
  * @returns {void}
41
41
  */
42
42
  declare function CraftingUpdateFromItem(item: Item): void;
43
+ /**
44
+ * Return a list of all searchable asset names.
45
+ * @returns {string[]}
46
+ */
47
+ declare function CraftingGetAllAssetNames(): string[];
43
48
  /**
44
49
  * Sets the new mode and creates or removes the inputs
45
50
  * @param {CraftingMode} NewMode - The new mode to set