bc-stubs 103.0.0 → 104.0.0-Beta.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bc/Assets/Female3DCG/Female3DCG.d.ts +1 -0
- package/bc/Female3DCG_Types.d.ts +1 -0
- package/bc/Messages.d.ts +14 -2
- package/bc/Screens/Character/Appearance/Appearance.d.ts +1 -0
- package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +2 -9
- package/bc/Screens/Character/Preference/Preference.d.ts +30 -12
- package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +58 -4
- package/bc/Screens/Online/ChatRoom/ChatRoomMapView.d.ts +1 -0
- package/bc/Screens/Online/ChatRoom/Commands.d.ts +5 -3
- package/bc/Screens/Online/NicknameManagement/NicknameManagement.d.ts +25 -0
- package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +2 -2
- package/bc/Screens/Room/Crafting/Crafting.d.ts +7 -19
- package/bc/Screens/Room/Management/Management.d.ts +1 -0
- package/bc/Screens/Room/Platform/Platform.d.ts +6 -0
- package/bc/Screens/Room/Private/Private.d.ts +0 -5
- package/bc/Screens/Room/Shop2/Shop2.d.ts +13 -4
- package/bc/Scripts/Activity.d.ts +6 -6
- package/bc/Scripts/Asset.d.ts +7 -0
- package/bc/Scripts/Character.d.ts +7 -2
- package/bc/Scripts/Dialog.d.ts +11 -1
- package/bc/Scripts/DictionaryBuilder.d.ts +5 -0
- package/bc/Scripts/Element.d.ts +6 -0
- package/bc/Scripts/Layering.d.ts +116 -0
- package/bc/Scripts/Pose.d.ts +19 -3
- package/bc/Scripts/Server.d.ts +3 -2
- package/bc/Scripts/Speech.d.ts +92 -1
- package/bc/Scripts/Struggle.d.ts +36 -12
- package/bc/Scripts/Text.d.ts +29 -5
- package/bc/Scripts/Translation.d.ts +5 -0
- package/bc/Typedef.d.ts +90 -22
- package/package.json +1 -1
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@@ -537,6 +537,7 @@ declare var ActivityFemale3DCG: Activity[];
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declare let ActivityFemale3DCGOrdering: ActivityName[];
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/**
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* 3D Custom Girl based fetishes
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* Modify PreferenceArousalFetishDefaultCompressedString if you add a new fetish
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* @type {Fetish[]}
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*/
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declare var FetishFemale3DCG: Fetish[];
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package/bc/Female3DCG_Types.d.ts
CHANGED
package/bc/Messages.d.ts
CHANGED
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@@ -184,7 +184,7 @@ interface ServerPrivateCharacterData {
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type ServerAppearanceBundle = ServerItemBundle[];
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type ServerChatRoomSpace = "X" | "" | "M" | "Asylum";
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type ServerChatRoomLanguage = "EN" | "DE" | "FR" | "ES" | "CN" | "RU";
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type ServerChatRoomLanguage = "EN" | "DE" | "FR" | "ES" | "CN" | "RU" | "UA";
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type ServerChatRoomGame = "" | "ClubCard" | "LARP" | "MagicBattle" | "GGTS";
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type ServerChatRoomBlockCategory =
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/** Those are known as AssetCategory to the client */
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@@ -703,6 +703,17 @@ interface ActivityNameDictionaryEntry {
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ActivityName: ActivityName;
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}
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/**
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* A dictionary entry with metadata about the chat message transmitted.
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*
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* Send with Chat and Whisper-type messages to inform the other side about the
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* garbling and potentially ungarbled string if provided.
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*/
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interface MessageEffectEntry {
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Effects: SpeechTransformName[];
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Original: string;
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}
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type ChatMessageDictionaryEntry =
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| CharacterReferenceDictionaryEntry
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| SourceCharacterDictionaryEntry
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@@ -718,7 +729,8 @@ type ChatMessageDictionaryEntry =
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| AutomaticEventDictionaryEntry
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| ActivityCounterDictionaryEntry
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| AssetGroupNameDictionaryEntry
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| ActivityNameDictionaryEntry
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| ActivityNameDictionaryEntry
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| MessageEffectEntry;
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type ChatMessageDictionary = ChatMessageDictionaryEntry[];
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@@ -149,6 +149,7 @@ declare function AppearanceGroupAllowed(C: Character, GroupName: string): boolea
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* @returns {void} - Nothing
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*/
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declare function AppearanceRun(): void;
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declare function AppearanceResize(load: boolean): void;
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/**
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* Calculates the background color of the preview image for and item
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* @param {Character} C - The character whose appearance we are viewing
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@@ -3,13 +3,6 @@
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* @returns {void} - Nothing
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*/
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declare function InformationSheetLoad(): void;
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/**
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* Draw the lover for the character
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* @param {Character} C - The character whose information sheet should be displayed
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* @param {number} L - The lover index
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* @returns {void} - Nothing
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*/
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declare function InformationSheetDrawLover(C: Character, L: number): void;
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/**
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* Main function of the character info screen. It's called continuously, so be careful
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* to add time consuming functions or loops here
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@@ -38,8 +31,8 @@ declare function InformationSheetExit(): void;
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*/
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declare function InformationSheetLoadCharacter(C: Character): void;
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declare var InformationSheetBackground: string;
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/** @type {null | Character} */
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declare var InformationSheetSelection: null | Character;
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/** @type {null | Character | NPCCharacter} */
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declare var InformationSheetSelection: null | Character | NPCCharacter;
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/** @type {"" | ModuleType} */
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declare var InformationSheetPreviousModule: "" | ModuleType;
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declare var InformationSheetPreviousScreen: string;
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@@ -13,13 +13,6 @@ declare function PreferenceArousalAtLeast(C: Character, Level: ArousalActiveName
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* @returns {ArousalFactor} - Returns the love factor of the activity for the character (0 is horrible, 2 is normal, 4 is great)
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*/
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declare function PreferenceGetActivityFactor(C: Character, Type: ActivityName, Self: boolean): ArousalFactor;
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/**
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* Gets the factor of a fetish for the player
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* @param {Character} C - The character to query
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* @param {FetishName} Type - The name of the fetish
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* @returns {ArousalFactor} - Returns the love factor of the fetish for the character (0 is horrible, 2 is normal, 4 is great)
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*/
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declare function PreferenceGetFetishFactor(C: Character, Type: FetishName): ArousalFactor;
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/**
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* Sets the love factor of a sexual activity for the character
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* @param {Character} C - The character for whom the activity factor should be set
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@@ -28,12 +21,35 @@ declare function PreferenceGetFetishFactor(C: Character, Type: FetishName): Arou
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* @param {ArousalFactor} Factor - The factor of the sexual activity (0 is horrible, 2 is normal, 4 is great)
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*/
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declare function PreferenceSetActivityFactor(C: Character, Type: ActivityName, Self: boolean, Factor: ArousalFactor): void;
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/**
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* Gets the factor of a fetish for the player, "2" for normal is default if factor isn't found
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* @param {Character} C - The character to query
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* @param {FetishName} Type - The name of the fetish
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* @returns {ArousalFactor} - Returns the love factor of the fetish for the character (0 is horrible, 2 is normal, 4 is great)
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*/
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declare function PreferenceGetFetishFactor(C: Character, Type: FetishName): ArousalFactor;
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/**
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* Sets the arousal factor of a fetish for a character
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* @param {Character} C - The character to set
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* @param {FetishName} Type - The name of the fetish
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* @param {ArousalFactor} Type - New arousal factor for that fetish (0 is horrible, 2 is normal, 4 is great)
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* @returns {void} - Nothing
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*/
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declare function PreferenceSetFetishFactor(C: Character, Type: FetishName, Factor: any): void;
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/**
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* Validates the character arousal object and converts it's objects to compressed string if needed
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* @param {number} Factor - The factor of enjoyability from 0 (turn off) to 4 (very high)
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* @param {boolean} Orgasm - Whether the zone can give an orgasm
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* @returns {string} - A string of 1 char that represents the compressed zone
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*/
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declare function PreferenceArousalFactorToChar(Factor?: number, Orgasm?: boolean): string;
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/**
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* Validates the character arousal object and converts it's objects to compressed string if needed
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* @param {number}
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* @param {number} Factor1 - The first factor of enjoyability from 0 (turn off) to 4 (very high)
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* @param {number} Factor2 - The second factor of enjoyability from 0 (turn off) to 4 (very high)
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* @returns {string} - A string of 1 char that represents the compressed zone
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*/
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declare function
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declare function PreferenceArousalTwoFactorToChar(Factor1?: number, Factor2?: number): string;
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/**
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* Gets the corresponding arousal zone definition from a player's preferences (if the group's activities are mirrored,
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* returns the arousal zone definition for the mirrored group).
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declare var PreferenceArousalActivityFactorOther: ArousalFactor;
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/** @type {ArousalFactor} */
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declare var PreferenceArousalZoneFactor: ArousalFactor;
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declare var
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declare var PreferenceArousalActivityDefaultCompressedString: string;
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declare var PreferenceArousalZoneDefaultCompressedString: string;
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declare var PreferenceArousalFetishDefaultCompressedString: string;
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/** @type {null | FetishName[]} */
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declare var PreferenceArousalFetishList: null | FetishName[];
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declare var PreferenceArousalFetishIndex: number;
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@@ -755,9 +772,9 @@ declare var PreferenceArousalSettingsValidate: {
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ProgressTimer: (arg: number, C: Character) => number;
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VibratorLevel: (arg: 0 | 2 | 1 | 3 | 4, C: Character) => 0 | 2 | 1 | 3 | 4;
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ChangeTime: (arg: number, C: Character) => number;
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Activity: (arg:
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Activity: (arg: string, C: Character) => string;
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Zone: (arg: string, C: Character) => string;
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Fetish: (arg:
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Fetish: (arg: string, C: Character) => string;
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OrgasmTimer: (arg: number, C: Character) => number;
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OrgasmStage: (arg: 0 | 2 | 1, C: Character) => 0 | 2 | 1;
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OrgasmCount: (arg: number, C: Character) => number;
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AllowFullWardrobeAccess: (arg: boolean, C: Character) => boolean;
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BlockBodyCosplay: (arg: boolean, C: Character) => boolean;
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AllowPlayerLeashing: (arg: boolean, C: Character) => boolean;
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AllowRename: (arg: boolean, C: Character) => boolean;
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DisablePickingLocksOnSelf: (arg: boolean, C: Character) => boolean;
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GameVersion: (arg: string, C: Character) => string;
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ItemsAffectExpressions: (arg: boolean, C: Character) => boolean;
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* @returns {boolean} - TRUE if the current character is slowed down and can be interacted with.
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*/
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declare function ChatRoomCanStopSlowPlayer(): boolean;
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/**
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* Checks if the player can interrupt another character from struggling.
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* @returns {boolean} - TRUE if the player can do it
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*/
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declare function ChatRoomCanInterruptOnlineStruggle(): boolean;
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/**
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* Checks if the player can grab the targeted player's leash
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* @returns {boolean} - TRUE if the player can interact and is allowed to interact with the current character.
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@@ -381,12 +386,14 @@ declare function ChatRoomCheckRelationships(): void;
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declare function ChatRoomFirstTimeHelp(): void;
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/**
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* Sets the current whisper target and flags a target update
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* @param {number} MemberNumber - The target member number to set
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* @param {number} MemberNumber - The target member number to set. -1 to unselect
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* @returns {void} - Nothing
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*/
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declare function ChatRoomSetTarget(MemberNumber: number): void;
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/**
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* Updates the chat input's placeholder text to reflect the current whisper target
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*
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* @deprecated No-oped in R104, automatically handled when the target is set
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* @returns {void} - Nothing.
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*/
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declare function ChatRoomTarget(): void;
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* @returns {boolean} - Returns true if the orgasm overlay is active and false otherwise.
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*/
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declare function ChatRoomDrawArousalOverlay(): boolean;
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/**
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* Draws the chat room struggle progress bar and buttons
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* @returns {void} - Nothing
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*/
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declare function ChatRoomStruggleDraw(): void;
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/**
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* Draws the chat room menu buttons
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* @returns {void} - Nothing
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*/
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declare function ChatRoomSendChat(): void;
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/**
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* Send a player message to the server
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*
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* This function automatically formats and sends the message with all the information
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* needed to reconstruct it on the receiver.
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*
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* @param {"Chat"|"Whisper"} type
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* @param {string} msg
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*/
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declare function ChatRoomGenerateChatRoomChatMessage(type: "Chat" | "Whisper", msg: string): {
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Content: string;
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Type: "Whisper" | "Chat";
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Dictionary: ChatMessageDictionary;
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};
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/**
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* Send a specific chat message to the room
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* @param {string} msg
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* @returns
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*/
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declare function ChatRoomSendChatMessage(msg: string): boolean;
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/**
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* Send a whisper to a specific character
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* @param {number} targetNumber
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* @param {string} msg
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*/
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declare function ChatRoomSendWhisper(targetNumber: number, msg: string): boolean | "target-gone" | "target-out-of-range";
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/**
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* Sends message to user with HTML tags
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* @param {string} Content - InnerHTML for the message
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*/
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declare function ChatRoomStopLeave(): void;
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/**
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* Triggered when a character interrupt online struggles on another character.
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* @returns {void} - Nothing
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*/
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declare function ChatRoomOnlineStruggleInterrupt(): void;
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/**
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* Sends an administrative command to the server for the chat room from the character dialog.
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* @param {"Move"|"Kick"|"Ban"} ActionType - Type of action performed.
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@@ -1075,6 +1118,16 @@ declare function ChatRoomGetLoverRule(RuleType: LogNameType["LoverRule"]): boole
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* @returns {boolean}
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*/
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declare function ChatRoomGetOwnerRule(RuleType: LogNameType["OwnerRule"]): boolean;
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/**
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* Return TRUE if the current character allows to change her own nickname by her owner
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* @returns {boolean}
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*/
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declare function ChatRoomCanChangeNickname(): boolean;
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/**
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* Enters the submissive character nickname edit/lock screen
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* @returns {void}
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*/
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declare function ChatRoomChangeNickname(): void;
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/**
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* Gets a rule from the current character
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* @param {LogNameType["OwnerRule" | "LoverRule"]} RuleType - The name of the rule to retrieve.
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@@ -1283,8 +1336,8 @@ declare var ChatRoomCharacter: Character[];
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declare var ChatRoomChatLog: ChatRoomChatLogEntry[];
|
|
1284
1337
|
declare var ChatRoomLastMessage: string[];
|
|
1285
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|
declare var ChatRoomLastMessageIndex: number;
|
|
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|
-
/** @type {
|
|
1287
|
-
declare var ChatRoomTargetMemberNumber:
|
|
1339
|
+
/** @type {number} */
|
|
1340
|
+
declare var ChatRoomTargetMemberNumber: number;
|
|
1288
1341
|
/** @type {ChatRoomOwnershipOption} */
|
|
1289
1342
|
declare var ChatRoomOwnershipOption: ChatRoomOwnershipOption;
|
|
1290
1343
|
/** @type {ChatRoomLovershipOption} */
|
|
@@ -1301,6 +1354,7 @@ declare var ChatRoomHelpSeen: boolean;
|
|
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1301
1354
|
declare var ChatRoomAllowCharacterUpdate: boolean;
|
|
1302
1355
|
declare var ChatRoomStruggleAssistBonus: number;
|
|
1303
1356
|
declare var ChatRoomStruggleAssistTimer: number;
|
|
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|
+
declare var ChatRoomStruggleData: any;
|
|
1304
1358
|
/**
|
|
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1359
|
* The timer started when a slowed player attempts to leave
|
|
1306
1360
|
* @type {number}
|
|
@@ -1356,7 +1410,6 @@ declare var ChatRoomLeashPlayer: number | null;
|
|
|
1356
1410
|
* @type {string}
|
|
1357
1411
|
*/
|
|
1358
1412
|
declare var ChatRoomJoinLeash: string;
|
|
1359
|
-
declare var ChatRoomTargetDirty: boolean;
|
|
1360
1413
|
declare var ChatRoomCustomized: boolean;
|
|
1361
1414
|
declare var ChatRoomCustomBackground: string;
|
|
1362
1415
|
declare var ChatRoomCustomFilter: string;
|
|
@@ -1462,6 +1515,7 @@ declare namespace ChatRoomResizeManager {
|
|
|
1462
1515
|
function ChatRoomResizeEvent(): void;
|
|
1463
1516
|
function ChatRoomResizeEventsEnd(): void;
|
|
1464
1517
|
}
|
|
1518
|
+
declare const ChatRoomUIElementNames: string[];
|
|
1465
1519
|
declare let ChatRoomStatusDeadKeys: string[];
|
|
1466
1520
|
/** When slowed, we can't leave quicker than this */
|
|
1467
1521
|
declare const ChatRoomSlowLeaveMinTime: 5000;
|
|
@@ -337,6 +337,7 @@ declare function ChatRoomMapViewCopy(): void;
|
|
|
337
337
|
declare function ChatRoomMapViewPaste(Param: string): void;
|
|
338
338
|
/**
|
|
339
339
|
* Make sure the whisper target is still valid on the map, and leave whipser mode if needed
|
|
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|
+
* @deprecated Unused
|
|
340
341
|
* @returns {void} - Nothing
|
|
341
342
|
*/
|
|
342
343
|
declare function ChatRoomMapViewWhisperValid(): void;
|
|
@@ -28,8 +28,10 @@ declare function CommandCombine(add: ICommand | ICommand[]): void;
|
|
|
28
28
|
/**
|
|
29
29
|
* Parse the input chat message
|
|
30
30
|
* @param {string} msg - Input string, cannot be empty
|
|
31
|
+
* @returns {string|boolean} a de-escaped string if msg looks like an escaped
|
|
32
|
+
* command, true if a command successfully executed, false otherwise.
|
|
31
33
|
*/
|
|
32
|
-
declare function CommandParse(msg: string):
|
|
34
|
+
declare function CommandParse(msg: string): string | boolean;
|
|
33
35
|
/**
|
|
34
36
|
* Prints out the help for commands with tags that include `low`
|
|
35
37
|
* @param {string} low - lower case search keyword for tags
|
|
@@ -47,9 +49,9 @@ declare function CommandPrintHelpFor(CommandList: Optional<ICommand, 'Action'>[]
|
|
|
47
49
|
/**
|
|
48
50
|
* Finds command and executes it from the message
|
|
49
51
|
* @param {string} msg - User input
|
|
50
|
-
* @returns {
|
|
52
|
+
* @returns {boolean} - true if a command was executed, false otherwise
|
|
51
53
|
*/
|
|
52
|
-
declare function CommandExecute(msg: string):
|
|
54
|
+
declare function CommandExecute(msg: string): boolean;
|
|
53
55
|
/**
|
|
54
56
|
* Tries to complete the message to a command or print help about it
|
|
55
57
|
* @param {string} msg - InputChat content
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Loads the Nickname Management screen
|
|
3
|
+
* @returns {void} - Nothing
|
|
4
|
+
*/
|
|
5
|
+
declare function NicknameManagementLoad(): void;
|
|
6
|
+
/**
|
|
7
|
+
* Draws the Nickname Management controls
|
|
8
|
+
* @returns {void} - Nothing
|
|
9
|
+
*/
|
|
10
|
+
declare function NicknameManagementRun(): void;
|
|
11
|
+
/**
|
|
12
|
+
* Handles the click events. Is called from CommonClick()
|
|
13
|
+
* @returns {void} - Nothing
|
|
14
|
+
*/
|
|
15
|
+
declare function NicknameManagementClick(): void;
|
|
16
|
+
/**
|
|
17
|
+
* Handles exiting from the screen, updates the sub rules
|
|
18
|
+
* @param {boolean} Save - Received rule data object.
|
|
19
|
+
* @returns {void} - Nothing
|
|
20
|
+
*/
|
|
21
|
+
declare function NicknameManagementExit(Save?: boolean): void;
|
|
22
|
+
declare var NicknameManagementBackground: string;
|
|
23
|
+
/** @type {null | Character | NPCCharacter} */
|
|
24
|
+
declare var NicknameManagementTarget: null | Character | NPCCharacter;
|
|
25
|
+
declare var NicknameManagementLock: boolean;
|
|
@@ -102,12 +102,11 @@ declare function AsylumGGTSSetTimer(): void;
|
|
|
102
102
|
/**
|
|
103
103
|
* Returns TRUE if the query was answered by character number M
|
|
104
104
|
* @param {number} Level - The player GGTS level, at level 4 or more, capital letters and punctuation matters
|
|
105
|
-
* @param {number} M - The member number to evaluate
|
|
106
105
|
* @param {string} TextEasy - The text to evaluate
|
|
107
106
|
* @param {string} TextHard - The text to evaluate
|
|
108
107
|
* @returns {boolean} - TRUE if the is done
|
|
109
108
|
*/
|
|
110
|
-
declare function AsylumGGTSQueryDone(Level: number,
|
|
109
|
+
declare function AsylumGGTSQueryDone(Level: number, TextEasy: string, TextHard: string): boolean;
|
|
111
110
|
/**
|
|
112
111
|
* Returns TRUE if the task T is currently done by character C
|
|
113
112
|
* @param {Character} C - The character to evaluate
|
|
@@ -334,6 +333,7 @@ declare var AsylumGGTSTaskTarget: null | Character;
|
|
|
334
333
|
declare var AsylumGGTSLastTask: string;
|
|
335
334
|
declare var AsylumGGTSTaskStart: number;
|
|
336
335
|
declare var AsylumGGTSTaskEnd: number;
|
|
336
|
+
declare var AsylumGGTSChatToParse: string;
|
|
337
337
|
/**
|
|
338
338
|
* The list of available tasks, partitioned by level.
|
|
339
339
|
*/
|
|
@@ -33,6 +33,7 @@ declare function CraftingUpdatePreview(): void;
|
|
|
33
33
|
* @returns {void} - Nothing
|
|
34
34
|
*/
|
|
35
35
|
declare function CraftingRun(): void;
|
|
36
|
+
declare function CraftingResize(load: boolean): void;
|
|
36
37
|
/**
|
|
37
38
|
* Update {@link CraftingSelectedItem.ItemProperties} with a select few properties from the passed item.
|
|
38
39
|
* @param {Item} item - The item whose properties should be coppied.
|
|
@@ -45,21 +46,18 @@ declare function CraftingUpdateFromItem(item: Item): void;
|
|
|
45
46
|
* @returns {void} - Nothing
|
|
46
47
|
*/
|
|
47
48
|
declare function CraftingModeSet(NewMode: CraftingMode): void;
|
|
48
|
-
/**
|
|
49
|
-
* @this {HTMLInputElement}
|
|
50
|
-
* @returns {void};
|
|
51
|
-
*/
|
|
52
|
-
declare function CraftingPriorityKeyUp(this: HTMLInputElement): void;
|
|
53
49
|
/**
|
|
54
50
|
* When the color or type field is updated manually, we update the preview image
|
|
51
|
+
* @param {Event} ev
|
|
55
52
|
* @returns {void} - Nothing
|
|
56
53
|
*/
|
|
57
|
-
declare function CraftingKeyUp(): void;
|
|
54
|
+
declare function CraftingKeyUp(ev: Event): void;
|
|
58
55
|
/**
|
|
59
56
|
* Helper function for parsing the `InputPriority` HTML element.
|
|
60
|
-
* @
|
|
57
|
+
* @param {Event} ev
|
|
58
|
+
* @returns {number | undefined}
|
|
61
59
|
*/
|
|
62
|
-
declare function CraftingParsePriorityElement(): number |
|
|
60
|
+
declare function CraftingParsePriorityElement(ev: Event): number | undefined;
|
|
63
61
|
/**
|
|
64
62
|
* Serialize a single crafted item into a string in order to prepare it for server saving
|
|
65
63
|
* @param {CraftingItem} craft The crafted item
|
|
@@ -96,11 +94,7 @@ declare function CraftingLoadServer(Packet: string | (null | CraftingItem)[]): v
|
|
|
96
94
|
* @param {CraftingReorderType} newmode - The mode to set. If null, advance to next mode.
|
|
97
95
|
*/
|
|
98
96
|
declare function CraftingReorderModeSet(newmode?: CraftingReorderType): void;
|
|
99
|
-
|
|
100
|
-
* Handles clicks in the crafting room.
|
|
101
|
-
* @returns {void} - Nothing
|
|
102
|
-
*/
|
|
103
|
-
declare function CraftingClick(): void;
|
|
97
|
+
declare function CraftingClick(event: MouseEvent | TouchEvent): void;
|
|
104
98
|
/**
|
|
105
99
|
* Refreshes the preview model with a slight delay so the item color process is done
|
|
106
100
|
* @returns {void} - Nothing
|
|
@@ -181,18 +175,12 @@ declare let CraftingPreview: Character | null;
|
|
|
181
175
|
declare let CraftingNakedPreview: boolean;
|
|
182
176
|
/** Whether exiting the crafting menu should return you to the chatroom or, otherwise, the main hall. */
|
|
183
177
|
declare let CraftingReturnToChatroom: boolean;
|
|
184
|
-
/** Pagination offset used for the `Priority` {@link CraftingMode}. */
|
|
185
|
-
declare let CraftingOverridePriorityOffset: number;
|
|
186
178
|
/** List of item indices collected for swapping.
|
|
187
179
|
* @type {number[]}
|
|
188
180
|
*/
|
|
189
181
|
declare let CraftingReorderList: number[];
|
|
190
182
|
/** @type {CraftingReorderType} */
|
|
191
183
|
declare let CraftingReorderMode: CraftingReorderType;
|
|
192
|
-
/**
|
|
193
|
-
* @type {null | TextCache}
|
|
194
|
-
*/
|
|
195
|
-
declare let CraftingLayerNames: null | TextCache;
|
|
196
184
|
/**
|
|
197
185
|
* A record mapping all crafting-valid asset names to a list of matching elligble assets.
|
|
198
186
|
*
|
|
@@ -389,6 +389,7 @@ declare function ManagementContactOwner(): void;
|
|
|
389
389
|
declare function ManagementReleaseFromOwner(RepChange: number): void;
|
|
390
390
|
/**
|
|
391
391
|
* Break ownership by another player
|
|
392
|
+
* @deprecated
|
|
392
393
|
* @returns {void} - Nothing.
|
|
393
394
|
*/
|
|
394
395
|
declare function ManagementBreakOnlineOwnership(): void;
|
|
@@ -385,6 +385,12 @@ declare function PlatformHasPerk(C: any, Perk: any): boolean;
|
|
|
385
385
|
* @returns {boolean} - TRUE if active
|
|
386
386
|
*/
|
|
387
387
|
declare function PlatformCooldownActive(Name: string): boolean;
|
|
388
|
+
/**
|
|
389
|
+
* Sets Bondage Brawl in standalone mode, not requiring any login from BC
|
|
390
|
+
* @returns {void} - Nothing
|
|
391
|
+
*/
|
|
392
|
+
declare function PlatformRunStandalone(): void;
|
|
393
|
+
declare var PlatformRunStandaloneMode: boolean;
|
|
388
394
|
declare var PlatformChar: any[];
|
|
389
395
|
declare var PlatformFocusCharacter: any;
|
|
390
396
|
declare var PlatformPlayer: any;
|
|
@@ -560,11 +560,6 @@ declare function PrivateShowTrialHours(): void;
|
|
|
560
560
|
* @returns {void} - Nothing.
|
|
561
561
|
*/
|
|
562
562
|
declare function PrivateActivityRun(LoveFactor: number): void;
|
|
563
|
-
/**
|
|
564
|
-
* Checks if the player is owned. (In general)
|
|
565
|
-
* @returns {boolean} - Returns TRUE if the player has an owner.
|
|
566
|
-
*/
|
|
567
|
-
declare function PrivatePlayerIsOwned(): boolean;
|
|
568
563
|
/**
|
|
569
564
|
* Checks if an NPC in the private room can be restrained by another.
|
|
570
565
|
* @returns {boolean} - Returns TRUE if someone else in the room can be restrained by the player's owner, keep that target in a variable to be used later
|
|
@@ -1,9 +1,16 @@
|
|
|
1
1
|
declare function Shop2Load(): void;
|
|
2
2
|
declare function Shop2Click(event: MouseEvent | TouchEvent): void;
|
|
3
|
+
declare function Shop2Draw(): void;
|
|
3
4
|
declare function Shop2Run(time: number): void;
|
|
5
|
+
declare function Shop2Resize(load: boolean): void;
|
|
4
6
|
declare function Shop2Unload(): void;
|
|
5
7
|
declare function Shop2Exit(): void;
|
|
6
8
|
declare var Shop2Background: string;
|
|
9
|
+
declare namespace ShopDropdownState {
|
|
10
|
+
let NONE: "None";
|
|
11
|
+
let GROUP: "Group";
|
|
12
|
+
let POSE: "Pose";
|
|
13
|
+
}
|
|
7
14
|
/**
|
|
8
15
|
* Namespace with shop-specific variables that are expected to mutate over the course of the (sub-)screens lifetime
|
|
9
16
|
* @namespace
|
|
@@ -50,10 +57,10 @@ declare const Shop2Vars: VariableContainer<{
|
|
|
50
57
|
*/
|
|
51
58
|
PreviewItems: ShopItem[];
|
|
52
59
|
/**
|
|
53
|
-
*
|
|
54
|
-
* @type {
|
|
60
|
+
* The currently active dropdown menu
|
|
61
|
+
* @type {ShopDropdownState}
|
|
55
62
|
*/
|
|
56
|
-
|
|
63
|
+
DropdownState: ShopDropdownState;
|
|
57
64
|
/**
|
|
58
65
|
* A record mapping filter ID to filter callbacks.
|
|
59
66
|
* Each callback is expected to return a list denoting for which modes the item is to-be shown.
|
|
@@ -135,11 +142,13 @@ declare namespace Shop2 {
|
|
|
135
142
|
function _PopulateBuyGroups(): void;
|
|
136
143
|
function _PopulateGroupDescriptions(assets: readonly ShopItem[]): void;
|
|
137
144
|
function _PopulateKeysAndRemotes(): void;
|
|
138
|
-
function
|
|
145
|
+
function _AssetElementDraw(x: number, y: number, w: number, h: number, assetIndex: number): void;
|
|
139
146
|
function _AssetElementClick(event: MouseEvent | TouchEvent, assetIndex: number): void;
|
|
140
147
|
function _GenerateAssetElements(): Record<string, ShopScreenFunctions>;
|
|
141
148
|
function ApplyItemFilters(): void;
|
|
142
149
|
function _SetCheckboxFilters(): void;
|
|
150
|
+
function _UpdatePoseButtons(): void;
|
|
151
|
+
function _ClickDropdown(): void;
|
|
143
152
|
let DrawPriceRibbon: (label: string, x: number, y: number, w: number, color?: string) => void;
|
|
144
153
|
function ParseAssets(assets: readonly Asset[]): ShopItem[];
|
|
145
154
|
let Elements: Record<string, ShopScreenFunctions>;
|
package/bc/Scripts/Activity.d.ts
CHANGED
|
@@ -37,10 +37,10 @@ declare function ActivityGetAllMirrorGroups(family: IAssetFamily, groupName: Ass
|
|
|
37
37
|
/**
|
|
38
38
|
* Check if any activities are possible for a character's given group.
|
|
39
39
|
* @param {Character} C - The character on which the check is done
|
|
40
|
-
* @param {
|
|
40
|
+
* @param {AssetGroupItemName} GroupName - The group to check access on
|
|
41
41
|
* @returns {boolean} Whether any activity is possible
|
|
42
42
|
*/
|
|
43
|
-
declare function ActivityPossibleOnGroup(C: Character, GroupName:
|
|
43
|
+
declare function ActivityPossibleOnGroup(C: Character, GroupName: AssetGroupItemName): boolean;
|
|
44
44
|
/**
|
|
45
45
|
* Check whether a given activity can be performed on a group
|
|
46
46
|
* @param {Character} char - The character being targeted
|
|
@@ -51,12 +51,12 @@ declare function ActivityPossibleOnGroup(C: Character, GroupName: AssetGroupName
|
|
|
51
51
|
declare function ActivityHasValidTarget(char: Character, act: Activity, group: AssetGroup): boolean;
|
|
52
52
|
/**
|
|
53
53
|
* Check that an activity is permitted by an actor's settings.
|
|
54
|
-
* @param {Activity}
|
|
55
|
-
* @param {Character|PlayerCharacter}
|
|
56
|
-
* @param {boolean}
|
|
54
|
+
* @param {Activity} A - The activity to consider
|
|
55
|
+
* @param {Character|PlayerCharacter} C - The character to check with
|
|
56
|
+
* @param {boolean} Other - Whether we look at doing to or being done on
|
|
57
57
|
* @returns {boolean} whether the activity is permitted
|
|
58
58
|
*/
|
|
59
|
-
declare function ActivityCheckPermissions(
|
|
59
|
+
declare function ActivityCheckPermissions(A: Activity, C: Character | PlayerCharacter, Other: boolean): boolean;
|
|
60
60
|
/**
|
|
61
61
|
* Check that that a given prerequisite is met.
|
|
62
62
|
* @param {ActivityPrerequisite} prereq - The prerequisite to consider
|
package/bc/Scripts/Asset.d.ts
CHANGED
|
@@ -193,6 +193,12 @@ declare function AssetLayerSort(layers: AssetLayer[]): AssetLayer[];
|
|
|
193
193
|
* @returns {string[]} See {@link Asset.DefaultColor}
|
|
194
194
|
*/
|
|
195
195
|
declare function AssetParseDefaultColor(colorableLayerCount: number, fillValue: string, color?: string | readonly string[]): string[];
|
|
196
|
+
/**
|
|
197
|
+
* Get the translated string for an asset-specific message
|
|
198
|
+
* @param {string} msg
|
|
199
|
+
* @returns {string}
|
|
200
|
+
*/
|
|
201
|
+
declare function AssetTextGet(msg: string): string;
|
|
196
202
|
/** @type {Asset[]} */
|
|
197
203
|
declare var Asset: Asset[];
|
|
198
204
|
/** @type {AssetGroup[]} */
|
|
@@ -243,4 +249,5 @@ declare namespace AssetResolveCopyConfig {
|
|
|
243
249
|
export { AssetDefinition_1 as AssetDefinition };
|
|
244
250
|
export function ExtendedItemConfig(asset: Asset, config: AssetArchetypeConfig, extendedConfig: Partial<Record<AssetGroupName, ExtendedItemGroupConfig>>): AssetArchetypeConfig;
|
|
245
251
|
}
|
|
252
|
+
declare const AssetStringsPath: "Assets/Female3DCG/AssetStrings.csv";
|
|
246
253
|
type AssetCopyConfigValidator<T> = (config: T, superConfig: T, key: string, superKey: string) => boolean;
|
|
@@ -377,11 +377,16 @@ declare function CharacterTransferItem(FromC: Character, ToC: Character, Group:
|
|
|
377
377
|
*/
|
|
378
378
|
declare function CharacterHasArousalEnabled(C: Character): boolean;
|
|
379
379
|
/**
|
|
380
|
-
*
|
|
380
|
+
* Clears a character's ownership.
|
|
381
|
+
*
|
|
382
|
+
* If the character is the player, this will also cleanup rules,
|
|
383
|
+
* owner-locked items, and trigger a server ownership break-up.
|
|
384
|
+
*
|
|
381
385
|
* @param {Character} C - The character breaking from their owner
|
|
386
|
+
* @param {boolean} push - Whether to push the data to the server
|
|
382
387
|
* @returns {void} - Nothing.
|
|
383
388
|
*/
|
|
384
|
-
declare function CharacterClearOwnership(C: Character): void;
|
|
389
|
+
declare function CharacterClearOwnership(C: Character, push?: boolean): void;
|
|
385
390
|
/**
|
|
386
391
|
* Returns the nickname of a character, or the name if the nickname isn't valid
|
|
387
392
|
* Also validates if the character is a GGTS drone to alter her name
|
package/bc/Scripts/Dialog.d.ts
CHANGED
|
@@ -517,9 +517,10 @@ declare function DialogDrawSavedExpressionsMenu(): void;
|
|
|
517
517
|
declare function DialogClickSavedExpressionsMenu(): void;
|
|
518
518
|
/**
|
|
519
519
|
* Build the initial state of the pose menu
|
|
520
|
+
* @param {Character} [C] The character for whom {@link DialogActivePoses} whill be constructed; defaults to {@link CurrentCharacter}
|
|
520
521
|
* @returns {void} - Nothing
|
|
521
522
|
*/
|
|
522
|
-
declare function DialogLoadPoseMenu(): void;
|
|
523
|
+
declare function DialogLoadPoseMenu(C?: Character): void;
|
|
523
524
|
/**
|
|
524
525
|
* Handles the Click events in the Dialog Screen
|
|
525
526
|
* @returns {boolean} - Whether a button was clicked
|
|
@@ -739,6 +740,15 @@ declare function DialogSelfMenuDraw(C: Character): void;
|
|
|
739
740
|
* @param {Character} C - The currently focused character
|
|
740
741
|
*/
|
|
741
742
|
declare function DialogSelfMenuClick(C: Character): void;
|
|
743
|
+
/**
|
|
744
|
+
* Draw the pagination buttons to the side of the inventory grid
|
|
745
|
+
*/
|
|
746
|
+
declare function DialogPaginateDraw(): void;
|
|
747
|
+
/**
|
|
748
|
+
* Handle clicks of the pagination buttons
|
|
749
|
+
* @returns {boolean} - Whether a pgination button was clicked
|
|
750
|
+
*/
|
|
751
|
+
declare function DialogPaginateClick(): boolean;
|
|
742
752
|
/**
|
|
743
753
|
* Draws the initial Dialog screen.
|
|
744
754
|
*
|
|
@@ -69,6 +69,11 @@ declare function IsAssetGroupNameDictionaryEntry(entry: ChatMessageDictionaryEnt
|
|
|
69
69
|
* @returns {entry is ActivityNameDictionaryEntry}
|
|
70
70
|
*/
|
|
71
71
|
declare function IsActivityNameDictionaryEntry(entry: ChatMessageDictionaryEntry): entry is ActivityNameDictionaryEntry;
|
|
72
|
+
/**
|
|
73
|
+
* @param {ChatMessageDictionaryEntry} entry
|
|
74
|
+
* @returns {entry is MessageEffectEntry}
|
|
75
|
+
*/
|
|
76
|
+
declare function IsMessageEffectDictionaryEntry(entry: ChatMessageDictionaryEntry): entry is MessageEffectEntry;
|
|
72
77
|
/**
|
|
73
78
|
* Build class for chat message dictionaries
|
|
74
79
|
*/
|