bc-stubs 102.0.0 → 102.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/bc/Messages.d.ts CHANGED
@@ -227,6 +227,13 @@ interface ServerChatRoomMapData {
227
227
  Objects: string;
228
228
  }
229
229
 
230
+ interface ServerChatRoomCustomData {
231
+ ImageURL?: string;
232
+ ImageFilter?: string;
233
+ MusicURL?: string;
234
+ SizeMode?: number
235
+ }
236
+
230
237
  /**
231
238
  * A chatroom's settings
232
239
  *
@@ -74,7 +74,7 @@ declare var BackgroundSelectionSelect: string;
74
74
  declare var BackgroundSelectionSize: number;
75
75
  declare var BackgroundSelectionOffset: number;
76
76
  /** @type {null | ((selection: string) => void)} */
77
- declare var BackgroundSelectionCallback: (selection: string) => void;
77
+ declare var BackgroundSelectionCallback: null | ((selection: string) => void);
78
78
  /** @type {"" | ModuleType} */
79
79
  declare var BackgroundSelectionPreviousModule: "" | ModuleType;
80
80
  declare var BackgroundSelectionPreviousScreen: string;
@@ -678,7 +678,7 @@ declare namespace PreferenceActivityEnjoymentDefault {
678
678
  let Other: ArousalFactor;
679
679
  }
680
680
  declare namespace PreferenceActivityEnjoymentValidate {
681
- let Name_1: (arg: ActivityName, C: Character) => ActivityName;
681
+ let Name_1: (arg: ActivityName, C: Character) => undefined | ActivityName;
682
682
  export { Name_1 as Name };
683
683
  export function Self_1(arg: ArousalFactor, C: Character): ArousalFactor;
684
684
  export { Self_1 as Self };
@@ -707,7 +707,7 @@ declare namespace PreferenceArousalZoneDefault {
707
707
  export let Orgasm: boolean;
708
708
  }
709
709
  declare namespace PreferenceArousalZoneValidate {
710
- let Name_4: (arg: AssetGroupName, C: Character) => AssetGroupItemName;
710
+ let Name_4: (arg: AssetGroupName, C: Character) => undefined | AssetGroupItemName;
711
711
  export { Name_4 as Name };
712
712
  export function Factor_2(arg: ArousalFactor, C: Character): ArousalFactor;
713
713
  export { Factor_2 as Factor };
@@ -18,11 +18,11 @@ declare function ChatAdminRoomCustomizationLoad(): void;
18
18
  declare function ChatAdminRoomCustomizationPlayMusic(Music: string): void;
19
19
  /**
20
20
  * Runs the customization on the current screen, can be called from elsewhere
21
- * @param {object} Custom - The customazation to apply
21
+ * @param {ServerChatRoomCustomData} Custom - The customazation to apply
22
22
  * @param {boolean} Draw - If we must draw directly or keep values to be used by online chat rooms
23
23
  * @returns {void} - Nothing
24
24
  */
25
- declare function ChatAdminRoomCustomizationProcess(Custom: object, Draw: boolean): void;
25
+ declare function ChatAdminRoomCustomizationProcess(Custom: ServerChatRoomCustomData, Draw: boolean): void;
26
26
  /**
27
27
  * When the chat Admin Custom screen runs, draws the screen
28
28
  * @returns {void} - Nothing
@@ -144,7 +144,7 @@ declare function ChatSearchResponse(data: ServerChatRoomSearchResponse): void;
144
144
  * @param {ServerChatRoomSearchData} searchData - The (potentially) to-be censored search result
145
145
  * @returns {null | { DisplayName: string, Description: string }} - The censored name and description or, if fully censored, return `null` instead
146
146
  */
147
- declare function ChatSearchCensor(searchData: ServerChatRoomSearchData): {
147
+ declare function ChatSearchCensor(searchData: ServerChatRoomSearchData): null | {
148
148
  DisplayName: string;
149
149
  Description: string;
150
150
  };
@@ -119,8 +119,9 @@ declare function CraftingExit(): void;
119
119
  * Applies the craft to all matching items
120
120
  * @param {CraftingItem} Craft
121
121
  * @param {Asset} Item
122
+ * @returns {Asset | boolean}
122
123
  */
123
- declare function CraftingAppliesToItem(Craft: CraftingItem, Item: Asset): false | Asset;
124
+ declare function CraftingAppliesToItem(Craft: CraftingItem, Item: Asset): Asset | boolean;
124
125
  /**
125
126
  * Builds the item list from the player inventory, filters by the search box content
126
127
  * @returns {void} - Nothing
@@ -353,7 +353,7 @@ declare function CommonIsObject(value: unknown): value is Record<string, unknown
353
353
  * @param {null | ((this: any, key: string, value: any) => any)} reviver
354
354
  * @returns {T}
355
355
  */
356
- declare function CommonCloneDeep<T>(obj: T, reviver?: (this: any, key: string, value: any) => any, replacer?: (this: any, key: string, value: any) => any): T;
356
+ declare function CommonCloneDeep<T>(obj: T, reviver?: null | ((this: any, key: string, value: any) => any), replacer?: null | ((this: any, key: string, value: any) => any)): T;
357
357
  /**
358
358
  * Type guard which checks that a value is a non-negative (i.e. positive or zero) integer
359
359
  * @param {unknown} value - The value to test
@@ -577,7 +577,7 @@ declare function CommonCapitalize<T extends string>(string: T): Capitalize<T>;
577
577
  * Generally only relevant if one of the fields contains non-JSON-serializible data.
578
578
  * @returns {VariableContainer<T1, T2>} - The newly created object
579
579
  */
580
- declare function CommonVariableContainer<T1, T2 = {}>(defaults: T1, extraVars?: T2, resetCallbacks?: {
580
+ declare function CommonVariableContainer<T1, T2 = {}>(defaults: T1, extraVars?: T2, resetCallbacks?: null | {
581
581
  replacer?: (this: any, key: string, value: any) => any;
582
582
  reviver?: (this: any, key: string, value: any) => any;
583
583
  }): VariableContainer<T1, T2>;
@@ -998,11 +998,11 @@ declare namespace DialogLeaveFocusItemHandlers {
998
998
  declare namespace DialogEffectIcons {
999
999
  let Table: Partial<Record<InventoryIcon, readonly EffectName[]>>;
1000
1000
  function GetIcons(item: Item): InventoryIcon[];
1001
- let GetEffectIcons: (effects: EffectName[], prop?: CraftingPropertyType) => InventoryIcon[];
1001
+ let GetEffectIcons: (effects: EffectName[], prop?: CraftingPropertyType) => null | InventoryIcon[];
1002
1002
  function _GetGagIcon(effect: EffectName, prop?: CraftingPropertyType): InventoryIcon;
1003
1003
  function _GetBlindIcon(effect: EffectName, prop?: CraftingPropertyType): InventoryIcon;
1004
1004
  function _GetDeafIcon(effect: EffectName): InventoryIcon;
1005
- let _GagLevelToIcon: (level?: number) => InventoryIcon;
1006
- let _BlindLevelToIcon: (level?: number) => InventoryIcon;
1005
+ let _GagLevelToIcon: (level?: number) => null | InventoryIcon;
1006
+ let _BlindLevelToIcon: (level?: number) => null | InventoryIcon;
1007
1007
  }
1008
1008
  declare function DialogMouseWheel(Event: any): boolean;
@@ -213,7 +213,7 @@ declare function InventoryWearRandom(C: Character, GroupName: AssetGroupName, Di
213
213
  * @param {null | Character} [C_Source] - The character setting the new item option. If `null`, assume that it is _not_ the player character.
214
214
  * @returns {Item | null} - The equipped item (if any)
215
215
  */
216
- declare function InventoryRandomExtend(C: Character, GroupName: AssetGroupName, C_Source?: null | Character): Item;
216
+ declare function InventoryRandomExtend(C: Character, GroupName: AssetGroupName, C_Source?: null | Character): Item | null;
217
217
  /**
218
218
  * Select a random asset from a group, narrowed to the most preferable available options (i.e
219
219
  * unblocked/visible/unlimited) based on their binary "rank"
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "bc-stubs",
3
- "version": "102.0.0",
3
+ "version": "102.0.1",
4
4
  "repository": {
5
5
  "type": "git",
6
6
  "url": "git+ssh://git@github.com/bananarama92/BC-stubs.git"
@@ -22,7 +22,7 @@
22
22
  "@types/lz-string": "1.3.34"
23
23
  },
24
24
  "devDependencies": {
25
- "typescript": "^5.4.2"
25
+ "typescript": "^5.4.4"
26
26
  },
27
- "typeScriptVersion": "^5.4.2"
27
+ "typeScriptVersion": "^5.4.4"
28
28
  }