bc-stubs 100.0.0 → 101.0.0-Beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -16,6 +16,7 @@ declare namespace E {
16
16
  let Shackled: "Shackled";
17
17
  let Tethered: "Tethered";
18
18
  let Enclose: "Enclose";
19
+ let MapImmobile: "MapImmobile";
19
20
  let OneWayEnclose: "OneWayEnclose";
20
21
  let OnBed: "OnBed";
21
22
  let Lifted: "Lifted";
@@ -573,6 +573,13 @@ interface AssetDefinitionBase extends AssetCommonPropertiesGroupAsset, AssetComm
573
573
  /** @deprecated */
574
574
  AllowTypes?: never;
575
575
  CreateLayerTypes?: string[];
576
+ /**
577
+ * Whether an item can be tightened or not.
578
+ *
579
+ * Defaults to `false` unless one of the following two conditions are met:
580
+ * * The item is considered a restraint (see {@link AssetDefinition.IsRestraint})
581
+ * * The items difficulty is larger than zero (see {@link AssetDefinition.Difficulty})
582
+ */
576
583
  AllowTighten?: boolean;
577
584
  DefaultColor?: ItemColor;
578
585
  Audio?: string;
package/bc/Messages.d.ts CHANGED
@@ -10,8 +10,8 @@ interface ServerAccountImmutableData {
10
10
  Creation: number;
11
11
  Ownership?: ServerOwnership;
12
12
  Lovership?: ServerLovership[];
13
- ActivePose?: readonly string[];
14
- Pose?: any;
13
+ ActivePose?: readonly AssetPoseName[];
14
+ Pose?: readonly AssetPoseName[];
15
15
  }
16
16
 
17
17
  interface ServerAccountData extends ServerAccountImmutableData {
@@ -21,40 +21,55 @@ interface ServerAccountData extends ServerAccountImmutableData {
21
21
  */
22
22
  Lover?: string;
23
23
  Money: number;
24
- Log?: any;
24
+ Log?: LogRecord[];
25
25
  GhostList?: MemberNumber[];
26
26
  BlackList: MemberNumber[];
27
27
  FriendList: MemberNumber[];
28
28
  WhiteList: MemberNumber[];
29
29
  ItemPermission: number;
30
- Skill?: any;
30
+ Skill?: Skill[];
31
31
  Reputation?: { Type: string, Value: number }[];
32
- Wardrobe?: any;
33
- WardrobeCharacterNames?: any;
34
- ChatSettings?: any;
35
- VisualSettings?: any;
36
- AudioSettings?: any;
37
- GameplaySettings?: any;
38
- ArousalSettings?: any;
39
- OnlineSharedSettings?: any;
32
+ Wardrobe?: string;
33
+ WardrobeCharacterNames?: string[];
34
+ ChatSettings?: ChatSettingsType;
35
+ VisualSettings?: VisualSettingsType;
36
+ AudioSettings?: AudioSettingsType;
37
+ GameplaySettings?: GameplaySettingsType;
38
+ ArousalSettings?: ArousalSettingsType;
39
+ OnlineSharedSettings?: CharacterOnlineSharedSettings;
40
40
  Game?: CharacterGameParameters;
41
41
  LabelColor?: string;
42
42
  Appearance?: ServerAppearanceBundle;
43
43
  Description?: string;
44
- BlockItems?: any[];
45
- LimitedItems?: any[];
46
- FavoriteItems?: any[];
47
- HiddenItems?: any;
48
- Title?: string;
44
+ BlockItems?: ItemPermissionsPacked | ItemPermissions[];
45
+ LimitedItems?: ItemPermissionsPacked | ItemPermissions[];
46
+ FavoriteItems?: ItemPermissionsPacked | ItemPermissions[];
47
+ HiddenItems?: ItemPermissions[];
48
+ Title?: TitleName;
49
49
  Nickname?: string;
50
50
  Crafting?: string;
51
- Inventory?: string;
51
+ Inventory?: string | Partial<Record<AssetGroupName, string[]>>;
52
52
  AssetFamily?: "Female3DCG";
53
- Infiltration?: object; /* PlayerCharacter.Infiltration */
54
- SavedColors?: object[]; /* HSVColor[] */
53
+ Infiltration?: InfiltrationType;
54
+ SavedColors?: HSVColor[];
55
55
  ChatSearchFilterTerms?: string;
56
56
  Difficulty?: { Level: number; LastChange: number };
57
57
  MapData?: ChatRoomMapData;
58
+ PrivateCharacter?: ServerPrivateCharacterData[];
59
+ SavedExpressions?: ({ Group: ExpressionGroupName, CurrentExpression?: ExpressionName }[] | null)[];
60
+ ConfiscatedItems?: { Group: AssetGroupName, Name: string }[];
61
+ RoomCreateLanguage?: ServerChatRoomLanguage;
62
+ RoomSearchLanguage?: "" | ServerChatRoomLanguage;
63
+ LastMapData?: null | ChatRoomMapData;
64
+ LastChatRoom?: null | ServerChatRoomSettings;
65
+ ControllerSettings?: ControllerSettingsType;
66
+ ImmersionSettings?: ImmersionSettingsType;
67
+ RestrictionSettings?: RestrictionSettingsType;
68
+ OnlineSettings?: PlayerOnlineSettings;
69
+ GraphicsSettings?: GraphicsSettingsType;
70
+ NotificationSettings?: NotificationSettingsType;
71
+ GenderSettings?: GenderSettingsType;
72
+ ExtensionSettings?: ExtensionSettings;
58
73
  }
59
74
 
60
75
  interface ServerMapDataResponse {
@@ -93,6 +108,22 @@ interface ServerItemBundle {
93
108
  Craft?: CraftingItem;
94
109
  }
95
110
 
111
+ interface ServerPrivateCharacterData {
112
+ Name: string;
113
+ Love: number;
114
+ Title: TitleName;
115
+ Trait: NPCTrait[];
116
+ Cage: boolean;
117
+ Owner: string;
118
+ Lover: string;
119
+ AssetFamily: "Female3DCG";
120
+ Appearance: ServerAppearanceBundle;
121
+ AppearanceFull: ServerAppearanceBundle;
122
+ ArousalSettings: ArousalSettingsType;
123
+ Event: NPCTrait[];
124
+ FromPandora?: boolean;
125
+ }
126
+
96
127
  /** An AppearanceBundle is whole minified appearance of a character */
97
128
  type ServerAppearanceBundle = ServerItemBundle[];
98
129
 
@@ -135,6 +166,7 @@ type ServerChatRoomData = {
135
166
 
136
167
  interface ServerChatRoomMapData {
137
168
  Type: string;
169
+ Fog?: boolean;
138
170
  Tiles: string;
139
171
  Objects: string;
140
172
  }
@@ -12,6 +12,7 @@ declare function InventoryItemMouthFuturisticPanelGagSetOptionHook(data: Modular
12
12
  declare function InventoryItemMouthFuturisticPanelGagPublishActionTrigger(C: Character, Item: Item, OptionName: string, Deflate: boolean): void;
13
13
  /**
14
14
  * Helper function for handling automatic gag inflation and deflation.
15
+ * @param {ModularItemData} data
15
16
  * @param {Character} C - The selected character
16
17
  * @param {Item} Item - The item in question
17
18
  * @param {ModularItemOption} previousOption
@@ -19,7 +20,7 @@ declare function InventoryItemMouthFuturisticPanelGagPublishActionTrigger(C: Cha
19
20
  * @param {boolean} Deflate - Whether this function is triggered by an automatic deflation or not
20
21
  * @returns {ModularItemOption}
21
22
  */
22
- declare function InventoryItemMouthFuturisticPanelGagTriggerGetOptions(C: Character, Item: Item, previousOption: ModularItemOption, module: ModularItemModule, Deflate: boolean): ModularItemOption;
23
+ declare function InventoryItemMouthFuturisticPanelGagTriggerGetOptions(data: ModularItemData, C: Character, Item: Item, previousOption: ModularItemOption, module: ModularItemModule, Deflate: boolean): ModularItemOption;
23
24
  /**
24
25
  * Helper function for handling automatic gag inflation and deflation.
25
26
  * @param {ModularItemData} data
@@ -72,6 +72,13 @@ declare function ClubCardPlayerAddFame(CCPlayer: ClubCardPlayer, Amount: number)
72
72
  * @returns {void} - Nothing
73
73
  */
74
74
  declare function ClubCardUpgradeLevel(CCPlayer: any): void;
75
+ /**
76
+ * Returns TRUE if a card (by name) is currently present on a board
77
+ * @param {ClubCardPlayer} CCPlayer - The club card player
78
+ * @param {string} CardName - The name of the card
79
+ * @returns {boolean} - TRUE if at least one card with that name is present
80
+ */
81
+ declare function ClubCardEventNameIsInEvents(CCPlayer: ClubCardPlayer, CardName: string): boolean;
75
82
  /**
76
83
  * Returns TRUE if a card (by name) is currently present on a board
77
84
  * @param {ClubCardPlayer} CCPlayer - The club card player
@@ -100,6 +107,12 @@ declare function ClubCardGroupOnBoardCount(CCPlayer: ClubCardPlayer, GroupName:
100
107
  * @returns {void} - Nothing
101
108
  */
102
109
  declare function ClubCardRemoveFromBoard(CCPlayer: ClubCardPlayer, Card: ClubCard): void;
110
+ /**
111
+ * Removes several cards from player time events
112
+ * @param {ClubCardPlayer} CCPlayer - The club card player
113
+ * @param {String[]} ListOfCardNames - The names of the cards to remove
114
+ */
115
+ declare function ClubCardRemoveCardsFromEventByName(CCPlayer: ClubCardPlayer, ListOfCardNames: string[]): void;
103
116
  /**
104
117
  * Removes a card from a player time events
105
118
  * @param {ClubCardPlayer} CCPlayer - The club card player
@@ -53,9 +53,9 @@ declare function MaidDrinksMiss(): void;
53
53
  declare function MaidDrinksDoMove(MoveType: number): void;
54
54
  /**
55
55
  * Handles key presses during the maid drinks mini game. (Both keyboard and mobile)
56
- * @returns {void} - Nothing
56
+ * @returns {boolean} - TRUE if the key is handled by the key down event
57
57
  */
58
- declare function MaidDrinksKeyDown(): void;
58
+ declare function MaidDrinksKeyDown(): boolean;
59
59
  /**
60
60
  * Handles clicks during the maid drinks mini game (only on mobile, to replace the keyboard)
61
61
  * @returns {void} - Nothing
@@ -1,3 +1,15 @@
1
+ /**
2
+ * Activates the chat room view with the passed name
3
+ * @param {string} viewName - The name of the view to activate
4
+ * @returns {void}
5
+ */
6
+ declare function ChatRoomActivateView(viewName: string): void;
7
+ /**
8
+ * Indicates if the chat room view with the passed name is active or not
9
+ * @param {string} viewName - The name of the view to check
10
+ * @returns {boolean} - TRUE if the chat room character view is active, false if not
11
+ */
12
+ declare function ChatRoomIsViewActive(viewName: string): boolean;
1
13
  /**
2
14
  * Checks if the player can add the current character to her whitelist.
3
15
  * @returns {boolean} - TRUE if the current character is not in the player's whitelist nor blacklist.
@@ -230,15 +242,14 @@ declare function ChatRoomCanAssistStand(): boolean;
230
242
  */
231
243
  declare function ChatRoomCanAssistKneel(): boolean;
232
244
  /**
233
- * Checks if the player character can attempt to stand up. This is different than CurrentCharacter.CanKneel() because it
234
- * listens for the current active pose, but it forces the player to do a minigame.
245
+ * Checks if the player character is kneeling and can stand up.
246
+ * Will return true if there are any available transitions from {@link PoseAllKneeling} to {@link PoseAllStanding}.
235
247
  * @returns {boolean} - Whether or not the player character can stand
236
248
  */
237
249
  declare function ChatRoomCanAttemptStand(): boolean;
238
250
  /**
239
- * Checks if the player character can attempt to get down on her knees. This is different than
240
- * CurrentCharacter.CanKneel() because it listens for the current active pose, but it forces the player to do a
241
- * minigame.
251
+ * Checks if the player character is standing and can kneel down.
252
+ * Will return true if there are any available transitions from {@link PoseAllStanding} to {@link PoseAllKneeling}.
242
253
  * @returns {boolean} - Whether or not the player character can stand
243
254
  */
244
255
  declare function ChatRoomCanAttemptKneel(): boolean;
@@ -344,29 +355,6 @@ declare function ChatRoomUpdateDisplay(): void;
344
355
  * @returns {void} - Nothing.
345
356
  */
346
357
  declare function DrawStatus(C: Character, X: number, Y: number, Zoom: number): void;
347
- /**
348
- * Iterate over a room's characters
349
- *
350
- * This function takes a callback it will call for each character in turn after having
351
- * calculated their respective drawing parameters (location), accounting for the smooth zoom effect
352
- * @param {(charIdx: number, charX: number, charY: number, space: number, zoom: number) => boolean | void} callback
353
- */
354
- declare function ChatRoomLoopCharacters(callback: (charIdx: number, charX: number, charY: number, space: number, zoom: number) => boolean | void): void;
355
- /**
356
- * Draws the chatroom characters.
357
- * @returns {void} - Nothing.
358
- */
359
- declare function ChatRoomDrawCharacter(): void;
360
- /**
361
- * Draw the background of a chat room
362
- * @param {string} Background - The name of the background image file
363
- * @param {number} Y - The starting Y co-ordinate of the image
364
- * @param {number} Zoom - The zoom factor based on the number of characters
365
- * @param {number} DarkFactor - The value (0 = fully visible, 1 = black) to tint the background
366
- * @param {boolean} InvertRoom - Whether the background image should be inverted
367
- * @returns {void} - Nothing
368
- */
369
- declare function ChatRoomDrawBackground(Background: string, Y: number, Zoom: number, DarkFactor: number, InvertRoom: boolean): void;
370
358
  /**
371
359
  * Draws the status icons of a character
372
360
  * @param {Character} C The target character
@@ -375,26 +363,6 @@ declare function ChatRoomDrawBackground(Background: string, Y: number, Zoom: num
375
363
  * @param {number} Zoom Room zoom
376
364
  */
377
365
  declare function ChatRoomDrawCharacterStatusIcons(C: Character, CharX: number, CharY: number, Zoom: number): void;
378
- /**
379
- * Draws any overlays on top of character
380
- * @param {Character} C The target character
381
- * @param {number} CharX Character's X position on canvas
382
- * @param {number} CharY Character's Y position on canvas
383
- * @param {number} Zoom Room zoom
384
- * @param {number} Pos Index of target character
385
- */
386
- declare function ChatRoomDrawCharacterOverlay(C: Character, CharX: number, CharY: number, Zoom: number, Pos: number): void;
387
- /**
388
- * Called when character is clicked
389
- * @param {Character} C The target character
390
- * @param {number} CharX Character's X position on canvas
391
- * @param {number} CharY Character's Y position on canvas
392
- * @param {number} Zoom Room zoom
393
- * @param {number} ClickX Click X postion relative to character, without zoom
394
- * @param {number} ClickY Click Y postion relative to character, without zoom
395
- * @param {number} Pos Index of target character
396
- */
397
- declare function ChatRoomClickCharacter(C: Character, CharX: number, CharY: number, Zoom: number, ClickX: number, ClickY: number, Pos: number): void;
398
366
  /**
399
367
  * Select the character (open dialog) and clear other chatroom displays.
400
368
  * @param {Character} C - The character to focus on. Does nothing if null.
@@ -496,6 +464,11 @@ declare function ChatRoomStatusUpdate(Status: string | null): void;
496
464
  * @returns {void} - Nothing.
497
465
  */
498
466
  declare function ChatRoomStatusUpdateTalk(Key: KeyboardEvent): void;
467
+ /**
468
+ * Handler called when the chat input field changes
469
+ * @param {Event} event
470
+ */
471
+ declare function ChatRoomChatInputChangeHandler(event: Event): void;
499
472
  /**
500
473
  * Checks if status has expired or is otherwise no longer valid and resets status if so
501
474
  * @returns {void} - Nothing.
@@ -516,6 +489,11 @@ declare function ChatRoomCustomizationRun(): void;
516
489
  * @returns {void} - Nothing.
517
490
  */
518
491
  declare function ChatRoomRun(): void;
492
+ /**
493
+ * Runs the arousal overlay.
494
+ * @returns {boolean} - Returns true if the orgasm overlay is active and false otherwise.
495
+ */
496
+ declare function ChatRoomDrawArousalOverlay(): boolean;
519
497
  /**
520
498
  * Draws the chat room menu buttons
521
499
  * @returns {void} - Nothing
@@ -543,9 +521,10 @@ declare function ChatRoomMouseMove(event: any): void;
543
521
  declare function ChatRoomMouseWheel(event: any): void;
544
522
  /**
545
523
  * Handles clicks the chatroom screen.
524
+ * @param {MouseEvent | TouchEvent} event
546
525
  * @returns {void} - Nothing.
547
526
  */
548
- declare function ChatRoomClick(): void;
527
+ declare function ChatRoomClick(event: MouseEvent | TouchEvent): void;
549
528
  /**
550
529
  * Process chat room menu button clicks
551
530
  * @returns {void} - Nothing
@@ -1290,8 +1269,6 @@ declare var ChatRoomQuestGiven: number[];
1290
1269
  declare var ChatRoomSpace: ServerChatRoomSpace;
1291
1270
  /** @type {ServerChatRoomGame} */
1292
1271
  declare var ChatRoomGame: ServerChatRoomGame;
1293
- /** @type {null | number} */
1294
- declare var ChatRoomMoveTarget: null | number;
1295
1272
  declare var ChatRoomHelpSeen: boolean;
1296
1273
  declare var ChatRoomAllowCharacterUpdate: boolean;
1297
1274
  declare var ChatRoomStruggleAssistBonus: number;
@@ -1316,8 +1293,12 @@ declare var ChatRoomChatLogRect: RectTuple;
1316
1293
  * @type {RectTuple}
1317
1294
  */
1318
1295
  declare var ChatRoomChatInputRect: RectTuple;
1296
+ /**
1297
+ * Default position of the chat input length label
1298
+ * @type {RectTuple}
1299
+ */
1300
+ declare var ChatRoomChatLengthLabelRect: RectTuple;
1319
1301
  declare var ChatRoomChatHidden: boolean;
1320
- declare var ChatRoomCharacterCount: number;
1321
1302
  /**
1322
1303
  * The chatroom characters that were drawn in the last frame.
1323
1304
  * Used for limiting the "fov". Characters come from {@link ChatRoomCharacter}
@@ -1351,6 +1332,16 @@ declare var ChatRoomTargetDirty: boolean;
1351
1332
  declare var ChatRoomCustomized: boolean;
1352
1333
  declare var ChatRoomCustomBackground: string;
1353
1334
  declare var ChatRoomCustomFilter: string;
1335
+ /**
1336
+ * The list of chat room views
1337
+ * @type {Record<string, ChatRoomView>}
1338
+ */
1339
+ declare var ChatRoomViews: Record<string, ChatRoomView>;
1340
+ /**
1341
+ * The active chat room view
1342
+ * @type {ChatRoomView}
1343
+ */
1344
+ declare var ChatRoomActiveView: ChatRoomView;
1354
1345
  /**
1355
1346
  * Chances of a chat message popping up reminding you of some stimulation.
1356
1347
  *
@@ -1424,11 +1415,6 @@ declare namespace ChatRoomFontSizes {
1424
1415
  let Medium: number;
1425
1416
  let Large: number;
1426
1417
  }
1427
- declare var ChatRoomCharacterX_Upper: number;
1428
- declare var ChatRoomCharacterX_Lower: number;
1429
- declare var ChatRoomCharacterZoom: number;
1430
- declare var ChatRoomSlideWeight: number;
1431
- declare var ChatRoomCharacterInitialize: boolean;
1432
1418
  /** Sets whether an add/remove for one list automatically triggers an add/remove for another list */
1433
1419
  declare function ChatRoomListOperationTriggers(): {
1434
1420
  list: number[];
@@ -0,0 +1,94 @@
1
+ /**
2
+ * Indicates if the chat room character view is active or not
3
+ * @returns {boolean} - TRUE if the chat room character view is active, false if not
4
+ */
5
+ declare function ChatRoomCharacterViewIsActive(): boolean;
6
+ declare function ChatRoomCharacterViewRun(): void;
7
+ /**
8
+ * Alter the received message to what will be displayed in the chat log
9
+ *
10
+ * @param {ServerChatRoomMessage} data
11
+ * @param {string} msg
12
+ * @param {Character} SenderCharacter
13
+ * @param {IChatRoomMessageMetadata} metadata
14
+ * @returns {string|null} - The string to display or null if the message should be hidden
15
+ */
16
+ declare function ChatRoomCharacterViewDisplayMessage(data: ServerChatRoomMessage, msg: string, SenderCharacter: Character, metadata: IChatRoomMessageMetadata): string | null;
17
+ /**
18
+ * Handles clicks the chatroom screen view.
19
+ * @returns {void} - Nothing.
20
+ */
21
+ declare function ChatRoomCharacterViewClick(event: any): void;
22
+ declare function ChatRoomCharacterViewKeyDown(event: any): boolean;
23
+ /**
24
+ * Returns TRUE if the player can leave
25
+ * @returns {boolean} - True if the player can leave
26
+ */
27
+ declare function ChatRoomCharacterViewCanLeave(): boolean;
28
+ /**
29
+ * Take a screenshot of all characters in the chatroom
30
+ * @returns {void} - Nothing
31
+ */
32
+ declare function ChatRoomCharacterViewScreenshot(): void;
33
+ /**
34
+ * Returns TRUE if the map button can be used
35
+ * @returns {boolean} - TRUE if can be used
36
+ */
37
+ declare function ChatRoomCharacterViewShowMapButton(): boolean;
38
+ /**
39
+ * Called when character is clicked
40
+ * @param {Character} C The target character
41
+ * @param {number} CharX Character's X position on canvas
42
+ * @param {number} CharY Character's Y position on canvas
43
+ * @param {number} Zoom Room zoom
44
+ * @param {number} ClickX Click X postion relative to character, without zoom
45
+ * @param {number} ClickY Click Y postion relative to character, without zoom
46
+ * @param {number} Pos Index of target character
47
+ */
48
+ declare function ChatRoomCharacterViewClickCharacter(C: Character, CharX: number, CharY: number, Zoom: number, ClickX: number, ClickY: number, Pos: number): void;
49
+ /**
50
+ * Draws the chatroom characters.
51
+ * @returns {void} - Nothing.
52
+ */
53
+ declare function ChatRoomCharacterViewDraw(): void;
54
+ declare function ChatRoomCharacterViewDrawUi(): void;
55
+ /**
56
+ * Draw the background of a chat room
57
+ * @param {string} Background - The name of the background image file
58
+ * @param {number} Y - The starting Y co-ordinate of the image
59
+ * @param {number} Zoom - The zoom factor based on the number of characters
60
+ * @param {number} DarkFactor - The value (0 = fully visible, 1 = black) to tint the background
61
+ * @param {boolean} InvertRoom - Whether the background image should be inverted
62
+ * @returns {void} - Nothing
63
+ */
64
+ declare function ChatRoomCharacterViewDrawBackground(Background: string, Y: number, Zoom: number, DarkFactor: number, InvertRoom: boolean): void;
65
+ /**
66
+ * Iterate over a room's characters
67
+ *
68
+ * This function takes a callback it will call for each character in turn after having
69
+ * calculated their respective drawing parameters (location), accounting for the smooth zoom effect
70
+ * @param {(charIdx: number, charX: number, charY: number, space: number, zoom: number) => boolean | void} callback
71
+ */
72
+ declare function ChatRoomCharacterViewLoopCharacters(callback: (charIdx: number, charX: number, charY: number, space: number, zoom: number) => boolean | void): void;
73
+ /**
74
+ * Draws any overlays on top of character
75
+ * @param {Character} C The target character
76
+ * @param {number} CharX Character's X position on canvas
77
+ * @param {number} CharY Character's Y position on canvas
78
+ * @param {number} Zoom Room zoom
79
+ * @param {number} Pos Index of target character
80
+ */
81
+ declare function ChatRoomCharacterViewDrawOverlay(C: Character, CharX: number, CharY: number, Zoom: number, Pos: number): void;
82
+ declare var ChatRoomCharacterViewInitialize: boolean;
83
+ declare var ChatRoomCharacterViewSlideWeight: number;
84
+ declare var ChatRoomCharacterViewX_Upper: number;
85
+ declare var ChatRoomCharacterViewX_Lower: number;
86
+ declare var ChatRoomCharacterViewZoom: number;
87
+ declare var ChatRoomCharacterViewCharacterCount: number;
88
+ /** @type {null | number} */
89
+ declare var ChatRoomCharacterViewMoveTarget: null | number;
90
+ /**
91
+ * The name of the chat room character view.
92
+ * @type {string}
93
+ */
94
+ declare const ChatRoomCharacterViewName: string;