bc-minecraft-molang 1.2.7 → 1.2.11

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@@ -7,43 +7,43 @@ var General;
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  /**The collection of math functions*/
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  General.Math = [
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  {
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- documentation: "Absolute value of value",
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  id: "abs",
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+ documentation: "Absolute value of value",
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  parameters: [{ id: "value" }],
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  },
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  {
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- documentation: "arccos of value",
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  id: "acos",
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+ documentation: "arccos of value",
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  parameters: [{ id: "value" }],
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  },
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  {
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- documentation: "arcsin of value",
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  id: "asin",
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+ documentation: "arcsin of value",
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  parameters: [{ id: "value" }],
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  },
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  {
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- documentation: "arctan of value",
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  id: "atan",
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+ documentation: "arctan of value",
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  parameters: [{ id: "value" }],
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  },
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  {
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- documentation: "arctan of y/x. NOTE: the order of arguments!",
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  id: "atan2",
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+ documentation: "arctan of y/x. NOTE: the order of arguments!",
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  parameters: [{ id: "y" }, { id: "x" }],
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  },
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  {
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- documentation: "Round value up to nearest integral number",
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  id: "ceil",
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+ documentation: "Round value up to nearest integral number",
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  parameters: [{ id: "value" }],
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  },
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  {
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- documentation: "Clamp value to between min and max inclusive",
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  id: "clamp",
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+ documentation: "Clamp value to between min and max inclusive",
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  parameters: [{ id: "value" }, { id: "min" }, { id: "max" }],
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  },
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  {
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- documentation: "Cosine (in degrees) of value",
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  id: "cos",
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+ documentation: "Cosine (in degrees) of value",
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  parameters: [{ id: "value" }],
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  },
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  {
@@ -57,13 +57,13 @@ var General;
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  parameters: [{ id: "num" }, { id: "low" }, { id: "high" }],
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  },
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  {
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- documentation: "Calculates e to the value'th power",
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  id: "exp",
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+ documentation: "Calculates e to the value'th power",
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  parameters: [{ id: "value" }],
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  },
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  {
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- documentation: "Round value down to nearest integral number",
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  id: "floor",
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+ documentation: "Round value down to nearest integral number",
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  parameters: [{ id: "value" }],
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  },
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  {
@@ -72,77 +72,77 @@ var General;
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  parameters: [{ id: "value" }],
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  },
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  {
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- documentation: "Lerp from start to end via 0_to_1",
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  id: "lerp",
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+ documentation: "Lerp from start to end via 0_to_1",
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  parameters: [{ id: "start" }, { id: "end" }, { id: "0_to_1" }],
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  },
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  {
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- documentation: "Lerp the shortest direction around a circle from start degrees to end degrees via 0_to_1",
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  id: "lerprotate",
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+ documentation: "Lerp the shortest direction around a circle from start degrees to end degrees via 0_to_1",
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  parameters: [{ id: "start" }, { id: "end" }, { id: "0_to_1" }],
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  },
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  {
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- documentation: "Natural logarithm of value",
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  id: "ln",
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+ documentation: "Natural logarithm of value",
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  parameters: [{ id: "value" }],
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  },
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  {
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- documentation: "Return highest value of A or B",
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  id: "max",
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+ documentation: "Return highest value of A or B",
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  parameters: [{ id: "A" }, { id: "B" }],
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  },
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  {
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- documentation: "Return lowest value of A or B",
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  id: "min",
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+ documentation: "Return lowest value of A or B",
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  parameters: [{ id: "A" }, { id: "B" }],
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  },
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  {
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- documentation: "Minimize angle magnitude (in degrees) into the range [-180, 180]",
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  id: "min_angle",
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+ documentation: "Minimize angle magnitude (in degrees) into the range [-180, 180]",
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  parameters: [{ id: "value" }],
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  },
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  {
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- documentation: "Return the remainder of value / denominator",
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  id: "mod",
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+ documentation: "Return the remainder of value / denominator",
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  parameters: [{ id: "value" }, { id: "denominator" }],
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  },
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  {
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- documentation: "Returns the float representation of the constant pi.",
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  id: "pi",
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+ documentation: "Returns the float representation of the constant pi.",
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  },
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  {
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- documentation: "Elevates `base` to the `exponent`'th power",
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  id: "pow",
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+ documentation: "Elevates `base` to the `exponent`'th power",
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  parameters: [{ id: "base" }, { id: "exponent" }],
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  },
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  {
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- documentation: "Random value between low and high inclusive",
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  id: "random",
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+ documentation: "Random value between low and high inclusive",
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  parameters: [{ id: "low" }, { id: "high" }],
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  },
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  {
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- documentation: "Random integer value between low and high inclusive",
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  id: "random_integer",
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+ documentation: "Random integer value between low and high inclusive",
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  parameters: [{ id: "low" }, { id: "high" }],
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  },
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  {
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- documentation: "Round value to nearest integral number",
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  id: "round",
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+ documentation: "Round value to nearest integral number",
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  parameters: [{ id: "value" }],
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  },
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  {
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- documentation: "Sine (in degrees) of value",
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  id: "sin",
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+ documentation: "Sine (in degrees) of value",
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  parameters: [{ id: "value" }],
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  },
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  {
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- documentation: "Square root of value",
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  id: "sqrt",
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+ documentation: "Square root of value",
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  parameters: [{ id: "value" }],
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  },
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  {
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- documentation: "Round value towards zero",
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  id: "trunc",
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+ documentation: "Round value towards zero",
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  parameters: [{ id: "value" }],
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  },
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  ];
@@ -158,920 +158,972 @@ var General;
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  /**The collection of queries*/
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  General.Queries = [
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  {
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- documentation: "Gets specified axis of the specified bone orientation pivot",
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- id: "get_default_bone_pivot",
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- },
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- {
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- documentation: "Returns 1.0 if the entity is in contact with any water (water, rain, splash water bottle), else it returns 0.0",
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- id: "is_in_contact_with_water",
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- },
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- {
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- documentation: "Returns 1.0 if the entity is playing dead, else it returns 0.0",
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- id: "is_playing_dead",
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- },
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- {
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- documentation: "Returns the height of the block immediately above the highest solid block at the input (x,z) position",
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  id: "above_top_solid",
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+ documentation: "Returns the height of the block immediately above the highest solid block at the input (x,z) position",
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  },
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  {
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- documentation: "Returns the number of actors rendered in the last frame",
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  id: "actor_count",
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+ documentation: "Returns the number of actors rendered in the last frame",
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  },
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  {
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- documentation: "Only valid in an animation controller. Returns 1.0 if all animations in the current animation controller state have played through at least once, else it returns 0.0",
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  id: "all_animations_finished",
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+ documentation: "Only valid in an animation controller. Returns 1.0 if all animations in the current animation controller state have played through at least once, else it returns 0.0",
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  },
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  {
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- documentation: "Returns if the item or block has all of the tags specified",
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  id: "all_tags",
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+ documentation: "Returns if the item or block has all of the tags specified",
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+ },
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+ {
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+ id: "all",
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+ documentation: "Requires at least 3 arguments. Evaluates the first argument, then returns 1.0 if all of the following arguments evaluate to the same value as the first. Otherwise it returns 0.0.",
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+ parameters: [
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+ { id: "evualate", documentation: "The value to evualate" },
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+ { id: "first", documentation: "The first value to compare" },
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+ { id: "second", documentation: "The first value to compare" },
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+ ],
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  },
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  {
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- documentation: "Returns the time in seconds since the current animation started, else 0.0 if not called within an animation",
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  id: "anim_time",
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+ documentation: "Returns the time in seconds since the current animation started, else 0.0 if not called within an animation",
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  },
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  {
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- documentation: "Only valid in an animation controller. Returns 1.0 if any animation in the current animation controller state has played through at least once, else it returns 0.0",
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  id: "any_animation_finished",
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+ documentation: "Only valid in an animation controller. Returns 1.0 if any animation in the current animation controller state has played through at least once, else it returns 0.0",
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  },
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  {
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- documentation: "Returns if the item or block has any of the tags specified",
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  id: "any_tag",
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+ documentation: "Returns if the item or block has any of the tags specified",
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+ },
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+ {
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+ id: "any",
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+ documentation: "Requires at least 3 arguments. Evaluates the first argument, then returns 1.0 if any of the following arguments evaluate to the same value as the first. Otherwise it returns 0.0.",
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+ parameters: [
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+ { id: "evualate", documentation: "The value to evualate" },
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+ { id: "first", documentation: "The first value to compare" },
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+ { id: "second", documentation: "The first value to compare" },
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+ ],
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  },
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  {
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- documentation: "Returns 1.0 if all of the arguments are within 0.000000 of each other, else 0.0",
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  id: "approx_eq",
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+ documentation: "Returns 1.0 if all of the arguments are within 0.000000 of each other, else 0.0",
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  },
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  {
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- documentation: "Takes the armor slot index as a parameter, and returns the color of the armor in the requested slot",
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  id: "armor_color_slot",
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+ documentation: "Takes the armor slot index as a parameter, and returns the color of the armor in the requested slot",
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+ parameters: [
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+ {
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+ id: "slot",
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+ documentation: "The armor slot index, (0 is helmet, 1 is chestplace, 2 is leggings, 3 is boots)",
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+ },
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+ {
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+ id: "channel",
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+ documentation: "The color channel to return, (0 is red, 1 is green, 2 is blue, 3 is alpha)",
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+ },
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+ ],
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  },
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  {
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- documentation: "Takes the armor slot index as a parameter, and returns the armor material type in the requested armor slot",
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  id: "armor_material_slot",
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+ documentation: "Takes the armor slot index as a parameter, and returns the armor material type in the requested armor slot",
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  },
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  {
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- documentation: "Takes the armor slot index as a parameter, and returns the texture type of the requested slot",
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  id: "armor_texture_slot",
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+ documentation: "Takes the armor slot index as a parameter, and returns the texture type of the requested slot",
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  },
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  {
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- documentation: "Returns the time in *seconds* of the average frame time over the last 'n' frames. If an argument is passed, it is assumed to be the number of frames in the past that you wish to query. `query.average_frame_time` (or the equivalent `query.average_frame_time(0)`) will return the frame time of the frame before the current one. `query.average_frame_time(1)` will return the average frame time of the previous two frames. Currently we store the history of the last 30 frames, although note that this may change in the future. Asking for more frames will result in only sampling the number of frames stored.",
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  id: "average_frame_time",
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+ documentation: "Returns the time in *seconds* of the average frame time over the last 'n' frames. If an argument is passed, it is assumed to be the number of frames in the past that you wish to query. `query.average_frame_time` (or the equivalent `query.average_frame_time(0)`) will return the frame time of the frame before the current one. `query.average_frame_time(1)` will return the average frame time of the previous two frames. Currently we store the history of the last 30 frames, although note that this may change in the future. Asking for more frames will result in only sampling the number of frames stored.",
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  },
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  {
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- documentation: "Returns the block face for this (only valid for certain triggers such as placing blocks, or interacting with block) (Down=0.0, Up=1.0, North=2.0, South=3.0, West=4.0, East=5.0, Undefined=6.0).",
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  id: "block_face",
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+ documentation: "Returns the block face for this (only valid for certain triggers such as placing blocks, or interacting with block) (Down=0.0, Up=1.0, North=2.0, South=3.0, West=4.0, East=5.0, Undefined=6.0).",
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  },
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  {
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- documentation: "Returns the value of the associated Blocks Block State",
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  id: "block_property",
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+ documentation: "Returns the value of the associated Blocks Block State",
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  },
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  {
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- documentation: "Returns 1.0 if the entity is blocking, else it returns 0.0",
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  id: "blocking",
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+ documentation: "Returns 1.0 if the entity is blocking, else it returns 0.0",
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  },
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  {
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- documentation: "Returns the body pitch rotation if called on an actor, else it returns 0.0",
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  id: "body_x_rotation",
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+ documentation: "Returns the body pitch rotation if called on an actor, else it returns 0.0",
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  },
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  {
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- documentation: "Returns the body yaw rotation if called on an actor, else it returns 0.0",
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  id: "body_y_rotation",
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+ documentation: "Returns the body yaw rotation if called on an actor, else it returns 0.0",
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+ },
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+ {
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+ id: "bone_aabb",
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+ documentation: "Returns the axis aligned bounding box of a bone as a struct with members '.min', '.max', along with '.x', '.y', and '.z' values for each.",
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+ },
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+ {
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+ id: "bone_origin",
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+ documentation: "Returns the initial (from the .geo) pivot of a bone as a struct with members '.x', '.y', and '.z'.",
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+ },
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+ {
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+ id: "bone_rotation",
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+ documentation: "Returns the initial (from the .geo) rotation of a bone as a struct with members '.x', '.y', and '.z' in degrees.",
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  },
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  {
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- documentation: "Takes two distances (any order) and return a number from 0 to 1 based on the camera distance between the two ranges clamped to that range. For example, `query.camera_distance_range_lerp(10, 20)` will return 0 for any distance less than or equal to 10, 0.2 for a distance of 12, 0.5 for 15, and 1 for 20 or greater. If you pass in (20, 10), a distance of 20 will return 0.0",
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  id: "camera_distance_range_lerp",
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+ documentation: "Takes two distances (any order) and return a number from 0 to 1 based on the camera distance between the two ranges clamped to that range. For example, `query.camera_distance_range_lerp(10, 20)` will return 0 for any distance less than or equal to 10, 0.2 for a distance of 12, 0.5 for 15, and 1 for 20 or greater. If you pass in (20, 10), a distance of 20 will return 0.0",
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+ parameters: [
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+ { id: "A", documentation: "The first distance" },
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+ { id: "B", documentation: "The second distance" },
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+ ],
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  },
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  {
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- documentation: "Returns the rotation of the camera. Requires one argument representing the rotation axis you would like (`0 for x`, `1 for y`)",
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  id: "camera_rotation",
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+ documentation: "Returns the rotation of the camera. Requires one argument representing the rotation axis you would like (`0 for x`, `1 for y`)",
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+ parameters: [{ id: "axis", documentation: "0 for x, 1 for y" }],
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  },
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  {
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- documentation: "Returns 1.0 if the entity can climb, else it returns 0.0",
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  id: "can_climb",
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+ documentation: "Returns 1.0 if the entity can climb, else it returns 0.0",
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  },
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  {
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- documentation: "Returns 1.0 if the entity can damage nearby mobs, else it returns 0.0",
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  id: "can_damage_nearby_mobs",
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+ documentation: "Returns 1.0 if the entity can damage nearby mobs, else it returns 0.0",
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  },
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  {
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- documentation: "Returns 1.0 if the entity can fly, else it returns 0.0",
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  id: "can_fly",
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+ documentation: "Returns 1.0 if the entity can fly, else it returns 0.0",
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  },
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  {
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- documentation: "Returns 1.0 if the entity can power jump, else it returns 0.0",
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  id: "can_power_jump",
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+ documentation: "Returns 1.0 if the entity can power jump, else it returns 0.0",
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  },
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  {
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- documentation: "Returns 1.0 if the entity can swim, else it returns 0.0",
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  id: "can_swim",
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+ documentation: "Returns 1.0 if the entity can swim, else it returns 0.0",
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  },
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  {
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- documentation: "Returns 1.0 if the entity can walk, else it returns 0.0",
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  id: "can_walk",
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+ documentation: "Returns 1.0 if the entity can walk, else it returns 0.0",
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  },
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  {
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- documentation: "Returns the axis aligned bounding box of a bone as a struct with members '.min', '.max', along with '.x', '.y', and '.z' values for each.",
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- id: "bone_aabb",
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- },
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- {
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- documentation: "Returns the initial (from the .geo) pivot of a bone as a struct with members '.x', '.y', and '.z'.",
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- id: "bone_origin",
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- },
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- {
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- documentation: "Returns the initial (from the .geo) rotation of a bone as a struct with members '.x', '.y', and '.z' in degrees.",
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- id: "bone_rotation",
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- },
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- {
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- documentation: "returns value between 0.0 and 1.0 with 0.0 meaning cape is fully down and 1.0 is cape is fully up",
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  id: "cape_flap_amount",
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- },
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- /*{
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- documentation: "DEPRECATED (please use query.block_face instead) Returns the block face for this (only valid for on_placed_by_player trigger) (Down=0.0, Up=1.0, North=2.0, South=3.0, West=4.0, East=5.0, Undefined=6.0).",
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- id: "cardinal_block_face_placed_on",
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- },*/
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- {
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- documentation: "Returns the current facing of the player (Down=0.0, Up=1.0, North=2.0, South=3.0, West=4.0, East=5.0, Undefined=6.0).",
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- id: "cardinal_facing",
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+ documentation: "returns value between 0.0 and 1.0 with 0.0 meaning cape is fully down and 1.0 is cape is fully up",
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  },
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  {
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- documentation: "Returns the current facing of the player ignoring up/down part of the direction (North=2.0, South=3.0, West=4.0, East=5.0, Undefined=6.0).",
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  id: "cardinal_facing_2d",
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+ documentation: "Returns the current facing of the player ignoring up/down part of the direction (North=2.0, South=3.0, West=4.0, East=5.0, Undefined=6.0).",
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  },
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  {
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+ id: "cardinal_facing",
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  documentation: "Returns the current facing of the player (Down=0.0, Up=1.0, North=2.0, South=3.0, West=4.0, East=5.0, Undefined=6.0).",
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+ },
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+ {
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  id: "cardinal_player_facing",
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+ documentation: "Returns the current facing of the player (Down=0.0, Up=1.0, North=2.0, South=3.0, West=4.0, East=5.0, Undefined=6.0).",
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  },
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  {
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- documentation: "Combines any valid entity references from all arguments into a single array. Note that order is not preserved, and duplicates and invalid values are removed.",
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  id: "combine_entities",
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+ documentation: "Combines any valid entity references from all arguments into a single array. Note that order is not preserved, and duplicates and invalid values are removed.",
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  },
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  {
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- documentation: "Counts the number of things passed to it (arrays are counted as the number of elements they contain; non-arrays count as 1).",
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  id: "count",
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+ documentation: "Counts the number of things passed to it (arrays are counted as the number of elements they contain; non-arrays count as 1).",
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  },
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  {
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- documentation: "Returns the squish value for the current entity, or 0.0 if this doesn't make sense",
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  id: "current_squish_value",
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+ documentation: "Returns the squish value for the current entity, or 0.0 if this doesn't make sense",
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  },
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+ { id: "day", documentation: "Returns the day of the current level." },
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  {
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- documentation: "Returns the day of the current level.",
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- id: "day",
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+ id: "death_ticks",
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+ documentation: "Returns the elapsed ticks since the mob started dying.",
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  },
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  {
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- documentation: "debug log a value to the output debug window for builds that have one",
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  id: "debug_output",
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+ documentation: "debug log a value to the output debug window for builds that have one",
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+ parameters: [{ id: "value", documentation: "The value to log" }],
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  },
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  {
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- documentation: "Returns the elapsed ticks since the mob started dying.",
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- id: "death_ticks",
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- },
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- {
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- documentation: "Returns the time in seconds since the previous frame",
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  id: "delta_time",
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+ documentation: "Returns the time in seconds since the previous frame",
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  },
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  {
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- documentation: "Returns the distance of the root of this actor or particle emitter from the camera",
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  id: "distance_from_camera",
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+ documentation: "Returns the distance of the root of this actor or particle emitter from the camera",
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  },
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  {
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- documentation: "Returns the total number of active emitters of the callee's particle effect type",
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  id: "effect_emitter_count",
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+ documentation: "Returns the total number of active emitters of the callee's particle effect type",
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  },
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  {
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- documentation: "Returns the total number of active particles of the callee's particle effect type",
342
356
  id: "effect_particle_count",
357
+ documentation: "Returns the total number of active particles of the callee's particle effect type",
343
358
  },
344
359
  {
345
- documentation: "returns the equipment count for an actor",
346
360
  id: "equipment_count",
361
+ documentation: "returns the equipment count for an actor",
347
362
  },
348
363
  {
349
- documentation: "takes a slot name followed by any tag you want to check for in the form of 'tag_name' and returns 1 if all of the tags are on that equipped item, 0 otherwise",
350
364
  id: "equipped_item_all_tags",
365
+ documentation: "takes a slot name followed by any tag you want to check for in the form of 'tag_name' and returns 1 if all of the tags are on that equipped item, 0 otherwise",
351
366
  },
352
367
  {
353
- documentation: "takes a slot name followed by any tag you want to check for in the form of 'tag_name' and returns 0 if none of the tags are on that equipped item or 1 if at least 1 tag exists",
354
368
  id: "equipped_item_any_tag",
369
+ documentation: "takes a slot name followed by any tag you want to check for in the form of 'tag_name' and returns 0 if none of the tags are on that equipped item or 1 if at least 1 tag exists",
355
370
  },
356
371
  {
357
- documentation: "Takes the desired hand slot as a parameter (0 or 'main_hand' for main hand, 1 or 'off_hand' for off hand), and returns whether the item is an attachable or not.",
358
372
  id: "equipped_item_is_attachable",
373
+ documentation: "Takes the desired hand slot as a parameter (0 or 'main_hand' for main hand, 1 or 'off_hand' for off hand), and returns whether the item is an attachable or not.",
359
374
  },
360
375
  {
361
- documentation: "returns the X eye rotation of the entity if it makes sense, else it returns 0.0",
362
376
  id: "eye_target_x_rotation",
377
+ documentation: "returns the X eye rotation of the entity if it makes sense, else it returns 0.0",
363
378
  },
364
379
  {
365
- documentation: "returns the Y eye rotation of the entity if it makes sense, else it returns 0.0",
366
380
  id: "eye_target_y_rotation",
381
+ documentation: "returns the Y eye rotation of the entity if it makes sense, else it returns 0.0",
367
382
  },
368
383
  {
369
- documentation: "Returns the ratio (from 0 to 1) of how much between AI ticks this frame is being rendered",
370
- id: "frame_alpha",
384
+ id: "facing_target_to_range_attack",
385
+ documentation: "Returns 1.0 if the entity is attacking from range (i.e. minecraft:behavior.ranged_attack), else it returns 0.0",
371
386
  },
372
387
  {
373
- documentation: "Returns 1.0 if the entity is attacking from range (i.e. minecraft:behavior.ranged_attack), else it returns 0.0",
374
- id: "facing_target_to_range_attack",
388
+ id: "frame_alpha",
389
+ documentation: "Returns the ratio (from 0 to 1) of how much between AI ticks this frame is being rendered",
375
390
  },
376
391
  {
377
- documentation: "Returns the integer id of an actor by its string name",
378
392
  id: "get_actor_info_id",
393
+ documentation: "Returns the integer id of an actor by its string name",
379
394
  },
380
395
  {
381
- documentation: "Returns the current texture of the item",
382
396
  id: "get_animation_frame",
397
+ documentation: "Returns the current texture of the item",
383
398
  },
384
399
  {
385
- documentation: "takes one optional hand slot as a parameter (0 or 'main_hand' for main hand, 1 or 'off_hand' for off hand), and a second parameter (0=default) if you would like the equipped item or any non-zero number for the currently rendered item, and returns the name of the item in the requested slot (defaulting to the main hand if no parameter is supplied) if there is one, otherwise returns ''.",
386
- id: "get_equipped_item_name",
400
+ id: "get_default_bone_pivot",
401
+ documentation: "Gets specified axis of the specified bone orientation pivot",
387
402
  },
388
403
  {
389
- documentation: "Gets specified axis of the specified locator offset",
390
404
  id: "get_locator_offset",
405
+ documentation: "Gets specified axis of the specified locator offset",
391
406
  },
392
407
  {
393
- documentation: "get the name of the mob if there is one, otherwise return ''",
394
- id: "get_name",
395
- },
396
- {
397
- documentation: "Gets specified axis of the specified locator offset of the root model",
398
408
  id: "get_root_locator_offset",
409
+ documentation: "Gets specified axis of the specified locator offset of the root model",
399
410
  },
400
411
  {
401
- documentation: "Returns the ground speed of the entity in metres/second",
402
412
  id: "ground_speed",
413
+ documentation: "Returns the ground speed of the entity in metres/second",
403
414
  },
404
415
  {
405
- documentation: "Returns 1 if the entity has any of the specified families, else 0.",
406
416
  id: "has_any_family",
417
+ documentation: "Returns 1 if the entity has any of the specified families, else 0.",
407
418
  },
408
419
  {
409
- documentation: "Takes the armor slot index as a parameter, and returns 1.0 if the entity has armor in the requested slot, else it returns 0.0",
410
420
  id: "has_armor_slot",
421
+ documentation: "Takes the armor slot index as a parameter, and returns 1.0 if the entity has armor in the requested slot, else it returns 0.0",
411
422
  },
412
423
  {
413
- documentation: "Returns whether or not a Block Placement Target has a specific biome tag",
414
424
  id: "has_biome_tag",
425
+ documentation: "Returns whether or not a Block Placement Target has a specific biome tag",
415
426
  },
416
427
  {
417
- documentation: "Returns 1.0 if the associated block has the given block property or 0.0 if not",
418
428
  id: "has_block_property",
429
+ documentation: "Returns 1.0 if the associated block has the given block property or 0.0 if not",
419
430
  },
420
431
  {
421
- documentation: "Returns 1.0 if the player has a cape, else it returns 0.0",
422
432
  id: "has_cape",
433
+ documentation: "Returns 1.0 if the player has a cape, else it returns 0.0",
423
434
  },
424
435
  {
425
- documentation: "Returns 1.0 if the entity has collisions enabled, else it returns 0.0",
426
436
  id: "has_collision",
437
+ documentation: "Returns 1.0 if the entity has collisions enabled, else it returns 0.0",
427
438
  },
428
439
  {
429
- documentation: "Returns 1.0 if the entity is affected by gravity, else it returns 0.0",
430
440
  id: "has_gravity",
441
+ documentation: "Returns 1.0 if the entity is affected by gravity, else it returns 0.0",
431
442
  },
432
443
  {
433
- documentation: "Returns true if the entity has an owner ID else it returns false",
434
444
  id: "has_owner",
445
+ documentation: "Returns true if the entity has an owner ID else it returns false",
435
446
  },
436
447
  {
437
- documentation: "Returns 1.0 if the entity has a rider, else it returns 0.0",
438
448
  id: "has_rider",
449
+ documentation: "Returns 1.0 if the entity has a rider, else it returns 0.0",
439
450
  },
440
451
  {
441
- documentation: "Returns 1.0 if the entity has a target, else it returns 0.0",
442
452
  id: "has_target",
453
+ documentation: "Returns 1.0 if the entity has a target, else it returns 0.0",
443
454
  },
444
455
  {
445
- documentation: "returns the roll angle of the head of the entity if it makes sense, else it returns 0.0",
446
456
  id: "head_roll_angle",
457
+ documentation: "returns the roll angle of the head of the entity if it makes sense, else it returns 0.0",
447
458
  },
448
459
  {
449
- documentation: "Takes one argument as a parameter. Returns the nth head x rotation of the entity if it makes sense, else it returns 0.0",
450
460
  id: "head_x_rotation",
461
+ documentation: "Takes one argument as a parameter. Returns the nth head x rotation of the entity if it makes sense, else it returns 0.0",
451
462
  },
452
463
  {
453
- documentation: "Takes one argument as a parameter. Returns the nth head y rotation of the entity if it makes sense, else it returns 0.0",
454
464
  id: "head_y_rotation",
465
+ documentation: "Takes one argument as a parameter. Returns the nth head y rotation of the entity if it makes sense, else it returns 0.0",
455
466
  },
456
467
  {
457
- documentation: "Returns the health of the entity, or 0.0 if it doesn't make sense to call on this entity.",
458
468
  id: "health",
469
+ documentation: "Returns the health of the entity, or 0.0 if it doesn't make sense to call on this entity.",
459
470
  },
471
+ { id: "heightmap", documentation: "Queries Height Map" },
460
472
  {
461
- documentation: "Queries Height Map",
462
- id: "heightmap",
463
- },
464
- {
465
- documentation: "returns the hurt direction for the actor, otherwise returns 0",
466
473
  id: "hurt_direction",
474
+ documentation: "returns the hurt direction for the actor, otherwise returns 0",
467
475
  },
468
476
  {
469
- documentation: "returns the hurt time for the actor, otherwise returns 0",
470
477
  id: "hurt_time",
478
+ documentation: "returns the hurt time for the actor, otherwise returns 0",
479
+ },
480
+ {
481
+ id: "in_range",
482
+ documentation: "Requires 3 numerical arguments: some value, a minimum, and a maximum. If the first argument is between the minimum and maximum (inclusive), returns 1.0. Otherwise returns 0.0.",
483
+ parameters: [
484
+ { id: "evualate", documentation: "The value to evualate" },
485
+ {
486
+ id: "minimum",
487
+ documentation: "The first value to compare, inclusive",
488
+ },
489
+ {
490
+ id: "maximum",
491
+ documentation: "The second value to compare, inclusive",
492
+ },
493
+ ],
471
494
  },
472
495
  {
473
- documentation: "Returns the number of ticks of invulnerability the entity has left if it makes sense, else it returns 0.0",
474
496
  id: "invulnerable_ticks",
497
+ documentation: "Returns the number of ticks of invulnerability the entity has left if it makes sense, else it returns 0.0",
475
498
  },
476
499
  {
477
- documentation: "Returns 1.0 if the entity is admiring, else it returns 0.0",
478
500
  id: "is_admiring",
501
+ documentation: "Returns 1.0 if the entity is admiring, else it returns 0.0",
479
502
  },
480
503
  {
481
- documentation: "returns 1.0 if the entity is alive, and 0.0 if it's dead",
482
504
  id: "is_alive",
505
+ documentation: "returns 1.0 if the entity is alive, and 0.0 if it's dead",
483
506
  },
484
507
  {
485
- documentation: "Returns 1.0 if the entity is angry, else it returns 0.0",
486
508
  id: "is_angry",
509
+ documentation: "Returns 1.0 if the entity is angry, else it returns 0.0",
487
510
  },
488
511
  {
489
- documentation: "Returns 1.0 if the actor is attached to an entity, else it will return 0.0",
490
512
  id: "is_attached_to_entity",
513
+ documentation: "Returns 1.0 if the actor is attached to an entity, else it will return 0.0",
491
514
  },
492
515
  {
493
- documentation: "Returns 1.0 if the entity is fleeing from a block, else it returns 0.0",
494
516
  id: "is_avoiding_block",
517
+ documentation: "Returns 1.0 if the entity is fleeing from a block, else it returns 0.0",
495
518
  },
496
519
  {
497
- documentation: "Returns 1.0 if the entity is fleeing from mobs, else it returns 0.0",
498
520
  id: "is_avoiding_mobs",
521
+ documentation: "Returns 1.0 if the entity is fleeing from mobs, else it returns 0.0",
499
522
  },
500
523
  {
501
- documentation: "Returns 1.0 if the entity is a baby, else it returns 0.0",
502
524
  id: "is_baby",
525
+ documentation: "Returns 1.0 if the entity is a baby, else it returns 0.0",
503
526
  },
504
527
  {
505
- documentation: "Returns 1.0 if the entity is breathing, else it returns 0.0",
506
528
  id: "is_breathing",
529
+ documentation: "Returns 1.0 if the entity is breathing, else it returns 0.0",
507
530
  },
508
531
  {
509
- documentation: "Returns 1.0 if the entity has been bribed, else it returns 0.0",
510
532
  id: "is_bribed",
533
+ documentation: "Returns 1.0 if the entity has been bribed, else it returns 0.0",
511
534
  },
512
535
  {
513
- documentation: "Returns 1.0 if the entity is carrying a block, else it returns 0.0",
514
536
  id: "is_carrying_block",
537
+ documentation: "Returns 1.0 if the entity is carrying a block, else it returns 0.0",
515
538
  },
516
539
  {
517
- documentation: "Returns 1.0 if the entity is casting, else it returns 0.0",
518
540
  id: "is_casting",
541
+ documentation: "Returns 1.0 if the entity is casting, else it returns 0.0",
519
542
  },
520
543
  {
521
- documentation: "Returns 1.0 if the entity is celebrating, else it returns 0.0",
522
- id: "is_celebrating",
544
+ id: "is_celebrating_special",
545
+ documentation: "Returns 1.0 if the entity is doing a special celebration, else it returns 0.0",
523
546
  },
524
547
  {
525
- documentation: "Returns 1.0 if the entity is doing a special celebration, else it returns 0.0",
526
- id: "is_celebrating_special",
548
+ id: "is_celebrating",
549
+ documentation: "Returns 1.0 if the entity is celebrating, else it returns 0.0",
527
550
  },
528
551
  {
529
- documentation: "Returns 1.0 if the entity is charged, else it returns 0.0",
530
552
  id: "is_charged",
553
+ documentation: "Returns 1.0 if the entity is charged, else it returns 0.0",
531
554
  },
532
555
  {
533
- documentation: "Returns 1.0 if the entity is charging, else it returns 0.0",
534
556
  id: "is_charging",
557
+ documentation: "Returns 1.0 if the entity is charging, else it returns 0.0",
535
558
  },
536
559
  {
537
- documentation: "Returns 1.0 if the entity has chests attached to it, else it returns 0.0",
538
560
  id: "is_chested",
561
+ documentation: "Returns 1.0 if the entity has chests attached to it, else it returns 0.0",
539
562
  },
540
563
  {
541
- documentation: "Returns 1.0 if the entity is critical, else it returns 0.0",
542
564
  id: "is_critical",
565
+ documentation: "Returns 1.0 if the entity is critical, else it returns 0.0",
566
+ },
567
+ {
568
+ id: "is_croaking",
569
+ documentation: "Returns 1.0 if the entity is croaking, else it returns 0.0",
543
570
  },
544
571
  {
545
- documentation: "Returns 1.0 if the entity is dancing, else it returns 0.0",
546
572
  id: "is_dancing",
573
+ documentation: "Returns 1.0 if the entity is dancing, else it returns 0.0",
547
574
  },
548
575
  {
549
- documentation: "returns 1.0 if the entity is attacking using the delayed attack, else it returns 0.0",
550
576
  id: "is_delayed_attacking",
577
+ documentation: "returns 1.0 if the entity is attacking using the delayed attack, else it returns 0.0",
578
+ },
579
+ {
580
+ id: "is_eating_mob",
581
+ documentation: "Returns 1.0 if the entity is eating a mob, else it returns 0.0",
551
582
  },
552
583
  {
553
- documentation: "Returns 1.0 if the entity is eating, else it returns 0.0",
554
584
  id: "is_eating",
585
+ documentation: "Returns 1.0 if the entity is eating, else it returns 0.0",
555
586
  },
556
587
  {
557
- documentation: "Returns 1.0 if the entity is an elder version of it, else it returns 0.0",
558
588
  id: "is_elder",
589
+ documentation: "Returns 1.0 if the entity is an elder version of it, else it returns 0.0",
559
590
  },
560
591
  {
561
- documentation: "Returns 1.0 if the entity is emoting, else it returns 0.0",
562
592
  id: "is_emoting",
593
+ documentation: "Returns 1.0 if the entity is emoting, else it returns 0.0",
563
594
  },
564
595
  {
565
- documentation: "Returns 1.0 if the entity is enchanted, else it returns 0.0",
566
596
  id: "is_enchanted",
597
+ documentation: "Returns 1.0 if the entity is enchanted, else it returns 0.0",
567
598
  },
568
599
  {
569
- documentation: "Returns 1.0 if the entity is immune to fire, else it returns 0.0",
570
600
  id: "is_fire_immune",
601
+ documentation: "Returns 1.0 if the entity is immune to fire, else it returns 0.0",
571
602
  },
572
603
  {
573
- documentation: "Returns 1.0 if the entity is being rendered in first person mode, else it returns 0.0",
574
604
  id: "is_first_person",
605
+ documentation: "Returns 1.0 if the entity is being rendered in first person mode, else it returns 0.0",
575
606
  },
576
607
  {
577
- documentation: "returns 1.0 if an entity is a ghost, else it returns 0.0",
578
608
  id: "is_ghost",
609
+ documentation: "returns 1.0 if an entity is a ghost, else it returns 0.0",
579
610
  },
580
611
  {
581
- documentation: "Returns 1.0 if the entity is gliding, else it returns 0.0",
582
612
  id: "is_gliding",
613
+ documentation: "Returns 1.0 if the entity is gliding, else it returns 0.0",
583
614
  },
584
615
  {
585
- documentation: "Returns 1.0 if the entity is grazing, or 0.0 if not",
586
616
  id: "is_grazing",
617
+ documentation: "Returns 1.0 if the entity is grazing, or 0.0 if not",
587
618
  },
588
619
  {
589
- documentation: "Returns 1.0 if the entity is idling, else it returns 0.0",
590
620
  id: "is_idling",
621
+ documentation: "Returns 1.0 if the entity is idling, else it returns 0.0",
591
622
  },
592
623
  {
593
- documentation: "Returns 1.0 if the entity is ignited, else it returns 0.0",
594
624
  id: "is_ignited",
625
+ documentation: "Returns 1.0 if the entity is ignited, else it returns 0.0",
595
626
  },
596
627
  {
597
- documentation: "Returns 1.0 if the entity is an illager captain, else it returns 0.0",
598
628
  id: "is_illager_captain",
629
+ documentation: "Returns 1.0 if the entity is an illager captain, else it returns 0.0",
630
+ },
631
+ {
632
+ id: "is_in_contact_with_water",
633
+ documentation: "Returns 1.0 if the entity is in contact with any water (water, rain, splash water bottle), else it returns 0.0",
599
634
  },
600
635
  {
601
- documentation: "Returns 1.0 if the entity is in love, else it returns 0.0",
602
636
  id: "is_in_love",
637
+ documentation: "Returns 1.0 if the entity is in love, else it returns 0.0",
603
638
  },
604
639
  {
605
- documentation: "Returns 1.0 if the entity is rendered as part of the UI, else it returns 0.0",
606
640
  id: "is_in_ui",
641
+ documentation: "Returns 1.0 if the entity is rendered as part of the UI, else it returns 0.0",
607
642
  },
608
643
  {
609
- documentation: "Returns 1.0 if the entity is in water, else it returns 0.0",
610
- id: "is_in_water",
644
+ id: "is_in_water_or_rain",
645
+ documentation: "Returns 1.0 if the entity is in water or rain, else it returns 0.0",
611
646
  },
612
647
  {
613
- documentation: "Returns 1.0 if the entity is in water or rain, else it returns 0.0",
614
- id: "is_in_water_or_rain",
648
+ id: "is_in_water",
649
+ documentation: "Returns 1.0 if the entity is in water, else it returns 0.0",
615
650
  },
616
651
  {
617
- documentation: "Returns 1.0 if the entity is interested, else it returns 0.0",
618
652
  id: "is_interested",
653
+ documentation: "Returns 1.0 if the entity is interested, else it returns 0.0",
619
654
  },
620
655
  {
621
- documentation: "Returns 1.0 if the entity is invisible, else it returns 0.0",
622
656
  id: "is_invisible",
657
+ documentation: "Returns 1.0 if the entity is invisible, else it returns 0.0",
623
658
  },
624
659
  {
625
- documentation: "takes one optional hand slot as a parameter (0 or 'main_hand' for main hand, 1 or 'off_hand' for off hand), and returns 1.0 if there is an item in the requested slot (defaulting to the main hand if no parameter is supplied), otherwise returns 0.0.",
626
660
  id: "is_item_equipped",
627
- parameters: [{ id: "slot", documentation: "0 or 'main_hand' for main hand, 1 or 'off_hand' for off hand" }],
661
+ documentation: "takes one optional hand slot as a parameter (0 or 'main_hand' for main hand, 1 or 'off_hand' for off hand), and returns 1.0 if there is an item in the requested slot (defaulting to the main hand if no parameter is supplied), otherwise returns 0.0.",
662
+ parameters: [
663
+ {
664
+ id: "slot",
665
+ documentation: "0 or 'main_hand' for main hand, 1 or 'off_hand' for off hand",
666
+ },
667
+ ],
668
+ },
669
+ {
670
+ id: "is_item_name_any",
671
+ documentation: "Takes an equipment slot name (see the replaceitem command) and an optional slot index value. After that, takes one or more full name (with 'namespace:') strings to check for. Returns 1.0 if an item in the specified slot has any of the specified names, otherwise returns 0.0. An empty string '' can be specified to check for an empty slot. Note that querying slot.enderchest, slot.saddle, slot.armor, or slot.chest will only work in behavior packs. A preferred query to query.get_equipped_item_name, as it can be adjusted by Mojang to avoid breaking content if names are changed.",
672
+ parameters: [
673
+ { id: "quipment slot name", documentation: "quipment slot name" },
674
+ { id: "slot index", documentation: "" },
675
+ { id: "item", documentation: "" },
676
+ ],
628
677
  },
629
678
  {
630
- documentation: "Returns 1.0 if the entity is in water or rain, else it returns 0.0",
631
679
  id: "is_jumping",
680
+ documentation: "Returns 1.0 if the entity is in water or rain, else it returns 0.0",
632
681
  },
633
682
  {
634
- documentation: "Returns 1.0 if the entity is laying down, else it returns 0.0",
635
683
  id: "is_laying_down",
684
+ documentation: "Returns 1.0 if the entity is laying down, else it returns 0.0",
636
685
  },
637
686
  {
638
- documentation: "Returns 1.0 if the entity is laying an egg, else it returns 0.0",
639
687
  id: "is_laying_egg",
688
+ documentation: "Returns 1.0 if the entity is laying an egg, else it returns 0.0",
640
689
  },
641
690
  {
642
- documentation: "Returns 1.0 if the entity is leashed to something, else it returns 0.0",
643
691
  id: "is_leashed",
692
+ documentation: "Returns 1.0 if the entity is leashed to something, else it returns 0.0",
644
693
  },
645
694
  {
646
- documentation: "Returns 1.0 if the entity is levitating, else it returns 0.0",
647
695
  id: "is_levitating",
696
+ documentation: "Returns 1.0 if the entity is levitating, else it returns 0.0",
648
697
  },
649
698
  {
650
- documentation: "Returns 1.0 if the entity is lingering, else it returns 0.0",
651
699
  id: "is_lingering",
700
+ documentation: "Returns 1.0 if the entity is lingering, else it returns 0.0",
652
701
  },
653
702
  {
654
- documentation: "Returns 1.0 if the entity is moving, else it returns 0.0",
655
703
  id: "is_moving",
704
+ documentation: "Returns 1.0 if the entity is moving, else it returns 0.0",
705
+ },
706
+ {
707
+ id: "is_name_any",
708
+ documentation: "Takes one or more arguments. If the entity's name is any of the specified string values, returns 1.0. Otherwise returns 0.0. A preferred query to query.get_name, as it can be adjusted by Mojang to avoid breaking content if names are changed.",
709
+ parameters: [
710
+ { id: "name 1", documentation: "possible entity name" },
711
+ { id: "name 2", documentation: "possible entity name" },
712
+ ],
656
713
  },
657
714
  {
658
- documentation: "returns 1.0 if the entity is on fire, else it returns 0.0",
659
715
  id: "is_on_fire",
716
+ documentation: "returns 1.0 if the entity is on fire, else it returns 0.0",
660
717
  },
661
718
  {
662
- documentation: "Returns 1.0 if the entity is on the ground, else it returns 0.0",
663
719
  id: "is_on_ground",
720
+ documentation: "Returns 1.0 if the entity is on the ground, else it returns 0.0",
664
721
  },
665
722
  {
666
- documentation: "returns 1.0 if this is called on an entity at a time when it is known if it is on screen, else it returns 0.0",
667
723
  id: "is_on_screen",
724
+ documentation: "returns 1.0 if this is called on an entity at a time when it is known if it is on screen, else it returns 0.0",
668
725
  },
669
726
  {
670
- documentation: "Returns 1.0 if the entity is on fire, else it returns 0.0",
671
727
  id: "is_onfire",
728
+ documentation: "Returns 1.0 if the entity is on fire, else it returns 0.0",
672
729
  },
673
730
  {
674
- documentation: "Returns 1.0 if the entity is orphaned, else it returns 0.0",
675
731
  id: "is_orphaned",
732
+ documentation: "Returns 1.0 if the entity is orphaned, else it returns 0.0",
733
+ },
734
+ {
735
+ id: "is_owner_identifier_any",
736
+ documentation: "Takes one or more arguments. Returns whether the root actor identifier is any of the specified strings. A preferred query to query.owner_identifier, as it can be adjusted by Mojang to avoid breaking content if names are changed.",
737
+ parameters: [
738
+ { id: "name 1", documentation: "possible entity name" },
739
+ { id: "name 2", documentation: "possible entity name" },
740
+ ],
676
741
  },
677
742
  {
678
- documentation: "Returns 1.0 if the player has a persona or permium skin, else it returns 0.0",
679
743
  id: "is_persona_or_premium_skin",
744
+ documentation: "Returns 1.0 if the player has a persona or permium skin, else it returns 0.0",
745
+ },
746
+ {
747
+ id: "is_playing_dead",
748
+ documentation: "Returns 1.0 if the entity is playing dead, else it returns 0.0",
680
749
  },
681
750
  {
682
- documentation: "Returns 1.0 if the entity is powered, else it returns 0.0",
683
751
  id: "is_powered",
752
+ documentation: "Returns 1.0 if the entity is powered, else it returns 0.0",
684
753
  },
685
754
  {
686
- documentation: "Returns 1.0 if the entity is pregnant, else it returns 0.0",
687
755
  id: "is_pregnant",
756
+ documentation: "Returns 1.0 if the entity is pregnant, else it returns 0.0",
688
757
  },
689
758
  {
690
- documentation: "Returns 1.0 if the entity is using a ram attack, else it returns 0.0",
691
759
  id: "is_ram_attacking",
760
+ documentation: "Returns 1.0 if the entity is using a ram attack, else it returns 0.0",
692
761
  },
693
762
  {
694
- documentation: "Returns 1.0 if the entity is resting, else it returns 0.0",
695
763
  id: "is_resting",
764
+ documentation: "Returns 1.0 if the entity is resting, else it returns 0.0",
696
765
  },
697
766
  {
698
- documentation: "Returns 1.0 if the entity is riding, else it returns 0.0",
699
767
  id: "is_riding",
768
+ documentation: "Returns 1.0 if the entity is riding, else it returns 0.0",
700
769
  },
701
770
  {
702
- documentation: "returns 1.0 if the entity is currently roaring, else it returns 0.0",
703
771
  id: "is_roaring",
772
+ documentation: "returns 1.0 if the entity is currently roaring, else it returns 0.0",
704
773
  },
705
774
  {
706
- documentation: "Returns 1.0 if the entity is rolling, else it returns 0.0",
707
775
  id: "is_rolling",
776
+ documentation: "Returns 1.0 if the entity is rolling, else it returns 0.0",
708
777
  },
709
778
  {
710
- documentation: "Returns 1.0 if the entity has a saddle, else it returns 0.0",
711
779
  id: "is_saddled",
780
+ documentation: "Returns 1.0 if the entity has a saddle, else it returns 0.0",
712
781
  },
713
782
  {
714
- documentation: "Returns 1.0 if the entity is scared, else it returns 0.0",
715
783
  id: "is_scared",
784
+ documentation: "Returns 1.0 if the entity is scared, else it returns 0.0",
716
785
  },
717
786
  {
718
- documentation: "returns true if the player has selected an item in the inventory, else it returns 0.0",
719
787
  id: "is_selected_item",
788
+ documentation: "returns true if the player has selected an item in the inventory, else it returns 0.0",
720
789
  },
721
790
  {
722
- documentation: "Returns 1.0 if the entity is casting, else it returns 0.0",
723
- id: "is_shaking",
791
+ id: "is_shaking_wetness",
792
+ documentation: "returns 1.0 if the entity is shaking water off, else it returns 0.0",
724
793
  },
725
794
  {
726
- documentation: "returns 1.0 if the entity is shaking water off, else it returns 0.0",
727
- id: "is_shaking_wetness",
795
+ id: "is_shaking",
796
+ documentation: "Returns 1.0 if the entity is casting, else it returns 0.0",
728
797
  },
729
798
  {
730
- documentation: "Returns 1.0 if the entity is able to be sheared and is sheared, else it returns 0.0",
731
799
  id: "is_sheared",
800
+ documentation: "Returns 1.0 if the entity is able to be sheared and is sheared, else it returns 0.0",
732
801
  },
733
802
  {
734
- documentation: "Returns 1.0f if the entity has an active powered shield if it makes sense, else it returns 0.0",
735
803
  id: "is_shield_powered",
804
+ documentation: "Returns 1.0f if the entity has an active powered shield if it makes sense, else it returns 0.0",
736
805
  },
737
806
  {
738
- documentation: "Returns 1.0 if the entity is silent, else it returns 0.0",
739
807
  id: "is_silent",
808
+ documentation: "Returns 1.0 if the entity is silent, else it returns 0.0",
740
809
  },
741
810
  {
742
- documentation: "Returns 1.0 if the entity is sitting, else it returns 0.0",
743
811
  id: "is_sitting",
812
+ documentation: "Returns 1.0 if the entity is sitting, else it returns 0.0",
744
813
  },
745
814
  {
746
- documentation: "Returns 1.0 if the entity is sleeping, else it returns 0.0",
747
815
  id: "is_sleeping",
816
+ documentation: "Returns 1.0 if the entity is sleeping, else it returns 0.0",
748
817
  },
749
818
  {
750
- documentation: "Returns 1.0 if the entity is sneaking, else it returns 0.0",
751
819
  id: "is_sneaking",
820
+ documentation: "Returns 1.0 if the entity is sneaking, else it returns 0.0",
752
821
  },
753
822
  {
754
- documentation: "Returns 1.0 if the entity is sneezing, else it returns 0.0",
755
823
  id: "is_sneezing",
824
+ documentation: "Returns 1.0 if the entity is sneezing, else it returns 0.0",
756
825
  },
757
826
  {
758
- documentation: "Returns 1.0 if the entity is sprinting, else it returns 0.0",
759
827
  id: "is_sprinting",
828
+ documentation: "Returns 1.0 if the entity is sprinting, else it returns 0.0",
760
829
  },
761
830
  {
762
- documentation: "Returns 1.0 if the entity is stackable, else it returns 0.0",
763
831
  id: "is_stackable",
832
+ documentation: "Returns 1.0 if the entity is stackable, else it returns 0.0",
764
833
  },
765
834
  {
766
- documentation: "Returns 1.0 if the entity is stalking, else it returns 0.0",
767
835
  id: "is_stalking",
836
+ documentation: "Returns 1.0 if the entity is stalking, else it returns 0.0",
768
837
  },
769
838
  {
770
- documentation: "Returns 1.0 if the entity is standing, else it returns 0.0",
771
839
  id: "is_standing",
840
+ documentation: "Returns 1.0 if the entity is standing, else it returns 0.0",
772
841
  },
773
842
  {
774
- documentation: "returns 1.0 if the entity is currently stunned, else it returns 0.0",
775
843
  id: "is_stunned",
844
+ documentation: "returns 1.0 if the entity is currently stunned, else it returns 0.0",
776
845
  },
777
846
  {
778
- documentation: "Returns 1.0 if the entity is swimming, else it returns 0.0",
779
847
  id: "is_swimming",
848
+ documentation: "Returns 1.0 if the entity is swimming, else it returns 0.0",
780
849
  },
781
850
  {
782
- documentation: "Returns 1.0 if the entity is tamed, else it returns 0.0",
783
851
  id: "is_tamed",
852
+ documentation: "Returns 1.0 if the entity is tamed, else it returns 0.0",
784
853
  },
785
854
  {
786
- documentation: "Returns 1.0 if the entity is transforming, else it returns 0.0",
787
855
  id: "is_transforming",
856
+ documentation: "Returns 1.0 if the entity is transforming, else it returns 0.0",
788
857
  },
789
858
  {
790
- documentation: "Returns 1.0 if the entity is using an item, else it returns 0.0",
791
859
  id: "is_using_item",
860
+ documentation: "Returns 1.0 if the entity is using an item, else it returns 0.0",
792
861
  },
793
862
  {
794
- documentation: "Returns 1.0 if the entity is climbing a wall, else it returns 0.0",
795
863
  id: "is_wall_climbing",
864
+ documentation: "Returns 1.0 if the entity is climbing a wall, else it returns 0.0",
796
865
  },
797
866
  {
798
- documentation: "Returns the amount of time an item has been in use in seconds up to the maximum duration, else 0.0 if it doesn't make sense",
799
867
  id: "item_in_use_duration",
868
+ documentation: "Returns the amount of time an item has been in use in seconds up to the maximum duration, else 0.0 if it doesn't make sense",
800
869
  },
801
870
  {
802
- documentation: "takes one optional hand slot as a parameter (0 or 'main_hand' for main hand, 1 or `off_hand` for off hand), and returns 1.0 if the item is charged in the requested slot (defaulting to the main hand if no parameter is supplied), otherwise returns 0.0.",
803
871
  id: "item_is_charged",
804
- parameters: [{ id: "slot", documentation: "0 or 'main_hand' for main hand, 1 or 'off_hand' for off hand" }],
872
+ documentation: "takes one optional hand slot as a parameter (0 or 'main_hand' for main hand, 1 or `off_hand` for off hand), and returns 1.0 if the item is charged in the requested slot (defaulting to the main hand if no parameter is supplied), otherwise returns 0.0.",
873
+ parameters: [
874
+ {
875
+ id: "slot",
876
+ documentation: "0 or 'main_hand' for main hand, 1 or 'off_hand' for off hand",
877
+ },
878
+ ],
805
879
  },
806
880
  {
807
- documentation: "Returns the maximum amount of time the item can be used, else 0.0 if it doesn't make sense",
808
881
  id: "item_max_use_duration",
882
+ documentation: "Returns the maximum amount of time the item can be used, else 0.0 if it doesn't make sense",
809
883
  },
810
884
  {
811
- documentation: "Returns the amount of time an item has left to use, else 0.0 if it doesn't make sense. Item queried is specified by the slot name `main_hand` or `off_hand`. Time remaining is normalized using the normalization value, only if one is given, else it is returned in seconds.",
812
885
  id: "item_remaining_use_duration",
886
+ documentation: "Returns the amount of time an item has left to use, else 0.0 if it doesn't make sense. Item queried is specified by the slot name `main_hand` or `off_hand`. Time remaining is normalized using the normalization value, only if one is given, else it is returned in seconds.",
813
887
  },
814
888
  {
815
- documentation: "query.item_slot_to_bone_name requires one parameter: the name of the equipment slot. This id returns the name of the bone this entity has mapped to that slot.",
816
889
  id: "item_slot_to_bone_name",
890
+ documentation: "query.item_slot_to_bone_name requires one parameter: the name of the equipment slot. This id returns the name of the bone this entity has mapped to that slot.",
817
891
  },
818
892
  {
819
- documentation: "Returns the ratio between the previous and next key frames",
820
893
  id: "key_frame_lerp_time",
894
+ documentation: "Returns the ratio between the previous and next key frames",
821
895
  },
822
896
  {
823
- documentation: "Returns the time in *seconds* of the last frame. If an argument is passed, it is assumed to be the number of frames in the past that you wish to query. 'query.last_frame_time' (or the equivalent 'query.last_frame_time(0)') will return the frame time of the frame before the current one. 'query.last_frame_time(1)' will return the frame time of two frames ago. Currently we store the history of the last 30 frames, although note that this may change in the future. Passing an index more than the available data will return the oldest frame stored.",
824
897
  id: "last_frame_time",
898
+ documentation: "Returns the time in *seconds* of the last frame. If an argument is passed, it is assumed to be the number of frames in the past that you wish to query. 'query.last_frame_time' (or the equivalent 'query.last_frame_time(0)') will return the frame time of the frame before the current one. 'query.last_frame_time(1)' will return the frame time of two frames ago. Currently we store the history of the last 30 frames, although note that this may change in the future. Passing an index more than the available data will return the oldest frame stored.",
825
899
  },
826
900
  {
827
- documentation: "Returns 1.0 if the entity was last hit by the player, else it returns 0.0. If called by the client always returns 0.0",
828
901
  id: "last_hit_by_player",
902
+ documentation: "Returns 1.0 if the entity was last hit by the player, else it returns 0.0. If called by the client always returns 0.0",
829
903
  },
830
904
  {
831
- documentation: "Returns the lie down amount for the entity",
832
905
  id: "lie_amount",
906
+ documentation: "Returns the lie down amount for the entity",
833
907
  },
834
908
  {
835
- documentation: "returns the limited life span of an entity, or 0.0 if it lives forever",
836
909
  id: "life_span",
910
+ documentation: "returns the limited life span of an entity, or 0.0 if it lives forever",
837
911
  },
838
912
  {
839
- documentation: "Returns the time in seconds since the current animation started, else 0.0 if not called within an animation",
840
913
  id: "life_time",
914
+ documentation: "Returns the time in seconds since the current animation started, else 0.0 if not called within an animation",
841
915
  },
842
916
  {
843
- documentation: "Takes an array of distances and returns the zero - based index of which range the actor is in based on distance from the camera.For example, 'query.lod_index(10, 20, 30)' will return 0, 1, or 2 based on whether the mob is less than 10, 20, or 30 units away from the camera, or it will return 3 if it is greater than 30.",
844
917
  id: "lod_index",
918
+ documentation: "Takes an array of distances and returns the zero - based index of which range the actor is in based on distance from the camera.For example, 'query.lod_index(10, 20, 30)' will return 0, 1, or 2 based on whether the mob is less than 10, 20, or 30 units away from the camera, or it will return 3 if it is greater than 30.",
845
919
  },
846
920
  {
847
- documentation: "debug log a value to the content log",
848
921
  id: "log",
922
+ documentation: "debug log a value to the content log",
923
+ parameters: [{ id: "value", documentation: "The value to log" }],
849
924
  },
850
925
  {
851
- documentation: "Returns the use time maximum duration for the main hand item if it makes sense, else it returns 0.0",
852
926
  id: "main_hand_item_max_duration",
927
+ documentation: "Returns the use time maximum duration for the main hand item if it makes sense, else it returns 0.0",
853
928
  },
854
929
  {
855
- documentation: "Returns the use time for the main hand item.",
856
930
  id: "main_hand_item_use_duration",
931
+ documentation: "Returns the use time for the main hand item.",
857
932
  },
933
+ { id: "mark_variant", documentation: "Returns the entity's mark variant" },
858
934
  {
859
- documentation: "Returns the entity's mark variant",
860
- id: "mark_variant",
861
- },
862
- {
863
- documentation: "Returns the max durability an item can take",
864
935
  id: "max_durability",
936
+ documentation: "Returns the max durability an item can take",
865
937
  },
866
938
  {
867
- documentation: "Returns the maximum health of the entity, or 0.0 if it doesn't make sense to call on this entity.",
868
939
  id: "max_health",
940
+ documentation: "Returns the maximum health of the entity, or 0.0 if it doesn't make sense to call on this entity.",
869
941
  },
870
942
  {
871
- documentation: "Returns the maximum trade tier of the entity if it makes sense, else it returns 0.0",
872
943
  id: "max_trade_tier",
944
+ documentation: "Returns the maximum trade tier of the entity if it makes sense, else it returns 0.0",
873
945
  },
874
946
  {
875
- documentation: "Returns the time in *seconds* of the most expensive frame over the last 'n' frames. If an argument is passed, it is assumed to be the number of frames in the past that you wish to query. 'query.maximum_frame_time' (or the equivalent 'query.maximum_frame_time(0)') will return the frame time of the frame before the current one. 'query.maximum_frame_time(1)' will return the maximum frame time of the previous two frames. Currently we store the history of the last 30 frames, although note that this may change in the future. Asking for more frames will result in only sampling the number of frames stored.",
876
947
  id: "maximum_frame_time",
948
+ documentation: "Returns the time in *seconds* of the most expensive frame over the last 'n' frames. If an argument is passed, it is assumed to be the number of frames in the past that you wish to query. 'query.maximum_frame_time' (or the equivalent 'query.maximum_frame_time(0)') will return the frame time of the frame before the current one. 'query.maximum_frame_time(1)' will return the maximum frame time of the previous two frames. Currently we store the history of the last 30 frames, although note that this may change in the future. Asking for more frames will result in only sampling the number of frames stored.",
877
949
  },
878
950
  {
879
- documentation: "Returns the time in *seconds* of the least expensive frame over the last 'n' frames. If an argument is passed, it is assumed to be the number of frames in the past that you wish to query. 'query.minimum_frame_time' (or the equivalent 'query.minimum_frame_time(0)') will return the frame time of the frame before the current one. 'query.minimum_frame_time(1)' will return the minimum frame time of the previous two frames. Currently we store the history of the last 30 frames, although note that this may change in the future. Asking for more frames will result in only sampling the number of frames stored.",
880
951
  id: "minimum_frame_time",
952
+ documentation: "Returns the time in *seconds* of the least expensive frame over the last 'n' frames. If an argument is passed, it is assumed to be the number of frames in the past that you wish to query. 'query.minimum_frame_time' (or the equivalent 'query.minimum_frame_time(0)') will return the frame time of the frame before the current one. 'query.minimum_frame_time(1)' will return the minimum frame time of the previous two frames. Currently we store the history of the last 30 frames, although note that this may change in the future. Asking for more frames will result in only sampling the number of frames stored.",
881
953
  },
882
954
  {
883
- documentation: "Returns the scale of the current entity",
884
955
  id: "model_scale",
956
+ documentation: "Returns the scale of the current entity",
885
957
  },
886
958
  {
887
- documentation: "Returns the total distance the entity has moved horizontally in meters (since the entity was last loaded, not necessarily since it was originally created) modified along the way by status flags such as is_baby or on_fire",
888
959
  id: "modified_distance_moved",
960
+ documentation: "Returns the total distance the entity has moved horizontally in meters (since the entity was last loaded, not necessarily since it was originally created) modified along the way by status flags such as is_baby or on_fire",
889
961
  },
890
962
  {
891
- documentation: "Returns the current walk speed of the entity modified by status flags such as is_baby or on_fire",
892
963
  id: "modified_move_speed",
964
+ documentation: "Returns the current walk speed of the entity modified by status flags such as is_baby or on_fire",
893
965
  },
894
966
  {
895
- documentation: "Returns the brightness of the moon (FULL_MOON=1.0, WANING_GIBBOUS=0.75, FIRST_QUARTER=0.5, WANING_CRESCENT=0.25, NEW_MOON=0.0, WAXING_CRESCENT=0.25, LAST_QUARTER=0.5, WAXING_GIBBOUS=0.75).",
896
967
  id: "moon_brightness",
968
+ documentation: "Returns the brightness of the moon (FULL_MOON=1.0, WANING_GIBBOUS=0.75, FIRST_QUARTER=0.5, WANING_CRESCENT=0.25, NEW_MOON=0.0, WAXING_CRESCENT=0.25, LAST_QUARTER=0.5, WAXING_GIBBOUS=0.75).",
897
969
  },
898
970
  {
899
- documentation: "Returns the phase of the moon (FULL_MOON=0, WANING_GIBBOUS=1, FIRST_QUARTER=2, WANING_CRESCENT=3, NEW_MOON=4, WAXING_CRESCENT=5, LAST_QUARTER=6, WAXING_GIBBOUS=7).",
900
971
  id: "moon_phase",
972
+ documentation: "Returns the phase of the moon (FULL_MOON=0, WANING_GIBBOUS=1, FIRST_QUARTER=2, WANING_CRESCENT=3, NEW_MOON=4, WAXING_CRESCENT=5, LAST_QUARTER=6, WAXING_GIBBOUS=7).",
901
973
  },
902
974
  {
903
- documentation: "returns the specified axis of the normalized position delta of the entity",
904
975
  id: "movement_direction",
976
+ documentation: "returns the specified axis of the normalized position delta of the entity",
905
977
  parameters: [{ id: "axis", documentation: "0 for x, 1 for y, 2 for z" }],
906
978
  },
979
+ { id: "noise", documentation: "Queries Perlin Noise Map" },
907
980
  {
908
- documentation: "Queries Perlin Noise Map",
909
- id: "noise",
910
- },
911
- {
912
- documentation: "returns the time that the entity is on fire, else it returns 0.0",
913
981
  id: "on_fire_time",
982
+ documentation: "returns the time that the entity is on fire, else it returns 0.0",
914
983
  },
915
984
  {
916
- documentation: "Returns 1.0 if the entity is out of control, else it returns 0.0",
917
985
  id: "out_of_control",
986
+ documentation: "Returns 1.0 if the entity is out of control, else it returns 0.0",
918
987
  },
919
988
  {
920
- documentation: "Do not use - this id is deprecated and will be removed",
921
- id: "overlay_alpha",
922
- },
923
- {
924
- documentation: "Returns the root actor identifier",
925
- id: "owner_identifier",
926
- },
927
- {
928
- documentation: "returns the players level if the actor is a player, otherwise returns 0",
929
989
  id: "player_level",
990
+ documentation: "returns the players level if the actor is a player, otherwise returns 0",
930
991
  },
931
992
  {
932
- documentation: "Returns the absolute position of an actor. Takes one argument that represents the desired axis (0 for x-axis, 1 for y-axis, 2 for z-axis).",
933
- id: "position",
993
+ id: "position_delta",
994
+ documentation: "Returns the position delta for an actor. Takes one argument that represents the desired axis (0 for x-axis, 1 for y-axis, 2 for z-axis).",
995
+ parameters: [{ id: "axis", documentation: "0 for x, 1 for y, 2 for z" }],
934
996
  },
935
997
  {
936
- documentation: "Returns the position delta for an actor. Takes one argument that represents the desired axis (0 for x-axis, 1 for y-axis, 2 for z-axis).",
937
- id: "position_delta",
998
+ id: "position",
999
+ documentation: "Returns the absolute position of an actor. Takes one argument that represents the desired axis (0 for x-axis, 1 for y-axis, 2 for z-axis).",
1000
+ parameters: [{ id: "axis", documentation: "0 for x, 1 for y, 2 for z" }],
938
1001
  },
939
1002
  {
940
- documentation: "Returns the previous squish value for the current entity, or 0.0 if this doesn't make sense",
941
1003
  id: "previous_squish_value",
1004
+ documentation: "Returns the previous squish value for the current entity, or 0.0 if this doesn't make sense",
942
1005
  },
943
1006
  {
944
- documentation: "Returns the how much durability an item has remaining",
945
1007
  id: "remaining_durability",
1008
+ documentation: "Returns the how much durability an item has remaining",
946
1009
  },
947
1010
  {
948
- documentation: "Returns the roll counter of the entity",
949
1011
  id: "roll_counter",
1012
+ documentation: "Returns the roll counter of the entity",
950
1013
  },
951
1014
  {
952
- documentation: "Returns the rotation required to aim at the camera. Requires one argument representing the rotation axis you would like (0 for x, 1 for y)",
953
1015
  id: "rotation_to_camera",
1016
+ documentation: "Returns the rotation required to aim at the camera. Requires one argument representing the rotation axis you would like (0 for x, 1 for y)",
1017
+ parameters: [{ id: "axis", documentation: "0 for x, 1 for y" }],
954
1018
  },
955
1019
  {
956
- documentation: "returns the shaking angle of the entity if it makes sense, else it returns 0.0",
957
1020
  id: "shake_angle",
1021
+ documentation: "returns the shaking angle of the entity if it makes sense, else it returns 0.0",
958
1022
  },
959
1023
  {
960
- documentation: "Returns the shake time of the entity.",
961
1024
  id: "shake_time",
1025
+ documentation: "Returns the shake time of the entity.",
962
1026
  },
963
1027
  {
964
- documentation: "Returns the how much the offhand shield should translate down when blocking and being hit.",
965
1028
  id: "shield_blocking_bob",
1029
+ documentation: "Returns the how much the offhand shield should translate down when blocking and being hit.",
966
1030
  },
967
1031
  {
968
- documentation: "Returns the current sit amount of the entity",
969
- id: "sit_amount",
1032
+ id: "show_bottom",
1033
+ documentation: "Returns 1.0 if we render the entity's bottom, else it returns 0.0",
970
1034
  },
971
1035
  {
972
- documentation: "Returns the entity's skin ID",
973
- id: "skin_id",
1036
+ id: "sit_amount",
1037
+ documentation: "Returns the current sit amount of the entity",
974
1038
  },
1039
+ { id: "skin_id", documentation: "Returns the entity's skin ID" },
975
1040
  {
976
- documentation: "returns the rotation of the bed the player is sleeping on.",
977
1041
  id: "sleep_rotation",
1042
+ documentation: "returns the rotation of the bed the player is sleeping on.",
978
1043
  },
979
1044
  {
980
- documentation: "Returns the sneeze counter of the entity",
981
1045
  id: "sneeze_counter",
1046
+ documentation: "Returns the sneeze counter of the entity",
982
1047
  },
983
1048
  {
984
- documentation: "Returns 1.0 if we render the entity's bottom, else it returns 0.0",
985
- id: "show_bottom",
986
- },
987
- {
988
- documentation: "Returns the entity spell colour if it makes sense, else it returns 0.0",
989
1049
  id: "spellcolor",
1050
+ documentation: "Returns the entity spell colour if it makes sense, else it returns 0.0",
990
1051
  },
991
1052
  {
992
- documentation: "Returns the scale of how standing up the entity is",
993
1053
  id: "standing_scale",
1054
+ documentation: "Returns the scale of how standing up the entity is",
994
1055
  },
995
1056
  {
996
- documentation: "returns the structural integrity for the actor, otherwise returns 0",
997
1057
  id: "structural_integrity",
1058
+ documentation: "returns the structural integrity for the actor, otherwise returns 0",
998
1059
  },
1060
+ { id: "swell_amount", documentation: "Returns how swollen the entity is" },
999
1061
  {
1000
- documentation: "Returns how swollen the entity is",
1001
- id: "swell_amount",
1002
- },
1003
- {
1004
- documentation: "Returns the swelling direction of the entity if it makes sense, else it returns 0.0",
1005
1062
  id: "swelling_dir",
1063
+ documentation: "Returns the swelling direction of the entity if it makes sense, else it returns 0.0",
1006
1064
  },
1007
1065
  {
1008
- documentation: "Returns the amount the current entity is swimming",
1009
1066
  id: "swim_amount",
1067
+ documentation: "Returns the amount the current entity is swimming",
1010
1068
  },
1011
1069
  {
1012
- documentation: "returns the angle of the tail of the entity if it makes sense, else it returns 0.0",
1013
1070
  id: "tail_angle",
1071
+ documentation: "returns the angle of the tail of the entity if it makes sense, else it returns 0.0",
1014
1072
  },
1015
1073
  {
1016
- documentation: "Returns the x rotation required to aim at the entity's current target if it has one, else it returns 0.0",
1017
1074
  id: "target_x_rotation",
1075
+ documentation: "Returns the x rotation required to aim at the entity's current target if it has one, else it returns 0.0",
1018
1076
  },
1019
1077
  {
1020
- documentation: "Returns the y rotation required to aim at the entity's current target if it has one, else it returns 0.0",
1021
1078
  id: "target_y_rotation",
1079
+ documentation: "Returns the y rotation required to aim at the entity's current target if it has one, else it returns 0.0",
1022
1080
  },
1023
1081
  {
1024
- documentation: "Returns the icon index of the experience orb",
1025
1082
  id: "texture_frame_index",
1083
+ documentation: "Returns the icon index of the experience orb",
1026
1084
  },
1027
1085
  {
1028
- documentation: "Returns the time of day (midnight=0.0, sunrise=0.25, noon=0.5, sunset=0.75) of the dimension the entity is in.",
1029
1086
  id: "time_of_day",
1087
+ documentation: "Returns the time of day (midnight=0.0, sunrise=0.25, noon=0.5, sunset=0.75) of the dimension the entity is in.",
1030
1088
  },
1031
1089
  {
1032
- documentation: "Returns the current time stamp of the level",
1033
1090
  id: "time_stamp",
1091
+ documentation: "Returns the current time stamp of the level",
1034
1092
  },
1035
1093
  {
1036
- documentation: "Returns the total number of active emitters in the world",
1037
1094
  id: "total_emitter_count",
1095
+ documentation: "Returns the total number of active emitters in the world",
1038
1096
  },
1039
1097
  {
1040
- documentation: "Returns the total number of active particles in the world",
1041
1098
  id: "total_particle_count",
1099
+ documentation: "Returns the total number of active particles in the world",
1042
1100
  },
1043
1101
  {
1044
- documentation: "Returns the trade tier of the entity if it makes sense, else it returns 0.0",
1045
1102
  id: "trade_tier",
1103
+ documentation: "Returns the trade tier of the entity if it makes sense, else it returns 0.0",
1046
1104
  },
1047
1105
  {
1048
- documentation: "Returns how unhappy the entity is",
1049
1106
  id: "unhappy_counter",
1107
+ documentation: "Returns how unhappy the entity is",
1050
1108
  },
1109
+ { id: "variant", documentation: "Returns the entity's variant index" },
1051
1110
  {
1052
- documentation: "Returns the entity's variant index",
1053
- id: "variant",
1054
- },
1055
- {
1056
- documentation: "Returns the speed of the entity up or down in metres/second, where positive is up",
1057
1111
  id: "vertical_speed",
1112
+ documentation: "Returns the speed of the entity up or down in metres/second, where positive is up",
1058
1113
  },
1059
1114
  {
1060
- documentation: "Returns the walk distance of the entity.",
1061
1115
  id: "walk_distance",
1116
+ documentation: "Returns the walk distance of the entity.",
1062
1117
  },
1063
1118
  {
1064
- documentation: "Returns the wing flap position of the entity, or 0.0 if this doesn't make sense",
1065
1119
  id: "wing_flap_position",
1120
+ documentation: "Returns the wing flap position of the entity, or 0.0 if this doesn't make sense",
1066
1121
  },
1067
1122
  {
1068
- documentation: "Returns the wing flap speed of the entity, or 0.0 if this doesn't make sense",
1069
1123
  id: "wing_flap_speed",
1124
+ documentation: "Returns the wing flap speed of the entity, or 0.0 if this doesn't make sense",
1070
1125
  },
1071
- {
1072
- documentation: "Returns the entity's yaw speed",
1073
- id: "yaw_speed",
1074
- },
1126
+ { id: "yaw_speed", documentation: "Returns the entity's yaw speed" },
1075
1127
  ];
1076
1128
  function getQuery(id) {
1077
1129
  for (let I = 0; I < General.Math.length; I++) {