bc-minecraft-molang 1.2.5 → 1.2.9

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@@ -7,43 +7,43 @@ var General;
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  /**The collection of math functions*/
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  General.Math = [
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  {
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- documentation: "Absolute value of value",
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  id: "abs",
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+ documentation: "Absolute value of value",
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  parameters: [{ id: "value" }],
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  },
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  {
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- documentation: "arccos of value",
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  id: "acos",
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+ documentation: "arccos of value",
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  parameters: [{ id: "value" }],
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  },
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  {
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- documentation: "arcsin of value",
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  id: "asin",
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+ documentation: "arcsin of value",
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  parameters: [{ id: "value" }],
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  },
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  {
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- documentation: "arctan of value",
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  id: "atan",
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+ documentation: "arctan of value",
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  parameters: [{ id: "value" }],
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  },
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  {
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- documentation: "arctan of y/x. NOTE: the order of arguments!",
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  id: "atan2",
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+ documentation: "arctan of y/x. NOTE: the order of arguments!",
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  parameters: [{ id: "y" }, { id: "x" }],
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  },
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  {
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- documentation: "Round value up to nearest integral number",
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  id: "ceil",
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+ documentation: "Round value up to nearest integral number",
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  parameters: [{ id: "value" }],
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  },
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  {
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- documentation: "Clamp value to between min and max inclusive",
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  id: "clamp",
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+ documentation: "Clamp value to between min and max inclusive",
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  parameters: [{ id: "value" }, { id: "min" }, { id: "max" }],
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  },
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  {
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- documentation: "Cosine (in degrees) of value",
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  id: "cos",
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+ documentation: "Cosine (in degrees) of value",
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  parameters: [{ id: "value" }],
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  },
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  {
@@ -57,13 +57,13 @@ var General;
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  parameters: [{ id: "num" }, { id: "low" }, { id: "high" }],
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  },
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  {
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- documentation: "Calculates e to the value'th power",
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  id: "exp",
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+ documentation: "Calculates e to the value'th power",
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  parameters: [{ id: "value" }],
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  },
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  {
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- documentation: "Round value down to nearest integral number",
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  id: "floor",
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+ documentation: "Round value down to nearest integral number",
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  parameters: [{ id: "value" }],
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  },
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  {
@@ -72,77 +72,77 @@ var General;
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  parameters: [{ id: "value" }],
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  },
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  {
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- documentation: "Lerp from start to end via 0_to_1",
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  id: "lerp",
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+ documentation: "Lerp from start to end via 0_to_1",
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  parameters: [{ id: "start" }, { id: "end" }, { id: "0_to_1" }],
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  },
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  {
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- documentation: "Lerp the shortest direction around a circle from start degrees to end degrees via 0_to_1",
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  id: "lerprotate",
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+ documentation: "Lerp the shortest direction around a circle from start degrees to end degrees via 0_to_1",
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  parameters: [{ id: "start" }, { id: "end" }, { id: "0_to_1" }],
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  },
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  {
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- documentation: "Natural logarithm of value",
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  id: "ln",
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+ documentation: "Natural logarithm of value",
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  parameters: [{ id: "value" }],
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  },
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  {
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- documentation: "Return highest value of A or B",
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  id: "max",
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+ documentation: "Return highest value of A or B",
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  parameters: [{ id: "A" }, { id: "B" }],
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  },
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  {
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- documentation: "Return lowest value of A or B",
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  id: "min",
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+ documentation: "Return lowest value of A or B",
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  parameters: [{ id: "A" }, { id: "B" }],
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  },
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  {
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- documentation: "Minimize angle magnitude (in degrees) into the range [-180, 180]",
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  id: "min_angle",
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+ documentation: "Minimize angle magnitude (in degrees) into the range [-180, 180]",
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  parameters: [{ id: "value" }],
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  },
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  {
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- documentation: "Return the remainder of value / denominator",
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  id: "mod",
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+ documentation: "Return the remainder of value / denominator",
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  parameters: [{ id: "value" }, { id: "denominator" }],
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  },
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  {
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- documentation: "Returns the float representation of the constant pi.",
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  id: "pi",
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+ documentation: "Returns the float representation of the constant pi.",
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  },
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  {
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- documentation: "Elevates `base` to the `exponent`'th power",
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  id: "pow",
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+ documentation: "Elevates `base` to the `exponent`'th power",
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  parameters: [{ id: "base" }, { id: "exponent" }],
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  },
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  {
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- documentation: "Random value between low and high inclusive",
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  id: "random",
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+ documentation: "Random value between low and high inclusive",
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  parameters: [{ id: "low" }, { id: "high" }],
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  },
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  {
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- documentation: "Random integer value between low and high inclusive",
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  id: "random_integer",
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+ documentation: "Random integer value between low and high inclusive",
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  parameters: [{ id: "low" }, { id: "high" }],
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  },
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  {
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- documentation: "Round value to nearest integral number",
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  id: "round",
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+ documentation: "Round value to nearest integral number",
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  parameters: [{ id: "value" }],
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  },
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  {
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- documentation: "Sine (in degrees) of value",
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  id: "sin",
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+ documentation: "Sine (in degrees) of value",
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  parameters: [{ id: "value" }],
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  },
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  {
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- documentation: "Square root of value",
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  id: "sqrt",
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+ documentation: "Square root of value",
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  parameters: [{ id: "value" }],
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  },
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  {
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- documentation: "Round value towards zero",
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  id: "trunc",
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+ documentation: "Round value towards zero",
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  parameters: [{ id: "value" }],
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  },
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  ];
@@ -158,920 +158,949 @@ var General;
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  /**The collection of queries*/
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  General.Queries = [
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  {
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- documentation: "Gets specified axis of the specified bone orientation pivot",
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- id: "get_default_bone_pivot",
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- },
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- {
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- documentation: "Returns 1.0 if the entity is in contact with any water (water, rain, splash water bottle), else it returns 0.0",
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- id: "is_in_contact_with_water",
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- },
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- {
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- documentation: "Returns 1.0 if the entity is playing dead, else it returns 0.0",
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- id: "is_playing_dead",
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- },
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- {
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- documentation: "Returns the height of the block immediately above the highest solid block at the input (x,z) position",
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  id: "above_top_solid",
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+ documentation: "Returns the height of the block immediately above the highest solid block at the input (x,z) position",
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  },
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  {
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- documentation: "Returns the number of actors rendered in the last frame",
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  id: "actor_count",
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+ documentation: "Returns the number of actors rendered in the last frame",
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  },
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  {
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- documentation: "Only valid in an animation controller. Returns 1.0 if all animations in the current animation controller state have played through at least once, else it returns 0.0",
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  id: "all_animations_finished",
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+ documentation: "Only valid in an animation controller. Returns 1.0 if all animations in the current animation controller state have played through at least once, else it returns 0.0",
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  },
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  {
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- documentation: "Returns if the item or block has all of the tags specified",
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  id: "all_tags",
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+ documentation: "Returns if the item or block has all of the tags specified",
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+ },
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+ {
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+ id: "all",
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+ documentation: "Requires at least 3 arguments. Evaluates the first argument, then returns 1.0 if all of the following arguments evaluate to the same value as the first. Otherwise it returns 0.0.",
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+ parameters: [
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+ { id: "evualate", documentation: "The value to evualate" },
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+ { id: "first", documentation: "The first value to compare" },
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+ { id: "second", documentation: "The first value to compare" },
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+ ],
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  },
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  {
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- documentation: "Returns the time in seconds since the current animation started, else 0.0 if not called within an animation",
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  id: "anim_time",
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+ documentation: "Returns the time in seconds since the current animation started, else 0.0 if not called within an animation",
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  },
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  {
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- documentation: "Only valid in an animation controller. Returns 1.0 if any animation in the current animation controller state has played through at least once, else it returns 0.0",
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  id: "any_animation_finished",
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+ documentation: "Only valid in an animation controller. Returns 1.0 if any animation in the current animation controller state has played through at least once, else it returns 0.0",
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  },
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  {
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- documentation: "Returns if the item or block has any of the tags specified",
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  id: "any_tag",
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+ documentation: "Returns if the item or block has any of the tags specified",
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+ },
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+ {
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+ id: "any",
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+ documentation: "Requires at least 3 arguments. Evaluates the first argument, then returns 1.0 if any of the following arguments evaluate to the same value as the first. Otherwise it returns 0.0.",
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+ parameters: [
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+ { id: "evualate", documentation: "The value to evualate" },
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+ { id: "first", documentation: "The first value to compare" },
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+ { id: "second", documentation: "The first value to compare" },
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+ ],
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  },
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  {
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- documentation: "Returns 1.0 if all of the arguments are within 0.000000 of each other, else 0.0",
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  id: "approx_eq",
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+ documentation: "Returns 1.0 if all of the arguments are within 0.000000 of each other, else 0.0",
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  },
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  {
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- documentation: "Takes the armor slot index as a parameter, and returns the color of the armor in the requested slot",
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  id: "armor_color_slot",
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+ documentation: "Takes the armor slot index as a parameter, and returns the color of the armor in the requested slot",
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  },
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  {
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- documentation: "Takes the armor slot index as a parameter, and returns the armor material type in the requested armor slot",
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  id: "armor_material_slot",
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+ documentation: "Takes the armor slot index as a parameter, and returns the armor material type in the requested armor slot",
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  },
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  {
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- documentation: "Takes the armor slot index as a parameter, and returns the texture type of the requested slot",
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  id: "armor_texture_slot",
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+ documentation: "Takes the armor slot index as a parameter, and returns the texture type of the requested slot",
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  },
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  {
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- documentation: "Returns the time in *seconds* of the average frame time over the last 'n' frames. If an argument is passed, it is assumed to be the number of frames in the past that you wish to query. `query.average_frame_time` (or the equivalent `query.average_frame_time(0)`) will return the frame time of the frame before the current one. `query.average_frame_time(1)` will return the average frame time of the previous two frames. Currently we store the history of the last 30 frames, although note that this may change in the future. Asking for more frames will result in only sampling the number of frames stored.",
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  id: "average_frame_time",
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+ documentation: "Returns the time in *seconds* of the average frame time over the last 'n' frames. If an argument is passed, it is assumed to be the number of frames in the past that you wish to query. `query.average_frame_time` (or the equivalent `query.average_frame_time(0)`) will return the frame time of the frame before the current one. `query.average_frame_time(1)` will return the average frame time of the previous two frames. Currently we store the history of the last 30 frames, although note that this may change in the future. Asking for more frames will result in only sampling the number of frames stored.",
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  },
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  {
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- documentation: "Returns the block face for this (only valid for certain triggers such as placing blocks, or interacting with block) (Down=0.0, Up=1.0, North=2.0, South=3.0, West=4.0, East=5.0, Undefined=6.0).",
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  id: "block_face",
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+ documentation: "Returns the block face for this (only valid for certain triggers such as placing blocks, or interacting with block) (Down=0.0, Up=1.0, North=2.0, South=3.0, West=4.0, East=5.0, Undefined=6.0).",
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  },
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  {
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- documentation: "Returns the value of the associated Blocks Block State",
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  id: "block_property",
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+ documentation: "Returns the value of the associated Blocks Block State",
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  },
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  {
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- documentation: "Returns 1.0 if the entity is blocking, else it returns 0.0",
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  id: "blocking",
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+ documentation: "Returns 1.0 if the entity is blocking, else it returns 0.0",
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  },
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  {
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- documentation: "Returns the body pitch rotation if called on an actor, else it returns 0.0",
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  id: "body_x_rotation",
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+ documentation: "Returns the body pitch rotation if called on an actor, else it returns 0.0",
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  },
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  {
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- documentation: "Returns the body yaw rotation if called on an actor, else it returns 0.0",
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  id: "body_y_rotation",
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+ documentation: "Returns the body yaw rotation if called on an actor, else it returns 0.0",
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+ },
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+ {
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+ id: "bone_aabb",
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+ documentation: "Returns the axis aligned bounding box of a bone as a struct with members '.min', '.max', along with '.x', '.y', and '.z' values for each.",
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+ },
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+ {
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+ id: "bone_origin",
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+ documentation: "Returns the initial (from the .geo) pivot of a bone as a struct with members '.x', '.y', and '.z'.",
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+ },
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+ {
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+ id: "bone_rotation",
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+ documentation: "Returns the initial (from the .geo) rotation of a bone as a struct with members '.x', '.y', and '.z' in degrees.",
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  },
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  {
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- documentation: "Takes two distances (any order) and return a number from 0 to 1 based on the camera distance between the two ranges clamped to that range. For example, `query.camera_distance_range_lerp(10, 20)` will return 0 for any distance less than or equal to 10, 0.2 for a distance of 12, 0.5 for 15, and 1 for 20 or greater. If you pass in (20, 10), a distance of 20 will return 0.0",
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  id: "camera_distance_range_lerp",
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+ documentation: "Takes two distances (any order) and return a number from 0 to 1 based on the camera distance between the two ranges clamped to that range. For example, `query.camera_distance_range_lerp(10, 20)` will return 0 for any distance less than or equal to 10, 0.2 for a distance of 12, 0.5 for 15, and 1 for 20 or greater. If you pass in (20, 10), a distance of 20 will return 0.0",
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  },
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  {
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- documentation: "Returns the rotation of the camera. Requires one argument representing the rotation axis you would like (`0 for x`, `1 for y`)",
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  id: "camera_rotation",
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+ documentation: "Returns the rotation of the camera. Requires one argument representing the rotation axis you would like (`0 for x`, `1 for y`)",
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+ parameters: [{ id: "axis", documentation: "0 for x, 1 for y" }],
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  },
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  {
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- documentation: "Returns 1.0 if the entity can climb, else it returns 0.0",
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  id: "can_climb",
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+ documentation: "Returns 1.0 if the entity can climb, else it returns 0.0",
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  },
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  {
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- documentation: "Returns 1.0 if the entity can damage nearby mobs, else it returns 0.0",
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  id: "can_damage_nearby_mobs",
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+ documentation: "Returns 1.0 if the entity can damage nearby mobs, else it returns 0.0",
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  },
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  {
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- documentation: "Returns 1.0 if the entity can fly, else it returns 0.0",
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  id: "can_fly",
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+ documentation: "Returns 1.0 if the entity can fly, else it returns 0.0",
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  },
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  {
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- documentation: "Returns 1.0 if the entity can power jump, else it returns 0.0",
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  id: "can_power_jump",
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+ documentation: "Returns 1.0 if the entity can power jump, else it returns 0.0",
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  },
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  {
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- documentation: "Returns 1.0 if the entity can swim, else it returns 0.0",
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  id: "can_swim",
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+ documentation: "Returns 1.0 if the entity can swim, else it returns 0.0",
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  },
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  {
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- documentation: "Returns 1.0 if the entity can walk, else it returns 0.0",
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  id: "can_walk",
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+ documentation: "Returns 1.0 if the entity can walk, else it returns 0.0",
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  },
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  {
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- documentation: "Returns the axis aligned bounding box of a bone as a struct with members '.min', '.max', along with '.x', '.y', and '.z' values for each.",
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- id: "bone_aabb",
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- },
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- {
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- documentation: "Returns the initial (from the .geo) pivot of a bone as a struct with members '.x', '.y', and '.z'.",
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- id: "bone_origin",
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- },
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- {
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- documentation: "Returns the initial (from the .geo) rotation of a bone as a struct with members '.x', '.y', and '.z' in degrees.",
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- id: "bone_rotation",
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- },
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- {
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- documentation: "returns value between 0.0 and 1.0 with 0.0 meaning cape is fully down and 1.0 is cape is fully up",
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  id: "cape_flap_amount",
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- },
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- /*{
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- documentation: "DEPRECATED (please use query.block_face instead) Returns the block face for this (only valid for on_placed_by_player trigger) (Down=0.0, Up=1.0, North=2.0, South=3.0, West=4.0, East=5.0, Undefined=6.0).",
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- id: "cardinal_block_face_placed_on",
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- },*/
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- {
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- documentation: "Returns the current facing of the player (Down=0.0, Up=1.0, North=2.0, South=3.0, West=4.0, East=5.0, Undefined=6.0).",
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- id: "cardinal_facing",
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+ documentation: "returns value between 0.0 and 1.0 with 0.0 meaning cape is fully down and 1.0 is cape is fully up",
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  },
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  {
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- documentation: "Returns the current facing of the player ignoring up/down part of the direction (North=2.0, South=3.0, West=4.0, East=5.0, Undefined=6.0).",
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  id: "cardinal_facing_2d",
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+ documentation: "Returns the current facing of the player ignoring up/down part of the direction (North=2.0, South=3.0, West=4.0, East=5.0, Undefined=6.0).",
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  },
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  {
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+ id: "cardinal_facing",
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  documentation: "Returns the current facing of the player (Down=0.0, Up=1.0, North=2.0, South=3.0, West=4.0, East=5.0, Undefined=6.0).",
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+ },
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+ {
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  id: "cardinal_player_facing",
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+ documentation: "Returns the current facing of the player (Down=0.0, Up=1.0, North=2.0, South=3.0, West=4.0, East=5.0, Undefined=6.0).",
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  },
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  {
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- documentation: "Combines any valid entity references from all arguments into a single array. Note that order is not preserved, and duplicates and invalid values are removed.",
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  id: "combine_entities",
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+ documentation: "Combines any valid entity references from all arguments into a single array. Note that order is not preserved, and duplicates and invalid values are removed.",
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  },
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  {
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- documentation: "Counts the number of things passed to it (arrays are counted as the number of elements they contain; non-arrays count as 1).",
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  id: "count",
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+ documentation: "Counts the number of things passed to it (arrays are counted as the number of elements they contain; non-arrays count as 1).",
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  },
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  {
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- documentation: "Returns the squish value for the current entity, or 0.0 if this doesn't make sense",
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  id: "current_squish_value",
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+ documentation: "Returns the squish value for the current entity, or 0.0 if this doesn't make sense",
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  },
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+ { id: "day", documentation: "Returns the day of the current level." },
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  {
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- documentation: "Returns the day of the current level.",
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- id: "day",
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+ id: "death_ticks",
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+ documentation: "Returns the elapsed ticks since the mob started dying.",
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  },
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  {
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- documentation: "debug log a value to the output debug window for builds that have one",
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  id: "debug_output",
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+ documentation: "debug log a value to the output debug window for builds that have one",
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  },
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  {
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- documentation: "Returns the elapsed ticks since the mob started dying.",
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- id: "death_ticks",
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- },
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- {
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- documentation: "Returns the time in seconds since the previous frame",
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  id: "delta_time",
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+ documentation: "Returns the time in seconds since the previous frame",
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  },
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  {
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- documentation: "Returns the distance of the root of this actor or particle emitter from the camera",
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  id: "distance_from_camera",
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+ documentation: "Returns the distance of the root of this actor or particle emitter from the camera",
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  },
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  {
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- documentation: "Returns the total number of active emitters of the callee's particle effect type",
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  id: "effect_emitter_count",
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+ documentation: "Returns the total number of active emitters of the callee's particle effect type",
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  },
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  {
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- documentation: "Returns the total number of active particles of the callee's particle effect type",
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  id: "effect_particle_count",
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+ documentation: "Returns the total number of active particles of the callee's particle effect type",
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  },
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  {
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- documentation: "returns the equipment count for an actor",
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  id: "equipment_count",
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+ documentation: "returns the equipment count for an actor",
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  },
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  {
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- documentation: "takes a slot name followed by any tag you want to check for in the form of 'tag_name' and returns 1 if all of the tags are on that equipped item, 0 otherwise",
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  id: "equipped_item_all_tags",
350
+ documentation: "takes a slot name followed by any tag you want to check for in the form of 'tag_name' and returns 1 if all of the tags are on that equipped item, 0 otherwise",
351
351
  },
352
352
  {
353
- documentation: "takes a slot name followed by any tag you want to check for in the form of 'tag_name' and returns 0 if none of the tags are on that equipped item or 1 if at least 1 tag exists",
354
353
  id: "equipped_item_any_tag",
354
+ documentation: "takes a slot name followed by any tag you want to check for in the form of 'tag_name' and returns 0 if none of the tags are on that equipped item or 1 if at least 1 tag exists",
355
355
  },
356
356
  {
357
- documentation: "Takes the desired hand slot as a parameter (0 or 'main_hand' for main hand, 1 or 'off_hand' for off hand), and returns whether the item is an attachable or not.",
358
357
  id: "equipped_item_is_attachable",
358
+ documentation: "Takes the desired hand slot as a parameter (0 or 'main_hand' for main hand, 1 or 'off_hand' for off hand), and returns whether the item is an attachable or not.",
359
359
  },
360
360
  {
361
- documentation: "returns the X eye rotation of the entity if it makes sense, else it returns 0.0",
362
361
  id: "eye_target_x_rotation",
362
+ documentation: "returns the X eye rotation of the entity if it makes sense, else it returns 0.0",
363
363
  },
364
364
  {
365
- documentation: "returns the Y eye rotation of the entity if it makes sense, else it returns 0.0",
366
365
  id: "eye_target_y_rotation",
366
+ documentation: "returns the Y eye rotation of the entity if it makes sense, else it returns 0.0",
367
367
  },
368
368
  {
369
- documentation: "Returns the ratio (from 0 to 1) of how much between AI ticks this frame is being rendered",
370
- id: "frame_alpha",
369
+ id: "facing_target_to_range_attack",
370
+ documentation: "Returns 1.0 if the entity is attacking from range (i.e. minecraft:behavior.ranged_attack), else it returns 0.0",
371
371
  },
372
372
  {
373
- documentation: "Returns 1.0 if the entity is attacking from range (i.e. minecraft:behavior.ranged_attack), else it returns 0.0",
374
- id: "facing_target_to_range_attack",
373
+ id: "frame_alpha",
374
+ documentation: "Returns the ratio (from 0 to 1) of how much between AI ticks this frame is being rendered",
375
375
  },
376
376
  {
377
- documentation: "Returns the integer id of an actor by its string name",
378
377
  id: "get_actor_info_id",
378
+ documentation: "Returns the integer id of an actor by its string name",
379
379
  },
380
380
  {
381
- documentation: "Returns the current texture of the item",
382
381
  id: "get_animation_frame",
382
+ documentation: "Returns the current texture of the item",
383
383
  },
384
384
  {
385
- documentation: "takes one optional hand slot as a parameter (0 or 'main_hand' for main hand, 1 or 'off_hand' for off hand), and a second parameter (0=default) if you would like the equipped item or any non-zero number for the currently rendered item, and returns the name of the item in the requested slot (defaulting to the main hand if no parameter is supplied) if there is one, otherwise returns ''.",
386
- id: "get_equipped_item_name",
385
+ id: "get_default_bone_pivot",
386
+ documentation: "Gets specified axis of the specified bone orientation pivot",
387
387
  },
388
388
  {
389
- documentation: "Gets specified axis of the specified locator offset",
390
389
  id: "get_locator_offset",
390
+ documentation: "Gets specified axis of the specified locator offset",
391
391
  },
392
392
  {
393
- documentation: "get the name of the mob if there is one, otherwise return ''",
394
- id: "get_name",
395
- },
396
- {
397
- documentation: "Gets specified axis of the specified locator offset of the root model",
398
393
  id: "get_root_locator_offset",
394
+ documentation: "Gets specified axis of the specified locator offset of the root model",
399
395
  },
400
396
  {
401
- documentation: "Returns the ground speed of the entity in metres/second",
402
- id: "ground_speed",
403
- },
404
- {
405
- documentation: "Returns 1 if the entity has any of the specified families, else 0.",
406
397
  id: "has_any_family",
398
+ documentation: "Returns 1 if the entity has any of the specified families, else 0.",
407
399
  },
408
400
  {
409
- documentation: "Takes the armor slot index as a parameter, and returns 1.0 if the entity has armor in the requested slot, else it returns 0.0",
410
401
  id: "has_armor_slot",
402
+ documentation: "Takes the armor slot index as a parameter, and returns 1.0 if the entity has armor in the requested slot, else it returns 0.0",
411
403
  },
412
404
  {
413
- documentation: "Returns whether or not a Block Placement Target has a specific biome tag",
414
405
  id: "has_biome_tag",
406
+ documentation: "Returns whether or not a Block Placement Target has a specific biome tag",
415
407
  },
416
408
  {
417
- documentation: "Returns 1.0 if the associated block has the given block property or 0.0 if not",
418
409
  id: "has_block_property",
410
+ documentation: "Returns 1.0 if the associated block has the given block property or 0.0 if not",
419
411
  },
420
412
  {
421
- documentation: "Returns 1.0 if the player has a cape, else it returns 0.0",
422
413
  id: "has_cape",
414
+ documentation: "Returns 1.0 if the player has a cape, else it returns 0.0",
423
415
  },
424
416
  {
425
- documentation: "Returns 1.0 if the entity has collisions enabled, else it returns 0.0",
426
417
  id: "has_collision",
418
+ documentation: "Returns 1.0 if the entity has collisions enabled, else it returns 0.0",
427
419
  },
428
420
  {
429
- documentation: "Returns 1.0 if the entity is affected by gravity, else it returns 0.0",
430
421
  id: "has_gravity",
422
+ documentation: "Returns 1.0 if the entity is affected by gravity, else it returns 0.0",
431
423
  },
432
424
  {
433
- documentation: "Returns true if the entity has an owner ID else it returns false",
434
425
  id: "has_owner",
426
+ documentation: "Returns true if the entity has an owner ID else it returns false",
435
427
  },
436
428
  {
437
- documentation: "Returns 1.0 if the entity has a rider, else it returns 0.0",
438
429
  id: "has_rider",
430
+ documentation: "Returns 1.0 if the entity has a rider, else it returns 0.0",
439
431
  },
440
432
  {
441
- documentation: "Returns 1.0 if the entity has a target, else it returns 0.0",
442
433
  id: "has_target",
434
+ documentation: "Returns 1.0 if the entity has a target, else it returns 0.0",
443
435
  },
444
436
  {
445
- documentation: "returns the roll angle of the head of the entity if it makes sense, else it returns 0.0",
446
437
  id: "head_roll_angle",
438
+ documentation: "returns the roll angle of the head of the entity if it makes sense, else it returns 0.0",
447
439
  },
448
440
  {
449
- documentation: "Takes one argument as a parameter. Returns the nth head x rotation of the entity if it makes sense, else it returns 0.0",
450
441
  id: "head_x_rotation",
442
+ documentation: "Takes one argument as a parameter. Returns the nth head x rotation of the entity if it makes sense, else it returns 0.0",
451
443
  },
452
444
  {
453
- documentation: "Takes one argument as a parameter. Returns the nth head y rotation of the entity if it makes sense, else it returns 0.0",
454
445
  id: "head_y_rotation",
446
+ documentation: "Takes one argument as a parameter. Returns the nth head y rotation of the entity if it makes sense, else it returns 0.0",
455
447
  },
456
448
  {
457
- documentation: "Returns the health of the entity, or 0.0 if it doesn't make sense to call on this entity.",
458
449
  id: "health",
450
+ documentation: "Returns the health of the entity, or 0.0 if it doesn't make sense to call on this entity.",
459
451
  },
452
+ { id: "heightmap", documentation: "Queries Height Map" },
460
453
  {
461
- documentation: "Queries Height Map",
462
- id: "heightmap",
463
- },
464
- {
465
- documentation: "returns the hurt direction for the actor, otherwise returns 0",
466
454
  id: "hurt_direction",
455
+ documentation: "returns the hurt direction for the actor, otherwise returns 0",
467
456
  },
468
457
  {
469
- documentation: "returns the hurt time for the actor, otherwise returns 0",
470
458
  id: "hurt_time",
459
+ documentation: "returns the hurt time for the actor, otherwise returns 0",
460
+ },
461
+ {
462
+ id: "in_range",
463
+ documentation: "Requires 3 numerical arguments: some value, a minimum, and a maximum. If the first argument is between the minimum and maximum (inclusive), returns 1.0. Otherwise returns 0.0.",
464
+ parameters: [
465
+ { id: "evualate", documentation: "The value to evualate" },
466
+ {
467
+ id: "minimum",
468
+ documentation: "The first value to compare, inclusive",
469
+ },
470
+ {
471
+ id: "maximum",
472
+ documentation: "The second value to compare, inclusive",
473
+ },
474
+ ],
471
475
  },
472
476
  {
473
- documentation: "Returns the number of ticks of invulnerability the entity has left if it makes sense, else it returns 0.0",
474
477
  id: "invulnerable_ticks",
478
+ documentation: "Returns the number of ticks of invulnerability the entity has left if it makes sense, else it returns 0.0",
475
479
  },
476
480
  {
477
- documentation: "Returns 1.0 if the entity is admiring, else it returns 0.0",
478
481
  id: "is_admiring",
482
+ documentation: "Returns 1.0 if the entity is admiring, else it returns 0.0",
479
483
  },
480
484
  {
481
- documentation: "returns 1.0 if the entity is alive, and 0.0 if it's dead",
482
485
  id: "is_alive",
486
+ documentation: "returns 1.0 if the entity is alive, and 0.0 if it's dead",
483
487
  },
484
488
  {
485
- documentation: "Returns 1.0 if the entity is angry, else it returns 0.0",
486
489
  id: "is_angry",
490
+ documentation: "Returns 1.0 if the entity is angry, else it returns 0.0",
487
491
  },
488
492
  {
489
- documentation: "Returns 1.0 if the actor is attached to an entity, else it will return 0.0",
490
493
  id: "is_attached_to_entity",
494
+ documentation: "Returns 1.0 if the actor is attached to an entity, else it will return 0.0",
491
495
  },
492
496
  {
493
- documentation: "Returns 1.0 if the entity is fleeing from a block, else it returns 0.0",
494
497
  id: "is_avoiding_block",
498
+ documentation: "Returns 1.0 if the entity is fleeing from a block, else it returns 0.0",
495
499
  },
496
500
  {
497
- documentation: "Returns 1.0 if the entity is fleeing from mobs, else it returns 0.0",
498
501
  id: "is_avoiding_mobs",
502
+ documentation: "Returns 1.0 if the entity is fleeing from mobs, else it returns 0.0",
499
503
  },
500
504
  {
501
- documentation: "Returns 1.0 if the entity is a baby, else it returns 0.0",
502
505
  id: "is_baby",
506
+ documentation: "Returns 1.0 if the entity is a baby, else it returns 0.0",
503
507
  },
504
508
  {
505
- documentation: "Returns 1.0 if the entity is breathing, else it returns 0.0",
506
509
  id: "is_breathing",
510
+ documentation: "Returns 1.0 if the entity is breathing, else it returns 0.0",
507
511
  },
508
512
  {
509
- documentation: "Returns 1.0 if the entity has been bribed, else it returns 0.0",
510
513
  id: "is_bribed",
514
+ documentation: "Returns 1.0 if the entity has been bribed, else it returns 0.0",
511
515
  },
512
516
  {
513
- documentation: "Returns 1.0 if the entity is carrying a block, else it returns 0.0",
514
517
  id: "is_carrying_block",
518
+ documentation: "Returns 1.0 if the entity is carrying a block, else it returns 0.0",
515
519
  },
516
520
  {
517
- documentation: "Returns 1.0 if the entity is casting, else it returns 0.0",
518
521
  id: "is_casting",
522
+ documentation: "Returns 1.0 if the entity is casting, else it returns 0.0",
519
523
  },
520
524
  {
521
- documentation: "Returns 1.0 if the entity is celebrating, else it returns 0.0",
522
- id: "is_celebrating",
525
+ id: "is_celebrating_special",
526
+ documentation: "Returns 1.0 if the entity is doing a special celebration, else it returns 0.0",
523
527
  },
524
528
  {
525
- documentation: "Returns 1.0 if the entity is doing a special celebration, else it returns 0.0",
526
- id: "is_celebrating_special",
529
+ id: "is_celebrating",
530
+ documentation: "Returns 1.0 if the entity is celebrating, else it returns 0.0",
527
531
  },
528
532
  {
529
- documentation: "Returns 1.0 if the entity is charged, else it returns 0.0",
530
533
  id: "is_charged",
534
+ documentation: "Returns 1.0 if the entity is charged, else it returns 0.0",
531
535
  },
532
536
  {
533
- documentation: "Returns 1.0 if the entity is charging, else it returns 0.0",
534
537
  id: "is_charging",
538
+ documentation: "Returns 1.0 if the entity is charging, else it returns 0.0",
535
539
  },
536
540
  {
537
- documentation: "Returns 1.0 if the entity has chests attached to it, else it returns 0.0",
538
541
  id: "is_chested",
542
+ documentation: "Returns 1.0 if the entity has chests attached to it, else it returns 0.0",
539
543
  },
540
544
  {
541
- documentation: "Returns 1.0 if the entity is critical, else it returns 0.0",
542
545
  id: "is_critical",
546
+ documentation: "Returns 1.0 if the entity is critical, else it returns 0.0",
547
+ },
548
+ {
549
+ id: "is_croaking",
550
+ documentation: "Returns 1.0 if the entity is croaking, else it returns 0.0",
543
551
  },
544
552
  {
545
- documentation: "Returns 1.0 if the entity is dancing, else it returns 0.0",
546
553
  id: "is_dancing",
554
+ documentation: "Returns 1.0 if the entity is dancing, else it returns 0.0",
547
555
  },
548
556
  {
549
- documentation: "returns 1.0 if the entity is attacking using the delayed attack, else it returns 0.0",
550
557
  id: "is_delayed_attacking",
558
+ documentation: "returns 1.0 if the entity is attacking using the delayed attack, else it returns 0.0",
559
+ },
560
+ {
561
+ id: "is_eating_mob",
562
+ documentation: "Returns 1.0 if the entity is eating a mob, else it returns 0.0",
551
563
  },
552
564
  {
553
- documentation: "Returns 1.0 if the entity is eating, else it returns 0.0",
554
565
  id: "is_eating",
566
+ documentation: "Returns 1.0 if the entity is eating, else it returns 0.0",
555
567
  },
556
568
  {
557
- documentation: "Returns 1.0 if the entity is an elder version of it, else it returns 0.0",
558
569
  id: "is_elder",
570
+ documentation: "Returns 1.0 if the entity is an elder version of it, else it returns 0.0",
559
571
  },
560
572
  {
561
- documentation: "Returns 1.0 if the entity is emoting, else it returns 0.0",
562
573
  id: "is_emoting",
574
+ documentation: "Returns 1.0 if the entity is emoting, else it returns 0.0",
563
575
  },
564
576
  {
565
- documentation: "Returns 1.0 if the entity is enchanted, else it returns 0.0",
566
577
  id: "is_enchanted",
578
+ documentation: "Returns 1.0 if the entity is enchanted, else it returns 0.0",
567
579
  },
568
580
  {
569
- documentation: "Returns 1.0 if the entity is immune to fire, else it returns 0.0",
570
581
  id: "is_fire_immune",
582
+ documentation: "Returns 1.0 if the entity is immune to fire, else it returns 0.0",
571
583
  },
572
584
  {
573
- documentation: "Returns 1.0 if the entity is being rendered in first person mode, else it returns 0.0",
574
585
  id: "is_first_person",
586
+ documentation: "Returns 1.0 if the entity is being rendered in first person mode, else it returns 0.0",
575
587
  },
576
588
  {
577
- documentation: "returns 1.0 if an entity is a ghost, else it returns 0.0",
578
589
  id: "is_ghost",
590
+ documentation: "returns 1.0 if an entity is a ghost, else it returns 0.0",
579
591
  },
580
592
  {
581
- documentation: "Returns 1.0 if the entity is gliding, else it returns 0.0",
582
593
  id: "is_gliding",
594
+ documentation: "Returns 1.0 if the entity is gliding, else it returns 0.0",
583
595
  },
584
596
  {
585
- documentation: "Returns 1.0 if the entity is grazing, or 0.0 if not",
586
597
  id: "is_grazing",
598
+ documentation: "Returns 1.0 if the entity is grazing, or 0.0 if not",
587
599
  },
588
600
  {
589
- documentation: "Returns 1.0 if the entity is idling, else it returns 0.0",
590
601
  id: "is_idling",
602
+ documentation: "Returns 1.0 if the entity is idling, else it returns 0.0",
591
603
  },
592
604
  {
593
- documentation: "Returns 1.0 if the entity is ignited, else it returns 0.0",
594
605
  id: "is_ignited",
606
+ documentation: "Returns 1.0 if the entity is ignited, else it returns 0.0",
595
607
  },
596
608
  {
597
- documentation: "Returns 1.0 if the entity is an illager captain, else it returns 0.0",
598
609
  id: "is_illager_captain",
610
+ documentation: "Returns 1.0 if the entity is an illager captain, else it returns 0.0",
611
+ },
612
+ {
613
+ id: "is_in_contact_with_water",
614
+ documentation: "Returns 1.0 if the entity is in contact with any water (water, rain, splash water bottle), else it returns 0.0",
599
615
  },
600
616
  {
601
- documentation: "Returns 1.0 if the entity is in love, else it returns 0.0",
602
617
  id: "is_in_love",
618
+ documentation: "Returns 1.0 if the entity is in love, else it returns 0.0",
603
619
  },
604
620
  {
605
- documentation: "Returns 1.0 if the entity is rendered as part of the UI, else it returns 0.0",
606
621
  id: "is_in_ui",
622
+ documentation: "Returns 1.0 if the entity is rendered as part of the UI, else it returns 0.0",
607
623
  },
608
624
  {
609
- documentation: "Returns 1.0 if the entity is in water, else it returns 0.0",
610
- id: "is_in_water",
625
+ id: "is_in_water_or_rain",
626
+ documentation: "Returns 1.0 if the entity is in water or rain, else it returns 0.0",
611
627
  },
612
628
  {
613
- documentation: "Returns 1.0 if the entity is in water or rain, else it returns 0.0",
614
- id: "is_in_water_or_rain",
629
+ id: "is_in_water",
630
+ documentation: "Returns 1.0 if the entity is in water, else it returns 0.0",
615
631
  },
616
632
  {
617
- documentation: "Returns 1.0 if the entity is interested, else it returns 0.0",
618
633
  id: "is_interested",
634
+ documentation: "Returns 1.0 if the entity is interested, else it returns 0.0",
619
635
  },
620
636
  {
621
- documentation: "Returns 1.0 if the entity is invisible, else it returns 0.0",
622
637
  id: "is_invisible",
638
+ documentation: "Returns 1.0 if the entity is invisible, else it returns 0.0",
623
639
  },
624
640
  {
625
- documentation: "takes one optional hand slot as a parameter (0 or 'main_hand' for main hand, 1 or 'off_hand' for off hand), and returns 1.0 if there is an item in the requested slot (defaulting to the main hand if no parameter is supplied), otherwise returns 0.0.",
626
641
  id: "is_item_equipped",
627
- parameters: [{ id: "slot", documentation: "0 or 'main_hand' for main hand, 1 or 'off_hand' for off hand" }],
642
+ documentation: "takes one optional hand slot as a parameter (0 or 'main_hand' for main hand, 1 or 'off_hand' for off hand), and returns 1.0 if there is an item in the requested slot (defaulting to the main hand if no parameter is supplied), otherwise returns 0.0.",
643
+ parameters: [
644
+ {
645
+ id: "slot",
646
+ documentation: "0 or 'main_hand' for main hand, 1 or 'off_hand' for off hand",
647
+ },
648
+ ],
649
+ },
650
+ {
651
+ id: "is_item_name_any",
652
+ documentation: "Takes an equipment slot name (see the replaceitem command) and an optional slot index value. After that, takes one or more full name (with 'namespace:') strings to check for. Returns 1.0 if an item in the specified slot has any of the specified names, otherwise returns 0.0. An empty string '' can be specified to check for an empty slot. Note that querying slot.enderchest, slot.saddle, slot.armor, or slot.chest will only work in behavior packs. A preferred query to query.get_equipped_item_name, as it can be adjusted by Mojang to avoid breaking content if names are changed.",
653
+ parameters: [
654
+ { id: "quipment slot name", documentation: "quipment slot name" },
655
+ { id: "slot index", documentation: "" },
656
+ { id: "item", documentation: "" },
657
+ ],
628
658
  },
629
659
  {
630
- documentation: "Returns 1.0 if the entity is in water or rain, else it returns 0.0",
631
660
  id: "is_jumping",
661
+ documentation: "Returns 1.0 if the entity is in water or rain, else it returns 0.0",
632
662
  },
633
663
  {
634
- documentation: "Returns 1.0 if the entity is laying down, else it returns 0.0",
635
664
  id: "is_laying_down",
665
+ documentation: "Returns 1.0 if the entity is laying down, else it returns 0.0",
636
666
  },
637
667
  {
638
- documentation: "Returns 1.0 if the entity is laying an egg, else it returns 0.0",
639
668
  id: "is_laying_egg",
669
+ documentation: "Returns 1.0 if the entity is laying an egg, else it returns 0.0",
640
670
  },
641
671
  {
642
- documentation: "Returns 1.0 if the entity is leashed to something, else it returns 0.0",
643
672
  id: "is_leashed",
673
+ documentation: "Returns 1.0 if the entity is leashed to something, else it returns 0.0",
644
674
  },
645
675
  {
646
- documentation: "Returns 1.0 if the entity is levitating, else it returns 0.0",
647
676
  id: "is_levitating",
677
+ documentation: "Returns 1.0 if the entity is levitating, else it returns 0.0",
648
678
  },
649
679
  {
650
- documentation: "Returns 1.0 if the entity is lingering, else it returns 0.0",
651
680
  id: "is_lingering",
681
+ documentation: "Returns 1.0 if the entity is lingering, else it returns 0.0",
652
682
  },
653
683
  {
654
- documentation: "Returns 1.0 if the entity is moving, else it returns 0.0",
655
684
  id: "is_moving",
685
+ documentation: "Returns 1.0 if the entity is moving, else it returns 0.0",
686
+ },
687
+ {
688
+ id: "is_name_any",
689
+ documentation: "Takes one or more arguments. If the entity's name is any of the specified string values, returns 1.0. Otherwise returns 0.0. A preferred query to query.get_name, as it can be adjusted by Mojang to avoid breaking content if names are changed.",
690
+ parameters: [
691
+ { id: "name 1", documentation: "possible entity name" },
692
+ { id: "name 2", documentation: "possible entity name" },
693
+ ],
656
694
  },
657
695
  {
658
- documentation: "returns 1.0 if the entity is on fire, else it returns 0.0",
659
696
  id: "is_on_fire",
697
+ documentation: "returns 1.0 if the entity is on fire, else it returns 0.0",
660
698
  },
661
699
  {
662
- documentation: "Returns 1.0 if the entity is on the ground, else it returns 0.0",
663
700
  id: "is_on_ground",
701
+ documentation: "Returns 1.0 if the entity is on the ground, else it returns 0.0",
664
702
  },
665
703
  {
666
- documentation: "returns 1.0 if this is called on an entity at a time when it is known if it is on screen, else it returns 0.0",
667
704
  id: "is_on_screen",
705
+ documentation: "returns 1.0 if this is called on an entity at a time when it is known if it is on screen, else it returns 0.0",
668
706
  },
669
707
  {
670
- documentation: "Returns 1.0 if the entity is on fire, else it returns 0.0",
671
708
  id: "is_onfire",
709
+ documentation: "Returns 1.0 if the entity is on fire, else it returns 0.0",
672
710
  },
673
711
  {
674
- documentation: "Returns 1.0 if the entity is orphaned, else it returns 0.0",
675
712
  id: "is_orphaned",
713
+ documentation: "Returns 1.0 if the entity is orphaned, else it returns 0.0",
714
+ },
715
+ {
716
+ id: "is_owner_identifier_any",
717
+ documentation: "Takes one or more arguments. Returns whether the root actor identifier is any of the specified strings. A preferred query to query.owner_identifier, as it can be adjusted by Mojang to avoid breaking content if names are changed.",
718
+ parameters: [
719
+ { id: "name 1", documentation: "possible entity name" },
720
+ { id: "name 2", documentation: "possible entity name" },
721
+ ],
676
722
  },
677
723
  {
678
- documentation: "Returns 1.0 if the player has a persona or permium skin, else it returns 0.0",
679
724
  id: "is_persona_or_premium_skin",
725
+ documentation: "Returns 1.0 if the player has a persona or permium skin, else it returns 0.0",
726
+ },
727
+ {
728
+ id: "is_playing_dead",
729
+ documentation: "Returns 1.0 if the entity is playing dead, else it returns 0.0",
680
730
  },
681
731
  {
682
- documentation: "Returns 1.0 if the entity is powered, else it returns 0.0",
683
732
  id: "is_powered",
733
+ documentation: "Returns 1.0 if the entity is powered, else it returns 0.0",
684
734
  },
685
735
  {
686
- documentation: "Returns 1.0 if the entity is pregnant, else it returns 0.0",
687
736
  id: "is_pregnant",
737
+ documentation: "Returns 1.0 if the entity is pregnant, else it returns 0.0",
688
738
  },
689
739
  {
690
- documentation: "Returns 1.0 if the entity is using a ram attack, else it returns 0.0",
691
740
  id: "is_ram_attacking",
741
+ documentation: "Returns 1.0 if the entity is using a ram attack, else it returns 0.0",
692
742
  },
693
743
  {
694
- documentation: "Returns 1.0 if the entity is resting, else it returns 0.0",
695
744
  id: "is_resting",
745
+ documentation: "Returns 1.0 if the entity is resting, else it returns 0.0",
696
746
  },
697
747
  {
698
- documentation: "Returns 1.0 if the entity is riding, else it returns 0.0",
699
748
  id: "is_riding",
749
+ documentation: "Returns 1.0 if the entity is riding, else it returns 0.0",
700
750
  },
701
751
  {
702
- documentation: "returns 1.0 if the entity is currently roaring, else it returns 0.0",
703
752
  id: "is_roaring",
753
+ documentation: "returns 1.0 if the entity is currently roaring, else it returns 0.0",
704
754
  },
705
755
  {
706
- documentation: "Returns 1.0 if the entity is rolling, else it returns 0.0",
707
756
  id: "is_rolling",
757
+ documentation: "Returns 1.0 if the entity is rolling, else it returns 0.0",
708
758
  },
709
759
  {
710
- documentation: "Returns 1.0 if the entity has a saddle, else it returns 0.0",
711
760
  id: "is_saddled",
761
+ documentation: "Returns 1.0 if the entity has a saddle, else it returns 0.0",
712
762
  },
713
763
  {
714
- documentation: "Returns 1.0 if the entity is scared, else it returns 0.0",
715
764
  id: "is_scared",
765
+ documentation: "Returns 1.0 if the entity is scared, else it returns 0.0",
716
766
  },
717
767
  {
718
- documentation: "returns true if the player has selected an item in the inventory, else it returns 0.0",
719
768
  id: "is_selected_item",
769
+ documentation: "returns true if the player has selected an item in the inventory, else it returns 0.0",
720
770
  },
721
771
  {
722
- documentation: "Returns 1.0 if the entity is casting, else it returns 0.0",
723
- id: "is_shaking",
772
+ id: "is_shaking_wetness",
773
+ documentation: "returns 1.0 if the entity is shaking water off, else it returns 0.0",
724
774
  },
725
775
  {
726
- documentation: "returns 1.0 if the entity is shaking water off, else it returns 0.0",
727
- id: "is_shaking_wetness",
776
+ id: "is_shaking",
777
+ documentation: "Returns 1.0 if the entity is casting, else it returns 0.0",
728
778
  },
729
779
  {
730
- documentation: "Returns 1.0 if the entity is able to be sheared and is sheared, else it returns 0.0",
731
780
  id: "is_sheared",
781
+ documentation: "Returns 1.0 if the entity is able to be sheared and is sheared, else it returns 0.0",
732
782
  },
733
783
  {
734
- documentation: "Returns 1.0f if the entity has an active powered shield if it makes sense, else it returns 0.0",
735
784
  id: "is_shield_powered",
785
+ documentation: "Returns 1.0f if the entity has an active powered shield if it makes sense, else it returns 0.0",
736
786
  },
737
787
  {
738
- documentation: "Returns 1.0 if the entity is silent, else it returns 0.0",
739
788
  id: "is_silent",
789
+ documentation: "Returns 1.0 if the entity is silent, else it returns 0.0",
740
790
  },
741
791
  {
742
- documentation: "Returns 1.0 if the entity is sitting, else it returns 0.0",
743
792
  id: "is_sitting",
793
+ documentation: "Returns 1.0 if the entity is sitting, else it returns 0.0",
744
794
  },
745
795
  {
746
- documentation: "Returns 1.0 if the entity is sleeping, else it returns 0.0",
747
796
  id: "is_sleeping",
797
+ documentation: "Returns 1.0 if the entity is sleeping, else it returns 0.0",
748
798
  },
749
799
  {
750
- documentation: "Returns 1.0 if the entity is sneaking, else it returns 0.0",
751
800
  id: "is_sneaking",
801
+ documentation: "Returns 1.0 if the entity is sneaking, else it returns 0.0",
752
802
  },
753
803
  {
754
- documentation: "Returns 1.0 if the entity is sneezing, else it returns 0.0",
755
804
  id: "is_sneezing",
805
+ documentation: "Returns 1.0 if the entity is sneezing, else it returns 0.0",
756
806
  },
757
807
  {
758
- documentation: "Returns 1.0 if the entity is sprinting, else it returns 0.0",
759
808
  id: "is_sprinting",
809
+ documentation: "Returns 1.0 if the entity is sprinting, else it returns 0.0",
760
810
  },
761
811
  {
762
- documentation: "Returns 1.0 if the entity is stackable, else it returns 0.0",
763
812
  id: "is_stackable",
813
+ documentation: "Returns 1.0 if the entity is stackable, else it returns 0.0",
764
814
  },
765
815
  {
766
- documentation: "Returns 1.0 if the entity is stalking, else it returns 0.0",
767
816
  id: "is_stalking",
817
+ documentation: "Returns 1.0 if the entity is stalking, else it returns 0.0",
768
818
  },
769
819
  {
770
- documentation: "Returns 1.0 if the entity is standing, else it returns 0.0",
771
820
  id: "is_standing",
821
+ documentation: "Returns 1.0 if the entity is standing, else it returns 0.0",
772
822
  },
773
823
  {
774
- documentation: "returns 1.0 if the entity is currently stunned, else it returns 0.0",
775
824
  id: "is_stunned",
825
+ documentation: "returns 1.0 if the entity is currently stunned, else it returns 0.0",
776
826
  },
777
827
  {
778
- documentation: "Returns 1.0 if the entity is swimming, else it returns 0.0",
779
828
  id: "is_swimming",
829
+ documentation: "Returns 1.0 if the entity is swimming, else it returns 0.0",
780
830
  },
781
831
  {
782
- documentation: "Returns 1.0 if the entity is tamed, else it returns 0.0",
783
832
  id: "is_tamed",
833
+ documentation: "Returns 1.0 if the entity is tamed, else it returns 0.0",
784
834
  },
785
835
  {
786
- documentation: "Returns 1.0 if the entity is transforming, else it returns 0.0",
787
836
  id: "is_transforming",
837
+ documentation: "Returns 1.0 if the entity is transforming, else it returns 0.0",
788
838
  },
789
839
  {
790
- documentation: "Returns 1.0 if the entity is using an item, else it returns 0.0",
791
840
  id: "is_using_item",
841
+ documentation: "Returns 1.0 if the entity is using an item, else it returns 0.0",
792
842
  },
793
843
  {
794
- documentation: "Returns 1.0 if the entity is climbing a wall, else it returns 0.0",
795
844
  id: "is_wall_climbing",
845
+ documentation: "Returns 1.0 if the entity is climbing a wall, else it returns 0.0",
796
846
  },
797
847
  {
798
- documentation: "Returns the amount of time an item has been in use in seconds up to the maximum duration, else 0.0 if it doesn't make sense",
799
848
  id: "item_in_use_duration",
849
+ documentation: "Returns the amount of time an item has been in use in seconds up to the maximum duration, else 0.0 if it doesn't make sense",
800
850
  },
801
851
  {
802
- documentation: "takes one optional hand slot as a parameter (0 or 'main_hand' for main hand, 1 or `off_hand` for off hand), and returns 1.0 if the item is charged in the requested slot (defaulting to the main hand if no parameter is supplied), otherwise returns 0.0.",
803
852
  id: "item_is_charged",
804
- parameters: [{ id: "slot", documentation: "0 or 'main_hand' for main hand, 1 or 'off_hand' for off hand" }],
853
+ documentation: "takes one optional hand slot as a parameter (0 or 'main_hand' for main hand, 1 or `off_hand` for off hand), and returns 1.0 if the item is charged in the requested slot (defaulting to the main hand if no parameter is supplied), otherwise returns 0.0.",
854
+ parameters: [
855
+ {
856
+ id: "slot",
857
+ documentation: "0 or 'main_hand' for main hand, 1 or 'off_hand' for off hand",
858
+ },
859
+ ],
805
860
  },
806
861
  {
807
- documentation: "Returns the maximum amount of time the item can be used, else 0.0 if it doesn't make sense",
808
862
  id: "item_max_use_duration",
863
+ documentation: "Returns the maximum amount of time the item can be used, else 0.0 if it doesn't make sense",
809
864
  },
810
865
  {
811
- documentation: "Returns the amount of time an item has left to use, else 0.0 if it doesn't make sense. Item queried is specified by the slot name `main_hand` or `off_hand`. Time remaining is normalized using the normalization value, only if one is given, else it is returned in seconds.",
812
866
  id: "item_remaining_use_duration",
867
+ documentation: "Returns the amount of time an item has left to use, else 0.0 if it doesn't make sense. Item queried is specified by the slot name `main_hand` or `off_hand`. Time remaining is normalized using the normalization value, only if one is given, else it is returned in seconds.",
813
868
  },
814
869
  {
815
- documentation: "query.item_slot_to_bone_name requires one parameter: the name of the equipment slot. This id returns the name of the bone this entity has mapped to that slot.",
816
870
  id: "item_slot_to_bone_name",
871
+ documentation: "query.item_slot_to_bone_name requires one parameter: the name of the equipment slot. This id returns the name of the bone this entity has mapped to that slot.",
817
872
  },
818
873
  {
819
- documentation: "Returns the ratio between the previous and next key frames",
820
874
  id: "key_frame_lerp_time",
875
+ documentation: "Returns the ratio between the previous and next key frames",
821
876
  },
822
877
  {
823
- documentation: "Returns the time in *seconds* of the last frame. If an argument is passed, it is assumed to be the number of frames in the past that you wish to query. 'query.last_frame_time' (or the equivalent 'query.last_frame_time(0)') will return the frame time of the frame before the current one. 'query.last_frame_time(1)' will return the frame time of two frames ago. Currently we store the history of the last 30 frames, although note that this may change in the future. Passing an index more than the available data will return the oldest frame stored.",
824
878
  id: "last_frame_time",
879
+ documentation: "Returns the time in *seconds* of the last frame. If an argument is passed, it is assumed to be the number of frames in the past that you wish to query. 'query.last_frame_time' (or the equivalent 'query.last_frame_time(0)') will return the frame time of the frame before the current one. 'query.last_frame_time(1)' will return the frame time of two frames ago. Currently we store the history of the last 30 frames, although note that this may change in the future. Passing an index more than the available data will return the oldest frame stored.",
825
880
  },
826
881
  {
827
- documentation: "Returns 1.0 if the entity was last hit by the player, else it returns 0.0. If called by the client always returns 0.0",
828
882
  id: "last_hit_by_player",
883
+ documentation: "Returns 1.0 if the entity was last hit by the player, else it returns 0.0. If called by the client always returns 0.0",
829
884
  },
830
885
  {
831
- documentation: "Returns the lie down amount for the entity",
832
886
  id: "lie_amount",
887
+ documentation: "Returns the lie down amount for the entity",
833
888
  },
834
889
  {
835
- documentation: "returns the limited life span of an entity, or 0.0 if it lives forever",
836
890
  id: "life_span",
891
+ documentation: "returns the limited life span of an entity, or 0.0 if it lives forever",
837
892
  },
838
893
  {
839
- documentation: "Returns the time in seconds since the current animation started, else 0.0 if not called within an animation",
840
894
  id: "life_time",
895
+ documentation: "Returns the time in seconds since the current animation started, else 0.0 if not called within an animation",
841
896
  },
842
897
  {
843
- documentation: "Takes an array of distances and returns the zero - based index of which range the actor is in based on distance from the camera.For example, 'query.lod_index(10, 20, 30)' will return 0, 1, or 2 based on whether the mob is less than 10, 20, or 30 units away from the camera, or it will return 3 if it is greater than 30.",
844
898
  id: "lod_index",
899
+ documentation: "Takes an array of distances and returns the zero - based index of which range the actor is in based on distance from the camera.For example, 'query.lod_index(10, 20, 30)' will return 0, 1, or 2 based on whether the mob is less than 10, 20, or 30 units away from the camera, or it will return 3 if it is greater than 30.",
845
900
  },
901
+ { id: "log", documentation: "debug log a value to the content log" },
846
902
  {
847
- documentation: "debug log a value to the content log",
848
- id: "log",
849
- },
850
- {
851
- documentation: "Returns the use time maximum duration for the main hand item if it makes sense, else it returns 0.0",
852
903
  id: "main_hand_item_max_duration",
904
+ documentation: "Returns the use time maximum duration for the main hand item if it makes sense, else it returns 0.0",
853
905
  },
854
906
  {
855
- documentation: "Returns the use time for the main hand item.",
856
907
  id: "main_hand_item_use_duration",
908
+ documentation: "Returns the use time for the main hand item.",
857
909
  },
910
+ { id: "mark_variant", documentation: "Returns the entity's mark variant" },
858
911
  {
859
- documentation: "Returns the entity's mark variant",
860
- id: "mark_variant",
861
- },
862
- {
863
- documentation: "Returns the max durability an item can take",
864
912
  id: "max_durability",
913
+ documentation: "Returns the max durability an item can take",
865
914
  },
866
915
  {
867
- documentation: "Returns the maximum health of the entity, or 0.0 if it doesn't make sense to call on this entity.",
868
916
  id: "max_health",
917
+ documentation: "Returns the maximum health of the entity, or 0.0 if it doesn't make sense to call on this entity.",
869
918
  },
870
919
  {
871
- documentation: "Returns the maximum trade tier of the entity if it makes sense, else it returns 0.0",
872
920
  id: "max_trade_tier",
921
+ documentation: "Returns the maximum trade tier of the entity if it makes sense, else it returns 0.0",
873
922
  },
874
923
  {
875
- documentation: "Returns the time in *seconds* of the most expensive frame over the last 'n' frames. If an argument is passed, it is assumed to be the number of frames in the past that you wish to query. 'query.maximum_frame_time' (or the equivalent 'query.maximum_frame_time(0)') will return the frame time of the frame before the current one. 'query.maximum_frame_time(1)' will return the maximum frame time of the previous two frames. Currently we store the history of the last 30 frames, although note that this may change in the future. Asking for more frames will result in only sampling the number of frames stored.",
876
924
  id: "maximum_frame_time",
925
+ documentation: "Returns the time in *seconds* of the most expensive frame over the last 'n' frames. If an argument is passed, it is assumed to be the number of frames in the past that you wish to query. 'query.maximum_frame_time' (or the equivalent 'query.maximum_frame_time(0)') will return the frame time of the frame before the current one. 'query.maximum_frame_time(1)' will return the maximum frame time of the previous two frames. Currently we store the history of the last 30 frames, although note that this may change in the future. Asking for more frames will result in only sampling the number of frames stored.",
877
926
  },
878
927
  {
879
- documentation: "Returns the time in *seconds* of the least expensive frame over the last 'n' frames. If an argument is passed, it is assumed to be the number of frames in the past that you wish to query. 'query.minimum_frame_time' (or the equivalent 'query.minimum_frame_time(0)') will return the frame time of the frame before the current one. 'query.minimum_frame_time(1)' will return the minimum frame time of the previous two frames. Currently we store the history of the last 30 frames, although note that this may change in the future. Asking for more frames will result in only sampling the number of frames stored.",
880
928
  id: "minimum_frame_time",
929
+ documentation: "Returns the time in *seconds* of the least expensive frame over the last 'n' frames. If an argument is passed, it is assumed to be the number of frames in the past that you wish to query. 'query.minimum_frame_time' (or the equivalent 'query.minimum_frame_time(0)') will return the frame time of the frame before the current one. 'query.minimum_frame_time(1)' will return the minimum frame time of the previous two frames. Currently we store the history of the last 30 frames, although note that this may change in the future. Asking for more frames will result in only sampling the number of frames stored.",
881
930
  },
882
931
  {
883
- documentation: "Returns the scale of the current entity",
884
932
  id: "model_scale",
933
+ documentation: "Returns the scale of the current entity",
885
934
  },
886
935
  {
887
- documentation: "Returns the total distance the entity has moved horizontally in meters (since the entity was last loaded, not necessarily since it was originally created) modified along the way by status flags such as is_baby or on_fire",
888
936
  id: "modified_distance_moved",
937
+ documentation: "Returns the total distance the entity has moved horizontally in meters (since the entity was last loaded, not necessarily since it was originally created) modified along the way by status flags such as is_baby or on_fire",
889
938
  },
890
939
  {
891
- documentation: "Returns the current walk speed of the entity modified by status flags such as is_baby or on_fire",
892
940
  id: "modified_move_speed",
941
+ documentation: "Returns the current walk speed of the entity modified by status flags such as is_baby or on_fire",
893
942
  },
894
943
  {
895
- documentation: "Returns the brightness of the moon (FULL_MOON=1.0, WANING_GIBBOUS=0.75, FIRST_QUARTER=0.5, WANING_CRESCENT=0.25, NEW_MOON=0.0, WAXING_CRESCENT=0.25, LAST_QUARTER=0.5, WAXING_GIBBOUS=0.75).",
896
944
  id: "moon_brightness",
945
+ documentation: "Returns the brightness of the moon (FULL_MOON=1.0, WANING_GIBBOUS=0.75, FIRST_QUARTER=0.5, WANING_CRESCENT=0.25, NEW_MOON=0.0, WAXING_CRESCENT=0.25, LAST_QUARTER=0.5, WAXING_GIBBOUS=0.75).",
897
946
  },
898
947
  {
899
- documentation: "Returns the phase of the moon (FULL_MOON=0, WANING_GIBBOUS=1, FIRST_QUARTER=2, WANING_CRESCENT=3, NEW_MOON=4, WAXING_CRESCENT=5, LAST_QUARTER=6, WAXING_GIBBOUS=7).",
900
948
  id: "moon_phase",
949
+ documentation: "Returns the phase of the moon (FULL_MOON=0, WANING_GIBBOUS=1, FIRST_QUARTER=2, WANING_CRESCENT=3, NEW_MOON=4, WAXING_CRESCENT=5, LAST_QUARTER=6, WAXING_GIBBOUS=7).",
901
950
  },
902
951
  {
903
- documentation: "returns the specified axis of the normalized position delta of the entity",
904
952
  id: "movement_direction",
953
+ documentation: "returns the specified axis of the normalized position delta of the entity",
905
954
  parameters: [{ id: "axis", documentation: "0 for x, 1 for y, 2 for z" }],
906
955
  },
956
+ { id: "noise", documentation: "Queries Perlin Noise Map" },
907
957
  {
908
- documentation: "Queries Perlin Noise Map",
909
- id: "noise",
910
- },
911
- {
912
- documentation: "returns the time that the entity is on fire, else it returns 0.0",
913
958
  id: "on_fire_time",
959
+ documentation: "returns the time that the entity is on fire, else it returns 0.0",
914
960
  },
915
961
  {
916
- documentation: "Returns 1.0 if the entity is out of control, else it returns 0.0",
917
962
  id: "out_of_control",
963
+ documentation: "Returns 1.0 if the entity is out of control, else it returns 0.0",
918
964
  },
919
965
  {
920
- documentation: "Do not use - this id is deprecated and will be removed",
921
- id: "overlay_alpha",
922
- },
923
- {
924
- documentation: "Returns the root actor identifier",
925
- id: "owner_identifier",
926
- },
927
- {
928
- documentation: "returns the players level if the actor is a player, otherwise returns 0",
929
966
  id: "player_level",
967
+ documentation: "returns the players level if the actor is a player, otherwise returns 0",
930
968
  },
931
969
  {
932
- documentation: "Returns the absolute position of an actor. Takes one argument that represents the desired axis (0 for x-axis, 1 for y-axis, 2 for z-axis).",
933
- id: "position",
970
+ id: "position_delta",
971
+ documentation: "Returns the position delta for an actor. Takes one argument that represents the desired axis (0 for x-axis, 1 for y-axis, 2 for z-axis).",
972
+ parameters: [{ id: "axis", documentation: "0 for x, 1 for y, 2 for z" }],
934
973
  },
935
974
  {
936
- documentation: "Returns the position delta for an actor. Takes one argument that represents the desired axis (0 for x-axis, 1 for y-axis, 2 for z-axis).",
937
- id: "position_delta",
975
+ id: "position",
976
+ documentation: "Returns the absolute position of an actor. Takes one argument that represents the desired axis (0 for x-axis, 1 for y-axis, 2 for z-axis).",
977
+ parameters: [{ id: "axis", documentation: "0 for x, 1 for y, 2 for z" }],
938
978
  },
939
979
  {
940
- documentation: "Returns the previous squish value for the current entity, or 0.0 if this doesn't make sense",
941
980
  id: "previous_squish_value",
981
+ documentation: "Returns the previous squish value for the current entity, or 0.0 if this doesn't make sense",
942
982
  },
943
983
  {
944
- documentation: "Returns the how much durability an item has remaining",
945
984
  id: "remaining_durability",
985
+ documentation: "Returns the how much durability an item has remaining",
946
986
  },
947
987
  {
948
- documentation: "Returns the roll counter of the entity",
949
988
  id: "roll_counter",
989
+ documentation: "Returns the roll counter of the entity",
950
990
  },
951
991
  {
952
- documentation: "Returns the rotation required to aim at the camera. Requires one argument representing the rotation axis you would like (0 for x, 1 for y)",
953
992
  id: "rotation_to_camera",
993
+ documentation: "Returns the rotation required to aim at the camera. Requires one argument representing the rotation axis you would like (0 for x, 1 for y)",
994
+ parameters: [{ id: "axis", documentation: "0 for x, 1 for y" }],
954
995
  },
955
996
  {
956
- documentation: "returns the shaking angle of the entity if it makes sense, else it returns 0.0",
957
997
  id: "shake_angle",
998
+ documentation: "returns the shaking angle of the entity if it makes sense, else it returns 0.0",
958
999
  },
959
1000
  {
960
- documentation: "Returns the shake time of the entity.",
961
1001
  id: "shake_time",
1002
+ documentation: "Returns the shake time of the entity.",
962
1003
  },
963
1004
  {
964
- documentation: "Returns the how much the offhand shield should translate down when blocking and being hit.",
965
1005
  id: "shield_blocking_bob",
1006
+ documentation: "Returns the how much the offhand shield should translate down when blocking and being hit.",
966
1007
  },
967
1008
  {
968
- documentation: "Returns the current sit amount of the entity",
969
- id: "sit_amount",
1009
+ id: "show_bottom",
1010
+ documentation: "Returns 1.0 if we render the entity's bottom, else it returns 0.0",
970
1011
  },
971
1012
  {
972
- documentation: "Returns the entity's skin ID",
973
- id: "skin_id",
1013
+ id: "sit_amount",
1014
+ documentation: "Returns the current sit amount of the entity",
974
1015
  },
1016
+ { id: "skin_id", documentation: "Returns the entity's skin ID" },
975
1017
  {
976
- documentation: "returns the rotation of the bed the player is sleeping on.",
977
1018
  id: "sleep_rotation",
1019
+ documentation: "returns the rotation of the bed the player is sleeping on.",
978
1020
  },
979
1021
  {
980
- documentation: "Returns the sneeze counter of the entity",
981
1022
  id: "sneeze_counter",
1023
+ documentation: "Returns the sneeze counter of the entity",
982
1024
  },
983
1025
  {
984
- documentation: "Returns 1.0 if we render the entity's bottom, else it returns 0.0",
985
- id: "show_bottom",
986
- },
987
- {
988
- documentation: "Returns the entity spell colour if it makes sense, else it returns 0.0",
989
1026
  id: "spellcolor",
1027
+ documentation: "Returns the entity spell colour if it makes sense, else it returns 0.0",
990
1028
  },
991
1029
  {
992
- documentation: "Returns the scale of how standing up the entity is",
993
1030
  id: "standing_scale",
1031
+ documentation: "Returns the scale of how standing up the entity is",
994
1032
  },
995
1033
  {
996
- documentation: "returns the structural integrity for the actor, otherwise returns 0",
997
1034
  id: "structural_integrity",
1035
+ documentation: "returns the structural integrity for the actor, otherwise returns 0",
998
1036
  },
1037
+ { id: "swell_amount", documentation: "Returns how swollen the entity is" },
999
1038
  {
1000
- documentation: "Returns how swollen the entity is",
1001
- id: "swell_amount",
1002
- },
1003
- {
1004
- documentation: "Returns the swelling direction of the entity if it makes sense, else it returns 0.0",
1005
1039
  id: "swelling_dir",
1040
+ documentation: "Returns the swelling direction of the entity if it makes sense, else it returns 0.0",
1006
1041
  },
1007
1042
  {
1008
- documentation: "Returns the amount the current entity is swimming",
1009
1043
  id: "swim_amount",
1044
+ documentation: "Returns the amount the current entity is swimming",
1010
1045
  },
1011
1046
  {
1012
- documentation: "returns the angle of the tail of the entity if it makes sense, else it returns 0.0",
1013
1047
  id: "tail_angle",
1048
+ documentation: "returns the angle of the tail of the entity if it makes sense, else it returns 0.0",
1014
1049
  },
1015
1050
  {
1016
- documentation: "Returns the x rotation required to aim at the entity's current target if it has one, else it returns 0.0",
1017
1051
  id: "target_x_rotation",
1052
+ documentation: "Returns the x rotation required to aim at the entity's current target if it has one, else it returns 0.0",
1018
1053
  },
1019
1054
  {
1020
- documentation: "Returns the y rotation required to aim at the entity's current target if it has one, else it returns 0.0",
1021
1055
  id: "target_y_rotation",
1056
+ documentation: "Returns the y rotation required to aim at the entity's current target if it has one, else it returns 0.0",
1022
1057
  },
1023
1058
  {
1024
- documentation: "Returns the icon index of the experience orb",
1025
1059
  id: "texture_frame_index",
1060
+ documentation: "Returns the icon index of the experience orb",
1026
1061
  },
1027
1062
  {
1028
- documentation: "Returns the time of day (midnight=0.0, sunrise=0.25, noon=0.5, sunset=0.75) of the dimension the entity is in.",
1029
1063
  id: "time_of_day",
1064
+ documentation: "Returns the time of day (midnight=0.0, sunrise=0.25, noon=0.5, sunset=0.75) of the dimension the entity is in.",
1030
1065
  },
1031
1066
  {
1032
- documentation: "Returns the current time stamp of the level",
1033
1067
  id: "time_stamp",
1068
+ documentation: "Returns the current time stamp of the level",
1034
1069
  },
1035
1070
  {
1036
- documentation: "Returns the total number of active emitters in the world",
1037
1071
  id: "total_emitter_count",
1072
+ documentation: "Returns the total number of active emitters in the world",
1038
1073
  },
1039
1074
  {
1040
- documentation: "Returns the total number of active particles in the world",
1041
1075
  id: "total_particle_count",
1076
+ documentation: "Returns the total number of active particles in the world",
1042
1077
  },
1043
1078
  {
1044
- documentation: "Returns the trade tier of the entity if it makes sense, else it returns 0.0",
1045
1079
  id: "trade_tier",
1080
+ documentation: "Returns the trade tier of the entity if it makes sense, else it returns 0.0",
1046
1081
  },
1047
1082
  {
1048
- documentation: "Returns how unhappy the entity is",
1049
1083
  id: "unhappy_counter",
1084
+ documentation: "Returns how unhappy the entity is",
1050
1085
  },
1086
+ { id: "variant", documentation: "Returns the entity's variant index" },
1051
1087
  {
1052
- documentation: "Returns the entity's variant index",
1053
- id: "variant",
1054
- },
1055
- {
1056
- documentation: "Returns the speed of the entity up or down in metres/second, where positive is up",
1057
1088
  id: "vertical_speed",
1089
+ documentation: "Returns the speed of the entity up or down in metres/second, where positive is up",
1058
1090
  },
1059
1091
  {
1060
- documentation: "Returns the walk distance of the entity.",
1061
1092
  id: "walk_distance",
1093
+ documentation: "Returns the walk distance of the entity.",
1062
1094
  },
1063
1095
  {
1064
- documentation: "Returns the wing flap position of the entity, or 0.0 if this doesn't make sense",
1065
1096
  id: "wing_flap_position",
1097
+ documentation: "Returns the wing flap position of the entity, or 0.0 if this doesn't make sense",
1066
1098
  },
1067
1099
  {
1068
- documentation: "Returns the wing flap speed of the entity, or 0.0 if this doesn't make sense",
1069
1100
  id: "wing_flap_speed",
1101
+ documentation: "Returns the wing flap speed of the entity, or 0.0 if this doesn't make sense",
1070
1102
  },
1071
- {
1072
- documentation: "Returns the entity's yaw speed",
1073
- id: "yaw_speed",
1074
- },
1103
+ { id: "yaw_speed", documentation: "Returns the entity's yaw speed" },
1075
1104
  ];
1076
1105
  function getQuery(id) {
1077
1106
  for (let I = 0; I < General.Math.length; I++) {