bbmodel-viewer 0.1.0

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2026 Renard
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ # bbmodel-viewer
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+
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+ Render and view [Blockbench](https://blockbench.net) `.bbmodel` files in the
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+ browser with [three.js](https://threejs.org). Drop a container element in,
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+ point it at a file (URL, `File`, or parsed object) and get an orbit-controlled
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+ 3D preview — cubes **and** meshes, per-face UVs, textures, and the full bone
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+ (outliner) hierarchy with correct pivots and rotations.
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+
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+ Built for exactly this kind of use case: **previewing model files stored on a
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+ drive / CDN** without opening Blockbench.
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+
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+ ## Features
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+
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+ - ✅ Cube elements with per-face UVs, `inflate`, per-face UV rotation
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+ - ✅ Mesh (poly) elements (triangles + quads)
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+ - ✅ Embedded textures (`data:` sources) with crisp nearest-neighbour filtering
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+ - ✅ Full outliner hierarchy: groups/bones with pivots and `ZYX` Euler rotation
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+ - ✅ Transparent textures (alpha cutout)
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+ - ✅ Orbit / zoom / pan controls, optional auto-rotate and ground grid
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+ - ✅ Auto camera framing, container resize handling, clean `dispose()`
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+ - ✅ TypeScript types, ESM + CJS builds, three.js as a peer dependency
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+
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+ ## Install
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+
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+ ```bash
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+ npm install bbmodel-viewer three
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+ ```
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+
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+ `three` is a **peer dependency** (`>=0.150.0`) so your app controls the version.
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+
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+ ## Quick start
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+
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+ ```ts
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+ import { BBModelViewer } from "bbmodel-viewer";
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+
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+ const container = document.getElementById("viewer")!; // give it a size in CSS
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+ const viewer = new BBModelViewer(container, {
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+ background: "#20232a",
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+ autoRotate: true,
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+ });
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+
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+ await viewer.load("/models/creeper.bbmodel");
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+ ```
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+
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+ The container should have a non-zero size (e.g. `width: 100%; height: 480px`).
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+ The viewer fills it and follows resizes automatically.
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+
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+ ### From a file input or drag & drop (drive viewer)
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+
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+ ```ts
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+ input.addEventListener("change", (e) => {
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+ const file = (e.target as HTMLInputElement).files?.[0];
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+ if (file) viewer.loadFile(file);
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+ });
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+ ```
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+
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+ ### From an already-parsed object
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+
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+ ```ts
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+ const data = await fetch(url).then((r) => r.json());
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+ await viewer.loadModel(data);
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+ ```
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+
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+ ## Options
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+
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+ All options are optional.
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+
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+ | Option | Type | Default | Description |
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+ | ----------------------- | --------------------------- | -------------- | ------------------------------------------------------- |
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+ | `background` | `string \| number \| null` | `"#20232a"` | Scene background. `null`/`"transparent"` for see-through |
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+ | `grid` | `boolean` | `true` | Ground grid aligned to the model base |
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+ | `controls` | `boolean` | `true` | Orbit / zoom / pan |
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+ | `autoRotate` | `boolean` | `false` | Spin the model |
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+ | `autoRotateSpeed` | `number` | `1.0` | Spin speed |
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+ | `fov` | `number` | `45` | Camera field of view (degrees) |
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+ | `ambientIntensity` | `number` | `0.8` | Ambient light |
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+ | `directionalIntensity` | `number` | `0.55` | Key light |
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+ | `doubleSided` | `boolean` | `true` | Render both sides of every polygon |
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+ | `alphaTest` | `number` | `0.02` | Alpha cutoff for transparent texels |
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+ | `antialias` | `boolean` | `true` | MSAA |
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+ | `pixelRatio` | `number` | `min(dpr, 2)` | Device pixel ratio cap |
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+ | `onLoad` | `(model, object) => void` | — | Fires after a model is added to the scene |
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+ | `onError` | `(error) => void` | — | Fires on load/parse failure |
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+
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+ ## API
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+
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+ ```ts
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+ const viewer = new BBModelViewer(container, options);
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+
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+ await viewer.load(url, init?); // fetch + render a .bbmodel URL
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+ await viewer.loadFile(file); // render a File/Blob
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+ await viewer.loadModel(data); // render a parsed bbmodel object
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+ viewer.frameModel(); // re-frame the camera on the model
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+ viewer.resize(); // re-measure the container (also automatic)
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+ viewer.clear(); // remove the model + free GPU memory
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+ viewer.dispose(); // tear everything down
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+
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+ // Escape hatches for advanced use:
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+ viewer.scene; // THREE.Scene
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+ viewer.camera; // THREE.PerspectiveCamera
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+ viewer.renderer; // THREE.WebGLRenderer
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+ viewer.controls; // OrbitControls | undefined
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+ ```
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+
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+ ### Lower-level building blocks
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+
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+ If you just want the geometry (e.g. to drop into your own scene):
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+
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+ ```ts
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+ import { MaterialLibrary, buildModelObject } from "bbmodel-viewer";
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+
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+ const materials = new MaterialLibrary(model, { alphaTest: 0.02, side: THREE.DoubleSide });
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+ await materials.load();
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+ const object3d = buildModelObject(model, materials); // THREE.Group
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+ myScene.add(object3d);
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+ ```
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+
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+ ## Coordinate system & conventions
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+
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+ - Units are Blockbench units (16 = one Minecraft block); the grid draws one cell
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+ per block.
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+ - Rotations use Euler order `ZYX` (matching Blockbench's `Rz·Ry·Rx`).
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+ - Per-face UVs are read as `[u_min, v_min, u_max, v_max]` in texture pixels and
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+ normalized by each texture's `uv_width`/`uv_height` (falling back to the
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+ project `resolution`).
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+ - Textures use `NearestFilter` and no mipmaps for pixel-perfect art.
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+
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+ ## Notes & limitations
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+
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+ - **Animations** are not played yet (static pose only). The bone hierarchy is
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+ built, so this is a planned addition.
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+ - **`box_uv`**: files store computed per-face UVs, which are used directly; a
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+ best-effort standard unwrap is used only if a face's `uv` is missing.
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+ - Cross-origin textures/URLs need appropriate CORS headers when loaded from a
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+ remote drive.
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+
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+ ## Development
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+
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+ ```bash
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+ npm install
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+ npm run build # bundle to dist/ (ESM + CJS + d.ts)
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+ npm run typecheck
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+ npm run example # serve examples/ with Vite
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+ ```
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+
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+ ## License
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+
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+ MIT