bbj-screen-widget 2.4.74 → 2.4.76

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -15221,7 +15221,7 @@ TyphoonAreaLayerComponent = __decorate([
15221
15221
  ], TyphoonAreaLayerComponent);
15222
15222
 
15223
15223
  const EARTH_RADIUS$1 = 6371393;
15224
- const ɵ0$c = { type: 'string', title: 'ID' };
15224
+ const ɵ0$c = { type: 'string', title: 'ID' }, ɵ1$c = { type: 'string', title: 'ID' };
15225
15225
  let BaiduFenceComponent = class BaiduFenceComponent extends BaseLayer {
15226
15226
  constructor(parent, zone, message) {
15227
15227
  super(parent, zone);
@@ -15257,6 +15257,7 @@ let BaiduFenceComponent = class BaiduFenceComponent extends BaseLayer {
15257
15257
  },
15258
15258
  ];
15259
15259
  this.create = new EventEmitter();
15260
+ this.update = new EventEmitter();
15260
15261
  this.editData = [];
15261
15262
  this.stopEdit$ = new Subject();
15262
15263
  }
@@ -15292,7 +15293,10 @@ let BaiduFenceComponent = class BaiduFenceComponent extends BaseLayer {
15292
15293
  }
15293
15294
  updateData() {
15294
15295
  const data = [];
15295
- this.data.forEach((r) => {
15296
+ for (const r of this.data) {
15297
+ if (r.id && r.id === this.editId) {
15298
+ continue;
15299
+ }
15296
15300
  if (r.type === 'circle') {
15297
15301
  if (!r.radius || !r.lnglat) {
15298
15302
  return;
@@ -15305,7 +15309,7 @@ let BaiduFenceComponent = class BaiduFenceComponent extends BaseLayer {
15305
15309
  // 转换中心点纬度为弧度
15306
15310
  const centerLatRad = (centerLat * Math.PI) / 180;
15307
15311
  // 存储轨迹点的数组
15308
- const trajectory = [];
15312
+ const coordinates = [];
15309
15313
  // 遍历 0~360°,生成等间隔的点
15310
15314
  for (let i = 0; i < pointsCount; i++) {
15311
15315
  // 计算当前点的方位角(弧度):从0°到360°,均分pointsCount份
@@ -15317,12 +15321,12 @@ let BaiduFenceComponent = class BaiduFenceComponent extends BaseLayer {
15317
15321
  const newLat = centerLat + (deltaLatRad * 180) / Math.PI;
15318
15322
  const newLng = centerLng + (deltaLngRad * 180) / Math.PI;
15319
15323
  // 添加到轨迹数组(保留6位小数,经纬度常规精度)
15320
- trajectory.push([parseFloat(newLng.toFixed(6)), parseFloat(newLat.toFixed(6))]);
15324
+ coordinates.push([parseFloat(newLng.toFixed(6)), parseFloat(newLat.toFixed(6))]);
15321
15325
  }
15322
15326
  data.push({
15323
15327
  geometry: {
15324
15328
  type: 'Polygon',
15325
- coordinates: [trajectory],
15329
+ coordinates: [coordinates],
15326
15330
  },
15327
15331
  });
15328
15332
  }
@@ -15339,26 +15343,28 @@ let BaiduFenceComponent = class BaiduFenceComponent extends BaseLayer {
15339
15343
  return [+lnglat[0], +lnglat[1]];
15340
15344
  }));
15341
15345
  data.push({
15346
+ id: r.id,
15342
15347
  geometry: {
15343
15348
  type: 'Polygon',
15344
15349
  coordinates: coordinates,
15345
15350
  },
15346
15351
  });
15347
15352
  }
15348
- });
15353
+ }
15349
15354
  this.layer.setData(data);
15350
15355
  }
15351
- startDraw(type) {
15356
+ createScene() {
15352
15357
  return __awaiter(this, void 0, void 0, function* () {
15353
- const { DrawScene, PolygonDraw, CircleDraw, OperateEventType } = yield import('bmap-draw');
15358
+ const { DrawScene, OperateEventType } = yield import('bmap-draw');
15354
15359
  if (!this.scene) {
15355
15360
  this.scene = new DrawScene(this.parent.map, { noLimit: true });
15356
15361
  this.scene.addEventListener(OperateEventType.COMPLETE, (e) => {
15357
15362
  console.log(e);
15363
+ let data;
15358
15364
  if (e.target.overlay.radius) {
15359
15365
  const radius = e.target.overlay.radius;
15360
15366
  const lnglat = e.target.overlay.latLng;
15361
- const data = {
15367
+ data = {
15362
15368
  type: 'circle',
15363
15369
  lnglat: `${lnglat.lng},${lnglat.lat}`,
15364
15370
  radius: radius,
@@ -15367,14 +15373,12 @@ let BaiduFenceComponent = class BaiduFenceComponent extends BaseLayer {
15367
15373
  // this.parent.map.removeOverlay(r);
15368
15374
  // });
15369
15375
  this.create.emit(data);
15370
- this.editOverlay = null;
15371
15376
  }
15372
15377
  else {
15373
15378
  const points = e.target.overlay.getPoints();
15374
15379
  if (!this.data) {
15375
15380
  this.data = [];
15376
15381
  }
15377
- let data;
15378
15382
  if (points.length && Array.isArray(points[0])) {
15379
15383
  data = {
15380
15384
  type: 'polygon',
@@ -15384,20 +15388,55 @@ let BaiduFenceComponent = class BaiduFenceComponent extends BaseLayer {
15384
15388
  else {
15385
15389
  data = {
15386
15390
  type: 'polygon',
15387
- lnglat: points.map((p) => `${p.latLng.lng},${p.latLng.lat}`).join(';'),
15391
+ lnglat: points
15392
+ .map((p) => {
15393
+ let latLng = p.latLng;
15394
+ if (!latLng) {
15395
+ const [lng, lat] = this.parent.map.mercatorToLnglat(p.lng, p.lat);
15396
+ return `${lng},${lat}`;
15397
+ }
15398
+ else {
15399
+ return `${latLng.lng},${latLng.lat}`;
15400
+ }
15401
+ })
15402
+ .join(';'),
15388
15403
  };
15389
15404
  }
15405
+ }
15406
+ this.editOverlay = null;
15407
+ this.parent.map.removeOverlay(e.target.overlay);
15408
+ if (this.editId) {
15409
+ data.id = this.editId;
15410
+ const index = this.data.findIndex((r) => r.id === this.editId);
15411
+ if (index !== -1) {
15412
+ this.data[index] = data;
15413
+ }
15414
+ this.editId = null;
15415
+ this.updateData();
15416
+ }
15417
+ else {
15418
+ this.data.push(data);
15419
+ this.updateData();
15390
15420
  this.create.emit(data);
15391
15421
  }
15392
15422
  });
15393
15423
  this.scene.addEventListener(OperateEventType.CANCEL, (e) => {
15394
- console.log(e);
15395
15424
  if (this.editOverlay) {
15396
15425
  this.parent.map.removeOverlay(this.editOverlay);
15397
15426
  this.editOverlay = null;
15398
15427
  }
15428
+ if (this.editId) {
15429
+ this.editId = null;
15430
+ this.updateData();
15431
+ }
15399
15432
  });
15400
15433
  }
15434
+ });
15435
+ }
15436
+ startDraw(type) {
15437
+ return __awaiter(this, void 0, void 0, function* () {
15438
+ this.createScene();
15439
+ const { PolygonDraw, CircleDraw } = yield import('bmap-draw');
15401
15440
  switch (type) {
15402
15441
  case 'polygon':
15403
15442
  if (!this.polygon) {
@@ -15490,10 +15529,42 @@ let BaiduFenceComponent = class BaiduFenceComponent extends BaseLayer {
15490
15529
  // }
15491
15530
  // this.editData = null;
15492
15531
  }
15532
+ editPolygon(boundaries) {
15533
+ return __awaiter(this, void 0, void 0, function* () {
15534
+ const { PolygonEdit } = yield import('bmap-draw');
15535
+ this.stopDraw();
15536
+ if (!this.polygonEdit) {
15537
+ this.polygonEdit = new PolygonEdit(this.scene);
15538
+ }
15539
+ const points = boundaries.map((boundary) => boundary.split(';').map((p) => {
15540
+ const [lng, lat] = p.split(',');
15541
+ return new BMapGL.Point(Number(lng), Number(lat));
15542
+ }));
15543
+ const overlay = new BMapGL.Polygon(points, this.getOptions());
15544
+ console.log(overlay);
15545
+ this.editOverlay = overlay;
15546
+ this.parent.map.addOverlay(overlay);
15547
+ this.parent.map.setViewport([].concat.apply([], points));
15548
+ this.polygonEdit.edit(overlay);
15549
+ });
15550
+ }
15551
+ editCircle(lng, lat, r) {
15552
+ return __awaiter(this, void 0, void 0, function* () {
15553
+ const { CircleEdit } = yield import('bmap-draw');
15554
+ if (!this.circleEdit) {
15555
+ this.circleEdit = new CircleEdit(this.scene);
15556
+ }
15557
+ const center = new BMapGL.Point(lng, lat);
15558
+ this.moveCircleToView(lng, lat, r);
15559
+ const overlay = new BMapGL.Circle(center, r, this.getOptions());
15560
+ this.editOverlay = overlay;
15561
+ this.parent.map.addOverlay(overlay);
15562
+ this.circleEdit.open(overlay);
15563
+ });
15564
+ }
15493
15565
  search() {
15494
15566
  return __awaiter(this, void 0, void 0, function* () {
15495
15567
  // 如果正在绘制多边形围栏,获取地名边界并绘制
15496
- const { PolygonEdit } = yield import('bmap-draw');
15497
15568
  if (this.areaName) {
15498
15569
  const boundary = new BMapGL.Boundary();
15499
15570
  // 百度地图 Geocoder.getLocation 回调签名:(results, status)
@@ -15501,20 +15572,7 @@ let BaiduFenceComponent = class BaiduFenceComponent extends BaseLayer {
15501
15572
  console.log('边界坐标数组:', results);
15502
15573
  // 检查状态是否成功
15503
15574
  if (results && results.boundaries && results.boundaries.length) {
15504
- this.stopDraw();
15505
- if (!this.polygonEdit) {
15506
- this.polygonEdit = new PolygonEdit(this.scene);
15507
- }
15508
- const points = results.boundaries.map((boundary) => boundary.split(';').map((p) => {
15509
- const [lng, lat] = p.split(',');
15510
- return new BMapGL.Point(Number(lng), Number(lat));
15511
- }));
15512
- const overlay = new BMapGL.Polygon(points, this.getOptions());
15513
- console.log(overlay);
15514
- this.editOverlay = overlay;
15515
- this.parent.map.addOverlay(overlay);
15516
- this.parent.map.setViewport([].concat.apply([], points));
15517
- this.polygonEdit.edit(overlay);
15575
+ this.editPolygon(results.boundaries);
15518
15576
  }
15519
15577
  else {
15520
15578
  this.message.error('行政区域不存在');
@@ -15536,15 +15594,7 @@ let BaiduFenceComponent = class BaiduFenceComponent extends BaseLayer {
15536
15594
  console.log(e);
15537
15595
  // 如果正在绘制圆形围栏
15538
15596
  if (this.circle) {
15539
- if (!this.circleEdit) {
15540
- this.circleEdit = new CircleEdit(this.scene);
15541
- }
15542
- const center = new BMapGL.Point(value.location.lng, value.location.lat);
15543
- this.parent.map.centerAndZoom(center, 16);
15544
- const overlay = new BMapGL.Circle(center, 300, this.getOptions());
15545
- this.editOverlay = overlay;
15546
- this.parent.map.addOverlay(overlay);
15547
- this.circleEdit.open(overlay);
15597
+ this.editCircle(value.location.lng, value.location.lat, 300);
15548
15598
  this.searchText = null;
15549
15599
  }
15550
15600
  });
@@ -15560,27 +15610,7 @@ let BaiduFenceComponent = class BaiduFenceComponent extends BaseLayer {
15560
15610
  }
15561
15611
  if (data.type === 'circle') {
15562
15612
  const [lng, lat] = data.lnglat.split(',');
15563
- const centerLng = Number(lng);
15564
- const centerLat = Number(lat);
15565
- const radius = Number(data.radius);
15566
- // 转换中心点纬度为弧度
15567
- const centerLatRad = (centerLat * Math.PI) / 180;
15568
- // 计算经度方向的偏移(弧度)
15569
- const deltaLngRad = radius / (EARTH_RADIUS$1 * Math.cos(centerLatRad));
15570
- // 计算纬度方向的偏移(弧度)
15571
- const deltaLatRad = radius / EARTH_RADIUS$1;
15572
- // 转换为角度偏移
15573
- const deltaLng = (deltaLngRad * 180) / Math.PI;
15574
- const deltaLat = (deltaLatRad * 180) / Math.PI;
15575
- // 计算圆形的四个边界点(上、下、左、右)
15576
- const points = [
15577
- new BMapGL.Point(centerLng, centerLat + deltaLat),
15578
- new BMapGL.Point(centerLng, centerLat - deltaLat),
15579
- new BMapGL.Point(centerLng - deltaLng, centerLat),
15580
- new BMapGL.Point(centerLng + deltaLng, centerLat),
15581
- ];
15582
- // 使用 setViewport 方法调整视图,使整个圆形可见
15583
- this.parent.map.setViewport(points);
15613
+ this.moveCircleToView(Number(lng), Number(lat), Number(data.radius));
15584
15614
  }
15585
15615
  else {
15586
15616
  this.parent.map.setViewport(data.lnglat.split(/[;\n\r]+/).map((p) => {
@@ -15589,11 +15619,62 @@ let BaiduFenceComponent = class BaiduFenceComponent extends BaseLayer {
15589
15619
  }));
15590
15620
  }
15591
15621
  }
15622
+ moveCircleToView(lng, lat, r) {
15623
+ const centerLng = Number(lng);
15624
+ const centerLat = Number(lat);
15625
+ const radius = Number(r);
15626
+ // 转换中心点纬度为弧度
15627
+ const centerLatRad = (centerLat * Math.PI) / 180;
15628
+ // 计算经度方向的偏移(弧度)
15629
+ const deltaLngRad = radius / (EARTH_RADIUS$1 * Math.cos(centerLatRad));
15630
+ // 计算纬度方向的偏移(弧度)
15631
+ const deltaLatRad = radius / EARTH_RADIUS$1;
15632
+ // 转换为角度偏移
15633
+ const deltaLng = (deltaLngRad * 180) / Math.PI;
15634
+ const deltaLat = (deltaLatRad * 180) / Math.PI;
15635
+ // 计算圆形的四个边界点(上、下、左、右)
15636
+ const points = [
15637
+ new BMapGL.Point(centerLng, centerLat + deltaLat),
15638
+ new BMapGL.Point(centerLng, centerLat - deltaLat),
15639
+ new BMapGL.Point(centerLng - deltaLng, centerLat),
15640
+ new BMapGL.Point(centerLng + deltaLng, centerLat),
15641
+ ];
15642
+ // 使用 setViewport 方法调整视图,使整个圆形可见
15643
+ this.parent.map.setViewport(points);
15644
+ }
15645
+ edit(id) {
15646
+ return __awaiter(this, void 0, void 0, function* () {
15647
+ if (!this.data) {
15648
+ console.log('没有数据');
15649
+ return;
15650
+ }
15651
+ const item = this.data.find((item) => item.id === id);
15652
+ if (!item) {
15653
+ console.log('找不到id', id);
15654
+ return;
15655
+ }
15656
+ if (!item.lnglat) {
15657
+ console.log('没有经纬度', item);
15658
+ return;
15659
+ }
15660
+ this.createScene();
15661
+ switch (item.type) {
15662
+ case 'circle':
15663
+ const [lng, lat] = item.lnglat.split(',');
15664
+ yield this.editCircle(Number(lng), Number(lat), Number(item.radius));
15665
+ break;
15666
+ default:
15667
+ yield this.editPolygon(item.lnglat.split('\r'));
15668
+ }
15669
+ this.editId = id;
15670
+ this.updateData();
15671
+ });
15672
+ }
15592
15673
  };
15593
15674
  BaiduFenceComponent.decorators = [
15594
15675
  { type: Component, args: [{
15595
15676
  selector: 'sc-baidu-fence',
15596
- template: "<ng-container *ngIf=\"showDrawButton\">\n <button nz-button (click)=\"startDraw('polygon')\">\u7ED8\u5236\u591A\u8FB9\u5F62</button>\n <button nz-button (click)=\"startDraw('circle')\">\u7ED8\u5236\u5706\u5F62</button>\n <button nz-button (click)=\"stopDraw()\">\u7ED3\u675F\u7ED8\u5236</button>\n <button nz-button (click)=\"moveToView('1')\">\u79FB\u52A8\u5230\u4E2D\u5FC31</button>\n <button nz-button (click)=\"moveToView('2')\">\u79FB\u52A8\u5230\u4E2D\u5FC32</button>\n</ng-container>\n<input\n nz-input\n [ngClass]=\"{ hidden: !circle?.isOpen }\"\n #suggest\n type=\"text\"\n [(ngModel)]=\"searchText\"\n placeholder=\"\u8BF7\u8F93\u5165\u4E2D\u5FC3\u70B9\u4F4D\u7F6E\"\n class=\"input\"\n/>\n<ng-container *ngIf=\"polygon?.isOpen\">\n <input nz-input type=\"text\" placeholder=\"\u8BF7\u8F93\u5165\u884C\u653F\u533A\u540D\u79F0\" [(ngModel)]=\"areaName\" class=\"input\" />\n <button nz-button (click)=\"search()\" style=\"margin-left: 12px\">\u786E\u8BA4</button>\n</ng-container>\n<!-- <input type=\"text\" placeholder=\"\u8BF7\u8F93\u5165\u5730\u70B9\" [(ngModel)]=\"searchText\" />\n<button nz-button (click)=\"search()\">\u67E5\u8BE2</button> -->\n",
15677
+ template: "<ng-container *ngIf=\"showDrawButton\">\n <button nz-button (click)=\"startDraw('polygon')\">\u7ED8\u5236\u591A\u8FB9\u5F62</button>\n <button nz-button (click)=\"startDraw('circle')\">\u7ED8\u5236\u5706\u5F62</button>\n <button nz-button (click)=\"stopDraw()\">\u7ED3\u675F\u7ED8\u5236</button>\n <!-- <button nz-button (click)=\"edit('1')\">\u7F16\u8F91</button>\n <button nz-button (click)=\"edit('2')\">\u7F16\u8F912</button> -->\n</ng-container>\n<input\n nz-input\n [ngClass]=\"{ hidden: !circle?.isOpen }\"\n #suggest\n type=\"text\"\n [(ngModel)]=\"searchText\"\n placeholder=\"\u8BF7\u8F93\u5165\u4E2D\u5FC3\u70B9\u4F4D\u7F6E\"\n class=\"input\"\n/>\n<ng-container *ngIf=\"polygon?.isOpen\">\n <input nz-input type=\"text\" placeholder=\"\u8BF7\u8F93\u5165\u884C\u653F\u533A\u540D\u79F0\" [(ngModel)]=\"areaName\" class=\"input\" />\n <button nz-button (click)=\"search()\" style=\"margin-left: 12px\">\u786E\u8BA4</button>\n</ng-container>\n<!-- <input type=\"text\" placeholder=\"\u8BF7\u8F93\u5165\u5730\u70B9\" [(ngModel)]=\"searchText\" />\n<button nz-button (click)=\"search()\">\u67E5\u8BE2</button> -->\n",
15597
15678
  styles: [":host{position:absolute;display:block;left:0;top:0;z-index:100;padding:12px;pointer-events:auto}button{transition:none}.hidden{display:none}.input{width:300px;margin-left:12px}"]
15598
15679
  },] }
15599
15680
  ];
@@ -15657,6 +15738,19 @@ __decorate([
15657
15738
  }),
15658
15739
  __metadata("design:type", Object)
15659
15740
  ], BaiduFenceComponent.prototype, "create", void 0);
15741
+ __decorate([
15742
+ Event('编辑围栏', {
15743
+ params: {
15744
+ properties: {
15745
+ id: ɵ1$c,
15746
+ type: { type: 'string', title: '围栏类型' },
15747
+ lnglat: { type: 'string', title: '经纬度' },
15748
+ radius: { type: 'number', title: '半径' },
15749
+ },
15750
+ },
15751
+ }),
15752
+ __metadata("design:type", Object)
15753
+ ], BaiduFenceComponent.prototype, "update", void 0);
15660
15754
  __decorate([
15661
15755
  Method('开始绘制'),
15662
15756
  __param(0, Param('类型', {
@@ -15683,6 +15777,13 @@ __decorate([
15683
15777
  __metadata("design:paramtypes", [String]),
15684
15778
  __metadata("design:returntype", void 0)
15685
15779
  ], BaiduFenceComponent.prototype, "moveToView", null);
15780
+ __decorate([
15781
+ Method('编辑'),
15782
+ __param(0, Param('id')),
15783
+ __metadata("design:type", Function),
15784
+ __metadata("design:paramtypes", [String]),
15785
+ __metadata("design:returntype", Promise)
15786
+ ], BaiduFenceComponent.prototype, "edit", null);
15686
15787
  BaiduFenceComponent = __decorate([
15687
15788
  Widget('电子围栏', {
15688
15789
  group: 'component',
@@ -15754,17 +15855,36 @@ let BaiduLushuComponent = class BaiduLushuComponent {
15754
15855
  return;
15755
15856
  }
15756
15857
  const landmarkPois = [];
15757
- const arrPois = this.data.map((item) => {
15858
+ const arrPois = [];
15859
+ let lastPoint = null;
15860
+ let lastLandmark = null;
15861
+ for (const item of this.data) {
15862
+ const lng = Number(item.lng);
15863
+ const lat = Number(item.lat);
15864
+ // 去掉重复的点,重复的点会导致乱跳
15865
+ if (lastPoint && lastPoint.lng === lng && lastPoint.lat === lat) {
15866
+ if (lastLandmark && item.pauseTime) {
15867
+ lastLandmark.pauseTime += Number(item.pauseTime);
15868
+ }
15869
+ continue;
15870
+ }
15871
+ const point = new BMapGL.Point(lng, lat);
15872
+ arrPois.push(point);
15873
+ lastPoint = point;
15758
15874
  if (item.landmark || item.pauseTime) {
15759
- landmarkPois.push({
15760
- lng: Number(item.lng),
15761
- lat: Number(item.lat),
15875
+ const landmark = {
15876
+ lng,
15877
+ lat,
15762
15878
  html: item.landmark || this.defaultContent,
15763
15879
  pauseTime: item.pauseTime ? Number(item.pauseTime) : 0,
15764
- });
15880
+ };
15881
+ landmarkPois.push(landmark);
15882
+ lastLandmark = landmark;
15765
15883
  }
15766
- return new BMapGL.Point(item.lng, item.lat);
15767
- });
15884
+ else {
15885
+ lastLandmark = null;
15886
+ }
15887
+ }
15768
15888
  if (this.showPolyline) {
15769
15889
  this.polyline = new BMapGL.Polyline(arrPois, { strokeColor: this.polylineColor });
15770
15890
  this.parent.map.addOverlay(this.polyline);
@@ -15802,11 +15922,13 @@ let BaiduLushuComponent = class BaiduLushuComponent {
15802
15922
  }
15803
15923
  clear() {
15804
15924
  if (this.lushu) {
15925
+ this.lushu.stop();
15805
15926
  this.lushu.clear();
15806
15927
  this.lushu = null;
15807
15928
  }
15808
15929
  if (this.polyline) {
15809
15930
  this.parent.map.removeOverlay(this.polyline);
15931
+ this.polyline = null;
15810
15932
  }
15811
15933
  }
15812
15934
  setSpeed(speed) {
@@ -15895,6 +16017,7 @@ __decorate([
15895
16017
  ], BaiduLushuComponent.prototype, "pause", null);
15896
16018
  __decorate([
15897
16019
  Method('设置速度'),
16020
+ __param(0, Param('速度')),
15898
16021
  __metadata("design:type", Function),
15899
16022
  __metadata("design:paramtypes", [Number]),
15900
16023
  __metadata("design:returntype", void 0)
@@ -19977,7 +20100,7 @@ BaseLayer$1.ctorParameters = () => [
19977
20100
  { type: NgZone }
19978
20101
  ];
19979
20102
 
19980
- const ɵ0$e = { type: 'string', title: 'id' }, ɵ1$c = { type: 'string', title: 'id' }, ɵ2$a = { type: 'string', title: 'id' };
20103
+ const ɵ0$e = { type: 'string', title: 'id' }, ɵ1$d = { type: 'string', title: 'id' }, ɵ2$a = { type: 'string', title: 'id' };
19981
20104
  let TiandituMarkerComponent = class TiandituMarkerComponent extends BaseLayer$1 {
19982
20105
  constructor(parent, zone, fileUrlService, nzContextMenuService) {
19983
20106
  super(parent, zone);
@@ -20596,7 +20719,7 @@ __decorate([
20596
20719
  Event('选中值改变', {
20597
20720
  params: {
20598
20721
  properties: {
20599
- id: ɵ1$c,
20722
+ id: ɵ1$d,
20600
20723
  address: { type: 'string', title: '地点' },
20601
20724
  lng: { type: 'number', title: '经度' },
20602
20725
  lat: { type: 'number', title: '纬度' },