baremetal.js 1.0.0 → 1.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +9 -0
- package/README.md +48 -35
- package/SECURITY.md +2 -2
- package/dist/baremetal.js +637 -0
- package/dist/baremetal.min.js +1 -0
- package/docs/api.md +16 -11
- package/package.json +22 -5
- package/src/index.js +20 -2
- package/src/loader.js +97 -72
- package/src/router.js +62 -47
- package/src/state.js +27 -20
- package/src/transition.js +14 -12
- package/src/virtualize.js +65 -0
- package/.gitattributes +0 -2
- package/.github/workflows/npm-publish.yml +0 -34
- package/CODE_OF_CONDUCT.md +0 -122
- package/CONTRIBUTING.md +0 -53
- package/demo/assets/audio/darren_hirst-20-474737.mp3 +0 -0
- package/demo/assets/js/media_player.js +0 -9
- package/demo/assets/js/page1_specific.js +0 -23
- package/demo/assets/js/page2_specific.js +0 -15
- package/demo/assets/js/shared.js +0 -56
- package/demo/assets/js/sidebar.js +0 -49
- package/demo/main.js +0 -18
- package/demo/page1.html +0 -139
- package/demo/page2.html +0 -132
- package/demo/page3_normal.html +0 -26
package/src/state.js
CHANGED
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@@ -1,3 +1,10 @@
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/**
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* baremetal.js v1.2.1
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* A lightweight, dependency-free Vanilla JavaScript SPA engine prioritizing extreme performance, native browser features, and explicit lifecycle management.
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* (c) 2026 dkydivyansh
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* Released under the GPL-3.0 License
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*/
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class StateManager {
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constructor() {
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this.state = {};
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@@ -5,27 +12,32 @@ class StateManager {
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this.eventBus = {};
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}
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-
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initPersistence() {
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try {
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const saved = sessionStorage.getItem('baremetal_state');
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if (saved) {
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const parsed = JSON.parse(saved);
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for (const [key, value] of Object.entries(parsed)) {
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this.state[key] = value;
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}
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}
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} catch (e) {
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console.warn('Failed to hydrate state', e);
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}
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}
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/**
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* Initialize a state property with a default value
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*/
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init(key, defaultValue) {
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if (this.state[key] === undefined) {
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this.state[key] = defaultValue;
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}
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}
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/**
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* Subscribe to changes on a specific state key
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*/
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subscribe(key, callback) {
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if (!this.listeners[key]) {
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this.listeners[key] = [];
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}
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this.listeners[key].push(callback);
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// Call immediately with current value if exists
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if (this.state[key] !== undefined) {
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callback(this.state[key]);
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}
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return () => this.unsubscribe(key, callback);
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}
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/**
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* Unsubscribe from a state key
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*/
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unsubscribe(key, callback) {
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if (!this.listeners[key]) return;
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this.listeners[key] = this.listeners[key].filter(cb => cb !== callback);
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}
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/**
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* Update a state value and trigger listeners
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*/
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update(key, value) {
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this.state[key] = value;
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if (this.listeners[key]) {
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this.listeners[key].forEach(callback => callback(value));
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}
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if (window.__baremetal_persist_state) {
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try {
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sessionStorage.setItem('baremetal_state', JSON.stringify(this.state));
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} catch(e) {}
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}
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}
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/**
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* Get current state value
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*/
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get(key) {
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return this.state[key];
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}
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// --- Event Bus (Pub/Sub) for one-off actions ---
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on(event, callback) {
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if (!this.eventBus[event]) {
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this.eventBus[event] = [];
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package/src/transition.js
CHANGED
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@@ -1,7 +1,13 @@
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/**
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* baremetal.js v1.2.1
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* A lightweight, dependency-free Vanilla JavaScript SPA engine prioritizing extreme performance, native browser features, and explicit lifecycle management.
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* (c) 2026 dkydivyansh
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* Released under the GPL-3.0 License
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*/
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export function mount({ state }) {
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console.log('[Transition Module] Mounted');
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// Create Protected Root
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let root = document.getElementById('baremetal-transition-root');
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if (!root) {
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root = document.createElement('div');
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document.body.appendChild(root);
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}
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// Create Progress Bar
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const progressBar = document.createElement('div');
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progressBar.style.position = 'fixed';
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progressBar.style.top = '0';
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progressBar.style.left = '0';
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progressBar.style.height = '3px';
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progressBar.style.backgroundColor = '#3498db';
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progressBar.style.backgroundColor = '#3498db';
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progressBar.style.width = '0%';
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progressBar.style.zIndex = '999999';
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progressBar.style.transition = 'width 0.2s ease-out, opacity 0.3s ease';
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progressBar.style.opacity = '0';
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progressBar.style.pointerEvents = 'none';
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// Create Fade Overlay
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const overlay = document.createElement('div');
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overlay.style.position = 'fixed';
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overlay.style.top = '0';
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root.appendChild(overlay);
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root.appendChild(progressBar);
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// Subscriptions
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const unsubs = [];
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unsubs.push(state.on('ROUTE_START', () => {
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progressBar.style.backgroundColor = '#3498db';
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progressBar.style.backgroundColor = '#3498db';
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progressBar.style.opacity = '1';
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progressBar.style.width = '5%';
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overlay.style.pointerEvents = 'all';
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overlay.style.pointerEvents = 'all';
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overlay.style.opacity = '1';
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}));
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unsubs.push(state.on('ROUTE_END', () => {
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progressBar.style.width = '100%';
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setTimeout(() => {
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progressBar.style.opacity = '0';
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overlay.style.opacity = '0';
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overlay.style.pointerEvents = 'none';
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// Reset after fade out
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setTimeout(() => {
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progressBar.style.width = '0%';
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}, 300);
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}));
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unsubs.push(state.on('ROUTE_ERROR', () => {
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progressBar.style.backgroundColor = '#e74c3c';
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progressBar.style.backgroundColor = '#e74c3c';
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setTimeout(() => {
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progressBar.style.opacity = '0';
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overlay.style.opacity = '0';
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@@ -0,0 +1,65 @@
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/**
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* baremetal.js v1.2.1
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* A lightweight, dependency-free Vanilla JavaScript SPA engine prioritizing extreme performance, native browser features, and explicit lifecycle management.
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* (c) 2026 dkydivyansh
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* Released under the GPL-3.0 License
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*/
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export class Virtualizer {
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constructor(containerId, items, renderRow, itemHeight, visibleCount = 20) {
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this.container = document.getElementById(containerId);
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if (!this.container) return;
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this.items = items;
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this.renderRow = renderRow;
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this.itemHeight = itemHeight;
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this.visibleCount = visibleCount;
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this.totalHeight = this.items.length * this.itemHeight;
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this.container.style.overflowY = 'auto';
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this.container.style.position = 'relative';
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this.innerWrapper = document.createElement('div');
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this.innerWrapper.style.height = `${this.totalHeight}px`;
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this.innerWrapper.style.position = 'relative';
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this.container.appendChild(this.innerWrapper);
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this.startIndex = 0;
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this.onScroll = this.onScroll.bind(this);
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this.container.addEventListener('scroll', this.onScroll);
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this.render();
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}
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onScroll() {
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const scrollTop = this.container.scrollTop;
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const startIndex = Math.max(0, Math.floor(scrollTop / this.itemHeight) - 2);
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if (startIndex !== this.startIndex) {
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this.startIndex = startIndex;
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this.render();
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}
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}
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render() {
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this.innerWrapper.innerHTML = '';
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const endIndex = Math.min(this.items.length - 1, this.startIndex + this.visibleCount + 4);
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for (let i = this.startIndex; i <= endIndex; i++) {
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const node = this.renderRow(this.items[i], i);
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node.style.position = 'absolute';
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node.style.top = `${i * this.itemHeight}px`;
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node.style.width = '100%';
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this.innerWrapper.appendChild(node);
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}
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}
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destroy() {
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if (this.container) {
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this.container.removeEventListener('scroll', this.onScroll);
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this.container.innerHTML = '';
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}
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}
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}
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export const virtualize = (containerId, items, renderRow, itemHeight, visibleCount) => {
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return new Virtualizer(containerId, items, renderRow, itemHeight, visibleCount);
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};
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package/.gitattributes
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# This workflow will run tests using node and then publish a package to GitHub Packages when a release is created
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# For more information see: https://docs.github.com/en/actions/publishing-packages/publishing-nodejs-packages
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name: Node.js Package
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on:
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workflow_dispatch:
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release:
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types: [created]
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jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v4
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- uses: actions/setup-node@v4
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with:
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node-version: 20
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- run: npm install
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- run: npm test
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publish-npm:
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needs: build
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v4
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with:
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node-version: 20
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registry-url: https://registry.npmjs.org/
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- run: npm install
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- run: npm publish
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env:
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NODE_AUTH_TOKEN: ${{secrets.npm_token}}
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package/CODE_OF_CONDUCT.md
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# Contributor Covenant Code of Conduct
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## Our Pledge
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We as members, contributors, and leaders pledge to make participation in our
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community a harassment-free experience for everyone, regardless of age, body
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size, visible or invisible disability, ethnicity, sex characteristics, gender
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identity and expression, level of experience, education, socio-economic status,
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nationality, personal appearance, race, religion, or sexual identity
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and orientation.
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We pledge to act and interact in ways that contribute to an open, welcoming,
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diverse, inclusive, and healthy community.
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## Our Standards
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Examples of behavior that contributes to a positive environment for our
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community include:
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* Demonstrating empathy and kindness toward other people
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* Being respectful of differing opinions, viewpoints, and experiences
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* Giving and gracefully accepting constructive feedback
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* Accepting responsibility and apologizing to those affected by our mistakes,
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and learning from the experience
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* Focusing on what is best not just for us as individuals, but for the
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overall community
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Examples of unacceptable behavior include:
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* The use of sexualized language or imagery, and sexual attention or
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advances of any kind
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* Trolling, insulting or derogatory comments, and personal or political attacks
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* Public or private harassment
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* Publishing others' private information, such as a physical or email
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address, without their explicit permission
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* Other conduct which could reasonably be considered inappropriate in a
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professional setting
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## Enforcement Responsibilities
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Community leaders are responsible for clarifying and enforcing our standards of
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acceptable behavior and will take appropriate and fair corrective action in
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response to any behavior that they deem inappropriate, threatening, offensive,
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or harmful.
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Community leaders have the right and responsibility to remove, edit, or reject
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comments, commits, code, wiki edits, issues, and other contributions that are
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not aligned to this Code of Conduct, and will communicate reasons for moderation
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decisions when appropriate.
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## Scope
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representative at an online or offline event.
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## Enforcement
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reported to the community leaders responsible for enforcement at
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All complaints will be reviewed and investigated promptly and fairly.
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reporter of any incident.
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## Enforcement Guidelines
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Community leaders will follow these Community Impact Guidelines in determining
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the consequences for any action they deem in violation of this Code of Conduct:
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### 1. Correction
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unprofessional or unwelcome in the community.
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clarity around the nature of the violation and an explanation of why the
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behavior was inappropriate. A public apology may be requested.
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### 2. Warning
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of actions.
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**Consequence**: A warning with consequences for continued behavior. No
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interaction with the people involved, including unsolicited interaction with
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those enforcing the Code of Conduct, for a specified period of time. This
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includes avoiding interactions in community spaces as well as external channels
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like social media. Violating these terms may lead to a temporary or
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permanent ban.
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### 3. Temporary Ban
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sustained inappropriate behavior.
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communication with the community for a specified period of time. No public or
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private interaction with the people involved, including unsolicited interaction
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with those enforcing the Code of Conduct, is allowed during this period.
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Violating these terms may lead to a permanent ban.
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### 4. Permanent Ban
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standards, including sustained inappropriate behavior, harassment of an
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individual, or aggression toward or disparagement of classes of individuals.
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the community.
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## Attribution
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This Code of Conduct is adapted from the [Contributor Covenant][homepage],
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version 2.1, available at
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[https://www.contributor-covenant.org/version/2/1/code_of_conduct.html][v2.1].
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[homepage]: https://www.contributor-covenant.org
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[v2.1]: https://www.contributor-covenant.org/version/2/1/code_of_conduct.html
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package/CONTRIBUTING.md
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# Contributing to BareMetal.js
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First off, thank you for considering contributing to BareMetal.js! It's people like you that make BareMetal.js such a great tool.
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## How to Contribute
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### Reporting Bugs
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If you find a bug in the source code, you can help us by submitting an issue to our GitHub Repository. Even better, you can submit a Pull Request with a fix.
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When reporting an issue, please include:
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- A quick summary of the issue
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- Steps to reproduce
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- Expected behavior vs actual behavior
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- Browser and OS version
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### Suggesting Enhancements
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If you have an idea to improve BareMetal.js, we would love to hear it! Please open an issue to discuss your idea before implementing it to ensure it aligns with the project's goals.
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### Pull Requests
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3. If you've changed APIs, update the documentation.
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5. Issue that pull request!
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## Code Style
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- We use ES modules (no build step for the core engine).
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- Keep dependencies to absolute zero.
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- Maintain a clean, minimalist approach. Performance is a key feature.
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## Development Setup
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To run the project locally:
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cd BareMetal.js
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```
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3. Start a local server. For example:
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npx serve .
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```
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Thanks for contributing!
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export function mount() {
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timer = setInterval(() => {
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}, 1000);
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};
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}
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export function mount({ state }) {
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export function mount({ state }) {
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// the old DOM elements are removed and replaced by new identical ones from the fetch!
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// So a keep-alive module must re-bind its DOM elements whenever the DOM changes.
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// To handle the SPA HTML-swap paradigm:
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// When a module is kept alive, its `mount` is NOT called again.
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// Instead, the framework should either preserve the exact DOM elements during the swap,
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// OR the module needs an `update()` lifecycle method.
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// For this simple demo, let's assume the router replaces the whole body.
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if (btn) {
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// Subscribe to state to update UI
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// We use a unique listener to update whatever the current DOM element is
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bindUI();
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// Return destroy method
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}
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export function mount({ state }) {
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bindUI();
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|
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|
|
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|
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|
-
state.off('DOM_SWAPPED', bindUI);
|
|
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|
-
}
|
|
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|
-
};
|
|
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|
-
}
|
package/demo/main.js
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|
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|
-
import { BareMetal } from '../src/index.js';
|
|
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|
-
|
|
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|
-
// Initialize the BareMetal engine with our desired config
|
|
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|
-
BareMetal.init({
|
|
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|
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debug: false,
|
|
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|
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keepAliveSameModules: true,
|
|
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|
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autoWrap: false,
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|
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hoverPrefetch: false,
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|
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|
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|
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transition: {
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|
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enabled: true,
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|
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simulatedDelay: 500 // Adds a half-second artificial delay to see the progress bar in local dev
|
|
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|
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}
|
|
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|
-
});
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|
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|
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|
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|
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// For demonstration purposes, we will expose state to the window
|
|
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|
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// so we can see the reactive updates in action via console if desired.
|
|
18
|
-
window.appState = BareMetal.state;
|