bare-pointer 0.0.0 → 0.1.1

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package/LICENSE ADDED
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package/README.md ADDED
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+ # bare-pointer
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+
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+ Simulated pointer input for testing Bare apps. It presses, moves and releases a pointer over a view of the platform toolkit, so that what is under it sees the same events a user would cause.
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+
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+ ```
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+ npm i bare-pointer
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+ ```
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+
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+ ## Usage
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+
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+ ```js
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+ const Pointer = require('bare-pointer')
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+
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+ const pointer = new Pointer()
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+
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+ await pointer.tap(button)
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+
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+ await pointer.down(view, 10, 10)
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+ await pointer.move(view, 50, 10)
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+ await pointer.up()
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+
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+ pointer.destroy()
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+ ```
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+
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+ ## Platforms
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+
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+ | Platform | Views | Input |
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+ | -------- | -------------- | ------------------------------------------------------ |
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+ | macOS | `bare-app-kit` | Mouse events sent to the window of the view |
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+ | iOS | `bare-ui-kit` | Touches synthesized through `bare-ui-kit-touch` |
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+ | Linux | `bare-gtk` | XTest through `bare-x11-xtest`, which needs GDK on X11 |
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+ | Android | `bare-ndk` | Motion events dispatched to the root of the view |
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+ | Windows | `bare-win-ui` | `SendInput()` through `bare-user32` |
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+
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+ On Linux and Windows the input goes through the system, so the window of the view has to be the one on top at the point. On macOS, a control tracks the mouse until it is released, so press one with `tap()` rather than `down()`.
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+
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+ ## License
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+
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+ Apache-2.0
package/index.d.ts ADDED
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+ /**
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+ * A view of the platform toolkit: an `NSView`, `UIView`, `GtkWidget`, `android.view.View` or
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+ * `UIElement`, as wrapped by its Bare binding.
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+ */
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+ type View = unknown
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+
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+ /** One simulated pointer, which is a mouse on desktop platforms and a finger on mobile ones. */
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+ declare class Pointer {
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+ constructor()
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+
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+ /** Whether the pointer is down. */
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+ readonly pressed: boolean
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+
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+ /**
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+ * Press at `x`, `y` in the coordinates of `view`, which default to its middle. Resolves once the
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+ * press has been delivered and a frame has passed.
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+ */
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+ down(view: View, x?: number, y?: number): Promise<void>
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+
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+ /** Move the pressed pointer to `x`, `y` in the coordinates of `view`. */
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+ move(view: View, x?: number, y?: number): Promise<void>
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+
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+ /** Release the pointer where it is. */
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+ up(): Promise<void>
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+
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+ /** Press and release at `x`, `y` in the coordinates of `view`. */
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+ tap(view: View, x?: number, y?: number): Promise<void>
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+
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+ /** Release the pointer if it is down, and close any connection to the display server. */
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+ destroy(): void
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+ }
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+
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+ export = Pointer
package/index.js ADDED
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+ const AnimationFrameProvider = require('bare-animation-frame')
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+ const Backend = require('#backend')
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+
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+ module.exports = class Pointer {
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+ constructor() {
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+ this._backend = new Backend()
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+ this._view = null
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+ }
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+
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+ get pressed() {
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+ return this._view !== null
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+ }
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+
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+ async down(view, x, y) {
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+ if (this._view !== null) throw new Error('Pointer is already down')
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+
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+ this._backend.down(view, ...this._point(view, x, y))
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+ this._view = view
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+
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+ await frame(view)
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+ }
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+
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+ async move(view, x, y) {
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+ if (this._view === null) throw new Error('Pointer is not down')
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+
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+ this._backend.move(view, ...this._point(view, x, y))
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+
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+ await frame(view)
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+ }
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+
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+ async up() {
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+ if (this._view === null) throw new Error('Pointer is not down')
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+
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+ const view = this._view
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+
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+ this._backend.up()
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+ this._view = null
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+
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+ await frame(view)
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+ }
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+
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+ async tap(view, x, y) {
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+ if (this._view !== null) throw new Error('Pointer is already down')
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+
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+ const point = this._point(view, x, y)
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+
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+ if (this._backend.tap) {
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+ this._backend.tap(view, ...point)
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+ } else {
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+ this._backend.down(view, ...point)
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+
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+ // UIKit controls only see a press that lasts past a frame.
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+ await frame(view)
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+
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+ this._backend.up()
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+ }
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+
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+ await frame(view)
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+ }
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+
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+ destroy() {
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+ if (this._view !== null) this._backend.up()
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+
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+ this._view = null
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+ this._backend.destroy()
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+ }
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+
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+ _point(view, x, y) {
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+ if (x !== undefined && y !== undefined) return [x, y]
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+
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+ const [width, height] = this._backend.size(view)
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+
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+ return [x === undefined ? width / 2 : x, y === undefined ? height / 2 : y]
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+ }
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+ }
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+
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+ function frame(view) {
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+ return new AnimationFrameProvider(view).afterAnimationFrame()
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+ }
package/lib/android.js ADDED
@@ -0,0 +1,62 @@
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+ const NDKMotionEvent = require('bare-ndk/motion-event')
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+ const SystemClock = require('bare-ndk/system-clock')
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+
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+ const { ACTION } = NDKMotionEvent
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+
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+ module.exports = class AndroidPointer {
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+ constructor() {
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+ this._root = null
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+ this._downTime = 0
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+ this._x = 0
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+ this._y = 0
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+ }
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+
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+ size(view) {
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+ return [view.width, view.height]
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+ }
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+
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+ down(view, x, y) {
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+ this._downTime = SystemClock.uptimeMillis()
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+ this._dispatch(ACTION.DOWN, view, x, y)
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+ }
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+
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+ move(view, x, y) {
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+ this._dispatch(ACTION.MOVE, view, x, y)
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+ }
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+
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+ up() {
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+ this._send(ACTION.UP)
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+ }
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+
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+ destroy() {}
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+
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+ // The root is not always at the origin of the window, so the view is placed
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+ // by its offset from the root.
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+ _dispatch(action, view, x, y) {
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+ const root = view.rootView
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+ const here = view.locationInWindow
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+ const there = root.locationInWindow
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+
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+ this._root = root
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+ this._x = here.x - there.x + x
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+ this._y = here.y - there.y + y
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+
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+ this._send(action)
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+ }
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+
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+ _send(action) {
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+ const event = NDKMotionEvent.obtain(
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+ this._downTime,
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+ SystemClock.uptimeMillis(),
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+ action,
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+ this._x,
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+ this._y
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+ )
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+
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+ try {
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+ this._root.dispatchTouchEvent(event)
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+ } finally {
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+ event.recycle()
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+ }
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+ }
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+ }
package/lib/darwin.js ADDED
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+ const AppKitApplication = require('bare-app-kit/application')
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+ const AppKitEvent = require('bare-app-kit/event')
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+
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+ const { TYPE } = AppKitEvent
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+
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+ module.exports = class DarwinPointer {
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+ constructor() {
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+ this._window = null
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+ this._point = null
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+ }
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+
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+ size(view) {
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+ const { width, height } = view.bounds
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+
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+ return [width, height]
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+ }
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+
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+ down(view, x, y) {
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+ this._send(TYPE.LEFT_MOUSE_DOWN, view, x, y)
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+ }
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+
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+ move(view, x, y) {
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+ this._send(TYPE.LEFT_MOUSE_DRAGGED, view, x, y)
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+ }
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+
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+ up() {
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+ this._window.sendEvent(this._event(TYPE.LEFT_MOUSE_UP, this._window, this._point))
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+ }
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+
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+ // A control tracks the mouse by reading the event queue until it is released,
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+ // and a press that could start a double click is held back until the event
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+ // after it, so both have to go through the queue in order.
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+ tap(view, x, y) {
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+ const window = view.window
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+ const point = view.convertPointToView(x, y, null)
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+
37
+ AppKitApplication.postEvent(this._event(TYPE.LEFT_MOUSE_DOWN, window, point))
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+ AppKitApplication.postEvent(this._event(TYPE.LEFT_MOUSE_UP, window, point))
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+ }
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+
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+ destroy() {}
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+
43
+ _send(type, view, x, y) {
44
+ this._window = view.window
45
+ this._point = view.convertPointToView(x, y, null)
46
+
47
+ this._window.sendEvent(this._event(type, this._window, this._point))
48
+ }
49
+
50
+ _event(type, window, point) {
51
+ return AppKitEvent.mouseEvent(type, point.x, point.y, 0, 0, window.windowNumber)
52
+ }
53
+ }
package/lib/ios.js ADDED
@@ -0,0 +1,32 @@
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+ const UIKitTouch = require('bare-ui-kit-touch')
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+
3
+ module.exports = class IOSPointer {
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+ constructor() {
5
+ this._touch = null
6
+ }
7
+
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+ size(view) {
9
+ const { width, height } = view.bounds
10
+
11
+ return [width, height]
12
+ }
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+
14
+ down(view, x, y) {
15
+ const point = view.convertPointToView(x, y, null)
16
+
17
+ this._touch = UIKitTouch.begin(view.window, point.x, point.y)
18
+ }
19
+
20
+ move(view, x, y) {
21
+ const point = view.convertPointToView(x, y, null)
22
+
23
+ this._touch.move(point.x, point.y)
24
+ }
25
+
26
+ up() {
27
+ this._touch.end()
28
+ this._touch = null
29
+ }
30
+
31
+ destroy() {}
32
+ }
package/lib/linux.js ADDED
@@ -0,0 +1,64 @@
1
+ const { Display } = require('bare-x11')
2
+ const xtest = require('bare-x11-xtest')
3
+
4
+ module.exports = class LinuxPointer {
5
+ constructor() {
6
+ this._display = Display.open()
7
+ }
8
+
9
+ size(view) {
10
+ return [view.width, view.height]
11
+ }
12
+
13
+ down(view, x, y) {
14
+ this._move(view, x, y)
15
+
16
+ xtest.fakeButtonEvent(this._display, 1, true)
17
+
18
+ this._display.sync()
19
+ }
20
+
21
+ move(view, x, y) {
22
+ this._move(view, x, y)
23
+
24
+ this._display.sync()
25
+ }
26
+
27
+ up() {
28
+ xtest.fakeButtonEvent(this._display, 1, false)
29
+
30
+ this._display.sync()
31
+ }
32
+
33
+ destroy() {
34
+ this._display.close()
35
+ }
36
+
37
+ _move(view, x, y) {
38
+ const point = this._point(view, x, y)
39
+
40
+ xtest.fakeMotionEvent(this._display, xtest.CURRENT_SCREEN, point.x, point.y)
41
+ }
42
+
43
+ // A point in the widget becomes one in its native, then in the surface of
44
+ // that, which is drawn in device pixels on an X11 window that the server can
45
+ // place on the root.
46
+ _point(view, x, y) {
47
+ const native = view.native
48
+ const surface = native.surface
49
+ const xid = surface === null ? null : surface.xid
50
+
51
+ if (xid === null) throw new Error('Simulated input needs GDK to run on X11')
52
+
53
+ const [left, top] = view.computePoint(native, x, y)
54
+ const [dx, dy] = native.surfaceTransform
55
+ const scale = surface.scaleFactor
56
+
57
+ return this._display.translateCoordinates(
58
+ xid,
59
+ this._display.defaultRootWindow,
60
+ Math.round((left + dx) * scale),
61
+ Math.round((top + dy) * scale)
62
+ )
63
+ }
64
+ }
@@ -0,0 +1,5 @@
1
+ module.exports = class UnsupportedPointer {
2
+ constructor() {
3
+ throw new Error('Simulated input is not supported on this platform')
4
+ }
5
+ }
package/lib/win32.js ADDED
@@ -0,0 +1,80 @@
1
+ const Win32Interop = require('bare-win-ui/win32-interop')
2
+ const user32 = require('bare-user32')
3
+
4
+ const {
5
+ SM_XVIRTUALSCREEN,
6
+ SM_YVIRTUALSCREEN,
7
+ SM_CXVIRTUALSCREEN,
8
+ SM_CYVIRTUALSCREEN,
9
+ INPUT_MOUSE,
10
+ MOUSEEVENTF_MOVE,
11
+ MOUSEEVENTF_LEFTDOWN,
12
+ MOUSEEVENTF_LEFTUP,
13
+ MOUSEEVENTF_ABSOLUTE,
14
+ MOUSEEVENTF_VIRTUALDESK
15
+ } = user32.constants
16
+
17
+ module.exports = class Win32Pointer {
18
+ constructor() {
19
+ this._point = null
20
+ }
21
+
22
+ size(view) {
23
+ return [view.actualWidth, view.actualHeight]
24
+ }
25
+
26
+ down(view, x, y) {
27
+ this._point = locate(view, x, y)
28
+ this._send(MOUSEEVENTF_LEFTDOWN)
29
+ }
30
+
31
+ move(view, x, y) {
32
+ this._point = locate(view, x, y)
33
+ this._send(0)
34
+ }
35
+
36
+ up() {
37
+ this._send(MOUSEEVENTF_LEFTUP)
38
+ }
39
+
40
+ destroy() {}
41
+
42
+ _send(flags) {
43
+ const sent = user32.sendInput([
44
+ {
45
+ type: INPUT_MOUSE,
46
+ mi: {
47
+ ...this._point,
48
+ flags: flags | MOUSEEVENTF_MOVE | MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_VIRTUALDESK
49
+ }
50
+ }
51
+ ])
52
+
53
+ if (sent === 0) throw new Error('Input was blocked')
54
+ }
55
+ }
56
+
57
+ // An element is placed in DIPs from the XAML root, which fills the client area
58
+ // of its window. Absolute input divides the virtual screen into 65536 steps.
59
+ function locate(view, x, y) {
60
+ const root = view.xamlRoot
61
+ const scale = root.rasterizationScale
62
+ const point = view.transformToVisual(null).transformPoint(x, y)
63
+ const window = Win32Interop.getWindowFromWindowId(root.contentIslandEnvironment.appWindowId)
64
+
65
+ const screen = user32.clientToScreen(
66
+ window,
67
+ Math.round(point.x * scale),
68
+ Math.round(point.y * scale)
69
+ )
70
+
71
+ const left = user32.getSystemMetrics(SM_XVIRTUALSCREEN)
72
+ const top = user32.getSystemMetrics(SM_YVIRTUALSCREEN)
73
+ const width = user32.getSystemMetrics(SM_CXVIRTUALSCREEN)
74
+ const height = user32.getSystemMetrics(SM_CYVIRTUALSCREEN)
75
+
76
+ return {
77
+ dx: Math.round(((screen.x - left) * 65536) / width),
78
+ dy: Math.round(((screen.y - top) * 65536) / height)
79
+ }
80
+ }
package/package.json CHANGED
@@ -1 +1,68 @@
1
- {"name":"bare-pointer","version":"0.0.0"}
1
+ {
2
+ "name": "bare-pointer",
3
+ "version": "0.1.1",
4
+ "description": "Simulated pointer input for testing Bare apps",
5
+ "exports": {
6
+ "./package": "./package.json",
7
+ ".": {
8
+ "types": "./index.d.ts",
9
+ "default": "./index.js"
10
+ }
11
+ },
12
+ "imports": {
13
+ "#backend": {
14
+ "darwin": "./lib/darwin.js",
15
+ "ios": "./lib/ios.js",
16
+ "linux": "./lib/linux.js",
17
+ "android": "./lib/android.js",
18
+ "win32": "./lib/win32.js",
19
+ "default": "./lib/unsupported.js"
20
+ },
21
+ "#fixture": {
22
+ "darwin": "./test/fixtures/darwin.js",
23
+ "ios": "./test/fixtures/ios.js",
24
+ "linux": "./test/fixtures/linux.js",
25
+ "android": "./test/fixtures/android.js",
26
+ "win32": "./test/fixtures/win32.js"
27
+ }
28
+ },
29
+ "files": [
30
+ "index.js",
31
+ "index.d.ts",
32
+ "lib"
33
+ ],
34
+ "scripts": {
35
+ "format": "prettier --write . && lunte --fix",
36
+ "lint": "prettier --check . && lunte",
37
+ "test": "bare-native-test --runtime ./test/runtime.js test.js"
38
+ },
39
+ "repository": {
40
+ "type": "git",
41
+ "url": "git+https://github.com/holepunchto/bare-pointer.git"
42
+ },
43
+ "author": "Holepunch",
44
+ "license": "Apache-2.0",
45
+ "bugs": {
46
+ "url": "https://github.com/holepunchto/bare-pointer/issues"
47
+ },
48
+ "homepage": "https://github.com/holepunchto/bare-pointer#readme",
49
+ "dependencies": {
50
+ "bare-animation-frame": "^0.1.1",
51
+ "bare-app-kit": "^0.3.1",
52
+ "bare-ndk": "^0.3.4",
53
+ "bare-ui-kit-touch": "^0.1.0",
54
+ "bare-user32": "^0.1.0",
55
+ "bare-win-ui": "^0.3.7",
56
+ "bare-x11": "^0.1.0",
57
+ "bare-x11-xtest": "^0.1.0"
58
+ },
59
+ "devDependencies": {
60
+ "bare-gtk": "^0.4.1",
61
+ "bare-native-test": "^0.1.3",
62
+ "bare-tap": "^1.1.0",
63
+ "bare-ui-kit": "^0.3.1",
64
+ "lunte": "^1.8.0",
65
+ "prettier": "^3.4.2",
66
+ "prettier-config-holepunch": "^2.0.0"
67
+ }
68
+ }