bard-legends-framework 1.9.1 → 1.11.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.mts CHANGED
@@ -25,6 +25,7 @@ declare function ControllerDecorator<TController>(gateway: new () => TController
25
25
 
26
26
  type EntityClassType<T extends Entity = Entity> = (new (...args: any[]) => T) & {
27
27
  id: number;
28
+ validateID(id: number): boolean;
28
29
  };
29
30
  type EntityID<T extends Entity> = AttachmentID & {
30
31
  readonly __entity: T;
@@ -42,9 +43,7 @@ declare abstract class Entity extends IDAttachable {
42
43
  attachToRoot(): this;
43
44
  }
44
45
 
45
- type SingletonEntityClassType<T extends SingletonEntity = SingletonEntity> = (new (...args: any[]) => T) & {
46
- id: number;
47
- };
46
+ type SingletonEntityClassType<T extends SingletonEntity = SingletonEntity> = EntityClassType<T>;
48
47
  declare abstract class SingletonEntity extends Entity {
49
48
  static getInstanceAsync<T extends SingletonEntity>(this: SingletonEntityClassType<T>): IdleSingleEvent<T>;
50
49
  static continuesSubscription<T extends SingletonEntity>(this: SingletonEntityClassType<T>): IdleSequence<{
@@ -231,11 +230,11 @@ interface AssetDefinition<T = string> {
231
230
  readonly url: string;
232
231
  }
233
232
  declare enum BlendMode {
234
- Normal = 0,
235
- Add = 1,
236
- Screen = 3,
237
- Luminosity = 16,
238
- ColorDodge = 7
233
+ Normal = "normal",
234
+ Add = "add",
235
+ Screen = "screen",
236
+ Luminosity = "luminosity",
237
+ ColorDodge = "color-dodge"
239
238
  }
240
239
  interface SpriteIDRegistry {
241
240
  }
@@ -479,6 +478,12 @@ declare abstract class ContainerAttributes extends IDAttachable {
479
478
  setInteractive(value: boolean): this;
480
479
  get interactive(): boolean;
481
480
  set interactive(value: boolean);
481
+ /**
482
+ * Renders this subtree as an isolated render group: its cached render instructions are not
483
+ * rebuilt when other parts of the scene change, and moving the group only updates one transform.
484
+ * Use for subtrees that move as a whole (world under a camera) or rarely change (HUD vs world).
485
+ */
486
+ setRenderGroup(value?: boolean): this;
482
487
  setCursor(value: Cursor): this;
483
488
  get cursor(): Cursor;
484
489
  set cursor(value: Cursor);
package/dist/index.d.ts CHANGED
@@ -25,6 +25,7 @@ declare function ControllerDecorator<TController>(gateway: new () => TController
25
25
 
26
26
  type EntityClassType<T extends Entity = Entity> = (new (...args: any[]) => T) & {
27
27
  id: number;
28
+ validateID(id: number): boolean;
28
29
  };
29
30
  type EntityID<T extends Entity> = AttachmentID & {
30
31
  readonly __entity: T;
@@ -42,9 +43,7 @@ declare abstract class Entity extends IDAttachable {
42
43
  attachToRoot(): this;
43
44
  }
44
45
 
45
- type SingletonEntityClassType<T extends SingletonEntity = SingletonEntity> = (new (...args: any[]) => T) & {
46
- id: number;
47
- };
46
+ type SingletonEntityClassType<T extends SingletonEntity = SingletonEntity> = EntityClassType<T>;
48
47
  declare abstract class SingletonEntity extends Entity {
49
48
  static getInstanceAsync<T extends SingletonEntity>(this: SingletonEntityClassType<T>): IdleSingleEvent<T>;
50
49
  static continuesSubscription<T extends SingletonEntity>(this: SingletonEntityClassType<T>): IdleSequence<{
@@ -231,11 +230,11 @@ interface AssetDefinition<T = string> {
231
230
  readonly url: string;
232
231
  }
233
232
  declare enum BlendMode {
234
- Normal = 0,
235
- Add = 1,
236
- Screen = 3,
237
- Luminosity = 16,
238
- ColorDodge = 7
233
+ Normal = "normal",
234
+ Add = "add",
235
+ Screen = "screen",
236
+ Luminosity = "luminosity",
237
+ ColorDodge = "color-dodge"
239
238
  }
240
239
  interface SpriteIDRegistry {
241
240
  }
@@ -479,6 +478,12 @@ declare abstract class ContainerAttributes extends IDAttachable {
479
478
  setInteractive(value: boolean): this;
480
479
  get interactive(): boolean;
481
480
  set interactive(value: boolean);
481
+ /**
482
+ * Renders this subtree as an isolated render group: its cached render instructions are not
483
+ * rebuilt when other parts of the scene change, and moving the group only updates one transform.
484
+ * Use for subtrees that move as a whole (world under a camera) or rarely change (HUD vs world).
485
+ */
486
+ setRenderGroup(value?: boolean): this;
482
487
  setCursor(value: Cursor): this;
483
488
  get cursor(): Cursor;
484
489
  set cursor(value: Cursor);