bard-legends-framework 1.10.0 → 1.11.0

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package/dist/index.d.mts CHANGED
@@ -230,11 +230,11 @@ interface AssetDefinition<T = string> {
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  readonly url: string;
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  }
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  declare enum BlendMode {
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- Normal = 0,
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- Add = 1,
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- Screen = 3,
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- Luminosity = 16,
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- ColorDodge = 7
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+ Normal = "normal",
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+ Add = "add",
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+ Screen = "screen",
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+ Luminosity = "luminosity",
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+ ColorDodge = "color-dodge"
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  }
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  interface SpriteIDRegistry {
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  }
@@ -478,6 +478,12 @@ declare abstract class ContainerAttributes extends IDAttachable {
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  setInteractive(value: boolean): this;
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  get interactive(): boolean;
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  set interactive(value: boolean);
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+ /**
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+ * Renders this subtree as an isolated render group: its cached render instructions are not
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+ * rebuilt when other parts of the scene change, and moving the group only updates one transform.
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+ * Use for subtrees that move as a whole (world under a camera) or rarely change (HUD vs world).
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+ */
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+ setRenderGroup(value?: boolean): this;
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  setCursor(value: Cursor): this;
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  get cursor(): Cursor;
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  set cursor(value: Cursor);
package/dist/index.d.ts CHANGED
@@ -230,11 +230,11 @@ interface AssetDefinition<T = string> {
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  readonly url: string;
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  }
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  declare enum BlendMode {
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- Normal = 0,
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- Add = 1,
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- Screen = 3,
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- Luminosity = 16,
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- ColorDodge = 7
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+ Normal = "normal",
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+ Add = "add",
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+ Screen = "screen",
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+ Luminosity = "luminosity",
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+ ColorDodge = "color-dodge"
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  }
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  interface SpriteIDRegistry {
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  }
@@ -478,6 +478,12 @@ declare abstract class ContainerAttributes extends IDAttachable {
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  setInteractive(value: boolean): this;
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  get interactive(): boolean;
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  set interactive(value: boolean);
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+ /**
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+ * Renders this subtree as an isolated render group: its cached render instructions are not
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+ * rebuilt when other parts of the scene change, and moving the group only updates one transform.
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+ * Use for subtrees that move as a whole (world under a camera) or rarely change (HUD vs world).
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+ */
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+ setRenderGroup(value?: boolean): this;
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  setCursor(value: Cursor): this;
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  get cursor(): Cursor;
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  set cursor(value: Cursor);