bard-legends-framework 0.3.3 → 0.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/game-entities/service/service.test.js +24 -8
- package/dist/game-entities/service/service.test.js.map +1 -1
- package/dist/physics/entity-types/immovable-physics-entity.d.ts +12 -0
- package/dist/physics/entity-types/immovable-physics-entity.js +28 -0
- package/dist/physics/entity-types/immovable-physics-entity.js.map +1 -0
- package/dist/physics/entity-types/movable-entity.d.ts +11 -0
- package/dist/physics/entity-types/movable-entity.js +26 -0
- package/dist/physics/entity-types/movable-entity.js.map +1 -0
- package/dist/physics/entity-types/movable-physics-entity.d.ts +20 -0
- package/dist/physics/entity-types/movable-physics-entity.js +96 -0
- package/dist/physics/entity-types/movable-physics-entity.js.map +1 -0
- package/dist/physics/entity-types/physics-entity.d.ts +31 -0
- package/dist/physics/entity-types/physics-entity.js +91 -0
- package/dist/physics/entity-types/physics-entity.js.map +1 -0
- package/dist/physics/index.d.ts +6 -9
- package/dist/physics/index.js +7 -14
- package/dist/physics/index.js.map +1 -1
- package/dist/physics/interfaces.d.ts +1 -35
- package/dist/physics/interfaces.js +1 -2
- package/dist/physics/interfaces.js.map +1 -1
- package/dist/physics/libs/p2js.helper.d.ts +8 -0
- package/dist/physics/libs/p2js.helper.js +31 -0
- package/dist/physics/libs/p2js.helper.js.map +1 -0
- package/dist/physics/libs/physics-body-groups.d.ts +15 -0
- package/dist/physics/libs/physics-body-groups.js +76 -0
- package/dist/physics/libs/physics-body-groups.js.map +1 -0
- package/dist/physics/libs/position-to-grid-position-converter.d.ts +6 -0
- package/dist/physics/libs/position-to-grid-position-converter.js +17 -0
- package/dist/physics/libs/position-to-grid-position-converter.js.map +1 -0
- package/dist/physics/module//342/232/234/357/270/217gateways/controllers/physics-internal.controller.d.ts +23 -0
- package/dist/physics/module//342/232/234/357/270/217gateways/controllers/physics-internal.controller.js +50 -0
- package/dist/physics/module//342/232/234/357/270/217gateways/controllers/physics-internal.controller.js.map +1 -0
- package/dist/physics/module//342/232/234/357/270/217gateways/controllers/physics.controller.d.ts +28 -0
- package/dist/physics/module//342/232/234/357/270/217gateways/controllers/physics.controller.js +59 -0
- package/dist/physics/module//342/232/234/357/270/217gateways/controllers/physics.controller.js.map +1 -0
- package/dist/physics/module//342/232/234/357/270/217gateways/dtos/requests.dto.d.ts +15 -0
- package/dist/physics/module//342/232/234/357/270/217gateways/dtos/requests.dto.js +3 -0
- package/dist/physics/module//342/232/234/357/270/217gateways/dtos/requests.dto.js.map +1 -0
- package/dist/physics/module//342/232/234/357/270/217gateways/dtos/responses.dto.d.ts +30 -0
- package/dist/physics/module//342/232/234/357/270/217gateways/dtos/responses.dto.js +3 -0
- package/dist/physics/module//342/232/234/357/270/217gateways/dtos/responses.dto.js.map +1 -0
- package/dist/physics/module//342/232/234/357/270/217gateways/dtos/shared-interfaces.dto.d.ts +21 -0
- package/dist/physics/module//342/232/234/357/270/217gateways/dtos/shared-interfaces.dto.js +7 -0
- package/dist/physics/module//342/232/234/357/270/217gateways/dtos/shared-interfaces.dto.js.map +1 -0
- package/dist/physics/module//342/232/234/357/270/217gateways/index.d.ts +4 -0
- package/dist/physics/module//342/232/234/357/270/217gateways/index.js +26 -0
- package/dist/physics/module//342/232/234/357/270/217gateways/index.js.map +1 -0
- package/dist/physics/module//342/232/234/357/270/217gateways/physics-internal.gateway.d.ts +18 -0
- package/dist/physics/module//342/232/234/357/270/217gateways/physics-internal.gateway.js +36 -0
- package/dist/physics/module//342/232/234/357/270/217gateways/physics-internal.gateway.js.map +1 -0
- package/dist/physics/module//342/232/234/357/270/217gateways/physics.gateway.d.ts +19 -0
- package/dist/physics/module//342/232/234/357/270/217gateways/physics.gateway.js +40 -0
- package/dist/physics/module//342/232/234/357/270/217gateways/physics.gateway.js.map +1 -0
- package/dist/physics/module//360/237/223/220services/availability-grid.service.d.ts +12 -0
- package/dist/physics/module//360/237/223/220services/availability-grid.service.js +63 -0
- package/dist/physics/module//360/237/223/220services/availability-grid.service.js.map +1 -0
- package/dist/physics/module//360/237/223/220services/border.service.d.ts +5 -0
- package/dist/physics/module//360/237/223/220services/border.service.js +42 -0
- package/dist/physics/module//360/237/223/220services/border.service.js.map +1 -0
- package/dist/physics/module//360/237/223/220services/collisions.service.d.ts +10 -0
- package/dist/physics/module//360/237/223/220services/collisions.service.js +106 -0
- package/dist/physics/module//360/237/223/220services/collisions.service.js.map +1 -0
- package/dist/physics/module//360/237/223/220services/debug-visuals.service.d.ts +14 -0
- package/dist/physics/module//360/237/223/220services/debug-visuals.service.js +95 -0
- package/dist/physics/module//360/237/223/220services/debug-visuals.service.js.map +1 -0
- package/dist/physics/module//360/237/223/220services/eliptic-explosion.service.d.ts +14 -0
- package/dist/physics/module//360/237/223/220services/eliptic-explosion.service.js +99 -0
- package/dist/physics/module//360/237/223/220services/eliptic-explosion.service.js.map +1 -0
- package/dist/physics/module//360/237/223/220services/explosion.service.d.ts +14 -0
- package/dist/physics/module//360/237/223/220services/explosion.service.js +88 -0
- package/dist/physics/module//360/237/223/220services/explosion.service.js.map +1 -0
- package/dist/physics/module//360/237/223/220services/helpers/ray-cast-hit-converter.d.ts +5 -0
- package/dist/physics/module//360/237/223/220services/helpers/ray-cast-hit-converter.js +71 -0
- package/dist/physics/module//360/237/223/220services/helpers/ray-cast-hit-converter.js.map +1 -0
- package/dist/physics/module//360/237/223/220services/materials.service.d.ts +15 -0
- package/dist/physics/module//360/237/223/220services/materials.service.js +120 -0
- package/dist/physics/module//360/237/223/220services/materials.service.js.map +1 -0
- package/dist/physics/module//360/237/223/220services/path-finder.service.d.ts +15 -0
- package/dist/physics/module//360/237/223/220services/path-finder.service.js +92 -0
- package/dist/physics/module//360/237/223/220services/path-finder.service.js.map +1 -0
- package/dist/physics/module//360/237/223/220services/physics-world.service.d.ts +26 -0
- package/dist/physics/module//360/237/223/220services/physics-world.service.js +112 -0
- package/dist/physics/module//360/237/223/220services/physics-world.service.js.map +1 -0
- package/dist/physics/module//360/237/223/220services/ray-casting.service.d.ts +9 -0
- package/dist/physics/module//360/237/223/220services/ray-casting.service.js +92 -0
- package/dist/physics/module//360/237/223/220services/ray-casting.service.js.map +1 -0
- package/dist/physics/module//360/237/223/220services/shape-creation.service.d.ts +9 -0
- package/dist/physics/module//360/237/223/220services/shape-creation.service.js +95 -0
- package/dist/physics/module//360/237/223/220services/shape-creation.service.js.map +1 -0
- package/dist/physics/module//360/237/247/212entities/border.entity.d.ts +5 -0
- package/dist/physics/module//360/237/247/212entities/border.entity.js +25 -0
- package/dist/physics/module//360/237/247/212entities/border.entity.js.map +1 -0
- package/dist/physics/module//360/237/247/212entities/data-structures/availability-grid-cache.d.ts +12 -0
- package/dist/physics/module//360/237/247/212entities/data-structures/availability-grid-cache.js +40 -0
- package/dist/physics/module//360/237/247/212entities/data-structures/availability-grid-cache.js.map +1 -0
- package/dist/physics/module//360/237/247/212entities/physics-world.entity.d.ts +30 -0
- package/dist/physics/module//360/237/247/212entities/physics-world.entity.js +45 -0
- package/dist/physics/module//360/237/247/212entities/physics-world.entity.js.map +1 -0
- package/dist/pixi/display-object/objects/graphics.d.ts +1 -0
- package/dist/pixi/display-object/objects/graphics.js +7 -0
- package/dist/pixi/display-object/objects/graphics.js.map +1 -1
- package/dist/pixi/game.d.ts +4 -0
- package/dist/pixi/game.js +12 -0
- package/dist/pixi/game.js.map +1 -1
- package/dist/pixi/helpers/screen-position-to-stage.helper.d.ts +4 -0
- package/dist/pixi/helpers/screen-position-to-stage.helper.js +17 -0
- package/dist/pixi/helpers/screen-position-to-stage.helper.js.map +1 -0
- package/dist/pixi/helpers/screen-position-to-stage.helper.test.d.ts +1 -0
- package/dist/pixi/helpers/screen-position-to-stage.helper.test.js +83 -0
- package/dist/pixi/helpers/screen-position-to-stage.helper.test.js.map +1 -0
- package/dist/pixi/index.d.ts +3 -0
- package/dist/pixi/index.js +7 -1
- package/dist/pixi/index.js.map +1 -1
- package/dist/pixi/services/keyboard/keyboard.d.ts +7 -0
- package/dist/pixi/services/keyboard/keyboard.js +39 -0
- package/dist/pixi/services/keyboard/keyboard.js.map +1 -0
- package/dist/pixi/services/mouse/mouse-target-focus.service.d.ts +20 -0
- package/dist/pixi/services/mouse/mouse-target-focus.service.js +85 -0
- package/dist/pixi/services/mouse/mouse-target-focus.service.js.map +1 -0
- package/dist/pixi/services/mouse/mouse.service.d.ts +10 -0
- package/dist/pixi/services/mouse/mouse.service.js +68 -0
- package/dist/pixi/services/mouse/mouse.service.js.map +1 -0
- package/dist/utilities/index.d.ts +4 -4
- package/dist/utilities/index.js +7 -7
- package/dist/utilities/index.js.map +1 -1
- package/dist/utilities/libraries/grid-algorithms/closest-available-space/closest-available-space.helper.js +3 -2
- package/dist/utilities/libraries/grid-algorithms/closest-available-space/closest-available-space.helper.js.map +1 -1
- package/package.json +2 -2
- package/package.json.bak +2 -2
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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
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else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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return c > 3 && r && Object.defineProperty(target, key, r), r;
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.AvailabilityGridService = void 0;
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const helpers_lib_1 = require("helpers-lib");
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const game_entities_1 = require("../../../game-entities");
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const p2js_helper_1 = require("../../libs/p2js.helper");
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const position_to_grid_position_converter_1 = require("../../libs/position-to-grid-position-converter");
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const physics_body_groups_1 = require("../../libs/physics-body-groups");
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const grid_1 = require("../../../utilities/libraries/data-structures/grid/grid");
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const physics_entity_1 = require("../../entity-types/physics-entity");
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const path_finder_service_1 = require("./path-finder.service");
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const utilities_1 = require("../../../utilities");
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let AvailabilityGridService = class AvailabilityGridService {
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onBodyAdded(physicsWorld, body, physicsBodyGroup) {
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body.aabbNeedsUpdate = true;
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body.updateAABB();
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let boundingBox = p2js_helper_1.P2JSHelper.aabbToBoundingBox(body.aabb);
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physicsWorld.availabilityGridCache.getCollidableGrids(physicsBodyGroup).forEach(item => {
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let gridSpaceBoundingBox = position_to_grid_position_converter_1.PositionToGridPositionConverter.areaToGridArea(boundingBox, item.cellSize);
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item.grid.safeSetArea(gridSpaceBoundingBox, false);
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});
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}
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findClosestAvailableSpace(physicsWorld, body, physicsBodyGroup, gridCellSize = path_finder_service_1.DEFAULT_GRID_CELL_SIZE) {
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body.aabbNeedsUpdate = true;
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body.updateAABB();
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let changeVector = utilities_1.ClosestAvailableSpaceHelper.findByConvertingGridSpace(this.getAvilabilityGrid(physicsWorld, gridCellSize, physicsBodyGroup), p2js_helper_1.P2JSHelper.aabbToBoundingBox(body.aabb), gridCellSize);
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return changeVector;
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}
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getAvilabilityGrid(physicsWorld, cellSize, physicsBodyGroup = physics_body_groups_1.PhysicsBodyGroup.none) {
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let grid = physicsWorld.availabilityGridCache.get(cellSize, physicsBodyGroup);
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if (!grid) {
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grid = this.createGrid(physicsWorld, cellSize, physicsBodyGroup);
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physicsWorld.availabilityGridCache.set(cellSize, physicsBodyGroup, grid);
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}
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return grid;
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}
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createGrid(physicsWorld, cellSize, physicsBodyGroup) {
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let grid = grid_1.Grid.createNew(new helpers_lib_1.Vector(Math.floor(physicsWorld.mapSize.x / cellSize), Math.floor(physicsWorld.mapSize.y / cellSize)), true);
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physicsWorld.p2World.bodies.forEach(p2Body => {
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let physicsEntity = physics_entity_1.PhysicsEntity.getFromP2BodyIdOrFail(p2Body.id);
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if (physicsEntity.includeInPathfinding && physics_body_groups_1.PhysicsBodyGroups.canCollide(physicsEntity.physicsBodyGroup, physicsBodyGroup)) {
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let gridSpaceBoundingBox = this.getGridSpaceBoundingBox(p2Body, cellSize);
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grid?.safeSetArea(gridSpaceBoundingBox, false);
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}
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});
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return grid;
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}
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getGridSpaceBoundingBox(p2Body, cellSize) {
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let boundingBox = p2js_helper_1.P2JSHelper.aabbToBoundingBox(p2Body.aabb);
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return position_to_grid_position_converter_1.PositionToGridPositionConverter.areaToGridArea(boundingBox, cellSize);
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}
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};
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exports.AvailabilityGridService = AvailabilityGridService;
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exports.AvailabilityGridService = AvailabilityGridService = __decorate([
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(0, game_entities_1.ServiceDecorator)()
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], AvailabilityGridService);
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//# sourceMappingURL=availability-grid.service.js.map
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else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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return c > 3 && r && Object.defineProperty(target, key, r), r;
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};
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+
Object.defineProperty(exports, "__esModule", { value: true });
|
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9
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exports.BorderService = void 0;
|
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10
|
+
const helpers_lib_1 = require("helpers-lib");
|
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11
|
+
const __gateways_1 = require("../\u269C\uFE0Fgateways");
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12
|
+
const game_entities_1 = require("../../../game-entities");
|
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13
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const border_entity_1 = require("../\uD83E\uDDCAentities/border.entity");
|
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const physics_body_groups_1 = require("../../libs/physics-body-groups");
|
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15
|
+
const interfaces_1 = require("../../interfaces");
|
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16
|
+
let BorderService = class BorderService {
|
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17
|
+
createBorders(physicsWorldId, mapSize) {
|
|
18
|
+
this.createBorder(physicsWorldId, new helpers_lib_1.Vector(mapSize.x / 2, -50), new helpers_lib_1.Vector(mapSize.x + 200, 100)); // Top border
|
|
19
|
+
this.createBorder(physicsWorldId, new helpers_lib_1.Vector(mapSize.x / 2, mapSize.y + 50), new helpers_lib_1.Vector(mapSize.x + 200, 100)); // Bottom border
|
|
20
|
+
this.createBorder(physicsWorldId, new helpers_lib_1.Vector(-50, mapSize.y / 2), new helpers_lib_1.Vector(100, mapSize.y + 200)); // Left border
|
|
21
|
+
this.createBorder(physicsWorldId, new helpers_lib_1.Vector(mapSize.x + 50, mapSize.y / 2), new helpers_lib_1.Vector(100, mapSize.y + 200)); // Right border
|
|
22
|
+
}
|
|
23
|
+
createBorder(physicsWorldId, position, size) {
|
|
24
|
+
return new border_entity_1.BorderEntity(physicsWorldId, {
|
|
25
|
+
shapeDefinition: {
|
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|
+
materialName: __gateways_1.BORDER_MATERIAL_NAME,
|
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27
|
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group: physics_body_groups_1.PhysicsBodyGroup.border,
|
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|
+
shapeType: interfaces_1.PhysicsShapeType.rectangle,
|
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|
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shapeData: { size }
|
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},
|
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position,
|
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+
rotation: 0,
|
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|
+
addInEmptySpace: false,
|
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34
|
+
includeOnPathfinding: true
|
|
35
|
+
}).attach(physicsWorldId);
|
|
36
|
+
}
|
|
37
|
+
};
|
|
38
|
+
exports.BorderService = BorderService;
|
|
39
|
+
exports.BorderService = BorderService = __decorate([
|
|
40
|
+
(0, game_entities_1.ServiceDecorator)()
|
|
41
|
+
], BorderService);
|
|
42
|
+
//# sourceMappingURL=border.service.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"border.service.js","sourceRoot":"","sources":["../../../../src/physics/module/📐services/border.service.ts"],"names":[],"mappings":";;;;;;;;;AAAA,6CAAqC;AAErC,wDAAqD;AACrD,0DAA0D;AAC1D,yEAA2D;AAC3D,wEAAkE;AAClE,iDAAoD;AAG7C,IAAM,aAAa,GAAnB,MAAM,aAAa;IACxB,aAAa,CAAC,cAAsB,EAAE,OAAe;QACnD,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,IAAI,oBAAM,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,oBAAM,CAAC,OAAO,CAAC,CAAC,GAAG,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,aAAa;QAClH,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,IAAI,oBAAM,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,IAAI,oBAAM,CAAC,OAAO,CAAC,CAAC,GAAG,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,gBAAgB;QAChI,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,IAAI,oBAAM,CAAC,CAAC,EAAE,EAAE,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,oBAAM,CAAC,GAAG,EAAE,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,cAAc;QACnH,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,IAAI,oBAAM,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,EAAE,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,oBAAM,CAAC,GAAG,EAAE,OAAO,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,eAAe;IACjI,CAAC;IAEO,YAAY,CAAC,cAAsB,EAAE,QAAgB,EAAE,IAAY;QACzE,OAAO,IAAI,4BAAY,CAAC,cAAc,EAAE;YACtC,eAAe,EAAE;gBACf,YAAY,EAAE,iCAAoB;gBAClC,KAAK,EAAE,sCAAgB,CAAC,MAAM;gBAC9B,SAAS,EAAE,6BAAgB,CAAC,SAAS;gBACrC,SAAS,EAAE,EAAE,IAAI,EAAE;aACpB;YACD,QAAQ;YACR,QAAQ,EAAE,CAAC;YACX,eAAe,EAAE,KAAK;YACtB,oBAAoB,EAAE,IAAI;SAC3B,CAAC,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC;IAC5B,CAAC;CACF,CAAA;AAtBY,sCAAa;wBAAb,aAAa;IADzB,IAAA,gCAAgB,GAAE;GACN,aAAa,CAsBzB"}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
import { PhysicsWorldEntity } from '../🧊entities/physics-world.entity';
|
|
2
|
+
export declare class CollisionsService {
|
|
3
|
+
registerPhysicsWorld(physicsWorld: PhysicsWorldEntity): void;
|
|
4
|
+
step(physicsWorld: PhysicsWorldEntity, time: number, delta: number): void;
|
|
5
|
+
private handleSpeedLimit;
|
|
6
|
+
private registerContactEquation;
|
|
7
|
+
private getCollisionDetails;
|
|
8
|
+
private getCollisionDetail;
|
|
9
|
+
private getNormals;
|
|
10
|
+
}
|
|
@@ -0,0 +1,106 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
|
3
|
+
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
|
4
|
+
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
|
5
|
+
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
|
|
6
|
+
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
7
|
+
};
|
|
8
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
9
|
+
exports.CollisionsService = void 0;
|
|
10
|
+
const helpers_lib_1 = require("helpers-lib");
|
|
11
|
+
const __gateways_1 = require("../\u269C\uFE0Fgateways");
|
|
12
|
+
const game_entities_1 = require("../../../game-entities");
|
|
13
|
+
const physics_entity_1 = require("../../entity-types/physics-entity");
|
|
14
|
+
const p2js_helper_1 = require("../../libs/p2js.helper");
|
|
15
|
+
let CollisionsService = class CollisionsService {
|
|
16
|
+
registerPhysicsWorld(physicsWorld) {
|
|
17
|
+
physicsWorld.p2World.on('beginContact', (event) => {
|
|
18
|
+
event.contactEquations.forEach(contactEquation => {
|
|
19
|
+
this.registerContactEquation(physicsWorld, contactEquation);
|
|
20
|
+
});
|
|
21
|
+
});
|
|
22
|
+
}
|
|
23
|
+
step(physicsWorld, time, delta) {
|
|
24
|
+
physics_entity_1.PhysicsEntity.getPhysicsEntities().forEach(entity => {
|
|
25
|
+
entity['_collisions'] = [];
|
|
26
|
+
});
|
|
27
|
+
physicsWorld.p2World.narrowphase.contactEquations.forEach(contactEquation => {
|
|
28
|
+
this.registerContactEquation(physicsWorld, contactEquation);
|
|
29
|
+
});
|
|
30
|
+
physicsWorld.bodiesInContactWith.forEach((item, bodyId) => {
|
|
31
|
+
this.handleSpeedLimit(item.p2Body);
|
|
32
|
+
item.entity['setCollisionReports'](physicsWorld.collisionReports.get(bodyId) || []);
|
|
33
|
+
});
|
|
34
|
+
physicsWorld.bodiesInContactWith.clear();
|
|
35
|
+
physicsWorld.collisionReports.clear();
|
|
36
|
+
}
|
|
37
|
+
handleSpeedLimit(body) {
|
|
38
|
+
let velocity = p2js_helper_1.P2JSHelper.arrayToVector(body.velocity);
|
|
39
|
+
if (velocity.length > __gateways_1.SPEED_LIMIT) {
|
|
40
|
+
velocity = velocity.normalize(__gateways_1.SPEED_LIMIT);
|
|
41
|
+
body.velocity = p2js_helper_1.P2JSHelper.vectorToArray(velocity);
|
|
42
|
+
}
|
|
43
|
+
body.angularVelocity = Math.min(Math.max(body.angularVelocity, -__gateways_1.ROTATIONAL_SPEED_LIMIT), __gateways_1.ROTATIONAL_SPEED_LIMIT);
|
|
44
|
+
}
|
|
45
|
+
registerContactEquation(physicsWorld, contactEquation) {
|
|
46
|
+
let entityA = physics_entity_1.PhysicsEntity.getFromP2BodyId(contactEquation.bodyA.id);
|
|
47
|
+
let entityB = physics_entity_1.PhysicsEntity.getFromP2BodyId(contactEquation.bodyB.id);
|
|
48
|
+
if (entityA && entityB) {
|
|
49
|
+
physicsWorld.bodiesInContactWith.set(contactEquation.bodyA.id, { p2Body: contactEquation.bodyA, entity: entityA });
|
|
50
|
+
physicsWorld.bodiesInContactWith.set(contactEquation.bodyB.id, { p2Body: contactEquation.bodyB, entity: entityB });
|
|
51
|
+
let bodyACollisions = physicsWorld.collisionReports.get(contactEquation.bodyA.id) || [];
|
|
52
|
+
let bodyBCollisions = physicsWorld.collisionReports.get(contactEquation.bodyB.id) || [];
|
|
53
|
+
let { collisionDetailsA, collisionDetailsB } = this.getCollisionDetails(entityA, entityB, contactEquation);
|
|
54
|
+
bodyACollisions.push({
|
|
55
|
+
self: collisionDetailsA,
|
|
56
|
+
target: collisionDetailsB
|
|
57
|
+
});
|
|
58
|
+
bodyBCollisions.push({
|
|
59
|
+
self: collisionDetailsB,
|
|
60
|
+
target: collisionDetailsA
|
|
61
|
+
});
|
|
62
|
+
physicsWorld.collisionReports.set(contactEquation.bodyA.id, bodyACollisions);
|
|
63
|
+
physicsWorld.collisionReports.set(contactEquation.bodyB.id, bodyBCollisions);
|
|
64
|
+
}
|
|
65
|
+
else {
|
|
66
|
+
console.warn('ContactEquationOrganiser: Entity not found for contact equation', contactEquation);
|
|
67
|
+
}
|
|
68
|
+
}
|
|
69
|
+
getCollisionDetails(entityA, entityB, contactEquation) {
|
|
70
|
+
let dtoA = entityA.convertToDTO();
|
|
71
|
+
let dtoB = entityB.convertToDTO();
|
|
72
|
+
let contactPointA = p2js_helper_1.P2JSHelper.arrayToVector(contactEquation.contactPointA);
|
|
73
|
+
let contactPointB = p2js_helper_1.P2JSHelper.arrayToVector(contactEquation.contactPointB);
|
|
74
|
+
let { normalA, normalB } = this.getNormals(contactEquation);
|
|
75
|
+
return {
|
|
76
|
+
collisionDetailsA: this.getCollisionDetail(dtoA, contactEquation.bodyA.mass, contactPointA, normalA, entityA.area),
|
|
77
|
+
collisionDetailsB: this.getCollisionDetail(dtoB, contactEquation.bodyB.mass, contactPointB, normalB, entityB.area)
|
|
78
|
+
};
|
|
79
|
+
}
|
|
80
|
+
getCollisionDetail(physicsBodyDTOSelf, massSelf, contactPointSelf, normalSelf, areaSelf) {
|
|
81
|
+
let positionRelativeToObject;
|
|
82
|
+
return {
|
|
83
|
+
body: physicsBodyDTOSelf,
|
|
84
|
+
getPositionReletiveToObject: () => {
|
|
85
|
+
if (!positionRelativeToObject) {
|
|
86
|
+
positionRelativeToObject = contactPointSelf.rotate(helpers_lib_1.Radian.toVector(-physicsBodyDTOSelf.rotation));
|
|
87
|
+
}
|
|
88
|
+
return positionRelativeToObject;
|
|
89
|
+
},
|
|
90
|
+
position: contactPointSelf,
|
|
91
|
+
mass: massSelf,
|
|
92
|
+
area: areaSelf,
|
|
93
|
+
normal: normalSelf
|
|
94
|
+
};
|
|
95
|
+
}
|
|
96
|
+
getNormals(contactEquation) {
|
|
97
|
+
let contactEquationNormalA = p2js_helper_1.P2JSHelper.arrayToVector(contactEquation.normalA);
|
|
98
|
+
let contactEquationNormalB = contactEquationNormalA.multiply(-1);
|
|
99
|
+
return { normalA: contactEquationNormalA, normalB: contactEquationNormalB };
|
|
100
|
+
}
|
|
101
|
+
};
|
|
102
|
+
exports.CollisionsService = CollisionsService;
|
|
103
|
+
exports.CollisionsService = CollisionsService = __decorate([
|
|
104
|
+
(0, game_entities_1.ServiceDecorator)()
|
|
105
|
+
], CollisionsService);
|
|
106
|
+
//# sourceMappingURL=collisions.service.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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import { Rectangle, Vector } from 'helpers-lib';
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import { AvailabilityGridService } from './availability-grid.service';
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import { PhysicsWorldEntity } from '../🧊entities/physics-world.entity';
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import { PhysicsBodyGroup } from '../../libs/physics-body-groups';
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import { PathFinderService } from './path-finder.service';
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import { RayCast } from '../⚜️gateways';
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export declare class DebugVisualsService {
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private availabilityGridService;
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private pathFinderService;
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constructor(availabilityGridService: AvailabilityGridService, pathFinderService: PathFinderService);
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printPathfindingTestGrid(physicsWorldId: string, testLayerId: string, target: Vector | string, physicsBodyGroup: PhysicsBodyGroup, area: Rectangle, gridCellSize: number): void;
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createExplosionDebugVisual(physicsWorld: PhysicsWorldEntity, testLayerId: string, rayCasts: RayCast[], explosionCenter: Vector, radius: number, duration?: number): void;
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createElipticExplosionDebugVisual(physicsWorld: PhysicsWorldEntity, testLayerId: string, rayCasts: RayCast[], explosionCenter: Vector, rotation: number, size: Vector, duration?: number): void;
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}
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"use strict";
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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
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var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
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else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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return c > 3 && r && Object.defineProperty(target, key, r), r;
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};
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var __metadata = (this && this.__metadata) || function (k, v) {
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if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.DebugVisualsService = void 0;
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const helpers_lib_1 = require("helpers-lib");
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const game_entities_1 = require("../../../game-entities");
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15
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const availability_grid_service_1 = require("./availability-grid.service");
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const physics_world_entity_1 = require("../\uD83E\uDDCAentities/physics-world.entity");
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const path_finder_service_1 = require("./path-finder.service");
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const position_to_grid_position_converter_1 = require("../../libs/position-to-grid-position-converter");
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const pixi_1 = require("../../../pixi");
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const utilities_1 = require("../../../utilities");
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let DebugVisualsService = class DebugVisualsService {
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constructor(availabilityGridService, pathFinderService) {
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this.availabilityGridService = availabilityGridService;
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this.pathFinderService = pathFinderService;
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}
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printPathfindingTestGrid(physicsWorldId, testLayerId, target, physicsBodyGroup, area, gridCellSize) {
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27
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let physicsWorld = physics_world_entity_1.PhysicsWorldEntity.getInstanceByIdOrFail(physicsWorldId);
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let availabilityGrid = this.availabilityGridService.getAvilabilityGrid(physicsWorld, gridCellSize, physicsBodyGroup);
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availabilityGrid
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.map((value, position) => ({
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position: position_to_grid_position_converter_1.PositionToGridPositionConverter.gridPositionToPosition(position, gridCellSize),
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availability: value
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}))
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.forEach(value => {
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if (value.position.isInsideRectangle(area)) {
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let direction = this.pathFinderService.findPathDirection(physicsWorldId, value.position, target, physicsBodyGroup);
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let graphics;
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if (direction === undefined) {
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graphics = pixi_1.Graphics.createRectangle(new helpers_lib_1.Vector(8, 8), 2, helpers_lib_1.ColorHelper.red)
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.parent(testLayerId)
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.setPosition(value.position)
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.attach(physicsWorldId);
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}
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else {
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graphics = pixi_1.Graphics.createArrow(25, value.availability ? helpers_lib_1.ColorHelper.green : helpers_lib_1.ColorHelper.red)
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.parent(testLayerId)
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.setPosition(value.position)
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.setRotation(direction)
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.attach(physicsWorldId);
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}
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let animator = new utilities_1.Animator(graphics, 'alpha', { duration: 1000, animation: new utilities_1.AnimationEaseIn() });
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animator.animate({ alpha: 0 }).then(() => {
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graphics.destroy();
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});
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}
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});
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}
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createExplosionDebugVisual(physicsWorld, testLayerId, rayCasts, explosionCenter, radius, duration = 300) {
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let lineContainer = pixi_1.Container.create().parent(testLayerId).setAlpha(0.5).attach(physicsWorld);
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pixi_1.Graphics.createCircle(radius, helpers_lib_1.ColorHelper.blue)
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.parent(lineContainer)
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.setPosition(explosionCenter)
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.setAlpha(0.5)
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.attach(physicsWorld);
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rayCasts.forEach(ray => {
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let color = ray.hits.length > 0 ? helpers_lib_1.ColorHelper.red : helpers_lib_1.ColorHelper.white;
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pixi_1.Graphics.createVector(explosionCenter, ray.line.to, color).parent(lineContainer).attach(physicsWorld);
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});
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new utilities_1.Animator(lineContainer, 'alpha', { duration, animation: new utilities_1.AnimationEaseIn() }).animate({ alpha: 0 }).then(() => {
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lineContainer.destroy();
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});
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}
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createElipticExplosionDebugVisual(physicsWorld, testLayerId, rayCasts, explosionCenter, rotation, size, duration = 300) {
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let lineContainer = pixi_1.Container.create().parent(testLayerId).setAlpha(0.5).attach(physicsWorld);
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pixi_1.Graphics.createElipse(size, helpers_lib_1.ColorHelper.blue)
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.parent(lineContainer)
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.setPosition(explosionCenter)
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.setRotation(rotation)
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.setAlpha(0.5)
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.attach(physicsWorld);
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rayCasts.forEach(ray => {
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let color = ray.hits.length > 0 ? helpers_lib_1.ColorHelper.red : helpers_lib_1.ColorHelper.white;
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pixi_1.Graphics.createVector(ray.line.from, ray.line.to, color).parent(lineContainer).attach(physicsWorld);
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});
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new utilities_1.Animator(lineContainer, 'alpha', { duration, animation: new utilities_1.AnimationEaseIn() }).animate({ alpha: 0 }).then(() => {
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lineContainer.destroy();
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});
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}
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};
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exports.DebugVisualsService = DebugVisualsService;
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exports.DebugVisualsService = DebugVisualsService = __decorate([
|
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92
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+
(0, game_entities_1.ServiceDecorator)(),
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93
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+
__metadata("design:paramtypes", [availability_grid_service_1.AvailabilityGridService, path_finder_service_1.PathFinderService])
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], DebugVisualsService);
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//# sourceMappingURL=debug-visuals.service.js.map
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@@ -0,0 +1 @@
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1
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import { Vector } from 'helpers-lib';
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import { PhysicsBodyGroup } from '../../libs/physics-body-groups';
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import { ExplosionHit, PhysicsExplosionOptions } from '../⚜️gateways';
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import { RayCastingService } from './ray-casting.service';
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import { DebugVisualsService } from './debug-visuals.service';
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export declare class ElipticExplosionService {
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private rayCastingService;
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private debugVisualsService;
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constructor(rayCastingService: RayCastingService, debugVisualsService: DebugVisualsService);
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createElipticExplosion(physicsWorldId: string, explosionCenter: Vector, rotation: number, size: Vector, physicsBodyGroup: PhysicsBodyGroup, severity: number, options?: PhysicsExplosionOptions): ExplosionHit[];
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private createRays;
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private getWidthOfLine;
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private applyForcesToBodies;
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}
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"use strict";
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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
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var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
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else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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return c > 3 && r && Object.defineProperty(target, key, r), r;
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};
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var __metadata = (this && this.__metadata) || function (k, v) {
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if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.ElipticExplosionService = void 0;
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const helpers_lib_1 = require("helpers-lib");
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const game_entities_1 = require("../../../game-entities");
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const ray_casting_service_1 = require("./ray-casting.service");
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const debug_visuals_service_1 = require("./debug-visuals.service");
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const physics_world_entity_1 = require("../\uD83E\uDDCAentities/physics-world.entity");
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const ray_cast_hit_converter_1 = require("./helpers/ray-cast-hit-converter");
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const p2js_helper_1 = require("../../libs/p2js.helper");
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const MIN_GAP_BETWEEN_LINES = 15;
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let ElipticExplosionService = class ElipticExplosionService {
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22
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constructor(rayCastingService, debugVisualsService) {
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this.rayCastingService = rayCastingService;
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this.debugVisualsService = debugVisualsService;
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}
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26
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createElipticExplosion(physicsWorldId, explosionCenter, rotation, size, physicsBodyGroup, severity, options) {
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27
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let physicsWorld = physics_world_entity_1.PhysicsWorldEntity.getInstanceByIdOrFail(physicsWorldId);
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let rayCasts = this.createRays(explosionCenter, rotation, size, physicsBodyGroup, options?.hitOnlyClosest === true, physicsWorld);
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let explosionHits = ray_cast_hit_converter_1.RayCastHitConverter.toExplosionHits(rayCasts, false);
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this.applyForcesToBodies(explosionHits, severity);
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if (options?.testLayerId) {
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this.debugVisualsService.createElipticExplosionDebugVisual(physicsWorld, options.testLayerId, rayCasts, explosionCenter, rotation, size, options.debugRayDuration);
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}
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return explosionHits;
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}
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createRays(explosionCenter, rotation, size, physicsBodyGroup, hitOnlyClosest, physicsWorld) {
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let lines = [];
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let centerDirection = helpers_lib_1.Radian.toVector(rotation);
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let lineDirection = helpers_lib_1.Radian.toVector(rotation + helpers_lib_1.Radian.get90);
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let horizontalVector = lineDirection.normalize(size.x);
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lines.push(new helpers_lib_1.Line(explosionCenter, explosionCenter.add(horizontalVector)));
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lines.push(new helpers_lib_1.Line(explosionCenter, explosionCenter.add(horizontalVector.multiply(-1))));
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let verticalVector = centerDirection.normalize(size.y);
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lines.push(new helpers_lib_1.Line(explosionCenter, explosionCenter.add(verticalVector)));
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lines.push(new helpers_lib_1.Line(explosionCenter, explosionCenter.add(verticalVector.multiply(-1))));
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let lineCount = Math.round(size.y / MIN_GAP_BETWEEN_LINES);
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let gap = (size.y / (lineCount * 2 + 1)) * 2;
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let gapVector = centerDirection.normalize(gap);
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let width = size.x;
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let heightSquared = Math.pow(size.y, 2);
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helpers_lib_1.ArrayHelper.createIntegerArray(lineCount).forEach(index => {
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let distanceFromCenter = gap * (index + 1);
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let distanceFromCenterVector = gapVector.multiply(index + 1);
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let vector = lineDirection.normalize(this.getWidthOfLine(width, heightSquared, distanceFromCenter));
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let center1 = explosionCenter.add(distanceFromCenterVector);
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lines.push(new helpers_lib_1.Line(center1, center1.add(vector)));
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lines.push(new helpers_lib_1.Line(center1, center1.add(vector.multiply(-1))));
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let center2 = explosionCenter.add(distanceFromCenterVector.multiply(-1));
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lines.push(new helpers_lib_1.Line(center2, center2.add(vector)));
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lines.push(new helpers_lib_1.Line(center2, center2.add(vector.multiply(-1))));
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});
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return lines.map(line => {
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if (hitOnlyClosest) {
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let hit = this.rayCastingService.castClosest(physicsWorld, line, physicsBodyGroup);
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return { line, hits: hit ? [hit] : [] };
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}
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else {
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let hits = this.rayCastingService.castAllFirstContacts(physicsWorld, line, physicsBodyGroup);
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return { line, hits };
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}
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});
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}
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getWidthOfLine(width, heightSquared, distanceFromCenter) {
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return Math.sqrt(1 - Math.pow(distanceFromCenter, 2) / heightSquared) * width;
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}
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applyForcesToBodies(explosionHits, severity) {
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explosionHits.forEach(explosionHit => {
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explosionHit.raycastResults.forEach(rayCastResult => {
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let hitDirection;
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let force;
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if (rayCastResult.isExternal()) {
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hitDirection = rayCastResult.line.fromTo;
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force = severity * 2;
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}
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else {
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hitDirection = rayCastResult.line.fromTo.multiply(-1);
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force = severity * (1 - rayCastResult.fraction) * 8;
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}
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p2js_helper_1.P2JSHelper.pushBody(rayCastResult.body, rayCastResult.hitPosition(), hitDirection, force);
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});
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});
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}
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};
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+
exports.ElipticExplosionService = ElipticExplosionService;
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+
exports.ElipticExplosionService = ElipticExplosionService = __decorate([
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96
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+
(0, game_entities_1.ServiceDecorator)(),
|
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+
__metadata("design:paramtypes", [ray_casting_service_1.RayCastingService, debug_visuals_service_1.DebugVisualsService])
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], ElipticExplosionService);
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//# sourceMappingURL=eliptic-explosion.service.js.map
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@@ -0,0 +1 @@
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import { Vector } from 'helpers-lib';
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import { ExplosionHit, PhysicsExplosionOptions } from '../⚜️gateways';
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import { PhysicsBodyGroup } from '../../libs/physics-body-groups';
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import { DebugVisualsService } from './debug-visuals.service';
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import { RayCastingService } from './ray-casting.service';
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export declare class ExplosionService {
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private rayCastingService;
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private debugVisualsService;
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constructor(rayCastingService: RayCastingService, debugVisualsService: DebugVisualsService);
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createExplosion(physicsWorldId: string, explosionCenter: Vector, radius: number, physicsBodyGroup: PhysicsBodyGroup, severity: number, options?: PhysicsExplosionOptions): ExplosionHit[];
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private createRays;
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private applyForcesToBodies;
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private getTotalCountOfRays;
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}
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"use strict";
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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
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var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
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else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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return c > 3 && r && Object.defineProperty(target, key, r), r;
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};
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var __metadata = (this && this.__metadata) || function (k, v) {
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if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.ExplosionService = void 0;
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const helpers_lib_1 = require("helpers-lib");
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const game_entities_1 = require("../../../game-entities");
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const physics_world_entity_1 = require("../\uD83E\uDDCAentities/physics-world.entity");
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const p2js_helper_1 = require("../../libs/p2js.helper");
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const ray_cast_hit_converter_1 = require("./helpers/ray-cast-hit-converter");
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const debug_visuals_service_1 = require("./debug-visuals.service");
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const ray_casting_service_1 = require("./ray-casting.service");
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let ExplosionService = class ExplosionService {
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constructor(rayCastingService, debugVisualsService) {
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this.rayCastingService = rayCastingService;
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this.debugVisualsService = debugVisualsService;
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}
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createExplosion(physicsWorldId, explosionCenter, radius, physicsBodyGroup, severity, options) {
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let physicsWorld = physics_world_entity_1.PhysicsWorldEntity.getInstanceByIdOrFail(physicsWorldId);
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let totalCountOfRays = this.getTotalCountOfRays(radius);
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let rayCasts = this.createRays(explosionCenter, radius, physicsBodyGroup, totalCountOfRays, options?.hitOnlyClosest === true, physicsWorld);
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let explosionHits = ray_cast_hit_converter_1.RayCastHitConverter.toExplosionHits(rayCasts);
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this.applyForcesToBodies(explosionCenter, radius, severity, totalCountOfRays, explosionHits);
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if (options?.testLayerId) {
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this.debugVisualsService.createExplosionDebugVisual(physicsWorld, options.testLayerId, rayCasts, explosionCenter, radius, options.debugRayDuration);
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}
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return explosionHits;
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}
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createRays(explosionCenter, radius, physicsBodyGroup, totalCountOfRays, hitOnlyClosest, physicsWorld) {
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let radianPerLine = helpers_lib_1.Radian.get360 / totalCountOfRays;
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let directionVector = new helpers_lib_1.Vector(0, -radius);
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let rotationVector = helpers_lib_1.Radian.toVector(radianPerLine);
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return helpers_lib_1.ArrayHelper.createEmptyArray(totalCountOfRays)
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.map(() => {
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let to = explosionCenter.add(directionVector);
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directionVector = directionVector.rotate(rotationVector);
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return new helpers_lib_1.Line(explosionCenter, to);
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})
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.map(line => {
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if (hitOnlyClosest) {
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let hit = this.rayCastingService.castClosest(physicsWorld, line, physicsBodyGroup);
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return { line, hits: hit ? [hit] : [] };
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}
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else {
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let hits = this.rayCastingService.castAllFirstContacts(physicsWorld, line, physicsBodyGroup);
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return { line, hits };
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}
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});
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}
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applyForcesToBodies(explosionCenter, radius, severity, totalCountOfRays, explosionHits) {
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explosionHits.forEach(explosionHit => {
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if (explosionHit.isExternal) {
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explosionHit.raycastResults.forEach(rayCastResult => {
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let force = severity * (1 - rayCastResult.fraction);
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p2js_helper_1.P2JSHelper.pushBody(rayCastResult.body, rayCastResult.hitPosition(), rayCastResult.line.fromTo, force);
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});
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}
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else {
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let p2Body = explosionHit.body['p2Body'];
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let vectorToCenter = helpers_lib_1.Vector.fromTo(explosionCenter, p2js_helper_1.P2JSHelper.arrayToVector(p2Body.position));
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let fractionToCenter = vectorToCenter.length / radius;
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let force = (severity * totalCountOfRays * fractionToCenter) / 2;
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p2js_helper_1.P2JSHelper.pushBody(p2Body, explosionHit.getHitPosition(), vectorToCenter, force);
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}
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});
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}
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getTotalCountOfRays(radius) {
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if (radius > 100) {
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return Math.floor(radius * 0.3);
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}
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else {
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return Math.floor(radius * 0.26 + 4);
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}
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}
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};
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exports.ExplosionService = ExplosionService;
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exports.ExplosionService = ExplosionService = __decorate([
|
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(0, game_entities_1.ServiceDecorator)(),
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__metadata("design:paramtypes", [ray_casting_service_1.RayCastingService, debug_visuals_service_1.DebugVisualsService])
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], ExplosionService);
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//# sourceMappingURL=explosion.service.js.map
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