bard-legends-framework 0.10.9 → 0.11.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (109) hide show
  1. package/dist/game-entities/controller/controller.d.ts +0 -1
  2. package/dist/game-entities/controller/controller.js +1 -0
  3. package/dist/game-entities/controller/controller.test.js +2 -2
  4. package/dist/game-entities/entity/entity.d.ts +8 -6
  5. package/dist/game-entities/entity/entity.js +5 -7
  6. package/dist/game-entities/entity/entity.test.js +40 -134
  7. package/dist/game-entities/entity/helpers/entity-store.helper.d.ts +6 -9
  8. package/dist/game-entities/entity/helpers/entity-store.helper.js +22 -57
  9. package/dist/game-entities/entity/helpers/entity-store.helper.test.d.ts +1 -0
  10. package/dist/game-entities/entity/helpers/entity-store.helper.test.js +136 -0
  11. package/dist/game-entities/entity/helpers/entity-views.helper.d.ts +1 -1
  12. package/dist/game-entities/entity/helpers/entity-views.helper.js +5 -3
  13. package/dist/game-entities/entity/singleton-entity.d.ts +3 -3
  14. package/dist/game-entities/entity/singleton-entity.js +1 -1
  15. package/dist/game-entities/entity/singleton-entity.test.js +2 -29
  16. package/dist/game-entities/index.d.ts +1 -3
  17. package/dist/game-entities/index.js +3 -7
  18. package/dist/game-entities/scene/scene.d.ts +3 -3
  19. package/dist/game-entities/scene/scene.js +31 -25
  20. package/dist/game-entities/scene/scene.test.js +4 -32
  21. package/dist/game-entities/service/service.js +5 -3
  22. package/dist/game-entities/service/service.test.js +2 -28
  23. package/dist/game-entities/unit-test.helper.d.ts +5 -0
  24. package/dist/game-entities/unit-test.helper.js +14 -0
  25. package/dist/game-entities/update-cycle.d.ts +15 -4
  26. package/dist/game-entities/update-cycle.js +14 -9
  27. package/dist/game-entities/view/view.d.ts +5 -6
  28. package/dist/game-entities/view/view.js +5 -17
  29. package/dist/game-entities/view/view.test.js +36 -244
  30. package/dist/physics/entity-types/immovable-physics-entity.d.ts +1 -3
  31. package/dist/physics/entity-types/immovable-physics-entity.js +1 -3
  32. package/dist/physics/entity-types/movable-entity.js +4 -4
  33. package/dist/physics/entity-types/movable-physics-entity.d.ts +2 -3
  34. package/dist/physics/entity-types/movable-physics-entity.js +5 -6
  35. package/dist/physics/entity-types/physics-entity.d.ts +2 -1
  36. package/dist/physics/entity-types/physics-entity.js +3 -2
  37. package/dist/physics/interfaces.d.ts +1 -1
  38. package/dist/physics/module//342/232/234/357/270/217gateways/controllers/physics-internal.controller.d.ts +3 -3
  39. package/dist/physics/module//342/232/234/357/270/217gateways/controllers/physics.controller.d.ts +1 -1
  40. package/dist/physics/module//342/232/234/357/270/217gateways/physics-internal.gateway.d.ts +3 -3
  41. package/dist/physics/module//342/232/234/357/270/217gateways/physics.gateway.d.ts +1 -1
  42. package/dist/physics/module//360/237/223/220services/creation/physics-world.service.js +2 -2
  43. package/dist/physics/module//360/237/223/220services/path-finding/availability-grid.service.js +1 -1
  44. package/dist/physics/module//360/237/223/220services/path-finding/path-finder.service.js +1 -1
  45. package/dist/physics/module//360/237/223/220services/query/physics-query.service.d.ts +3 -3
  46. package/dist/physics/module//360/237/223/220services/test-visuals/test-visuals.service.js +17 -7
  47. package/dist/physics/module//360/237/247/212entities/physics-world.entity.js +2 -2
  48. package/dist/pixi/components/mouse-wheel-listener.ui.d.ts +2 -1
  49. package/dist/pixi/components/mouse-wheel-listener.ui.js +4 -3
  50. package/dist/pixi/display-object/container-attributes.d.ts +2 -3
  51. package/dist/pixi/display-object/container-attributes.js +2 -3
  52. package/dist/pixi/display-object/container.d.ts +0 -3
  53. package/dist/pixi/display-object/container.js +0 -10
  54. package/dist/pixi/display-object/objects/sprite/glow-sprite-generator.js +5 -3
  55. package/dist/pixi/game.d.ts +6 -2
  56. package/dist/pixi/game.js +14 -5
  57. package/dist/pixi/modules/CAMERA//360/237/247/212entities/camera.entity.js +4 -4
  58. package/dist/pixi/modules/CAMERA//360/237/247/251views/camera.view.js +1 -1
  59. package/dist/pixi/services/keyboard/keyboard.d.ts +4 -2
  60. package/dist/pixi/services/keyboard/keyboard.js +6 -4
  61. package/dist/pixi/services/mouse/mouse-target-focus.service.d.ts +2 -1
  62. package/dist/pixi/services/mouse/mouse-target-focus.service.js +6 -5
  63. package/dist/pixi/services/mouse/mouse.service.d.ts +15 -5
  64. package/dist/pixi/services/mouse/mouse.service.js +38 -18
  65. package/dist/utilities/animator/animating-content/fade-in-content.d.ts +18 -0
  66. package/dist/utilities/animator/animating-content/fade-in-content.js +37 -0
  67. package/dist/utilities/animator/animating-content/slide-in-content.d.ts +37 -0
  68. package/dist/utilities/animator/animating-content/slide-in-content.js +99 -0
  69. package/dist/utilities/animator/animations.d.ts +37 -0
  70. package/dist/utilities/animator/animations.js +88 -0
  71. package/dist/utilities/animator/animator.d.ts +61 -0
  72. package/dist/utilities/animator/animator.js +315 -0
  73. package/dist/utilities/animator/animator.test.d.ts +1 -0
  74. package/dist/utilities/animator/animator.test.js +867 -0
  75. package/dist/utilities/animator/index.d.ts +7 -0
  76. package/dist/utilities/animator/index.js +24 -0
  77. package/dist/utilities/animator/state-animation/slide-state-animation.d.ts +24 -0
  78. package/dist/utilities/animator/state-animation/slide-state-animation.js +130 -0
  79. package/dist/utilities/animator/state-animation/slide-state-animation.test.d.ts +1 -0
  80. package/dist/utilities/animator/state-animation/slide-state-animation.test.js +301 -0
  81. package/dist/utilities/animator/state-animation/state-animation.d.ts +33 -0
  82. package/dist/utilities/animator/state-animation/state-animation.js +146 -0
  83. package/dist/utilities/animator/state-animation/state-animation.test.d.ts +1 -0
  84. package/dist/utilities/animator/state-animation/state-animation.test.js +335 -0
  85. package/dist/utilities/animator/state-animation/visit-disappear-state-animation.d.ts +32 -0
  86. package/dist/utilities/animator/state-animation/visit-disappear-state-animation.js +168 -0
  87. package/dist/utilities/animator/state-animation/visit-disappear-state-animation.test.d.ts +1 -0
  88. package/dist/utilities/animator/state-animation/visit-disappear-state-animation.test.js +431 -0
  89. package/dist/utilities/data-structures/vector-set/vector-set.d.ts +7 -0
  90. package/dist/utilities/data-structures/vector-set/vector-set.js +26 -0
  91. package/dist/utilities/delta-time/delta-time.d.ts +3 -0
  92. package/dist/utilities/delta-time/delta-time.js +10 -0
  93. package/dist/utilities/grid-algorithms/closest-available-space/closest-available-space.helper.d.ts +6 -0
  94. package/dist/utilities/grid-algorithms/closest-available-space/closest-available-space.helper.js +55 -0
  95. package/dist/utilities/grid-algorithms/closest-available-space/closest-available-space.helper.test.d.ts +1 -0
  96. package/dist/utilities/grid-algorithms/closest-available-space/closest-available-space.helper.test.js +100 -0
  97. package/dist/utilities/grid-algorithms/path-finder/path-finder.d.ts +8 -0
  98. package/dist/utilities/grid-algorithms/path-finder/path-finder.js +98 -0
  99. package/dist/utilities/grid-algorithms/path-finder/path-finder.test.d.ts +1 -0
  100. package/dist/utilities/grid-algorithms/path-finder/path-finder.test.js +155 -0
  101. package/dist/utilities/grid-algorithms/position-to-grid-position-converter.d.ts +6 -0
  102. package/dist/utilities/grid-algorithms/position-to-grid-position-converter.js +17 -0
  103. package/dist/utilities/grid-algorithms/vector-field-path-finder/vector-field-path-finder.d.ts +18 -0
  104. package/dist/utilities/grid-algorithms/vector-field-path-finder/vector-field-path-finder.js +129 -0
  105. package/dist/utilities/grid-algorithms/vector-field-path-finder/vector-field-path-finder.test.d.ts +1 -0
  106. package/dist/utilities/grid-algorithms/vector-field-path-finder/vector-field-path-finder.test.js +254 -0
  107. package/dist/utilities/index.d.ts +6 -6
  108. package/dist/utilities/index.js +6 -6
  109. package/package.json +3 -3
@@ -0,0 +1,7 @@
1
+ export * from './animating-content/fade-in-content';
2
+ export * from './animating-content/slide-in-content';
3
+ export * from './animations';
4
+ export * from './animator';
5
+ export * from './state-animation/slide-state-animation';
6
+ export * from './state-animation/state-animation';
7
+ export * from './state-animation/visit-disappear-state-animation';
@@ -0,0 +1,24 @@
1
+ "use strict";
2
+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
+ if (k2 === undefined) k2 = k;
4
+ var desc = Object.getOwnPropertyDescriptor(m, k);
5
+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
+ desc = { enumerable: true, get: function() { return m[k]; } };
7
+ }
8
+ Object.defineProperty(o, k2, desc);
9
+ }) : (function(o, m, k, k2) {
10
+ if (k2 === undefined) k2 = k;
11
+ o[k2] = m[k];
12
+ }));
13
+ var __exportStar = (this && this.__exportStar) || function(m, exports) {
14
+ for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
15
+ };
16
+ Object.defineProperty(exports, "__esModule", { value: true });
17
+ __exportStar(require("./animating-content/fade-in-content"), exports);
18
+ __exportStar(require("./animating-content/slide-in-content"), exports);
19
+ __exportStar(require("./animations"), exports);
20
+ __exportStar(require("./animator"), exports);
21
+ __exportStar(require("./state-animation/slide-state-animation"), exports);
22
+ __exportStar(require("./state-animation/state-animation"), exports);
23
+ __exportStar(require("./state-animation/visit-disappear-state-animation"), exports);
24
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1,24 @@
1
+ import { Attachable } from 'actions-lib';
2
+ import { StateAnimationOptions } from './state-animation';
3
+ export declare enum SlideStateAnimationState {
4
+ appear = "appear",
5
+ disappear = "disappear"
6
+ }
7
+ export declare class SlideStateAnimation extends Attachable {
8
+ private stateAnimation;
9
+ private options;
10
+ private index;
11
+ private nextIndex;
12
+ private animationState;
13
+ constructor(partialOptions?: Partial<StateAnimationOptions>);
14
+ setIndex(index: number, options?: {
15
+ instant?: boolean;
16
+ }): void;
17
+ private handleStateChange;
18
+ private handleValueChange;
19
+ private handleNewTarget;
20
+ private onStateChangeAction;
21
+ private onValueChangeAction;
22
+ onStateChange(callback: (state: SlideStateAnimationState, index: number) => void): this;
23
+ onValueChange(callback: (value: number, index: number) => void): this;
24
+ }
@@ -0,0 +1,130 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.SlideStateAnimation = exports.SlideStateAnimationState = void 0;
4
+ const actions_lib_1 = require("actions-lib");
5
+ const helpers_lib_1 = require("helpers-lib");
6
+ const animations_1 = require("../animations");
7
+ const state_animation_1 = require("./state-animation");
8
+ var SlideStateAnimationState;
9
+ (function (SlideStateAnimationState) {
10
+ SlideStateAnimationState["appear"] = "appear";
11
+ SlideStateAnimationState["disappear"] = "disappear";
12
+ })(SlideStateAnimationState || (exports.SlideStateAnimationState = SlideStateAnimationState = {}));
13
+ class SlideStateAnimation extends actions_lib_1.Attachable {
14
+ constructor(partialOptions) {
15
+ super();
16
+ this.animationState = 'idle';
17
+ this.onStateChangeAction = new actions_lib_1.Action();
18
+ this.onValueChangeAction = new actions_lib_1.Action();
19
+ this.options = { duration: 500, animation: new animations_1.AnimationEaseInOutCubic(), ...partialOptions };
20
+ this.stateAnimation = new state_animation_1.StateAnimation({
21
+ duration: this.options.duration,
22
+ animation: this.options.animation
23
+ })
24
+ .onStateChange((state, nextState) => this.handleStateChange(state, nextState))
25
+ .onValueChange(value => this.handleValueChange(value))
26
+ .attach(this);
27
+ }
28
+ setIndex(index, options) {
29
+ if (!helpers_lib_1.Comparator.isInteger(index)) {
30
+ throw new Error('SlideStateAnimation: index must be an integer!');
31
+ }
32
+ if (this.index === undefined) {
33
+ this.index = index;
34
+ this.onStateChangeAction.trigger({ state: SlideStateAnimationState.appear, index });
35
+ this.stateAnimation.setState(index, options);
36
+ }
37
+ else if (this.index !== index) {
38
+ if (this.nextIndex !== index) {
39
+ if (this.animationState === 'idle') {
40
+ this.animationState = index > this.index ? 'transitionForward' : 'transitionBackward';
41
+ this.nextIndex = index;
42
+ this.onStateChangeAction.trigger({ state: SlideStateAnimationState.appear, index: this.nextIndex });
43
+ this.stateAnimation.setState(index, options);
44
+ }
45
+ else {
46
+ this.stateAnimation.setState(index, options);
47
+ }
48
+ }
49
+ else if (this.animationState === 'reverting' && this.nextIndex === index) {
50
+ this.animationState = index > this.index ? 'transitionForward' : 'transitionBackward';
51
+ this.stateAnimation.setState(index, options);
52
+ }
53
+ }
54
+ else if (this.animationState === 'transitionForward' || this.animationState === 'transitionBackward') {
55
+ this.animationState = 'reverting';
56
+ this.stateAnimation.setState(index, options);
57
+ }
58
+ }
59
+ handleStateChange(state, nextState) {
60
+ if (this.index !== undefined && this.index !== state && this.index !== nextState) {
61
+ this.onStateChangeAction.trigger({ state: SlideStateAnimationState.disappear, index: this.index });
62
+ }
63
+ if (this.nextIndex !== undefined && this.nextIndex !== state && this.nextIndex !== nextState) {
64
+ this.onStateChangeAction.trigger({ state: SlideStateAnimationState.disappear, index: this.nextIndex });
65
+ }
66
+ if (nextState !== undefined && nextState !== this.index && nextState !== this.nextIndex) {
67
+ this.onStateChangeAction.trigger({ state: SlideStateAnimationState.appear, index: nextState });
68
+ }
69
+ switch (this.animationState) {
70
+ case 'transitionForward':
71
+ case 'transitionBackward':
72
+ if (nextState === undefined) {
73
+ this.animationState = 'idle';
74
+ this.index = this.nextIndex;
75
+ this.nextIndex = undefined;
76
+ }
77
+ else if (this.index !== state) {
78
+ this.handleNewTarget(state, nextState);
79
+ }
80
+ break;
81
+ case 'reverting':
82
+ if (nextState === undefined) {
83
+ this.animationState = 'idle';
84
+ this.nextIndex = undefined;
85
+ }
86
+ else if (this.index !== nextState) {
87
+ this.handleNewTarget(state, nextState);
88
+ }
89
+ break;
90
+ }
91
+ }
92
+ handleValueChange(value) {
93
+ let directionMultiplier = 1;
94
+ if (this.animationState === 'transitionBackward' ||
95
+ (this.animationState === 'reverting' &&
96
+ this.index !== undefined &&
97
+ this.nextIndex !== undefined &&
98
+ this.index > this.nextIndex)) {
99
+ directionMultiplier = -1;
100
+ }
101
+ if (this.animationState === 'idle' || value !== 0) {
102
+ this.onValueChangeAction.trigger({
103
+ value: helpers_lib_1.NumberHelper.ensurePositiveZero(-directionMultiplier * value),
104
+ index: this.index
105
+ });
106
+ }
107
+ if (this.nextIndex !== undefined) {
108
+ this.onValueChangeAction.trigger({
109
+ value: helpers_lib_1.NumberHelper.ensurePositiveZero(directionMultiplier * (1 - value)),
110
+ index: this.nextIndex
111
+ });
112
+ }
113
+ }
114
+ handleNewTarget(state, nextState) {
115
+ this.index = state;
116
+ this.nextIndex = nextState;
117
+ this.onValueChangeAction.trigger({ value: 0, index: this.index });
118
+ this.animationState = this.index < this.nextIndex ? 'transitionForward' : 'transitionBackward';
119
+ }
120
+ onStateChange(callback) {
121
+ this.onStateChangeAction.subscribe(value => callback(value.state, value.index)).attach(this);
122
+ return this;
123
+ }
124
+ onValueChange(callback) {
125
+ this.onValueChangeAction.subscribe(value => callback(value.value, value.index)).attach(this);
126
+ return this;
127
+ }
128
+ }
129
+ exports.SlideStateAnimation = SlideStateAnimation;
130
+ //# sourceMappingURL=slide-state-animation.js.map
@@ -0,0 +1,301 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ const vitest_1 = require("vitest");
4
+ const game_entities_1 = require("../../../game-entities");
5
+ const animations_1 = require("../animations");
6
+ const slide_state_animation_1 = require("./slide-state-animation");
7
+ (0, vitest_1.describe)('SlideStateAnimation', () => {
8
+ let stateAnimation;
9
+ let heap = [];
10
+ (0, vitest_1.beforeEach)(async () => {
11
+ if (stateAnimation) {
12
+ stateAnimation.destroy();
13
+ await game_entities_1.UpdateCycle.triggerUpdateTick(1);
14
+ }
15
+ heap = [];
16
+ stateAnimation = new slide_state_animation_1.SlideStateAnimation({ duration: 4, animation: new animations_1.AnimationLineer() })
17
+ .onStateChange((state, index) => heap.push({ state, index }))
18
+ .onValueChange((value, index) => heap.push({ value, index }))
19
+ .attachToRoot();
20
+ });
21
+ (0, vitest_1.describe)('Creation', () => {
22
+ (0, vitest_1.test)('initial values', () => {
23
+ (0, vitest_1.expect)(stateAnimation).toBeDefined();
24
+ (0, vitest_1.expect)(heap).toEqual([]);
25
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('idle');
26
+ });
27
+ (0, vitest_1.test)('initial state default', () => {
28
+ stateAnimation.setIndex(0);
29
+ (0, vitest_1.expect)(heap).toEqual([
30
+ { state: slide_state_animation_1.SlideStateAnimationState.appear, index: 0 },
31
+ { value: 0, index: 0 }
32
+ ]);
33
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('idle');
34
+ });
35
+ (0, vitest_1.test)('initial state instant', () => {
36
+ stateAnimation.setIndex(0, { instant: true });
37
+ (0, vitest_1.expect)(heap).toEqual([
38
+ { state: slide_state_animation_1.SlideStateAnimationState.appear, index: 0 },
39
+ { value: 0, index: 0 }
40
+ ]);
41
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('idle');
42
+ });
43
+ (0, vitest_1.test)('setting same index', () => {
44
+ stateAnimation.setIndex(0);
45
+ heap = [];
46
+ stateAnimation.setIndex(0);
47
+ (0, vitest_1.expect)(heap).toEqual([]);
48
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('idle');
49
+ });
50
+ });
51
+ (0, vitest_1.describe)('Slide Next', () => {
52
+ (0, vitest_1.beforeEach)(() => {
53
+ stateAnimation.setIndex(0);
54
+ heap = [];
55
+ stateAnimation.setIndex(1);
56
+ });
57
+ (0, vitest_1.test)('initial state', () => {
58
+ (0, vitest_1.expect)(heap).toEqual([
59
+ { state: slide_state_animation_1.SlideStateAnimationState.appear, index: 1 },
60
+ { value: 1, index: 1 }
61
+ ]);
62
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('transitioning');
63
+ });
64
+ (0, vitest_1.test)('during the animation', async () => {
65
+ heap = [];
66
+ await game_entities_1.UpdateCycle.triggerUpdateTick(1);
67
+ (0, vitest_1.expect)(heap).toEqual([
68
+ { value: -0.25, index: 0 },
69
+ { value: 0.75, index: 1 }
70
+ ]);
71
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('transitioning');
72
+ });
73
+ (0, vitest_1.test)('end of the animation', async () => {
74
+ await game_entities_1.UpdateCycle.triggerUpdateTick(1);
75
+ heap = [];
76
+ await game_entities_1.UpdateCycle.triggerUpdateTick(3);
77
+ (0, vitest_1.expect)(heap).toEqual([
78
+ { state: slide_state_animation_1.SlideStateAnimationState.disappear, index: 0 },
79
+ { value: 0, index: 1 }
80
+ ]);
81
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('idle');
82
+ });
83
+ (0, vitest_1.test)('animating again', async () => {
84
+ await game_entities_1.UpdateCycle.triggerUpdateTick(4);
85
+ heap = [];
86
+ stateAnimation.setIndex(2);
87
+ (0, vitest_1.expect)(heap).toEqual([
88
+ { state: slide_state_animation_1.SlideStateAnimationState.appear, index: 2 },
89
+ { value: 1, index: 2 }
90
+ ]);
91
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('transitioning');
92
+ });
93
+ (0, vitest_1.test)('setting same index', async () => {
94
+ await game_entities_1.UpdateCycle.triggerUpdateTick(1);
95
+ heap = [];
96
+ stateAnimation.setIndex(1);
97
+ (0, vitest_1.expect)(heap).toEqual([]);
98
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('transitioning');
99
+ });
100
+ });
101
+ (0, vitest_1.describe)('Slide Previous', () => {
102
+ (0, vitest_1.beforeEach)(() => {
103
+ stateAnimation.setIndex(1);
104
+ heap = [];
105
+ stateAnimation.setIndex(0);
106
+ });
107
+ (0, vitest_1.test)('initial state', () => {
108
+ (0, vitest_1.expect)(heap).toEqual([
109
+ { state: slide_state_animation_1.SlideStateAnimationState.appear, index: 0 },
110
+ { value: -1, index: 0 }
111
+ ]);
112
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('transitioning');
113
+ });
114
+ (0, vitest_1.test)('during the animation', async () => {
115
+ await game_entities_1.UpdateCycle.triggerUpdateTick(1);
116
+ (0, vitest_1.expect)(heap).toEqual([
117
+ { state: slide_state_animation_1.SlideStateAnimationState.appear, index: 0 },
118
+ { value: -1, index: 0 },
119
+ { value: 0.25, index: 1 },
120
+ { value: -0.75, index: 0 }
121
+ ]);
122
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('transitioning');
123
+ });
124
+ (0, vitest_1.test)('end of the animation', async () => {
125
+ await game_entities_1.UpdateCycle.triggerUpdateTick(1);
126
+ heap = [];
127
+ await game_entities_1.UpdateCycle.triggerUpdateTick(3);
128
+ (0, vitest_1.expect)(heap).toEqual([
129
+ { state: slide_state_animation_1.SlideStateAnimationState.disappear, index: 1 },
130
+ { value: 0, index: 0 }
131
+ ]);
132
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('idle');
133
+ });
134
+ });
135
+ (0, vitest_1.describe)('Reverting', () => {
136
+ (0, vitest_1.beforeEach)(async () => {
137
+ stateAnimation.setIndex(0);
138
+ });
139
+ (0, vitest_1.test)('forward reverting', async () => {
140
+ stateAnimation.setIndex(1);
141
+ await game_entities_1.UpdateCycle.triggerUpdateTick(2);
142
+ heap = [];
143
+ stateAnimation.setIndex(0);
144
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('reverting');
145
+ (0, vitest_1.expect)(heap).toEqual([]);
146
+ await game_entities_1.UpdateCycle.triggerUpdateTick(1);
147
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('reverting');
148
+ (0, vitest_1.expect)(heap).toEqual([
149
+ { value: -0.25, index: 0 },
150
+ { value: 0.75, index: 1 }
151
+ ]);
152
+ heap = [];
153
+ await game_entities_1.UpdateCycle.triggerUpdateTick(1);
154
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('idle');
155
+ (0, vitest_1.expect)(heap).toEqual([
156
+ { state: slide_state_animation_1.SlideStateAnimationState.disappear, index: 1 },
157
+ { value: 0, index: 0 }
158
+ ]);
159
+ });
160
+ (0, vitest_1.test)('backward reverting', async () => {
161
+ stateAnimation.setIndex(-1);
162
+ await game_entities_1.UpdateCycle.triggerUpdateTick(2);
163
+ heap = [];
164
+ stateAnimation.setIndex(0);
165
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('reverting');
166
+ (0, vitest_1.expect)(heap).toEqual([]);
167
+ await game_entities_1.UpdateCycle.triggerUpdateTick(1);
168
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('reverting');
169
+ (0, vitest_1.expect)(heap).toEqual([
170
+ { value: 0.25, index: 0 },
171
+ { value: -0.75, index: -1 }
172
+ ]);
173
+ heap = [];
174
+ await game_entities_1.UpdateCycle.triggerUpdateTick(1);
175
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('idle');
176
+ (0, vitest_1.expect)(heap).toEqual([
177
+ { state: slide_state_animation_1.SlideStateAnimationState.disappear, index: -1 },
178
+ { value: 0, index: 0 }
179
+ ]);
180
+ });
181
+ (0, vitest_1.test)('re-reverting', async () => {
182
+ stateAnimation.setIndex(1);
183
+ await game_entities_1.UpdateCycle.triggerUpdateTick(2);
184
+ heap = [];
185
+ stateAnimation.setIndex(0);
186
+ await game_entities_1.UpdateCycle.triggerUpdateTick(1);
187
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('reverting');
188
+ (0, vitest_1.expect)(heap).toEqual([
189
+ { value: -0.25, index: 0 },
190
+ { value: 0.75, index: 1 }
191
+ ]);
192
+ heap = [];
193
+ stateAnimation.setIndex(1);
194
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('transitioning');
195
+ (0, vitest_1.expect)(heap).toEqual([]);
196
+ heap = [];
197
+ await game_entities_1.UpdateCycle.triggerUpdateTick(2);
198
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('transitioning');
199
+ (0, vitest_1.expect)(heap).toEqual([
200
+ { value: -0.75, index: 0 },
201
+ { value: 0.25, index: 1 }
202
+ ]);
203
+ heap = [];
204
+ await game_entities_1.UpdateCycle.triggerUpdateTick(1);
205
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('idle');
206
+ (0, vitest_1.expect)(heap).toEqual([
207
+ { state: slide_state_animation_1.SlideStateAnimationState.disappear, index: 0 },
208
+ { value: 0, index: 1 }
209
+ ]);
210
+ });
211
+ (0, vitest_1.test)('setting same index', async () => {
212
+ stateAnimation.setIndex(1);
213
+ await game_entities_1.UpdateCycle.triggerUpdateTick(2);
214
+ heap = [];
215
+ stateAnimation.setIndex(0);
216
+ await game_entities_1.UpdateCycle.triggerUpdateTick(1);
217
+ heap = [];
218
+ stateAnimation.setIndex(0);
219
+ (0, vitest_1.expect)(heap).toEqual([]);
220
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('reverting');
221
+ });
222
+ });
223
+ (0, vitest_1.describe)('Re-targeting', () => {
224
+ (0, vitest_1.beforeEach)(async () => {
225
+ stateAnimation.setIndex(0);
226
+ stateAnimation.setIndex(2);
227
+ await game_entities_1.UpdateCycle.triggerUpdateTick(2);
228
+ heap = [];
229
+ });
230
+ (0, vitest_1.test)('changing target in transitioning', async () => {
231
+ stateAnimation.setIndex(1);
232
+ (0, vitest_1.expect)(heap).toEqual([]);
233
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('transitioning');
234
+ await game_entities_1.UpdateCycle.triggerUpdateTick(1);
235
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('transitioning');
236
+ (0, vitest_1.expect)(heap).toEqual([
237
+ { value: -0.75, index: 0 },
238
+ { value: 0.25, index: 2 }
239
+ ]);
240
+ heap = [];
241
+ await game_entities_1.UpdateCycle.triggerUpdateTick(1);
242
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('transitioning');
243
+ (0, vitest_1.expect)(heap).toEqual([
244
+ { state: slide_state_animation_1.SlideStateAnimationState.disappear, index: 0 },
245
+ { state: slide_state_animation_1.SlideStateAnimationState.appear, index: 1 },
246
+ { value: 0, index: 2 },
247
+ { value: -1, index: 1 }
248
+ ]);
249
+ heap = [];
250
+ await game_entities_1.UpdateCycle.triggerUpdateTick(1);
251
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('transitioning');
252
+ (0, vitest_1.expect)(heap).toEqual([
253
+ { value: 0.25, index: 2 },
254
+ { value: -0.75, index: 1 }
255
+ ]);
256
+ heap = [];
257
+ await game_entities_1.UpdateCycle.triggerUpdateTick(3);
258
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('idle');
259
+ (0, vitest_1.expect)(heap).toEqual([
260
+ { state: slide_state_animation_1.SlideStateAnimationState.disappear, index: 2 },
261
+ { value: 0, index: 1 }
262
+ ]);
263
+ });
264
+ (0, vitest_1.test)('changing target in reverting', async () => {
265
+ stateAnimation.setIndex(0);
266
+ await game_entities_1.UpdateCycle.triggerUpdateTick(1);
267
+ heap = [];
268
+ stateAnimation.setIndex(1);
269
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('reverting');
270
+ (0, vitest_1.expect)(heap).toEqual([]);
271
+ await game_entities_1.UpdateCycle.triggerUpdateTick(1);
272
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('transitioning');
273
+ (0, vitest_1.expect)(heap).toEqual([
274
+ { state: slide_state_animation_1.SlideStateAnimationState.disappear, index: 2 },
275
+ { state: slide_state_animation_1.SlideStateAnimationState.appear, index: 1 },
276
+ { value: 0, index: 0 },
277
+ { value: 1, index: 1 }
278
+ ]);
279
+ heap = [];
280
+ await game_entities_1.UpdateCycle.triggerUpdateTick(1);
281
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('transitioning');
282
+ (0, vitest_1.expect)(heap).toEqual([
283
+ { value: -0.25, index: 0 },
284
+ { value: 0.75, index: 1 }
285
+ ]);
286
+ heap = [];
287
+ await game_entities_1.UpdateCycle.triggerUpdateTick(3);
288
+ (0, vitest_1.expect)(stateAnimation['stateAnimation']['animationState']).toBe('idle');
289
+ (0, vitest_1.expect)(heap).toEqual([
290
+ { state: slide_state_animation_1.SlideStateAnimationState.disappear, index: 0 },
291
+ { value: 0, index: 1 }
292
+ ]);
293
+ });
294
+ });
295
+ (0, vitest_1.describe)('Error Cases:', () => {
296
+ (0, vitest_1.test)('index must be an integer', async () => {
297
+ (0, vitest_1.expect)(() => stateAnimation.setIndex(0.25)).toThrowError('SlideStateAnimation: index must be an integer!');
298
+ });
299
+ });
300
+ });
301
+ //# sourceMappingURL=slide-state-animation.test.js.map
@@ -0,0 +1,33 @@
1
+ import { Attachable } from 'actions-lib';
2
+ import { AnimatorAnimation } from '../animations';
3
+ export interface StateAnimationOptions {
4
+ readonly duration: number;
5
+ readonly animation: AnimatorAnimation;
6
+ }
7
+ type AnimationState = 'idle' | 'transitioning' | 'reverting';
8
+ export declare class StateAnimation<T> extends Attachable {
9
+ private animator;
10
+ private options;
11
+ private value;
12
+ private state;
13
+ private nextState;
14
+ private queuedState;
15
+ private animationState;
16
+ get currentState(): {
17
+ value: number;
18
+ state: T | undefined;
19
+ nextState: T | undefined;
20
+ queuedState: T | undefined;
21
+ animationState: AnimationState;
22
+ };
23
+ constructor(partialOptions?: Partial<StateAnimationOptions>);
24
+ setState(state: T, options?: {
25
+ instant?: boolean;
26
+ }): void;
27
+ private onComplete;
28
+ private onStateChangeAction;
29
+ private onValueChangeAction;
30
+ onStateChange(callback: (state: T, nextState?: T) => void): this;
31
+ onValueChange(callback: (value: number) => void): this;
32
+ }
33
+ export {};
@@ -0,0 +1,146 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.StateAnimation = void 0;
4
+ const actions_lib_1 = require("actions-lib");
5
+ const animations_1 = require("../animations");
6
+ const animator_1 = require("../animator");
7
+ class StateAnimation extends actions_lib_1.Attachable {
8
+ get currentState() {
9
+ return {
10
+ value: this.value,
11
+ state: this.state,
12
+ nextState: this.nextState,
13
+ queuedState: this.queuedState,
14
+ animationState: this.animationState
15
+ };
16
+ }
17
+ constructor(partialOptions) {
18
+ super();
19
+ this.animationState = 'idle';
20
+ this.onStateChangeAction = new actions_lib_1.Action();
21
+ this.onValueChangeAction = new actions_lib_1.Action();
22
+ this.options = { duration: 500, animation: new animations_1.AnimationLineer(), ...partialOptions };
23
+ this.value = 0;
24
+ this.animator = new animator_1.Animator(this, 'value', {
25
+ duration: this.options.duration,
26
+ animation: this.options.animation,
27
+ reAnimateHandling: animator_1.ReAnimateHandlingType.completePrevious,
28
+ completeAnimationsHandling: animator_1.CompleteAnimationsHandlingType.stayInCurrentState
29
+ })
30
+ .onComplete((key, value) => this.onComplete(value))
31
+ .onChange(() => {
32
+ this.value = this.value === 1 ? 0 : this.value;
33
+ this.onValueChangeAction.trigger(this.value);
34
+ })
35
+ .attach(this);
36
+ }
37
+ setState(state, options) {
38
+ if (this.state === undefined) {
39
+ this.state = state;
40
+ this.onStateChangeAction.trigger({ state: this.state, nextState: this.nextState });
41
+ this.onValueChangeAction.trigger(this.value);
42
+ }
43
+ else if (options?.instant) {
44
+ this.animator.completeAnimations();
45
+ this.animationState = 'idle';
46
+ this.state = state;
47
+ this.nextState = undefined;
48
+ this.value = 0;
49
+ this.onStateChangeAction.trigger({ state: this.state, nextState: this.nextState });
50
+ this.onValueChangeAction.trigger(this.value);
51
+ }
52
+ else {
53
+ switch (this.animationState) {
54
+ case 'idle':
55
+ if (state !== this.state) {
56
+ this.animationState = 'transitioning';
57
+ this.nextState = state;
58
+ this.value = 0;
59
+ this.onStateChangeAction.trigger({ state: this.state, nextState: this.nextState });
60
+ this.onValueChangeAction.trigger(this.value);
61
+ this.animator.animate({ value: 1 });
62
+ }
63
+ break;
64
+ case 'transitioning':
65
+ if (state !== this.nextState) {
66
+ if (state === this.state) {
67
+ this.animationState = 'reverting';
68
+ this.animator.animate({ value: 0 }, { duration: this.value * this.options.duration });
69
+ }
70
+ else {
71
+ this.queuedState = state;
72
+ }
73
+ }
74
+ break;
75
+ case 'reverting':
76
+ if (state !== this.state) {
77
+ if (state === this.nextState) {
78
+ this.animationState = 'transitioning';
79
+ this.animator.animate({ value: 1 }, { duration: (1 - this.value) * this.options.duration });
80
+ }
81
+ else {
82
+ this.queuedState = state;
83
+ }
84
+ }
85
+ break;
86
+ }
87
+ }
88
+ }
89
+ onComplete(value) {
90
+ switch (this.animationState) {
91
+ case 'transitioning':
92
+ if (value === 1) {
93
+ if (this.queuedState !== undefined) {
94
+ this.animationState = 'transitioning';
95
+ this.state = this.nextState;
96
+ this.nextState = this.queuedState;
97
+ this.queuedState = undefined;
98
+ this.value = 0;
99
+ this.onStateChangeAction.trigger({ state: this.state, nextState: this.nextState });
100
+ this.animator.animate({ value: 1 });
101
+ }
102
+ else {
103
+ this.animationState = 'idle';
104
+ this.state = this.nextState;
105
+ this.nextState = undefined;
106
+ this.onStateChangeAction.trigger({ state: this.state, nextState: this.nextState });
107
+ }
108
+ }
109
+ break;
110
+ case 'reverting':
111
+ if (this.state === undefined) {
112
+ throw new Error('StateAnimation: state must be defined when reverting!');
113
+ }
114
+ if (value === 0) {
115
+ if (this.queuedState !== undefined) {
116
+ this.animationState = 'transitioning';
117
+ this.nextState = this.queuedState;
118
+ this.queuedState = undefined;
119
+ this.value = 0;
120
+ this.onStateChangeAction.trigger({ state: this.state, nextState: this.nextState });
121
+ this.animator.animate({ value: 1 });
122
+ }
123
+ else {
124
+ this.animationState = 'idle';
125
+ this.nextState = undefined;
126
+ this.value = 0;
127
+ this.onStateChangeAction.trigger({ state: this.state, nextState: this.nextState });
128
+ }
129
+ }
130
+ break;
131
+ case 'idle':
132
+ // Do nothing
133
+ break;
134
+ }
135
+ }
136
+ onStateChange(callback) {
137
+ this.onStateChangeAction.subscribe(value => callback(value.state, value.nextState)).attach(this);
138
+ return this;
139
+ }
140
+ onValueChange(callback) {
141
+ this.onValueChangeAction.subscribe(value => callback(value)).attach(this);
142
+ return this;
143
+ }
144
+ }
145
+ exports.StateAnimation = StateAnimation;
146
+ //# sourceMappingURL=state-animation.js.map