bard-legends-framework 0.10.4 → 0.10.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/game-entities/_base/attachable.d.ts +10 -0
- package/dist/game-entities/_base/attachable.js +47 -0
- package/dist/game-entities/_base/attachable.store.d.ts +8 -0
- package/dist/game-entities/_base/attachable.store.js +43 -0
- package/dist/game-entities/_base/attachment-target.d.ts +16 -0
- package/dist/game-entities/_base/attachment-target.js +53 -0
- package/dist/game-entities/_base/destroyable.d.ts +3 -0
- package/dist/game-entities/_base/destroyable.js +10 -0
- package/dist/game-entities/_base/interfaces.d.ts +3 -0
- package/dist/game-entities/_base/interfaces.js +3 -0
- package/dist/game-entities/_base/mixins.d.ts +22 -0
- package/dist/game-entities/_base/mixins.js +60 -0
- package/dist/game-entities/base/attachable.d.ts +8 -7
- package/dist/game-entities/base/attachable.js +47 -21
- package/dist/game-entities/base/attachment-target.d.ts +9 -0
- package/dist/game-entities/base/attachment-target.js +53 -0
- package/dist/game-entities/base/attachment-target.test.d.ts +1 -0
- package/dist/game-entities/base/attachment-target.test.js +131 -0
- package/dist/game-entities/base/destroyable.d.ts +2 -3
- package/dist/game-entities/base/destroyable.js +0 -21
- package/dist/game-entities/base/helpers/attachable.store.d.ts +4 -4
- package/dist/game-entities/base/helpers/attachment-target.store.d.ts +1 -0
- package/dist/game-entities/base/helpers/attachment-target.store.js +40 -0
- package/dist/game-entities/base/helpers/decorate-actions-lib.d.ts +3 -3
- package/dist/game-entities/base/helpers/decorate-actions-lib.js +3 -3
- package/dist/game-entities/base/helpers/referance-variable.d.ts +2 -2
- package/dist/game-entities/base/helpers/referance-variable.js +2 -2
- package/dist/game-entities/base/interfaces.d.ts +8 -8
- package/dist/game-entities/entity/entity.d.ts +4 -4
- package/dist/game-entities/entity/entity.js +9 -2
- package/dist/game-entities/entity/entity.test.js +14 -3
- package/dist/game-entities/entity/singleton-entity.d.ts +0 -9
- package/dist/game-entities/entity/singleton-entity.js +0 -55
- package/dist/game-entities/entity/singleton-entity.test.js +4 -1
- package/dist/game-entities/index.d.ts +1 -1
- package/dist/game-entities/index.js +3 -3
- package/dist/game-entities/scene/scene.d.ts +22 -15
- package/dist/game-entities/scene/scene.js +56 -40
- package/dist/game-entities/scene/scene.test.js +45 -37
- package/dist/game-entities/service/service.test.js +20 -5
- package/dist/game-entities/view/view.d.ts +2 -3
- package/dist/game-entities/view/view.js +4 -4
- package/dist/game-entities/view/view.test.js +5 -2
- package/dist/pixi/components/helpers/smooth-scroller.d.ts +2 -2
- package/dist/pixi/components/helpers/smooth-scroller.js +1 -1
- package/dist/pixi/display-object/container-attributes.d.ts +2 -2
- package/dist/pixi/display-object/container-attributes.js +1 -1
- package/dist/pixi/display-object/container.d.ts +1 -0
- package/dist/pixi/display-object/container.js +4 -0
- package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/pixi-text-style-converter.d.ts +7 -3
- package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/pixi-text-style-converter.js +6 -3
- package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/rich-text-data-in-converter.d.ts +2 -3
- package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/rich-text-data-in-converter.js +5 -4
- package/dist/pixi/display-object/objects/text/helpers/process-steps/1-data-in-converter/rich-text-data-in-converter.test.js +8 -32
- package/dist/pixi/display-object/objects/text/helpers/rich-text-to-plane-text.test.js +1 -1
- package/dist/pixi/display-object/objects/text/text.d.ts +5 -2
- package/dist/pixi/display-object/objects/text/text.js +40 -6
- package/dist/pixi/game.d.ts +2 -1
- package/dist/pixi/game.js +2 -0
- package/dist/utilities/libraries/animator/animator.d.ts +3 -2
- package/dist/utilities/libraries/animator/animator.js +9 -2
- package/dist/utilities/libraries/animator/animator.test.js +12 -3
- package/dist/utilities/libraries/animator/state-animation/slide-state-animation.d.ts +2 -2
- package/dist/utilities/libraries/animator/state-animation/slide-state-animation.js +1 -1
- package/dist/utilities/libraries/animator/state-animation/state-animation.d.ts +2 -2
- package/dist/utilities/libraries/animator/state-animation/state-animation.js +1 -1
- package/dist/utilities/libraries/animator/state-animation/visit-disappear-state-animation.d.ts +2 -2
- package/dist/utilities/libraries/animator/state-animation/visit-disappear-state-animation.js +1 -1
- package/package.json +5 -12
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@@ -33,7 +33,7 @@ const FONT_SIZE_MULTIPLIER_INVERSE = 1 / FONT_SIZE_MULTIPLIER;
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class Text extends container_1.Container {
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get textMetrics() {
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if (!this._textMetrics) {
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-
let pixiTextStyle = new PIXI.TextStyle(this.
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let pixiTextStyle = new PIXI.TextStyle(this.pixiTextStyle);
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this._textMetrics = PIXI.TextMetrics.measureText(this.text, pixiTextStyle);
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}
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return this._textMetrics;
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@@ -43,7 +43,8 @@ class Text extends container_1.Container {
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}
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constructor(text, partialOptions) {
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super();
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this.
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this.partialOptions = partialOptions;
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this.pixiTextStyle = pixi_text_style_converter_1.TextStyleConverter.getPixiTextStyle(partialOptions);
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this.setText(text);
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}
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destroySelf() {
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@@ -62,7 +63,7 @@ class Text extends container_1.Container {
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}
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setPosition(value, options) {
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if (options?.holdFrom) {
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let blurDistance = this.
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let blurDistance = this.pixiTextStyle.dropShadowDistance ?? 0;
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let shadowOffset = new helpers_lib_1.Vector(options.holdFrom.x * blurDistance, options.holdFrom.y * blurDistance);
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value = value.add(shadowOffset);
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}
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@@ -78,19 +79,52 @@ class Text extends container_1.Container {
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}
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setColor(color) {
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let colorHex = helpers_lib_1.ColorHelper.rgbToHex(color);
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if (this.
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this.
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if (this.pixiTextStyle.fill !== colorHex) {
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this.pixiTextStyle.fill = colorHex;
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this.regeneratePixiText();
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}
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return this;
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}
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regeneratePixiText() {
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this.pixiText?.destroy();
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this.strikethroughGraphics?.destroy();
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this.strikethroughGraphics = undefined;
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this._textMetrics = undefined;
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let pixiTextStyle = new PIXI.TextStyle(this.
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let pixiTextStyle = new PIXI.TextStyle(this.pixiTextStyle);
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this.pixiText = new PIXI.Text(this.text, pixiTextStyle);
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this.pixiText.scale.set(FONT_SIZE_MULTIPLIER_INVERSE, FONT_SIZE_MULTIPLIER_INVERSE);
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this.pixiContainer.addChild(this.pixiText);
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if (this.pixiTextStyle.lineThrough) {
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this.strikethroughGraphics = this.addStrikethroughToText(this.pixiText, this.pixiTextStyle.fill);
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this.pixiContainer.addChild(this.strikethroughGraphics);
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}
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}
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addStrikethroughToText(pixiText, lineColor) {
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let textMetrics = PIXI.TextMetrics.measureText(pixiText.text, pixiText.style);
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let lineThickness = Math.max(1, Math.round(textMetrics.lineHeight * 0.07));
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let lineOffset = (lineThickness % 2) * 0.5;
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let strikethroughGraphics = new PIXI.Graphics();
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strikethroughGraphics.lineStyle(lineThickness, lineColor);
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let currentY = 0;
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textMetrics.lines.forEach((line, index) => {
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let lineMetrics = PIXI.TextMetrics.measureText(line, pixiText.style);
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let lineY = Math.round(currentY +
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(lineMetrics.fontProperties.ascent - lineMetrics.fontProperties.descent) * 0.6 +
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lineMetrics.fontProperties.descent) + lineOffset;
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let lineX = 0;
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if (pixiText.style.align === 'center') {
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lineX = 0 + (pixiText.width - lineMetrics.width) * 0.5;
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}
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else if (pixiText.style.align === 'right') {
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lineX = 0 + pixiText.width - lineMetrics.width;
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}
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lineX = Math.floor(lineX);
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strikethroughGraphics.moveTo(Math.floor(lineX), lineY);
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strikethroughGraphics.lineTo(Math.floor(lineX + lineMetrics.width), lineY);
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currentY += lineMetrics.lineHeight;
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});
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strikethroughGraphics.endFill();
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return strikethroughGraphics;
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}
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}
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exports.Text = Text;
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package/dist/pixi/game.d.ts
CHANGED
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@@ -1,4 +1,4 @@
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import { Variable } from 'actions-lib';
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import { Reducer, Variable } from 'actions-lib';
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import { RGBColor, Vector } from 'helpers-lib';
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import * as PIXI from 'pixi.js';
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import { AssetDefinition, Container } from '.';
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@@ -15,6 +15,7 @@ export interface GameConfiguration {
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export declare class Game {
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private static _instance;
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static get instance(): Game;
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static readonly pause: Reducer<boolean, boolean>;
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private static _camera;
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static get camera(): Camera;
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static get time(): number;
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package/dist/pixi/game.js
CHANGED
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static get instance() {
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return this._instance;
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}
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static { this.pause = actions_lib_1.Reducer.createOr(); }
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static get camera() {
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return this._camera;
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}
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@@ -90,6 +91,7 @@ class Game {
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setTimeout(() => this.setScreenSize());
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});
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Game._camera = new camera_1.Camera();
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// Reminder: If the game should be paused or destroyed, all promises has to be resolved, that relies on update cycle
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this.pixiApp.start();
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this.pixiApp.ticker.add(() => {
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update_cycle_1.UpdateCycle.triggerUpdateTick(this.pixiApp.ticker.deltaMS);
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@@ -1,4 +1,4 @@
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import {
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import { Attachable } from '../../../game-entities/base/attachable';
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import { AnimatorAnimation } from './animations';
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export interface AnimationState {
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duration: number;
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reAnimateHandling?: ReAnimateHandlingType;
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completeAnimationsHandling?: CompleteAnimationsHandlingType;
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}
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export declare class Animator<T> extends
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export declare class Animator<T> extends Attachable {
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private target;
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private static animatedObjects;
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private effectOn;
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private running;
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private propertyStates;
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private updateCycleSubscription;
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private allResolvers;
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get isAnimating(): boolean;
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constructor(target: T, effectOn: string | string[], options?: AnimationOptions);
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onChange(callback: (target: T) => void): Animator<T>;
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.Animator = exports.CompleteAnimationsHandlingType = exports.ReAnimateHandlingType = void 0;
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const helpers_lib_1 = require("helpers-lib");
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const
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const attachable_1 = require("../../../game-entities/base/attachable");
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const update_cycle_1 = require("../../../game-entities/update-cycle");
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const animations_1 = require("./animations");
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var ReAnimateHandlingType;
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const DEFAULT_LOOP = false;
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const DEFAULT_RE_ANIMATE_HANDLING = ReAnimateHandlingType.throwError;
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const DEFAULT_COMPLETE_ANIMATIONS_HANDLING = CompleteAnimationsHandlingType.stayInCurrentState;
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class Animator extends
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class Animator extends attachable_1.Attachable {
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static { this.animatedObjects = new Map(); }
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get isAnimating() {
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return this.propertyStates.size > 0;
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this.effectOn = new Set();
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this.running = true;
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this.propertyStates = new Map();
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this.allResolvers = new Set();
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if (!helpers_lib_1.Comparator.isObject(target)) {
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this.attachToRoot();
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throw new Error(`Animator: target is not an object! Target: "${target}"`);
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if (animatedObjectProperties.size <= 0) {
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Animator.animatedObjects.delete(this.target);
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}
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this.target = undefined;
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this.allResolvers.forEach(resolver => resolver());
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this.allResolvers.clear();
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}
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getAnimationStateOfKey(key) {
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let propertyState = this.propertyStates.get(key);
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});
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this.checkOngoingAnimations(values, options.reAnimateHandling);
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return new Promise(resolveAll => {
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this.allResolvers.add(resolveAll);
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Promise.all(Object.keys(values).map(key => new Promise(resolve => {
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let duration = options.duration ?? this.defaultDuration;
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let animation = options.animation ?? this.defaultAnimation;
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}
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catch {
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resolveAll();
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this.allResolvers.delete(resolveAll);
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}
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}))).then(() => {
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resolveAll();
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this.allResolvers.delete(resolveAll);
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});
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this.subscribeUpdateCycle();
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});
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@@ -330,16 +330,16 @@ decorate_actions_lib_1.ActionsLibDecorator.decorate(ActionsLib);
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});
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});
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(0, vitest_1.describe)('Animation Type Switch', () => {
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(0, vitest_1.test)('re-animation handling option throw error should throw error', () => {
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(0, vitest_1.test)('re-animation handling option throw error should throw error', async () => {
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let obj = { x: 0 };
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let animator = new animator_1.Animator(obj, 'x', {
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duration: 4,
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reAnimateHandling: animator_1.ReAnimateHandlingType.throwError
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}).attachToRoot();
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animator.animate({ x: 1 });
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(0, vitest_1.expect)(
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await (0, vitest_1.expect)(animator.animate({ x: 0 })).rejects.toThrow();
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animator['update'](1);
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(0, vitest_1.expect)(
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await (0, vitest_1.expect)(animator.animate({ x: 0 })).rejects.toThrow();
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});
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(0, vitest_1.test)('re-animation handling option ignore should ignore new animation', () => {
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let obj = { x: 0 };
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@@ -879,6 +879,15 @@ decorate_actions_lib_1.ActionsLibDecorator.decorate(ActionsLib);
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await game_entities_1.UpdateCycle.triggerUpdateTick(1);
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(0, vitest_1.expect)(obj.x).toEqual(0);
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});
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(0, vitest_1.test)('destroyed animators animation promises should not get stuck', async () => {
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return new Promise(done => {
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let obj = { x: 0 };
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let animator = new animator_1.Animator(obj, 'x', { duration: 1, animation: new animations_1.AnimationLineer() }).attachToRoot();
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|
+
let promise = animator.animate({ x: 1 });
|
|
887
|
+
animator.destroy();
|
|
888
|
+
promise.then(() => done());
|
|
889
|
+
});
|
|
890
|
+
});
|
|
882
891
|
});
|
|
883
892
|
});
|
|
884
893
|
//# sourceMappingURL=animator.test.js.map
|
|
@@ -1,10 +1,10 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { AttachmentTarget } from '../../../../game-entities';
|
|
2
2
|
import { StateAnimationOptions } from './state-animation';
|
|
3
3
|
export declare enum SlideStateAnimationState {
|
|
4
4
|
appear = "appear",
|
|
5
5
|
disappear = "disappear"
|
|
6
6
|
}
|
|
7
|
-
export declare class SlideStateAnimation extends
|
|
7
|
+
export declare class SlideStateAnimation extends AttachmentTarget {
|
|
8
8
|
private stateAnimation;
|
|
9
9
|
private options;
|
|
10
10
|
private index;
|
|
@@ -11,7 +11,7 @@ var SlideStateAnimationState;
|
|
|
11
11
|
SlideStateAnimationState["appear"] = "appear";
|
|
12
12
|
SlideStateAnimationState["disappear"] = "disappear";
|
|
13
13
|
})(SlideStateAnimationState || (exports.SlideStateAnimationState = SlideStateAnimationState = {}));
|
|
14
|
-
class SlideStateAnimation extends game_entities_1.
|
|
14
|
+
class SlideStateAnimation extends game_entities_1.AttachmentTarget {
|
|
15
15
|
constructor(partialOptions) {
|
|
16
16
|
super();
|
|
17
17
|
this.animationState = 'idle';
|
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { AttachmentTarget } from '../../../../game-entities';
|
|
2
2
|
import { AnimatorAnimation } from '../animations';
|
|
3
3
|
export interface StateAnimationOptions {
|
|
4
4
|
readonly duration: number;
|
|
5
5
|
readonly animation: AnimatorAnimation;
|
|
6
6
|
}
|
|
7
7
|
type AnimationState = 'idle' | 'transitioning' | 'reverting';
|
|
8
|
-
export declare class StateAnimation<T> extends
|
|
8
|
+
export declare class StateAnimation<T> extends AttachmentTarget {
|
|
9
9
|
private animator;
|
|
10
10
|
private options;
|
|
11
11
|
private value;
|
|
@@ -5,7 +5,7 @@ const actions_lib_1 = require("actions-lib");
|
|
|
5
5
|
const game_entities_1 = require("../../../../game-entities");
|
|
6
6
|
const animations_1 = require("../animations");
|
|
7
7
|
const animator_1 = require("../animator");
|
|
8
|
-
class StateAnimation extends game_entities_1.
|
|
8
|
+
class StateAnimation extends game_entities_1.AttachmentTarget {
|
|
9
9
|
get currentState() {
|
|
10
10
|
return {
|
|
11
11
|
value: this.value,
|
package/dist/utilities/libraries/animator/state-animation/visit-disappear-state-animation.d.ts
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { AttachmentTarget } from '../../../../game-entities';
|
|
2
2
|
import { StateAnimationOptions } from './state-animation';
|
|
3
3
|
type AnimationState = 'hidden' | 'visible' | 'appearing' | 'disappearing' | 'disappearToChange';
|
|
4
|
-
export declare class VisitDisappearStateAnimation<T> extends
|
|
4
|
+
export declare class VisitDisappearStateAnimation<T> extends AttachmentTarget {
|
|
5
5
|
private animator;
|
|
6
6
|
private options;
|
|
7
7
|
private value;
|
package/dist/utilities/libraries/animator/state-animation/visit-disappear-state-animation.js
CHANGED
|
@@ -5,7 +5,7 @@ const actions_lib_1 = require("actions-lib");
|
|
|
5
5
|
const game_entities_1 = require("../../../../game-entities");
|
|
6
6
|
const animations_1 = require("../animations");
|
|
7
7
|
const animator_1 = require("../animator");
|
|
8
|
-
class VisitDisappearStateAnimation extends game_entities_1.
|
|
8
|
+
class VisitDisappearStateAnimation extends game_entities_1.AttachmentTarget {
|
|
9
9
|
get currentState() {
|
|
10
10
|
return {
|
|
11
11
|
value: this.value,
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "bard-legends-framework",
|
|
3
|
-
"version": "0.10.
|
|
3
|
+
"version": "0.10.6",
|
|
4
4
|
"description": "Bard Legends Framework",
|
|
5
5
|
"main": "dist/index.js",
|
|
6
6
|
"files": [
|
|
@@ -20,19 +20,12 @@
|
|
|
20
20
|
"bugs": {
|
|
21
21
|
"url": "https://github.com/sefabaser/Bard-Legends-Framework/issues"
|
|
22
22
|
},
|
|
23
|
-
"prettier": {
|
|
24
|
-
"printWidth": 130,
|
|
25
|
-
"tabWidth": 2,
|
|
26
|
-
"semicolons": true,
|
|
27
|
-
"singleQuote": true,
|
|
28
|
-
"trailingComma": "none",
|
|
29
|
-
"arrowParens": "avoid"
|
|
30
|
-
},
|
|
31
23
|
"homepage": "https://github.com/sefabaser/Bard-Legends-Framework#readme",
|
|
32
24
|
"scripts": {
|
|
33
|
-
"clean-install": "cls && rm -rf node_modules && rm -rf package-lock.json && npm
|
|
25
|
+
"clean-install": "cls && rm -rf node_modules && rm -rf package-lock.json && npm run i",
|
|
26
|
+
"i": "npm cache clean --force && npm install",
|
|
34
27
|
"pretest": "cls",
|
|
35
|
-
"test": "vitest",
|
|
28
|
+
"test": "vitest run",
|
|
36
29
|
"build": "tsc",
|
|
37
30
|
"lint": "biome check . --write --max-diagnostics=1",
|
|
38
31
|
"deploy": "vitest run && npm run build && npm publish",
|
|
@@ -54,7 +47,7 @@
|
|
|
54
47
|
"rollup-plugin-swc": "0.2.1",
|
|
55
48
|
"tslib": "2.6.2",
|
|
56
49
|
"typescript": "5.3.3",
|
|
57
|
-
"vitest": "
|
|
50
|
+
"vitest": "3.2.4"
|
|
58
51
|
},
|
|
59
52
|
"types": "dist/index.d.ts"
|
|
60
53
|
}
|