bard-legends-framework 0.0.5 → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (44) hide show
  1. package/dist/index.d.ts +1 -0
  2. package/dist/index.js +1 -0
  3. package/dist/index.js.map +1 -1
  4. package/dist/physics/entitity-types/immovable-physics-entity.d.ts +15 -0
  5. package/dist/physics/entitity-types/immovable-physics-entity.js +28 -0
  6. package/dist/physics/entitity-types/immovable-physics-entity.js.map +1 -0
  7. package/dist/physics/entitity-types/movable-entity.d.ts +10 -0
  8. package/dist/physics/entitity-types/movable-entity.js +19 -0
  9. package/dist/physics/entitity-types/movable-entity.js.map +1 -0
  10. package/dist/physics/entitity-types/movable-physics-entity.d.ts +22 -0
  11. package/dist/physics/entitity-types/movable-physics-entity.js +88 -0
  12. package/dist/physics/entitity-types/movable-physics-entity.js.map +1 -0
  13. package/dist/physics/entitity-types/physics-entity.d.ts +18 -0
  14. package/dist/physics/entitity-types/physics-entity.js +54 -0
  15. package/dist/physics/entitity-types/physics-entity.js.map +1 -0
  16. package/dist/physics/helpers/closest-available-space.helper.d.ts +19 -0
  17. package/dist/physics/helpers/closest-available-space.helper.js +103 -0
  18. package/dist/physics/helpers/closest-available-space.helper.js.map +1 -0
  19. package/dist/physics/helpers/closest-available-space.helper.spec.js.map +1 -0
  20. package/dist/physics/helpers/p2js.helper.d.ts +8 -0
  21. package/dist/physics/helpers/p2js.helper.js +27 -0
  22. package/dist/physics/helpers/p2js.helper.js.map +1 -0
  23. package/dist/physics/helpers/shape-factory.d.ts +8 -0
  24. package/dist/physics/helpers/shape-factory.js +76 -0
  25. package/dist/physics/helpers/shape-factory.js.map +1 -0
  26. package/dist/physics/index.d.ts +9 -0
  27. package/dist/physics/index.js +10 -0
  28. package/dist/physics/index.js.map +1 -0
  29. package/dist/physics/interfaces.d.ts +75 -0
  30. package/dist/physics/interfaces.js +8 -0
  31. package/dist/physics/interfaces.js.map +1 -0
  32. package/dist/physics/physics-world.d.ts +34 -0
  33. package/dist/physics/physics-world.js +96 -0
  34. package/dist/physics/physics-world.js.map +1 -0
  35. package/dist/physics/sub-elements/physics-body-groups.d.ts +10 -0
  36. package/dist/physics/sub-elements/physics-body-groups.js +43 -0
  37. package/dist/physics/sub-elements/physics-body-groups.js.map +1 -0
  38. package/dist/physics/sub-elements/physics-collision.d.ts +22 -0
  39. package/dist/physics/sub-elements/physics-collision.js +130 -0
  40. package/dist/physics/sub-elements/physics-collision.js.map +1 -0
  41. package/dist/physics/sub-elements/physics-materials.d.ts +14 -0
  42. package/dist/physics/sub-elements/physics-materials.js +100 -0
  43. package/dist/physics/sub-elements/physics-materials.js.map +1 -0
  44. package/package.json +6 -3
package/dist/index.d.ts CHANGED
@@ -6,3 +6,4 @@ export { PathFinder } from './lib/path-finder/path-finder';
6
6
  export * from './_interfaces';
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7
  export * from './game-entities';
8
8
  export * from './lib/animator';
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+ export * from './physics';
package/dist/index.js CHANGED
@@ -6,4 +6,5 @@ export { PathFinder } from './lib/path-finder/path-finder';
6
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  export * from './_interfaces';
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  export * from './game-entities';
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  export * from './lib/animator';
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+ export * from './physics';
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  //# sourceMappingURL=index.js.map
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAChD,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAAE,YAAY,EAAE,MAAM,gCAAgC,CAAC;AAC9D,OAAO,EAAE,uBAAuB,EAAE,MAAM,8CAA8C,CAAC;AACvF,OAAO,EAAE,UAAU,EAAE,MAAM,+BAA+B,CAAC;AAC3D,cAAc,eAAe,CAAC;AAC9B,cAAc,iBAAiB,CAAC;AAChC,cAAc,gBAAgB,CAAC"}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAChD,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAAE,YAAY,EAAE,MAAM,gCAAgC,CAAC;AAC9D,OAAO,EAAE,uBAAuB,EAAE,MAAM,8CAA8C,CAAC;AACvF,OAAO,EAAE,UAAU,EAAE,MAAM,+BAA+B,CAAC;AAC3D,cAAc,eAAe,CAAC;AAC9B,cAAc,iBAAiB,CAAC;AAChC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,WAAW,CAAC"}
@@ -0,0 +1,15 @@
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+ import { Action } from 'actions-lib';
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+ import { Vec2 } from 'helpers-lib';
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+ import { PhysicsWorld } from '../physics-world';
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+ import { PhysicsBodyDTO, PhysicsEntityDefinition, CollisionReport } from '../interfaces';
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+ import { PhysicsEntity } from './physics-entity';
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+ export declare abstract class ImmovablePhysicsEntity extends PhysicsEntity {
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+ readonly position: Vec2;
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+ readonly rotation: number;
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+ readonly onCollision: Action<CollisionReport>;
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+ protected readonly type = "static";
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+ constructor(physicsWorld: PhysicsWorld, physicsEntityDefinition: PhysicsEntityDefinition);
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+ destroy(): void;
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+ convertToDTO(): PhysicsBodyDTO;
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+ private localToPhsicsSync;
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+ }
@@ -0,0 +1,28 @@
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+ import { Action } from 'actions-lib';
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+ import { PhysicsEntity } from './physics-entity';
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+ export class ImmovablePhysicsEntity extends PhysicsEntity {
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+ constructor(physicsWorld, physicsEntityDefinition) {
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+ super(physicsWorld, physicsEntityDefinition);
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+ this.onCollision = new Action();
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+ this.type = 'static';
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+ this.position = physicsEntityDefinition.position;
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+ this.rotation = physicsEntityDefinition.rotation;
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+ this.localToPhsicsSync();
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+ }
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+ destroy() { }
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+ convertToDTO() {
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+ return {
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+ entityId: this.id,
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+ entityClassName: this.constructor.name,
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+ position: this.position,
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+ rotation: this.rotation,
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+ velocity: { x: 0, y: 0 },
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+ angularVelocity: 0
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+ };
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+ }
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+ localToPhsicsSync() {
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+ this.body.position = [this.position.x, this.position.y];
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+ this.body.angle = this.rotation;
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+ }
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+ }
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+ //# sourceMappingURL=immovable-physics-entity.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"immovable-physics-entity.js","sourceRoot":"","sources":["../../../src/physics/entitity-types/immovable-physics-entity.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAKrC,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AAEjD,MAAM,OAAgB,sBAAuB,SAAQ,aAAa;IAQhE,YAAY,YAA0B,EAAE,uBAAgD;QACtF,KAAK,CAAC,YAAY,EAAE,uBAAuB,CAAC,CAAC;QALtC,gBAAW,GAAG,IAAI,MAAM,EAAmB,CAAC;QAElC,SAAI,GAAG,QAAQ,CAAC;QAKjC,IAAI,CAAC,QAAQ,GAAG,uBAAuB,CAAC,QAAQ,CAAC;QACjD,IAAI,CAAC,QAAQ,GAAG,uBAAuB,CAAC,QAAQ,CAAC;QACjD,IAAI,CAAC,iBAAiB,EAAE,CAAC;IAC3B,CAAC;IAED,OAAO,KAAU,CAAC;IAElB,YAAY;QACV,OAAO;YACL,QAAQ,EAAE,IAAI,CAAC,EAAE;YACjB,eAAe,EAAE,IAAI,CAAC,WAAW,CAAC,IAAI;YACtC,QAAQ,EAAE,IAAI,CAAC,QAAQ;YACvB,QAAQ,EAAE,IAAI,CAAC,QAAQ;YACvB,QAAQ,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;YACxB,eAAe,EAAE,CAAC;SACnB,CAAC;IACJ,CAAC;IAEO,iBAAiB;QACvB,IAAI,CAAC,IAAI,CAAC,QAAQ,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACxD,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC;IAClC,CAAC;CACF"}
@@ -0,0 +1,10 @@
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+ import { Variable } from 'actions-lib';
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+ import { Vec2 } from 'helpers-lib';
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+ import { Entity } from '../../game-entities';
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+ export declare abstract class MovableEntity extends Entity {
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+ readonly position: Variable<Vec2>;
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+ readonly rotation: Variable<number>;
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+ readonly velocity: Variable<Vec2>;
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+ readonly angularVelocity: Variable<number>;
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+ update(time: number, delta: number): void;
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+ }
@@ -0,0 +1,19 @@
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+ import { Variable } from 'actions-lib';
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+ import { Entity } from '../../game-entities';
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+ export class MovableEntity extends Entity {
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+ constructor() {
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+ super(...arguments);
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+ this.position = new Variable().set({ x: 0, y: 0 });
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+ this.rotation = new Variable().set(0);
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+ this.velocity = new Variable().set({ x: 0, y: 0 });
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+ this.angularVelocity = new Variable().set(0);
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+ }
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+ update(time, delta) {
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+ this.position.value = {
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+ x: this.position.value.x + this.velocity.value.x * delta,
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+ y: this.position.value.y + this.velocity.value.y * delta
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+ };
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+ this.rotation.value = this.rotation.value + this.angularVelocity.value * delta;
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+ }
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+ }
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+ //# sourceMappingURL=movable-entity.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"movable-entity.js","sourceRoot":"","sources":["../../../src/physics/entitity-types/movable-entity.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAGvC,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAE7C,MAAM,OAAgB,aAAc,SAAQ,MAAM;IAAlD;;QACW,aAAQ,GAAG,IAAI,QAAQ,EAAQ,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;QACpD,aAAQ,GAAG,IAAI,QAAQ,EAAU,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACzC,aAAQ,GAAG,IAAI,QAAQ,EAAQ,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;QACpD,oBAAe,GAAG,IAAI,QAAQ,EAAU,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IAS3D,CAAC;IAPC,MAAM,CAAC,IAAY,EAAE,KAAa;QAChC,IAAI,CAAC,QAAQ,CAAC,KAAK,GAAG;YACpB,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,KAAK;YACxD,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,KAAK;SACzD,CAAC;QACF,IAAI,CAAC,QAAQ,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,KAAK,CAAC;IACjF,CAAC;CACF"}
@@ -0,0 +1,22 @@
1
+ import { Action, Variable } from 'actions-lib';
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+ import { Vec2 } from 'helpers-lib';
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+ import { PhysicsWorld } from '../physics-world';
4
+ import { PhysicsBodyDTO, PhysicsEntityDefinition, CollisionReport } from '../interfaces';
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+ import { PhysicsEntity } from './physics-entity';
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+ export declare abstract class MovablePhysicsEntity extends PhysicsEntity {
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+ readonly position: Variable<Vec2>;
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+ readonly rotation: Variable<number>;
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+ readonly velocity: Variable<Vec2>;
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+ readonly angularVelocity: Variable<number>;
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+ readonly onCollision: Action<CollisionReport>;
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+ protected readonly type = "dynamic";
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+ private ignorePositionUpdate;
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+ private ignoreRotationUpdate;
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+ private ignoreVelocityUpdate;
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+ private ignoreAngularVelocityUpdate;
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+ constructor(physicsWorld: PhysicsWorld, physicsEntityDefinition: PhysicsEntityDefinition);
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+ convertToDTO(): PhysicsBodyDTO;
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+ private step;
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+ private phsicsToLocalSync;
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+ private localToPhsicsSync;
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+ }
@@ -0,0 +1,88 @@
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+ import { Action, Variable } from 'actions-lib';
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+ import { P2JSHelper } from '../helpers/p2js.helper';
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+ import { PhysicsEntity } from './physics-entity';
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+ export class MovablePhysicsEntity extends PhysicsEntity {
5
+ constructor(physicsWorld, physicsEntityDefinition) {
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+ super(physicsWorld, physicsEntityDefinition);
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+ this.position = new Variable().set({ x: 0, y: 0 });
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+ this.rotation = new Variable().set(0);
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+ this.velocity = new Variable().set({ x: 0, y: 0 });
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+ this.angularVelocity = new Variable().set(0);
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+ this.onCollision = new Action();
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+ this.type = 'dynamic';
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+ this.ignorePositionUpdate = false;
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+ this.ignoreRotationUpdate = false;
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+ this.ignoreVelocityUpdate = false;
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+ this.ignoreAngularVelocityUpdate = false;
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+ this.phsicsToLocalSync();
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+ this.localToPhsicsSync();
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+ this.physicsWorld.onPhysicsStep.subscribe(({ time, delta }) => this.step(time, delta)).attach(this);
20
+ }
21
+ convertToDTO() {
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+ return {
23
+ entityId: this.id,
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+ entityClassName: this.constructor.name,
25
+ position: this.position.value,
26
+ rotation: this.rotation.value,
27
+ velocity: this.velocity.value,
28
+ angularVelocity: this.angularVelocity.value
29
+ };
30
+ }
31
+ step(time, delta) {
32
+ this.ignorePositionUpdate = true;
33
+ this.ignoreRotationUpdate = true;
34
+ this.ignoreVelocityUpdate = true;
35
+ this.ignoreAngularVelocityUpdate = true;
36
+ this.phsicsToLocalSync();
37
+ }
38
+ phsicsToLocalSync() {
39
+ this.position.value = P2JSHelper.arrayToVec2(this.body.position);
40
+ this.rotation.value = this.body.angle;
41
+ this.velocity.value = P2JSHelper.arrayToVec2(this.body.velocity);
42
+ this.angularVelocity.value = this.body.angularVelocity;
43
+ }
44
+ localToPhsicsSync() {
45
+ this.position
46
+ .subscribe(position => {
47
+ if (this.ignorePositionUpdate) {
48
+ this.ignorePositionUpdate = false;
49
+ }
50
+ else {
51
+ this.body.position = [position.x, position.y];
52
+ }
53
+ })
54
+ .attach(this);
55
+ this.rotation
56
+ .subscribe(rotation => {
57
+ if (this.ignoreRotationUpdate) {
58
+ this.ignoreRotationUpdate = false;
59
+ }
60
+ else {
61
+ this.body.angle = rotation;
62
+ }
63
+ })
64
+ .attach(this);
65
+ this.velocity
66
+ .subscribe(velocity => {
67
+ if (this.ignoreVelocityUpdate) {
68
+ this.ignoreVelocityUpdate = false;
69
+ }
70
+ else {
71
+ this.body.velocity = [velocity.x, velocity.y];
72
+ }
73
+ })
74
+ .attach(this);
75
+ this.angularVelocity
76
+ .subscribe(angularVelocity => {
77
+ if (this.ignoreAngularVelocityUpdate) {
78
+ this.ignoreAngularVelocityUpdate = false;
79
+ }
80
+ else {
81
+ let torque = (angularVelocity - this.body.angularVelocity) / this.body.invInertia;
82
+ this.body.angularForce = torque;
83
+ }
84
+ })
85
+ .attach(this);
86
+ }
87
+ }
88
+ //# sourceMappingURL=movable-physics-entity.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,18 @@
1
+ import { Action } from 'actions-lib';
2
+ import p2 from 'p2';
3
+ import { PhysicsWorld } from '../physics-world';
4
+ import { PhysicsBodyDTO, PhysicsEntityDefinition, CollisionReport } from '../interfaces';
5
+ import { Entity } from '../../game-entities';
6
+ export declare abstract class PhysicsEntity extends Entity {
7
+ private static p2BodyIdToPhysicsBody;
8
+ static getFromP2BodyId(p2BodyId: number): PhysicsEntity | undefined;
9
+ static getFromP2BodyIdOrFail(p2BodyId: number): PhysicsEntity;
10
+ readonly onCollision: Action<CollisionReport>;
11
+ protected readonly physicsWorld: PhysicsWorld;
12
+ protected readonly body: p2.Body;
13
+ protected readonly type: 'dynamic' | 'static';
14
+ protected physicsDestroy: () => void;
15
+ constructor(physicsWorld: PhysicsWorld, physicsEntityDefinition: PhysicsEntityDefinition);
16
+ destroy(): void;
17
+ abstract convertToDTO(): PhysicsBodyDTO;
18
+ }
@@ -0,0 +1,54 @@
1
+ import { Action } from 'actions-lib';
2
+ import { P2JSHelper } from '../helpers/p2js.helper';
3
+ import { ShapeFactory } from '../helpers/shape-factory';
4
+ import { Entity } from '../../game-entities';
5
+ import { UpdateCycle } from '../../lib/update-loop';
6
+ export class PhysicsEntity extends Entity {
7
+ static { this.p2BodyIdToPhysicsBody = new Map(); }
8
+ static getFromP2BodyId(p2BodyId) {
9
+ return PhysicsEntity.p2BodyIdToPhysicsBody.get(p2BodyId);
10
+ }
11
+ static getFromP2BodyIdOrFail(p2BodyId) {
12
+ let physicsBody = PhysicsEntity.p2BodyIdToPhysicsBody.get(p2BodyId);
13
+ if (!physicsBody) {
14
+ throw new Error(`PhysicsEntity with p2BodyId ${p2BodyId} not found`);
15
+ }
16
+ return physicsBody;
17
+ }
18
+ constructor(physicsWorld, physicsEntityDefinition) {
19
+ super();
20
+ this.onCollision = new Action();
21
+ this.type = 'dynamic';
22
+ this.physicsDestroy = () => {
23
+ this.physicsWorld.removeBody(this.body);
24
+ PhysicsEntity.p2BodyIdToPhysicsBody.delete(this.body.id);
25
+ };
26
+ this.physicsWorld = physicsWorld;
27
+ let material = physicsWorld.physicsMaterials.getMaterial(physicsEntityDefinition.shapeDefinition.materialName);
28
+ let materialDefinition = physicsWorld.physicsMaterials.getMaterialDefinition(physicsEntityDefinition.shapeDefinition.materialName);
29
+ this.body = ShapeFactory.createBody(physicsEntityDefinition, material, materialDefinition, this.type);
30
+ this.body.position = P2JSHelper.vec2ToArray(physicsEntityDefinition.position);
31
+ this.body.angle = physicsEntityDefinition.rotation;
32
+ if (physicsEntityDefinition.addInEmptySpace) {
33
+ let addedToTheWorld = physicsWorld.addBodyInEmptySpace(this.body, details => this.onCollision.trigger(details));
34
+ if (!addedToTheWorld) {
35
+ throw new Error('PhysicsEntity was not able to be added to the world!');
36
+ }
37
+ }
38
+ else {
39
+ physicsWorld.addBody(this.body, details => this.onCollision.trigger(details));
40
+ }
41
+ PhysicsEntity.p2BodyIdToPhysicsBody.set(this.body.id, this);
42
+ this.destroy = function () {
43
+ UpdateCycle.waitUntilDestroyPhase(() => {
44
+ this.destroyed = true;
45
+ this.attachableDestroy();
46
+ this.entityDestroy();
47
+ this.physicsDestroy();
48
+ this.childDestroy();
49
+ });
50
+ };
51
+ }
52
+ destroy() { }
53
+ }
54
+ //# sourceMappingURL=physics-entity.js.map
@@ -0,0 +1 @@
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@@ -0,0 +1,19 @@
1
+ import { Rectangle, Vec2 } from 'helpers-lib';
2
+ export declare class ClosestAvailableSpaceHelper {
3
+ private grid;
4
+ private worldWidth;
5
+ private worldHeight;
6
+ private cellSize;
7
+ constructor(worldWidth: number, worldHeight: number, cellSize: number);
8
+ markObjectOnGrid(object: Rectangle): void;
9
+ /**
10
+ * @param newObject The object to find a closest available position for
11
+ * @returns the needed position change vector to the closest available position,
12
+ * zero vector if the location is available by itself,
13
+ * or undefined if no available space found
14
+ */
15
+ findClosestAvailableSpace(newObject: Rectangle): Vec2 | undefined;
16
+ private canPlaceObject;
17
+ private isWithinBounds;
18
+ private fitInsideWorld;
19
+ }
@@ -0,0 +1,103 @@
1
+ import { P2JSHelper } from './p2js.helper';
2
+ export class ClosestAvailableSpaceHelper {
3
+ constructor(worldWidth, worldHeight, cellSize) {
4
+ this.worldWidth = worldWidth;
5
+ this.worldHeight = worldHeight;
6
+ this.cellSize = cellSize;
7
+ this.grid = Array(Math.floor(worldHeight / cellSize))
8
+ .fill(undefined)
9
+ .map(() => Array(Math.floor(worldWidth / cellSize)).fill(false));
10
+ }
11
+ markObjectOnGrid(object) {
12
+ object = this.fitInsideWorld(object);
13
+ let startX = Math.floor(object.topLeft.x / this.cellSize);
14
+ let startY = Math.floor(object.topLeft.y / this.cellSize);
15
+ let endX = Math.ceil(object.bottomRight.x / this.cellSize);
16
+ let endY = Math.ceil(object.bottomRight.y / this.cellSize);
17
+ for (let y = startY; y < endY && y < this.grid.length; y++) {
18
+ for (let x = startX; x < endX && x < this.grid[y].length; x++) {
19
+ this.grid[y][x] = true;
20
+ }
21
+ }
22
+ }
23
+ /**
24
+ * @param newObject The object to find a closest available position for
25
+ * @returns the needed position change vector to the closest available position,
26
+ * zero vector if the location is available by itself,
27
+ * or undefined if no available space found
28
+ */
29
+ findClosestAvailableSpace(newObject) {
30
+ let newObjectWidth = newObject.bottomRight.x - newObject.topLeft.x;
31
+ let newObjectHeight = newObject.bottomRight.y - newObject.topLeft.y;
32
+ let visited = new Set();
33
+ let targetWidthCells = Math.ceil(newObjectWidth / this.cellSize);
34
+ let targetHeightCells = Math.ceil(newObjectHeight / this.cellSize);
35
+ let newObjectInsideWorld = this.fitInsideWorld(newObject);
36
+ let firstQueueItem = {
37
+ x: Math.floor(newObjectInsideWorld.topLeft.x / this.cellSize),
38
+ y: Math.floor(newObjectInsideWorld.topLeft.y / this.cellSize)
39
+ };
40
+ let queue = [firstQueueItem];
41
+ if (P2JSHelper.isEqualBoundingBox(newObject, newObjectInsideWorld)) {
42
+ let startingColumn = Math.floor(newObjectInsideWorld.topLeft.x / this.cellSize);
43
+ let endingColumn = Math.floor(newObjectInsideWorld.bottomRight.x / this.cellSize);
44
+ let startingRow = Math.floor(newObjectInsideWorld.topLeft.y / this.cellSize);
45
+ let endingRow = Math.floor(newObjectInsideWorld.bottomRight.y / this.cellSize);
46
+ if (this.canPlaceObject(firstQueueItem, endingColumn - startingColumn + 1, endingRow - startingRow + 1)) {
47
+ return { x: 0, y: 0 };
48
+ }
49
+ }
50
+ while (queue.length > 0) {
51
+ let shiftedPoint = queue.shift();
52
+ if (shiftedPoint) {
53
+ let currentPoint = shiftedPoint;
54
+ let key = `${currentPoint.x},${currentPoint.y}`;
55
+ if (visited.has(key)) {
56
+ continue;
57
+ }
58
+ visited.add(key);
59
+ if (this.canPlaceObject(currentPoint, targetWidthCells, targetHeightCells)) {
60
+ return {
61
+ x: currentPoint.x * this.cellSize + (targetWidthCells * this.cellSize - newObjectWidth) / 2 - newObject.topLeft.x,
62
+ y: currentPoint.y * this.cellSize + (targetHeightCells * this.cellSize - newObjectHeight) / 2 - newObject.topLeft.y
63
+ };
64
+ }
65
+ // Add neighboring cells to the queue
66
+ [
67
+ [1, 0],
68
+ [0, 1],
69
+ [-1, 0],
70
+ [0, -1]
71
+ ].forEach(([dx, dy]) => {
72
+ let nextPoint = { x: currentPoint.x + dx, y: currentPoint.y + dy };
73
+ if (this.isWithinBounds(nextPoint) && !visited.has(`${nextPoint.x},${nextPoint.y}`)) {
74
+ queue.push(nextPoint);
75
+ }
76
+ });
77
+ }
78
+ }
79
+ return undefined; // No available space found
80
+ }
81
+ canPlaceObject(point, widthCells, heightCells) {
82
+ for (let y = point.y; y < point.y + heightCells; y++) {
83
+ for (let x = point.x; x < point.x + widthCells; x++) {
84
+ if (!this.isWithinBounds({ x, y }) || this.grid[y][x]) {
85
+ return false;
86
+ }
87
+ }
88
+ }
89
+ return true;
90
+ }
91
+ isWithinBounds(point) {
92
+ return point.x >= 0 && point.y >= 0 && point.x < this.grid[0]?.length && point.y < this.grid.length;
93
+ }
94
+ fitInsideWorld(object) {
95
+ let topLeft = { x: Math.max(0, object.topLeft.x), y: Math.max(0, object.topLeft.y) };
96
+ let bottomRight = {
97
+ x: Math.min(this.worldWidth, object.bottomRight.x),
98
+ y: Math.min(this.worldHeight, object.bottomRight.y)
99
+ };
100
+ return { topLeft, bottomRight };
101
+ }
102
+ }
103
+ //# sourceMappingURL=closest-available-space.helper.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,8 @@
1
+ /// <reference types="p2" />
2
+ import { Rectangle, Vec2 } from 'helpers-lib';
3
+ export declare class P2JSHelper {
4
+ static aabbToBoundingBox(aabb: p2.AABB): Rectangle;
5
+ static isEqualBoundingBox(a: Rectangle, b: Rectangle): boolean;
6
+ static arrayToVec2(array: [number, number]): Vec2;
7
+ static vec2ToArray(vec2: Vec2): [number, number];
8
+ }
@@ -0,0 +1,27 @@
1
+ export class P2JSHelper {
2
+ static aabbToBoundingBox(aabb) {
3
+ return {
4
+ topLeft: {
5
+ x: aabb.lowerBound[0],
6
+ y: aabb.lowerBound[1]
7
+ },
8
+ bottomRight: {
9
+ x: aabb.upperBound[0],
10
+ y: aabb.upperBound[1]
11
+ }
12
+ };
13
+ }
14
+ static isEqualBoundingBox(a, b) {
15
+ return (a.topLeft.x === b.topLeft.x &&
16
+ a.topLeft.y === b.topLeft.y &&
17
+ a.bottomRight.x === b.bottomRight.x &&
18
+ a.bottomRight.y === b.bottomRight.y);
19
+ }
20
+ static arrayToVec2(array) {
21
+ return { x: array[0], y: array[1] };
22
+ }
23
+ static vec2ToArray(vec2) {
24
+ return [vec2.x, vec2.y];
25
+ }
26
+ }
27
+ //# sourceMappingURL=p2js.helper.js.map
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@@ -0,0 +1,8 @@
1
+ import p2 from 'p2';
2
+ import { MaterialDefinition, PhysicsEntityDefinition } from '../interfaces';
3
+ export declare class ShapeFactory {
4
+ static createBody(physicsEntityDefinition: PhysicsEntityDefinition, material: p2.Material, materialDefinition: MaterialDefinition, type: 'dynamic' | 'static'): p2.Body;
5
+ private static createPointBody;
6
+ private static createPolygonBody;
7
+ private static createRectangleBody;
8
+ }
@@ -0,0 +1,76 @@
1
+ import p2 from 'p2';
2
+ import { PhysicsShapeType } from '../interfaces';
3
+ import { PhysicsBodyGroups } from '../sub-elements/physics-body-groups';
4
+ const POINT_MASS = 100;
5
+ export class ShapeFactory {
6
+ static createBody(physicsEntityDefinition, material, materialDefinition, type) {
7
+ switch (physicsEntityDefinition.shapeDefinition.shapeType) {
8
+ case PhysicsShapeType.point:
9
+ return this.createPointBody(material, materialDefinition, physicsEntityDefinition.shapeDefinition.group, type);
10
+ case PhysicsShapeType.polygon:
11
+ return this.createPolygonBody(physicsEntityDefinition.shapeDefinition.shapeData, material, materialDefinition, physicsEntityDefinition.shapeDefinition.group, type);
12
+ case PhysicsShapeType.rectangle:
13
+ return this.createRectangleBody(physicsEntityDefinition.shapeDefinition.shapeData, material, materialDefinition, physicsEntityDefinition.shapeDefinition.group, type);
14
+ }
15
+ }
16
+ static createPointBody(material, materialDefinition, group, type) {
17
+ let shape = new p2.Circle({
18
+ collisionGroup: PhysicsBodyGroups.getGroupConstant(group),
19
+ collisionMask: PhysicsBodyGroups.getMaskConstant(group)
20
+ });
21
+ shape.material = material;
22
+ let p2Body = new p2.Body({
23
+ type: type === 'dynamic' ? p2.Body.DYNAMIC : p2.Body.STATIC,
24
+ mass: POINT_MASS,
25
+ damping: materialDefinition.velocityDrag,
26
+ angularDamping: materialDefinition.angularDrag
27
+ });
28
+ p2Body.addShape(shape);
29
+ return p2Body;
30
+ }
31
+ static createPolygonBody(polygonShapeData, material, materialDefinition, group, type) {
32
+ let shapes = polygonShapeData.boundingShapeVertices
33
+ .map(vertices => new p2.Convex({
34
+ vertices: vertices.map(vertex => [
35
+ (vertex.x - polygonShapeData.size.x * polygonShapeData.anchor.x) * polygonShapeData.scale,
36
+ (vertex.y - polygonShapeData.size.y * polygonShapeData.anchor.y) * polygonShapeData.scale
37
+ ]),
38
+ collisionGroup: PhysicsBodyGroups.getGroupConstant(group),
39
+ collisionMask: PhysicsBodyGroups.getMaskConstant(group)
40
+ }))
41
+ .map(shape => {
42
+ shape.material = material;
43
+ return shape;
44
+ });
45
+ let area = shapes.reduce((acc, shape) => acc + shape.area, 0);
46
+ let p2Body = new p2.Body({
47
+ type: type === 'dynamic' ? p2.Body.DYNAMIC : p2.Body.STATIC,
48
+ mass: area,
49
+ damping: materialDefinition.velocityDrag,
50
+ angularDamping: materialDefinition.angularDrag
51
+ });
52
+ shapes.forEach(shape => p2Body.addShape(shape));
53
+ p2Body.setDensity(materialDefinition.density);
54
+ return p2Body;
55
+ }
56
+ static createRectangleBody(rectangleShapeData, material, materialDefinition, group, type) {
57
+ let shape = new p2.Box({
58
+ width: rectangleShapeData.size.x,
59
+ height: rectangleShapeData.size.y,
60
+ collisionGroup: PhysicsBodyGroups.getGroupConstant(group),
61
+ collisionMask: PhysicsBodyGroups.getMaskConstant(group)
62
+ });
63
+ shape.material = material;
64
+ let area = rectangleShapeData.size.x * rectangleShapeData.size.y;
65
+ let p2Body = new p2.Body({
66
+ type: type === 'dynamic' ? p2.Body.DYNAMIC : p2.Body.STATIC,
67
+ mass: area,
68
+ damping: materialDefinition.velocityDrag,
69
+ angularDamping: materialDefinition.angularDrag
70
+ });
71
+ p2Body.addShape(shape);
72
+ p2Body.setDensity(materialDefinition.density);
73
+ return p2Body;
74
+ }
75
+ }
76
+ //# sourceMappingURL=shape-factory.js.map
@@ -0,0 +1 @@
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@@ -0,0 +1,9 @@
1
+ export { PhysicsWorld } from './physics-world';
2
+ export { MovableEntity } from './entitity-types/movable-entity';
3
+ export { MovablePhysicsEntity } from './entitity-types/movable-physics-entity';
4
+ export { ImmovablePhysicsEntity } from './entitity-types/immovable-physics-entity';
5
+ export { PhysicsEntity } from './entitity-types/physics-entity';
6
+ export { PhysicsBodyGroup } from './sub-elements/physics-body-groups';
7
+ export { PhysicsCollision } from './sub-elements/physics-collision';
8
+ export { PhysicsMaterials } from './sub-elements/physics-materials';
9
+ export * from './interfaces';
@@ -0,0 +1,10 @@
1
+ export { PhysicsWorld } from './physics-world';
2
+ export { MovableEntity } from './entitity-types/movable-entity';
3
+ export { MovablePhysicsEntity } from './entitity-types/movable-physics-entity';
4
+ export { ImmovablePhysicsEntity } from './entitity-types/immovable-physics-entity';
5
+ export { PhysicsEntity } from './entitity-types/physics-entity';
6
+ export { PhysicsBodyGroup } from './sub-elements/physics-body-groups';
7
+ export { PhysicsCollision } from './sub-elements/physics-collision';
8
+ export { PhysicsMaterials } from './sub-elements/physics-materials';
9
+ export * from './interfaces';
10
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
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