bancho.js 0.11.0 → 0.11.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +16 -3
- package/README.md +1 -1
- package/index.d.ts +1 -1
- package/lib/Multiplayer/BanchoLobby.js +7 -3
- package/package.json +1 -1
package/CHANGELOG.md
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@@ -2,15 +2,28 @@
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## Version 0.11
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### Version 0.11.2
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- BanchoLobby: Fix mods listener never unset in `updateSettings`
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Caused some "memory leak" warning (`MaxListenersExceededWarning`) to be fired (without any impact, per nodejs doc).
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Rest assured, you'd have to execute a LOT of `updateSettings` call in the same lobby to notice any increase in resources usage...
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- BanchoLobby: Fix `!mp settings` never firing again on user lookup error
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Never encountered this, also the id should be in cache from the `playerJoined` event anyway, but there is always a possibility...
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### Version 0.11.1
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- Fix typings compilation on recent TypeScript versions
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### Version 0.11.0
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- **Add ability to set default gamemode for fetching users from API**
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In order to optimize API calls in your application, you can rely on bancho.js' existing API data.
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The new `gamemode` parameter in the bancho.js config object allows you to specify which gamemode data to receive when fetching an user to save more API calls in certain
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The new `gamemode` parameter in the bancho.js config object allows you to specify which gamemode data to receive when fetching an user to save more API calls in certain applications.
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- **BanchoLobby: When updating from an FFA to a team-based mode, reset teams**
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bancho.js now applies the same
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When enabling teams, all players in the lobby are assigned a default team by Bancho. They're assigned predictably based on their slots.
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bancho.js now applies the same logic when changing team mode.
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## Version 0.10
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package/README.md
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[](https://nodei.co/npm/bancho.js/)
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[](https://git.cartooncraft.fr/ThePooN/bancho.js/commits/master)
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## Current release: 0.11.
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## Current release: 0.11.2
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# Introduction
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package/index.d.ts
CHANGED
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@@ -353,7 +353,7 @@ declare module "bancho.js" {
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* Current size of the lobby
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*/
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size: number
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gamemode: nodesu.
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gamemode: nodesu.ModeType
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/**
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* Beatmap fetched from the API (late/not as reliable, use beatmapId when possible)
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*
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@@ -834,12 +834,13 @@ class BanchoLobby extends EventEmitter {
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amountOfPlayers = playersRegex.playersAmount;
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if(amountOfPlayers == 0) {
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this.pushSlotsUpdateQueue(() => {
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this.slots =
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this.slots = slots;
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this.slotsUpdateCallback();
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if(initializeMods)
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this.mods = [];
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callerResolve();
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this.updateSettingsPromise = null;
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this.removeListener("mods", modsListener);
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callerResolve();
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});
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this.channel.removeListener("message", listener);
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}
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this.slotsUpdateCallback();
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if(initializeMods)
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this.mods = [];
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callerResolve();
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this.updateSettingsPromise = null;
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this.removeListener("mods", modsListener);
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callerResolve();
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});
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this.channel.removeListener("message", listener);
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}
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}, (err) => {
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this.updateSettingsPromise = null;
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this.removeListener("mods", modsListener);
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callerReject(err);
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});
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}
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