ballistics-engine 0.33.3 → 0.33.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +16 -0
- package/ballistics_engine_bg.wasm +0 -0
- package/package.json +1 -1
package/README.md
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@@ -760,6 +760,22 @@ Splitting the help text into per-command chunks costs the full build about 3 KB
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gzipped (35 `push_str` calls where there was one literal). That is the price of the table
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above; every configuration that drops a command is far ahead.
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**The `.wasm` and the JS glue are a matched pair — replace both together.** `wasm-bindgen`
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generates the glue to match one specific module, and trimming genuinely changes the module's
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import list: dropping `wasm-monte-carlo` removes the last user of `rand`, so the slim `.wasm`
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no longer imports `crypto.getRandomValues` and the slim glue no longer supplies it. Ship a
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stale full `.wasm` against new slim glue and instantiation fails outright:
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```
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LinkError: WebAssembly.Instance(): Import #4 "./ballistics_engine_bg.js"
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"__wbg_getRandomValues_..." function import requires a callable
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```
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The reverse pairing — slim `.wasm` with full glue — happens to load, because the extra import
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simply goes unused. Do not rely on that: it is a coincidence of which imports differ today, not
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a compatibility guarantee, and it will not hold for a different feature subset. Copy every file
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`build-wasm.sh` emits, from the same run, and clear any bundler cache that may hold the old one.
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Removing a command does not change any number the remaining ones produce: the full-terminal
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build is byte-identical to an ungated build across every command, and `Calculator` output is
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byte-identical between the full and trajectory-only builds. A command compiled out reports
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Binary file
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package/package.json
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