ball2d 0.3.0 → 0.3.2-next.0

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package/README.md CHANGED
@@ -4,8 +4,10 @@ Host a Ball2D football room on your own server and control it through a typed
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  JavaScript API. The host runs the simulation; players connect directly over
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  WebRTC. Ball2D provides authorization, room discovery and signaling.
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- **Current release: 0.3.0.** It matches the Ball2D service deployed on
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- 2026-09-25 (room protocol 5). Recordings and stadium geometry differ from 0.2.x.
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+ **Current candidate: 0.3.2-next.0.** It uses engine identity
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+ `98c92c27828179bc4258` and room protocol 5. Install this candidate with
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+ `npm install ball2d@next` after publication; the `latest` tag stays on the
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+ previously accepted release. Recordings and stadium geometry differ from 0.2.x.
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  Repository maintainers: [local setup](https://github.com/fillbyte/ball2d/blob/main/docs/DEVELOPMENT.md) · [release procedure](https://github.com/fillbyte/ball2d/blob/main/docs/RELEASING.md) · [changelog](https://github.com/fillbyte/ball2d/blob/main/CHANGELOG.md).
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@@ -15,7 +17,7 @@ Use Node.js 24 or newer. The verified native runtime is Node.js 24.19.0 on macOS
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  arm64; other systems need independent acceptance. Native transport is experimental.
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  ```sh
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- npm install ball2d
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+ npm install ball2d@next
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  ```
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  Create an API key through your Ball2D account.