balises 0.2.1 → 0.3.0

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package/README.md CHANGED
@@ -226,7 +226,7 @@ state.items.push(4);
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  // ✅ Triggers reactivity
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  state.items = [...state.items, 4];
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- // Using update() for functional updates (works with both signal and store)
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+ // Alternative: Use signal for arrays if you want .update() method
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  const items = signal([1, 2, 3]);
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  items.update((arr) => [...arr, 4]);
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  items.update((arr) => arr.filter((n) => n !== 2));
@@ -248,6 +248,28 @@ batch(() => {
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  }); // Subscribers notified once after both updates
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  ```
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+ ### `scope(fn)`
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+
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+ Create a disposal scope that automatically collects all computeds and effects created within, allowing cleanup with a single `dispose()` call.
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+
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+ ```ts
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+ import { scope, signal, computed, effect } from "balises";
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+
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+ const [state, dispose] = scope(() => {
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+ const count = signal(0);
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+ const doubled = computed(() => count.value * 2);
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+ effect(() => console.log(doubled.value));
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+ return { count, doubled };
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+ });
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+
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+ // Use state.count, state.doubled...
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+
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+ // Later: clean up everything at once
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+ dispose();
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+ ```
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+
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+ Useful for components, temporary reactive contexts, or any scenario where you want automatic cleanup of multiple reactive primitives.
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+
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  ### `isSignal(value)`
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  Type guard to check if a value is reactive (`Signal` or `Computed`).
@@ -290,14 +312,14 @@ The library supports granular imports for optimal bundle size:
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  import { html, signal, computed, effect } from "balises";
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  // Signals only
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- import { signal, computed, effect, store, batch } from "balises/signals";
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+ import { signal, computed, effect, store, batch, scope } from "balises/signals";
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  // Individual modules
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  import { signal } from "balises/signals/signal";
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  import { computed } from "balises/signals/computed";
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  import { effect } from "balises/signals/effect";
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  import { store } from "balises/signals/store";
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- import { batch } from "balises/signals/context";
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+ import { batch, scope } from "balises/signals/context";
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  ```
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  ## Full Example
@@ -368,6 +390,89 @@ class Counter extends HTMLElement {
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  }
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  ```
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+ <!-- BENCHMARK_RESULTS_START -->
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+
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+ ## Benchmarks
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+
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+ Performance comparison of Balises against other popular reactive libraries. Benchmarks run in isolated processes to prevent V8 JIT contamination.
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+
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+ **Test Environment:**
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+
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+ - Node.js with V8 engine
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+ - Each test runs in a separate process (isolated mode)
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+ - **10 warmup runs** to stabilize JIT
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+ - **100 iterations per test**, keeping middle 20 (discarding 40 best + 40 worst to reduce outliers)
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+ - Tests measure pure reactive propagation (not DOM rendering)
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+
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+ **Scoring Methodology:**
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+
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+ - Overall ranking uses a combined score (50% average rank + 50% normalized average time)
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+ - This ensures both consistency across scenarios (rank) and absolute performance (time) are valued equally
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+ - "vs Fastest" compares average time to the fastest library
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+
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+ ### Overall Performance
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+
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+ ```
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+ ┌───────┬───────────────────┬──────────┬───────────────┬──────────────────┐
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+ │ Rank │ Library │ Avg Rank │ Avg Time (μs) │ vs Fastest │
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+ ├───────┼───────────────────┼──────────┼───────────────┼──────────────────┤
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+ │ #1 🏆 │ balises@0.2.1 │ 1.5 │ 69.76 │ 1.00x (baseline) │
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+ ├───────┼───────────────────┼──────────┼───────────────┼──────────────────┤
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+ │ #2 │ preact@1.12.1 │ 1.7 │ 51.59 │ 0.74x │
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+ ├───────┼───────────────────┼──────────┼───────────────┼──────────────────┤
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+ │ #3 │ vue@3.5.26 │ 3.0 │ 72.79 │ 1.04x │
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+ ├───────┼───────────────────┼──────────┼───────────────┼──────────────────┤
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+ │ #4 │ maverick@6.0.0 │ 3.8 │ 91.40 │ 1.31x │
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+ ├───────┼───────────────────┼──────────┼───────────────┼──────────────────┤
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+ │ #5 │ solid@1.9.10 │ 5.3 │ 225.26 │ 3.23x │
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+ ├───────┼───────────────────┼──────────┼───────────────┼──────────────────┤
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+ │ #6 │ mobx@6.15.0 │ 5.8 │ 719.17 │ 10.31x │
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+ ├───────┼───────────────────┼──────────┼───────────────┼──────────────────┤
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+ │ #7 │ hyperactiv@0.11.3 │ 6.8 │ 833.03 │ 11.94x │
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+ └───────┴───────────────────┴──────────┴───────────────┴──────────────────┘
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+ ```
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+
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+ ### Performance by Scenario
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+
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+ ```
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+ ┌───────────────────┬───────────────┬─────────────┬────────────────┬────────────────────┬─────────────┬──────────────┬──────────┐
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+ │ Library │ S1: 1: Layers │ S2: 2: Wide │ S3: 3: Diamond │ S4: 4: Conditional │ S5: 5: List │ S6: 6: Batch │ Avg Rank │
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+ ├───────────────────┼───────────────┼─────────────┼────────────────┼────────────────────┼─────────────┼──────────────┼──────────┤
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+ │ balises@0.2.1 │ #3 │ #1 🏆 │ #1 🏆 │ #2 │ #1 🏆 │ #1 🏆 │ 1.5 │
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+ ├───────────────────┼───────────────┼─────────────┼────────────────┼────────────────────┼─────────────┼──────────────┼──────────┤
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+ │ preact@1.12.1 │ #1 🏆 │ #2 │ #2 │ #1 🏆 │ #2 │ #2 │ 1.7 │
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+ ├───────────────────┼───────────────┼─────────────┼────────────────┼────────────────────┼─────────────┼──────────────┼──────────┤
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+ │ vue@3.5.26 │ #2 │ #3 │ #3 │ #3 │ #3 │ #4 │ 3.0 │
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+ ├───────────────────┼───────────────┼─────────────┼────────────────┼────────────────────┼─────────────┼──────────────┼──────────┤
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+ │ maverick@6.0.0 │ #4 │ #4 │ #4 │ #4 │ #4 │ #3 │ 3.8 │
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+ ├───────────────────┼───────────────┼─────────────┼────────────────┼────────────────────┼─────────────┼──────────────┼──────────┤
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+ │ solid@1.9.10 │ #5 │ #6 │ #5 │ #5 │ #6 │ #5 │ 5.3 │
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+ ├───────────────────┼───────────────┼─────────────┼────────────────┼────────────────────┼─────────────┼──────────────┼──────────┤
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+ │ mobx@6.15.0 │ #7 │ #5 │ #6 │ #6 │ #5 │ #6 │ 5.8 │
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+ ├───────────────────┼───────────────┼─────────────┼────────────────┼────────────────────┼─────────────┼──────────────┼──────────┤
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+ │ hyperactiv@0.11.3 │ #6 │ #7 │ #7 │ #7 │ #7 │ #7 │ 6.8 │
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+ └───────────────────┴───────────────┴─────────────┴────────────────┴────────────────────┴─────────────┴──────────────┴──────────┘
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+ ```
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+
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+ **Scenarios:**
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+ - **S1: Layers** - Deep dependency chains (A→B→C→D...)
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+ - **S2: Wide** - Many independent signals updating in parallel
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+ - **S3: Diamond** - Multiple paths to same computed (diamond dependencies)
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+ - **S4: Conditional** - Dynamic subscriptions (like v-if logic)
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+ - **S5: List** - List operations with filtering (like v-for patterns)
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+ - **S6: Batch** - Batched/transactional updates
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+
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+ **Interpretation:**
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+ - Balises excels at diamond dependencies, list operations, and batching while maintaining competitive performance across all scenarios
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+ - Results show pure reactivity performance - real-world apps should consider framework ecosystem, DX, and specific use cases
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+ - Lower rank = better performance
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+
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+ _Last updated: 2025-12-30_
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+ <!-- BENCHMARK_RESULTS_END -->
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+
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  ## Scripts
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  ```bash
@@ -37,6 +37,46 @@ function enqueueBatch(sub) {
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  function enqueueBatchAll(subs) {
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  for (let i = 0; i < subs.length; i++) batchQueue.add(subs[i]);
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  }
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+ /** Scope disposal: collect all disposers in a scope */
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+ let disposalStack = null;
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+ /**
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+ * Create a disposal scope that collects all subscriptions and computeds created within.
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+ * Returns the result of the function and a dispose function that cleans up all resources.
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+ *
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+ * @example
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+ * ```ts
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+ * const [result, dispose] = scope(() => {
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+ * const count = signal(0);
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+ * const doubled = computed(() => count.value * 2);
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+ * effect(() => console.log(doubled.value));
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+ * return { count, doubled };
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+ * });
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+ *
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+ * // Later: clean up all subscriptions and computeds
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+ * dispose();
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+ * ```
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+ */
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+ function scope(fn) {
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+ const disposers = [];
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+ if (!disposalStack) disposalStack = [];
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+ disposalStack.push(disposers);
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+ try {
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+ return [fn(), () => {
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+ for (let i = disposers.length - 1; i >= 0; i--) disposers[i]();
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+ disposers.length = 0;
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+ }];
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+ } finally {
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+ disposalStack.pop();
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+ if (disposalStack.length === 0) disposalStack = null;
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+ }
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+ }
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+ /**
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+ * Register a disposer in the current scope (if any).
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+ * This is called internally by computed/effect when they create cleanup functions.
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+ */
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+ function registerDisposer(dispose) {
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+ if (disposalStack && disposalStack.length > 0) disposalStack[disposalStack.length - 1].push(dispose);
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+ }
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  //#endregion
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  //#region src/signals/signal.ts
@@ -126,6 +166,7 @@ var Computed = class {
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  constructor(fn) {
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  this.#fn = fn;
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  this.#recompute();
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+ registerDisposer(() => this.dispose());
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  }
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  get value() {
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  if (this.#dirty) this.#recompute();
@@ -267,10 +308,12 @@ function effect(fn) {
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  fn();
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  });
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  const unsub = c.subscribe(() => {});
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- return () => {
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+ const dispose = () => {
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  unsub();
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  c.dispose();
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  };
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+ registerDisposer(dispose);
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+ return dispose;
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  }
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  //#endregion
@@ -717,5 +760,5 @@ function each(list, keyFnOrRenderFn, renderFn) {
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  }
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  //#endregion
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- export { Computed, Signal, Template, batch, computed, each, effect, html, isSignal, signal, store };
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+ export { Computed, Signal, Template, batch, computed, each, effect, html, isSignal, scope, signal, store };
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  //# sourceMappingURL=balises.esm.js.map
@@ -1 +1 @@
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- {"version":3,"file":"balises.esm.js","names":["context: Computed<unknown> | null","batchQueue: Set<Subscriber> | null","#value","#targets","#subs","#fn","#recompute","#dirty","#value","#subs","#sources","#sourceIndex","source","queue: Computed<unknown>[]","#targets","#computing","strings: TemplateStringsArray","values: unknown[]","disposers: (() => void)[]","stack: (Element | DocumentFragment)[]","nodes: Node[]","childDisposers: (() => void)[]","newNodes: Node[]","prevNode: Node","unsub"],"sources":["../src/signals/context.ts","../src/signals/signal.ts","../src/signals/computed.ts","../src/signals/effect.ts","../src/signals/store.ts","../src/signals/index.ts","../src/parser.ts","../src/template.ts"],"sourcesContent":["/**\n * Global state and batching for the reactive system.\n */\n\nimport type { Computed } from \"./computed.js\";\n\n/** Callback function for subscribers */\nexport type Subscriber = () => void;\n\n/** The currently executing computed (for dependency tracking) */\nexport let context: Computed<unknown> | null = null;\n\n/** Set the current execution context */\nexport function setContext(c: Computed<unknown> | null): void {\n context = c;\n}\n\n/** Batching: defer subscriber notifications until batch completes */\nlet batchDepth = 0;\nlet batchQueue: Set<Subscriber> | null = null;\n\n/**\n * Batch multiple signal updates into a single notification pass.\n * Subscribers are only notified after the batch function completes.\n */\nexport function batch<T>(fn: () => T): T {\n batchDepth++;\n if (batchDepth === 1) batchQueue = new Set();\n try {\n return fn();\n } finally {\n if (--batchDepth === 0) {\n const q = batchQueue!;\n batchQueue = null;\n for (const sub of q) sub();\n }\n }\n}\n\n/** Check if currently batching */\nexport function isBatching(): boolean {\n return batchDepth > 0;\n}\n\n/** Add a subscriber to the batch queue */\nexport function enqueueBatch(sub: Subscriber): void {\n batchQueue!.add(sub);\n}\n\n/** Add multiple subscribers to the batch queue */\nexport function enqueueBatchAll(subs: Subscriber[]): void {\n for (let i = 0; i < subs.length; i++) {\n batchQueue!.add(subs[i]!);\n }\n}\n","/**\n * Signal - A reactive value container.\n */\n\nimport type { Computed } from \"./computed.js\";\nimport {\n context,\n isBatching,\n enqueueBatchAll,\n type Subscriber,\n} from \"./context.js\";\n\n/**\n * Remove an item from an array using swap-and-pop (O(1) removal).\n */\nexport function removeFromArray<T>(array: T[], item: T): void {\n const i = array.indexOf(item);\n if (i >= 0) {\n array[i] = array[array.length - 1]!;\n array.pop();\n }\n}\n\n/**\n * A reactive value container. When the value changes, all dependent\n * computeds are marked dirty and subscribers are notified.\n *\n * Uses Object.is() for equality checks to correctly handle NaN values.\n */\nexport class Signal<T> {\n #value: T;\n #subs: Subscriber[] = [];\n #targets: Computed<unknown>[] = [];\n\n constructor(value: T) {\n this.#value = value;\n }\n\n get value(): T {\n if (context) context.trackSource(this);\n return this.#value;\n }\n\n set value(v: T) {\n if (Object.is(this.#value, v)) return;\n this.#value = v;\n\n // Mark all dependent computeds as dirty\n const targets = this.#targets;\n for (let i = 0; i < targets.length; i++) {\n targets[i]!.markDirty();\n }\n\n // Notify subscribers\n if (this.#subs.length) {\n if (isBatching()) {\n enqueueBatchAll(this.#subs);\n } else {\n for (let i = 0; i < this.#subs.length; i++) this.#subs[i]!();\n }\n }\n }\n\n subscribe(fn: Subscriber): () => void {\n this.#subs.push(fn);\n return () => removeFromArray(this.#subs, fn);\n }\n\n /**\n * Update the signal value using an updater function.\n *\n * @param fn - Function that receives current value and returns new value\n *\n * @example\n * const count = signal(0);\n * count.update(n => n + 1); // increment\n */\n update(fn: (current: T) => T): void {\n this.value = fn(this.#value);\n }\n\n /** @internal */\n get targets(): Computed<unknown>[] {\n return this.#targets;\n }\n\n /** @internal */\n deleteTarget(target: Computed<unknown>): void {\n removeFromArray(this.#targets, target);\n }\n}\n\n/** Create a new signal with the given initial value. */\nexport const signal = <T>(value: T) => new Signal(value);\n","/**\n * Computed - A derived reactive value.\n */\n\nimport { Signal, removeFromArray } from \"./signal.js\";\nimport {\n context,\n setContext,\n isBatching,\n enqueueBatch,\n type Subscriber,\n} from \"./context.js\";\n\n/**\n * A derived reactive value. Automatically tracks dependencies and\n * recomputes when any dependency changes.\n *\n * Uses Object.is() for equality checks to correctly handle NaN values.\n */\nexport class Computed<T> {\n #fn: (() => T) | undefined;\n #value: T | undefined;\n #dirty = true;\n #computing = false;\n #subs: Subscriber[] = [];\n #targets: Computed<unknown>[] = [];\n #sources: (Signal<unknown> | Computed<unknown>)[] = [];\n #sourceIndex = 0;\n\n constructor(fn: () => T) {\n this.#fn = fn;\n this.#recompute();\n }\n\n get value(): T {\n if (this.#dirty) this.#recompute();\n if (context && context !== this) context.trackSource(this);\n return this.#value as T;\n }\n\n subscribe(fn: Subscriber): () => void {\n this.#subs.push(fn);\n return () => removeFromArray(this.#subs, fn);\n }\n\n dispose(): void {\n this.#fn = undefined;\n const sources = this.#sources;\n for (let i = 0; i < sources.length; i++) {\n const source = sources[i];\n if (source) source.deleteTarget(this);\n }\n this.#sources = [];\n this.#subs.length = 0;\n }\n\n /**\n * Called by sources when accessed during recompute.\n * @internal\n */\n trackSource(source: Signal<unknown> | Computed<unknown>): void {\n const sources = this.#sources;\n const idx = this.#sourceIndex++;\n\n if (idx < sources.length) {\n if (sources[idx] === source) {\n // Same source at same position - nothing to do\n return;\n }\n // Different source - unlink old ones from this position\n for (let i = idx; i < sources.length; i++) {\n const source = sources[i];\n if (source) source.deleteTarget(this);\n }\n sources.length = idx;\n }\n // Add new source\n sources.push(source);\n source.targets.push(this);\n }\n\n /**\n * Mark this computed and all its dependents as dirty.\n * @internal\n */\n markDirty(): void {\n if (this.#dirty) return;\n\n const queue: Computed<unknown>[] = [this];\n for (let i = 0; i < queue.length; i++) {\n const c = queue[i]!;\n if (c.#dirty) continue;\n c.#dirty = true;\n\n const targets = c.#targets;\n\n // Short-circuit optimization: if this computed has both subscribers AND downstream dependents,\n // eagerly recompute to check if the value actually changed before propagating.\n // Only do this outside of batching to avoid intermediate/inconsistent state.\n if (c.#subs.length > 0 && targets.length > 0 && c.#fn && !isBatching()) {\n const old = c.#value;\n c.#recompute();\n const valueChanged = !Object.is(c.#value, old);\n\n // Only propagate dirty flag to targets if value actually changed\n if (valueChanged) {\n for (let j = 0; j < targets.length; j++) {\n const target = targets[j]!;\n if (!target.#dirty) queue.push(target);\n }\n\n // Notify subscribers since value changed (we're not batching here)\n for (let j = 0; j < c.#subs.length; j++) c.#subs[j]!();\n }\n // If value didn't change, don't propagate or notify\n } else {\n // No short-circuiting needed - use original behavior\n for (let j = 0; j < targets.length; j++) {\n const target = targets[j]!;\n if (!target.#dirty) queue.push(target);\n }\n\n if (c.#subs.length) {\n const old = c.#value;\n const notify = () => {\n if (c.#fn) {\n c.#recompute();\n if (!Object.is(c.#value, old)) {\n for (let j = 0; j < c.#subs.length; j++) c.#subs[j]!();\n }\n }\n };\n if (isBatching()) {\n enqueueBatch(notify);\n } else {\n notify();\n }\n }\n }\n }\n }\n\n /** @internal */\n get targets(): Computed<unknown>[] {\n return this.#targets;\n }\n\n /** @internal */\n deleteTarget(target: Computed<unknown>): void {\n removeFromArray(this.#targets, target);\n }\n\n #recompute(): void {\n if (this.#computing || !this.#fn) return;\n this.#computing = true;\n\n this.#sourceIndex = 0;\n const prevLen = this.#sources.length;\n\n const prev = context;\n setContext(this);\n try {\n this.#value = this.#fn();\n } finally {\n setContext(prev);\n\n // Unlink removed sources\n const newLen = this.#sourceIndex;\n if (newLen < prevLen) {\n const sources = this.#sources;\n for (let i = newLen; i < prevLen; i++) {\n const source = sources[i];\n if (source) source.deleteTarget(this);\n }\n sources.length = newLen;\n }\n\n this.#dirty = false;\n this.#computing = false;\n }\n }\n}\n\n/** Create a new computed from the given function. */\nexport const computed = <T>(fn: () => T) => new Computed(fn);\n","/**\n * Effect - Run side effects reactively.\n */\n\nimport { computed } from \"./computed.js\";\n\n/**\n * Create a reactive effect that automatically tracks dependencies\n * and re-runs when they change.\n *\n * @param fn - The effect function to run\n * @returns A dispose function to stop the effect\n *\n * @example\n * const count = signal(0);\n * const dispose = effect(() => {\n * console.log(\"Count is:\", count.value);\n * });\n *\n * count.value = 1; // logs: \"Count is: 1\"\n * dispose(); // stop the effect\n */\nexport function effect(fn: () => void): () => void {\n const c = computed(() => {\n fn();\n return undefined;\n });\n\n // Subscribe to make it reactive (rerun on dependency changes)\n const unsub = c.subscribe(() => {});\n\n return () => {\n unsub();\n c.dispose();\n };\n}\n","/**\n * Store - Reactive wrapper for plain objects.\n */\n\nimport { Signal } from \"./signal.js\";\n\nconst STORE = Symbol();\n\nconst isPlainObject = (value: unknown): value is Record<string, unknown> =>\n value !== null &&\n typeof value === \"object\" &&\n Object.getPrototypeOf(value) === Object.prototype;\n\n/**\n * Create a reactive store from a plain object.\n * Each property becomes a signal, and nested objects are recursively wrapped.\n */\nexport function store<T extends object>(obj: T): T {\n const signals = new Map<string | symbol, Signal<unknown>>();\n\n /** Recursively wrap nested objects and arrays */\n const wrap = (value: unknown): unknown => {\n if (value !== null && typeof value === \"object\" && STORE in value) {\n return value; // Already a store\n }\n if (isPlainObject(value)) {\n return store(value);\n }\n if (Array.isArray(value)) {\n return value.map(wrap);\n }\n return value;\n };\n\n /** Get or create a signal for a property */\n const getSignal = (key: string | symbol, initialValue: unknown) => {\n let sig = signals.get(key);\n if (!sig) {\n sig = new Signal(wrap(initialValue));\n signals.set(key, sig);\n }\n return sig;\n };\n\n return new Proxy(obj, {\n get(target, key) {\n // Allow symbol access (for STORE check and other internal symbols)\n if (typeof key === \"symbol\") {\n return target[key as keyof T];\n }\n return getSignal(key, target[key as keyof T]).value;\n },\n\n set(target, key, value) {\n if (typeof key === \"symbol\") {\n target[key as keyof T] = value;\n return true;\n }\n const wrapped = wrap(value);\n getSignal(key, target[key as keyof T]).value = wrapped;\n target[key as keyof T] = wrapped as T[keyof T];\n return true;\n },\n\n has(target, key) {\n return key === STORE || key in target;\n },\n });\n}\n","/**\n * Reactive signals with automatic dependency tracking.\n *\n * Uses index-based tracking: computed functions are assumed to access\n * their dependencies in the same order on each run. This enables O(1)\n * dependency checks without complex linked-list structures.\n */\n\nexport { Signal, signal } from \"./signal.js\";\nexport { Computed, computed } from \"./computed.js\";\nexport { effect } from \"./effect.js\";\nexport { store } from \"./store.js\";\nexport { batch, type Subscriber } from \"./context.js\";\n\nimport { Signal } from \"./signal.js\";\nimport { Computed } from \"./computed.js\";\n\n/** Common interface for reactive values (Signal or Computed). */\nexport interface Reactive<T> {\n readonly value: T;\n subscribe(fn: () => void): () => void;\n}\n\n/** Check if a value is a reactive signal or computed. */\nexport const isSignal = (value: unknown): value is Reactive<unknown> =>\n value instanceof Signal || value instanceof Computed;\n","/**\n * Streaming HTML parser for template literals.\n * State machine: Text=0, TagOpen=1, TagName=2, InTag=3, AttrName=4, AttrEq=5, AttrVal=6, CloseTag=7, Comment=8\n */\n\nexport type AttrPart = string | { index: number };\n\nexport interface ParseCallbacks {\n onText: (text: string) => void;\n onElement: (el: Element, selfClosing: boolean) => void;\n onClose: () => void;\n onAttribute: (el: Element, name: string, parts: AttrPart[]) => void;\n onSlot: (index: number) => void;\n}\n\nexport class HTMLParser {\n private s = 0; // state\n private el: Element | null = null;\n private tag = \"\";\n private attr = \"\";\n private parts: AttrPart[] = [];\n private text = \"\";\n private q = \"\";\n\n parseTemplate(strings: TemplateStringsArray, cb: ParseCallbacks) {\n for (let i = 0; i < strings.length; i++) {\n this.parse(strings[i]!, cb);\n if (i < strings.length - 1) this.slot(i, cb);\n }\n if (this.text) {\n cb.onText(this.text);\n this.text = \"\";\n }\n }\n\n private parse(str: string, cb: ParseCallbacks) {\n for (let i = 0; i < str.length; i++) {\n const ch = str[i]!,\n nx = str[i + 1],\n n2 = str[i + 2];\n\n if (this.s === 0) {\n // Text\n if (ch === \"<\") {\n if (this.text) {\n cb.onText(this.text);\n this.text = \"\";\n }\n this.s = 1;\n } else this.text += ch;\n } else if (this.s === 1) {\n // TagOpen\n if (ch === \"/\") this.s = 7;\n else if (ch === \"!\" && nx === \"-\" && n2 === \"-\") {\n i += 2;\n this.s = 8;\n } else if (ch === \"!\" || ch === \"?\") {\n while (i < str.length && str[i] !== \">\") i++;\n this.s = 0;\n } else if (this.isA(ch)) {\n this.tag = ch;\n this.s = 2;\n } else {\n this.text += \"<\" + ch;\n this.s = 0;\n }\n } else if (this.s === 2) {\n // TagName\n if (this.isT(ch)) this.tag += ch;\n else if (this.isW(ch)) {\n this.el = document.createElement(this.tag);\n this.tag = \"\";\n this.s = 3;\n } else if (ch === \">\") {\n this.el = document.createElement(this.tag);\n this.tag = \"\";\n this.emit(cb, false);\n } else if (ch === \"/\" && nx === \">\") {\n this.el = document.createElement(this.tag);\n this.tag = \"\";\n i++;\n this.emit(cb, true);\n }\n } else if (this.s === 3) {\n // InTag\n if (this.isW(ch)) continue;\n if (ch === \">\") this.emit(cb, false);\n else if (ch === \"/\" && nx === \">\") {\n i++;\n this.emit(cb, true);\n } else {\n this.attr = ch;\n this.parts = [];\n this.s = 4;\n }\n } else if (this.s === 4) {\n // AttrName\n if (this.isT(ch) || ch === \"_\") this.attr += ch;\n else if (ch === \"=\") this.s = 5;\n else if (this.isW(ch)) {\n this.emitAttr(cb);\n this.s = 3;\n } else if (ch === \">\") {\n this.emitAttr(cb);\n this.emit(cb, false);\n } else if (ch === \"/\" && nx === \">\") {\n this.emitAttr(cb);\n i++;\n this.emit(cb, true);\n }\n } else if (this.s === 5) {\n // AttrEq\n if (ch === '\"' || ch === \"'\") {\n this.q = ch;\n this.s = 6;\n } else if (!this.isW(ch)) {\n this.q = \"\";\n this.parts.push(ch);\n this.s = 6;\n }\n } else if (this.s === 6) {\n // AttrVal\n const end = this.q\n ? ch === this.q\n : this.isW(ch) || ch === \">\" || ch === \"/\";\n if (end) {\n this.emitAttr(cb);\n this.q = \"\";\n this.s = 3;\n if (ch === \">\") this.emit(cb, false);\n else if (ch === \"/\" && nx === \">\") {\n i++;\n this.emit(cb, true);\n }\n } else {\n const last = this.parts[this.parts.length - 1];\n if (typeof last === \"string\")\n this.parts[this.parts.length - 1] = last + ch;\n else this.parts.push(ch);\n }\n } else if (this.s === 7) {\n // CloseTag\n if (ch === \">\") {\n cb.onClose();\n this.s = 0;\n }\n } else if (this.s === 8) {\n // Comment\n if (ch === \"-\" && nx === \"-\" && n2 === \">\") {\n i += 2;\n this.s = 0;\n }\n }\n }\n }\n\n private slot(index: number, cb: ParseCallbacks) {\n if (this.s === 5 || this.s === 6) {\n this.parts.push({ index });\n if (this.s === 5) this.s = 6;\n } else {\n if (this.text) {\n cb.onText(this.text);\n this.text = \"\";\n }\n cb.onSlot(index);\n }\n }\n\n private emit(cb: ParseCallbacks, self: boolean) {\n cb.onElement(this.el!, self);\n this.el = null;\n this.s = 0;\n }\n\n private emitAttr(cb: ParseCallbacks) {\n if (this.el && this.attr) cb.onAttribute(this.el, this.attr, this.parts);\n this.attr = \"\";\n this.parts = [];\n }\n\n private isA(c: string) {\n return (c >= \"a\" && c <= \"z\") || (c >= \"A\" && c <= \"Z\");\n }\n private isT(c: string) {\n return this.isA(c) || (c >= \"0\" && c <= \"9\") || c === \"-\" || c === \":\";\n }\n private isW(c: string) {\n return c === \" \" || c === \"\\t\" || c === \"\\n\" || c === \"\\r\";\n }\n}\n","/**\n * HTML template rendering with reactive bindings.\n *\n * Uses tagged template literals to create reactive DOM:\n * - Text interpolation: ${value} or ${signal}\n * - Attribute binding: class=\"${signal}\" (reactive)\n * - Event binding: @click=${handler}\n * - Property binding: .value=${signal} (sets DOM property, not attribute)\n * - Nested templates: ${html`<span>...</span>`}\n * - Arrays: ${items.map(i => html`<li>${i}</li>`)}\n */\n\nimport { computed, isSignal, signal, type Reactive } from \"./signals/index.js\";\nimport { HTMLParser } from \"./parser.js\";\n\n/**\n * Bind a value to an update function.\n * If reactive, subscribes and returns unsubscribe. Otherwise returns null.\n */\nfunction bind(\n value: unknown,\n update: (v: unknown) => void,\n): (() => void) | null {\n if (isSignal(value)) {\n update(value.value);\n return value.subscribe(() => update((value as Reactive<unknown>).value));\n }\n update(value);\n return null;\n}\n\n/** A parsed HTML template. Call render() to create live DOM. */\nexport class Template {\n constructor(\n private strings: TemplateStringsArray,\n private values: unknown[],\n ) {}\n\n /**\n * Parse template and create live DOM.\n * Returns the fragment and a dispose function to clean up subscriptions.\n */\n render(): { fragment: DocumentFragment; dispose: () => void } {\n const fragment = document.createDocumentFragment();\n const disposers: (() => void)[] = [];\n const stack: (Element | DocumentFragment)[] = [fragment];\n const parser = new HTMLParser();\n const values = this.values;\n\n parser.parseTemplate(this.strings, {\n onText: (text) => {\n stack.at(-1)!.appendChild(document.createTextNode(text));\n },\n\n onElement: (el, selfClosing) => {\n stack.at(-1)!.appendChild(el);\n if (!selfClosing) stack.push(el);\n },\n\n onClose: () => {\n if (stack.length > 1) stack.pop();\n },\n\n onAttribute: (el, name, parts) => {\n const prefix = name[0];\n\n // Event binding: @click=${handler}\n if (prefix === \"@\") {\n const event = name.slice(1);\n const part = parts[0];\n if (part && typeof part !== \"string\") {\n const handler = values[part.index] as EventListener;\n el.addEventListener(event, handler);\n disposers.push(() => el.removeEventListener(event, handler));\n }\n return;\n }\n\n // Property binding: .value=${data} - sets DOM property directly\n if (prefix === \".\") {\n const prop = name.slice(1);\n const part = parts[0];\n if (part && typeof part !== \"string\") {\n const unsub = bind(values[part.index], (v) => {\n (el as unknown as Record<string, unknown>)[prop] = v;\n });\n if (unsub) disposers.push(unsub);\n }\n return;\n }\n\n // Static attribute (all parts are strings)\n if (parts.every((p) => typeof p === \"string\")) {\n const value = parts.join(\"\");\n if (value || parts.length === 0) {\n el.setAttribute(name, value);\n }\n return;\n }\n\n // Dynamic attribute - has at least one interpolated value\n const dynamicParts = parts.filter(\n (p): p is { index: number } => typeof p !== \"string\",\n );\n const signals = dynamicParts\n .map((p) => values[p.index])\n .filter(isSignal) as Reactive<unknown>[];\n\n // Single dynamic with no static parts: handle null/false as removal\n const isSingleDynamic =\n parts.length === 1 && typeof parts[0] !== \"string\";\n\n const update = () => {\n if (isSingleDynamic) {\n // Boolean/null handling: false/null removes, true sets empty string\n const v = values[dynamicParts[0]!.index];\n const val = isSignal(v) ? (v as Reactive<unknown>).value : v;\n if (val == null || val === false) el.removeAttribute(name);\n else el.setAttribute(name, val === true ? \"\" : String(val));\n } else {\n // Multi-part: concatenate all parts\n const resolved = parts\n .map((p) => {\n if (typeof p === \"string\") return p;\n const v = values[p.index];\n const val = isSignal(v) ? (v as Reactive<unknown>).value : v;\n return val == null ? \"\" : String(val);\n })\n .join(\"\");\n el.setAttribute(name, resolved);\n }\n };\n\n update();\n signals.forEach((s) => disposers.push(s.subscribe(update)));\n },\n\n onSlot: (index) => {\n // Marker comment anchors dynamic content\n const marker = document.createComment(\"\");\n stack.at(-1)!.appendChild(marker);\n disposers.push(bindContent(marker, values[index]));\n },\n });\n\n return { fragment, dispose: () => disposers.forEach((d) => d()) };\n }\n}\n\n/** Cached entry for a keyed list item */\ninterface EachEntry {\n item: unknown;\n nodes: Node[];\n dispose: () => void;\n}\n\n/**\n * Bind dynamic content at a marker position.\n * Handles primitives (as text), Templates (rendered), Each (keyed lists), and arrays.\n * null/undefined/boolean render nothing (enables conditional: ${cond && html`...`})\n */\nfunction bindContent(marker: Comment, value: unknown): () => void {\n let nodes: Node[] = [];\n let childDisposers: (() => void)[] = [];\n\n const clear = () => {\n childDisposers.forEach((d) => d());\n childDisposers = [];\n nodes.forEach((n) => n.parentNode?.removeChild(n));\n nodes = [];\n };\n\n // Handle each() - keyed list for efficient list rendering\n if (isEach(value)) {\n const cache = new Map<unknown, EachEntry>();\n const { list, keyFn, renderFn } = value;\n let warnedDuplicate = false;\n\n const updateList = () => {\n const parent = marker.parentNode!;\n const items = list.value;\n const newKeys = new Set<unknown>();\n const newNodes: Node[] = [];\n\n for (let i = 0; i < items.length; i++) {\n const item = items[i]!;\n const key = keyFn(item, i);\n\n if (newKeys.has(key)) {\n if (!warnedDuplicate) {\n warnedDuplicate = true;\n console.warn(\n `[balises] Duplicate key in each(): ${String(key)}. ` +\n `Each item should have a unique key. Consider providing a keyFn.`,\n );\n }\n continue; // Skip duplicate\n }\n newKeys.add(key);\n\n let entry = cache.get(key);\n if (!entry || entry.item !== item) {\n // First time seeing this key, or item at this key changed → render template\n if (entry) {\n // Dispose old entry for this key\n entry.nodes.forEach((n) => n.parentNode?.removeChild(n));\n entry.dispose();\n }\n const { fragment, dispose } = renderFn(item).render();\n entry = { item, nodes: [...fragment.childNodes], dispose };\n cache.set(key, entry);\n }\n newNodes.push(...entry.nodes);\n }\n\n // Remove nodes for deleted keys\n for (const [key, entry] of cache) {\n if (!newKeys.has(key)) {\n entry.nodes.forEach((n) => n.parentNode?.removeChild(n));\n entry.dispose();\n cache.delete(key);\n }\n }\n\n // Reorder/insert nodes in correct order\n let prevNode: Node = marker;\n for (let i = newNodes.length - 1; i >= 0; i--) {\n const node = newNodes[i]!;\n if (node.nextSibling !== prevNode) {\n parent.insertBefore(node, prevNode);\n }\n prevNode = node;\n }\n\n nodes = newNodes;\n };\n\n updateList();\n const unsub = list.subscribe(updateList);\n\n return () => {\n unsub();\n for (const entry of cache.values()) {\n entry.dispose();\n }\n cache.clear();\n nodes.forEach((n) => n.parentNode?.removeChild(n));\n };\n }\n\n const update = (v: unknown) => {\n clear();\n const parent = marker.parentNode!;\n\n for (const item of Array.isArray(v) ? v : [v]) {\n if (item instanceof Template) {\n const { fragment, dispose } = item.render();\n childDisposers.push(dispose);\n nodes.push(...fragment.childNodes);\n parent.insertBefore(fragment, marker);\n } else if (item != null && typeof item !== \"boolean\") {\n const node = document.createTextNode(String(item));\n nodes.push(node);\n parent.insertBefore(node, marker);\n }\n }\n };\n\n const unsub = bind(value, update);\n return () => {\n unsub?.();\n clear();\n };\n}\n\n/** Tagged template literal for creating reactive HTML templates */\nexport const html = (strings: TemplateStringsArray, ...values: unknown[]) =>\n new Template(strings, values);\n\n/** Marker symbol for keyed list objects */\nconst EACH = Symbol();\n\n/** Keyed list descriptor */\ninterface EachDescriptor<T> {\n [EACH]: true;\n list: Reactive<T[]>;\n keyFn: (item: T, index: number) => unknown;\n renderFn: (item: T) => Template;\n}\n\n/** Type guard for Each descriptor */\nconst isEach = (v: unknown): v is EachDescriptor<unknown> =>\n v != null && typeof v === \"object\" && EACH in v;\n\n/** List input type - accepts arrays, reactive arrays, or getter functions */\ntype ListInput<T> = T[] | Reactive<T[]> | (() => T[]);\n\n/** Normalize list input to a reactive signal */\nfunction toReactiveList<T>(list: ListInput<T>): Reactive<T[]> {\n if (Array.isArray(list)) return signal(list);\n if (typeof list === \"function\") return computed(list);\n return list;\n}\n\n/**\n * Efficient keyed list rendering.\n *\n * Caches templates by key, only re-rendering when items are added/removed.\n * For content updates within items, use nested signals:\n *\n * ```ts\n * const items = signal([\n * { id: 1, name: signal(\"Alice\") },\n * { id: 2, name: signal(\"Bob\") },\n * ]);\n *\n * // With explicit key (recommended when items may have same reference after re-fetch)\n * html`<ul>${each(items, i => i.id, i => html`<li>${i.name}</li>`)}</ul>`\n *\n * // Without key (uses object reference for objects, index for primitives)\n * html`<ul>${each(items, i => html`<li>${i.name}</li>`)}</ul>`\n *\n * // With getter function (useful with stores)\n * html`<ul>${each(() => state.items, i => html`<li>${i.name}</li>`)}</ul>`\n *\n * // With plain array (static, won't react to changes)\n * html`<ul>${each([\"a\", \"b\", \"c\"], i => html`<li>${i}</li>`)}</ul>`\n * ```\n */\nexport function each<T>(\n list: ListInput<T>,\n renderFn: (item: T) => Template,\n): EachDescriptor<T>;\nexport function each<T>(\n list: ListInput<T>,\n keyFn: (item: T, index: number) => unknown,\n renderFn: (item: T) => Template,\n): EachDescriptor<T>;\nexport function each<T>(\n list: ListInput<T>,\n keyFnOrRenderFn:\n | ((item: T, index: number) => unknown)\n | ((item: T) => Template),\n renderFn?: (item: T) => Template,\n): EachDescriptor<T> {\n const reactiveList = toReactiveList(list);\n\n if (renderFn === undefined) {\n // Two-arg form: each(list, renderFn)\n // Use object reference for objects, index for primitives\n return {\n [EACH]: true,\n list: reactiveList,\n keyFn: (item, index) =>\n item !== null &&\n (typeof item === \"object\" || typeof item === \"function\")\n ? item\n : index,\n renderFn: keyFnOrRenderFn as (item: T) => Template,\n };\n }\n // Three-arg form: each(list, keyFn, renderFn)\n return {\n [EACH]: true,\n list: reactiveList,\n keyFn: keyFnOrRenderFn as (item: T, index: number) => unknown,\n renderFn,\n 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Automatically tracks dependencies and\n * recomputes when any dependency changes.\n *\n * Uses Object.is() for equality checks to correctly handle NaN values.\n */\nexport class Computed<T> {\n #fn: (() => T) | undefined;\n #value: T | undefined;\n #dirty = true;\n #computing = false;\n #subs: Subscriber[] = [];\n #targets: Computed<unknown>[] = [];\n #sources: (Signal<unknown> | Computed<unknown>)[] = [];\n #sourceIndex = 0;\n\n constructor(fn: () => T) {\n this.#fn = fn;\n this.#recompute();\n\n // Auto-register disposal in current root scope\n registerDisposer(() => this.dispose());\n }\n\n get value(): T {\n if (this.#dirty) this.#recompute();\n if (context && context !== this) context.trackSource(this);\n return this.#value as T;\n }\n\n subscribe(fn: Subscriber): () => void {\n this.#subs.push(fn);\n return () => removeFromArray(this.#subs, fn);\n }\n\n dispose(): void {\n this.#fn = undefined;\n const sources = this.#sources;\n for (let i = 0; i < sources.length; i++) {\n const source = sources[i];\n if (source) source.deleteTarget(this);\n }\n this.#sources = [];\n this.#subs.length = 0;\n }\n\n /**\n * Called by sources when accessed during recompute.\n * @internal\n */\n trackSource(source: Signal<unknown> | Computed<unknown>): void {\n const sources = this.#sources;\n const idx = this.#sourceIndex++;\n\n if (idx < sources.length) {\n if (sources[idx] === source) {\n // Same source at same position - nothing to do\n return;\n }\n // Different source - unlink old ones from this position\n for (let i = idx; i < sources.length; i++) {\n const source = sources[i];\n if (source) source.deleteTarget(this);\n }\n sources.length = idx;\n }\n // Add new source\n sources.push(source);\n source.targets.push(this);\n }\n\n /**\n * Mark this computed and all its dependents as dirty.\n * @internal\n */\n markDirty(): void {\n if (this.#dirty) return;\n\n const queue: Computed<unknown>[] = [this];\n for (let i = 0; i < queue.length; i++) {\n const c = queue[i]!;\n if (c.#dirty) continue;\n c.#dirty = true;\n\n const targets = c.#targets;\n\n // Short-circuit optimization: if this computed has both subscribers AND downstream dependents,\n // eagerly recompute to check if the value actually changed before propagating.\n // Only do this outside of batching to avoid intermediate/inconsistent state.\n if (c.#subs.length > 0 && targets.length > 0 && c.#fn && !isBatching()) {\n const old = c.#value;\n c.#recompute();\n const valueChanged = !Object.is(c.#value, old);\n\n // Only propagate dirty flag to targets if value actually changed\n if (valueChanged) {\n for (let j = 0; j < targets.length; j++) {\n const target = targets[j]!;\n if (!target.#dirty) queue.push(target);\n }\n\n // Notify subscribers since value changed (we're not batching here)\n for (let j = 0; j < c.#subs.length; j++) c.#subs[j]!();\n }\n // If value didn't change, don't propagate or notify\n } else {\n // No short-circuiting needed - use original behavior\n for (let j = 0; j < targets.length; j++) {\n const target = targets[j]!;\n if (!target.#dirty) queue.push(target);\n }\n\n if (c.#subs.length) {\n const old = c.#value;\n const notify = () => {\n if (c.#fn) {\n c.#recompute();\n if (!Object.is(c.#value, old)) {\n for (let j = 0; j < c.#subs.length; j++) c.#subs[j]!();\n }\n }\n };\n if (isBatching()) {\n enqueueBatch(notify);\n } else {\n notify();\n }\n }\n }\n }\n }\n\n /** @internal */\n get targets(): Computed<unknown>[] {\n return this.#targets;\n }\n\n /** @internal */\n deleteTarget(target: Computed<unknown>): void {\n removeFromArray(this.#targets, target);\n }\n\n #recompute(): void {\n if (this.#computing || !this.#fn) return;\n this.#computing = true;\n\n this.#sourceIndex = 0;\n const prevLen = this.#sources.length;\n\n const prev = context;\n setContext(this);\n try {\n this.#value = this.#fn();\n } finally {\n setContext(prev);\n\n // Unlink removed sources\n const newLen = this.#sourceIndex;\n if (newLen < prevLen) {\n const sources = this.#sources;\n for (let i = newLen; i < prevLen; i++) {\n const source = sources[i];\n if (source) source.deleteTarget(this);\n }\n sources.length = newLen;\n }\n\n this.#dirty = false;\n this.#computing = false;\n }\n }\n}\n\n/** Create a new computed from the given function. */\nexport const computed = <T>(fn: () => T) => new Computed(fn);\n","/**\n * Effect - Run side effects reactively.\n */\n\nimport { computed } from \"./computed.js\";\nimport { registerDisposer } from \"./context.js\";\n\n/**\n * Create a reactive effect that automatically tracks dependencies\n * and re-runs when they change.\n *\n * @param fn - The effect function to run\n * @returns A dispose function to stop the effect\n *\n * @example\n * const count = signal(0);\n * const dispose = effect(() => {\n * console.log(\"Count is:\", count.value);\n * });\n *\n * count.value = 1; // logs: \"Count is: 1\"\n * dispose(); // stop the effect\n */\nexport function effect(fn: () => void): () => void {\n const c = computed(() => {\n fn();\n return undefined;\n });\n\n // Subscribe to make it reactive (rerun on dependency changes)\n const unsub = c.subscribe(() => {});\n\n const dispose = () => {\n unsub();\n c.dispose();\n };\n\n // Auto-register disposal in current root scope\n // Note: This doesn't prevent returning the dispose function since the\n // user might want to dispose early, while the root dispose cleans up any\n // effects that weren't manually disposed.\n registerDisposer(dispose);\n\n return dispose;\n}\n","/**\n * Store - Reactive wrapper for plain objects.\n */\n\nimport { Signal } from \"./signal.js\";\n\nconst STORE = Symbol();\n\nconst isPlainObject = (value: unknown): value is Record<string, unknown> =>\n value !== null &&\n typeof value === \"object\" &&\n Object.getPrototypeOf(value) === Object.prototype;\n\n/**\n * Create a reactive store from a plain object.\n * Each property becomes a signal, and nested objects are recursively wrapped.\n */\nexport function store<T extends object>(obj: T): T {\n const signals = new Map<string | symbol, Signal<unknown>>();\n\n /** Recursively wrap nested objects and arrays */\n const wrap = (value: unknown): unknown => {\n if (value !== null && typeof value === \"object\" && STORE in value) {\n return value; // Already a store\n }\n if (isPlainObject(value)) {\n return store(value);\n }\n if (Array.isArray(value)) {\n return value.map(wrap);\n }\n return value;\n };\n\n /** Get or create a signal for a property */\n const getSignal = (key: string | symbol, initialValue: unknown) => {\n let sig = signals.get(key);\n if (!sig) {\n sig = new Signal(wrap(initialValue));\n signals.set(key, sig);\n }\n return sig;\n };\n\n return new Proxy(obj, {\n get(target, key) {\n // Allow symbol access (for STORE check and other internal symbols)\n if (typeof key === \"symbol\") {\n return target[key as keyof T];\n }\n return getSignal(key, target[key as keyof T]).value;\n },\n\n set(target, key, value) {\n if (typeof key === \"symbol\") {\n target[key as keyof T] = value;\n return true;\n }\n const wrapped = wrap(value);\n getSignal(key, target[key as keyof T]).value = wrapped;\n target[key as keyof T] = wrapped as T[keyof T];\n return true;\n },\n\n has(target, key) {\n return key === STORE || key in target;\n },\n });\n}\n","/**\n * Reactive signals with automatic dependency tracking.\n *\n * Uses index-based tracking: computed functions are assumed to access\n * their dependencies in the same order on each run. This enables O(1)\n * dependency checks without complex linked-list structures.\n */\n\nexport { Signal, signal } from \"./signal.js\";\nexport { Computed, computed } from \"./computed.js\";\nexport { effect } from \"./effect.js\";\nexport { store } from \"./store.js\";\nexport { batch, scope, type Subscriber } from \"./context.js\";\n\nimport { Signal } from \"./signal.js\";\nimport { Computed } from \"./computed.js\";\n\n/** Common interface for reactive values (Signal or Computed). */\nexport interface Reactive<T> {\n readonly value: T;\n subscribe(fn: () => void): () => void;\n}\n\n/** Check if a value is a reactive signal or computed. */\nexport const isSignal = (value: unknown): value is Reactive<unknown> =>\n value instanceof Signal || value instanceof Computed;\n","/**\n * Streaming HTML parser for template literals.\n * State machine: Text=0, TagOpen=1, TagName=2, InTag=3, AttrName=4, AttrEq=5, AttrVal=6, CloseTag=7, Comment=8\n */\n\nexport type AttrPart = string | { index: number };\n\nexport interface ParseCallbacks {\n onText: (text: string) => void;\n onElement: (el: Element, selfClosing: boolean) => void;\n onClose: () => void;\n onAttribute: (el: Element, name: string, parts: AttrPart[]) => void;\n onSlot: (index: number) => void;\n}\n\nexport class HTMLParser {\n private s = 0; // state\n private el: Element | null = null;\n private tag = \"\";\n private attr = \"\";\n private parts: AttrPart[] = [];\n private text = \"\";\n private q = \"\";\n\n parseTemplate(strings: TemplateStringsArray, cb: ParseCallbacks) {\n for (let i = 0; i < strings.length; i++) {\n this.parse(strings[i]!, cb);\n if (i < strings.length - 1) this.slot(i, cb);\n }\n if (this.text) {\n cb.onText(this.text);\n this.text = \"\";\n }\n }\n\n private parse(str: string, cb: ParseCallbacks) {\n for (let i = 0; i < str.length; i++) {\n const ch = str[i]!,\n nx = str[i + 1],\n n2 = str[i + 2];\n\n if (this.s === 0) {\n // Text\n if (ch === \"<\") {\n if (this.text) {\n cb.onText(this.text);\n this.text = \"\";\n }\n this.s = 1;\n } else this.text += ch;\n } else if (this.s === 1) {\n // TagOpen\n if (ch === \"/\") this.s = 7;\n else if (ch === \"!\" && nx === \"-\" && n2 === \"-\") {\n i += 2;\n this.s = 8;\n } else if (ch === \"!\" || ch === \"?\") {\n while (i < str.length && str[i] !== \">\") i++;\n this.s = 0;\n } else if (this.isA(ch)) {\n this.tag = ch;\n this.s = 2;\n } else {\n this.text += \"<\" + ch;\n this.s = 0;\n }\n } else if (this.s === 2) {\n // TagName\n if (this.isT(ch)) this.tag += ch;\n else if (this.isW(ch)) {\n this.el = document.createElement(this.tag);\n this.tag = \"\";\n this.s = 3;\n } else if (ch === \">\") {\n this.el = document.createElement(this.tag);\n this.tag = \"\";\n this.emit(cb, false);\n } else if (ch === \"/\" && nx === \">\") {\n this.el = document.createElement(this.tag);\n this.tag = \"\";\n i++;\n this.emit(cb, true);\n }\n } else if (this.s === 3) {\n // InTag\n if (this.isW(ch)) continue;\n if (ch === \">\") this.emit(cb, false);\n else if (ch === \"/\" && nx === \">\") {\n i++;\n this.emit(cb, true);\n } else {\n this.attr = ch;\n this.parts = [];\n this.s = 4;\n }\n } else if (this.s === 4) {\n // AttrName\n if (this.isT(ch) || ch === \"_\") this.attr += ch;\n else if (ch === \"=\") this.s = 5;\n else if (this.isW(ch)) {\n this.emitAttr(cb);\n this.s = 3;\n } else if (ch === \">\") {\n this.emitAttr(cb);\n this.emit(cb, false);\n } else if (ch === \"/\" && nx === \">\") {\n this.emitAttr(cb);\n i++;\n this.emit(cb, true);\n }\n } else if (this.s === 5) {\n // AttrEq\n if (ch === '\"' || ch === \"'\") {\n this.q = ch;\n this.s = 6;\n } else if (!this.isW(ch)) {\n this.q = \"\";\n this.parts.push(ch);\n this.s = 6;\n }\n } else if (this.s === 6) {\n // AttrVal\n const end = this.q\n ? ch === this.q\n : this.isW(ch) || ch === \">\" || ch === \"/\";\n if (end) {\n this.emitAttr(cb);\n this.q = \"\";\n this.s = 3;\n if (ch === \">\") this.emit(cb, false);\n else if (ch === \"/\" && nx === \">\") {\n i++;\n this.emit(cb, true);\n }\n } else {\n const last = this.parts[this.parts.length - 1];\n if (typeof last === \"string\")\n this.parts[this.parts.length - 1] = last + ch;\n else this.parts.push(ch);\n }\n } else if (this.s === 7) {\n // CloseTag\n if (ch === \">\") {\n cb.onClose();\n this.s = 0;\n }\n } else if (this.s === 8) {\n // Comment\n if (ch === \"-\" && nx === \"-\" && n2 === \">\") {\n i += 2;\n this.s = 0;\n }\n }\n }\n }\n\n private slot(index: number, cb: ParseCallbacks) {\n if (this.s === 5 || this.s === 6) {\n this.parts.push({ index });\n if (this.s === 5) this.s = 6;\n } else {\n if (this.text) {\n cb.onText(this.text);\n this.text = \"\";\n }\n cb.onSlot(index);\n }\n }\n\n private emit(cb: ParseCallbacks, self: boolean) {\n cb.onElement(this.el!, self);\n this.el = null;\n this.s = 0;\n }\n\n private emitAttr(cb: ParseCallbacks) {\n if (this.el && this.attr) cb.onAttribute(this.el, this.attr, this.parts);\n this.attr = \"\";\n this.parts = [];\n }\n\n private isA(c: string) {\n return (c >= \"a\" && c <= \"z\") || (c >= \"A\" && c <= \"Z\");\n }\n private isT(c: string) {\n return this.isA(c) || (c >= \"0\" && c <= \"9\") || c === \"-\" || c === \":\";\n }\n private isW(c: string) {\n return c === \" \" || c === \"\\t\" || c === \"\\n\" || c === \"\\r\";\n }\n}\n","/**\n * HTML template rendering with reactive bindings.\n *\n * Uses tagged template literals to create reactive DOM:\n * - Text interpolation: ${value} or ${signal}\n * - Attribute binding: class=\"${signal}\" (reactive)\n * - Event binding: @click=${handler}\n * - Property binding: .value=${signal} (sets DOM property, not attribute)\n * - Nested templates: ${html`<span>...</span>`}\n * - Arrays: ${items.map(i => html`<li>${i}</li>`)}\n */\n\nimport { computed, isSignal, signal, type Reactive } from \"./signals/index.js\";\nimport { HTMLParser } from \"./parser.js\";\n\n/**\n * Bind a value to an update function.\n * If reactive, subscribes and returns unsubscribe. Otherwise returns null.\n */\nfunction bind(\n value: unknown,\n update: (v: unknown) => void,\n): (() => void) | null {\n if (isSignal(value)) {\n update(value.value);\n return value.subscribe(() => update((value as Reactive<unknown>).value));\n }\n update(value);\n return null;\n}\n\n/** A parsed HTML template. Call render() to create live DOM. */\nexport class Template {\n constructor(\n private strings: TemplateStringsArray,\n private values: unknown[],\n ) {}\n\n /**\n * Parse template and create live DOM.\n * Returns the fragment and a dispose function to clean up subscriptions.\n */\n render(): { fragment: DocumentFragment; dispose: () => void } {\n const fragment = document.createDocumentFragment();\n const disposers: (() => void)[] = [];\n const stack: (Element | DocumentFragment)[] = [fragment];\n const parser = new HTMLParser();\n const values = this.values;\n\n parser.parseTemplate(this.strings, {\n onText: (text) => {\n stack.at(-1)!.appendChild(document.createTextNode(text));\n },\n\n onElement: (el, selfClosing) => {\n stack.at(-1)!.appendChild(el);\n if (!selfClosing) stack.push(el);\n },\n\n onClose: () => {\n if (stack.length > 1) stack.pop();\n },\n\n onAttribute: (el, name, parts) => {\n const prefix = name[0];\n\n // Event binding: @click=${handler}\n if (prefix === \"@\") {\n const event = name.slice(1);\n const part = parts[0];\n if (part && typeof part !== \"string\") {\n const handler = values[part.index] as EventListener;\n el.addEventListener(event, handler);\n disposers.push(() => el.removeEventListener(event, handler));\n }\n return;\n }\n\n // Property binding: .value=${data} - sets DOM property directly\n if (prefix === \".\") {\n const prop = name.slice(1);\n const part = parts[0];\n if (part && typeof part !== \"string\") {\n const unsub = bind(values[part.index], (v) => {\n (el as unknown as Record<string, unknown>)[prop] = v;\n });\n if (unsub) disposers.push(unsub);\n }\n return;\n }\n\n // Static attribute (all parts are strings)\n if (parts.every((p) => typeof p === \"string\")) {\n const value = parts.join(\"\");\n if (value || parts.length === 0) {\n el.setAttribute(name, value);\n }\n return;\n }\n\n // Dynamic attribute - has at least one interpolated value\n const dynamicParts = parts.filter(\n (p): p is { index: number } => typeof p !== \"string\",\n );\n const signals = dynamicParts\n .map((p) => values[p.index])\n .filter(isSignal) as Reactive<unknown>[];\n\n // Single dynamic with no static parts: handle null/false as removal\n const isSingleDynamic =\n parts.length === 1 && typeof parts[0] !== \"string\";\n\n const update = () => {\n if (isSingleDynamic) {\n // Boolean/null handling: false/null removes, true sets empty string\n const v = values[dynamicParts[0]!.index];\n const val = isSignal(v) ? (v as Reactive<unknown>).value : v;\n if (val == null || val === false) el.removeAttribute(name);\n else el.setAttribute(name, val === true ? \"\" : String(val));\n } else {\n // Multi-part: concatenate all parts\n const resolved = parts\n .map((p) => {\n if (typeof p === \"string\") return p;\n const v = values[p.index];\n const val = isSignal(v) ? (v as Reactive<unknown>).value : v;\n return val == null ? \"\" : String(val);\n })\n .join(\"\");\n el.setAttribute(name, resolved);\n }\n };\n\n update();\n signals.forEach((s) => disposers.push(s.subscribe(update)));\n },\n\n onSlot: (index) => {\n // Marker comment anchors dynamic content\n const marker = document.createComment(\"\");\n stack.at(-1)!.appendChild(marker);\n disposers.push(bindContent(marker, values[index]));\n },\n });\n\n return { fragment, dispose: () => disposers.forEach((d) => d()) };\n }\n}\n\n/** Cached entry for a keyed list item */\ninterface EachEntry {\n item: unknown;\n nodes: Node[];\n dispose: () => void;\n}\n\n/**\n * Bind dynamic content at a marker position.\n * Handles primitives (as text), Templates (rendered), Each (keyed lists), and arrays.\n * null/undefined/boolean render nothing (enables conditional: ${cond && html`...`})\n */\nfunction bindContent(marker: Comment, value: unknown): () => void {\n let nodes: Node[] = [];\n let childDisposers: (() => void)[] = [];\n\n const clear = () => {\n childDisposers.forEach((d) => d());\n childDisposers = [];\n nodes.forEach((n) => n.parentNode?.removeChild(n));\n nodes = [];\n };\n\n // Handle each() - keyed list for efficient list rendering\n if (isEach(value)) {\n const cache = new Map<unknown, EachEntry>();\n const { list, keyFn, renderFn } = value;\n let warnedDuplicate = false;\n\n const updateList = () => {\n const parent = marker.parentNode!;\n const items = list.value;\n const newKeys = new Set<unknown>();\n const newNodes: Node[] = [];\n\n for (let i = 0; i < items.length; i++) {\n const item = items[i]!;\n const key = keyFn(item, i);\n\n if (newKeys.has(key)) {\n if (!warnedDuplicate) {\n warnedDuplicate = true;\n console.warn(\n `[balises] Duplicate key in each(): ${String(key)}. ` +\n `Each item should have a unique key. Consider providing a keyFn.`,\n );\n }\n continue; // Skip duplicate\n }\n newKeys.add(key);\n\n let entry = cache.get(key);\n if (!entry || entry.item !== item) {\n // First time seeing this key, or item at this key changed → render template\n if (entry) {\n // Dispose old entry for this key\n entry.nodes.forEach((n) => n.parentNode?.removeChild(n));\n entry.dispose();\n }\n const { fragment, dispose } = renderFn(item).render();\n entry = { item, nodes: [...fragment.childNodes], dispose };\n cache.set(key, entry);\n }\n newNodes.push(...entry.nodes);\n }\n\n // Remove nodes for deleted keys\n for (const [key, entry] of cache) {\n if (!newKeys.has(key)) {\n entry.nodes.forEach((n) => n.parentNode?.removeChild(n));\n entry.dispose();\n cache.delete(key);\n }\n }\n\n // Reorder/insert nodes in correct order\n let prevNode: Node = marker;\n for (let i = newNodes.length - 1; i >= 0; i--) {\n const node = newNodes[i]!;\n if (node.nextSibling !== prevNode) {\n parent.insertBefore(node, prevNode);\n }\n prevNode = node;\n }\n\n nodes = newNodes;\n };\n\n updateList();\n const unsub = list.subscribe(updateList);\n\n return () => {\n unsub();\n for (const entry of cache.values()) {\n entry.dispose();\n }\n cache.clear();\n nodes.forEach((n) => n.parentNode?.removeChild(n));\n };\n }\n\n const update = (v: unknown) => {\n clear();\n const parent = marker.parentNode!;\n\n for (const item of Array.isArray(v) ? v : [v]) {\n if (item instanceof Template) {\n const { fragment, dispose } = item.render();\n childDisposers.push(dispose);\n nodes.push(...fragment.childNodes);\n parent.insertBefore(fragment, marker);\n } else if (item != null && typeof item !== \"boolean\") {\n const node = document.createTextNode(String(item));\n nodes.push(node);\n parent.insertBefore(node, marker);\n }\n }\n };\n\n const unsub = bind(value, update);\n return () => {\n unsub?.();\n clear();\n };\n}\n\n/** Tagged template literal for creating reactive HTML templates */\nexport const html = (strings: TemplateStringsArray, ...values: unknown[]) =>\n new Template(strings, values);\n\n/** Marker symbol for keyed list objects */\nconst EACH = Symbol();\n\n/** Keyed list descriptor */\ninterface EachDescriptor<T> {\n [EACH]: true;\n list: Reactive<T[]>;\n keyFn: (item: T, index: number) => unknown;\n renderFn: (item: T) => Template;\n}\n\n/** Type guard for Each descriptor */\nconst isEach = (v: unknown): v is EachDescriptor<unknown> =>\n v != null && typeof v === \"object\" && EACH in v;\n\n/** List input type - accepts arrays, reactive arrays, or getter functions */\ntype ListInput<T> = T[] | Reactive<T[]> | (() => T[]);\n\n/** Normalize list input to a reactive signal */\nfunction toReactiveList<T>(list: ListInput<T>): Reactive<T[]> {\n if (Array.isArray(list)) return signal(list);\n if (typeof list === \"function\") return computed(list);\n return list;\n}\n\n/**\n * Efficient keyed list rendering.\n *\n * Caches templates by key, only re-rendering when items are added/removed.\n * For content updates within items, use nested signals:\n *\n * ```ts\n * const items = signal([\n * { id: 1, name: signal(\"Alice\") },\n * { id: 2, name: signal(\"Bob\") },\n * ]);\n *\n * // With explicit key (recommended when items may have same reference after re-fetch)\n * html`<ul>${each(items, i => i.id, i => html`<li>${i.name}</li>`)}</ul>`\n *\n * // Without key (uses object reference for objects, index for primitives)\n * html`<ul>${each(items, i => html`<li>${i.name}</li>`)}</ul>`\n *\n * // With getter function (useful with stores)\n * html`<ul>${each(() => state.items, i => html`<li>${i.name}</li>`)}</ul>`\n *\n * // With plain array (static, won't react to changes)\n * html`<ul>${each([\"a\", \"b\", \"c\"], i => html`<li>${i}</li>`)}</ul>`\n * ```\n */\nexport function each<T>(\n list: ListInput<T>,\n renderFn: (item: T) => Template,\n): EachDescriptor<T>;\nexport function each<T>(\n list: ListInput<T>,\n keyFn: (item: T, index: number) => unknown,\n renderFn: (item: T) => Template,\n): EachDescriptor<T>;\nexport function each<T>(\n list: ListInput<T>,\n keyFnOrRenderFn:\n | ((item: T, index: number) => unknown)\n | ((item: T) => Template),\n renderFn?: (item: T) => Template,\n): EachDescriptor<T> {\n const reactiveList = toReactiveList(list);\n\n if (renderFn === undefined) {\n // Two-arg form: each(list, renderFn)\n // Use object reference for objects, index for primitives\n return {\n [EACH]: true,\n list: reactiveList,\n keyFn: (item, index) =>\n item !== null &&\n (typeof item === \"object\" || typeof item === \"function\")\n ? item\n : index,\n renderFn: keyFnOrRenderFn as (item: T) => Template,\n };\n }\n // Three-arg form: each(list, keyFn, renderFn)\n return {\n [EACH]: true,\n list: reactiveList,\n keyFn: keyFnOrRenderFn as (item: T, index: number) => unknown,\n renderFn,\n 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@@ -40,6 +40,46 @@ var Balises = (function(exports) {
40
40
  function enqueueBatchAll(subs) {
41
41
  for (let i = 0; i < subs.length; i++) batchQueue.add(subs[i]);
42
42
  }
43
+ /** Scope disposal: collect all disposers in a scope */
44
+ let disposalStack = null;
45
+ /**
46
+ * Create a disposal scope that collects all subscriptions and computeds created within.
47
+ * Returns the result of the function and a dispose function that cleans up all resources.
48
+ *
49
+ * @example
50
+ * ```ts
51
+ * const [result, dispose] = scope(() => {
52
+ * const count = signal(0);
53
+ * const doubled = computed(() => count.value * 2);
54
+ * effect(() => console.log(doubled.value));
55
+ * return { count, doubled };
56
+ * });
57
+ *
58
+ * // Later: clean up all subscriptions and computeds
59
+ * dispose();
60
+ * ```
61
+ */
62
+ function scope(fn) {
63
+ const disposers = [];
64
+ if (!disposalStack) disposalStack = [];
65
+ disposalStack.push(disposers);
66
+ try {
67
+ return [fn(), () => {
68
+ for (let i = disposers.length - 1; i >= 0; i--) disposers[i]();
69
+ disposers.length = 0;
70
+ }];
71
+ } finally {
72
+ disposalStack.pop();
73
+ if (disposalStack.length === 0) disposalStack = null;
74
+ }
75
+ }
76
+ /**
77
+ * Register a disposer in the current scope (if any).
78
+ * This is called internally by computed/effect when they create cleanup functions.
79
+ */
80
+ function registerDisposer(dispose) {
81
+ if (disposalStack && disposalStack.length > 0) disposalStack[disposalStack.length - 1].push(dispose);
82
+ }
43
83
 
44
84
  //#endregion
45
85
  //#region src/signals/signal.ts
@@ -129,6 +169,7 @@ var Balises = (function(exports) {
129
169
  constructor(fn) {
130
170
  this.#fn = fn;
131
171
  this.#recompute();
172
+ registerDisposer(() => this.dispose());
132
173
  }
133
174
  get value() {
134
175
  if (this.#dirty) this.#recompute();
@@ -270,10 +311,12 @@ var Balises = (function(exports) {
270
311
  fn();
271
312
  });
272
313
  const unsub = c.subscribe(() => {});
273
- return () => {
314
+ const dispose = () => {
274
315
  unsub();
275
316
  c.dispose();
276
317
  };
318
+ registerDisposer(dispose);
319
+ return dispose;
277
320
  }
278
321
 
279
322
  //#endregion
@@ -729,6 +772,7 @@ exports.each = each;
729
772
  exports.effect = effect;
730
773
  exports.html = html;
731
774
  exports.isSignal = isSignal;
775
+ exports.scope = scope;
732
776
  exports.signal = signal;
733
777
  exports.store = store;
734
778
  return exports;