babylonjs-toolkit 9.12.1011 → 9.14.0

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@@ -7,7 +7,7 @@ declare namespace TOOLKIT {
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  * @class SceneManager - All rights reserved (c) 2024 Mackey Kinard
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  */
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  class SceneManager {
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- /** Gets the toolkit framework version string (9.12.1011 - R1) */
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+ /** Gets the toolkit framework version string (9.14.0 - R1) */
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  static get Version(): string;
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  /** Gets the toolkit framework copyright notice */
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  static get Copyright(): string;
@@ -35,8 +35,6 @@ declare namespace TOOLKIT {
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  static AutoUpdateProgress: boolean;
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  /** Set the capsule collider shape type */
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  static PhysicsCapsuleShape: number;
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- /** Set the support srgb buffers flag */
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- static SupportSRGBBuffers: boolean;
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  /** The animation start mode. Defaults to NONE. */
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  static AnimationStartMode: number;
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  /** When loading glTF animations, which are defined in seconds, target them to this FPS. Defaults to 60 for new behavior. Set to 1 for old behavior */
@@ -8587,6 +8585,7 @@ declare namespace TOOLKIT {
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  class NavigationAgent extends TOOLKIT.ScriptComponent {
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  static TARGET_ANGLE_FACTOR: number;
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  static ANGULAR_SPEED_RATIO: number;
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+ static BRAKING_CUSHION_FACTOR: number;
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  static GLOBAL_CROWD_INSTANCE: boolean;
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  private crowd;
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  private type;
@@ -8615,6 +8614,7 @@ declare namespace TOOLKIT {
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  private m_reachObserver;
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  private m_navMeshDestroyObserver;
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  speed: number;
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+ reachRadius: number;
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  heightOffset: number;
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  angularSpeed: number;
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  updatePosition: boolean;
@@ -8623,8 +8623,10 @@ declare namespace TOOLKIT {
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  velocityEpsilon: number;
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  offMeshVelocity: number;
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  stoppingDistance: number;
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- reachRadius: number;
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+ minLookAtDistance: number;
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+ enableLookAtDistance: boolean;
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  stuckFrameThreshold: number;
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+ updateFlags: number;
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  isReady(): boolean;
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  isNavigating(): boolean;
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  isTeleporting(): boolean;
@@ -8669,7 +8671,9 @@ declare namespace TOOLKIT {
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  protected destroy(): void;
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  private awakeNavigationAgent;
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  private updateNavigationAgent;
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+ private getLookAtStopDistance;
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  private updateAgentParameters;
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+ private applyAgentUpdateFlags;
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  private destroyNavigationAgent;
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  /** Move agent relative to current position. */
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  move(offset: BABYLON.Vector3, closetPoint?: boolean): void;
@@ -8687,6 +8691,9 @@ declare namespace TOOLKIT {
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  setOptimizationRange(range: number): void;
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  /** Sets agent current collision query range (Defines how close a collision element must be before it is considered for steering behaviors). */
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  setCollisionQueryRange(range: number): void;
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+ /** Sets the Detour crowd update flags bitmask (ANTICIPATE_TURNS=1, OBSTACLE_AVOIDANCE=2,
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+ * SEPARATION=4, OPTIMIZE_VIS=8, OPTIMIZE_TOPO=16). Use 0 for a single agent to avoid doorway crawl/stall. */
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+ setUpdateFlags(flags: number): void;
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  /** Sets agent current radius. */
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  setAgentRadius(radius: number): void;
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  /** Sets agent current height. */