babylonjs-serializers 9.13.0 → 9.14.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,5 +1,8 @@
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  declare namespace BABYLON {
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+ /** Pure barrel — re-exports only side-effect-free modules */
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+
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+
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  /**
@@ -46,6 +49,11 @@ declare namespace BABYLON {
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  }
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+ /** Pure barrel — re-exports only side-effect-free modules */
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+
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@@ -58,6 +66,7 @@ declare namespace BABYLON {
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+ /** Pure barrel — re-exports only side-effect-free modules */
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@@ -84,6 +93,9 @@ declare namespace BABYLON {
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  }
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+ /** Pure barrel — re-exports only side-effect-free modules */
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+
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+
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  export var DefaultTranslation: DeepImmutableObject<Vector3>;
@@ -817,6 +829,9 @@ declare namespace BABYLON {
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  }
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+ /** Pure barrel — re-exports only side-effect-free modules */
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+
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  /**
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  get wasUsed(): boolean;
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  postExportTexture?(context: string, textureInfo: BABYLON.GLTF2.ITextureInfo, babylonTexture: Texture): void;
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  }
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+ /**
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+ * Registers the KHR_texture_transform glTF serializer extension with the {@link GLTFExporter}.
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+ * Safe to call multiple times; only the first call has an effect.
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+ */
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+ export function RegisterKHR_texture_transform(): void;
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+
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+
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+ /**
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+ * Re-exports the pure implementation and applies the runtime registration side effect.
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+ * Import "./KHR_texture_transform.pure" for tree-shakeable, side-effect-free usage.
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+ */
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  /**
@@ -851,8 +877,24 @@ declare namespace BABYLON {
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  private _exporter;
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  constructor(exporter: GLTFExporter);
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  dispose(): void;
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+ /**
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+ * Called after a texture is exported to register the encoded image MIME type.
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+ * @param _ - the name of the exported babylon texture (unused)
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+ * @param textureInfo - the glTF texture info for the exported texture
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+ */
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  postExportTexture(_: string, textureInfo: BABYLON.GLTF2.ITextureInfo): void;
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  }
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+ /**
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+ * Registers the KHR_texture_basisu glTF serializer extension with the {@link GLTFExporter}.
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+ * Safe to call multiple times; only the first call has an effect.
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+ */
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+ export function RegisterKHR_texture_basisu(): void;
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+
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+
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+ /**
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+ * Re-exports the pure implementation and applies the runtime registration side effect.
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+ * Import "./KHR_texture_basisu.pure" for tree-shakeable, side-effect-free usage.
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+ */
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  /**
@@ -890,6 +932,17 @@ declare namespace BABYLON {
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  */
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  postExportMaterialAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BABYLON.GLTF2.IMaterial>;
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  }
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+ /**
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+ * Registers the KHR_materials_volume_scatter glTF serializer extension with the {@link GLTFExporter}.
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+ * Safe to call multiple times; only the first call has an effect.
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+ */
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+ export function RegisterKHR_materials_volume_scatter(): void;
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+
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+
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+ /**
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+ * Re-exports the pure implementation and applies the runtime registration side effect.
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+ * Import "./KHR_materials_volume_scatter.pure" for tree-shakeable, side-effect-free usage.
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+ */
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  /**
@@ -927,6 +980,17 @@ declare namespace BABYLON {
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  */
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  postExportMaterialAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BABYLON.GLTF2.IMaterial>;
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  }
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+ /**
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+ * Registers the KHR_materials_volume glTF serializer extension with the {@link GLTFExporter}.
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+ * Safe to call multiple times; only the first call has an effect.
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+ */
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+ export function RegisterKHR_materials_volume(): void;
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+
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+
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+ /**
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+ * Re-exports the pure implementation and applies the runtime registration side effect.
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+ * Import "./KHR_materials_volume.pure" for tree-shakeable, side-effect-free usage.
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+ */
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  /**
@@ -946,6 +1010,17 @@ declare namespace BABYLON {
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  dispose(): void;
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  postExportMaterialAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BABYLON.GLTF2.IMaterial>;
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  }
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+ /**
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+ * Registers the KHR_materials_unlit glTF serializer extension with the {@link GLTFExporter}.
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+ * Safe to call multiple times; only the first call has an effect.
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+ */
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+ export function RegisterKHR_materials_unlit(): void;
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+
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+
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+ /**
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+ * Re-exports the pure implementation and applies the runtime registration side effect.
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+ * Import "./KHR_materials_unlit.pure" for tree-shakeable, side-effect-free usage.
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+ */
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  /**
@@ -983,6 +1058,17 @@ declare namespace BABYLON {
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  */
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  postExportMaterialAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BABYLON.GLTF2.IMaterial>;
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  }
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+ /**
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+ * Registers the KHR_materials_transmission glTF serializer extension with the {@link GLTFExporter}.
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+ * Safe to call multiple times; only the first call has an effect.
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+ */
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+ export function RegisterKHR_materials_transmission(): void;
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+
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+
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+ /**
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+ * Re-exports the pure implementation and applies the runtime registration side effect.
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+ * Import "./KHR_materials_transmission.pure" for tree-shakeable, side-effect-free usage.
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+ */
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  /**
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  */
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  postExportMaterialAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BABYLON.GLTF2.IMaterial>;
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  }
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+ /**
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+ * Registers the KHR_materials_specular glTF serializer extension with the {@link GLTFExporter}.
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+ * Safe to call multiple times; only the first call has an effect.
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+ */
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+ export function RegisterKHR_materials_specular(): void;
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+
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+
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+ /**
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+ * Re-exports the pure implementation and applies the runtime registration side effect.
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+ * Import "./KHR_materials_specular.pure" for tree-shakeable, side-effect-free usage.
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+ */
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  /**
@@ -1042,6 +1139,17 @@ declare namespace BABYLON {
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  postExportMaterialAdditionalTexturesAsync(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BaseTexture[]>;
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  postExportMaterialAsync(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BABYLON.GLTF2.IMaterial>;
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  }
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+ /**
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+ * Registers the KHR_materials_sheen glTF serializer extension with the {@link GLTFExporter}.
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+ * Safe to call multiple times; only the first call has an effect.
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+ */
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+ export function RegisterKHR_materials_sheen(): void;
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+
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+
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+ /**
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+ * Re-exports the pure implementation and applies the runtime registration side effect.
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+ * Import "./KHR_materials_sheen.pure" for tree-shakeable, side-effect-free usage.
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+ */
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  /**
@@ -1068,6 +1176,17 @@ declare namespace BABYLON {
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  */
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  postExportMaterialAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BABYLON.GLTF2.IMaterial>;
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  }
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+ /**
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+ * Registers the KHR_materials_openpbr glTF serializer extension with the {@link GLTFExporter}.
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+ * Safe to call multiple times; only the first call has an effect.
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+ */
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+ export function RegisterKHR_materials_openpbr(): void;
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+
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+
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+ /**
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+ * Re-exports the pure implementation and applies the runtime registration side effect.
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+ * Import "./KHR_materials_openpbr.pure" for tree-shakeable, side-effect-free usage.
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+ */
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  /**
@@ -1089,6 +1208,17 @@ declare namespace BABYLON {
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  postExportMaterialAdditionalTexturesAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BaseTexture[]>;
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  postExportMaterialAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BABYLON.GLTF2.IMaterial>;
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  }
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+ /**
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+ * Registers the KHR_materials_iridescence glTF serializer extension with the {@link GLTFExporter}.
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+ * Safe to call multiple times; only the first call has an effect.
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+ */
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+ export function RegisterKHR_materials_iridescence(): void;
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+
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+
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+ /**
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+ * Re-exports the pure implementation and applies the runtime registration side effect.
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+ * Import "./KHR_materials_iridescence.pure" for tree-shakeable, side-effect-free usage.
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+ */
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  /**
@@ -1117,6 +1247,17 @@ declare namespace BABYLON {
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  */
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  postExportMaterialAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BABYLON.GLTF2.IMaterial>;
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  }
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+ /**
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+ * Registers the KHR_materials_ior glTF serializer extension with the {@link GLTFExporter}.
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+ * Safe to call multiple times; only the first call has an effect.
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+ */
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+ export function RegisterKHR_materials_ior(): void;
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+
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+
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+ /**
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+ * Re-exports the pure implementation and applies the runtime registration side effect.
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+ * Import "./KHR_materials_ior.pure" for tree-shakeable, side-effect-free usage.
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+ */
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  /**
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  postExportMaterialAdditionalTexturesAsync(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BaseTexture[]>;
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  postExportMaterialAsync(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BABYLON.GLTF2.IMaterial>;
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  }
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+ /**
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+ * Registers the KHR_materials_fuzz glTF serializer extension with the {@link GLTFExporter}.
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+ * Safe to call multiple times; only the first call has an effect.
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+ */
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+ export function RegisterKHR_materials_fuzz(): void;
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+
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+
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+ /**
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+ * Re-exports the pure implementation and applies the runtime registration side effect.
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+ * Import "./KHR_materials_fuzz.pure" for tree-shakeable, side-effect-free usage.
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+ */
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  /**
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  */
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  postExportMaterialAsync(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BABYLON.GLTF2.IMaterial>;
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  }
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+ /**
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+ * Registers the KHR_materials_emissive_strength glTF serializer extension with the {@link GLTFExporter}.
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+ * Safe to call multiple times; only the first call has an effect.
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+ */
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+ export function RegisterKHR_materials_emissive_strength(): void;
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+
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+ /**
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+ * Re-exports the pure implementation and applies the runtime registration side effect.
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+ * Import "./KHR_materials_emissive_strength.pure" for tree-shakeable, side-effect-free usage.
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+ */
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  /**
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  */
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  postExportMaterialAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BABYLON.GLTF2.IMaterial>;
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  }
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+ /**
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+ * Registers the KHR_materials_dispersion glTF serializer extension with the {@link GLTFExporter}.
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+ * Safe to call multiple times; only the first call has an effect.
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+ */
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+ export function RegisterKHR_materials_dispersion(): void;
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+
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+
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+ /**
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+ * Re-exports the pure implementation and applies the runtime registration side effect.
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+ * Import "./KHR_materials_dispersion.pure" for tree-shakeable, side-effect-free usage.
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+ */
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  /**
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  */
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  postExportMaterialAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BABYLON.GLTF2.IMaterial>;
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  }
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+ /**
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+ * Registers the KHR_materials_diffuse_transmission glTF serializer extension with the {@link GLTFExporter}.
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+ * Safe to call multiple times; only the first call has an effect.
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+ */
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+ export function RegisterKHR_materials_diffuse_transmission(): void;
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+
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+
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+ /**
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+ * Re-exports the pure implementation and applies the runtime registration side effect.
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+ * Import "./KHR_materials_diffuse_transmission.pure" for tree-shakeable, side-effect-free usage.
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+ */
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  /**
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  postExportMaterialAdditionalTexturesAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BaseTexture[]>;
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  postExportMaterialAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BABYLON.GLTF2.IMaterial>;
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  }
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+ /**
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+ * Registers the KHR_materials_diffuse_roughness glTF serializer extension with the {@link GLTFExporter}.
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+ * Safe to call multiple times; only the first call has an effect.
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+ */
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+ export function RegisterKHR_materials_diffuse_roughness(): void;
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+
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+
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+ /**
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+ * Re-exports the pure implementation and applies the runtime registration side effect.
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+ * Import "./KHR_materials_diffuse_roughness.pure" for tree-shakeable, side-effect-free usage.
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+ */
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  /**
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  postExportMaterialAdditionalTexturesAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BaseTexture[]>;
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  postExportMaterialAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BABYLON.GLTF2.IMaterial>;
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  }
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+ /**
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+ * Registers the KHR_materials_coat glTF serializer extension with the {@link GLTFExporter}.
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+ * Safe to call multiple times; only the first call has an effect.
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+ */
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+ export function RegisterKHR_materials_coat(): void;
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+
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+
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+ /**
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+ * Re-exports the pure implementation and applies the runtime registration side effect.
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+ * Import "./KHR_materials_coat.pure" for tree-shakeable, side-effect-free usage.
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+ */
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  /**
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  postExportMaterialAdditionalTexturesAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BaseTexture[]>;
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  postExportMaterialAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BABYLON.GLTF2.IMaterial>;
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  }
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+ /**
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+ * Registers the KHR_materials_clearcoat glTF serializer extension with the {@link GLTFExporter}.
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+ * Safe to call multiple times; only the first call has an effect.
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+ */
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+ export function RegisterKHR_materials_clearcoat(): void;
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+
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+
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+ /**
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+ * Re-exports the pure implementation and applies the runtime registration side effect.
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+ * Import "./KHR_materials_clearcoat.pure" for tree-shakeable, side-effect-free usage.
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+ */
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  /**
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  postExportMaterialAdditionalTexturesAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BaseTexture[]>;
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  postExportMaterialAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BABYLON.GLTF2.IMaterial>;
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  }
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+ /**
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+ * Registers the KHR_materials_anisotropy glTF serializer extension with the {@link GLTFExporter}.
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+ * Safe to call multiple times; only the first call has an effect.
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+ */
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+ export function RegisterKHR_materials_anisotropy(): void;
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+
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+
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+ /**
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+ * Re-exports the pure implementation and applies the runtime registration side effect.
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+ * Import "./KHR_materials_anisotropy.pure" for tree-shakeable, side-effect-free usage.
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+ */
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  /**
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  */
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  postExportNodeAsync(context: string, node: BABYLON.GLTF2.INode, babylonNode: Node, nodeMap: Map<Node, number>, convertToRightHanded: boolean): Promise<Nullable<BABYLON.GLTF2.INode>>;
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  }
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+ /**
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+ * Registers the KHR_lights_punctual glTF serializer extension with the {@link GLTFExporter}.
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+ * Safe to call multiple times; only the first call has an effect.
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+ */
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+ export function RegisterKHR_lights_punctual(): void;
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+
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+
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+ /**
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+ * Re-exports the pure implementation and applies the runtime registration side effect.
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+ * Import "./KHR_lights_punctual.pure" for tree-shakeable, side-effect-free usage.
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+ */
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  /**
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  /** @internal */
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  preGenerateBinaryAsync(bufferManager: BufferManager): Promise<void>;
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  }
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+ /**
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+ * Registers the KHR_draco_mesh_compression glTF serializer extension with the {@link GLTFExporter}.
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+ * Safe to call multiple times; only the first call has an effect.
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+ */
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+ export function RegisterKHR_draco_mesh_compression(): void;
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+
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+
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+ /**
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+ * Re-exports the pure implementation and applies the runtime registration side effect.
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+ * Import "./KHR_draco_mesh_compression.pure" for tree-shakeable, side-effect-free usage.
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+ */
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  /**
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  private _exporter;
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  constructor(exporter: GLTFExporter);
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  dispose(): void;
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+ /**
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+ * Called after a texture is exported to register the encoded image MIME type.
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+ * @param _ - the name of the exported babylon texture (unused)
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+ * @param textureInfo - the glTF texture info for the exported texture
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+ */
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  postExportTexture(_: string, textureInfo: BABYLON.GLTF2.ITextureInfo): void;
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  }
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+ /**
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+ * Registers the EXT_texture_webp glTF serializer extension with the {@link GLTFExporter}.
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+ * Safe to call multiple times; only the first call has an effect.
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+ */
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+ export function RegisterEXT_texture_webp(): void;
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+
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+
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+ /**
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+ * Re-exports the pure implementation and applies the runtime registration side effect.
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+ * Import "./EXT_texture_webp.pure" for tree-shakeable, side-effect-free usage.
1698
+ */
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  /**
@@ -1444,8 +1711,24 @@ declare namespace BABYLON {
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  private _exporter;
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  constructor(exporter: GLTFExporter);
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  dispose(): void;
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+ /**
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+ * Called after a texture is exported to register the encoded image MIME type.
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+ * @param _ - the name of the exported babylon texture (unused)
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+ * @param textureInfo - the glTF texture info for the exported texture
1718
+ */
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  postExportTexture(_: string, textureInfo: BABYLON.GLTF2.ITextureInfo): void;
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  }
1721
+ /**
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+ * Registers the EXT_texture_avif glTF serializer extension with the {@link GLTFExporter}.
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+ * Safe to call multiple times; only the first call has an effect.
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+ */
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+ export function RegisterEXT_texture_avif(): void;
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+
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+
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+ /**
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+ * Re-exports the pure implementation and applies the runtime registration side effect.
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+ * Import "./EXT_texture_avif.pure" for tree-shakeable, side-effect-free usage.
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+ */
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  /**
@@ -1481,6 +1764,17 @@ declare namespace BABYLON {
1481
1764
  postExportNodeAsync(context: string, node: Nullable<BABYLON.GLTF2.INode>, babylonNode: Node, nodeMap: Map<Node, number>, convertToRightHanded: boolean, bufferManager: BufferManager): Promise<Nullable<BABYLON.GLTF2.INode>>;
1482
1765
  private _buildAccessor;
1483
1766
  }
1767
+ /**
1768
+ * Registers the EXT_mesh_gpu_instancing glTF serializer extension with the {@link GLTFExporter}.
1769
+ * Safe to call multiple times; only the first call has an effect.
1770
+ */
1771
+ export function RegisterEXT_mesh_gpu_instancing(): void;
1772
+
1773
+
1774
+ /**
1775
+ * Re-exports the pure implementation and applies the runtime registration side effect.
1776
+ * Import "./EXT_mesh_gpu_instancing.pure" for tree-shakeable, side-effect-free usage.
1777
+ */
1484
1778
 
1485
1779
 
1486
1780
  /**
@@ -1517,6 +1811,17 @@ declare namespace BABYLON {
1517
1811
  */
1518
1812
  postExportNodeAsync(context: string, node: BABYLON.GLTF2.INode, babylonNode: Node, nodeMap: Map<Node, number>, convertToRightHanded: boolean): Promise<Nullable<BABYLON.GLTF2.INode>>;
1519
1813
  }
1814
+ /**
1815
+ * Registers the EXT_lights_area glTF serializer extension with the {@link GLTFExporter}.
1816
+ * Safe to call multiple times; only the first call has an effect.
1817
+ */
1818
+ export function RegisterEXT_lights_area(): void;
1819
+
1820
+
1821
+ /**
1822
+ * Re-exports the pure implementation and applies the runtime registration side effect.
1823
+ * Import "./EXT_lights_area.pure" for tree-shakeable, side-effect-free usage.
1824
+ */
1520
1825
 
1521
1826
 
1522
1827
  /**
@@ -1569,6 +1874,12 @@ declare namespace BABYLON {
1569
1874
  export function USDZExportAsync(scene: Scene, options: Partial<IUSDZExportOptions>, meshPredicate?: (m: Mesh) => boolean): Promise<Uint8Array>;
1570
1875
 
1571
1876
 
1877
+ /** Pure barrel — re-exports only side-effect-free modules */
1878
+
1879
+
1880
+
1881
+
1882
+ /** Pure barrel — re-exports only side-effect-free modules */
1572
1883
 
1573
1884
 
1574
1885
  /**
@@ -1595,6 +1906,9 @@ declare namespace BABYLON {
1595
1906
 
1596
1907
 
1597
1908
 
1909
+ /** Pure barrel — re-exports only side-effect-free modules */
1910
+
1911
+
1598
1912
 
1599
1913
 
1600
1914
  export class BVHExporter {
@@ -1611,6 +1925,9 @@ declare namespace BABYLON {
1611
1925
  }
1612
1926
 
1613
1927
 
1928
+ /** Pure barrel — re-exports only side-effect-free modules */
1929
+
1930
+
1614
1931
 
1615
1932
 
1616
1933
  /**
@@ -1753,6 +2070,9 @@ declare namespace BABYLON {
1753
2070
  }
1754
2071
 
1755
2072
 
2073
+ /** Pure barrel — re-exports only side-effect-free modules */
2074
+
2075
+
1756
2076
 
1757
2077
 
1758
2078
  /**
@@ -2127,6 +2447,12 @@ declare namespace BABYLON {
2127
2447
  }
2128
2448
 
2129
2449
 
2450
+ /** Pure barrel — re-exports only side-effect-free modules */
2451
+
2452
+
2453
+
2454
+
2455
+ /** Pure barrel — re-exports only side-effect-free modules */
2130
2456
 
2131
2457
 
2132
2458