babylonjs-serializers 8.28.0 → 8.28.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/babylon.glTF2Serializer.js +1 -1
- package/babylon.glTF2Serializer.min.js +1 -1
- package/babylon.glTF2Serializer.min.js.map +1 -1
- package/babylonjs.serializers.d.ts +124 -31
- package/babylonjs.serializers.js +1 -1
- package/babylonjs.serializers.min.js +1 -1
- package/babylonjs.serializers.min.js.map +1 -1
- package/babylonjs.serializers.module.d.ts +277 -69
- package/package.json +3 -3
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@@ -297,6 +297,12 @@ declare module BABYLON {
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private _getMaxComponent;
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/**
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* Convert a PBRMaterial (Metallic/Roughness) to Metallic Roughness factors
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* @param baseColor Base color of the material
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* @param metallic Metallic factor of the material
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* @param roughness Roughness factor of the material
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* @param albedoTexture Albedo texture of the material
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* @param metallicTexture Metallic texture of the material
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* @param roughnessTexture Roughness texture of the material
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* @param babylonPBRMaterial BJS PBR Metallic Roughness Material
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* @param glTFPbrMetallicRoughness glTF PBR Metallic Roughness interface
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* @param hasUVs specifies if texture coordinates are present on the submesh to determine if textures should be applied
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@@ -315,6 +321,7 @@ declare module BABYLON {
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private _convertSpecGlossFactorsToMetallicRoughnessAsync;
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exportPBRMaterialAsync(babylonPBRMaterial: PBRBaseMaterial, hasUVs: boolean): Promise<number>;
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private _setMetallicRoughnessPbrMaterialAsync;
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exportOpenPBRMaterialAsync(babylonOpenPBRMaterial: OpenPBRMaterial, hasUVs: boolean): Promise<number>;
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exportTextureAsync(babylonTexture: BaseTexture): Promise<Nullable<BABYLON.GLTF2.ITextureInfo>>;
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private _exportTextureImageAsync;
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private _exportImage;
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@@ -368,7 +375,7 @@ declare module BABYLON {
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* @param babylonMaterial BabylonJS material
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* @returns List of textures
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*/
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-
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postExportMaterialAdditionalTexturesAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BaseTexture[]>;
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/**
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* Define this method to modify the glTF buffer data before it is finalized and written
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* @param bufferManager Buffer manager
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@@ -430,7 +437,14 @@ declare module BABYLON {
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private _ApplyExtensions;
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_extensionsPostExportNodeAsync(context: string, node: BABYLON.GLTF2.INode, babylonNode: Node, nodeMap: Map<Node, number>, convertToRightHanded: boolean): Promise<Nullable<BABYLON.GLTF2.INode>>;
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_extensionsPostExportMaterialAsync(context: string, material: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<Nullable<BABYLON.GLTF2.IMaterial>>;
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-
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/**
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* Get additional textures for a material
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* @param context The context when loading the asset
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* @param material The glTF material
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* @param babylonMaterial The Babylon.js material
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* @returns List of additional textures
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*/
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_extensionsPostExportMaterialAdditionalTexturesAsync(context: string, material: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BaseTexture[]>;
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_extensionsPostExportTextures(context: string, textureInfo: BABYLON.GLTF2.ITextureInfo, babylonTexture: BaseTexture): void;
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_extensionsPostExportMeshPrimitive(primitive: BABYLON.GLTF2.IMeshPrimitive): void;
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_extensionsPreGenerateBinaryAsync(): Promise<void>;
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@@ -839,7 +853,7 @@ declare module BABYLON {
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* @param babylonMaterial corresponding babylon material
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* @returns array of additional textures to export
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*/
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-
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postExportMaterialAdditionalTexturesAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BaseTexture[]>;
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private _isExtensionEnabled;
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private _hasTexturesExtension;
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/**
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@@ -896,7 +910,7 @@ declare module BABYLON {
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* @param babylonMaterial corresponding babylon material
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* @returns array of additional textures to export
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*/
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postExportMaterialAdditionalTexturesAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BaseTexture[]>;
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private _isExtensionEnabled;
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private _hasTexturesExtension;
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/**
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* @param babylonMaterial corresponding babylon material
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* @returns array of additional textures to export
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*/
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-
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postExportMaterialAdditionalTexturesAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BaseTexture[]>;
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private _isExtensionEnabled;
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private _hasTexturesExtension;
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/**
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@@ -964,7 +978,7 @@ declare module BABYLON {
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dispose(): void;
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/** @internal */
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get wasUsed(): boolean;
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-
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postExportMaterialAdditionalTexturesAsync(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BaseTexture[]>;
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postExportMaterialAsync(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BABYLON.GLTF2.IMaterial>;
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}
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@@ -985,7 +999,7 @@ declare module BABYLON {
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dispose(): void;
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/** @internal */
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get wasUsed(): boolean;
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-
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postExportMaterialAdditionalTexturesAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BaseTexture[]>;
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postExportMaterialAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BABYLON.GLTF2.IMaterial>;
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}
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@@ -1098,7 +1112,7 @@ declare module BABYLON {
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* @param babylonMaterial corresponding babylon material
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* @returns array of additional textures to export
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*/
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-
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postExportMaterialAdditionalTexturesAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BaseTexture[]>;
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private _isExtensionEnabled;
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/**
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* After exporting a material
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}
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/**
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* @internal
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*/
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export class KHR_materials_diffuse_roughness implements IGLTFExporterExtensionV2 {
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/** Name of this extension */
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readonly name = "KHR_materials_diffuse_roughness";
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/** Defines whether this extension is enabled */
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enabled: boolean;
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/** Defines whether this extension is required */
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required: boolean;
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private _exporter;
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private _wasUsed;
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constructor(exporter: GLTFExporter);
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dispose(): void;
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/** @internal */
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get wasUsed(): boolean;
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postExportMaterialAdditionalTexturesAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BaseTexture[]>;
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postExportMaterialAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BABYLON.GLTF2.IMaterial>;
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}
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/**
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* @internal
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*/
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export class KHR_materials_clearcoat_darkening implements IGLTFExporterExtensionV2 {
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/** Name of this extension */
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readonly name = "KHR_materials_clearcoat_darkening";
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/** Defines whether this extension is enabled */
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enabled: boolean;
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/** Defines whether this extension is required */
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required: boolean;
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private _exporter;
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private _wasUsed;
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constructor(exporter: GLTFExporter);
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dispose(): void;
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/** @internal */
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get wasUsed(): boolean;
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postExportMaterialAdditionalTexturesAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BaseTexture[]>;
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postExportMaterialAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BABYLON.GLTF2.IMaterial>;
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}
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* @internal
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*/
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export class KHR_materials_clearcoat_color implements IGLTFExporterExtensionV2 {
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readonly name = "KHR_materials_clearcoat_color";
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/** Defines whether this extension is enabled */
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enabled: boolean;
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required: boolean;
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private _exporter;
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constructor(exporter: GLTFExporter);
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dispose(): void;
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/** @internal */
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get wasUsed(): boolean;
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postExportMaterialAdditionalTexturesAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BaseTexture[]>;
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postExportMaterialAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BABYLON.GLTF2.IMaterial>;
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}
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*/
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export class KHR_materials_clearcoat_anisotropy implements IGLTFExporterExtensionV2 {
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/** Name of this extension */
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readonly name = "KHR_materials_clearcoat_anisotropy";
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/** Defines whether this extension is enabled */
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enabled: boolean;
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required: boolean;
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private _exporter;
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private _anisoTexturesMap;
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constructor(exporter: GLTFExporter);
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dispose(): void;
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get wasUsed(): boolean;
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/**
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* After exporting a material, deal with the additional textures
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* @param context GLTF context of the material
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* @param node exported GLTF node
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*/
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postExportMaterialAdditionalTexturesAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BaseTexture[]>;
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postExportMaterialAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BABYLON.GLTF2.IMaterial>;
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}
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postExportMaterialAdditionalTexturesAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BaseTexture[]>;
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postExportMaterialAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BABYLON.GLTF2.IMaterial>;
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}
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private _exporter;
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private _anisoTexturesMap;
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constructor(exporter: GLTFExporter);
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* @param context GLTF context of the material
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*/
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postExportMaterialAdditionalTexturesAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BaseTexture[]>;
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postExportMaterialAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BABYLON.GLTF2.IMaterial>;
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export class EXT_materials_diffuse_roughness implements IGLTFExporterExtensionV2 {
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/** Name of this extension */
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readonly name = "EXT_materials_diffuse_roughness";
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constructor(exporter: GLTFExporter);
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dispose(): void;
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get wasUsed(): boolean;
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postExportMaterialAdditionalTextures?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): BaseTexture[];
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postExportMaterialAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BABYLON.GLTF2.IMaterial>;
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}
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/**
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*/
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