babylonjs-serializers 5.8.1 → 5.8.2

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@@ -299,8 +299,9 @@ __webpack_require__.r(__webpack_exports__);
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  /* harmony export */ "EXT_mesh_gpu_instancing": () => (/* binding */ EXT_mesh_gpu_instancing)
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  /* harmony export */ });
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  /* harmony import */ var _glTFExporter__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../glTFExporter */ "../../../lts/serializers/dist/glTF/2.0/glTFExporter.js");
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- /* harmony import */ var core_Meshes__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! core/Buffers/buffer */ "core/Maths/math.vector");
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- /* harmony import */ var core_Meshes__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(core_Meshes__WEBPACK_IMPORTED_MODULE_1__);
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+ /* harmony import */ var core_Meshes_mesh__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! core/Buffers/buffer */ "core/Maths/math.vector");
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+ /* harmony import */ var core_Meshes_mesh__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(core_Meshes_mesh__WEBPACK_IMPORTED_MODULE_1__);
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+
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@@ -333,17 +334,17 @@ var EXT_mesh_gpu_instancing = /** @class */ (function () {
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  EXT_mesh_gpu_instancing.prototype.postExportNodeAsync = function (context, node, babylonNode, nodeMap, binaryWriter) {
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  var _this = this;
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  return new Promise(function (resolve) {
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- if (node && babylonNode instanceof core_Meshes__WEBPACK_IMPORTED_MODULE_1__.Mesh) {
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+ if (node && babylonNode instanceof core_Meshes_mesh__WEBPACK_IMPORTED_MODULE_1__.Mesh) {
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  if (babylonNode.hasThinInstances && binaryWriter) {
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  _this._wasUsed = true;
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- var noTranslation = core_Meshes__WEBPACK_IMPORTED_MODULE_1__.Vector3.Zero();
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- var noRotation = core_Meshes__WEBPACK_IMPORTED_MODULE_1__.Quaternion.Identity();
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- var noScale = core_Meshes__WEBPACK_IMPORTED_MODULE_1__.Vector3.One();
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+ var noTranslation = core_Meshes_mesh__WEBPACK_IMPORTED_MODULE_1__.Vector3.Zero();
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+ var noRotation = core_Meshes_mesh__WEBPACK_IMPORTED_MODULE_1__.Quaternion.Identity();
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+ var noScale = core_Meshes_mesh__WEBPACK_IMPORTED_MODULE_1__.Vector3.One();
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  // retreive all the instance world matrix
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  var matrix = babylonNode.thinInstanceGetWorldMatrices();
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- var iwt = core_Meshes__WEBPACK_IMPORTED_MODULE_1__.TmpVectors.Vector3[2];
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- var iwr = core_Meshes__WEBPACK_IMPORTED_MODULE_1__.TmpVectors.Quaternion[1];
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- var iws = core_Meshes__WEBPACK_IMPORTED_MODULE_1__.TmpVectors.Vector3[3];
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+ var iwt = core_Meshes_mesh__WEBPACK_IMPORTED_MODULE_1__.TmpVectors.Vector3[2];
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+ var iwr = core_Meshes_mesh__WEBPACK_IMPORTED_MODULE_1__.TmpVectors.Quaternion[1];
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+ var iws = core_Meshes_mesh__WEBPACK_IMPORTED_MODULE_1__.TmpVectors.Vector3[3];
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  var hasAnyInstanceWorldTranslation = false;
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  var hasAnyInstanceWorldRotation = false;
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  var hasAnyInstanceWorldScale = false;
@@ -413,7 +414,7 @@ var EXT_mesh_gpu_instancing = /** @class */ (function () {
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  }
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  }
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  // build the buffer view
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- var bv = { buffer: 0, byteOffset: bufferOffset, byteLength: buffer.length * core_Meshes__WEBPACK_IMPORTED_MODULE_1__.VertexBuffer.GetTypeByteLength(componentType) };
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+ var bv = { buffer: 0, byteOffset: bufferOffset, byteLength: buffer.length * core_Meshes_mesh__WEBPACK_IMPORTED_MODULE_1__.VertexBuffer.GetTypeByteLength(componentType) };
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  var bufferViewIndex = this._exporter._bufferViews.length;
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  this._exporter._bufferViews.push(bv);
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  // finally build the accessor