babylonjs-serializers 5.49.0 → 5.49.2

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@@ -4330,30 +4330,32 @@ var _Exporter = /** @class */ (function () {
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  var bone = boneIndexMap[boneIndex];
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  inverseBindMatrices.push(bone.getInvertedAbsoluteTransform());
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  var transformNode = bone.getTransformNode();
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- if (transformNode) {
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+ if (transformNode && nodeMap[transformNode.uniqueId] !== null && nodeMap[transformNode.uniqueId] !== undefined) {
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  skin.joints.push(nodeMap[transformNode.uniqueId]);
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  }
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  else {
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  core_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__.Tools.Warn("Exporting a bone without a linked transform node is currently unsupported");
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  }
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  }
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- // create buffer view for inverse bind matrices
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- var byteStride = 64; // 4 x 4 matrix of 32 bit float
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- var byteLength = inverseBindMatrices.length * byteStride;
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- var bufferViewOffset = binaryWriter.getByteOffset();
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- var bufferView = _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__._GLTFUtilities._CreateBufferView(0, bufferViewOffset, byteLength, undefined, "InverseBindMatrices" + " - " + skeleton.name);
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- this._bufferViews.push(bufferView);
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- var bufferViewIndex = this._bufferViews.length - 1;
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- var bindMatrixAccessor = _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__._GLTFUtilities._CreateAccessor(bufferViewIndex, "InverseBindMatrices" + " - " + skeleton.name, "MAT4" /* AccessorType.MAT4 */, 5126 /* AccessorComponentType.FLOAT */, inverseBindMatrices.length, null, null, null);
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- var inverseBindAccessorIndex = this._accessors.push(bindMatrixAccessor) - 1;
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- skin.inverseBindMatrices = inverseBindAccessorIndex;
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- this._skins.push(skin);
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- skinMap[skeleton.uniqueId] = this._skins.length - 1;
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- inverseBindMatrices.forEach(function (mat) {
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- mat.m.forEach(function (cell) {
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- binaryWriter.setFloat32(cell);
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+ if (skin.joints.length > 0) {
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+ // create buffer view for inverse bind matrices
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+ var byteStride = 64; // 4 x 4 matrix of 32 bit float
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+ var byteLength = inverseBindMatrices.length * byteStride;
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+ var bufferViewOffset = binaryWriter.getByteOffset();
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+ var bufferView = _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__._GLTFUtilities._CreateBufferView(0, bufferViewOffset, byteLength, undefined, "InverseBindMatrices" + " - " + skeleton.name);
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+ this._bufferViews.push(bufferView);
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+ var bufferViewIndex = this._bufferViews.length - 1;
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+ var bindMatrixAccessor = _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__._GLTFUtilities._CreateAccessor(bufferViewIndex, "InverseBindMatrices" + " - " + skeleton.name, "MAT4" /* AccessorType.MAT4 */, 5126 /* AccessorComponentType.FLOAT */, inverseBindMatrices.length, null, null, null);
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+ var inverseBindAccessorIndex = this._accessors.push(bindMatrixAccessor) - 1;
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+ skin.inverseBindMatrices = inverseBindAccessorIndex;
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+ this._skins.push(skin);
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+ skinMap[skeleton.uniqueId] = this._skins.length - 1;
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+ inverseBindMatrices.forEach(function (mat) {
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+ mat.m.forEach(function (cell) {
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+ binaryWriter.setFloat32(cell);
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+ });
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  });
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- });
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+ }
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  }
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  return promiseChain.then(function () {
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  return skinMap;