babylonjs-serializers 5.32.1 → 5.32.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/babylon.glTF2Serializer.js +219 -341
- package/babylon.glTF2Serializer.js.map +1 -1
- package/babylon.glTF2Serializer.min.js +1 -1
- package/babylon.glTF2Serializer.min.js.map +1 -1
- package/babylonjs.serializers.d.ts +10 -31
- package/babylonjs.serializers.js +219 -341
- package/babylonjs.serializers.js.map +1 -1
- package/babylonjs.serializers.min.js +1 -1
- package/babylonjs.serializers.min.js.map +1 -1
- package/babylonjs.serializers.module.d.ts +21 -64
- package/package.json +3 -3
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@@ -237,7 +237,6 @@ declare module BABYLON {
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* @internal
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*/
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export class KHR_texture_transform implements IGLTFExporterExtensionV2 {
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private _recordedTextures;
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/** Name of this extension */
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readonly name = "KHR_texture_transform";
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/** Defines whether this extension is enabled */
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@@ -251,13 +250,7 @@ declare module BABYLON {
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/** @internal */
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get wasUsed(): boolean;
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postExportTexture?(context: string, textureInfo: BABYLON.GLTF2.ITextureInfo, babylonTexture: Texture): void;
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preExportTextureAsync(context: string, babylonTexture: Texture): Promise<Texture
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/**
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* Transform the babylon texture by the offset, rotation and scale parameters using a procedural texture
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* @param babylonTexture
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* @param scene
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*/
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private _textureTransformTextureAsync;
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preExportTextureAsync(context: string, babylonTexture: Texture): Promise<Nullable<Texture>>;
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}
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@@ -565,12 +558,12 @@ declare module BABYLON {
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*/
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_imageData: {
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[fileName: string]: {
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data:
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data: ArrayBuffer;
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mimeType: BABYLON.GLTF2.ImageMimeType;
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};
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};
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protected _orderedImageData: Array<{
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data:
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data: ArrayBuffer;
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mimeType: BABYLON.GLTF2.ImageMimeType;
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}>;
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/**
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@@ -955,7 +948,7 @@ declare module BABYLON {
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* @param mimeType The mime-type of the generated image
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* @returns A promise that resolves with the exported texture
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*/
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preExportTextureAsync?(context: string, babylonTexture: Nullable<Texture>, mimeType: BABYLON.GLTF2.ImageMimeType): Promise<Texture
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preExportTextureAsync?(context: string, babylonTexture: Nullable<Texture>, mimeType: BABYLON.GLTF2.ImageMimeType): Promise<Nullable<Texture>>;
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/**
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* Define this method to get notified when a texture info is created
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* @param context The context when loading the asset
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@@ -1024,6 +1017,7 @@ declare module BABYLON {
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* Mapping to store textures
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*/
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private _textureMap;
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private _internalTextureToImage;
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/**
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* Numeric tolerance value
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*/
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@@ -1096,7 +1090,7 @@ declare module BABYLON {
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* @param mimeType mimetype of the image
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* @returns base64 image string
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*/
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private
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private _getImageDataAsync;
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/**
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* Generates a white texture based on the specified width and height
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* @param width width of the texture in pixels
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@@ -1158,9 +1152,8 @@ declare module BABYLON {
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* @returns glTF PBR Metallic Roughness factors
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*/
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private _convertMetalRoughFactorsToMetallicRoughnessAsync;
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private
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private _getTextureSampler;
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private _getGLTFTextureWrapMode;
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private _getGLTFTextureWrapModesSampler;
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/**
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* Convert a PBRMaterial (Specular/Glossiness) to Metallic Roughness factors
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* @param babylonPBRMaterial BJS PBR Metallic Roughness Material
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@@ -1187,16 +1180,9 @@ declare module BABYLON {
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*/
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_exportTextureAsync(babylonTexture: BaseTexture, mimeType: BABYLON.GLTF2.ImageMimeType): Promise<Nullable<BABYLON.GLTF2.ITextureInfo>>;
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_exportTextureInfoAsync(babylonTexture: BaseTexture, mimeType: BABYLON.GLTF2.ImageMimeType): Promise<Nullable<BABYLON.GLTF2.ITextureInfo>>;
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* @param baseTextureName Name to use for the texture
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* @param mimeType image mime type for the texture
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* @param texCoordIndex
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* @param samplerIndex
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* @returns glTF texture info, or null if the texture format is not supported
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*/
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private _getTextureInfoFromBase64;
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private _exportImage;
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private _exportTextureInfo;
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private _exportTextureSampler;
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}
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@@ -1357,13 +1343,6 @@ declare module BABYLON {
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/** @internal */
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export var textureTransformPixelShader: {
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name: string;
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shader: string;
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};
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/** @internal */
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export var __IGLTFExporterExtension: number;
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/**
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