babylonjs-serializers 5.12.1 → 5.13.2

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@@ -2758,7 +2758,6 @@ __webpack_require__.r(__webpack_exports__);
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-
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  /**
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  * Converts Babylon Scene into glTF 2.0.
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  * @hidden
@@ -3755,8 +3754,8 @@ var _Exporter = /** @class */ (function () {
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  if (!babylonCamera.position.equalsToFloats(0, 0, 0)) {
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  node.translation = convertToRightHandedSystem ? _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__._GLTFUtilities._GetRightHandedPositionVector3(babylonCamera.position).asArray() : babylonCamera.position.asArray();
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  }
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- var rotationQuaternion = babylonCamera.absoluteRotation;
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- if (!core_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__.Quaternion.IsIdentity(rotationQuaternion)) {
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+ var rotationQuaternion = babylonCamera.rotationQuaternion; // we target the local transformation if one.
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+ if (rotationQuaternion && !core_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__.Quaternion.IsIdentity(rotationQuaternion)) {
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  if (convertToRightHandedSystem) {
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  _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__._GLTFUtilities._GetRightHandedQuaternionFromRef(rotationQuaternion);
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  }
@@ -4330,8 +4329,9 @@ var _Exporter = /** @class */ (function () {
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  var babylonNode = nodes_2[_i];
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  if (!this._options.shouldExportNode || this._options.shouldExportNode(babylonNode)) {
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  exportNodes.push(babylonNode);
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- if (babylonNode instanceof core_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__.AbstractMesh) {
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- var material = babylonNode.material || babylonNode.getScene().defaultMaterial;
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+ var babylonMesh = babylonNode;
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+ if (babylonMesh.subMeshes && babylonMesh.subMeshes.length > 0) {
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+ var material = babylonMesh.material || babylonMesh.getScene().defaultMaterial;
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  if (material instanceof core_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__.MultiMaterial) {
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  for (var _a = 0, _b = material.subMaterials; _a < _b.length; _a++) {
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  var subMaterial = _b[_a];