babylonjs-serializers 5.12.1 → 5.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/babylon.glTF2Serializer.js +5 -5
- package/babylon.glTF2Serializer.js.map +1 -1
- package/babylon.glTF2Serializer.min.js +1 -1
- package/babylon.glTF2Serializer.min.js.map +1 -1
- package/babylonjs.serializers.js +5 -5
- package/babylonjs.serializers.js.map +1 -1
- package/babylonjs.serializers.min.js +1 -1
- package/babylonjs.serializers.min.js.map +1 -1
- package/babylonjs.serializers.module.d.ts +2 -1
- package/package.json +3 -3
|
@@ -2552,7 +2552,6 @@ __webpack_require__.r(__webpack_exports__);
|
|
|
2552
2552
|
|
|
2553
2553
|
|
|
2554
2554
|
|
|
2555
|
-
|
|
2556
2555
|
/**
|
|
2557
2556
|
* Converts Babylon Scene into glTF 2.0.
|
|
2558
2557
|
* @hidden
|
|
@@ -3549,8 +3548,8 @@ var _Exporter = /** @class */ (function () {
|
|
|
3549
3548
|
if (!babylonCamera.position.equalsToFloats(0, 0, 0)) {
|
|
3550
3549
|
node.translation = convertToRightHandedSystem ? _glTFUtilities__WEBPACK_IMPORTED_MODULE_3__._GLTFUtilities._GetRightHandedPositionVector3(babylonCamera.position).asArray() : babylonCamera.position.asArray();
|
|
3551
3550
|
}
|
|
3552
|
-
var rotationQuaternion = babylonCamera.
|
|
3553
|
-
if (!core_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__.Quaternion.IsIdentity(rotationQuaternion)) {
|
|
3551
|
+
var rotationQuaternion = babylonCamera.rotationQuaternion; // we target the local transformation if one.
|
|
3552
|
+
if (rotationQuaternion && !core_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__.Quaternion.IsIdentity(rotationQuaternion)) {
|
|
3554
3553
|
if (convertToRightHandedSystem) {
|
|
3555
3554
|
_glTFUtilities__WEBPACK_IMPORTED_MODULE_3__._GLTFUtilities._GetRightHandedQuaternionFromRef(rotationQuaternion);
|
|
3556
3555
|
}
|
|
@@ -4124,8 +4123,9 @@ var _Exporter = /** @class */ (function () {
|
|
|
4124
4123
|
var babylonNode = nodes_2[_i];
|
|
4125
4124
|
if (!this._options.shouldExportNode || this._options.shouldExportNode(babylonNode)) {
|
|
4126
4125
|
exportNodes.push(babylonNode);
|
|
4127
|
-
|
|
4128
|
-
|
|
4126
|
+
var babylonMesh = babylonNode;
|
|
4127
|
+
if (babylonMesh.subMeshes && babylonMesh.subMeshes.length > 0) {
|
|
4128
|
+
var material = babylonMesh.material || babylonMesh.getScene().defaultMaterial;
|
|
4129
4129
|
if (material instanceof core_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__.MultiMaterial) {
|
|
4130
4130
|
for (var _a = 0, _b = material.subMaterials; _a < _b.length; _a++) {
|
|
4131
4131
|
var subMaterial = _b[_a];
|