babylonjs-serializers 5.0.0 → 5.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/babylonjs.serializers.d.ts +79 -79
- package/babylonjs.serializers.module.d.ts +79 -79
- package/package.json +3 -3
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@@ -32,11 +32,11 @@ declare module BABYLON {
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* @param node glTF node
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* @param babylonNode BabylonJS node
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* @param nodeMap Node mapping of unique id to glTF node index
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* @returns nullable INode promise
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* @returns nullable BABYLON.GLTF2.INode promise
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*/
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postExportNodeAsync(context: string, node: Nullable<INode>, babylonNode: Node, nodeMap?: {
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postExportNodeAsync(context: string, node: Nullable<BABYLON.GLTF2.INode>, babylonNode: Node, nodeMap?: {
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[key: number]: number;
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}): Promise<Nullable<INode>>;
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}): Promise<Nullable<BABYLON.GLTF2.INode>>;
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}
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@@ -56,8 +56,8 @@ declare module BABYLON {
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dispose(): void;
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/** @hidden */
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get wasUsed(): boolean;
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postExportMaterialAdditionalTextures?(context: string, node: IMaterial, babylonMaterial: Material): BaseTexture[];
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postExportMaterialAsync?(context: string, node: IMaterial, babylonMaterial: Material): Promise<IMaterial>;
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postExportMaterialAdditionalTextures?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): BaseTexture[];
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postExportMaterialAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BABYLON.GLTF2.IMaterial>;
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}
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@@ -77,8 +77,8 @@ declare module BABYLON {
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dispose(): void;
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/** @hidden */
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get wasUsed(): boolean;
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postExportMaterialAdditionalTextures(context: string, node: IMaterial, babylonMaterial: Material): BaseTexture[];
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postExportMaterialAsync(context: string, node: IMaterial, babylonMaterial: Material): Promise<IMaterial>;
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postExportMaterialAdditionalTextures(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): BaseTexture[];
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postExportMaterialAsync(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BABYLON.GLTF2.IMaterial>;
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}
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@@ -97,7 +97,7 @@ declare module BABYLON {
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/** @hidden */
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get wasUsed(): boolean;
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dispose(): void;
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postExportMaterialAsync?(context: string, node: IMaterial, babylonMaterial: Material): Promise<IMaterial>;
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postExportMaterialAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BABYLON.GLTF2.IMaterial>;
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}
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@@ -118,7 +118,7 @@ declare module BABYLON {
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dispose(): void;
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/** @hidden */
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get wasUsed(): boolean;
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postExportTexture?(context: string, textureInfo: ITextureInfo, babylonTexture: Texture): void;
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postExportTexture?(context: string, textureInfo: BABYLON.GLTF2.ITextureInfo, babylonTexture: Texture): void;
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preExportTextureAsync(context: string, babylonTexture: Texture): Promise<Texture>;
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/**
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* Transform the babylon texture by the offset, rotation and scale parameters using a procedural texture
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@@ -143,9 +143,9 @@ declare module BABYLON {
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*/
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outputs: number[][];
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/**
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*
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* Animation interpolation data.
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*/
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samplerInterpolation: AnimationSamplerInterpolation;
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samplerInterpolation: BABYLON.GLTF2.AnimationSamplerInterpolation;
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/**
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* Minimum keyframe value.
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*/
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@@ -162,11 +162,11 @@ declare module BABYLON {
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/**
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* The target channel for the animation
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*/
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animationChannelTargetPath: AnimationChannelTargetPath;
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animationChannelTargetPath: BABYLON.GLTF2.AnimationChannelTargetPath;
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/**
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* The glTF accessor type for the data.
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*/
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dataAccessorType: AccessorType.VEC3 | AccessorType.VEC4 | AccessorType.SCALAR;
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dataAccessorType: BABYLON.GLTF2.AccessorType.VEC3 | BABYLON.GLTF2.AccessorType.VEC4 | BABYLON.GLTF2.AccessorType.SCALAR;
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/**
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* Specifies if quaternions should be used.
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*/
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@@ -188,7 +188,7 @@ declare module BABYLON {
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* @param useQuaternion - Specifies if quaternions are used.
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* @returns nullable IAnimationData
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*/
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static _CreateNodeAnimation(babylonTransformNode:
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static _CreateNodeAnimation(babylonTransformNode: TransformNode, animation: Animation, animationChannelTargetPath: BABYLON.GLTF2.AnimationChannelTargetPath, convertToRightHandedSystem: boolean, useQuaternion: boolean, animationSampleRate: number): Nullable<_IAnimationData>;
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private static _DeduceAnimationInfo;
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/**
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* @ignore
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@@ -204,9 +204,9 @@ declare module BABYLON {
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* @param convertToRightHandedSystem
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* @param animationSampleRate
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*/
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static _CreateNodeAnimationFromNodeAnimations(babylonNode: Node, runtimeGLTFAnimation: IAnimation, idleGLTFAnimations: IAnimation[], nodeMap: {
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static _CreateNodeAnimationFromNodeAnimations(babylonNode: Node, runtimeGLTFAnimation: BABYLON.GLTF2.IAnimation, idleGLTFAnimations: BABYLON.GLTF2.IAnimation[], nodeMap: {
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[key: number]: number;
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}, nodes: INode[], binaryWriter: _BinaryWriter, bufferViews: IBufferView[], accessors: IAccessor[], convertToRightHandedSystem: boolean, animationSampleRate: number): void;
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}, nodes: BABYLON.GLTF2.INode[], binaryWriter: _BinaryWriter, bufferViews: BABYLON.GLTF2.IBufferView[], accessors: BABYLON.GLTF2.IAccessor[], convertToRightHandedSystem: boolean, animationSampleRate: number): void;
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/**
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* @ignore
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* Create individual morph animations from the mesh's morph target animation tracks
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@@ -221,9 +221,9 @@ declare module BABYLON {
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* @param convertToRightHandedSystem
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* @param animationSampleRate
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*/
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static _CreateMorphTargetAnimationFromMorphTargetAnimations(babylonNode: Node, runtimeGLTFAnimation: IAnimation, idleGLTFAnimations: IAnimation[], nodeMap: {
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static _CreateMorphTargetAnimationFromMorphTargetAnimations(babylonNode: Node, runtimeGLTFAnimation: BABYLON.GLTF2.IAnimation, idleGLTFAnimations: BABYLON.GLTF2.IAnimation[], nodeMap: {
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[key: number]: number;
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}, nodes: INode[], binaryWriter: _BinaryWriter, bufferViews: IBufferView[], accessors: IAccessor[], convertToRightHandedSystem: boolean, animationSampleRate: number): void;
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}, nodes: BABYLON.GLTF2.INode[], binaryWriter: _BinaryWriter, bufferViews: BABYLON.GLTF2.IBufferView[], accessors: BABYLON.GLTF2.IAccessor[], convertToRightHandedSystem: boolean, animationSampleRate: number): void;
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/**
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* @ignore
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* Create node and morph animations from the animation groups
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* @param convertToRightHandedSystemMap
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* @param animationSampleRate
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*/
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static _CreateNodeAndMorphAnimationFromAnimationGroups(babylonScene: Scene, glTFAnimations: IAnimation[], nodeMap: {
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static _CreateNodeAndMorphAnimationFromAnimationGroups(babylonScene: Scene, glTFAnimations: BABYLON.GLTF2.IAnimation[], nodeMap: {
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[key: number]: number;
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}, nodes: INode[], binaryWriter: _BinaryWriter, bufferViews: IBufferView[], accessors: IAccessor[], convertToRightHandedSystemMap: {
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}, nodes: BABYLON.GLTF2.INode[], binaryWriter: _BinaryWriter, bufferViews: BABYLON.GLTF2.IBufferView[], accessors: BABYLON.GLTF2.IAccessor[], convertToRightHandedSystemMap: {
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[nodeId: number]: boolean;
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}, animationSampleRate: number): void;
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private static _AddAnimation;
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/**
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* Stores the glTF to export
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*/
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_glTF: IGLTF;
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_glTF: BABYLON.GLTF2.IGLTF;
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/**
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* Stores all generated buffer views, which represents views into the main glTF buffer data
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*/
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_bufferViews: IBufferView[];
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_bufferViews: BABYLON.GLTF2.IBufferView[];
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/**
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* Stores all the generated accessors, which is used for accessing the data within the buffer views in glTF
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*/
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_accessors: IAccessor[];
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_accessors: BABYLON.GLTF2.IAccessor[];
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/**
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* Stores all the generated nodes, which contains transform and/or mesh information per node
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*/
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_nodes: INode[];
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_nodes: BABYLON.GLTF2.INode[];
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/**
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* Stores all the generated glTF scenes, which stores multiple node hierarchies
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*/
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/**
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* Stores all the generated material information, which represents the appearance of each primitive
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*/
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_materials: IMaterial[];
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_materials: BABYLON.GLTF2.IMaterial[];
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_materialMap: {
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[materialID: number]: number;
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};
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/**
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* Stores all the generated texture information, which is referenced by glTF materials
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*/
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_textures: ITexture[];
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_textures: BABYLON.GLTF2.ITexture[];
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/**
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* Stores all the generated image information, which is referenced by glTF textures
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*/
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_images: IImage[];
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_images: BABYLON.GLTF2.IImage[];
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/**
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* Stores all the texture samplers
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*/
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_samplers: ISampler[];
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_samplers: BABYLON.GLTF2.ISampler[];
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/**
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* Stores all the generated glTF skins
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*/
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_skins: ISkin[];
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_skins: BABYLON.GLTF2.ISkin[];
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/**
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* Stores all the generated animation samplers, which is referenced by glTF animations
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*/
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_imageData: {
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[fileName: string]: {
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data: Uint8Array;
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mimeType: ImageMimeType;
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mimeType: BABYLON.GLTF2.ImageMimeType;
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};
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};
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protected _orderedImageData: Array<{
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data: Uint8Array;
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mimeType: ImageMimeType;
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mimeType: BABYLON.GLTF2.ImageMimeType;
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}>;
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/**
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* Stores a map of the unique id of a node to its index in the node array
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private static _ExtensionFactories;
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private _applyExtension;
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private _applyExtensions;
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_extensionsPreExportTextureAsync(context: string, babylonTexture: Nullable<Texture>, mimeType: ImageMimeType): Promise<Nullable<BaseTexture>>;
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_extensionsPostExportMeshPrimitiveAsync(context: string, meshPrimitive: IMeshPrimitive, babylonSubMesh: SubMesh, binaryWriter: _BinaryWriter): Promise<Nullable<IMeshPrimitive>>;
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_extensionsPostExportNodeAsync(context: string, node: Nullable<INode>, babylonNode: Node, nodeMap?: {
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_extensionsPreExportTextureAsync(context: string, babylonTexture: Nullable<Texture>, mimeType: BABYLON.GLTF2.ImageMimeType): Promise<Nullable<BaseTexture>>;
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_extensionsPostExportMeshPrimitiveAsync(context: string, meshPrimitive: BABYLON.GLTF2.IMeshPrimitive, babylonSubMesh: SubMesh, binaryWriter: _BinaryWriter): Promise<Nullable<BABYLON.GLTF2.IMeshPrimitive>>;
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_extensionsPostExportNodeAsync(context: string, node: Nullable<BABYLON.GLTF2.INode>, babylonNode: Node, nodeMap?: {
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}): Promise<Nullable<INode>>;
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_extensionsPostExportMaterialAsync(context: string, material: Nullable<IMaterial>, babylonMaterial:
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_extensionsPostExportMaterialAdditionalTextures(context: string, material: IMaterial, babylonMaterial:
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_extensionsPostExportTextures(context: string, textureInfo: ITextureInfo, babylonTexture: BaseTexture): void;
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}): Promise<Nullable<BABYLON.GLTF2.INode>>;
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_extensionsPostExportMaterialAsync(context: string, material: Nullable<BABYLON.GLTF2.IMaterial>, babylonMaterial: Material): Promise<Nullable<BABYLON.GLTF2.IMaterial>>;
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_extensionsPostExportMaterialAdditionalTextures(context: string, material: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): BaseTexture[];
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_extensionsPostExportTextures(context: string, textureInfo: BABYLON.GLTF2.ITextureInfo, babylonTexture: BaseTexture): void;
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private _forEachExtensions;
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private _extensionsOnExporting;
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/**
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* @param convertToRightHandedSystem Converts the values to right-handed
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* @param babylonTransformNode
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*/
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_writeAttributeData(vertexBufferKind: string, attributeComponentKind: AccessorComponentType, meshAttributeArray: FloatArray, stride: number, binaryWriter: _BinaryWriter, convertToRightHandedSystem: boolean, babylonTransformNode:
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_writeAttributeData(vertexBufferKind: string, attributeComponentKind: BABYLON.GLTF2.AccessorComponentType, meshAttributeArray: FloatArray, stride: number, binaryWriter: _BinaryWriter, convertToRightHandedSystem: boolean, babylonTransformNode: TransformNode): void;
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/**
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* Writes mesh attribute data to a data buffer
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* Returns the bytelength of the data
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* @param convertToRightHandedSystem Converts the values to right-handed
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* @param minMax
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*/
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writeMorphTargetAttributeData(vertexBufferKind: string, attributeComponentKind: AccessorComponentType, meshPrimitive: SubMesh, morphTarget: MorphTarget, meshAttributeArray: FloatArray, morphTargetAttributeArray: FloatArray, stride: number, binaryWriter: _BinaryWriter, convertToRightHandedSystem: boolean, minMax?: any): void;
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writeMorphTargetAttributeData(vertexBufferKind: string, attributeComponentKind: BABYLON.GLTF2.AccessorComponentType, meshPrimitive: SubMesh, morphTarget: MorphTarget, meshAttributeArray: FloatArray, morphTargetAttributeArray: FloatArray, stride: number, binaryWriter: _BinaryWriter, convertToRightHandedSystem: boolean, minMax?: any): void;
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/**
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* Generates glTF json data
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* @param shouldUseGlb Indicates whether the json should be written for a glb file
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* @param byteOffset If defined, specifies where to set the value as an offset.
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*/
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getUInt32(byteOffset: number): number;
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getVector3Float32FromRef(vector3:
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setVector3Float32FromRef(vector3:
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getVector4Float32FromRef(vector4:
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setVector4Float32FromRef(vector4:
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getVector3Float32FromRef(vector3: Vector3, byteOffset: number): void;
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setVector3Float32FromRef(vector3: Vector3, byteOffset: number): void;
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getVector4Float32FromRef(vector4: Vector4, byteOffset: number): void;
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setVector4Float32FromRef(vector4: Vector4, byteOffset: number): void;
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/**
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* Stores a Float32 in the array buffer
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* @param entry
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* @param mimeType The mime-type of the generated image
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* @returns A promise that resolves with the exported texture
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*/
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preExportTextureAsync?(context: string, babylonTexture: Nullable<Texture>, mimeType: ImageMimeType): Promise<Texture>;
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preExportTextureAsync?(context: string, babylonTexture: Nullable<Texture>, mimeType: BABYLON.GLTF2.ImageMimeType): Promise<Texture>;
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/**
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* Define this method to get notified when a texture info is created
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* @param context The context when loading the asset
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813
|
* @param textureInfo The glTF texture info
|
|
814
814
|
* @param babylonTexture The Babylon.js texture
|
|
815
815
|
*/
|
|
816
|
-
postExportTexture?(context: string, textureInfo: ITextureInfo, babylonTexture: BaseTexture): void;
|
|
816
|
+
postExportTexture?(context: string, textureInfo: BABYLON.GLTF2.ITextureInfo, babylonTexture: BaseTexture): void;
|
|
817
817
|
/**
|
|
818
818
|
* Define this method to modify the default behavior when exporting texture info
|
|
819
819
|
* @param context The context when loading the asset
|
|
820
820
|
* @param meshPrimitive glTF mesh primitive
|
|
821
821
|
* @param babylonSubMesh Babylon submesh
|
|
822
822
|
* @param binaryWriter glTF serializer binary writer instance
|
|
823
|
-
* @returns nullable IMeshPrimitive promise
|
|
823
|
+
* @returns nullable BABYLON.GLTF2.IMeshPrimitive promise
|
|
824
824
|
*/
|
|
825
|
-
postExportMeshPrimitiveAsync?(context: string, meshPrimitive: Nullable<IMeshPrimitive>, babylonSubMesh: SubMesh, binaryWriter: _BinaryWriter): Promise<IMeshPrimitive>;
|
|
825
|
+
postExportMeshPrimitiveAsync?(context: string, meshPrimitive: Nullable<BABYLON.GLTF2.IMeshPrimitive>, babylonSubMesh: SubMesh, binaryWriter: _BinaryWriter): Promise<BABYLON.GLTF2.IMeshPrimitive>;
|
|
826
826
|
/**
|
|
827
827
|
* Define this method to modify the default behavior when exporting a node
|
|
828
828
|
* @param context The context when exporting the node
|
|
829
829
|
* @param node glTF node
|
|
830
830
|
* @param babylonNode BabylonJS node
|
|
831
|
-
* @returns nullable INode promise
|
|
831
|
+
* @returns nullable BABYLON.GLTF2.INode promise
|
|
832
832
|
*/
|
|
833
|
-
postExportNodeAsync?(context: string, node: Nullable<INode>, babylonNode: Node, nodeMap?: {
|
|
833
|
+
postExportNodeAsync?(context: string, node: Nullable<BABYLON.GLTF2.INode>, babylonNode: Node, nodeMap?: {
|
|
834
834
|
[key: number]: number;
|
|
835
|
-
}): Promise<Nullable<INode>>;
|
|
835
|
+
}): Promise<Nullable<BABYLON.GLTF2.INode>>;
|
|
836
836
|
/**
|
|
837
837
|
* Define this method to modify the default behavior when exporting a material
|
|
838
838
|
* @param material glTF material
|
|
839
839
|
* @param babylonMaterial BabylonJS material
|
|
840
|
-
* @returns nullable IMaterial promise
|
|
840
|
+
* @returns nullable BABYLON.GLTF2.IMaterial promise
|
|
841
841
|
*/
|
|
842
|
-
postExportMaterialAsync?(context: string, node: Nullable<IMaterial>, babylonMaterial: Material): Promise<IMaterial>;
|
|
842
|
+
postExportMaterialAsync?(context: string, node: Nullable<BABYLON.GLTF2.IMaterial>, babylonMaterial: Material): Promise<BABYLON.GLTF2.IMaterial>;
|
|
843
843
|
/**
|
|
844
844
|
* Define this method to return additional textures to export from a material
|
|
845
845
|
* @param material glTF material
|
|
846
846
|
* @param babylonMaterial BabylonJS material
|
|
847
847
|
* @returns List of textures
|
|
848
848
|
*/
|
|
849
|
-
postExportMaterialAdditionalTextures?(context: string, node: IMaterial, babylonMaterial: Material): BaseTexture[];
|
|
849
|
+
postExportMaterialAdditionalTextures?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): BaseTexture[];
|
|
850
850
|
/** Gets a boolean indicating that this extension was used */
|
|
851
851
|
wasUsed: boolean;
|
|
852
852
|
/** Gets a boolean indicating that this extension is required for the file to work */
|
|
@@ -897,26 +897,26 @@ declare module BABYLON {
|
|
|
897
897
|
* @param mimeType texture mime type
|
|
898
898
|
* @param hasTextureCoords specifies if texture coordinates are present on the material
|
|
899
899
|
*/
|
|
900
|
-
_convertMaterialsToGLTFAsync(exportMaterials: Set<Material>, mimeType: ImageMimeType, hasTextureCoords: boolean): Promise<void>;
|
|
900
|
+
_convertMaterialsToGLTFAsync(exportMaterials: Set<Material>, mimeType: BABYLON.GLTF2.ImageMimeType, hasTextureCoords: boolean): Promise<void>;
|
|
901
901
|
/**
|
|
902
902
|
* Makes a copy of the glTF material without the texture parameters
|
|
903
903
|
* @param originalMaterial original glTF material
|
|
904
904
|
* @returns glTF material without texture parameters
|
|
905
905
|
*/
|
|
906
|
-
_stripTexturesFromMaterial(originalMaterial: IMaterial): IMaterial;
|
|
906
|
+
_stripTexturesFromMaterial(originalMaterial: BABYLON.GLTF2.IMaterial): BABYLON.GLTF2.IMaterial;
|
|
907
907
|
/**
|
|
908
908
|
* Specifies if the material has any texture parameters present
|
|
909
909
|
* @param material glTF Material
|
|
910
910
|
* @returns boolean specifying if texture parameters are present
|
|
911
911
|
*/
|
|
912
|
-
_hasTexturesPresent(material: IMaterial): boolean;
|
|
913
|
-
_getTextureInfo(babylonTexture: Nullable<BaseTexture>): Nullable<ITextureInfo>;
|
|
912
|
+
_hasTexturesPresent(material: BABYLON.GLTF2.IMaterial): boolean;
|
|
913
|
+
_getTextureInfo(babylonTexture: Nullable<BaseTexture>): Nullable<BABYLON.GLTF2.ITextureInfo>;
|
|
914
914
|
/**
|
|
915
915
|
* Converts a Babylon StandardMaterial to a glTF Metallic Roughness Material
|
|
916
916
|
* @param babylonStandardMaterial
|
|
917
917
|
* @returns glTF Metallic Roughness Material representation
|
|
918
918
|
*/
|
|
919
|
-
_convertToGLTFPBRMetallicRoughness(babylonStandardMaterial: StandardMaterial): IMaterialPbrMetallicRoughness;
|
|
919
|
+
_convertToGLTFPBRMetallicRoughness(babylonStandardMaterial: StandardMaterial): BABYLON.GLTF2.IMaterialPbrMetallicRoughness;
|
|
920
920
|
/**
|
|
921
921
|
* Computes the metallic factor
|
|
922
922
|
* @param diffuse diffused value
|
|
@@ -937,7 +937,7 @@ declare module BABYLON {
|
|
|
937
937
|
* @param mimeType mime type to use for the textures
|
|
938
938
|
* @param hasTextureCoords specifies if texture coordinates are present on the submesh to determine if textures should be applied
|
|
939
939
|
*/
|
|
940
|
-
_convertStandardMaterialAsync(babylonStandardMaterial: StandardMaterial, mimeType: ImageMimeType, hasTextureCoords: boolean): Promise<IMaterial>;
|
|
940
|
+
_convertStandardMaterialAsync(babylonStandardMaterial: StandardMaterial, mimeType: BABYLON.GLTF2.ImageMimeType, hasTextureCoords: boolean): Promise<BABYLON.GLTF2.IMaterial>;
|
|
941
941
|
private _finishMaterial;
|
|
942
942
|
/**
|
|
943
943
|
* Converts a Babylon PBR Metallic Roughness Material to a glTF Material
|
|
@@ -945,7 +945,7 @@ declare module BABYLON {
|
|
|
945
945
|
* @param mimeType mime type to use for the textures
|
|
946
946
|
* @param hasTextureCoords specifies if texture coordinates are present on the submesh to determine if textures should be applied
|
|
947
947
|
*/
|
|
948
|
-
_convertPBRMetallicRoughnessMaterialAsync(babylonPBRMetalRoughMaterial: PBRMetallicRoughnessMaterial, mimeType: ImageMimeType, hasTextureCoords: boolean): Promise<IMaterial>;
|
|
948
|
+
_convertPBRMetallicRoughnessMaterialAsync(babylonPBRMetalRoughMaterial: PBRMetallicRoughnessMaterial, mimeType: BABYLON.GLTF2.ImageMimeType, hasTextureCoords: boolean): Promise<BABYLON.GLTF2.IMaterial>;
|
|
949
949
|
/**
|
|
950
950
|
* Converts an image typed array buffer to a base64 image
|
|
951
951
|
* @param buffer typed array buffer
|
|
@@ -1034,7 +1034,7 @@ declare module BABYLON {
|
|
|
1034
1034
|
* @param mimeType mime type to use for the textures
|
|
1035
1035
|
* @param hasTextureCoords specifies if texture coordinates are present on the submesh to determine if textures should be applied
|
|
1036
1036
|
*/
|
|
1037
|
-
_convertPBRMaterialAsync(babylonPBRMaterial: PBRBaseMaterial, mimeType: ImageMimeType, hasTextureCoords: boolean): Promise<IMaterial>;
|
|
1037
|
+
_convertPBRMaterialAsync(babylonPBRMaterial: PBRBaseMaterial, mimeType: BABYLON.GLTF2.ImageMimeType, hasTextureCoords: boolean): Promise<BABYLON.GLTF2.IMaterial>;
|
|
1038
1038
|
private _setMetallicRoughnessPbrMaterial;
|
|
1039
1039
|
private _getPixelsFromTexture;
|
|
1040
1040
|
/**
|
|
@@ -1043,8 +1043,8 @@ declare module BABYLON {
|
|
|
1043
1043
|
* @param mimeType Mime Type of the babylonTexture
|
|
1044
1044
|
* @return glTF texture info, or null if the texture format is not supported
|
|
1045
1045
|
*/
|
|
1046
|
-
_exportTextureAsync(babylonTexture: BaseTexture, mimeType: ImageMimeType): Promise<Nullable<ITextureInfo>>;
|
|
1047
|
-
_exportTextureInfoAsync(babylonTexture: BaseTexture, mimeType: ImageMimeType): Promise<Nullable<ITextureInfo>>;
|
|
1046
|
+
_exportTextureAsync(babylonTexture: BaseTexture, mimeType: BABYLON.GLTF2.ImageMimeType): Promise<Nullable<BABYLON.GLTF2.ITextureInfo>>;
|
|
1047
|
+
_exportTextureInfoAsync(babylonTexture: BaseTexture, mimeType: BABYLON.GLTF2.ImageMimeType): Promise<Nullable<BABYLON.GLTF2.ITextureInfo>>;
|
|
1048
1048
|
/**
|
|
1049
1049
|
* Builds a texture from base64 string
|
|
1050
1050
|
* @param base64Texture base64 texture string
|
|
@@ -1130,7 +1130,7 @@ declare module BABYLON {
|
|
|
1130
1130
|
* @param name name of the buffer view
|
|
1131
1131
|
* @returns bufferView for glTF
|
|
1132
1132
|
*/
|
|
1133
|
-
static _CreateBufferView(bufferIndex: number, byteOffset: number, byteLength: number, byteStride?: number, name?: string): IBufferView;
|
|
1133
|
+
static _CreateBufferView(bufferIndex: number, byteOffset: number, byteLength: number, byteStride?: number, name?: string): BABYLON.GLTF2.IBufferView;
|
|
1134
1134
|
/**
|
|
1135
1135
|
* Creates an accessor based on the supplied arguments
|
|
1136
1136
|
* @param bufferviewIndex The index of the bufferview referenced by this accessor
|
|
@@ -1143,7 +1143,7 @@ declare module BABYLON {
|
|
|
1143
1143
|
* @param max Maximum value of each component in this attribute
|
|
1144
1144
|
* @returns accessor for glTF
|
|
1145
1145
|
*/
|
|
1146
|
-
static _CreateAccessor(bufferviewIndex: number, name: string, type: AccessorType, componentType: AccessorComponentType, count: number, byteOffset: Nullable<number>, min: Nullable<number[]>, max: Nullable<number[]>): IAccessor;
|
|
1146
|
+
static _CreateAccessor(bufferviewIndex: number, name: string, type: BABYLON.GLTF2.AccessorType, componentType: BABYLON.GLTF2.AccessorComponentType, count: number, byteOffset: Nullable<number>, min: Nullable<number[]>, max: Nullable<number[]>): BABYLON.GLTF2.IAccessor;
|
|
1147
1147
|
/**
|
|
1148
1148
|
* Calculates the minimum and maximum values of an array of position floats
|
|
1149
1149
|
* @param positions Positions array of a mesh
|
|
@@ -1157,32 +1157,32 @@ declare module BABYLON {
|
|
|
1157
1157
|
max: number[];
|
|
1158
1158
|
};
|
|
1159
1159
|
/**
|
|
1160
|
-
* Converts a new right-handed
|
|
1160
|
+
* Converts a new right-handed Vector3
|
|
1161
1161
|
* @param vector vector3 array
|
|
1162
|
-
* @returns right-handed
|
|
1162
|
+
* @returns right-handed Vector3
|
|
1163
1163
|
*/
|
|
1164
|
-
static _GetRightHandedPositionVector3(vector:
|
|
1164
|
+
static _GetRightHandedPositionVector3(vector: Vector3): Vector3;
|
|
1165
1165
|
/**
|
|
1166
|
-
* Converts a
|
|
1167
|
-
* @param vector
|
|
1166
|
+
* Converts a Vector3 to right-handed
|
|
1167
|
+
* @param vector Vector3 to convert to right-handed
|
|
1168
1168
|
*/
|
|
1169
|
-
static _GetRightHandedPositionVector3FromRef(vector:
|
|
1169
|
+
static _GetRightHandedPositionVector3FromRef(vector: Vector3): void;
|
|
1170
1170
|
/**
|
|
1171
1171
|
* Converts a three element number array to right-handed
|
|
1172
1172
|
* @param vector number array to convert to right-handed
|
|
1173
1173
|
*/
|
|
1174
1174
|
static _GetRightHandedPositionArray3FromRef(vector: number[]): void;
|
|
1175
1175
|
/**
|
|
1176
|
-
* Converts a new right-handed
|
|
1176
|
+
* Converts a new right-handed Vector3
|
|
1177
1177
|
* @param vector vector3 array
|
|
1178
|
-
* @returns right-handed
|
|
1178
|
+
* @returns right-handed Vector3
|
|
1179
1179
|
*/
|
|
1180
|
-
static _GetRightHandedNormalVector3(vector:
|
|
1180
|
+
static _GetRightHandedNormalVector3(vector: Vector3): Vector3;
|
|
1181
1181
|
/**
|
|
1182
|
-
* Converts a
|
|
1183
|
-
* @param vector
|
|
1182
|
+
* Converts a Vector3 to right-handed
|
|
1183
|
+
* @param vector Vector3 to convert to right-handed
|
|
1184
1184
|
*/
|
|
1185
|
-
static _GetRightHandedNormalVector3FromRef(vector:
|
|
1185
|
+
static _GetRightHandedNormalVector3FromRef(vector: Vector3): void;
|
|
1186
1186
|
/**
|
|
1187
1187
|
* Converts a three element number array to right-handed
|
|
1188
1188
|
* @param vector number array to convert to right-handed
|
|
@@ -1209,7 +1209,7 @@ declare module BABYLON {
|
|
|
1209
1209
|
*/
|
|
1210
1210
|
static _GetRightHandedQuaternionArrayFromRef(quaternion: number[]): void;
|
|
1211
1211
|
static _NormalizeTangentFromRef(tangent: Vector4): void;
|
|
1212
|
-
static _GetDataAccessorElementCount(accessorType: AccessorType): 1 | 3 | 2 | 4 | 9 | 16;
|
|
1212
|
+
static _GetDataAccessorElementCount(accessorType: BABYLON.GLTF2.AccessorType): 1 | 3 | 2 | 4 | 9 | 16;
|
|
1213
1213
|
}
|
|
1214
1214
|
|
|
1215
1215
|
|
|
@@ -1468,11 +1468,11 @@ declare module BABYLON {
|
|
|
1468
1468
|
* @param node glTF node
|
|
1469
1469
|
* @param babylonNode BabylonJS node
|
|
1470
1470
|
* @param nodeMap Node mapping of unique id to glTF node index
|
|
1471
|
-
* @returns nullable INode promise
|
|
1471
|
+
* @returns nullable BABYLON.GLTF2.INode promise
|
|
1472
1472
|
*/
|
|
1473
|
-
postExportNodeAsync(context: string, node: Nullable<INode>, babylonNode: Node, nodeMap?: {
|
|
1473
|
+
postExportNodeAsync(context: string, node: Nullable<BABYLON.GLTF2.INode>, babylonNode: Node, nodeMap?: {
|
|
1474
1474
|
[key: number]: number;
|
|
1475
|
-
}): Promise<Nullable<INode>>;
|
|
1475
|
+
}): Promise<Nullable<BABYLON.GLTF2.INode>>;
|
|
1476
1476
|
}
|
|
1477
1477
|
|
|
1478
1478
|
|
|
@@ -1492,8 +1492,8 @@ declare module BABYLON {
|
|
|
1492
1492
|
dispose(): void;
|
|
1493
1493
|
/** @hidden */
|
|
1494
1494
|
get wasUsed(): boolean;
|
|
1495
|
-
postExportMaterialAdditionalTextures?(context: string, node: IMaterial, babylonMaterial: Material): BaseTexture[];
|
|
1496
|
-
postExportMaterialAsync?(context: string, node: IMaterial, babylonMaterial: Material): Promise<IMaterial>;
|
|
1495
|
+
postExportMaterialAdditionalTextures?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): BaseTexture[];
|
|
1496
|
+
postExportMaterialAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BABYLON.GLTF2.IMaterial>;
|
|
1497
1497
|
}
|
|
1498
1498
|
|
|
1499
1499
|
|
|
@@ -1513,8 +1513,8 @@ declare module BABYLON {
|
|
|
1513
1513
|
dispose(): void;
|
|
1514
1514
|
/** @hidden */
|
|
1515
1515
|
get wasUsed(): boolean;
|
|
1516
|
-
postExportMaterialAdditionalTextures(context: string, node: IMaterial, babylonMaterial: Material): BaseTexture[];
|
|
1517
|
-
postExportMaterialAsync(context: string, node: IMaterial, babylonMaterial: Material): Promise<IMaterial>;
|
|
1516
|
+
postExportMaterialAdditionalTextures(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): BaseTexture[];
|
|
1517
|
+
postExportMaterialAsync(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BABYLON.GLTF2.IMaterial>;
|
|
1518
1518
|
}
|
|
1519
1519
|
|
|
1520
1520
|
|
|
@@ -1533,7 +1533,7 @@ declare module BABYLON {
|
|
|
1533
1533
|
/** @hidden */
|
|
1534
1534
|
get wasUsed(): boolean;
|
|
1535
1535
|
dispose(): void;
|
|
1536
|
-
postExportMaterialAsync?(context: string, node: IMaterial, babylonMaterial: Material): Promise<IMaterial>;
|
|
1536
|
+
postExportMaterialAsync?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): Promise<BABYLON.GLTF2.IMaterial>;
|
|
1537
1537
|
}
|
|
1538
1538
|
|
|
1539
1539
|
|
|
@@ -1554,7 +1554,7 @@ declare module BABYLON {
|
|
|
1554
1554
|
dispose(): void;
|
|
1555
1555
|
/** @hidden */
|
|
1556
1556
|
get wasUsed(): boolean;
|
|
1557
|
-
postExportTexture?(context: string, textureInfo: ITextureInfo, babylonTexture: Texture): void;
|
|
1557
|
+
postExportTexture?(context: string, textureInfo: BABYLON.GLTF2.ITextureInfo, babylonTexture: Texture): void;
|
|
1558
1558
|
preExportTextureAsync(context: string, babylonTexture: Texture): Promise<Texture>;
|
|
1559
1559
|
/**
|
|
1560
1560
|
* Transform the babylon texture by the offset, rotation and scale parameters using a procedural texture
|
|
@@ -1579,9 +1579,9 @@ declare module BABYLON {
|
|
|
1579
1579
|
*/
|
|
1580
1580
|
outputs: number[][];
|
|
1581
1581
|
/**
|
|
1582
|
-
*
|
|
1582
|
+
* Animation interpolation data.
|
|
1583
1583
|
*/
|
|
1584
|
-
samplerInterpolation: AnimationSamplerInterpolation;
|
|
1584
|
+
samplerInterpolation: BABYLON.GLTF2.AnimationSamplerInterpolation;
|
|
1585
1585
|
/**
|
|
1586
1586
|
* Minimum keyframe value.
|
|
1587
1587
|
*/
|
|
@@ -1598,11 +1598,11 @@ declare module BABYLON {
|
|
|
1598
1598
|
/**
|
|
1599
1599
|
* The target channel for the animation
|
|
1600
1600
|
*/
|
|
1601
|
-
animationChannelTargetPath: AnimationChannelTargetPath;
|
|
1601
|
+
animationChannelTargetPath: BABYLON.GLTF2.AnimationChannelTargetPath;
|
|
1602
1602
|
/**
|
|
1603
1603
|
* The glTF accessor type for the data.
|
|
1604
1604
|
*/
|
|
1605
|
-
dataAccessorType: AccessorType.VEC3 | AccessorType.VEC4 | AccessorType.SCALAR;
|
|
1605
|
+
dataAccessorType: BABYLON.GLTF2.AccessorType.VEC3 | BABYLON.GLTF2.AccessorType.VEC4 | BABYLON.GLTF2.AccessorType.SCALAR;
|
|
1606
1606
|
/**
|
|
1607
1607
|
* Specifies if quaternions should be used.
|
|
1608
1608
|
*/
|
|
@@ -1624,7 +1624,7 @@ declare module BABYLON {
|
|
|
1624
1624
|
* @param useQuaternion - Specifies if quaternions are used.
|
|
1625
1625
|
* @returns nullable IAnimationData
|
|
1626
1626
|
*/
|
|
1627
|
-
static _CreateNodeAnimation(babylonTransformNode:
|
|
1627
|
+
static _CreateNodeAnimation(babylonTransformNode: TransformNode, animation: Animation, animationChannelTargetPath: BABYLON.GLTF2.AnimationChannelTargetPath, convertToRightHandedSystem: boolean, useQuaternion: boolean, animationSampleRate: number): Nullable<_IAnimationData>;
|
|
1628
1628
|
private static _DeduceAnimationInfo;
|
|
1629
1629
|
/**
|
|
1630
1630
|
* @ignore
|
|
@@ -1640,9 +1640,9 @@ declare module BABYLON {
|
|
|
1640
1640
|
* @param convertToRightHandedSystem
|
|
1641
1641
|
* @param animationSampleRate
|
|
1642
1642
|
*/
|
|
1643
|
-
static _CreateNodeAnimationFromNodeAnimations(babylonNode: Node, runtimeGLTFAnimation: IAnimation, idleGLTFAnimations: IAnimation[], nodeMap: {
|
|
1643
|
+
static _CreateNodeAnimationFromNodeAnimations(babylonNode: Node, runtimeGLTFAnimation: BABYLON.GLTF2.IAnimation, idleGLTFAnimations: BABYLON.GLTF2.IAnimation[], nodeMap: {
|
|
1644
1644
|
[key: number]: number;
|
|
1645
|
-
}, nodes: INode[], binaryWriter: _BinaryWriter, bufferViews: IBufferView[], accessors: IAccessor[], convertToRightHandedSystem: boolean, animationSampleRate: number): void;
|
|
1645
|
+
}, nodes: BABYLON.GLTF2.INode[], binaryWriter: _BinaryWriter, bufferViews: BABYLON.GLTF2.IBufferView[], accessors: BABYLON.GLTF2.IAccessor[], convertToRightHandedSystem: boolean, animationSampleRate: number): void;
|
|
1646
1646
|
/**
|
|
1647
1647
|
* @ignore
|
|
1648
1648
|
* Create individual morph animations from the mesh's morph target animation tracks
|
|
@@ -1657,9 +1657,9 @@ declare module BABYLON {
|
|
|
1657
1657
|
* @param convertToRightHandedSystem
|
|
1658
1658
|
* @param animationSampleRate
|
|
1659
1659
|
*/
|
|
1660
|
-
static _CreateMorphTargetAnimationFromMorphTargetAnimations(babylonNode: Node, runtimeGLTFAnimation: IAnimation, idleGLTFAnimations: IAnimation[], nodeMap: {
|
|
1660
|
+
static _CreateMorphTargetAnimationFromMorphTargetAnimations(babylonNode: Node, runtimeGLTFAnimation: BABYLON.GLTF2.IAnimation, idleGLTFAnimations: BABYLON.GLTF2.IAnimation[], nodeMap: {
|
|
1661
1661
|
[key: number]: number;
|
|
1662
|
-
}, nodes: INode[], binaryWriter: _BinaryWriter, bufferViews: IBufferView[], accessors: IAccessor[], convertToRightHandedSystem: boolean, animationSampleRate: number): void;
|
|
1662
|
+
}, nodes: BABYLON.GLTF2.INode[], binaryWriter: _BinaryWriter, bufferViews: BABYLON.GLTF2.IBufferView[], accessors: BABYLON.GLTF2.IAccessor[], convertToRightHandedSystem: boolean, animationSampleRate: number): void;
|
|
1663
1663
|
/**
|
|
1664
1664
|
* @ignore
|
|
1665
1665
|
* Create node and morph animations from the animation groups
|
|
@@ -1673,9 +1673,9 @@ declare module BABYLON {
|
|
|
1673
1673
|
* @param convertToRightHandedSystemMap
|
|
1674
1674
|
* @param animationSampleRate
|
|
1675
1675
|
*/
|
|
1676
|
-
static _CreateNodeAndMorphAnimationFromAnimationGroups(babylonScene: Scene, glTFAnimations: IAnimation[], nodeMap: {
|
|
1676
|
+
static _CreateNodeAndMorphAnimationFromAnimationGroups(babylonScene: Scene, glTFAnimations: BABYLON.GLTF2.IAnimation[], nodeMap: {
|
|
1677
1677
|
[key: number]: number;
|
|
1678
|
-
}, nodes: INode[], binaryWriter: _BinaryWriter, bufferViews: IBufferView[], accessors: IAccessor[], convertToRightHandedSystemMap: {
|
|
1678
|
+
}, nodes: BABYLON.GLTF2.INode[], binaryWriter: _BinaryWriter, bufferViews: BABYLON.GLTF2.IBufferView[], accessors: BABYLON.GLTF2.IAccessor[], convertToRightHandedSystemMap: {
|
|
1679
1679
|
[nodeId: number]: boolean;
|
|
1680
1680
|
}, animationSampleRate: number): void;
|
|
1681
1681
|
private static _AddAnimation;
|
|
@@ -1794,19 +1794,19 @@ declare module BABYLON {
|
|
|
1794
1794
|
/**
|
|
1795
1795
|
* Stores the glTF to export
|
|
1796
1796
|
*/
|
|
1797
|
-
_glTF: IGLTF;
|
|
1797
|
+
_glTF: BABYLON.GLTF2.IGLTF;
|
|
1798
1798
|
/**
|
|
1799
1799
|
* Stores all generated buffer views, which represents views into the main glTF buffer data
|
|
1800
1800
|
*/
|
|
1801
|
-
_bufferViews: IBufferView[];
|
|
1801
|
+
_bufferViews: BABYLON.GLTF2.IBufferView[];
|
|
1802
1802
|
/**
|
|
1803
1803
|
* Stores all the generated accessors, which is used for accessing the data within the buffer views in glTF
|
|
1804
1804
|
*/
|
|
1805
|
-
_accessors: IAccessor[];
|
|
1805
|
+
_accessors: BABYLON.GLTF2.IAccessor[];
|
|
1806
1806
|
/**
|
|
1807
1807
|
* Stores all the generated nodes, which contains transform and/or mesh information per node
|
|
1808
1808
|
*/
|
|
1809
|
-
_nodes: INode[];
|
|
1809
|
+
_nodes: BABYLON.GLTF2.INode[];
|
|
1810
1810
|
/**
|
|
1811
1811
|
* Stores all the generated glTF scenes, which stores multiple node hierarchies
|
|
1812
1812
|
*/
|
|
@@ -1822,26 +1822,26 @@ declare module BABYLON {
|
|
|
1822
1822
|
/**
|
|
1823
1823
|
* Stores all the generated material information, which represents the appearance of each primitive
|
|
1824
1824
|
*/
|
|
1825
|
-
_materials: IMaterial[];
|
|
1825
|
+
_materials: BABYLON.GLTF2.IMaterial[];
|
|
1826
1826
|
_materialMap: {
|
|
1827
1827
|
[materialID: number]: number;
|
|
1828
1828
|
};
|
|
1829
1829
|
/**
|
|
1830
1830
|
* Stores all the generated texture information, which is referenced by glTF materials
|
|
1831
1831
|
*/
|
|
1832
|
-
_textures: ITexture[];
|
|
1832
|
+
_textures: BABYLON.GLTF2.ITexture[];
|
|
1833
1833
|
/**
|
|
1834
1834
|
* Stores all the generated image information, which is referenced by glTF textures
|
|
1835
1835
|
*/
|
|
1836
|
-
_images: IImage[];
|
|
1836
|
+
_images: BABYLON.GLTF2.IImage[];
|
|
1837
1837
|
/**
|
|
1838
1838
|
* Stores all the texture samplers
|
|
1839
1839
|
*/
|
|
1840
|
-
_samplers: ISampler[];
|
|
1840
|
+
_samplers: BABYLON.GLTF2.ISampler[];
|
|
1841
1841
|
/**
|
|
1842
1842
|
* Stores all the generated glTF skins
|
|
1843
1843
|
*/
|
|
1844
|
-
_skins: ISkin[];
|
|
1844
|
+
_skins: BABYLON.GLTF2.ISkin[];
|
|
1845
1845
|
/**
|
|
1846
1846
|
* Stores all the generated animation samplers, which is referenced by glTF animations
|
|
1847
1847
|
*/
|
|
@@ -1864,12 +1864,12 @@ declare module BABYLON {
|
|
|
1864
1864
|
_imageData: {
|
|
1865
1865
|
[fileName: string]: {
|
|
1866
1866
|
data: Uint8Array;
|
|
1867
|
-
mimeType: ImageMimeType;
|
|
1867
|
+
mimeType: BABYLON.GLTF2.ImageMimeType;
|
|
1868
1868
|
};
|
|
1869
1869
|
};
|
|
1870
1870
|
protected _orderedImageData: Array<{
|
|
1871
1871
|
data: Uint8Array;
|
|
1872
|
-
mimeType: ImageMimeType;
|
|
1872
|
+
mimeType: BABYLON.GLTF2.ImageMimeType;
|
|
1873
1873
|
}>;
|
|
1874
1874
|
/**
|
|
1875
1875
|
* Stores a map of the unique id of a node to its index in the node array
|
|
@@ -1900,14 +1900,14 @@ declare module BABYLON {
|
|
|
1900
1900
|
private static _ExtensionFactories;
|
|
1901
1901
|
private _applyExtension;
|
|
1902
1902
|
private _applyExtensions;
|
|
1903
|
-
_extensionsPreExportTextureAsync(context: string, babylonTexture: Nullable<Texture>, mimeType: ImageMimeType): Promise<Nullable<BaseTexture>>;
|
|
1904
|
-
_extensionsPostExportMeshPrimitiveAsync(context: string, meshPrimitive: IMeshPrimitive, babylonSubMesh: SubMesh, binaryWriter: _BinaryWriter): Promise<Nullable<IMeshPrimitive>>;
|
|
1905
|
-
_extensionsPostExportNodeAsync(context: string, node: Nullable<INode>, babylonNode: Node, nodeMap?: {
|
|
1903
|
+
_extensionsPreExportTextureAsync(context: string, babylonTexture: Nullable<Texture>, mimeType: BABYLON.GLTF2.ImageMimeType): Promise<Nullable<BaseTexture>>;
|
|
1904
|
+
_extensionsPostExportMeshPrimitiveAsync(context: string, meshPrimitive: BABYLON.GLTF2.IMeshPrimitive, babylonSubMesh: SubMesh, binaryWriter: _BinaryWriter): Promise<Nullable<BABYLON.GLTF2.IMeshPrimitive>>;
|
|
1905
|
+
_extensionsPostExportNodeAsync(context: string, node: Nullable<BABYLON.GLTF2.INode>, babylonNode: Node, nodeMap?: {
|
|
1906
1906
|
[key: number]: number;
|
|
1907
|
-
}): Promise<Nullable<INode>>;
|
|
1908
|
-
_extensionsPostExportMaterialAsync(context: string, material: Nullable<IMaterial>, babylonMaterial:
|
|
1909
|
-
_extensionsPostExportMaterialAdditionalTextures(context: string, material: IMaterial, babylonMaterial:
|
|
1910
|
-
_extensionsPostExportTextures(context: string, textureInfo: ITextureInfo, babylonTexture: BaseTexture): void;
|
|
1907
|
+
}): Promise<Nullable<BABYLON.GLTF2.INode>>;
|
|
1908
|
+
_extensionsPostExportMaterialAsync(context: string, material: Nullable<BABYLON.GLTF2.IMaterial>, babylonMaterial: Material): Promise<Nullable<BABYLON.GLTF2.IMaterial>>;
|
|
1909
|
+
_extensionsPostExportMaterialAdditionalTextures(context: string, material: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): BaseTexture[];
|
|
1910
|
+
_extensionsPostExportTextures(context: string, textureInfo: BABYLON.GLTF2.ITextureInfo, babylonTexture: BaseTexture): void;
|
|
1911
1911
|
private _forEachExtensions;
|
|
1912
1912
|
private _extensionsOnExporting;
|
|
1913
1913
|
/**
|
|
@@ -2007,7 +2007,7 @@ declare module BABYLON {
|
|
|
2007
2007
|
* @param convertToRightHandedSystem Converts the values to right-handed
|
|
2008
2008
|
* @param babylonTransformNode
|
|
2009
2009
|
*/
|
|
2010
|
-
_writeAttributeData(vertexBufferKind: string, attributeComponentKind: AccessorComponentType, meshAttributeArray: FloatArray, stride: number, binaryWriter: _BinaryWriter, convertToRightHandedSystem: boolean, babylonTransformNode:
|
|
2010
|
+
_writeAttributeData(vertexBufferKind: string, attributeComponentKind: BABYLON.GLTF2.AccessorComponentType, meshAttributeArray: FloatArray, stride: number, binaryWriter: _BinaryWriter, convertToRightHandedSystem: boolean, babylonTransformNode: TransformNode): void;
|
|
2011
2011
|
/**
|
|
2012
2012
|
* Writes mesh attribute data to a data buffer
|
|
2013
2013
|
* Returns the bytelength of the data
|
|
@@ -2022,7 +2022,7 @@ declare module BABYLON {
|
|
|
2022
2022
|
* @param convertToRightHandedSystem Converts the values to right-handed
|
|
2023
2023
|
* @param minMax
|
|
2024
2024
|
*/
|
|
2025
|
-
writeMorphTargetAttributeData(vertexBufferKind: string, attributeComponentKind: AccessorComponentType, meshPrimitive: SubMesh, morphTarget: MorphTarget, meshAttributeArray: FloatArray, morphTargetAttributeArray: FloatArray, stride: number, binaryWriter: _BinaryWriter, convertToRightHandedSystem: boolean, minMax?: any): void;
|
|
2025
|
+
writeMorphTargetAttributeData(vertexBufferKind: string, attributeComponentKind: BABYLON.GLTF2.AccessorComponentType, meshPrimitive: SubMesh, morphTarget: MorphTarget, meshAttributeArray: FloatArray, morphTargetAttributeArray: FloatArray, stride: number, binaryWriter: _BinaryWriter, convertToRightHandedSystem: boolean, minMax?: any): void;
|
|
2026
2026
|
/**
|
|
2027
2027
|
* Generates glTF json data
|
|
2028
2028
|
* @param shouldUseGlb Indicates whether the json should be written for a glb file
|
|
@@ -2209,10 +2209,10 @@ declare module BABYLON {
|
|
|
2209
2209
|
* @param byteOffset If defined, specifies where to set the value as an offset.
|
|
2210
2210
|
*/
|
|
2211
2211
|
getUInt32(byteOffset: number): number;
|
|
2212
|
-
getVector3Float32FromRef(vector3:
|
|
2213
|
-
setVector3Float32FromRef(vector3:
|
|
2214
|
-
getVector4Float32FromRef(vector4:
|
|
2215
|
-
setVector4Float32FromRef(vector4:
|
|
2212
|
+
getVector3Float32FromRef(vector3: Vector3, byteOffset: number): void;
|
|
2213
|
+
setVector3Float32FromRef(vector3: Vector3, byteOffset: number): void;
|
|
2214
|
+
getVector4Float32FromRef(vector4: Vector4, byteOffset: number): void;
|
|
2215
|
+
setVector4Float32FromRef(vector4: Vector4, byteOffset: number): void;
|
|
2216
2216
|
/**
|
|
2217
2217
|
* Stores a Float32 in the array buffer
|
|
2218
2218
|
* @param entry
|
|
@@ -2242,47 +2242,47 @@ declare module BABYLON {
|
|
|
2242
2242
|
* @param mimeType The mime-type of the generated image
|
|
2243
2243
|
* @returns A promise that resolves with the exported texture
|
|
2244
2244
|
*/
|
|
2245
|
-
preExportTextureAsync?(context: string, babylonTexture: Nullable<Texture>, mimeType: ImageMimeType): Promise<Texture>;
|
|
2245
|
+
preExportTextureAsync?(context: string, babylonTexture: Nullable<Texture>, mimeType: BABYLON.GLTF2.ImageMimeType): Promise<Texture>;
|
|
2246
2246
|
/**
|
|
2247
2247
|
* Define this method to get notified when a texture info is created
|
|
2248
2248
|
* @param context The context when loading the asset
|
|
2249
2249
|
* @param textureInfo The glTF texture info
|
|
2250
2250
|
* @param babylonTexture The Babylon.js texture
|
|
2251
2251
|
*/
|
|
2252
|
-
postExportTexture?(context: string, textureInfo: ITextureInfo, babylonTexture: BaseTexture): void;
|
|
2252
|
+
postExportTexture?(context: string, textureInfo: BABYLON.GLTF2.ITextureInfo, babylonTexture: BaseTexture): void;
|
|
2253
2253
|
/**
|
|
2254
2254
|
* Define this method to modify the default behavior when exporting texture info
|
|
2255
2255
|
* @param context The context when loading the asset
|
|
2256
2256
|
* @param meshPrimitive glTF mesh primitive
|
|
2257
2257
|
* @param babylonSubMesh Babylon submesh
|
|
2258
2258
|
* @param binaryWriter glTF serializer binary writer instance
|
|
2259
|
-
* @returns nullable IMeshPrimitive promise
|
|
2259
|
+
* @returns nullable BABYLON.GLTF2.IMeshPrimitive promise
|
|
2260
2260
|
*/
|
|
2261
|
-
postExportMeshPrimitiveAsync?(context: string, meshPrimitive: Nullable<IMeshPrimitive>, babylonSubMesh: SubMesh, binaryWriter: _BinaryWriter): Promise<IMeshPrimitive>;
|
|
2261
|
+
postExportMeshPrimitiveAsync?(context: string, meshPrimitive: Nullable<BABYLON.GLTF2.IMeshPrimitive>, babylonSubMesh: SubMesh, binaryWriter: _BinaryWriter): Promise<BABYLON.GLTF2.IMeshPrimitive>;
|
|
2262
2262
|
/**
|
|
2263
2263
|
* Define this method to modify the default behavior when exporting a node
|
|
2264
2264
|
* @param context The context when exporting the node
|
|
2265
2265
|
* @param node glTF node
|
|
2266
2266
|
* @param babylonNode BabylonJS node
|
|
2267
|
-
* @returns nullable INode promise
|
|
2267
|
+
* @returns nullable BABYLON.GLTF2.INode promise
|
|
2268
2268
|
*/
|
|
2269
|
-
postExportNodeAsync?(context: string, node: Nullable<INode>, babylonNode: Node, nodeMap?: {
|
|
2269
|
+
postExportNodeAsync?(context: string, node: Nullable<BABYLON.GLTF2.INode>, babylonNode: Node, nodeMap?: {
|
|
2270
2270
|
[key: number]: number;
|
|
2271
|
-
}): Promise<Nullable<INode>>;
|
|
2271
|
+
}): Promise<Nullable<BABYLON.GLTF2.INode>>;
|
|
2272
2272
|
/**
|
|
2273
2273
|
* Define this method to modify the default behavior when exporting a material
|
|
2274
2274
|
* @param material glTF material
|
|
2275
2275
|
* @param babylonMaterial BabylonJS material
|
|
2276
|
-
* @returns nullable IMaterial promise
|
|
2276
|
+
* @returns nullable BABYLON.GLTF2.IMaterial promise
|
|
2277
2277
|
*/
|
|
2278
|
-
postExportMaterialAsync?(context: string, node: Nullable<IMaterial>, babylonMaterial: Material): Promise<IMaterial>;
|
|
2278
|
+
postExportMaterialAsync?(context: string, node: Nullable<BABYLON.GLTF2.IMaterial>, babylonMaterial: Material): Promise<BABYLON.GLTF2.IMaterial>;
|
|
2279
2279
|
/**
|
|
2280
2280
|
* Define this method to return additional textures to export from a material
|
|
2281
2281
|
* @param material glTF material
|
|
2282
2282
|
* @param babylonMaterial BabylonJS material
|
|
2283
2283
|
* @returns List of textures
|
|
2284
2284
|
*/
|
|
2285
|
-
postExportMaterialAdditionalTextures?(context: string, node: IMaterial, babylonMaterial: Material): BaseTexture[];
|
|
2285
|
+
postExportMaterialAdditionalTextures?(context: string, node: BABYLON.GLTF2.IMaterial, babylonMaterial: Material): BaseTexture[];
|
|
2286
2286
|
/** Gets a boolean indicating that this extension was used */
|
|
2287
2287
|
wasUsed: boolean;
|
|
2288
2288
|
/** Gets a boolean indicating that this extension is required for the file to work */
|
|
@@ -2333,26 +2333,26 @@ declare module BABYLON {
|
|
|
2333
2333
|
* @param mimeType texture mime type
|
|
2334
2334
|
* @param hasTextureCoords specifies if texture coordinates are present on the material
|
|
2335
2335
|
*/
|
|
2336
|
-
_convertMaterialsToGLTFAsync(exportMaterials: Set<Material>, mimeType: ImageMimeType, hasTextureCoords: boolean): Promise<void>;
|
|
2336
|
+
_convertMaterialsToGLTFAsync(exportMaterials: Set<Material>, mimeType: BABYLON.GLTF2.ImageMimeType, hasTextureCoords: boolean): Promise<void>;
|
|
2337
2337
|
/**
|
|
2338
2338
|
* Makes a copy of the glTF material without the texture parameters
|
|
2339
2339
|
* @param originalMaterial original glTF material
|
|
2340
2340
|
* @returns glTF material without texture parameters
|
|
2341
2341
|
*/
|
|
2342
|
-
_stripTexturesFromMaterial(originalMaterial: IMaterial): IMaterial;
|
|
2342
|
+
_stripTexturesFromMaterial(originalMaterial: BABYLON.GLTF2.IMaterial): BABYLON.GLTF2.IMaterial;
|
|
2343
2343
|
/**
|
|
2344
2344
|
* Specifies if the material has any texture parameters present
|
|
2345
2345
|
* @param material glTF Material
|
|
2346
2346
|
* @returns boolean specifying if texture parameters are present
|
|
2347
2347
|
*/
|
|
2348
|
-
_hasTexturesPresent(material: IMaterial): boolean;
|
|
2349
|
-
_getTextureInfo(babylonTexture: Nullable<BaseTexture>): Nullable<ITextureInfo>;
|
|
2348
|
+
_hasTexturesPresent(material: BABYLON.GLTF2.IMaterial): boolean;
|
|
2349
|
+
_getTextureInfo(babylonTexture: Nullable<BaseTexture>): Nullable<BABYLON.GLTF2.ITextureInfo>;
|
|
2350
2350
|
/**
|
|
2351
2351
|
* Converts a Babylon StandardMaterial to a glTF Metallic Roughness Material
|
|
2352
2352
|
* @param babylonStandardMaterial
|
|
2353
2353
|
* @returns glTF Metallic Roughness Material representation
|
|
2354
2354
|
*/
|
|
2355
|
-
_convertToGLTFPBRMetallicRoughness(babylonStandardMaterial: StandardMaterial): IMaterialPbrMetallicRoughness;
|
|
2355
|
+
_convertToGLTFPBRMetallicRoughness(babylonStandardMaterial: StandardMaterial): BABYLON.GLTF2.IMaterialPbrMetallicRoughness;
|
|
2356
2356
|
/**
|
|
2357
2357
|
* Computes the metallic factor
|
|
2358
2358
|
* @param diffuse diffused value
|
|
@@ -2373,7 +2373,7 @@ declare module BABYLON {
|
|
|
2373
2373
|
* @param mimeType mime type to use for the textures
|
|
2374
2374
|
* @param hasTextureCoords specifies if texture coordinates are present on the submesh to determine if textures should be applied
|
|
2375
2375
|
*/
|
|
2376
|
-
_convertStandardMaterialAsync(babylonStandardMaterial: StandardMaterial, mimeType: ImageMimeType, hasTextureCoords: boolean): Promise<IMaterial>;
|
|
2376
|
+
_convertStandardMaterialAsync(babylonStandardMaterial: StandardMaterial, mimeType: BABYLON.GLTF2.ImageMimeType, hasTextureCoords: boolean): Promise<BABYLON.GLTF2.IMaterial>;
|
|
2377
2377
|
private _finishMaterial;
|
|
2378
2378
|
/**
|
|
2379
2379
|
* Converts a Babylon PBR Metallic Roughness Material to a glTF Material
|
|
@@ -2381,7 +2381,7 @@ declare module BABYLON {
|
|
|
2381
2381
|
* @param mimeType mime type to use for the textures
|
|
2382
2382
|
* @param hasTextureCoords specifies if texture coordinates are present on the submesh to determine if textures should be applied
|
|
2383
2383
|
*/
|
|
2384
|
-
_convertPBRMetallicRoughnessMaterialAsync(babylonPBRMetalRoughMaterial: PBRMetallicRoughnessMaterial, mimeType: ImageMimeType, hasTextureCoords: boolean): Promise<IMaterial>;
|
|
2384
|
+
_convertPBRMetallicRoughnessMaterialAsync(babylonPBRMetalRoughMaterial: PBRMetallicRoughnessMaterial, mimeType: BABYLON.GLTF2.ImageMimeType, hasTextureCoords: boolean): Promise<BABYLON.GLTF2.IMaterial>;
|
|
2385
2385
|
/**
|
|
2386
2386
|
* Converts an image typed array buffer to a base64 image
|
|
2387
2387
|
* @param buffer typed array buffer
|
|
@@ -2470,7 +2470,7 @@ declare module BABYLON {
|
|
|
2470
2470
|
* @param mimeType mime type to use for the textures
|
|
2471
2471
|
* @param hasTextureCoords specifies if texture coordinates are present on the submesh to determine if textures should be applied
|
|
2472
2472
|
*/
|
|
2473
|
-
_convertPBRMaterialAsync(babylonPBRMaterial: PBRBaseMaterial, mimeType: ImageMimeType, hasTextureCoords: boolean): Promise<IMaterial>;
|
|
2473
|
+
_convertPBRMaterialAsync(babylonPBRMaterial: PBRBaseMaterial, mimeType: BABYLON.GLTF2.ImageMimeType, hasTextureCoords: boolean): Promise<BABYLON.GLTF2.IMaterial>;
|
|
2474
2474
|
private _setMetallicRoughnessPbrMaterial;
|
|
2475
2475
|
private _getPixelsFromTexture;
|
|
2476
2476
|
/**
|
|
@@ -2479,8 +2479,8 @@ declare module BABYLON {
|
|
|
2479
2479
|
* @param mimeType Mime Type of the babylonTexture
|
|
2480
2480
|
* @return glTF texture info, or null if the texture format is not supported
|
|
2481
2481
|
*/
|
|
2482
|
-
_exportTextureAsync(babylonTexture: BaseTexture, mimeType: ImageMimeType): Promise<Nullable<ITextureInfo>>;
|
|
2483
|
-
_exportTextureInfoAsync(babylonTexture: BaseTexture, mimeType: ImageMimeType): Promise<Nullable<ITextureInfo>>;
|
|
2482
|
+
_exportTextureAsync(babylonTexture: BaseTexture, mimeType: BABYLON.GLTF2.ImageMimeType): Promise<Nullable<BABYLON.GLTF2.ITextureInfo>>;
|
|
2483
|
+
_exportTextureInfoAsync(babylonTexture: BaseTexture, mimeType: BABYLON.GLTF2.ImageMimeType): Promise<Nullable<BABYLON.GLTF2.ITextureInfo>>;
|
|
2484
2484
|
/**
|
|
2485
2485
|
* Builds a texture from base64 string
|
|
2486
2486
|
* @param base64Texture base64 texture string
|
|
@@ -2566,7 +2566,7 @@ declare module BABYLON {
|
|
|
2566
2566
|
* @param name name of the buffer view
|
|
2567
2567
|
* @returns bufferView for glTF
|
|
2568
2568
|
*/
|
|
2569
|
-
static _CreateBufferView(bufferIndex: number, byteOffset: number, byteLength: number, byteStride?: number, name?: string): IBufferView;
|
|
2569
|
+
static _CreateBufferView(bufferIndex: number, byteOffset: number, byteLength: number, byteStride?: number, name?: string): BABYLON.GLTF2.IBufferView;
|
|
2570
2570
|
/**
|
|
2571
2571
|
* Creates an accessor based on the supplied arguments
|
|
2572
2572
|
* @param bufferviewIndex The index of the bufferview referenced by this accessor
|
|
@@ -2579,7 +2579,7 @@ declare module BABYLON {
|
|
|
2579
2579
|
* @param max Maximum value of each component in this attribute
|
|
2580
2580
|
* @returns accessor for glTF
|
|
2581
2581
|
*/
|
|
2582
|
-
static _CreateAccessor(bufferviewIndex: number, name: string, type: AccessorType, componentType: AccessorComponentType, count: number, byteOffset: Nullable<number>, min: Nullable<number[]>, max: Nullable<number[]>): IAccessor;
|
|
2582
|
+
static _CreateAccessor(bufferviewIndex: number, name: string, type: BABYLON.GLTF2.AccessorType, componentType: BABYLON.GLTF2.AccessorComponentType, count: number, byteOffset: Nullable<number>, min: Nullable<number[]>, max: Nullable<number[]>): BABYLON.GLTF2.IAccessor;
|
|
2583
2583
|
/**
|
|
2584
2584
|
* Calculates the minimum and maximum values of an array of position floats
|
|
2585
2585
|
* @param positions Positions array of a mesh
|
|
@@ -2593,32 +2593,32 @@ declare module BABYLON {
|
|
|
2593
2593
|
max: number[];
|
|
2594
2594
|
};
|
|
2595
2595
|
/**
|
|
2596
|
-
* Converts a new right-handed
|
|
2596
|
+
* Converts a new right-handed Vector3
|
|
2597
2597
|
* @param vector vector3 array
|
|
2598
|
-
* @returns right-handed
|
|
2598
|
+
* @returns right-handed Vector3
|
|
2599
2599
|
*/
|
|
2600
|
-
static _GetRightHandedPositionVector3(vector:
|
|
2600
|
+
static _GetRightHandedPositionVector3(vector: Vector3): Vector3;
|
|
2601
2601
|
/**
|
|
2602
|
-
* Converts a
|
|
2603
|
-
* @param vector
|
|
2602
|
+
* Converts a Vector3 to right-handed
|
|
2603
|
+
* @param vector Vector3 to convert to right-handed
|
|
2604
2604
|
*/
|
|
2605
|
-
static _GetRightHandedPositionVector3FromRef(vector:
|
|
2605
|
+
static _GetRightHandedPositionVector3FromRef(vector: Vector3): void;
|
|
2606
2606
|
/**
|
|
2607
2607
|
* Converts a three element number array to right-handed
|
|
2608
2608
|
* @param vector number array to convert to right-handed
|
|
2609
2609
|
*/
|
|
2610
2610
|
static _GetRightHandedPositionArray3FromRef(vector: number[]): void;
|
|
2611
2611
|
/**
|
|
2612
|
-
* Converts a new right-handed
|
|
2612
|
+
* Converts a new right-handed Vector3
|
|
2613
2613
|
* @param vector vector3 array
|
|
2614
|
-
* @returns right-handed
|
|
2614
|
+
* @returns right-handed Vector3
|
|
2615
2615
|
*/
|
|
2616
|
-
static _GetRightHandedNormalVector3(vector:
|
|
2616
|
+
static _GetRightHandedNormalVector3(vector: Vector3): Vector3;
|
|
2617
2617
|
/**
|
|
2618
|
-
* Converts a
|
|
2619
|
-
* @param vector
|
|
2618
|
+
* Converts a Vector3 to right-handed
|
|
2619
|
+
* @param vector Vector3 to convert to right-handed
|
|
2620
2620
|
*/
|
|
2621
|
-
static _GetRightHandedNormalVector3FromRef(vector:
|
|
2621
|
+
static _GetRightHandedNormalVector3FromRef(vector: Vector3): void;
|
|
2622
2622
|
/**
|
|
2623
2623
|
* Converts a three element number array to right-handed
|
|
2624
2624
|
* @param vector number array to convert to right-handed
|
|
@@ -2645,7 +2645,7 @@ declare module BABYLON {
|
|
|
2645
2645
|
*/
|
|
2646
2646
|
static _GetRightHandedQuaternionArrayFromRef(quaternion: number[]): void;
|
|
2647
2647
|
static _NormalizeTangentFromRef(tangent: Vector4): void;
|
|
2648
|
-
static _GetDataAccessorElementCount(accessorType: AccessorType): 1 | 3 | 2 | 4 | 9 | 16;
|
|
2648
|
+
static _GetDataAccessorElementCount(accessorType: BABYLON.GLTF2.AccessorType): 1 | 3 | 2 | 4 | 9 | 16;
|
|
2649
2649
|
}
|
|
2650
2650
|
|
|
2651
2651
|
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "babylonjs-serializers",
|
|
3
|
-
"version": "5.0.
|
|
3
|
+
"version": "5.0.3",
|
|
4
4
|
"main": "babylonjs.serializers.js",
|
|
5
5
|
"types": "babylonjs.serializers.module.d.ts",
|
|
6
6
|
"files": [
|
|
@@ -14,8 +14,8 @@
|
|
|
14
14
|
"clean": "rimraf dist && rimraf babylon*.*"
|
|
15
15
|
},
|
|
16
16
|
"dependencies": {
|
|
17
|
-
"babylonjs": "^5.0.
|
|
18
|
-
"babylonjs-gltf2interface": "^5.0.
|
|
17
|
+
"babylonjs": "^5.0.3",
|
|
18
|
+
"babylonjs-gltf2interface": "^5.0.3"
|
|
19
19
|
},
|
|
20
20
|
"devDependencies": {
|
|
21
21
|
"@dev/build-tools": "1.0.0",
|