babylonjs-procedural-textures 8.41.2 → 8.42.0

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@@ -1,980 +1,11 @@
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- declare module "babylonjs-procedural-textures/index" {
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- export * from "babylonjs-procedural-textures/brick/index";
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- export * from "babylonjs-procedural-textures/cloud/index";
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- export * from "babylonjs-procedural-textures/fire/index";
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- export * from "babylonjs-procedural-textures/grass/index";
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- export * from "babylonjs-procedural-textures/marble/index";
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- export * from "babylonjs-procedural-textures/normalMap/index";
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- export * from "babylonjs-procedural-textures/perlinNoise/index";
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- export * from "babylonjs-procedural-textures/road/index";
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- export * from "babylonjs-procedural-textures/starfield/index";
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- export * from "babylonjs-procedural-textures/wood/index";
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-
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- }
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- declare module "babylonjs-procedural-textures/wood/woodProceduralTexture.fragment" {
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- /** @internal */
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- export const woodProceduralTexturePixelShader: {
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- name: string;
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- shader: string;
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- };
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-
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- }
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- declare module "babylonjs-procedural-textures/wood/woodProceduralTexture" {
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- import { Color3 } from "babylonjs/Maths/math.color";
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- import { Texture } from "babylonjs/Materials/Textures/texture";
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- import { ProceduralTexture } from "babylonjs/Materials/Textures/Procedurals/proceduralTexture";
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- import { Scene } from "babylonjs/scene";
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- import { Nullable } from "babylonjs/types";
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- import "babylonjs-procedural-textures/wood/woodProceduralTexture.fragment";
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- export class WoodProceduralTexture extends ProceduralTexture {
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- private _ampScale;
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- private _woodColor;
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- constructor(name: string, size: number, scene?: Nullable<Scene>, fallbackTexture?: Texture, generateMipMaps?: boolean);
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- updateShaderUniforms(): void;
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- get ampScale(): number;
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- set ampScale(value: number);
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- get woodColor(): Color3;
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- set woodColor(value: Color3);
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- /**
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- * Serializes this wood procedural texture
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- * @returns a serialized wood procedural texture object
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- */
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- serialize(): any;
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- /**
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- * Creates a Wood Procedural Texture from parsed wood procedural texture data
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- * @param parsedTexture defines parsed texture data
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- * @param scene defines the current scene
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- * @param rootUrl defines the root URL containing wood procedural texture information
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- * @returns a parsed Wood Procedural Texture
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- */
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- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): WoodProceduralTexture;
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- }
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-
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- }
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- declare module "babylonjs-procedural-textures/wood/index" {
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- export * from "babylonjs-procedural-textures/wood/woodProceduralTexture";
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-
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- }
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- declare module "babylonjs-procedural-textures/starfield/starfieldProceduralTexture.fragment" {
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- /** @internal */
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- export const starfieldProceduralTexturePixelShader: {
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- name: string;
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- shader: string;
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- };
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-
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- }
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- declare module "babylonjs-procedural-textures/starfield/starfieldProceduralTexture" {
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- import { Texture } from "babylonjs/Materials/Textures/texture";
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- import { ProceduralTexture } from "babylonjs/Materials/Textures/Procedurals/proceduralTexture";
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- import { Scene } from "babylonjs/scene";
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- import { Nullable } from "babylonjs/types";
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- import "babylonjs-procedural-textures/starfield/starfieldProceduralTexture.fragment";
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- export class StarfieldProceduralTexture extends ProceduralTexture {
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- private _time;
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- private _alpha;
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- private _beta;
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- private _zoom;
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- private _formuparam;
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- private _stepsize;
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- private _tile;
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- private _brightness;
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- private _darkmatter;
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- private _distfading;
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- private _saturation;
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- constructor(name: string, size: number, scene?: Nullable<Scene>, fallbackTexture?: Texture, generateMipMaps?: boolean);
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- updateShaderUniforms(): void;
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- get time(): number;
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- set time(value: number);
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- get alpha(): number;
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- set alpha(value: number);
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- get beta(): number;
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- set beta(value: number);
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- get formuparam(): number;
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- set formuparam(value: number);
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- get stepsize(): number;
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- set stepsize(value: number);
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- get zoom(): number;
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- set zoom(value: number);
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- get tile(): number;
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- set tile(value: number);
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- get brightness(): number;
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- set brightness(value: number);
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- get darkmatter(): number;
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- set darkmatter(value: number);
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- get distfading(): number;
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- set distfading(value: number);
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- get saturation(): number;
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- set saturation(value: number);
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- /**
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- * Serializes this starfield procedural texture
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- * @returns a serialized starfield procedural texture object
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- */
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- serialize(): any;
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- /**
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- * Creates a Starfield Procedural Texture from parsed startfield procedural texture data
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- * @param parsedTexture defines parsed texture data
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- * @param scene defines the current scene
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- * @param rootUrl defines the root URL containing startfield procedural texture information
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- * @returns a parsed Starfield Procedural Texture
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- */
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- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): StarfieldProceduralTexture;
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- }
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-
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- }
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- declare module "babylonjs-procedural-textures/starfield/index" {
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- export * from "babylonjs-procedural-textures/starfield/starfieldProceduralTexture";
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-
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- }
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- declare module "babylonjs-procedural-textures/road/roadProceduralTexture.fragment" {
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- /** @internal */
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- export const roadProceduralTexturePixelShader: {
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- name: string;
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- shader: string;
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- };
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-
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- }
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- declare module "babylonjs-procedural-textures/road/roadProceduralTexture" {
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- import { Color3 } from "babylonjs/Maths/math.color";
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- import { Texture } from "babylonjs/Materials/Textures/texture";
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- import { ProceduralTexture } from "babylonjs/Materials/Textures/Procedurals/proceduralTexture";
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- import { Scene } from "babylonjs/scene";
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- import { Nullable } from "babylonjs/types";
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- import "babylonjs-procedural-textures/road/roadProceduralTexture.fragment";
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- export class RoadProceduralTexture extends ProceduralTexture {
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- private _roadColor;
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- constructor(name: string, size: number, scene?: Nullable<Scene>, fallbackTexture?: Texture, generateMipMaps?: boolean);
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- updateShaderUniforms(): void;
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- get roadColor(): Color3;
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- set roadColor(value: Color3);
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- /**
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- * Serializes this road procedural texture
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- * @returns a serialized road procedural texture object
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- */
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- serialize(): any;
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- /**
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- * Creates a Road Procedural Texture from parsed road procedural texture data
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- * @param parsedTexture defines parsed texture data
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- * @param scene defines the current scene
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- * @param rootUrl defines the root URL containing road procedural texture information
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- * @returns a parsed Road Procedural Texture
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- */
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- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): RoadProceduralTexture;
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- }
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-
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- }
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- declare module "babylonjs-procedural-textures/road/index" {
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- export * from "babylonjs-procedural-textures/road/roadProceduralTexture";
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-
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- }
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- declare module "babylonjs-procedural-textures/perlinNoise/perlinNoiseProceduralTexture.fragment" {
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- /** @internal */
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- export const perlinNoiseProceduralTexturePixelShader: {
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- name: string;
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- shader: string;
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- };
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-
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- }
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- declare module "babylonjs-procedural-textures/perlinNoise/perlinNoiseProceduralTexture" {
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- import { Texture } from "babylonjs/Materials/Textures/texture";
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- import { ProceduralTexture } from "babylonjs/Materials/Textures/Procedurals/proceduralTexture";
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- import { Scene } from "babylonjs/scene";
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- import { Nullable } from "babylonjs/types";
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- import "babylonjs-procedural-textures/perlinNoise/perlinNoiseProceduralTexture.fragment";
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- export class PerlinNoiseProceduralTexture extends ProceduralTexture {
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- time: number;
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- timeScale: number;
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- translationSpeed: number;
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- private _currentTranslation;
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- constructor(name: string, size: number, scene?: Nullable<Scene>, fallbackTexture?: Texture, generateMipMaps?: boolean);
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- updateShaderUniforms(): void;
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- render(useCameraPostProcess?: boolean): void;
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- resize(size: any, generateMipMaps: any): void;
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- /**
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- * Serializes this perlin noise procedural texture
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- * @returns a serialized perlin noise procedural texture object
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- */
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- serialize(): any;
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- /**
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- * Creates a Perlin Noise Procedural Texture from parsed perlin noise procedural texture data
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- * @param parsedTexture defines parsed texture data
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- * @param scene defines the current scene
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- * @param rootUrl defines the root URL containing perlin noise procedural texture information
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- * @returns a parsed Perlin Noise Procedural Texture
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- */
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- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): PerlinNoiseProceduralTexture;
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- }
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-
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- }
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- declare module "babylonjs-procedural-textures/perlinNoise/index" {
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- export * from "babylonjs-procedural-textures/perlinNoise/perlinNoiseProceduralTexture";
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-
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- }
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- declare module "babylonjs-procedural-textures/normalMap/normalMapProceduralTexture.fragment" {
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- /** @internal */
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- export const normalMapProceduralTexturePixelShader: {
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- name: string;
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- shader: string;
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- };
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-
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- }
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- declare module "babylonjs-procedural-textures/normalMap/normalMapProceduralTexture" {
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- import { Texture } from "babylonjs/Materials/Textures/texture";
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- import { ProceduralTexture } from "babylonjs/Materials/Textures/Procedurals/proceduralTexture";
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- import { Scene } from "babylonjs/scene";
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- import { Nullable } from "babylonjs/types";
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- import "babylonjs-procedural-textures/normalMap/normalMapProceduralTexture.fragment";
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- export class NormalMapProceduralTexture extends ProceduralTexture {
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- private _baseTexture;
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- constructor(name: string, size: number, scene?: Nullable<Scene>, fallbackTexture?: Texture, generateMipMaps?: boolean);
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- updateShaderUniforms(): void;
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- render(useCameraPostProcess?: boolean): void;
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- resize(size: any, generateMipMaps: any): void;
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- isReady(): boolean;
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- get baseTexture(): Texture;
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- set baseTexture(texture: Texture);
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- /**
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- * Serializes this normal map procedural texture
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- * @returns a serialized normal map procedural texture object
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- */
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- serialize(): any;
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- /**
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- * Creates a Normal Map Procedural Texture from parsed normal map procedural texture data
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- * @param parsedTexture defines parsed texture data
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- * @param scene defines the current scene
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- * @param rootUrl defines the root URL containing normal map procedural texture information
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- * @returns a parsed Normal Map Procedural Texture
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- */
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- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): NormalMapProceduralTexture;
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- }
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-
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- }
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- declare module "babylonjs-procedural-textures/normalMap/index" {
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- export * from "babylonjs-procedural-textures/normalMap/normalMapProceduralTexture";
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-
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- }
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- declare module "babylonjs-procedural-textures/marble/marbleProceduralTexture.fragment" {
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- /** @internal */
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- export const marbleProceduralTexturePixelShader: {
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- name: string;
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- shader: string;
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- };
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-
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- }
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- declare module "babylonjs-procedural-textures/marble/marbleProceduralTexture" {
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- import { Color3 } from "babylonjs/Maths/math.color";
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- import { Texture } from "babylonjs/Materials/Textures/texture";
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- import { ProceduralTexture } from "babylonjs/Materials/Textures/Procedurals/proceduralTexture";
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- import { Scene } from "babylonjs/scene";
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- import { Nullable } from "babylonjs/types";
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- import "babylonjs-procedural-textures/marble/marbleProceduralTexture.fragment";
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- export class MarbleProceduralTexture extends ProceduralTexture {
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- private _numberOfTilesHeight;
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- private _numberOfTilesWidth;
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- private _amplitude;
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- private _jointColor;
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- constructor(name: string, size: number, scene?: Nullable<Scene>, fallbackTexture?: Texture, generateMipMaps?: boolean);
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- updateShaderUniforms(): void;
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- get numberOfTilesHeight(): number;
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- set numberOfTilesHeight(value: number);
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- get amplitude(): number;
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- set amplitude(value: number);
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- get numberOfTilesWidth(): number;
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- set numberOfTilesWidth(value: number);
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- get jointColor(): Color3;
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- set jointColor(value: Color3);
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- /**
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- * Serializes this marble procedural texture
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- * @returns a serialized marble procedural texture object
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- */
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- serialize(): any;
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- /**
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- * Creates a Marble Procedural Texture from parsed marble procedural texture data
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- * @param parsedTexture defines parsed texture data
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- * @param scene defines the current scene
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- * @param rootUrl defines the root URL containing marble procedural texture information
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- * @returns a parsed Marble Procedural Texture
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- */
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- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): MarbleProceduralTexture;
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- }
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-
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- }
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- declare module "babylonjs-procedural-textures/marble/index" {
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- export * from "babylonjs-procedural-textures/marble/marbleProceduralTexture";
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-
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- }
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- declare module "babylonjs-procedural-textures/grass/index" {
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- export * from "babylonjs-procedural-textures/grass/grassProceduralTexture";
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-
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- }
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- declare module "babylonjs-procedural-textures/grass/grassProceduralTexture.fragment" {
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- /** @internal */
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- export const grassProceduralTexturePixelShader: {
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- name: string;
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- shader: string;
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- };
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-
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- }
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- declare module "babylonjs-procedural-textures/grass/grassProceduralTexture" {
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- import { Color3 } from "babylonjs/Maths/math.color";
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- import { Texture } from "babylonjs/Materials/Textures/texture";
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- import { ProceduralTexture } from "babylonjs/Materials/Textures/Procedurals/proceduralTexture";
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- import { Scene } from "babylonjs/scene";
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- import { Nullable } from "babylonjs/types";
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- import "babylonjs-procedural-textures/grass/grassProceduralTexture.fragment";
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- export class GrassProceduralTexture extends ProceduralTexture {
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- private _grassColors;
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- private _groundColor;
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- constructor(name: string, size: number, scene?: Nullable<Scene>, fallbackTexture?: Texture, generateMipMaps?: boolean);
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- updateShaderUniforms(): void;
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- get grassColors(): Color3[];
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- set grassColors(value: Color3[]);
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- get groundColor(): Color3;
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- set groundColor(value: Color3);
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- /**
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- * Serializes this grass procedural texture
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- * @returns a serialized grass procedural texture object
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- */
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- serialize(): any;
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- /**
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- * Creates a Grass Procedural Texture from parsed grass procedural texture data
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- * @param parsedTexture defines parsed texture data
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- * @param scene defines the current scene
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- * @param rootUrl defines the root URL containing grass procedural texture information
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- * @returns a parsed Grass Procedural Texture
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- */
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- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): GrassProceduralTexture;
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- }
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-
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- }
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- declare module "babylonjs-procedural-textures/fire/index" {
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- export * from "babylonjs-procedural-textures/fire/fireProceduralTexture";
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-
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- }
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- declare module "babylonjs-procedural-textures/fire/fireProceduralTexture.fragment" {
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- /** @internal */
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- export const fireProceduralTexturePixelShader: {
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- name: string;
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- shader: string;
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- };
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-
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- }
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- declare module "babylonjs-procedural-textures/fire/fireProceduralTexture" {
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- import { Vector2 } from "babylonjs/Maths/math.vector";
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- import { Color3 } from "babylonjs/Maths/math.color";
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- import { Texture } from "babylonjs/Materials/Textures/texture";
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- import { ProceduralTexture } from "babylonjs/Materials/Textures/Procedurals/proceduralTexture";
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- import { Scene } from "babylonjs/scene";
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- import { Nullable } from "babylonjs/types";
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- import "babylonjs-procedural-textures/fire/fireProceduralTexture.fragment";
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- export class FireProceduralTexture extends ProceduralTexture {
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- private _time;
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- private _speed;
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- private _autoGenerateTime;
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- private _fireColors;
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- private _alphaThreshold;
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- constructor(name: string, size: number, scene?: Nullable<Scene>, fallbackTexture?: Texture, generateMipMaps?: boolean);
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- updateShaderUniforms(): void;
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- render(useCameraPostProcess?: boolean): void;
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- static get PurpleFireColors(): Color3[];
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- static get GreenFireColors(): Color3[];
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- static get RedFireColors(): Color3[];
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- static get BlueFireColors(): Color3[];
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- get autoGenerateTime(): boolean;
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- set autoGenerateTime(value: boolean);
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- get fireColors(): Color3[];
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- set fireColors(value: Color3[]);
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- get time(): number;
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- set time(value: number);
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- get speed(): Vector2;
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- set speed(value: Vector2);
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- get alphaThreshold(): number;
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- set alphaThreshold(value: number);
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- /**
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- * Serializes this fire procedural texture
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- * @returns a serialized fire procedural texture object
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- */
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- serialize(): any;
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- /**
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- * Creates a Fire Procedural Texture from parsed fire procedural texture data
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- * @param parsedTexture defines parsed texture data
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- * @param scene defines the current scene
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- * @param rootUrl defines the root URL containing fire procedural texture information
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- * @returns a parsed Fire Procedural Texture
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- */
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- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): FireProceduralTexture;
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- }
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-
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- }
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- declare module "babylonjs-procedural-textures/cloud/index" {
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- export * from "babylonjs-procedural-textures/cloud/cloudProceduralTexture";
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-
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- }
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- declare module "babylonjs-procedural-textures/cloud/cloudProceduralTexture.fragment" {
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- /** @internal */
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- export const cloudProceduralTexturePixelShader: {
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- name: string;
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- shader: string;
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- };
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-
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- }
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- declare module "babylonjs-procedural-textures/cloud/cloudProceduralTexture" {
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- import { Color4 } from "babylonjs/Maths/math.color";
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- import { Texture } from "babylonjs/Materials/Textures/texture";
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- import { ProceduralTexture } from "babylonjs/Materials/Textures/Procedurals/proceduralTexture";
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- import { Scene } from "babylonjs/scene";
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- import { Nullable } from "babylonjs/types";
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- import "babylonjs-procedural-textures/cloud/cloudProceduralTexture.fragment";
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- export class CloudProceduralTexture extends ProceduralTexture {
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- private _skyColor;
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- private _cloudColor;
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- private _amplitude;
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- private _numOctaves;
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- constructor(name: string, size: number, scene?: Nullable<Scene>, fallbackTexture?: Texture, generateMipMaps?: boolean);
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- updateShaderUniforms(): void;
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- get skyColor(): Color4;
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- set skyColor(value: Color4);
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- get cloudColor(): Color4;
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- set cloudColor(value: Color4);
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- get amplitude(): number;
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- set amplitude(value: number);
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- get numOctaves(): number;
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- set numOctaves(value: number);
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- /**
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- * Serializes this cloud procedural texture
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- * @returns a serialized cloud procedural texture object
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- */
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- serialize(): any;
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- /**
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- * Creates a Cloud Procedural Texture from parsed cloud procedural texture data
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- * @param parsedTexture defines parsed texture data
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- * @param scene defines the current scene
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- * @param rootUrl defines the root URL containing cloud procedural texture information
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- * @returns a parsed Cloud Procedural Texture
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- */
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- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): CloudProceduralTexture;
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- }
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-
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- }
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- declare module "babylonjs-procedural-textures/brick/index" {
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- export * from "babylonjs-procedural-textures/brick/brickProceduralTexture";
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-
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- }
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- declare module "babylonjs-procedural-textures/brick/brickProceduralTexture.fragment" {
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- /** @internal */
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- export const brickProceduralTexturePixelShader: {
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- name: string;
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- shader: string;
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- };
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-
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- }
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- declare module "babylonjs-procedural-textures/brick/brickProceduralTexture" {
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- import { Color3 } from "babylonjs/Maths/math.color";
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- import { Texture } from "babylonjs/Materials/Textures/texture";
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- import { ProceduralTexture } from "babylonjs/Materials/Textures/Procedurals/proceduralTexture";
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- import { Scene } from "babylonjs/scene";
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- import { Nullable } from "babylonjs/types";
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- import "babylonjs-procedural-textures/brick/brickProceduralTexture.fragment";
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- export class BrickProceduralTexture extends ProceduralTexture {
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- private _numberOfBricksHeight;
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- private _numberOfBricksWidth;
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- private _jointColor;
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- private _brickColor;
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- constructor(name: string, size: number, scene?: Nullable<Scene>, fallbackTexture?: Texture, generateMipMaps?: boolean);
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- updateShaderUniforms(): void;
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- get numberOfBricksHeight(): number;
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- set numberOfBricksHeight(value: number);
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- get numberOfBricksWidth(): number;
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- set numberOfBricksWidth(value: number);
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- get jointColor(): Color3;
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- set jointColor(value: Color3);
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- get brickColor(): Color3;
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- set brickColor(value: Color3);
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- /**
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- * Serializes this brick procedural texture
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- * @returns a serialized brick procedural texture object
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- */
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- serialize(): any;
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- /**
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- * Creates a Brick Procedural Texture from parsed brick procedural texture data
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- * @param parsedTexture defines parsed texture data
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- * @param scene defines the current scene
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- * @param rootUrl defines the root URL containing brick procedural texture information
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- * @returns a parsed Brick Procedural Texture
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- */
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- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): BrickProceduralTexture;
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- }
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-
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- }
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- declare module "babylonjs-procedural-textures/legacy/legacy" {
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- export * from "babylonjs-procedural-textures/index";
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-
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- }
513
- declare module "babylonjs-procedural-textures/legacy/legacy-wood" {
514
- export * from "babylonjs-procedural-textures/wood/index";
515
-
516
- }
517
- declare module "babylonjs-procedural-textures/legacy/legacy-starfield" {
518
- export * from "babylonjs-procedural-textures/starfield/index";
519
-
520
- }
521
- declare module "babylonjs-procedural-textures/legacy/legacy-road" {
522
- export * from "babylonjs-procedural-textures/road/index";
523
-
524
- }
525
- declare module "babylonjs-procedural-textures/legacy/legacy-perlinNoise" {
526
- export * from "babylonjs-procedural-textures/perlinNoise/index";
527
-
528
- }
529
- declare module "babylonjs-procedural-textures/legacy/legacy-normalMap" {
530
- export * from "babylonjs-procedural-textures/normalMap/index";
531
-
532
- }
533
- declare module "babylonjs-procedural-textures/legacy/legacy-marble" {
534
- export * from "babylonjs-procedural-textures/marble/index";
535
-
536
- }
537
- declare module "babylonjs-procedural-textures/legacy/legacy-grass" {
538
- export * from "babylonjs-procedural-textures/grass/index";
539
-
540
- }
541
- declare module "babylonjs-procedural-textures/legacy/legacy-fire" {
542
- export * from "babylonjs-procedural-textures/fire/index";
543
-
544
- }
545
- declare module "babylonjs-procedural-textures/legacy/legacy-cloud" {
546
- export * from "babylonjs-procedural-textures/cloud/index";
547
-
548
- }
549
- declare module "babylonjs-procedural-textures/legacy/legacy-brick" {
550
- export * from "babylonjs-procedural-textures/brick/index";
551
-
552
- }
553
2
 
554
3
  declare module "babylonjs-procedural-textures" {
555
- export * from "babylonjs-procedural-textures/legacy/legacy";
4
+ export * from "babylonjs-procedural-textures/index";
556
5
  }
557
6
 
558
7
 
559
8
  declare module BABYLON {
560
-
561
-
562
- /** @internal */
563
- export var woodProceduralTexturePixelShader: {
564
- name: string;
565
- shader: string;
566
- };
567
-
568
-
569
- export class WoodProceduralTexture extends ProceduralTexture {
570
- private _ampScale;
571
- private _woodColor;
572
- constructor(name: string, size: number, scene?: Nullable<Scene>, fallbackTexture?: Texture, generateMipMaps?: boolean);
573
- updateShaderUniforms(): void;
574
- get ampScale(): number;
575
- set ampScale(value: number);
576
- get woodColor(): Color3;
577
- set woodColor(value: Color3);
578
- /**
579
- * Serializes this wood procedural texture
580
- * @returns a serialized wood procedural texture object
581
- */
582
- serialize(): any;
583
- /**
584
- * Creates a Wood Procedural Texture from parsed wood procedural texture data
585
- * @param parsedTexture defines parsed texture data
586
- * @param scene defines the current scene
587
- * @param rootUrl defines the root URL containing wood procedural texture information
588
- * @returns a parsed Wood Procedural Texture
589
- */
590
- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): WoodProceduralTexture;
591
- }
592
-
593
-
594
-
595
-
596
- /** @internal */
597
- export var starfieldProceduralTexturePixelShader: {
598
- name: string;
599
- shader: string;
600
- };
601
-
602
-
603
- export class StarfieldProceduralTexture extends ProceduralTexture {
604
- private _time;
605
- private _alpha;
606
- private _beta;
607
- private _zoom;
608
- private _formuparam;
609
- private _stepsize;
610
- private _tile;
611
- private _brightness;
612
- private _darkmatter;
613
- private _distfading;
614
- private _saturation;
615
- constructor(name: string, size: number, scene?: Nullable<Scene>, fallbackTexture?: Texture, generateMipMaps?: boolean);
616
- updateShaderUniforms(): void;
617
- get time(): number;
618
- set time(value: number);
619
- get alpha(): number;
620
- set alpha(value: number);
621
- get beta(): number;
622
- set beta(value: number);
623
- get formuparam(): number;
624
- set formuparam(value: number);
625
- get stepsize(): number;
626
- set stepsize(value: number);
627
- get zoom(): number;
628
- set zoom(value: number);
629
- get tile(): number;
630
- set tile(value: number);
631
- get brightness(): number;
632
- set brightness(value: number);
633
- get darkmatter(): number;
634
- set darkmatter(value: number);
635
- get distfading(): number;
636
- set distfading(value: number);
637
- get saturation(): number;
638
- set saturation(value: number);
639
- /**
640
- * Serializes this starfield procedural texture
641
- * @returns a serialized starfield procedural texture object
642
- */
643
- serialize(): any;
644
- /**
645
- * Creates a Starfield Procedural Texture from parsed startfield procedural texture data
646
- * @param parsedTexture defines parsed texture data
647
- * @param scene defines the current scene
648
- * @param rootUrl defines the root URL containing startfield procedural texture information
649
- * @returns a parsed Starfield Procedural Texture
650
- */
651
- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): StarfieldProceduralTexture;
652
- }
653
-
654
-
655
-
656
-
657
- /** @internal */
658
- export var roadProceduralTexturePixelShader: {
659
- name: string;
660
- shader: string;
661
- };
662
-
663
-
664
- export class RoadProceduralTexture extends ProceduralTexture {
665
- private _roadColor;
666
- constructor(name: string, size: number, scene?: Nullable<Scene>, fallbackTexture?: Texture, generateMipMaps?: boolean);
667
- updateShaderUniforms(): void;
668
- get roadColor(): Color3;
669
- set roadColor(value: Color3);
670
- /**
671
- * Serializes this road procedural texture
672
- * @returns a serialized road procedural texture object
673
- */
674
- serialize(): any;
675
- /**
676
- * Creates a Road Procedural Texture from parsed road procedural texture data
677
- * @param parsedTexture defines parsed texture data
678
- * @param scene defines the current scene
679
- * @param rootUrl defines the root URL containing road procedural texture information
680
- * @returns a parsed Road Procedural Texture
681
- */
682
- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): RoadProceduralTexture;
683
- }
684
-
685
-
686
-
687
-
688
- /** @internal */
689
- export var perlinNoiseProceduralTexturePixelShader: {
690
- name: string;
691
- shader: string;
692
- };
693
-
694
-
695
- export class PerlinNoiseProceduralTexture extends ProceduralTexture {
696
- time: number;
697
- timeScale: number;
698
- translationSpeed: number;
699
- private _currentTranslation;
700
- constructor(name: string, size: number, scene?: Nullable<Scene>, fallbackTexture?: Texture, generateMipMaps?: boolean);
701
- updateShaderUniforms(): void;
702
- render(useCameraPostProcess?: boolean): void;
703
- resize(size: any, generateMipMaps: any): void;
704
- /**
705
- * Serializes this perlin noise procedural texture
706
- * @returns a serialized perlin noise procedural texture object
707
- */
708
- serialize(): any;
709
- /**
710
- * Creates a Perlin Noise Procedural Texture from parsed perlin noise procedural texture data
711
- * @param parsedTexture defines parsed texture data
712
- * @param scene defines the current scene
713
- * @param rootUrl defines the root URL containing perlin noise procedural texture information
714
- * @returns a parsed Perlin Noise Procedural Texture
715
- */
716
- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): PerlinNoiseProceduralTexture;
717
- }
718
-
719
-
720
-
721
-
722
- /** @internal */
723
- export var normalMapProceduralTexturePixelShader: {
724
- name: string;
725
- shader: string;
726
- };
727
-
728
-
729
- export class NormalMapProceduralTexture extends ProceduralTexture {
730
- private _baseTexture;
731
- constructor(name: string, size: number, scene?: Nullable<Scene>, fallbackTexture?: Texture, generateMipMaps?: boolean);
732
- updateShaderUniforms(): void;
733
- render(useCameraPostProcess?: boolean): void;
734
- resize(size: any, generateMipMaps: any): void;
735
- isReady(): boolean;
736
- get baseTexture(): Texture;
737
- set baseTexture(texture: Texture);
738
- /**
739
- * Serializes this normal map procedural texture
740
- * @returns a serialized normal map procedural texture object
741
- */
742
- serialize(): any;
743
- /**
744
- * Creates a Normal Map Procedural Texture from parsed normal map procedural texture data
745
- * @param parsedTexture defines parsed texture data
746
- * @param scene defines the current scene
747
- * @param rootUrl defines the root URL containing normal map procedural texture information
748
- * @returns a parsed Normal Map Procedural Texture
749
- */
750
- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): NormalMapProceduralTexture;
751
- }
752
-
753
-
754
-
755
-
756
- /** @internal */
757
- export var marbleProceduralTexturePixelShader: {
758
- name: string;
759
- shader: string;
760
- };
761
-
762
-
763
- export class MarbleProceduralTexture extends ProceduralTexture {
764
- private _numberOfTilesHeight;
765
- private _numberOfTilesWidth;
766
- private _amplitude;
767
- private _jointColor;
768
- constructor(name: string, size: number, scene?: Nullable<Scene>, fallbackTexture?: Texture, generateMipMaps?: boolean);
769
- updateShaderUniforms(): void;
770
- get numberOfTilesHeight(): number;
771
- set numberOfTilesHeight(value: number);
772
- get amplitude(): number;
773
- set amplitude(value: number);
774
- get numberOfTilesWidth(): number;
775
- set numberOfTilesWidth(value: number);
776
- get jointColor(): Color3;
777
- set jointColor(value: Color3);
778
- /**
779
- * Serializes this marble procedural texture
780
- * @returns a serialized marble procedural texture object
781
- */
782
- serialize(): any;
783
- /**
784
- * Creates a Marble Procedural Texture from parsed marble procedural texture data
785
- * @param parsedTexture defines parsed texture data
786
- * @param scene defines the current scene
787
- * @param rootUrl defines the root URL containing marble procedural texture information
788
- * @returns a parsed Marble Procedural Texture
789
- */
790
- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): MarbleProceduralTexture;
791
- }
792
-
793
-
794
-
795
-
796
-
797
-
798
- /** @internal */
799
- export var grassProceduralTexturePixelShader: {
800
- name: string;
801
- shader: string;
802
- };
803
-
804
-
805
- export class GrassProceduralTexture extends ProceduralTexture {
806
- private _grassColors;
807
- private _groundColor;
808
- constructor(name: string, size: number, scene?: Nullable<Scene>, fallbackTexture?: Texture, generateMipMaps?: boolean);
809
- updateShaderUniforms(): void;
810
- get grassColors(): Color3[];
811
- set grassColors(value: Color3[]);
812
- get groundColor(): Color3;
813
- set groundColor(value: Color3);
814
- /**
815
- * Serializes this grass procedural texture
816
- * @returns a serialized grass procedural texture object
817
- */
818
- serialize(): any;
819
- /**
820
- * Creates a Grass Procedural Texture from parsed grass procedural texture data
821
- * @param parsedTexture defines parsed texture data
822
- * @param scene defines the current scene
823
- * @param rootUrl defines the root URL containing grass procedural texture information
824
- * @returns a parsed Grass Procedural Texture
825
- */
826
- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): GrassProceduralTexture;
827
- }
828
-
829
-
830
-
831
-
832
- /** @internal */
833
- export var fireProceduralTexturePixelShader: {
834
- name: string;
835
- shader: string;
836
- };
837
-
838
-
839
- export class FireProceduralTexture extends ProceduralTexture {
840
- private _time;
841
- private _speed;
842
- private _autoGenerateTime;
843
- private _fireColors;
844
- private _alphaThreshold;
845
- constructor(name: string, size: number, scene?: Nullable<Scene>, fallbackTexture?: Texture, generateMipMaps?: boolean);
846
- updateShaderUniforms(): void;
847
- render(useCameraPostProcess?: boolean): void;
848
- static get PurpleFireColors(): Color3[];
849
- static get GreenFireColors(): Color3[];
850
- static get RedFireColors(): Color3[];
851
- static get BlueFireColors(): Color3[];
852
- get autoGenerateTime(): boolean;
853
- set autoGenerateTime(value: boolean);
854
- get fireColors(): Color3[];
855
- set fireColors(value: Color3[]);
856
- get time(): number;
857
- set time(value: number);
858
- get speed(): Vector2;
859
- set speed(value: Vector2);
860
- get alphaThreshold(): number;
861
- set alphaThreshold(value: number);
862
- /**
863
- * Serializes this fire procedural texture
864
- * @returns a serialized fire procedural texture object
865
- */
866
- serialize(): any;
867
- /**
868
- * Creates a Fire Procedural Texture from parsed fire procedural texture data
869
- * @param parsedTexture defines parsed texture data
870
- * @param scene defines the current scene
871
- * @param rootUrl defines the root URL containing fire procedural texture information
872
- * @returns a parsed Fire Procedural Texture
873
- */
874
- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): FireProceduralTexture;
875
- }
876
-
877
-
878
-
879
-
880
- /** @internal */
881
- export var cloudProceduralTexturePixelShader: {
882
- name: string;
883
- shader: string;
884
- };
885
-
886
-
887
- export class CloudProceduralTexture extends ProceduralTexture {
888
- private _skyColor;
889
- private _cloudColor;
890
- private _amplitude;
891
- private _numOctaves;
892
- constructor(name: string, size: number, scene?: Nullable<Scene>, fallbackTexture?: Texture, generateMipMaps?: boolean);
893
- updateShaderUniforms(): void;
894
- get skyColor(): Color4;
895
- set skyColor(value: Color4);
896
- get cloudColor(): Color4;
897
- set cloudColor(value: Color4);
898
- get amplitude(): number;
899
- set amplitude(value: number);
900
- get numOctaves(): number;
901
- set numOctaves(value: number);
902
- /**
903
- * Serializes this cloud procedural texture
904
- * @returns a serialized cloud procedural texture object
905
- */
906
- serialize(): any;
907
- /**
908
- * Creates a Cloud Procedural Texture from parsed cloud procedural texture data
909
- * @param parsedTexture defines parsed texture data
910
- * @param scene defines the current scene
911
- * @param rootUrl defines the root URL containing cloud procedural texture information
912
- * @returns a parsed Cloud Procedural Texture
913
- */
914
- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): CloudProceduralTexture;
915
- }
916
-
917
-
918
-
919
-
920
- /** @internal */
921
- export var brickProceduralTexturePixelShader: {
922
- name: string;
923
- shader: string;
924
- };
925
-
926
-
927
- export class BrickProceduralTexture extends ProceduralTexture {
928
- private _numberOfBricksHeight;
929
- private _numberOfBricksWidth;
930
- private _jointColor;
931
- private _brickColor;
932
- constructor(name: string, size: number, scene?: Nullable<Scene>, fallbackTexture?: Texture, generateMipMaps?: boolean);
933
- updateShaderUniforms(): void;
934
- get numberOfBricksHeight(): number;
935
- set numberOfBricksHeight(value: number);
936
- get numberOfBricksWidth(): number;
937
- set numberOfBricksWidth(value: number);
938
- get jointColor(): Color3;
939
- set jointColor(value: Color3);
940
- get brickColor(): Color3;
941
- set brickColor(value: Color3);
942
- /**
943
- * Serializes this brick procedural texture
944
- * @returns a serialized brick procedural texture object
945
- */
946
- serialize(): any;
947
- /**
948
- * Creates a Brick Procedural Texture from parsed brick procedural texture data
949
- * @param parsedTexture defines parsed texture data
950
- * @param scene defines the current scene
951
- * @param rootUrl defines the root URL containing brick procedural texture information
952
- * @returns a parsed Brick Procedural Texture
953
- */
954
- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): BrickProceduralTexture;
955
- }
956
-
957
-
958
-
959
-
960
-
961
-
962
-
963
-
964
-
965
-
966
-
967
-
968
-
969
-
970
-
971
-
972
-
973
-
974
-
975
-
976
-
977
-
978
9
 
979
10
  }
980
11