babylonjs-procedural-textures 6.11.1 → 6.11.2

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Files changed (46) hide show
  1. package/babylon.brickProceduralTexture.js +82 -75
  2. package/babylon.brickProceduralTexture.js.map +1 -1
  3. package/babylon.brickProceduralTexture.min.js +1 -1
  4. package/babylon.brickProceduralTexture.min.js.map +1 -1
  5. package/babylon.cloudProceduralTexture.js +82 -73
  6. package/babylon.cloudProceduralTexture.js.map +1 -1
  7. package/babylon.cloudProceduralTexture.min.js +1 -1
  8. package/babylon.cloudProceduralTexture.min.js.map +1 -1
  9. package/babylon.fireProceduralTexture.js +128 -92
  10. package/babylon.fireProceduralTexture.js.map +1 -1
  11. package/babylon.fireProceduralTexture.min.js +1 -1
  12. package/babylon.fireProceduralTexture.min.js.map +1 -1
  13. package/babylon.grassProceduralTexture.js +52 -49
  14. package/babylon.grassProceduralTexture.js.map +1 -1
  15. package/babylon.grassProceduralTexture.min.js +1 -1
  16. package/babylon.grassProceduralTexture.min.js.map +1 -1
  17. package/babylon.marbleProceduralTexture.js +82 -62
  18. package/babylon.marbleProceduralTexture.js.map +1 -1
  19. package/babylon.marbleProceduralTexture.min.js +1 -1
  20. package/babylon.marbleProceduralTexture.min.js.map +1 -1
  21. package/babylon.normalMapProceduralTexture.js +45 -41
  22. package/babylon.normalMapProceduralTexture.js.map +1 -1
  23. package/babylon.normalMapProceduralTexture.min.js +1 -1
  24. package/babylon.normalMapProceduralTexture.min.js.map +1 -1
  25. package/babylon.perlinNoiseProceduralTexture.js +43 -77
  26. package/babylon.perlinNoiseProceduralTexture.js.map +1 -1
  27. package/babylon.perlinNoiseProceduralTexture.min.js +1 -1
  28. package/babylon.perlinNoiseProceduralTexture.min.js.map +1 -1
  29. package/babylon.roadProceduralTexture.js +37 -39
  30. package/babylon.roadProceduralTexture.js.map +1 -1
  31. package/babylon.roadProceduralTexture.min.js +1 -1
  32. package/babylon.roadProceduralTexture.min.js.map +1 -1
  33. package/babylon.starfieldProceduralTexture.js +187 -154
  34. package/babylon.starfieldProceduralTexture.js.map +1 -1
  35. package/babylon.starfieldProceduralTexture.min.js +1 -1
  36. package/babylon.starfieldProceduralTexture.min.js.map +1 -1
  37. package/babylon.woodProceduralTexture.js +52 -49
  38. package/babylon.woodProceduralTexture.js.map +1 -1
  39. package/babylon.woodProceduralTexture.min.js +1 -1
  40. package/babylon.woodProceduralTexture.min.js.map +1 -1
  41. package/babylonjs.proceduralTextures.js +772 -693
  42. package/babylonjs.proceduralTextures.js.map +1 -1
  43. package/babylonjs.proceduralTextures.min.js +1 -1
  44. package/babylonjs.proceduralTextures.min.js.map +1 -1
  45. package/package.json +2 -2
  46. package/tsconfig.build.json +1 -0
@@ -26,25 +26,12 @@ __webpack_require__.r(__webpack_exports__);
26
26
  /* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__);
27
27
  // Do not edit.
28
28
 
29
- const name = "brickProceduralTexturePixelShader";
30
- const shader = `precision highp float;varying vec2 vPosition;varying vec2 vUV;uniform float numberOfBricksHeight;uniform float numberOfBricksWidth;uniform vec3 brickColor;uniform vec3 jointColor;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}
31
- float noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}
32
- float fbm(vec2 n) {float total=0.0,amplitude=1.0;for (int i=0; i<4; i++) {total+=noise(n)*amplitude;n+=n;amplitude*=0.5;}
33
- return total;}
34
- float roundF(float number){return sign(number)*floor(abs(number)+0.5);}
35
- #define CUSTOM_FRAGMENT_DEFINITIONS
36
- void main(void)
37
- {float brickW=1.0/numberOfBricksWidth;float brickH=1.0/numberOfBricksHeight;float jointWPercentage=0.01;float jointHPercentage=0.05;vec3 color=brickColor;float yi=vUV.y/brickH;float nyi=roundF(yi);float xi=vUV.x/brickW;if (mod(floor(yi),2.0)==0.0){xi=xi-0.5;}
38
- float nxi=roundF(xi);vec2 brickvUV=vec2((xi-floor(xi))/brickH,(yi-floor(yi))/ brickW);if (yi<nyi+jointHPercentage && yi>nyi-jointHPercentage){color=mix(jointColor,vec3(0.37,0.25,0.25),(yi-nyi)/jointHPercentage+0.2);}
39
- else if (xi<nxi+jointWPercentage && xi>nxi-jointWPercentage){color=mix(jointColor,vec3(0.44,0.44,0.44),(xi-nxi)/jointWPercentage+0.2);}
40
- else {float brickColorSwitch=mod(floor(yi)+floor(xi),3.0);if (brickColorSwitch==0.0)
41
- color=mix(color,vec3(0.33,0.33,0.33),0.3);else if (brickColorSwitch==2.0)
42
- color=mix(color,vec3(0.11,0.11,0.11),0.3);}
43
- gl_FragColor=vec4(color,1.0);}`;
29
+ var name = "brickProceduralTexturePixelShader";
30
+ var shader = "precision highp float;varying vec2 vPosition;varying vec2 vUV;uniform float numberOfBricksHeight;uniform float numberOfBricksWidth;uniform vec3 brickColor;uniform vec3 jointColor;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}\nfloat noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}\nfloat fbm(vec2 n) {float total=0.0,amplitude=1.0;for (int i=0; i<4; i++) {total+=noise(n)*amplitude;n+=n;amplitude*=0.5;}\nreturn total;}\nfloat roundF(float number){return sign(number)*floor(abs(number)+0.5);}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{float brickW=1.0/numberOfBricksWidth;float brickH=1.0/numberOfBricksHeight;float jointWPercentage=0.01;float jointHPercentage=0.05;vec3 color=brickColor;float yi=vUV.y/brickH;float nyi=roundF(yi);float xi=vUV.x/brickW;if (mod(floor(yi),2.0)==0.0){xi=xi-0.5;}\nfloat nxi=roundF(xi);vec2 brickvUV=vec2((xi-floor(xi))/brickH,(yi-floor(yi))/ brickW);if (yi<nyi+jointHPercentage && yi>nyi-jointHPercentage){color=mix(jointColor,vec3(0.37,0.25,0.25),(yi-nyi)/jointHPercentage+0.2);}\nelse if (xi<nxi+jointWPercentage && xi>nxi-jointWPercentage){color=mix(jointColor,vec3(0.44,0.44,0.44),(xi-nxi)/jointWPercentage+0.2);}\nelse {float brickColorSwitch=mod(floor(yi)+floor(xi),3.0);if (brickColorSwitch==0.0)\ncolor=mix(color,vec3(0.33,0.33,0.33),0.3);else if (brickColorSwitch==2.0)\ncolor=mix(color,vec3(0.11,0.11,0.11),0.3);}\ngl_FragColor=vec4(color,1.0);}";
44
31
  // Sideeffect
45
32
  babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
46
33
  /** @internal */
47
- const brickProceduralTexturePixelShader = { name, shader };
34
+ var brickProceduralTexturePixelShader = { name: name, shader: shader };
48
35
 
49
36
 
50
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  /***/ }),
@@ -69,58 +56,77 @@ __webpack_require__.r(__webpack_exports__);
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56
 
70
57
 
71
58
 
72
- class BrickProceduralTexture extends babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.ProceduralTexture {
73
- constructor(name, size, scene = null, fallbackTexture, generateMipMaps) {
74
- super(name, size, "brickProceduralTexture", scene, fallbackTexture, generateMipMaps);
75
- this._numberOfBricksHeight = 15;
76
- this._numberOfBricksWidth = 5;
77
- this._jointColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.72, 0.72, 0.72);
78
- this._brickColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.77, 0.47, 0.4);
79
- this.updateShaderUniforms();
59
+ var BrickProceduralTexture = /** @class */ (function (_super) {
60
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__extends)(BrickProceduralTexture, _super);
61
+ function BrickProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
62
+ if (scene === void 0) { scene = null; }
63
+ var _this = _super.call(this, name, size, "brickProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
64
+ _this._numberOfBricksHeight = 15;
65
+ _this._numberOfBricksWidth = 5;
66
+ _this._jointColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.72, 0.72, 0.72);
67
+ _this._brickColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.77, 0.47, 0.4);
68
+ _this.updateShaderUniforms();
69
+ return _this;
80
70
  }
81
- updateShaderUniforms() {
71
+ BrickProceduralTexture.prototype.updateShaderUniforms = function () {
82
72
  this.setFloat("numberOfBricksHeight", this._numberOfBricksHeight);
83
73
  this.setFloat("numberOfBricksWidth", this._numberOfBricksWidth);
84
74
  this.setColor3("brickColor", this._brickColor);
85
75
  this.setColor3("jointColor", this._jointColor);
86
- }
87
- get numberOfBricksHeight() {
88
- return this._numberOfBricksHeight;
89
- }
90
- set numberOfBricksHeight(value) {
91
- this._numberOfBricksHeight = value;
92
- this.updateShaderUniforms();
93
- }
94
- get numberOfBricksWidth() {
95
- return this._numberOfBricksWidth;
96
- }
97
- set numberOfBricksWidth(value) {
98
- this._numberOfBricksWidth = value;
99
- this.updateShaderUniforms();
100
- }
101
- get jointColor() {
102
- return this._jointColor;
103
- }
104
- set jointColor(value) {
105
- this._jointColor = value;
106
- this.updateShaderUniforms();
107
- }
108
- get brickColor() {
109
- return this._brickColor;
110
- }
111
- set brickColor(value) {
112
- this._brickColor = value;
113
- this.updateShaderUniforms();
114
- }
76
+ };
77
+ Object.defineProperty(BrickProceduralTexture.prototype, "numberOfBricksHeight", {
78
+ get: function () {
79
+ return this._numberOfBricksHeight;
80
+ },
81
+ set: function (value) {
82
+ this._numberOfBricksHeight = value;
83
+ this.updateShaderUniforms();
84
+ },
85
+ enumerable: false,
86
+ configurable: true
87
+ });
88
+ Object.defineProperty(BrickProceduralTexture.prototype, "numberOfBricksWidth", {
89
+ get: function () {
90
+ return this._numberOfBricksWidth;
91
+ },
92
+ set: function (value) {
93
+ this._numberOfBricksWidth = value;
94
+ this.updateShaderUniforms();
95
+ },
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+ enumerable: false,
97
+ configurable: true
98
+ });
99
+ Object.defineProperty(BrickProceduralTexture.prototype, "jointColor", {
100
+ get: function () {
101
+ return this._jointColor;
102
+ },
103
+ set: function (value) {
104
+ this._jointColor = value;
105
+ this.updateShaderUniforms();
106
+ },
107
+ enumerable: false,
108
+ configurable: true
109
+ });
110
+ Object.defineProperty(BrickProceduralTexture.prototype, "brickColor", {
111
+ get: function () {
112
+ return this._brickColor;
113
+ },
114
+ set: function (value) {
115
+ this._brickColor = value;
116
+ this.updateShaderUniforms();
117
+ },
118
+ enumerable: false,
119
+ configurable: true
120
+ });
115
121
  /**
116
122
  * Serializes this brick procedural texture
117
123
  * @returns a serialized brick procedural texture object
118
124
  */
119
- serialize() {
120
- const serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Serialize(this, super.serialize());
125
+ BrickProceduralTexture.prototype.serialize = function () {
126
+ var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Serialize(this, _super.prototype.serialize.call(this));
121
127
  serializationObject.customType = "BABYLON.BrickProceduralTexture";
122
128
  return serializationObject;
123
- }
129
+ };
124
130
  /**
125
131
  * Creates a Brick Procedural Texture from parsed brick procedural texture data
126
132
  * @param parsedTexture defines parsed texture data
@@ -128,23 +134,24 @@ class BrickProceduralTexture extends babylonjs_Misc_decorators__WEBPACK_IMPORTED
128
134
  * @param rootUrl defines the root URL containing brick procedural texture information
129
135
  * @returns a parsed Brick Procedural Texture
130
136
  */
131
- static Parse(parsedTexture, scene, rootUrl) {
132
- const texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Parse(() => new BrickProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps), parsedTexture, scene, rootUrl);
137
+ BrickProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
138
+ var texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Parse(function () { return new BrickProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
133
139
  return texture;
134
- }
135
- }
136
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
137
- (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
138
- ], BrickProceduralTexture.prototype, "numberOfBricksHeight", null);
139
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
140
- (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
141
- ], BrickProceduralTexture.prototype, "numberOfBricksWidth", null);
142
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
143
- (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serializeAsColor3)()
144
- ], BrickProceduralTexture.prototype, "jointColor", null);
145
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
146
- (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serializeAsColor3)()
147
- ], BrickProceduralTexture.prototype, "brickColor", null);
140
+ };
141
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
142
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
143
+ ], BrickProceduralTexture.prototype, "numberOfBricksHeight", null);
144
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
145
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
146
+ ], BrickProceduralTexture.prototype, "numberOfBricksWidth", null);
147
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
148
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serializeAsColor3)()
149
+ ], BrickProceduralTexture.prototype, "jointColor", null);
150
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
151
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serializeAsColor3)()
152
+ ], BrickProceduralTexture.prototype, "brickColor", null);
153
+ return BrickProceduralTexture;
154
+ }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.ProceduralTexture));
148
155
  (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.RegisterClass)("BABYLON.BrickProceduralTexture", BrickProceduralTexture);
149
156
 
150
157
 
@@ -180,23 +187,12 @@ __webpack_require__.r(__webpack_exports__);
180
187
  /* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__);
181
188
  // Do not edit.
182
189
 
183
- const name = "cloudProceduralTexturePixelShader";
184
- const shader = `precision highp float;varying vec2 vUV;uniform vec4 skyColor;uniform vec4 cloudColor;uniform float amplitude;uniform int numOctaves;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}
185
- float noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}
186
- float fbm(vec2 n) {float total=0.0,ampl=amplitude;
187
- #ifdef WEBGL2
188
- for (int i=0; i<numOctaves; i++) {
189
- #else
190
- for (int i=0; i<4; i++) {
191
- #endif
192
- total+=noise(n)*ampl;n+=n;ampl*=0.5;}
193
- return total;}
194
- void main() {vec2 p=vUV*12.0;vec4 c=mix(skyColor,cloudColor,fbm(p));gl_FragColor=c;}
195
- `;
190
+ var name = "cloudProceduralTexturePixelShader";
191
+ var shader = "precision highp float;varying vec2 vUV;uniform vec4 skyColor;uniform vec4 cloudColor;uniform float amplitude;uniform int numOctaves;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}\nfloat noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}\nfloat fbm(vec2 n) {float total=0.0,ampl=amplitude;\n#ifdef WEBGL2\nfor (int i=0; i<numOctaves; i++) {\n#else\nfor (int i=0; i<4; i++) {\n#endif\ntotal+=noise(n)*ampl;n+=n;ampl*=0.5;}\nreturn total;}\nvoid main() {vec2 p=vUV*12.0;vec4 c=mix(skyColor,cloudColor,fbm(p));gl_FragColor=c;}\n";
196
192
  // Sideeffect
197
193
  babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
198
194
  /** @internal */
199
- const cloudProceduralTexturePixelShader = { name, shader };
195
+ var cloudProceduralTexturePixelShader = { name: name, shader: shader };
200
196
 
201
197
 
202
198
  /***/ }),
@@ -221,58 +217,77 @@ __webpack_require__.r(__webpack_exports__);
221
217
 
222
218
 
223
219
 
224
- class CloudProceduralTexture extends babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.ProceduralTexture {
225
- constructor(name, size, scene = null, fallbackTexture, generateMipMaps) {
226
- super(name, size, "cloudProceduralTexture", scene, fallbackTexture, generateMipMaps);
227
- this._skyColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color4(0.15, 0.68, 1.0, 1.0);
228
- this._cloudColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color4(1, 1, 1, 1.0);
229
- this._amplitude = 1;
230
- this._numOctaves = 4;
231
- this.updateShaderUniforms();
220
+ var CloudProceduralTexture = /** @class */ (function (_super) {
221
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__extends)(CloudProceduralTexture, _super);
222
+ function CloudProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
223
+ if (scene === void 0) { scene = null; }
224
+ var _this = _super.call(this, name, size, "cloudProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
225
+ _this._skyColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color4(0.15, 0.68, 1.0, 1.0);
226
+ _this._cloudColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color4(1, 1, 1, 1.0);
227
+ _this._amplitude = 1;
228
+ _this._numOctaves = 4;
229
+ _this.updateShaderUniforms();
230
+ return _this;
232
231
  }
233
- updateShaderUniforms() {
232
+ CloudProceduralTexture.prototype.updateShaderUniforms = function () {
234
233
  this.setColor4("skyColor", this._skyColor);
235
234
  this.setColor4("cloudColor", this._cloudColor);
236
235
  this.setFloat("amplitude", this._amplitude);
237
236
  this.setInt("numOctaves", this._numOctaves);
238
- }
239
- get skyColor() {
240
- return this._skyColor;
241
- }
242
- set skyColor(value) {
243
- this._skyColor = value;
244
- this.updateShaderUniforms();
245
- }
246
- get cloudColor() {
247
- return this._cloudColor;
248
- }
249
- set cloudColor(value) {
250
- this._cloudColor = value;
251
- this.updateShaderUniforms();
252
- }
253
- get amplitude() {
254
- return this._amplitude;
255
- }
256
- set amplitude(value) {
257
- this._amplitude = value;
258
- this.updateShaderUniforms();
259
- }
260
- get numOctaves() {
261
- return this._numOctaves;
262
- }
263
- set numOctaves(value) {
264
- this._numOctaves = value;
265
- this.updateShaderUniforms();
266
- }
237
+ };
238
+ Object.defineProperty(CloudProceduralTexture.prototype, "skyColor", {
239
+ get: function () {
240
+ return this._skyColor;
241
+ },
242
+ set: function (value) {
243
+ this._skyColor = value;
244
+ this.updateShaderUniforms();
245
+ },
246
+ enumerable: false,
247
+ configurable: true
248
+ });
249
+ Object.defineProperty(CloudProceduralTexture.prototype, "cloudColor", {
250
+ get: function () {
251
+ return this._cloudColor;
252
+ },
253
+ set: function (value) {
254
+ this._cloudColor = value;
255
+ this.updateShaderUniforms();
256
+ },
257
+ enumerable: false,
258
+ configurable: true
259
+ });
260
+ Object.defineProperty(CloudProceduralTexture.prototype, "amplitude", {
261
+ get: function () {
262
+ return this._amplitude;
263
+ },
264
+ set: function (value) {
265
+ this._amplitude = value;
266
+ this.updateShaderUniforms();
267
+ },
268
+ enumerable: false,
269
+ configurable: true
270
+ });
271
+ Object.defineProperty(CloudProceduralTexture.prototype, "numOctaves", {
272
+ get: function () {
273
+ return this._numOctaves;
274
+ },
275
+ set: function (value) {
276
+ this._numOctaves = value;
277
+ this.updateShaderUniforms();
278
+ },
279
+ enumerable: false,
280
+ configurable: true
281
+ });
267
282
  /**
268
283
  * Serializes this cloud procedural texture
269
284
  * @returns a serialized cloud procedural texture object
270
285
  */
271
- serialize() {
272
- const serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Serialize(this, super.serialize());
286
+ CloudProceduralTexture.prototype.serialize = function () {
287
+ var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Serialize(this, _super.prototype.serialize.call(this));
273
288
  serializationObject.customType = "BABYLON.CloudProceduralTexture";
274
289
  return serializationObject;
275
- }
290
+ };
276
291
  /**
277
292
  * Creates a Cloud Procedural Texture from parsed cloud procedural texture data
278
293
  * @param parsedTexture defines parsed texture data
@@ -280,23 +295,24 @@ class CloudProceduralTexture extends babylonjs_Misc_decorators__WEBPACK_IMPORTED
280
295
  * @param rootUrl defines the root URL containing cloud procedural texture information
281
296
  * @returns a parsed Cloud Procedural Texture
282
297
  */
283
- static Parse(parsedTexture, scene, rootUrl) {
284
- const texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Parse(() => new CloudProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps), parsedTexture, scene, rootUrl);
298
+ CloudProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
299
+ var texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Parse(function () { return new CloudProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
285
300
  return texture;
286
- }
287
- }
288
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
289
- (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serializeAsColor4)()
290
- ], CloudProceduralTexture.prototype, "skyColor", null);
291
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
292
- (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serializeAsColor4)()
293
- ], CloudProceduralTexture.prototype, "cloudColor", null);
294
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
295
- (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
296
- ], CloudProceduralTexture.prototype, "amplitude", null);
297
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
298
- (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
299
- ], CloudProceduralTexture.prototype, "numOctaves", null);
301
+ };
302
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
303
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serializeAsColor4)()
304
+ ], CloudProceduralTexture.prototype, "skyColor", null);
305
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
306
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serializeAsColor4)()
307
+ ], CloudProceduralTexture.prototype, "cloudColor", null);
308
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
309
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
310
+ ], CloudProceduralTexture.prototype, "amplitude", null);
311
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
312
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
313
+ ], CloudProceduralTexture.prototype, "numOctaves", null);
314
+ return CloudProceduralTexture;
315
+ }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.ProceduralTexture));
300
316
  (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.RegisterClass)("BABYLON.CloudProceduralTexture", CloudProceduralTexture);
301
317
 
302
318
 
@@ -332,16 +348,12 @@ __webpack_require__.r(__webpack_exports__);
332
348
  /* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__);
333
349
  // Do not edit.
334
350
 
335
- const name = "fireProceduralTexturePixelShader";
336
- const shader = `precision highp float;uniform float time;uniform vec3 c1;uniform vec3 c2;uniform vec3 c3;uniform vec3 c4;uniform vec3 c5;uniform vec3 c6;uniform vec2 speed;uniform float shift;uniform float alphaThreshold;varying vec2 vUV;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}
337
- float noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}
338
- float fbm(vec2 n) {float total=0.0,amplitude=1.0;for (int i=0; i<4; i++) {total+=noise(n)*amplitude;n+=n;amplitude*=0.5;}
339
- return total;}
340
- void main() {vec2 p=vUV*8.0;float q=fbm(p-time*0.1);vec2 r=vec2(fbm(p+q+time*speed.x-p.x-p.y),fbm(p+q-time*speed.y));vec3 c=mix(c1,c2,fbm(p+r))+mix(c3,c4,r.x)-mix(c5,c6,r.y);vec3 color=c*cos(shift*vUV.y);float luminance=dot(color.rgb,vec3(0.3,0.59,0.11));gl_FragColor=vec4(color,luminance*alphaThreshold+(1.0-alphaThreshold));}`;
351
+ var name = "fireProceduralTexturePixelShader";
352
+ var shader = "precision highp float;uniform float time;uniform vec3 c1;uniform vec3 c2;uniform vec3 c3;uniform vec3 c4;uniform vec3 c5;uniform vec3 c6;uniform vec2 speed;uniform float shift;uniform float alphaThreshold;varying vec2 vUV;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}\nfloat noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}\nfloat fbm(vec2 n) {float total=0.0,amplitude=1.0;for (int i=0; i<4; i++) {total+=noise(n)*amplitude;n+=n;amplitude*=0.5;}\nreturn total;}\nvoid main() {vec2 p=vUV*8.0;float q=fbm(p-time*0.1);vec2 r=vec2(fbm(p+q+time*speed.x-p.x-p.y),fbm(p+q-time*speed.y));vec3 c=mix(c1,c2,fbm(p+r))+mix(c3,c4,r.x)-mix(c5,c6,r.y);vec3 color=c*cos(shift*vUV.y);float luminance=dot(color.rgb,vec3(0.3,0.59,0.11));gl_FragColor=vec4(color,luminance*alphaThreshold+(1.0-alphaThreshold));}";
341
353
  // Sideeffect
342
354
  babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
343
355
  /** @internal */
344
- const fireProceduralTexturePixelShader = { name, shader };
356
+ var fireProceduralTexturePixelShader = { name: name, shader: shader };
345
357
 
346
358
 
347
359
  /***/ }),
@@ -367,17 +379,20 @@ __webpack_require__.r(__webpack_exports__);
367
379
 
368
380
 
369
381
 
370
- class FireProceduralTexture extends babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.ProceduralTexture {
371
- constructor(name, size, scene = null, fallbackTexture, generateMipMaps) {
372
- super(name, size, "fireProceduralTexture", scene, fallbackTexture, generateMipMaps);
373
- this._time = 0.0;
374
- this._speed = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Vector2(0.5, 0.3);
375
- this._autoGenerateTime = true;
376
- this._alphaThreshold = 0.5;
377
- this._fireColors = FireProceduralTexture.RedFireColors;
378
- this.updateShaderUniforms();
382
+ var FireProceduralTexture = /** @class */ (function (_super) {
383
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__extends)(FireProceduralTexture, _super);
384
+ function FireProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
385
+ if (scene === void 0) { scene = null; }
386
+ var _this = _super.call(this, name, size, "fireProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
387
+ _this._time = 0.0;
388
+ _this._speed = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Vector2(0.5, 0.3);
389
+ _this._autoGenerateTime = true;
390
+ _this._alphaThreshold = 0.5;
391
+ _this._fireColors = FireProceduralTexture.RedFireColors;
392
+ _this.updateShaderUniforms();
393
+ return _this;
379
394
  }
380
- updateShaderUniforms() {
395
+ FireProceduralTexture.prototype.updateShaderUniforms = function () {
381
396
  this.setFloat("time", this._time);
382
397
  this.setVector2("speed", this._speed);
383
398
  this.setColor3("c1", this._fireColors[0]);
@@ -387,74 +402,110 @@ class FireProceduralTexture extends babylonjs_Misc_decorators__WEBPACK_IMPORTED_
387
402
  this.setColor3("c5", this._fireColors[4]);
388
403
  this.setColor3("c6", this._fireColors[5]);
389
404
  this.setFloat("alphaThreshold", this._alphaThreshold);
390
- }
391
- render(useCameraPostProcess) {
392
- const scene = this.getScene();
405
+ };
406
+ FireProceduralTexture.prototype.render = function (useCameraPostProcess) {
407
+ var scene = this.getScene();
393
408
  if (this._autoGenerateTime && scene) {
394
409
  this._time += scene.getAnimationRatio() * 0.03;
395
410
  this.updateShaderUniforms();
396
411
  }
397
- super.render(useCameraPostProcess);
398
- }
399
- static get PurpleFireColors() {
400
- return [new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.5, 0.0, 1.0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.9, 0.0, 1.0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.2, 0.0, 1.0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(1.0, 0.9, 1.0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.1, 0.1, 1.0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.9, 0.9, 1.0)];
401
- }
402
- static get GreenFireColors() {
403
- return [new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.5, 1.0, 0.0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.5, 1.0, 0.0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.3, 0.4, 0.0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.5, 1.0, 0.0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.2, 0.0, 0.0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.5, 1.0, 0.0)];
404
- }
405
- static get RedFireColors() {
406
- return [new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.5, 0.0, 0.1), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.9, 0.0, 0.0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.2, 0.0, 0.0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(1.0, 0.9, 0.0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.1, 0.1, 0.1), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.9, 0.9, 0.9)];
407
- }
408
- static get BlueFireColors() {
409
- return [new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.1, 0.0, 0.5), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.0, 0.0, 0.5), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.1, 0.0, 0.2), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.0, 0.0, 1.0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.1, 0.2, 0.3), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.0, 0.2, 0.9)];
410
- }
411
- get autoGenerateTime() {
412
- return this._autoGenerateTime;
413
- }
414
- set autoGenerateTime(value) {
415
- this._autoGenerateTime = value;
416
- }
417
- get fireColors() {
418
- return this._fireColors;
419
- }
420
- set fireColors(value) {
421
- this._fireColors = value;
422
- this.updateShaderUniforms();
423
- }
424
- get time() {
425
- return this._time;
426
- }
427
- set time(value) {
428
- this._time = value;
429
- this.updateShaderUniforms();
430
- }
431
- get speed() {
432
- return this._speed;
433
- }
434
- set speed(value) {
435
- this._speed = value;
436
- this.updateShaderUniforms();
437
- }
438
- get alphaThreshold() {
439
- return this._alphaThreshold;
440
- }
441
- set alphaThreshold(value) {
442
- this._alphaThreshold = value;
443
- this.updateShaderUniforms();
444
- }
412
+ _super.prototype.render.call(this, useCameraPostProcess);
413
+ };
414
+ Object.defineProperty(FireProceduralTexture, "PurpleFireColors", {
415
+ get: function () {
416
+ return [new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.5, 0.0, 1.0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.9, 0.0, 1.0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.2, 0.0, 1.0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(1.0, 0.9, 1.0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.1, 0.1, 1.0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.9, 0.9, 1.0)];
417
+ },
418
+ enumerable: false,
419
+ configurable: true
420
+ });
421
+ Object.defineProperty(FireProceduralTexture, "GreenFireColors", {
422
+ get: function () {
423
+ return [new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.5, 1.0, 0.0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.5, 1.0, 0.0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.3, 0.4, 0.0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.5, 1.0, 0.0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.2, 0.0, 0.0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.5, 1.0, 0.0)];
424
+ },
425
+ enumerable: false,
426
+ configurable: true
427
+ });
428
+ Object.defineProperty(FireProceduralTexture, "RedFireColors", {
429
+ get: function () {
430
+ return [new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.5, 0.0, 0.1), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.9, 0.0, 0.0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.2, 0.0, 0.0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(1.0, 0.9, 0.0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.1, 0.1, 0.1), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.9, 0.9, 0.9)];
431
+ },
432
+ enumerable: false,
433
+ configurable: true
434
+ });
435
+ Object.defineProperty(FireProceduralTexture, "BlueFireColors", {
436
+ get: function () {
437
+ return [new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.1, 0.0, 0.5), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.0, 0.0, 0.5), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.1, 0.0, 0.2), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.0, 0.0, 1.0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.1, 0.2, 0.3), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.0, 0.2, 0.9)];
438
+ },
439
+ enumerable: false,
440
+ configurable: true
441
+ });
442
+ Object.defineProperty(FireProceduralTexture.prototype, "autoGenerateTime", {
443
+ get: function () {
444
+ return this._autoGenerateTime;
445
+ },
446
+ set: function (value) {
447
+ this._autoGenerateTime = value;
448
+ },
449
+ enumerable: false,
450
+ configurable: true
451
+ });
452
+ Object.defineProperty(FireProceduralTexture.prototype, "fireColors", {
453
+ get: function () {
454
+ return this._fireColors;
455
+ },
456
+ set: function (value) {
457
+ this._fireColors = value;
458
+ this.updateShaderUniforms();
459
+ },
460
+ enumerable: false,
461
+ configurable: true
462
+ });
463
+ Object.defineProperty(FireProceduralTexture.prototype, "time", {
464
+ get: function () {
465
+ return this._time;
466
+ },
467
+ set: function (value) {
468
+ this._time = value;
469
+ this.updateShaderUniforms();
470
+ },
471
+ enumerable: false,
472
+ configurable: true
473
+ });
474
+ Object.defineProperty(FireProceduralTexture.prototype, "speed", {
475
+ get: function () {
476
+ return this._speed;
477
+ },
478
+ set: function (value) {
479
+ this._speed = value;
480
+ this.updateShaderUniforms();
481
+ },
482
+ enumerable: false,
483
+ configurable: true
484
+ });
485
+ Object.defineProperty(FireProceduralTexture.prototype, "alphaThreshold", {
486
+ get: function () {
487
+ return this._alphaThreshold;
488
+ },
489
+ set: function (value) {
490
+ this._alphaThreshold = value;
491
+ this.updateShaderUniforms();
492
+ },
493
+ enumerable: false,
494
+ configurable: true
495
+ });
445
496
  /**
446
497
  * Serializes this fire procedural texture
447
498
  * @returns a serialized fire procedural texture object
448
499
  */
449
- serialize() {
450
- const serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Serialize(this, super.serialize());
500
+ FireProceduralTexture.prototype.serialize = function () {
501
+ var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Serialize(this, _super.prototype.serialize.call(this));
451
502
  serializationObject.customType = "BABYLON.FireProceduralTexture";
452
503
  serializationObject.fireColors = [];
453
- for (let i = 0; i < this._fireColors.length; i++) {
504
+ for (var i = 0; i < this._fireColors.length; i++) {
454
505
  serializationObject.fireColors.push(this._fireColors[i].asArray());
455
506
  }
456
507
  return serializationObject;
457
- }
508
+ };
458
509
  /**
459
510
  * Creates a Fire Procedural Texture from parsed fire procedural texture data
460
511
  * @param parsedTexture defines parsed texture data
@@ -462,28 +513,29 @@ class FireProceduralTexture extends babylonjs_Misc_decorators__WEBPACK_IMPORTED_
462
513
  * @param rootUrl defines the root URL containing fire procedural texture information
463
514
  * @returns a parsed Fire Procedural Texture
464
515
  */
465
- static Parse(parsedTexture, scene, rootUrl) {
466
- const texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Parse(() => new FireProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps), parsedTexture, scene, rootUrl);
467
- const colors = [];
468
- for (let i = 0; i < parsedTexture.fireColors.length; i++) {
516
+ FireProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
517
+ var texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Parse(function () { return new FireProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
518
+ var colors = [];
519
+ for (var i = 0; i < parsedTexture.fireColors.length; i++) {
469
520
  colors.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3.FromArray(parsedTexture.fireColors[i]));
470
521
  }
471
522
  texture.fireColors = colors;
472
523
  return texture;
473
- }
474
- }
475
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
476
- (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
477
- ], FireProceduralTexture.prototype, "autoGenerateTime", null);
478
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
479
- (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
480
- ], FireProceduralTexture.prototype, "time", null);
481
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
482
- (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serializeAsVector2)()
483
- ], FireProceduralTexture.prototype, "speed", null);
484
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
485
- (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
486
- ], FireProceduralTexture.prototype, "alphaThreshold", null);
524
+ };
525
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
526
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
527
+ ], FireProceduralTexture.prototype, "autoGenerateTime", null);
528
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
529
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
530
+ ], FireProceduralTexture.prototype, "time", null);
531
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
532
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serializeAsVector2)()
533
+ ], FireProceduralTexture.prototype, "speed", null);
534
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
535
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
536
+ ], FireProceduralTexture.prototype, "alphaThreshold", null);
537
+ return FireProceduralTexture;
538
+ }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.ProceduralTexture));
487
539
  (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.RegisterClass)("BABYLON.FireProceduralTexture", FireProceduralTexture);
488
540
 
489
541
 
@@ -519,21 +571,12 @@ __webpack_require__.r(__webpack_exports__);
519
571
  /* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__);
520
572
  // Do not edit.
521
573
 
522
- const name = "grassProceduralTexturePixelShader";
523
- const shader = `precision highp float;varying vec2 vPosition;varying vec2 vUV;uniform vec3 herb1Color;uniform vec3 herb2Color;uniform vec3 herb3Color;uniform vec3 groundColor;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}
524
- float noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}
525
- float fbm(vec2 n) {float total=0.0,amplitude=1.0;for (int i=0; i<4; i++) {total+=noise(n)*amplitude;n+=n;amplitude*=0.5;}
526
- return total;}
527
- #define CUSTOM_FRAGMENT_DEFINITIONS
528
- void main(void) {
529
- #define CUSTOM_FRAGMENT_MAIN_BEGIN
530
- vec3 color=mix(groundColor,herb1Color,rand(gl_FragCoord.xy*4.0));color=mix(color,herb2Color,rand(gl_FragCoord.xy*8.0));color=mix(color,herb3Color,rand(gl_FragCoord.xy));color=mix(color,herb1Color,fbm(gl_FragCoord.xy*16.0));gl_FragColor=vec4(color,1.0);
531
- #define CUSTOM_FRAGMENT_MAIN_END
532
- }`;
574
+ var name = "grassProceduralTexturePixelShader";
575
+ var shader = "precision highp float;varying vec2 vPosition;varying vec2 vUV;uniform vec3 herb1Color;uniform vec3 herb2Color;uniform vec3 herb3Color;uniform vec3 groundColor;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}\nfloat noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}\nfloat fbm(vec2 n) {float total=0.0,amplitude=1.0;for (int i=0; i<4; i++) {total+=noise(n)*amplitude;n+=n;amplitude*=0.5;}\nreturn total;}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\nvec3 color=mix(groundColor,herb1Color,rand(gl_FragCoord.xy*4.0));color=mix(color,herb2Color,rand(gl_FragCoord.xy*8.0));color=mix(color,herb3Color,rand(gl_FragCoord.xy));color=mix(color,herb1Color,fbm(gl_FragCoord.xy*16.0));gl_FragColor=vec4(color,1.0);\n#define CUSTOM_FRAGMENT_MAIN_END\n}";
533
576
  // Sideeffect
534
577
  babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
535
578
  /** @internal */
536
- const grassProceduralTexturePixelShader = { name, shader };
579
+ var grassProceduralTexturePixelShader = { name: name, shader: shader };
537
580
 
538
581
 
539
582
  /***/ }),
@@ -558,46 +601,57 @@ __webpack_require__.r(__webpack_exports__);
558
601
 
559
602
 
560
603
 
561
- class GrassProceduralTexture extends babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.ProceduralTexture {
562
- constructor(name, size, scene = null, fallbackTexture, generateMipMaps) {
563
- super(name, size, "grassProceduralTexture", scene, fallbackTexture, generateMipMaps);
564
- this._groundColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(1, 1, 1);
565
- this._grassColors = [new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.29, 0.38, 0.02), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.36, 0.49, 0.09), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.51, 0.6, 0.28)];
566
- this.updateShaderUniforms();
604
+ var GrassProceduralTexture = /** @class */ (function (_super) {
605
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__extends)(GrassProceduralTexture, _super);
606
+ function GrassProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
607
+ if (scene === void 0) { scene = null; }
608
+ var _this = _super.call(this, name, size, "grassProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
609
+ _this._groundColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(1, 1, 1);
610
+ _this._grassColors = [new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.29, 0.38, 0.02), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.36, 0.49, 0.09), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.51, 0.6, 0.28)];
611
+ _this.updateShaderUniforms();
612
+ return _this;
567
613
  }
568
- updateShaderUniforms() {
614
+ GrassProceduralTexture.prototype.updateShaderUniforms = function () {
569
615
  this.setColor3("herb1Color", this._grassColors[0]);
570
616
  this.setColor3("herb2Color", this._grassColors[1]);
571
617
  this.setColor3("herb3Color", this._grassColors[2]);
572
618
  this.setColor3("groundColor", this._groundColor);
573
- }
574
- get grassColors() {
575
- return this._grassColors;
576
- }
577
- set grassColors(value) {
578
- this._grassColors = value;
579
- this.updateShaderUniforms();
580
- }
581
- get groundColor() {
582
- return this._groundColor;
583
- }
584
- set groundColor(value) {
585
- this._groundColor = value;
586
- this.updateShaderUniforms();
587
- }
619
+ };
620
+ Object.defineProperty(GrassProceduralTexture.prototype, "grassColors", {
621
+ get: function () {
622
+ return this._grassColors;
623
+ },
624
+ set: function (value) {
625
+ this._grassColors = value;
626
+ this.updateShaderUniforms();
627
+ },
628
+ enumerable: false,
629
+ configurable: true
630
+ });
631
+ Object.defineProperty(GrassProceduralTexture.prototype, "groundColor", {
632
+ get: function () {
633
+ return this._groundColor;
634
+ },
635
+ set: function (value) {
636
+ this._groundColor = value;
637
+ this.updateShaderUniforms();
638
+ },
639
+ enumerable: false,
640
+ configurable: true
641
+ });
588
642
  /**
589
643
  * Serializes this grass procedural texture
590
644
  * @returns a serialized grass procedural texture object
591
645
  */
592
- serialize() {
593
- const serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Serialize(this, super.serialize());
646
+ GrassProceduralTexture.prototype.serialize = function () {
647
+ var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Serialize(this, _super.prototype.serialize.call(this));
594
648
  serializationObject.customType = "BABYLON.GrassProceduralTexture";
595
649
  serializationObject.grassColors = [];
596
- for (let i = 0; i < this._grassColors.length; i++) {
650
+ for (var i = 0; i < this._grassColors.length; i++) {
597
651
  serializationObject.grassColors.push(this._grassColors[i].asArray());
598
652
  }
599
653
  return serializationObject;
600
- }
654
+ };
601
655
  /**
602
656
  * Creates a Grass Procedural Texture from parsed grass procedural texture data
603
657
  * @param parsedTexture defines parsed texture data
@@ -605,19 +659,20 @@ class GrassProceduralTexture extends babylonjs_Misc_decorators__WEBPACK_IMPORTED
605
659
  * @param rootUrl defines the root URL containing grass procedural texture information
606
660
  * @returns a parsed Grass Procedural Texture
607
661
  */
608
- static Parse(parsedTexture, scene, rootUrl) {
609
- const texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Parse(() => new GrassProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps), parsedTexture, scene, rootUrl);
610
- const colors = [];
611
- for (let i = 0; i < parsedTexture.grassColors.length; i++) {
662
+ GrassProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
663
+ var texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Parse(function () { return new GrassProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
664
+ var colors = [];
665
+ for (var i = 0; i < parsedTexture.grassColors.length; i++) {
612
666
  colors.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3.FromArray(parsedTexture.grassColors[i]));
613
667
  }
614
668
  texture.grassColors = colors;
615
669
  return texture;
616
- }
617
- }
618
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
619
- (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serializeAsColor3)()
620
- ], GrassProceduralTexture.prototype, "groundColor", null);
670
+ };
671
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
672
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serializeAsColor3)()
673
+ ], GrassProceduralTexture.prototype, "groundColor", null);
674
+ return GrassProceduralTexture;
675
+ }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.ProceduralTexture));
621
676
  (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.RegisterClass)("BABYLON.GrassProceduralTexture", GrassProceduralTexture);
622
677
 
623
678
 
@@ -713,12 +768,12 @@ __webpack_require__.r(__webpack_exports__);
713
768
  /* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__);
714
769
  // Do not edit.
715
770
 
716
- const name = "marbleProceduralTexturePixelShader";
717
- const shader = `precision highp float;
771
+ var name = "marbleProceduralTexturePixelShader";
772
+ var shader = "precision highp float;\nvarying vec2 vPosition;\nvarying vec2 vUV;\nuniform float numberOfTilesHeight;\nuniform float numberOfTilesWidth;\nuniform float amplitude;\nuniform vec3 marbleColor;\nuniform vec3 jointColor;\nconst vec3 tileSize=vec3(1.1,1.0,1.1);\nconst vec3 tilePct=vec3(0.98,1.0,0.98);\nfloat rand(vec2 n) {\nreturn fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);\n}\nfloat noise(vec2 n) {\nconst vec2 d=vec2(0.0,1.0);\nvec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));\nreturn mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);\n}\nfloat turbulence(vec2 P)\n{\nfloat val=0.0;\nfloat freq=1.0;\nfor (int i=0; i<4; i++)\n{\nval+=abs(noise(P*freq)/freq);\nfreq*=2.07;\n}\nreturn val;\n}\nfloat roundF(float number){\nreturn sign(number)*floor(abs(number)+0.5);\n}\nvec3 marble_color(float x)\n{\nvec3 col;\nx=0.5*(x+1.);\nx=sqrt(x); \nx=sqrt(x);\nx=sqrt(x);\ncol=vec3(.2+.75*x); \ncol.b*=0.95; \nreturn col;\n}\nvoid main()\n{\nfloat brickW=1.0/numberOfTilesWidth;\nfloat brickH=1.0/numberOfTilesHeight;\nfloat jointWPercentage=0.01;\nfloat jointHPercentage=0.01;\nvec3 color=marbleColor;\nfloat yi=vUV.y/brickH;\nfloat nyi=roundF(yi);\nfloat xi=vUV.x/brickW;\nif (mod(floor(yi),2.0)==0.0){\nxi=xi-0.5;\n}\nfloat nxi=roundF(xi);\nvec2 brickvUV=vec2((xi-floor(xi))/brickH,(yi-floor(yi))/brickW);\nif (yi<nyi+jointHPercentage && yi>nyi-jointHPercentage){\ncolor=mix(jointColor,vec3(0.37,0.25,0.25),(yi-nyi)/jointHPercentage+0.2);\n}\nelse if (xi<nxi+jointWPercentage && xi>nxi-jointWPercentage){\ncolor=mix(jointColor,vec3(0.44,0.44,0.44),(xi-nxi)/jointWPercentage+0.2);\n}\nelse {\nfloat t=6.28*brickvUV.x/(tileSize.x+noise(vec2(vUV)*6.0));\nt+=amplitude*turbulence(brickvUV.xy);\nt=sin(t);\ncolor=marble_color(t);\n}\ngl_FragColor=vec4(color,0.0);\n}";
718
773
  // Sideeffect
719
774
  babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
720
775
  /** @internal */
721
- const marbleProceduralTexturePixelShader = { name, shader };
776
+ var marbleProceduralTexturePixelShader = { name: name, shader: shader };
722
777
 
723
778
 
724
779
  /***/ }),
@@ -743,58 +798,77 @@ __webpack_require__.r(__webpack_exports__);
743
798
 
744
799
 
745
800
 
746
- class MarbleProceduralTexture extends babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.ProceduralTexture {
747
- constructor(name, size, scene = null, fallbackTexture, generateMipMaps) {
748
- super(name, size, "marbleProceduralTexture", scene, fallbackTexture, generateMipMaps);
749
- this._numberOfTilesHeight = 3;
750
- this._numberOfTilesWidth = 3;
751
- this._amplitude = 9.0;
752
- this._jointColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.72, 0.72, 0.72);
753
- this.updateShaderUniforms();
801
+ var MarbleProceduralTexture = /** @class */ (function (_super) {
802
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__extends)(MarbleProceduralTexture, _super);
803
+ function MarbleProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
804
+ if (scene === void 0) { scene = null; }
805
+ var _this = _super.call(this, name, size, "marbleProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
806
+ _this._numberOfTilesHeight = 3;
807
+ _this._numberOfTilesWidth = 3;
808
+ _this._amplitude = 9.0;
809
+ _this._jointColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.72, 0.72, 0.72);
810
+ _this.updateShaderUniforms();
811
+ return _this;
754
812
  }
755
- updateShaderUniforms() {
813
+ MarbleProceduralTexture.prototype.updateShaderUniforms = function () {
756
814
  this.setFloat("numberOfTilesHeight", this._numberOfTilesHeight);
757
815
  this.setFloat("numberOfTilesWidth", this._numberOfTilesWidth);
758
816
  this.setFloat("amplitude", this._amplitude);
759
817
  this.setColor3("jointColor", this._jointColor);
760
- }
761
- get numberOfTilesHeight() {
762
- return this._numberOfTilesHeight;
763
- }
764
- set numberOfTilesHeight(value) {
765
- this._numberOfTilesHeight = value;
766
- this.updateShaderUniforms();
767
- }
768
- get amplitude() {
769
- return this._amplitude;
770
- }
771
- set amplitude(value) {
772
- this._amplitude = value;
773
- this.updateShaderUniforms();
774
- }
775
- get numberOfTilesWidth() {
776
- return this._numberOfTilesWidth;
777
- }
778
- set numberOfTilesWidth(value) {
779
- this._numberOfTilesWidth = value;
780
- this.updateShaderUniforms();
781
- }
782
- get jointColor() {
783
- return this._jointColor;
784
- }
785
- set jointColor(value) {
786
- this._jointColor = value;
787
- this.updateShaderUniforms();
788
- }
818
+ };
819
+ Object.defineProperty(MarbleProceduralTexture.prototype, "numberOfTilesHeight", {
820
+ get: function () {
821
+ return this._numberOfTilesHeight;
822
+ },
823
+ set: function (value) {
824
+ this._numberOfTilesHeight = value;
825
+ this.updateShaderUniforms();
826
+ },
827
+ enumerable: false,
828
+ configurable: true
829
+ });
830
+ Object.defineProperty(MarbleProceduralTexture.prototype, "amplitude", {
831
+ get: function () {
832
+ return this._amplitude;
833
+ },
834
+ set: function (value) {
835
+ this._amplitude = value;
836
+ this.updateShaderUniforms();
837
+ },
838
+ enumerable: false,
839
+ configurable: true
840
+ });
841
+ Object.defineProperty(MarbleProceduralTexture.prototype, "numberOfTilesWidth", {
842
+ get: function () {
843
+ return this._numberOfTilesWidth;
844
+ },
845
+ set: function (value) {
846
+ this._numberOfTilesWidth = value;
847
+ this.updateShaderUniforms();
848
+ },
849
+ enumerable: false,
850
+ configurable: true
851
+ });
852
+ Object.defineProperty(MarbleProceduralTexture.prototype, "jointColor", {
853
+ get: function () {
854
+ return this._jointColor;
855
+ },
856
+ set: function (value) {
857
+ this._jointColor = value;
858
+ this.updateShaderUniforms();
859
+ },
860
+ enumerable: false,
861
+ configurable: true
862
+ });
789
863
  /**
790
864
  * Serializes this marble procedural texture
791
865
  * @returns a serialized marble procedural texture object
792
866
  */
793
- serialize() {
794
- const serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Serialize(this, super.serialize());
867
+ MarbleProceduralTexture.prototype.serialize = function () {
868
+ var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Serialize(this, _super.prototype.serialize.call(this));
795
869
  serializationObject.customType = "BABYLON.MarbleProceduralTexture";
796
870
  return serializationObject;
797
- }
871
+ };
798
872
  /**
799
873
  * Creates a Marble Procedural Texture from parsed marble procedural texture data
800
874
  * @param parsedTexture defines parsed texture data
@@ -802,23 +876,24 @@ class MarbleProceduralTexture extends babylonjs_Misc_decorators__WEBPACK_IMPORTE
802
876
  * @param rootUrl defines the root URL containing marble procedural texture information
803
877
  * @returns a parsed Marble Procedural Texture
804
878
  */
805
- static Parse(parsedTexture, scene, rootUrl) {
806
- const texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Parse(() => new MarbleProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps), parsedTexture, scene, rootUrl);
879
+ MarbleProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
880
+ var texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Parse(function () { return new MarbleProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
807
881
  return texture;
808
- }
809
- }
810
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
811
- (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
812
- ], MarbleProceduralTexture.prototype, "numberOfTilesHeight", null);
813
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
814
- (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
815
- ], MarbleProceduralTexture.prototype, "amplitude", null);
816
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
817
- (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
818
- ], MarbleProceduralTexture.prototype, "numberOfTilesWidth", null);
819
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
820
- (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
821
- ], MarbleProceduralTexture.prototype, "jointColor", null);
882
+ };
883
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
884
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
885
+ ], MarbleProceduralTexture.prototype, "numberOfTilesHeight", null);
886
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
887
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
888
+ ], MarbleProceduralTexture.prototype, "amplitude", null);
889
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
890
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
891
+ ], MarbleProceduralTexture.prototype, "numberOfTilesWidth", null);
892
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
893
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
894
+ ], MarbleProceduralTexture.prototype, "jointColor", null);
895
+ return MarbleProceduralTexture;
896
+ }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.ProceduralTexture));
822
897
  (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.RegisterClass)("BABYLON.MarbleProceduralTexture", MarbleProceduralTexture);
823
898
 
824
899
 
@@ -854,16 +929,12 @@ __webpack_require__.r(__webpack_exports__);
854
929
  /* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__);
855
930
  // Do not edit.
856
931
 
857
- const name = "normalMapProceduralTexturePixelShader";
858
- const shader = `precision highp float;uniform sampler2D baseSampler;uniform float size;varying vec2 vUV;const vec3 LUMA_COEFFICIENT=vec3(0.2126,0.7152,0.0722);float lumaAtCoord(vec2 coord)
859
- {vec3 pixel=texture2D(baseSampler,coord).rgb;float luma=dot(pixel,LUMA_COEFFICIENT);return luma;}
860
- void main()
861
- {float lumaU0=lumaAtCoord(vUV+vec2(-1.0, 0.0)/size);float lumaU1=lumaAtCoord(vUV+vec2( 1.0, 0.0)/size);float lumaV0=lumaAtCoord(vUV+vec2( 0.0,-1.0)/size);float lumaV1=lumaAtCoord(vUV+vec2( 0.0, 1.0)/size);vec2 slope=(vec2(lumaU0-lumaU1,lumaV0-lumaV1)+1.0)*0.5;gl_FragColor=vec4(slope,1.0,1.0);}
862
- `;
932
+ var name = "normalMapProceduralTexturePixelShader";
933
+ var shader = "precision highp float;uniform sampler2D baseSampler;uniform float size;varying vec2 vUV;const vec3 LUMA_COEFFICIENT=vec3(0.2126,0.7152,0.0722);float lumaAtCoord(vec2 coord)\n{vec3 pixel=texture2D(baseSampler,coord).rgb;float luma=dot(pixel,LUMA_COEFFICIENT);return luma;}\nvoid main()\n{float lumaU0=lumaAtCoord(vUV+vec2(-1.0, 0.0)/size);float lumaU1=lumaAtCoord(vUV+vec2( 1.0, 0.0)/size);float lumaV0=lumaAtCoord(vUV+vec2( 0.0,-1.0)/size);float lumaV1=lumaAtCoord(vUV+vec2( 0.0, 1.0)/size);vec2 slope=(vec2(lumaU0-lumaU1,lumaV0-lumaV1)+1.0)*0.5;gl_FragColor=vec4(slope,1.0,1.0);}\n";
863
934
  // Sideeffect
864
935
  babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
865
936
  /** @internal */
866
- const normalMapProceduralTexturePixelShader = { name, shader };
937
+ var normalMapProceduralTexturePixelShader = { name: name, shader: shader };
867
938
 
868
939
 
869
940
  /***/ }),
@@ -887,45 +958,52 @@ __webpack_require__.r(__webpack_exports__);
887
958
 
888
959
 
889
960
 
890
- class NormalMapProceduralTexture extends babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.ProceduralTexture {
891
- constructor(name, size, scene = null, fallbackTexture, generateMipMaps) {
892
- super(name, size, "normalMapProceduralTexture", scene, fallbackTexture, generateMipMaps);
893
- this.updateShaderUniforms();
961
+ var NormalMapProceduralTexture = /** @class */ (function (_super) {
962
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__extends)(NormalMapProceduralTexture, _super);
963
+ function NormalMapProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
964
+ if (scene === void 0) { scene = null; }
965
+ var _this = _super.call(this, name, size, "normalMapProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
966
+ _this.updateShaderUniforms();
967
+ return _this;
894
968
  }
895
- updateShaderUniforms() {
969
+ NormalMapProceduralTexture.prototype.updateShaderUniforms = function () {
896
970
  this.setTexture("baseSampler", this._baseTexture);
897
971
  this.setFloat("size", this.getRenderSize());
898
- }
899
- render(useCameraPostProcess) {
900
- super.render(useCameraPostProcess);
901
- }
902
- resize(size, generateMipMaps) {
903
- super.resize(size, generateMipMaps);
972
+ };
973
+ NormalMapProceduralTexture.prototype.render = function (useCameraPostProcess) {
974
+ _super.prototype.render.call(this, useCameraPostProcess);
975
+ };
976
+ NormalMapProceduralTexture.prototype.resize = function (size, generateMipMaps) {
977
+ _super.prototype.resize.call(this, size, generateMipMaps);
904
978
  // We need to update the "size" uniform
905
979
  this.updateShaderUniforms();
906
- }
907
- isReady() {
980
+ };
981
+ NormalMapProceduralTexture.prototype.isReady = function () {
908
982
  if (!this._baseTexture || !this._baseTexture.isReady()) {
909
983
  return false;
910
984
  }
911
- return super.isReady();
912
- }
913
- get baseTexture() {
914
- return this._baseTexture;
915
- }
916
- set baseTexture(texture) {
917
- this._baseTexture = texture;
918
- this.updateShaderUniforms();
919
- }
985
+ return _super.prototype.isReady.call(this);
986
+ };
987
+ Object.defineProperty(NormalMapProceduralTexture.prototype, "baseTexture", {
988
+ get: function () {
989
+ return this._baseTexture;
990
+ },
991
+ set: function (texture) {
992
+ this._baseTexture = texture;
993
+ this.updateShaderUniforms();
994
+ },
995
+ enumerable: false,
996
+ configurable: true
997
+ });
920
998
  /**
921
999
  * Serializes this normal map procedural texture
922
1000
  * @returns a serialized normal map procedural texture object
923
1001
  */
924
- serialize() {
925
- const serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Serialize(this, super.serialize());
1002
+ NormalMapProceduralTexture.prototype.serialize = function () {
1003
+ var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Serialize(this, _super.prototype.serialize.call(this));
926
1004
  serializationObject.customType = "BABYLON.NormalMapProceduralTexture";
927
1005
  return serializationObject;
928
- }
1006
+ };
929
1007
  /**
930
1008
  * Creates a Normal Map Procedural Texture from parsed normal map procedural texture data
931
1009
  * @param parsedTexture defines parsed texture data
@@ -933,14 +1011,15 @@ class NormalMapProceduralTexture extends babylonjs_Misc_decorators__WEBPACK_IMPO
933
1011
  * @param rootUrl defines the root URL containing normal map procedural texture information
934
1012
  * @returns a parsed Normal Map Procedural Texture
935
1013
  */
936
- static Parse(parsedTexture, scene, rootUrl) {
937
- const texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Parse(() => new NormalMapProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps), parsedTexture, scene, rootUrl);
1014
+ NormalMapProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
1015
+ var texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Parse(function () { return new NormalMapProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
938
1016
  return texture;
939
- }
940
- }
941
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
942
- (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serializeAsTexture)()
943
- ], NormalMapProceduralTexture.prototype, "baseTexture", null);
1017
+ };
1018
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
1019
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serializeAsTexture)()
1020
+ ], NormalMapProceduralTexture.prototype, "baseTexture", null);
1021
+ return NormalMapProceduralTexture;
1022
+ }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.ProceduralTexture));
944
1023
  (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.RegisterClass)("BABYLON.NormalMapProceduralTexture", NormalMapProceduralTexture);
945
1024
 
946
1025
 
@@ -976,50 +1055,12 @@ __webpack_require__.r(__webpack_exports__);
976
1055
  /* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__);
977
1056
  // Do not edit.
978
1057
 
979
- const name = "perlinNoiseProceduralTexturePixelShader";
980
- const shader = `precision highp float;uniform float size;uniform float time;uniform float translationSpeed;varying vec2 vUV;float r(float n)
981
- {return fract(cos(n*89.42)*343.42);}
982
- vec2 r(vec2 n)
983
- {return vec2(r(n.x*23.62-300.0+n.y*34.35),r(n.x*45.13+256.0+n.y*38.89)); }
984
- float worley(vec2 n,float s)
985
- {float dis=1.0;for(int x=-1; x<=1; x++)
986
- {for(int y=-1; y<=1; y++)
987
- {vec2 p=floor(n/s)+vec2(x,y);float d=length(r(p)+vec2(x,y)-fract(n/s));if (dis>d)
988
- dis=d;}}
989
- return 1.0-dis;}
990
- vec3 hash33(vec3 p3)
991
- {p3=fract(p3*vec3(0.1031,0.11369,0.13787));p3+=dot(p3,p3.yxz+19.19);return -1.0+2.0*fract(vec3((p3.x+p3.y)*p3.z,(p3.x+p3.z)*p3.y,(p3.y+p3.z)*p3.x));}
992
- float perlinNoise(vec3 p)
993
- {vec3 pi=floor(p);vec3 pf=p-pi;vec3 w=pf*pf*(3.0-2.0*pf);return mix(
994
- mix(
995
- mix(
996
- dot(pf-vec3(0,0,0),hash33(pi+vec3(0,0,0))),
997
- dot(pf-vec3(1,0,0),hash33(pi+vec3(1,0,0))),w.x
998
- ),mix(
999
- dot(pf-vec3(0,0,1),hash33(pi+vec3(0,0,1))),
1000
- dot(pf-vec3(1,0,1),hash33(pi+vec3(1,0,1))),w.x
1001
- ),w.z
1002
- ),mix(
1003
- mix(
1004
- dot(pf-vec3(0,1,0),hash33(pi+vec3(0,1,0))),
1005
- dot(pf-vec3(1,1,0),hash33(pi+vec3(1,1,0))),w.x
1006
- ),mix(
1007
- dot(pf-vec3(0,1,1),hash33(pi+vec3(0,1,1))),
1008
- dot(pf-vec3(1,1,1),hash33(pi+vec3(1,1,1))),w.x
1009
- ),w.z
1010
- ),w.y
1011
- );}
1012
- #define CUSTOM_FRAGMENT_DEFINITIONS
1013
- void main(void)
1014
- {vec2 uv=gl_FragCoord.xy+translationSpeed;float dis=(
1015
- 1.0+perlinNoise(vec3(uv/vec2(size,size),time*0.05)*8.0))
1016
- * (1.0+(worley(uv,32.0)+ 0.5*worley(2.0*uv,32.0)+0.25*worley(4.0*uv,32.0))
1017
- );gl_FragColor=vec4(vec3(dis/4.0),1.0);}
1018
- `;
1058
+ var name = "perlinNoiseProceduralTexturePixelShader";
1059
+ var shader = "precision highp float;uniform float size;uniform float time;uniform float translationSpeed;varying vec2 vUV;float r(float n)\n{return fract(cos(n*89.42)*343.42);}\nvec2 r(vec2 n)\n{return vec2(r(n.x*23.62-300.0+n.y*34.35),r(n.x*45.13+256.0+n.y*38.89)); }\nfloat worley(vec2 n,float s)\n{float dis=1.0;for(int x=-1; x<=1; x++)\n{for(int y=-1; y<=1; y++)\n{vec2 p=floor(n/s)+vec2(x,y);float d=length(r(p)+vec2(x,y)-fract(n/s));if (dis>d)\ndis=d;}}\nreturn 1.0-dis;}\nvec3 hash33(vec3 p3)\n{p3=fract(p3*vec3(0.1031,0.11369,0.13787));p3+=dot(p3,p3.yxz+19.19);return -1.0+2.0*fract(vec3((p3.x+p3.y)*p3.z,(p3.x+p3.z)*p3.y,(p3.y+p3.z)*p3.x));}\nfloat perlinNoise(vec3 p)\n{vec3 pi=floor(p);vec3 pf=p-pi;vec3 w=pf*pf*(3.0-2.0*pf);return mix(\nmix(\nmix(\ndot(pf-vec3(0,0,0),hash33(pi+vec3(0,0,0))),\ndot(pf-vec3(1,0,0),hash33(pi+vec3(1,0,0))),w.x\n),mix(\ndot(pf-vec3(0,0,1),hash33(pi+vec3(0,0,1))),\ndot(pf-vec3(1,0,1),hash33(pi+vec3(1,0,1))),w.x\n),w.z\n),mix(\nmix(\ndot(pf-vec3(0,1,0),hash33(pi+vec3(0,1,0))),\ndot(pf-vec3(1,1,0),hash33(pi+vec3(1,1,0))),w.x\n),mix(\ndot(pf-vec3(0,1,1),hash33(pi+vec3(0,1,1))),\ndot(pf-vec3(1,1,1),hash33(pi+vec3(1,1,1))),w.x\n),w.z\n),w.y\n);}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{vec2 uv=gl_FragCoord.xy+translationSpeed;float dis=(\n1.0+perlinNoise(vec3(uv/vec2(size,size),time*0.05)*8.0))\n* (1.0+(worley(uv,32.0)+ 0.5*worley(2.0*uv,32.0)+0.25*worley(4.0*uv,32.0))\n);gl_FragColor=vec4(vec3(dis/4.0),1.0);}\n";
1019
1060
  // Sideeffect
1020
1061
  babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
1021
1062
  /** @internal */
1022
- const perlinNoiseProceduralTexturePixelShader = { name, shader };
1063
+ var perlinNoiseProceduralTexturePixelShader = { name: name, shader: shader };
1023
1064
 
1024
1065
 
1025
1066
  /***/ }),
@@ -1043,43 +1084,46 @@ __webpack_require__.r(__webpack_exports__);
1043
1084
 
1044
1085
 
1045
1086
 
1046
- class PerlinNoiseProceduralTexture extends babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.ProceduralTexture {
1047
- constructor(name, size, scene = null, fallbackTexture, generateMipMaps) {
1048
- super(name, size, "perlinNoiseProceduralTexture", scene, fallbackTexture, generateMipMaps);
1049
- this.time = 0.0;
1050
- this.timeScale = 1.0;
1051
- this.translationSpeed = 1.0;
1052
- this._currentTranslation = 0;
1053
- this.updateShaderUniforms();
1087
+ var PerlinNoiseProceduralTexture = /** @class */ (function (_super) {
1088
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__extends)(PerlinNoiseProceduralTexture, _super);
1089
+ function PerlinNoiseProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
1090
+ if (scene === void 0) { scene = null; }
1091
+ var _this = _super.call(this, name, size, "perlinNoiseProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
1092
+ _this.time = 0.0;
1093
+ _this.timeScale = 1.0;
1094
+ _this.translationSpeed = 1.0;
1095
+ _this._currentTranslation = 0;
1096
+ _this.updateShaderUniforms();
1097
+ return _this;
1054
1098
  }
1055
- updateShaderUniforms() {
1099
+ PerlinNoiseProceduralTexture.prototype.updateShaderUniforms = function () {
1056
1100
  this.setFloat("size", this.getRenderSize());
1057
- const scene = this.getScene();
1101
+ var scene = this.getScene();
1058
1102
  if (!scene) {
1059
1103
  return;
1060
1104
  }
1061
- const deltaTime = scene.getEngine().getDeltaTime();
1105
+ var deltaTime = scene.getEngine().getDeltaTime();
1062
1106
  this.time += deltaTime;
1063
1107
  this.setFloat("time", (this.time * this.timeScale) / 1000);
1064
1108
  this._currentTranslation += (deltaTime * this.translationSpeed) / 1000.0;
1065
1109
  this.setFloat("translationSpeed", this._currentTranslation);
1066
- }
1067
- render(useCameraPostProcess) {
1110
+ };
1111
+ PerlinNoiseProceduralTexture.prototype.render = function (useCameraPostProcess) {
1068
1112
  this.updateShaderUniforms();
1069
- super.render(useCameraPostProcess);
1070
- }
1071
- resize(size, generateMipMaps) {
1072
- super.resize(size, generateMipMaps);
1073
- }
1113
+ _super.prototype.render.call(this, useCameraPostProcess);
1114
+ };
1115
+ PerlinNoiseProceduralTexture.prototype.resize = function (size, generateMipMaps) {
1116
+ _super.prototype.resize.call(this, size, generateMipMaps);
1117
+ };
1074
1118
  /**
1075
1119
  * Serializes this perlin noise procedural texture
1076
1120
  * @returns a serialized perlin noise procedural texture object
1077
1121
  */
1078
- serialize() {
1079
- const serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Serialize(this, super.serialize());
1122
+ PerlinNoiseProceduralTexture.prototype.serialize = function () {
1123
+ var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Serialize(this, _super.prototype.serialize.call(this));
1080
1124
  serializationObject.customType = "BABYLON.PerlinNoiseProceduralTexture";
1081
1125
  return serializationObject;
1082
- }
1126
+ };
1083
1127
  /**
1084
1128
  * Creates a Perlin Noise Procedural Texture from parsed perlin noise procedural texture data
1085
1129
  * @param parsedTexture defines parsed texture data
@@ -1087,20 +1131,21 @@ class PerlinNoiseProceduralTexture extends babylonjs_Misc_decorators__WEBPACK_IM
1087
1131
  * @param rootUrl defines the root URL containing perlin noise procedural texture information
1088
1132
  * @returns a parsed Perlin Noise Procedural Texture
1089
1133
  */
1090
- static Parse(parsedTexture, scene, rootUrl) {
1091
- const texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Parse(() => new PerlinNoiseProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps), parsedTexture, scene, rootUrl);
1134
+ PerlinNoiseProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
1135
+ var texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Parse(function () { return new PerlinNoiseProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
1092
1136
  return texture;
1093
- }
1094
- }
1095
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
1096
- (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
1097
- ], PerlinNoiseProceduralTexture.prototype, "time", void 0);
1098
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
1099
- (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
1100
- ], PerlinNoiseProceduralTexture.prototype, "timeScale", void 0);
1101
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
1102
- (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
1103
- ], PerlinNoiseProceduralTexture.prototype, "translationSpeed", void 0);
1137
+ };
1138
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
1139
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
1140
+ ], PerlinNoiseProceduralTexture.prototype, "time", void 0);
1141
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
1142
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
1143
+ ], PerlinNoiseProceduralTexture.prototype, "timeScale", void 0);
1144
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
1145
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
1146
+ ], PerlinNoiseProceduralTexture.prototype, "translationSpeed", void 0);
1147
+ return PerlinNoiseProceduralTexture;
1148
+ }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.ProceduralTexture));
1104
1149
  (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.RegisterClass)("BABYLON.PerlinNoiseProceduralTexture", PerlinNoiseProceduralTexture);
1105
1150
 
1106
1151
 
@@ -1136,22 +1181,12 @@ __webpack_require__.r(__webpack_exports__);
1136
1181
  /* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__);
1137
1182
  // Do not edit.
1138
1183
 
1139
- const name = "roadProceduralTexturePixelShader";
1140
- const shader = `precision highp float;varying vec2 vUV;
1141
- uniform vec3 roadColor;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}
1142
- float noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}
1143
- float fbm(vec2 n) {float total=0.0,amplitude=1.0;for (int i=0; i<4; i++) {total+=noise(n)*amplitude;n+=n;amplitude*=0.5;}
1144
- return total;}
1145
- #define CUSTOM_FRAGMENT_DEFINITIONS
1146
- void main(void) {
1147
- #define CUSTOM_FRAGMENT_MAIN_BEGIN
1148
- float ratioy=mod(gl_FragCoord.y*100.0 ,fbm(vUV*2.0));vec3 color=roadColor*ratioy;gl_FragColor=vec4(color,1.0);
1149
- #define CUSTOM_FRAGMENT_MAIN_END
1150
- }`;
1184
+ var name = "roadProceduralTexturePixelShader";
1185
+ var shader = "precision highp float;varying vec2 vUV; \nuniform vec3 roadColor;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}\nfloat noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}\nfloat fbm(vec2 n) {float total=0.0,amplitude=1.0;for (int i=0; i<4; i++) {total+=noise(n)*amplitude;n+=n;amplitude*=0.5;}\nreturn total;}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\nfloat ratioy=mod(gl_FragCoord.y*100.0 ,fbm(vUV*2.0));vec3 color=roadColor*ratioy;gl_FragColor=vec4(color,1.0);\n#define CUSTOM_FRAGMENT_MAIN_END\n}";
1151
1186
  // Sideeffect
1152
1187
  babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
1153
1188
  /** @internal */
1154
- const roadProceduralTexturePixelShader = { name, shader };
1189
+ var roadProceduralTexturePixelShader = { name: name, shader: shader };
1155
1190
 
1156
1191
 
1157
1192
  /***/ }),
@@ -1176,31 +1211,38 @@ __webpack_require__.r(__webpack_exports__);
1176
1211
 
1177
1212
 
1178
1213
 
1179
- class RoadProceduralTexture extends babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.ProceduralTexture {
1180
- constructor(name, size, scene = null, fallbackTexture, generateMipMaps) {
1181
- super(name, size, "roadProceduralTexture", scene, fallbackTexture, generateMipMaps);
1182
- this._roadColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.53, 0.53, 0.53);
1183
- this.updateShaderUniforms();
1214
+ var RoadProceduralTexture = /** @class */ (function (_super) {
1215
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__extends)(RoadProceduralTexture, _super);
1216
+ function RoadProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
1217
+ if (scene === void 0) { scene = null; }
1218
+ var _this = _super.call(this, name, size, "roadProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
1219
+ _this._roadColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.53, 0.53, 0.53);
1220
+ _this.updateShaderUniforms();
1221
+ return _this;
1184
1222
  }
1185
- updateShaderUniforms() {
1223
+ RoadProceduralTexture.prototype.updateShaderUniforms = function () {
1186
1224
  this.setColor3("roadColor", this._roadColor);
1187
- }
1188
- get roadColor() {
1189
- return this._roadColor;
1190
- }
1191
- set roadColor(value) {
1192
- this._roadColor = value;
1193
- this.updateShaderUniforms();
1194
- }
1225
+ };
1226
+ Object.defineProperty(RoadProceduralTexture.prototype, "roadColor", {
1227
+ get: function () {
1228
+ return this._roadColor;
1229
+ },
1230
+ set: function (value) {
1231
+ this._roadColor = value;
1232
+ this.updateShaderUniforms();
1233
+ },
1234
+ enumerable: false,
1235
+ configurable: true
1236
+ });
1195
1237
  /**
1196
1238
  * Serializes this road procedural texture
1197
1239
  * @returns a serialized road procedural texture object
1198
1240
  */
1199
- serialize() {
1200
- const serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Serialize(this, super.serialize());
1241
+ RoadProceduralTexture.prototype.serialize = function () {
1242
+ var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Serialize(this, _super.prototype.serialize.call(this));
1201
1243
  serializationObject.customType = "BABYLON.RoadProceduralTexture";
1202
1244
  return serializationObject;
1203
- }
1245
+ };
1204
1246
  /**
1205
1247
  * Creates a Road Procedural Texture from parsed road procedural texture data
1206
1248
  * @param parsedTexture defines parsed texture data
@@ -1208,14 +1250,15 @@ class RoadProceduralTexture extends babylonjs_Misc_decorators__WEBPACK_IMPORTED_
1208
1250
  * @param rootUrl defines the root URL containing road procedural texture information
1209
1251
  * @returns a parsed Road Procedural Texture
1210
1252
  */
1211
- static Parse(parsedTexture, scene, rootUrl) {
1212
- const texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Parse(() => new RoadProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps), parsedTexture, scene, rootUrl);
1253
+ RoadProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
1254
+ var texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Parse(function () { return new RoadProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
1213
1255
  return texture;
1214
- }
1215
- }
1216
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
1217
- (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serializeAsColor3)()
1218
- ], RoadProceduralTexture.prototype, "roadColor", null);
1256
+ };
1257
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
1258
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serializeAsColor3)()
1259
+ ], RoadProceduralTexture.prototype, "roadColor", null);
1260
+ return RoadProceduralTexture;
1261
+ }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.ProceduralTexture));
1219
1262
  (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.RegisterClass)("BABYLON.RoadProceduralTexture", RoadProceduralTexture);
1220
1263
 
1221
1264
 
@@ -1251,27 +1294,12 @@ __webpack_require__.r(__webpack_exports__);
1251
1294
  /* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__);
1252
1295
  // Do not edit.
1253
1296
 
1254
- const name = "starfieldProceduralTexturePixelShader";
1255
- const shader = `precision highp float;
1256
- #define volsteps 20
1257
- #define iterations 15
1258
- varying vec2 vPosition;varying vec2 vUV;uniform float time;uniform float alpha;uniform float beta;uniform float zoom;uniform float formuparam;uniform float stepsize;uniform float tile;uniform float brightness;uniform float darkmatter;uniform float distfading;uniform float saturation;void main()
1259
- {vec3 dir=vec3(vUV*zoom,1.);float localTime=time*0.0001;mat2 rot1=mat2(cos(alpha),sin(alpha),-sin(alpha),cos(alpha));mat2 rot2=mat2(cos(beta),sin(beta),-sin(beta),cos(beta));dir.xz*=rot1;dir.xy*=rot2;vec3 from_=vec3(1.,.5,0.5);from_+=vec3(-2.,localTime*2.,localTime);from_.xz*=rot1;from_.xy*=rot2;float s=0.1,fade=1.;vec3 v=vec3(0.);for (int r=0; r<volsteps; r++) {vec3 p=from_+s*dir*.5;p=abs(vec3(tile)-mod(p,vec3(tile*2.)));
1260
- float pa,a=pa=0.;for (int i=0; i<iterations; i++) {p=abs(p)/dot(p,p)-formuparam;
1261
- a+=abs(length(p)-pa);
1262
- pa=length(p);}
1263
- float dm=max(0.,darkmatter-a*a*.001);
1264
- a*=a*a;
1265
- if (r>6) fade*=1.-dm;
1266
- v+=fade;v+=vec3(s,s*s,s*s*s*s)*a*brightness*fade;
1267
- fade*=distfading;
1268
- s+=stepsize;}
1269
- v=mix(vec3(length(v)),v,saturation);
1270
- gl_FragColor=vec4(v*.01,1.);}`;
1297
+ var name = "starfieldProceduralTexturePixelShader";
1298
+ var shader = "precision highp float;\n#define volsteps 20\n#define iterations 15\nvarying vec2 vPosition;varying vec2 vUV;uniform float time;uniform float alpha;uniform float beta;uniform float zoom;uniform float formuparam;uniform float stepsize;uniform float tile;uniform float brightness;uniform float darkmatter;uniform float distfading;uniform float saturation;void main()\n{vec3 dir=vec3(vUV*zoom,1.);float localTime=time*0.0001;mat2 rot1=mat2(cos(alpha),sin(alpha),-sin(alpha),cos(alpha));mat2 rot2=mat2(cos(beta),sin(beta),-sin(beta),cos(beta));dir.xz*=rot1;dir.xy*=rot2;vec3 from_=vec3(1.,.5,0.5);from_+=vec3(-2.,localTime*2.,localTime);from_.xz*=rot1;from_.xy*=rot2;float s=0.1,fade=1.;vec3 v=vec3(0.);for (int r=0; r<volsteps; r++) {vec3 p=from_+s*dir*.5;p=abs(vec3(tile)-mod(p,vec3(tile*2.))); \nfloat pa,a=pa=0.;for (int i=0; i<iterations; i++) {p=abs(p)/dot(p,p)-formuparam; \na+=abs(length(p)-pa); \npa=length(p);}\nfloat dm=max(0.,darkmatter-a*a*.001); \na*=a*a; \nif (r>6) fade*=1.-dm; \nv+=fade;v+=vec3(s,s*s,s*s*s*s)*a*brightness*fade; \nfade*=distfading; \ns+=stepsize;}\nv=mix(vec3(length(v)),v,saturation); \ngl_FragColor=vec4(v*.01,1.);}";
1271
1299
  // Sideeffect
1272
1300
  babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
1273
1301
  /** @internal */
1274
- const starfieldProceduralTexturePixelShader = { name, shader };
1302
+ var starfieldProceduralTexturePixelShader = { name: name, shader: shader };
1275
1303
 
1276
1304
 
1277
1305
  /***/ }),
@@ -1295,23 +1323,26 @@ __webpack_require__.r(__webpack_exports__);
1295
1323
 
1296
1324
 
1297
1325
 
1298
- class StarfieldProceduralTexture extends babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.ProceduralTexture {
1299
- constructor(name, size, scene = null, fallbackTexture, generateMipMaps) {
1300
- super(name, size, "starfieldProceduralTexture", scene, fallbackTexture, generateMipMaps);
1301
- this._time = 1;
1302
- this._alpha = 0.5;
1303
- this._beta = 0.8;
1304
- this._zoom = 0.8;
1305
- this._formuparam = 0.53;
1306
- this._stepsize = 0.1;
1307
- this._tile = 0.85;
1308
- this._brightness = 0.0015;
1309
- this._darkmatter = 0.4;
1310
- this._distfading = 0.73;
1311
- this._saturation = 0.85;
1312
- this.updateShaderUniforms();
1326
+ var StarfieldProceduralTexture = /** @class */ (function (_super) {
1327
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__extends)(StarfieldProceduralTexture, _super);
1328
+ function StarfieldProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
1329
+ if (scene === void 0) { scene = null; }
1330
+ var _this = _super.call(this, name, size, "starfieldProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
1331
+ _this._time = 1;
1332
+ _this._alpha = 0.5;
1333
+ _this._beta = 0.8;
1334
+ _this._zoom = 0.8;
1335
+ _this._formuparam = 0.53;
1336
+ _this._stepsize = 0.1;
1337
+ _this._tile = 0.85;
1338
+ _this._brightness = 0.0015;
1339
+ _this._darkmatter = 0.4;
1340
+ _this._distfading = 0.73;
1341
+ _this._saturation = 0.85;
1342
+ _this.updateShaderUniforms();
1343
+ return _this;
1313
1344
  }
1314
- updateShaderUniforms() {
1345
+ StarfieldProceduralTexture.prototype.updateShaderUniforms = function () {
1315
1346
  this.setFloat("time", this._time);
1316
1347
  this.setFloat("alpha", this._alpha);
1317
1348
  this.setFloat("beta", this._beta);
@@ -1323,93 +1354,137 @@ class StarfieldProceduralTexture extends babylonjs_Misc_decorators__WEBPACK_IMPO
1323
1354
  this.setFloat("darkmatter", this._darkmatter);
1324
1355
  this.setFloat("distfading", this._distfading);
1325
1356
  this.setFloat("saturation", this._saturation);
1326
- }
1327
- get time() {
1328
- return this._time;
1329
- }
1330
- set time(value) {
1331
- this._time = value;
1332
- this.updateShaderUniforms();
1333
- }
1334
- get alpha() {
1335
- return this._alpha;
1336
- }
1337
- set alpha(value) {
1338
- this._alpha = value;
1339
- this.updateShaderUniforms();
1340
- }
1341
- get beta() {
1342
- return this._beta;
1343
- }
1344
- set beta(value) {
1345
- this._beta = value;
1346
- this.updateShaderUniforms();
1347
- }
1348
- get formuparam() {
1349
- return this._formuparam;
1350
- }
1351
- set formuparam(value) {
1352
- this._formuparam = value;
1353
- this.updateShaderUniforms();
1354
- }
1355
- get stepsize() {
1356
- return this._stepsize;
1357
- }
1358
- set stepsize(value) {
1359
- this._stepsize = value;
1360
- this.updateShaderUniforms();
1361
- }
1362
- get zoom() {
1363
- return this._zoom;
1364
- }
1365
- set zoom(value) {
1366
- this._zoom = value;
1367
- this.updateShaderUniforms();
1368
- }
1369
- get tile() {
1370
- return this._tile;
1371
- }
1372
- set tile(value) {
1373
- this._tile = value;
1374
- this.updateShaderUniforms();
1375
- }
1376
- get brightness() {
1377
- return this._brightness;
1378
- }
1379
- set brightness(value) {
1380
- this._brightness = value;
1381
- this.updateShaderUniforms();
1382
- }
1383
- get darkmatter() {
1384
- return this._darkmatter;
1385
- }
1386
- set darkmatter(value) {
1387
- this._darkmatter = value;
1388
- this.updateShaderUniforms();
1389
- }
1390
- get distfading() {
1391
- return this._distfading;
1392
- }
1393
- set distfading(value) {
1394
- this._distfading = value;
1395
- this.updateShaderUniforms();
1396
- }
1397
- get saturation() {
1398
- return this._saturation;
1399
- }
1400
- set saturation(value) {
1401
- this._saturation = value;
1402
- this.updateShaderUniforms();
1403
- }
1357
+ };
1358
+ Object.defineProperty(StarfieldProceduralTexture.prototype, "time", {
1359
+ get: function () {
1360
+ return this._time;
1361
+ },
1362
+ set: function (value) {
1363
+ this._time = value;
1364
+ this.updateShaderUniforms();
1365
+ },
1366
+ enumerable: false,
1367
+ configurable: true
1368
+ });
1369
+ Object.defineProperty(StarfieldProceduralTexture.prototype, "alpha", {
1370
+ get: function () {
1371
+ return this._alpha;
1372
+ },
1373
+ set: function (value) {
1374
+ this._alpha = value;
1375
+ this.updateShaderUniforms();
1376
+ },
1377
+ enumerable: false,
1378
+ configurable: true
1379
+ });
1380
+ Object.defineProperty(StarfieldProceduralTexture.prototype, "beta", {
1381
+ get: function () {
1382
+ return this._beta;
1383
+ },
1384
+ set: function (value) {
1385
+ this._beta = value;
1386
+ this.updateShaderUniforms();
1387
+ },
1388
+ enumerable: false,
1389
+ configurable: true
1390
+ });
1391
+ Object.defineProperty(StarfieldProceduralTexture.prototype, "formuparam", {
1392
+ get: function () {
1393
+ return this._formuparam;
1394
+ },
1395
+ set: function (value) {
1396
+ this._formuparam = value;
1397
+ this.updateShaderUniforms();
1398
+ },
1399
+ enumerable: false,
1400
+ configurable: true
1401
+ });
1402
+ Object.defineProperty(StarfieldProceduralTexture.prototype, "stepsize", {
1403
+ get: function () {
1404
+ return this._stepsize;
1405
+ },
1406
+ set: function (value) {
1407
+ this._stepsize = value;
1408
+ this.updateShaderUniforms();
1409
+ },
1410
+ enumerable: false,
1411
+ configurable: true
1412
+ });
1413
+ Object.defineProperty(StarfieldProceduralTexture.prototype, "zoom", {
1414
+ get: function () {
1415
+ return this._zoom;
1416
+ },
1417
+ set: function (value) {
1418
+ this._zoom = value;
1419
+ this.updateShaderUniforms();
1420
+ },
1421
+ enumerable: false,
1422
+ configurable: true
1423
+ });
1424
+ Object.defineProperty(StarfieldProceduralTexture.prototype, "tile", {
1425
+ get: function () {
1426
+ return this._tile;
1427
+ },
1428
+ set: function (value) {
1429
+ this._tile = value;
1430
+ this.updateShaderUniforms();
1431
+ },
1432
+ enumerable: false,
1433
+ configurable: true
1434
+ });
1435
+ Object.defineProperty(StarfieldProceduralTexture.prototype, "brightness", {
1436
+ get: function () {
1437
+ return this._brightness;
1438
+ },
1439
+ set: function (value) {
1440
+ this._brightness = value;
1441
+ this.updateShaderUniforms();
1442
+ },
1443
+ enumerable: false,
1444
+ configurable: true
1445
+ });
1446
+ Object.defineProperty(StarfieldProceduralTexture.prototype, "darkmatter", {
1447
+ get: function () {
1448
+ return this._darkmatter;
1449
+ },
1450
+ set: function (value) {
1451
+ this._darkmatter = value;
1452
+ this.updateShaderUniforms();
1453
+ },
1454
+ enumerable: false,
1455
+ configurable: true
1456
+ });
1457
+ Object.defineProperty(StarfieldProceduralTexture.prototype, "distfading", {
1458
+ get: function () {
1459
+ return this._distfading;
1460
+ },
1461
+ set: function (value) {
1462
+ this._distfading = value;
1463
+ this.updateShaderUniforms();
1464
+ },
1465
+ enumerable: false,
1466
+ configurable: true
1467
+ });
1468
+ Object.defineProperty(StarfieldProceduralTexture.prototype, "saturation", {
1469
+ get: function () {
1470
+ return this._saturation;
1471
+ },
1472
+ set: function (value) {
1473
+ this._saturation = value;
1474
+ this.updateShaderUniforms();
1475
+ },
1476
+ enumerable: false,
1477
+ configurable: true
1478
+ });
1404
1479
  /**
1405
1480
  * Serializes this starfield procedural texture
1406
1481
  * @returns a serialized starfield procedural texture object
1407
1482
  */
1408
- serialize() {
1409
- const serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Serialize(this, super.serialize());
1483
+ StarfieldProceduralTexture.prototype.serialize = function () {
1484
+ var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Serialize(this, _super.prototype.serialize.call(this));
1410
1485
  serializationObject.customType = "BABYLON.StarfieldProceduralTexture";
1411
1486
  return serializationObject;
1412
- }
1487
+ };
1413
1488
  /**
1414
1489
  * Creates a Starfield Procedural Texture from parsed startfield procedural texture data
1415
1490
  * @param parsedTexture defines parsed texture data
@@ -1417,44 +1492,45 @@ class StarfieldProceduralTexture extends babylonjs_Misc_decorators__WEBPACK_IMPO
1417
1492
  * @param rootUrl defines the root URL containing startfield procedural texture information
1418
1493
  * @returns a parsed Starfield Procedural Texture
1419
1494
  */
1420
- static Parse(parsedTexture, scene, rootUrl) {
1421
- const texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Parse(() => new StarfieldProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps), parsedTexture, scene, rootUrl);
1495
+ StarfieldProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
1496
+ var texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Parse(function () { return new StarfieldProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
1422
1497
  return texture;
1423
- }
1424
- }
1425
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
1426
- (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
1427
- ], StarfieldProceduralTexture.prototype, "time", null);
1428
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
1429
- (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
1430
- ], StarfieldProceduralTexture.prototype, "alpha", null);
1431
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
1432
- (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
1433
- ], StarfieldProceduralTexture.prototype, "beta", null);
1434
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
1435
- (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
1436
- ], StarfieldProceduralTexture.prototype, "formuparam", null);
1437
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
1438
- (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
1439
- ], StarfieldProceduralTexture.prototype, "stepsize", null);
1440
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
1441
- (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
1442
- ], StarfieldProceduralTexture.prototype, "zoom", null);
1443
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
1444
- (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
1445
- ], StarfieldProceduralTexture.prototype, "tile", null);
1446
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
1447
- (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
1448
- ], StarfieldProceduralTexture.prototype, "brightness", null);
1449
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
1450
- (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
1451
- ], StarfieldProceduralTexture.prototype, "darkmatter", null);
1452
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
1453
- (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
1454
- ], StarfieldProceduralTexture.prototype, "distfading", null);
1455
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
1456
- (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
1457
- ], StarfieldProceduralTexture.prototype, "saturation", null);
1498
+ };
1499
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
1500
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
1501
+ ], StarfieldProceduralTexture.prototype, "time", null);
1502
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
1503
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
1504
+ ], StarfieldProceduralTexture.prototype, "alpha", null);
1505
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
1506
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
1507
+ ], StarfieldProceduralTexture.prototype, "beta", null);
1508
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
1509
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
1510
+ ], StarfieldProceduralTexture.prototype, "formuparam", null);
1511
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
1512
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
1513
+ ], StarfieldProceduralTexture.prototype, "stepsize", null);
1514
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
1515
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
1516
+ ], StarfieldProceduralTexture.prototype, "zoom", null);
1517
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
1518
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
1519
+ ], StarfieldProceduralTexture.prototype, "tile", null);
1520
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
1521
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
1522
+ ], StarfieldProceduralTexture.prototype, "brightness", null);
1523
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
1524
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
1525
+ ], StarfieldProceduralTexture.prototype, "darkmatter", null);
1526
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
1527
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
1528
+ ], StarfieldProceduralTexture.prototype, "distfading", null);
1529
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
1530
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
1531
+ ], StarfieldProceduralTexture.prototype, "saturation", null);
1532
+ return StarfieldProceduralTexture;
1533
+ }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.ProceduralTexture));
1458
1534
  (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.RegisterClass)("BABYLON.StarfieldProceduralTexture", StarfieldProceduralTexture);
1459
1535
 
1460
1536
 
@@ -1490,21 +1566,12 @@ __webpack_require__.r(__webpack_exports__);
1490
1566
  /* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__);
1491
1567
  // Do not edit.
1492
1568
 
1493
- const name = "woodProceduralTexturePixelShader";
1494
- const shader = `precision highp float;varying vec2 vPosition;varying vec2 vUV;uniform float ampScale;uniform vec3 woodColor;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}
1495
- float noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}
1496
- float fbm(vec2 n) {float total=0.0,amplitude=1.0;for (int i=0; i<4; i++) {total+=noise(n)*amplitude;n+=n;amplitude*=0.5;}
1497
- return total;}
1498
- #define CUSTOM_FRAGMENT_DEFINITIONS
1499
- void main(void) {
1500
- #define CUSTOM_FRAGMENT_MAIN_BEGIN
1501
- float ratioy=mod(vUV.x*ampScale,2.0+fbm(vUV*0.8));vec3 wood=woodColor*ratioy;gl_FragColor=vec4(wood,1.0);
1502
- #define CUSTOM_FRAGMENT_MAIN_END
1503
- }`;
1569
+ var name = "woodProceduralTexturePixelShader";
1570
+ var shader = "precision highp float;varying vec2 vPosition;varying vec2 vUV;uniform float ampScale;uniform vec3 woodColor;float rand(vec2 n) {return fract(cos(dot(n,vec2(12.9898,4.1414)))*43758.5453);}\nfloat noise(vec2 n) {const vec2 d=vec2(0.0,1.0);vec2 b=floor(n),f=smoothstep(vec2(0.0),vec2(1.0),fract(n));return mix(mix(rand(b),rand(b+d.yx),f.x),mix(rand(b+d.xy),rand(b+d.yy),f.x),f.y);}\nfloat fbm(vec2 n) {float total=0.0,amplitude=1.0;for (int i=0; i<4; i++) {total+=noise(n)*amplitude;n+=n;amplitude*=0.5;}\nreturn total;}\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\nfloat ratioy=mod(vUV.x*ampScale,2.0+fbm(vUV*0.8));vec3 wood=woodColor*ratioy;gl_FragColor=vec4(wood,1.0);\n#define CUSTOM_FRAGMENT_MAIN_END\n}";
1504
1571
  // Sideeffect
1505
1572
  babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__.ShaderStore.ShadersStore[name] = shader;
1506
1573
  /** @internal */
1507
- const woodProceduralTexturePixelShader = { name, shader };
1574
+ var woodProceduralTexturePixelShader = { name: name, shader: shader };
1508
1575
 
1509
1576
 
1510
1577
  /***/ }),
@@ -1529,40 +1596,51 @@ __webpack_require__.r(__webpack_exports__);
1529
1596
 
1530
1597
 
1531
1598
 
1532
- class WoodProceduralTexture extends babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.ProceduralTexture {
1533
- constructor(name, size, scene = null, fallbackTexture, generateMipMaps) {
1534
- super(name, size, "woodProceduralTexture", scene, fallbackTexture, generateMipMaps);
1535
- this._ampScale = 100.0;
1536
- this._woodColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.32, 0.17, 0.09);
1537
- this.updateShaderUniforms();
1599
+ var WoodProceduralTexture = /** @class */ (function (_super) {
1600
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__extends)(WoodProceduralTexture, _super);
1601
+ function WoodProceduralTexture(name, size, scene, fallbackTexture, generateMipMaps) {
1602
+ if (scene === void 0) { scene = null; }
1603
+ var _this = _super.call(this, name, size, "woodProceduralTexture", scene, fallbackTexture, generateMipMaps) || this;
1604
+ _this._ampScale = 100.0;
1605
+ _this._woodColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.Color3(0.32, 0.17, 0.09);
1606
+ _this.updateShaderUniforms();
1607
+ return _this;
1538
1608
  }
1539
- updateShaderUniforms() {
1609
+ WoodProceduralTexture.prototype.updateShaderUniforms = function () {
1540
1610
  this.setFloat("ampScale", this._ampScale);
1541
1611
  this.setColor3("woodColor", this._woodColor);
1542
- }
1543
- get ampScale() {
1544
- return this._ampScale;
1545
- }
1546
- set ampScale(value) {
1547
- this._ampScale = value;
1548
- this.updateShaderUniforms();
1549
- }
1550
- get woodColor() {
1551
- return this._woodColor;
1552
- }
1553
- set woodColor(value) {
1554
- this._woodColor = value;
1555
- this.updateShaderUniforms();
1556
- }
1612
+ };
1613
+ Object.defineProperty(WoodProceduralTexture.prototype, "ampScale", {
1614
+ get: function () {
1615
+ return this._ampScale;
1616
+ },
1617
+ set: function (value) {
1618
+ this._ampScale = value;
1619
+ this.updateShaderUniforms();
1620
+ },
1621
+ enumerable: false,
1622
+ configurable: true
1623
+ });
1624
+ Object.defineProperty(WoodProceduralTexture.prototype, "woodColor", {
1625
+ get: function () {
1626
+ return this._woodColor;
1627
+ },
1628
+ set: function (value) {
1629
+ this._woodColor = value;
1630
+ this.updateShaderUniforms();
1631
+ },
1632
+ enumerable: false,
1633
+ configurable: true
1634
+ });
1557
1635
  /**
1558
1636
  * Serializes this wood procedural texture
1559
1637
  * @returns a serialized wood procedural texture object
1560
1638
  */
1561
- serialize() {
1562
- const serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Serialize(this, super.serialize());
1639
+ WoodProceduralTexture.prototype.serialize = function () {
1640
+ var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Serialize(this, _super.prototype.serialize.call(this));
1563
1641
  serializationObject.customType = "BABYLON.WoodProceduralTexture";
1564
1642
  return serializationObject;
1565
- }
1643
+ };
1566
1644
  /**
1567
1645
  * Creates a Wood Procedural Texture from parsed wood procedural texture data
1568
1646
  * @param parsedTexture defines parsed texture data
@@ -1570,17 +1648,18 @@ class WoodProceduralTexture extends babylonjs_Misc_decorators__WEBPACK_IMPORTED_
1570
1648
  * @param rootUrl defines the root URL containing wood procedural texture information
1571
1649
  * @returns a parsed Wood Procedural Texture
1572
1650
  */
1573
- static Parse(parsedTexture, scene, rootUrl) {
1574
- const texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Parse(() => new WoodProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps), parsedTexture, scene, rootUrl);
1651
+ WoodProceduralTexture.Parse = function (parsedTexture, scene, rootUrl) {
1652
+ var texture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.SerializationHelper.Parse(function () { return new WoodProceduralTexture(parsedTexture.name, parsedTexture._size, scene, undefined, parsedTexture._generateMipMaps); }, parsedTexture, scene, rootUrl);
1575
1653
  return texture;
1576
- }
1577
- }
1578
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
1579
- (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
1580
- ], WoodProceduralTexture.prototype, "ampScale", null);
1581
- (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
1582
- (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serializeAsColor3)()
1583
- ], WoodProceduralTexture.prototype, "woodColor", null);
1654
+ };
1655
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
1656
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serialize)()
1657
+ ], WoodProceduralTexture.prototype, "ampScale", null);
1658
+ (0,tslib__WEBPACK_IMPORTED_MODULE_2__.__decorate)([
1659
+ (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.serializeAsColor3)()
1660
+ ], WoodProceduralTexture.prototype, "woodColor", null);
1661
+ return WoodProceduralTexture;
1662
+ }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.ProceduralTexture));
1584
1663
  (0,babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_0__.RegisterClass)("BABYLON.WoodProceduralTexture", WoodProceduralTexture);
1585
1664
 
1586
1665
 
@@ -1614,10 +1693,10 @@ __webpack_require__.r(__webpack_exports__);
1614
1693
  * This is the entry point for the UMD module.
1615
1694
  * The entry point for a future ESM package should be index.ts
1616
1695
  */
1617
- const globalObject = typeof __webpack_require__.g !== "undefined" ? __webpack_require__.g : typeof window !== "undefined" ? window : undefined;
1696
+ var globalObject = typeof __webpack_require__.g !== "undefined" ? __webpack_require__.g : typeof window !== "undefined" ? window : undefined;
1618
1697
  if (typeof globalObject !== "undefined") {
1619
1698
  globalObject.BABYLON = globalObject.BABYLON || {};
1620
- for (const mat in procedural_textures_index__WEBPACK_IMPORTED_MODULE_0__) {
1699
+ for (var mat in procedural_textures_index__WEBPACK_IMPORTED_MODULE_0__) {
1621
1700
  globalObject.BABYLON[mat] = procedural_textures_index__WEBPACK_IMPORTED_MODULE_0__[mat];
1622
1701
  }
1623
1702
  }