babylonjs-node-render-graph-editor 8.10.1 → 8.12.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -163,8 +163,8 @@ declare module BABYLON.NodeRenderGraphEditor {
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export class BlockTools {
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static GetBlockFromString(data: string, frameGraph: BABYLON.FrameGraph, scene: BABYLON.Scene): BABYLON.NodeRenderGraphTeleportInBlock | BABYLON.NodeRenderGraphTeleportOutBlock | BABYLON.NodeRenderGraphOutputBlock | BABYLON.NodeRenderGraphElbowBlock | BABYLON.NodeRenderGraphResourceContainerBlock | BABYLON.NodeRenderGraphExecuteBlock | BABYLON.NodeRenderGraphUtilityLayerRendererBlock | BABYLON.NodeRenderGraphInputBlock | BABYLON.NodeRenderGraphClearBlock | BABYLON.NodeRenderGraphCopyTextureBlock | BABYLON.NodeRenderGraphGenerateMipmapsBlock | BABYLON.NodeRenderGraphBlackAndWhitePostProcessBlock | BABYLON.NodeRenderGraphBloomPostProcessBlock | BABYLON.NodeRenderGraphBlurPostProcessBlock | BABYLON.NodeRenderGraphPassPostProcessBlock | BABYLON.NodeRenderGraphPassCubePostProcessBlock | BABYLON.GUI.NodeRenderGraphGUIBlock | BABYLON.NodeRenderGraphObjectRendererBlock | BABYLON.NodeRenderGraphGeometryRendererBlock | BABYLON.NodeRenderGraphTAAObjectRendererBlock | BABYLON.NodeRenderGraphCullObjectsBlock | BABYLON.NodeRenderGraphCircleOfConfusionPostProcessBlock | BABYLON.NodeRenderGraphDepthOfFieldPostProcessBlock | BABYLON.NodeRenderGraphExtractHighlightsPostProcessBlock | BABYLON.NodeRenderGraphShadowGeneratorBlock | BABYLON.NodeRenderGraphCascadedShadowGeneratorBlock | BABYLON.NodeRenderGraphGlowLayerBlock | BABYLON.NodeRenderGraphHighlightLayerBlock | BABYLON.NodeRenderGraphSSRPostProcessBlock | BABYLON.NodeRenderGraphAnaglyphPostProcessBlock | BABYLON.NodeRenderGraphChromaticAberrationPostProcessBlock | BABYLON.NodeRenderGraphImageProcessingPostProcessBlock | BABYLON.NodeRenderGraphFXAAPostProcessBlock | BABYLON.NodeRenderGraphGrainPostProcessBlock | BABYLON.NodeRenderGraphMotionBlurPostProcessBlock | null;
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static GetColorFromConnectionNodeType(type: BABYLON.NodeRenderGraphBlockConnectionPointTypes): string;
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static GetConnectionNodeTypeFromString(type: string): BABYLON.NodeRenderGraphBlockConnectionPointTypes.Texture | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureBackBuffer | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureViewNormal | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureAlbedo | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureReflectivity | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureWorldPosition | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureVelocity | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureWorldNormal | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureLocalPosition | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureLinearVelocity | BABYLON.NodeRenderGraphBlockConnectionPointTypes.ResourceContainer | BABYLON.NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator | BABYLON.NodeRenderGraphBlockConnectionPointTypes.ShadowLight | BABYLON.NodeRenderGraphBlockConnectionPointTypes.Camera | BABYLON.NodeRenderGraphBlockConnectionPointTypes.ObjectList | BABYLON.NodeRenderGraphBlockConnectionPointTypes.AutoDetect;
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static GetStringFromConnectionNodeType(type: BABYLON.NodeRenderGraphBlockConnectionPointTypes): "" | "Texture" | "Camera" | "TextureBackBuffer" | "TextureBackBufferDepthStencilAttachment" | "TextureDepthStencilAttachment" | "ObjectList" | "TextureNormal" | "TextureAlbedo" | "TextureReflectivity" | "TexturePosition" | "TextureVelocity" | "TextureScreenDepth" | "TextureLocalPosition" | "TextureWorldNormal" | "TextureLinearVelocity" | "ResourceContainer" | "ShadowGenerator" | "ShadowLight"
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static GetConnectionNodeTypeFromString(type: string): BABYLON.NodeRenderGraphBlockConnectionPointTypes.Texture | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureBackBuffer | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureViewNormal | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureAlbedo | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureReflectivity | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureWorldPosition | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureVelocity | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureWorldNormal | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureLocalPosition | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureLinearVelocity | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth | BABYLON.NodeRenderGraphBlockConnectionPointTypes.ResourceContainer | BABYLON.NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator | BABYLON.NodeRenderGraphBlockConnectionPointTypes.ShadowLight | BABYLON.NodeRenderGraphBlockConnectionPointTypes.Camera | BABYLON.NodeRenderGraphBlockConnectionPointTypes.ObjectList | BABYLON.NodeRenderGraphBlockConnectionPointTypes.AutoDetect;
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static GetStringFromConnectionNodeType(type: BABYLON.NodeRenderGraphBlockConnectionPointTypes): "" | "Texture" | "Camera" | "TextureBackBuffer" | "TextureBackBufferDepthStencilAttachment" | "TextureDepthStencilAttachment" | "ObjectList" | "TextureViewDepth" | "TextureNormalizedViewDepth" | "TextureNormal" | "TextureAlbedo" | "TextureReflectivity" | "TexturePosition" | "TextureVelocity" | "TextureScreenDepth" | "TextureLocalPosition" | "TextureWorldNormal" | "TextureLinearVelocity" | "ResourceContainer" | "ShadowGenerator" | "ShadowLight";
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}
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@@ -1685,6 +1685,8 @@ declare module BABYLON.NodeRenderGraphEditor.SharedUIComponents {
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* Expand the node
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*/
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expand(): void;
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private _portUICount;
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private _buildInputPorts;
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appendVisual(root: HTMLDivElement, owner: BABYLON.NodeRenderGraphEditor.SharedUIComponents.GraphCanvasComponent): void;
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dispose(): void;
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}
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@@ -2194,6 +2196,7 @@ declare module BABYLON.NodeRenderGraphEditor.SharedUIComponents {
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isActive?: boolean;
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setIsActive?: (value: boolean) => void;
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canBeActivated?: boolean;
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onInputCountChanged?: () => void;
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}
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