babylonjs-node-render-graph-editor 7.38.0 → 7.40.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -217,11 +217,12 @@ import { NodeRenderGraphExecuteBlock } from "babylonjs/FrameGraph/Node/Blocks/ex
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import { NodeRenderGraphGlowLayerBlock } from "babylonjs/FrameGraph/Node/Blocks/Layers/glowLayerBlock";
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import { NodeRenderGraphHighlightLayerBlock } from "babylonjs/FrameGraph/Node/Blocks/Layers/highlightLayerBlock";
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import { NodeRenderGraphPassCubePostProcessBlock, NodeRenderGraphPassPostProcessBlock } from "babylonjs/FrameGraph/Node/Blocks/PostProcesses/passPostProcessBlock";
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import { NodeRenderGraphUtilityLayerRendererBlock } from "babylonjs/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock";
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/**
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* Static class for BlockTools
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*/
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export class BlockTools {
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static GetBlockFromString(data: string, frameGraph: FrameGraph, scene: Scene): NodeRenderGraphTeleportInBlock | NodeRenderGraphTeleportOutBlock | NodeRenderGraphOutputBlock | NodeRenderGraphElbowBlock | NodeRenderGraphResourceContainerBlock | NodeRenderGraphExecuteBlock | NodeRenderGraphInputBlock | NodeRenderGraphClearBlock | NodeRenderGraphCopyTextureBlock | NodeRenderGraphGenerateMipmapsBlock | NodeRenderGraphBlackAndWhitePostProcessBlock | NodeRenderGraphBloomPostProcessBlock | NodeRenderGraphBlurPostProcessBlock | NodeRenderGraphPassPostProcessBlock | NodeRenderGraphPassCubePostProcessBlock | NodeRenderGraphGUIBlock | NodeRenderGraphObjectRendererBlock | NodeRenderGraphGeometryRendererBlock | NodeRenderGraphTAAObjectRendererBlock | NodeRenderGraphCullObjectsBlock | NodeRenderGraphCircleOfConfusionPostProcessBlock | NodeRenderGraphDepthOfFieldPostProcessBlock | NodeRenderGraphExtractHighlightsPostProcessBlock | NodeRenderGraphShadowGeneratorBlock | NodeRenderGraphCascadedShadowGeneratorBlock | NodeRenderGraphGlowLayerBlock | NodeRenderGraphHighlightLayerBlock | null;
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static GetBlockFromString(data: string, frameGraph: FrameGraph, scene: Scene): NodeRenderGraphTeleportInBlock | NodeRenderGraphTeleportOutBlock | NodeRenderGraphOutputBlock | NodeRenderGraphElbowBlock | NodeRenderGraphResourceContainerBlock | NodeRenderGraphExecuteBlock | NodeRenderGraphUtilityLayerRendererBlock | NodeRenderGraphInputBlock | NodeRenderGraphClearBlock | NodeRenderGraphCopyTextureBlock | NodeRenderGraphGenerateMipmapsBlock | NodeRenderGraphBlackAndWhitePostProcessBlock | NodeRenderGraphBloomPostProcessBlock | NodeRenderGraphBlurPostProcessBlock | NodeRenderGraphPassPostProcessBlock | NodeRenderGraphPassCubePostProcessBlock | NodeRenderGraphGUIBlock | NodeRenderGraphObjectRendererBlock | NodeRenderGraphGeometryRendererBlock | NodeRenderGraphTAAObjectRendererBlock | NodeRenderGraphCullObjectsBlock | NodeRenderGraphCircleOfConfusionPostProcessBlock | NodeRenderGraphDepthOfFieldPostProcessBlock | NodeRenderGraphExtractHighlightsPostProcessBlock | NodeRenderGraphShadowGeneratorBlock | NodeRenderGraphCascadedShadowGeneratorBlock | NodeRenderGraphGlowLayerBlock | NodeRenderGraphHighlightLayerBlock | null;
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static GetColorFromConnectionNodeType(type: NodeRenderGraphBlockConnectionPointTypes): string;
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static GetConnectionNodeTypeFromString(type: string): NodeRenderGraphBlockConnectionPointTypes.Texture | NodeRenderGraphBlockConnectionPointTypes.TextureBackBuffer | NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment | NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment | NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth | NodeRenderGraphBlockConnectionPointTypes.TextureViewNormal | NodeRenderGraphBlockConnectionPointTypes.TextureAlbedo | NodeRenderGraphBlockConnectionPointTypes.TextureReflectivity | NodeRenderGraphBlockConnectionPointTypes.TextureWorldPosition | NodeRenderGraphBlockConnectionPointTypes.TextureVelocity | NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth | NodeRenderGraphBlockConnectionPointTypes.TextureWorldNormal | NodeRenderGraphBlockConnectionPointTypes.TextureLocalPosition | NodeRenderGraphBlockConnectionPointTypes.TextureLinearVelocity | NodeRenderGraphBlockConnectionPointTypes.ResourceContainer | NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator | NodeRenderGraphBlockConnectionPointTypes.ShadowLight | NodeRenderGraphBlockConnectionPointTypes.Camera | NodeRenderGraphBlockConnectionPointTypes.ObjectList | NodeRenderGraphBlockConnectionPointTypes.AutoDetect;
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static GetStringFromConnectionNodeType(type: NodeRenderGraphBlockConnectionPointTypes): "" | "Texture" | "Camera" | "TextureBackBuffer" | "TextureBackBufferDepthStencilAttachment" | "TextureDepthStencilAttachment" | "ObjectList" | "TextureNormal" | "TextureAlbedo" | "TextureReflectivity" | "TexturePosition" | "TextureVelocity" | "TextureScreenDepth" | "TextureLocalPosition" | "TextureWorldNormal" | "TextureLinearVelocity" | "ResourceContainer" | "ShadowGenerator" | "ShadowLight" | "TextureDepth";
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@@ -2494,30 +2495,32 @@ export interface ITextInputLineComponentProps {
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max?: number;
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placeholder?: string;
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unit?: React.ReactNode;
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validator?: (
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validator?: (input: string) => boolean;
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onValidateChangeFailed?: (invalidInput: string) => void;
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multilines?: boolean;
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throttlePropertyChangedNotification?: boolean;
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throttlePropertyChangedNotificationDelay?: number;
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disabled?: boolean;
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}
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interface ITextInputLineComponentState {
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input: string;
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dragging: boolean;
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inputValid: boolean;
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}
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export class TextInputLineComponent extends React.Component<ITextInputLineComponentProps, ITextInputLineComponentState> {
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private _localChange;
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constructor(props: ITextInputLineComponentProps);
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componentWillUnmount(): void;
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shouldComponentUpdate(nextProps: ITextInputLineComponentProps, nextState:
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value: string;
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dragging: boolean;
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}): boolean;
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shouldComponentUpdate(nextProps: ITextInputLineComponentProps, nextState: ITextInputLineComponentState): boolean;
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raiseOnPropertyChanged(newValue: string, previousValue: string): void;
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getCurrentNumericValue(value: string): number;
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updateInput(input: string): void;
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updateValue(adjustedInput?: string, updateState?: boolean): void;
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incrementValue(amount: number): void;
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onKeyDown(event: React.KeyboardEvent): void;
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}
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export {};
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}
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declare module "babylonjs-node-render-graph-editor/lines/targetsProxy" {
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@@ -4472,7 +4475,7 @@ declare module BABYLON.NodeRenderGraphEditor {
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* Static class for BlockTools
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*/
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export class BlockTools {
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static GetBlockFromString(data: string, frameGraph: BABYLON.FrameGraph, scene: BABYLON.Scene): BABYLON.NodeRenderGraphTeleportInBlock | BABYLON.NodeRenderGraphTeleportOutBlock | BABYLON.NodeRenderGraphOutputBlock | BABYLON.NodeRenderGraphElbowBlock | BABYLON.NodeRenderGraphResourceContainerBlock | BABYLON.NodeRenderGraphExecuteBlock | BABYLON.NodeRenderGraphInputBlock | BABYLON.NodeRenderGraphClearBlock | BABYLON.NodeRenderGraphCopyTextureBlock | BABYLON.NodeRenderGraphGenerateMipmapsBlock | BABYLON.NodeRenderGraphBlackAndWhitePostProcessBlock | BABYLON.NodeRenderGraphBloomPostProcessBlock | BABYLON.NodeRenderGraphBlurPostProcessBlock | BABYLON.NodeRenderGraphPassPostProcessBlock | BABYLON.NodeRenderGraphPassCubePostProcessBlock | BABYLON.GUI.NodeRenderGraphGUIBlock | BABYLON.NodeRenderGraphObjectRendererBlock | BABYLON.NodeRenderGraphGeometryRendererBlock | BABYLON.NodeRenderGraphTAAObjectRendererBlock | BABYLON.NodeRenderGraphCullObjectsBlock | BABYLON.NodeRenderGraphCircleOfConfusionPostProcessBlock | BABYLON.NodeRenderGraphDepthOfFieldPostProcessBlock | BABYLON.NodeRenderGraphExtractHighlightsPostProcessBlock | BABYLON.NodeRenderGraphShadowGeneratorBlock | BABYLON.NodeRenderGraphCascadedShadowGeneratorBlock | BABYLON.NodeRenderGraphGlowLayerBlock | BABYLON.NodeRenderGraphHighlightLayerBlock | null;
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static GetBlockFromString(data: string, frameGraph: BABYLON.FrameGraph, scene: BABYLON.Scene): BABYLON.NodeRenderGraphTeleportInBlock | BABYLON.NodeRenderGraphTeleportOutBlock | BABYLON.NodeRenderGraphOutputBlock | BABYLON.NodeRenderGraphElbowBlock | BABYLON.NodeRenderGraphResourceContainerBlock | BABYLON.NodeRenderGraphExecuteBlock | BABYLON.NodeRenderGraphUtilityLayerRendererBlock | BABYLON.NodeRenderGraphInputBlock | BABYLON.NodeRenderGraphClearBlock | BABYLON.NodeRenderGraphCopyTextureBlock | BABYLON.NodeRenderGraphGenerateMipmapsBlock | BABYLON.NodeRenderGraphBlackAndWhitePostProcessBlock | BABYLON.NodeRenderGraphBloomPostProcessBlock | BABYLON.NodeRenderGraphBlurPostProcessBlock | BABYLON.NodeRenderGraphPassPostProcessBlock | BABYLON.NodeRenderGraphPassCubePostProcessBlock | BABYLON.GUI.NodeRenderGraphGUIBlock | BABYLON.NodeRenderGraphObjectRendererBlock | BABYLON.NodeRenderGraphGeometryRendererBlock | BABYLON.NodeRenderGraphTAAObjectRendererBlock | BABYLON.NodeRenderGraphCullObjectsBlock | BABYLON.NodeRenderGraphCircleOfConfusionPostProcessBlock | BABYLON.NodeRenderGraphDepthOfFieldPostProcessBlock | BABYLON.NodeRenderGraphExtractHighlightsPostProcessBlock | BABYLON.NodeRenderGraphShadowGeneratorBlock | BABYLON.NodeRenderGraphCascadedShadowGeneratorBlock | BABYLON.NodeRenderGraphGlowLayerBlock | BABYLON.NodeRenderGraphHighlightLayerBlock | null;
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static GetColorFromConnectionNodeType(type: BABYLON.NodeRenderGraphBlockConnectionPointTypes): string;
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static GetConnectionNodeTypeFromString(type: string): BABYLON.NodeRenderGraphBlockConnectionPointTypes.Texture | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureBackBuffer | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureViewNormal | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureAlbedo | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureReflectivity | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureWorldPosition | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureVelocity | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureWorldNormal | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureLocalPosition | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureLinearVelocity | BABYLON.NodeRenderGraphBlockConnectionPointTypes.ResourceContainer | BABYLON.NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator | BABYLON.NodeRenderGraphBlockConnectionPointTypes.ShadowLight | BABYLON.NodeRenderGraphBlockConnectionPointTypes.Camera | BABYLON.NodeRenderGraphBlockConnectionPointTypes.ObjectList | BABYLON.NodeRenderGraphBlockConnectionPointTypes.AutoDetect;
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static GetStringFromConnectionNodeType(type: BABYLON.NodeRenderGraphBlockConnectionPointTypes): "" | "Texture" | "Camera" | "TextureBackBuffer" | "TextureBackBufferDepthStencilAttachment" | "TextureDepthStencilAttachment" | "ObjectList" | "TextureNormal" | "TextureAlbedo" | "TextureReflectivity" | "TexturePosition" | "TextureVelocity" | "TextureScreenDepth" | "TextureLocalPosition" | "TextureWorldNormal" | "TextureLinearVelocity" | "ResourceContainer" | "ShadowGenerator" | "ShadowLight" | "TextureDepth";
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@@ -6707,26 +6710,27 @@ declare module BABYLON.NodeRenderGraphEditor.SharedUIComponents {
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max?: number;
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placeholder?: string;
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unit?: React.ReactNode;
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validator?: (
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validator?: (input: string) => boolean;
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onValidateChangeFailed?: (invalidInput: string) => void;
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multilines?: boolean;
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throttlePropertyChangedNotification?: boolean;
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throttlePropertyChangedNotificationDelay?: number;
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disabled?: boolean;
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}
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interface ITextInputLineComponentState {
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input: string;
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dragging: boolean;
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inputValid: boolean;
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}
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export class TextInputLineComponent extends React.Component<ITextInputLineComponentProps, ITextInputLineComponentState> {
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private _localChange;
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constructor(props: ITextInputLineComponentProps);
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componentWillUnmount(): void;
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shouldComponentUpdate(nextProps: ITextInputLineComponentProps, nextState:
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value: string;
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dragging: boolean;
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}): boolean;
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shouldComponentUpdate(nextProps: ITextInputLineComponentProps, nextState: ITextInputLineComponentState): boolean;
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raiseOnPropertyChanged(newValue: string, previousValue: string): void;
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getCurrentNumericValue(value: string): number;
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updateInput(input: string): void;
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updateValue(adjustedInput?: string, updateState?: boolean): void;
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incrementValue(amount: number): void;
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onKeyDown(event: React.KeyboardEvent): void;
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render(): import("react/jsx-runtime").JSX.Element;
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "babylonjs-node-render-graph-editor",
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"version": "7.
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"version": "7.40.0",
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"main": "babylon.nodeRenderGraphEditor.js",
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"types": "babylon.nodeRenderGraphEditor.module.d.ts",
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"files": [
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"clean": "rimraf dist && rimraf babylon*.* -g"
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},
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"dependencies": {
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"babylonjs": "^7.
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"babylonjs": "^7.51.0"
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},
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"devDependencies": {
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"@dev/build-tools": "1.0.0",
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