babylonjs-node-render-graph-editor 7.31.0 → 7.32.0

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@@ -189,6 +189,7 @@ export class GlobalState {
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  }
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  declare module "babylonjs-node-render-graph-editor/blockTools" {
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  import { Scene } from "babylonjs/scene";
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+ import { FrameGraph } from "babylonjs/FrameGraph/frameGraph";
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  import { NodeRenderGraphBlockConnectionPointTypes } from "babylonjs/FrameGraph/Node/Types/nodeRenderGraphTypes";
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  import { NodeRenderGraphOutputBlock } from "babylonjs/FrameGraph/Node/Blocks/outputBlock";
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  import { NodeRenderGraphInputBlock } from "babylonjs/FrameGraph/Node/Blocks/inputBlock";
@@ -213,12 +214,12 @@ import { NodeRenderGraphResourceContainerBlock } from "babylonjs/FrameGraph/Node
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  import { NodeRenderGraphShadowGeneratorBlock } from "babylonjs/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock";
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  import { NodeRenderGraphCascadedShadowGeneratorBlock } from "babylonjs/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock";
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  import { NodeRenderGraphExecuteBlock } from "babylonjs/FrameGraph/Node/Blocks/executeBlock";
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- import { FrameGraph } from "babylonjs/FrameGraph/frameGraph";
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+ import { NodeRenderGraphGlowLayerBlock } from "babylonjs/FrameGraph/Node/Blocks/Layers/glowLayerBlock";
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  /**
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  * Static class for BlockTools
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  */
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  export class BlockTools {
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- static GetBlockFromString(data: string, frameGraph: FrameGraph, scene: Scene): NodeRenderGraphTeleportInBlock | NodeRenderGraphTeleportOutBlock | NodeRenderGraphOutputBlock | NodeRenderGraphElbowBlock | NodeRenderGraphResourceContainerBlock | NodeRenderGraphExecuteBlock | NodeRenderGraphInputBlock | NodeRenderGraphClearBlock | NodeRenderGraphCopyTextureBlock | NodeRenderGraphGenerateMipmapsBlock | NodeRenderGraphBlackAndWhitePostProcessBlock | NodeRenderGraphBloomPostProcessBlock | NodeRenderGraphBlurPostProcessBlock | NodeRenderGraphGUIBlock | NodeRenderGraphObjectRendererBlock | NodeRenderGraphGeometryRendererBlock | NodeRenderGraphTAAObjectRendererBlock | NodeRenderGraphCullObjectsBlock | NodeRenderGraphCircleOfConfusionPostProcessBlock | NodeRenderGraphDepthOfFieldPostProcessBlock | NodeRenderGraphExtractHighlightsPostProcessBlock | NodeRenderGraphShadowGeneratorBlock | NodeRenderGraphCascadedShadowGeneratorBlock | null;
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+ static GetBlockFromString(data: string, frameGraph: FrameGraph, scene: Scene): NodeRenderGraphTeleportInBlock | NodeRenderGraphTeleportOutBlock | NodeRenderGraphOutputBlock | NodeRenderGraphElbowBlock | NodeRenderGraphResourceContainerBlock | NodeRenderGraphExecuteBlock | NodeRenderGraphInputBlock | NodeRenderGraphClearBlock | NodeRenderGraphCopyTextureBlock | NodeRenderGraphGenerateMipmapsBlock | NodeRenderGraphBlackAndWhitePostProcessBlock | NodeRenderGraphBloomPostProcessBlock | NodeRenderGraphBlurPostProcessBlock | NodeRenderGraphGUIBlock | NodeRenderGraphObjectRendererBlock | NodeRenderGraphGeometryRendererBlock | NodeRenderGraphTAAObjectRendererBlock | NodeRenderGraphCullObjectsBlock | NodeRenderGraphCircleOfConfusionPostProcessBlock | NodeRenderGraphDepthOfFieldPostProcessBlock | NodeRenderGraphExtractHighlightsPostProcessBlock | NodeRenderGraphShadowGeneratorBlock | NodeRenderGraphCascadedShadowGeneratorBlock | NodeRenderGraphGlowLayerBlock | null;
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  static GetColorFromConnectionNodeType(type: NodeRenderGraphBlockConnectionPointTypes): string;
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  static GetConnectionNodeTypeFromString(type: string): NodeRenderGraphBlockConnectionPointTypes.Texture | NodeRenderGraphBlockConnectionPointTypes.TextureBackBuffer | NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment | NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment | NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth | NodeRenderGraphBlockConnectionPointTypes.TextureViewNormal | NodeRenderGraphBlockConnectionPointTypes.TextureAlbedo | NodeRenderGraphBlockConnectionPointTypes.TextureReflectivity | NodeRenderGraphBlockConnectionPointTypes.TextureWorldPosition | NodeRenderGraphBlockConnectionPointTypes.TextureVelocity | NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth | NodeRenderGraphBlockConnectionPointTypes.TextureWorldNormal | NodeRenderGraphBlockConnectionPointTypes.TextureLocalPosition | NodeRenderGraphBlockConnectionPointTypes.TextureLinearVelocity | NodeRenderGraphBlockConnectionPointTypes.ResourceContainer | NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator | NodeRenderGraphBlockConnectionPointTypes.ShadowLight | NodeRenderGraphBlockConnectionPointTypes.Camera | NodeRenderGraphBlockConnectionPointTypes.ObjectList | NodeRenderGraphBlockConnectionPointTypes.AutoDetect;
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  static GetStringFromConnectionNodeType(type: NodeRenderGraphBlockConnectionPointTypes): "" | "Texture" | "Camera" | "TextureBackBuffer" | "TextureBackBufferDepthStencilAttachment" | "TextureDepthStencilAttachment" | "ObjectList" | "TextureNormal" | "TextureAlbedo" | "TextureReflectivity" | "TexturePosition" | "TextureVelocity" | "TextureScreenDepth" | "TextureLocalPosition" | "TextureWorldNormal" | "TextureLinearVelocity" | "ResourceContainer" | "ShadowGenerator" | "ShadowLight" | "TextureDepth";
@@ -4467,7 +4468,7 @@ declare module BABYLON.NodeRenderGraphEditor {
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  * Static class for BlockTools
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  */
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  export class BlockTools {
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- static GetBlockFromString(data: string, frameGraph: BABYLON.FrameGraph, scene: BABYLON.Scene): BABYLON.NodeRenderGraphTeleportInBlock | BABYLON.NodeRenderGraphTeleportOutBlock | BABYLON.NodeRenderGraphOutputBlock | BABYLON.NodeRenderGraphElbowBlock | BABYLON.NodeRenderGraphResourceContainerBlock | BABYLON.NodeRenderGraphExecuteBlock | BABYLON.NodeRenderGraphInputBlock | BABYLON.NodeRenderGraphClearBlock | BABYLON.NodeRenderGraphCopyTextureBlock | BABYLON.NodeRenderGraphGenerateMipmapsBlock | BABYLON.NodeRenderGraphBlackAndWhitePostProcessBlock | BABYLON.NodeRenderGraphBloomPostProcessBlock | BABYLON.NodeRenderGraphBlurPostProcessBlock | BABYLON.GUI.NodeRenderGraphGUIBlock | BABYLON.NodeRenderGraphObjectRendererBlock | BABYLON.NodeRenderGraphGeometryRendererBlock | BABYLON.NodeRenderGraphTAAObjectRendererBlock | BABYLON.NodeRenderGraphCullObjectsBlock | BABYLON.NodeRenderGraphCircleOfConfusionPostProcessBlock | BABYLON.NodeRenderGraphDepthOfFieldPostProcessBlock | BABYLON.NodeRenderGraphExtractHighlightsPostProcessBlock | BABYLON.NodeRenderGraphShadowGeneratorBlock | BABYLON.NodeRenderGraphCascadedShadowGeneratorBlock | null;
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+ static GetBlockFromString(data: string, frameGraph: BABYLON.FrameGraph, scene: BABYLON.Scene): BABYLON.NodeRenderGraphTeleportInBlock | BABYLON.NodeRenderGraphTeleportOutBlock | BABYLON.NodeRenderGraphOutputBlock | BABYLON.NodeRenderGraphElbowBlock | BABYLON.NodeRenderGraphResourceContainerBlock | BABYLON.NodeRenderGraphExecuteBlock | BABYLON.NodeRenderGraphInputBlock | BABYLON.NodeRenderGraphClearBlock | BABYLON.NodeRenderGraphCopyTextureBlock | BABYLON.NodeRenderGraphGenerateMipmapsBlock | BABYLON.NodeRenderGraphBlackAndWhitePostProcessBlock | BABYLON.NodeRenderGraphBloomPostProcessBlock | BABYLON.NodeRenderGraphBlurPostProcessBlock | BABYLON.GUI.NodeRenderGraphGUIBlock | BABYLON.NodeRenderGraphObjectRendererBlock | BABYLON.NodeRenderGraphGeometryRendererBlock | BABYLON.NodeRenderGraphTAAObjectRendererBlock | BABYLON.NodeRenderGraphCullObjectsBlock | BABYLON.NodeRenderGraphCircleOfConfusionPostProcessBlock | BABYLON.NodeRenderGraphDepthOfFieldPostProcessBlock | BABYLON.NodeRenderGraphExtractHighlightsPostProcessBlock | BABYLON.NodeRenderGraphShadowGeneratorBlock | BABYLON.NodeRenderGraphCascadedShadowGeneratorBlock | BABYLON.NodeRenderGraphGlowLayerBlock | null;
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  static GetColorFromConnectionNodeType(type: BABYLON.NodeRenderGraphBlockConnectionPointTypes): string;
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  static GetConnectionNodeTypeFromString(type: string): BABYLON.NodeRenderGraphBlockConnectionPointTypes.Texture | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureBackBuffer | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureViewNormal | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureAlbedo | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureReflectivity | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureWorldPosition | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureVelocity | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureWorldNormal | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureLocalPosition | BABYLON.NodeRenderGraphBlockConnectionPointTypes.TextureLinearVelocity | BABYLON.NodeRenderGraphBlockConnectionPointTypes.ResourceContainer | BABYLON.NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator | BABYLON.NodeRenderGraphBlockConnectionPointTypes.ShadowLight | BABYLON.NodeRenderGraphBlockConnectionPointTypes.Camera | BABYLON.NodeRenderGraphBlockConnectionPointTypes.ObjectList | BABYLON.NodeRenderGraphBlockConnectionPointTypes.AutoDetect;
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  static GetStringFromConnectionNodeType(type: BABYLON.NodeRenderGraphBlockConnectionPointTypes): "" | "Texture" | "Camera" | "TextureBackBuffer" | "TextureBackBufferDepthStencilAttachment" | "TextureDepthStencilAttachment" | "ObjectList" | "TextureNormal" | "TextureAlbedo" | "TextureReflectivity" | "TexturePosition" | "TextureVelocity" | "TextureScreenDepth" | "TextureLocalPosition" | "TextureWorldNormal" | "TextureLinearVelocity" | "ResourceContainer" | "ShadowGenerator" | "ShadowLight" | "TextureDepth";
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "babylonjs-node-render-graph-editor",
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- "version": "7.31.0",
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+ "version": "7.32.0",
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  "main": "babylon.nodeRenderGraphEditor.js",
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  "types": "babylon.nodeRenderGraphEditor.module.d.ts",
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  "files": [
@@ -11,10 +11,10 @@
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  "build:dev": "webpack --env development",
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  "build:prod": "webpack --env production",
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  "build:declaration": "build-tools -c pud --config ./config.json",
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- "clean": "rimraf dist && rimraf babylon*.*"
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+ "clean": "rimraf dist && rimraf babylon*.* -g"
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  },
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  "dependencies": {
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- "babylonjs": "^7.42.0"
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+ "babylonjs": "^7.43.0"
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  },
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  "devDependencies": {
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  "@dev/build-tools": "1.0.0",