babylonjs-node-geometry-editor 9.6.2 → 9.8.0

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@@ -6388,6 +6388,63 @@ declare namespace BABYLON.NodeGeometryEditor.SharedUIComponents {
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+ }
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+ declare namespace BABYLON.NodeGeometryEditor {
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+
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+
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+ }
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+ declare namespace BABYLON.NodeGeometryEditor.SharedUIComponents {
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+ /**
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+ * Props for an action button in the dialog footer.
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+ */
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+ export type DialogActionProps = {
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+ /** Button label text. */
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+ label: string;
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+ /** Click handler. */
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+ onClick: () => void;
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+ /** Button appearance. Defaults to "secondary". */
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+ appearance?: "primary" | "secondary";
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+ };
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+ /**
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+ * Props for the shared Dialog primitive.
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+ */
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+ export type DialogProps = {
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+ /** Whether the dialog is open. */
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+ open: boolean;
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+ /** Dialog title. */
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+ title: string;
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+ /** Dialog content (body). */
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+ children: React.ReactNode;
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+ /** Action buttons rendered in the footer. */
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+ actions?: DialogActionProps[];
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+ /** Called when the dialog is dismissed via the close button. */
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+ onDismiss?: () => void;
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+ };
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+ /**
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+ * A shared dialog component wrapping Fluent UI Dialog with Babylon conventions.
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+ *
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+ * @example
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+ * ```tsx
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+ * <Dialog
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+ * open={isOpen}
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+ * title="Confirm Action"
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+ * onDismiss={() => setIsOpen(false)}
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+ * actions={[
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+ * { label: "Cancel", onClick: () => setIsOpen(false) },
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+ * { label: "Confirm", onClick: handleConfirm, appearance: "primary" },
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+ * ]}
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+ * >
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+ * <Text>Are you sure you want to proceed?</Text>
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+ * </Dialog>
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+ * ```
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+ *
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+ * @param props - The dialog props.
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+ * @returns The dialog element.
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+ */
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+ export var Dialog: React.FC<DialogProps>;
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+
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+
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+
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  }
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  declare namespace BABYLON.NodeGeometryEditor {
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@@ -6227,6 +6227,58 @@ export type DraggableLineProps = {
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  };
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  export const DraggableLine: React.FunctionComponent<DraggableLineProps>;
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+ }
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+ declare module "babylonjs-node-geometry-editor/fluent/primitives/dialog" {
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+ import { ReactNode, FC } from "react";
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+ /**
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+ * Props for an action button in the dialog footer.
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+ */
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+ export type DialogActionProps = {
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+ /** Button label text. */
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+ label: string;
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+ /** Click handler. */
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+ onClick: () => void;
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+ /** Button appearance. Defaults to "secondary". */
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+ appearance?: "primary" | "secondary";
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+ };
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+ /**
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+ * Props for the shared Dialog primitive.
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+ */
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+ export type DialogProps = {
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+ /** Whether the dialog is open. */
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+ open: boolean;
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+ /** Dialog title. */
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+ title: string;
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+ /** Dialog content (body). */
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+ children: ReactNode;
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+ /** Action buttons rendered in the footer. */
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+ actions?: DialogActionProps[];
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+ /** Called when the dialog is dismissed via the close button. */
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+ onDismiss?: () => void;
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+ };
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+ /**
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+ * A shared dialog component wrapping Fluent UI Dialog with Babylon conventions.
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+ *
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+ * @example
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+ * ```tsx
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+ * <Dialog
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+ * open={isOpen}
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+ * title="Confirm Action"
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+ * onDismiss={() => setIsOpen(false)}
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+ * actions={[
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+ * { label: "Cancel", onClick: () => setIsOpen(false) },
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+ * { label: "Confirm", onClick: handleConfirm, appearance: "primary" },
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+ * ]}
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+ * >
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+ * <Text>Are you sure you want to proceed?</Text>
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+ * </Dialog>
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+ * ```
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+ *
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+ * @param props - The dialog props.
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+ * @returns The dialog element.
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+ */
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+ export const Dialog: FC<DialogProps>;
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+
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  }
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  declare module "babylonjs-node-geometry-editor/fluent/primitives/contextMenu" {
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  import { ReactElement } from "react";
@@ -14756,6 +14808,63 @@ declare namespace BABYLON.NodeGeometryEditor.SharedUIComponents {
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+ }
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+ declare namespace BABYLON.NodeGeometryEditor {
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+
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+
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+ }
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+ declare namespace BABYLON.NodeGeometryEditor.SharedUIComponents {
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+ /**
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+ * Props for an action button in the dialog footer.
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+ */
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+ export type DialogActionProps = {
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+ /** Button label text. */
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+ label: string;
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+ /** Click handler. */
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+ onClick: () => void;
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+ /** Button appearance. Defaults to "secondary". */
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+ appearance?: "primary" | "secondary";
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+ };
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+ /**
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+ * Props for the shared Dialog primitive.
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+ */
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+ export type DialogProps = {
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+ /** Whether the dialog is open. */
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+ open: boolean;
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+ /** Dialog title. */
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+ title: string;
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+ /** Dialog content (body). */
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+ children: React.ReactNode;
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+ /** Action buttons rendered in the footer. */
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+ actions?: DialogActionProps[];
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+ /** Called when the dialog is dismissed via the close button. */
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+ onDismiss?: () => void;
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+ };
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+ /**
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+ * A shared dialog component wrapping Fluent UI Dialog with Babylon conventions.
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+ *
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+ * @example
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+ * ```tsx
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+ * <Dialog
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+ * open={isOpen}
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+ * title="Confirm Action"
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+ * onDismiss={() => setIsOpen(false)}
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+ * actions={[
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+ * { label: "Cancel", onClick: () => setIsOpen(false) },
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+ * { label: "Confirm", onClick: handleConfirm, appearance: "primary" },
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+ * ]}
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+ * >
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+ * <Text>Are you sure you want to proceed?</Text>
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+ * </Dialog>
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+ * ```
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+ *
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+ * @param props - The dialog props.
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+ * @returns The dialog element.
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+ */
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+ export var Dialog: React.FC<DialogProps>;
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+
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+
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+
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  }
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  declare namespace BABYLON.NodeGeometryEditor {
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "babylonjs-node-geometry-editor",
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- "version": "9.6.2",
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+ "version": "9.8.0",
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  "main": "babylon.nodeGeometryEditor.js",
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  "types": "babylon.nodeGeometryEditor.module.d.ts",
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  "files": [
@@ -15,7 +15,7 @@
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  "clean": "rimraf dist && rimraf babylon*.* -g"
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  },
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  "dependencies": {
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- "babylonjs": "9.6.2"
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+ "babylonjs": "9.8.0"
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  },
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  "devDependencies": {
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  "@dev/build-tools": "1.0.0",