babylonjs-node-geometry-editor 8.10.1 → 8.12.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -515,7 +515,6 @@ declare module BABYLON.NodeGeometryEditor {
515
515
  componentDidMount(): void;
516
516
  componentWillUnmount(): void;
517
517
  processInputBlockUpdate(): void;
518
- renderInputBlock(block: BABYLON.GeometryInputBlock): import("react/jsx-runtime").JSX.Element | null;
519
518
  load(file: File): void;
520
519
  loadFrame(file: File): void;
521
520
  save(): void;
@@ -1701,6 +1700,8 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
1701
1700
  * Expand the node
1702
1701
  */
1703
1702
  expand(): void;
1703
+ private _portUICount;
1704
+ private _buildInputPorts;
1704
1705
  appendVisual(root: HTMLDivElement, owner: BABYLON.NodeGeometryEditor.SharedUIComponents.GraphCanvasComponent): void;
1705
1706
  dispose(): void;
1706
1707
  }
@@ -2210,6 +2211,7 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
2210
2211
  isActive?: boolean;
2211
2212
  setIsActive?: (value: boolean) => void;
2212
2213
  canBeActivated?: boolean;
2214
+ onInputCountChanged?: () => void;
2213
2215
  }
2214
2216
 
2215
2217