babylonjs-node-geometry-editor 7.54.0 → 7.54.2

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@@ -1664,7 +1664,7 @@ export class StateManager {
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  exportData: (data: any, frame?: Nullable<GraphFrame>) => string;
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  isElbowConnectionAllowed: (nodeA: FrameNodePort | NodePort, nodeB: FrameNodePort | NodePort) => boolean;
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  isDebugConnectionAllowed: (nodeA: FrameNodePort | NodePort, nodeB: FrameNodePort | NodePort) => boolean;
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- applyNodePortDesign: (data: IPortData, element: HTMLElement, imgHost: HTMLDivElement, pip: HTMLDivElement) => boolean;
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+ applyNodePortDesign: (data: IPortData, element: HTMLElement, imgHost: HTMLImageElement, pip: HTMLDivElement) => boolean;
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  getPortColor: (portData: IPortData) => string;
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  storeEditorData: (serializationObject: any, frame?: Nullable<GraphFrame>) => void;
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  getEditorDataMap: () => {
@@ -1734,7 +1734,7 @@ export class NodePort {
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  node: GraphNode;
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  protected _element: HTMLDivElement;
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  protected _portContainer: HTMLElement;
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- protected _imgHost: HTMLDivElement;
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+ protected _imgHost: HTMLImageElement;
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  protected _pip: HTMLDivElement;
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  protected _stateManager: StateManager;
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  protected _portLabelElement: Element;
@@ -2578,6 +2578,31 @@ interface IUnitButtonProps {
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  export {};
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+ }
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+ declare module "babylonjs-node-geometry-editor/lines/textureButtonLineComponent" {
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+ import { BaseTexture } from "babylonjs/Materials/Textures/baseTexture";
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+ import { Scene } from "babylonjs/scene";
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+ import * as React from "react";
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+ interface ITextureButtonLineProps {
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+ label: string;
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+ scene: Scene;
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+ onClick: (file: File) => void;
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+ onLink: (texture: BaseTexture) => void;
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+ accept: string;
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+ }
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+ interface ITextureButtonLineState {
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+ isOpen: boolean;
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+ }
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+ export class TextureButtonLine extends React.Component<ITextureButtonLineProps, ITextureButtonLineState> {
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+ private static _IDGenerator;
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+ private _id;
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+ private _uploadInputRef;
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+ constructor(props: ITextureButtonLineProps);
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+ onChange(evt: any): void;
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+
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+ }
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+ export {};
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+
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  }
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  declare module "babylonjs-node-geometry-editor/lines/textLineComponent" {
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  import * as React from "react";
@@ -5874,7 +5899,7 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  exportData: (data: any, frame?: BABYLON.Nullable<BABYLON.NodeGeometryEditor.SharedUIComponents.GraphFrame>) => string;
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  isElbowConnectionAllowed: (nodeA: BABYLON.NodeGeometryEditor.SharedUIComponents.FrameNodePort | BABYLON.NodeGeometryEditor.SharedUIComponents.NodePort, nodeB: BABYLON.NodeGeometryEditor.SharedUIComponents.FrameNodePort | BABYLON.NodeGeometryEditor.SharedUIComponents.NodePort) => boolean;
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  isDebugConnectionAllowed: (nodeA: BABYLON.NodeGeometryEditor.SharedUIComponents.FrameNodePort | BABYLON.NodeGeometryEditor.SharedUIComponents.NodePort, nodeB: BABYLON.NodeGeometryEditor.SharedUIComponents.FrameNodePort | BABYLON.NodeGeometryEditor.SharedUIComponents.NodePort) => boolean;
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- applyNodePortDesign: (data: BABYLON.NodeGeometryEditor.SharedUIComponents.IPortData, element: HTMLElement, imgHost: HTMLDivElement, pip: HTMLDivElement) => boolean;
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+ applyNodePortDesign: (data: BABYLON.NodeGeometryEditor.SharedUIComponents.IPortData, element: HTMLElement, imgHost: HTMLImageElement, pip: HTMLDivElement) => boolean;
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  getPortColor: (portData: BABYLON.NodeGeometryEditor.SharedUIComponents.IPortData) => string;
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  storeEditorData: (serializationObject: any, frame?: BABYLON.Nullable<BABYLON.NodeGeometryEditor.SharedUIComponents.GraphFrame>) => void;
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  getEditorDataMap: () => {
@@ -5948,7 +5973,7 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  node: BABYLON.NodeGeometryEditor.SharedUIComponents.GraphNode;
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  protected _element: HTMLDivElement;
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  protected _portContainer: HTMLElement;
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- protected _imgHost: HTMLDivElement;
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+ protected _imgHost: HTMLImageElement;
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  protected _pip: HTMLDivElement;
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  protected _stateManager: BABYLON.NodeGeometryEditor.SharedUIComponents.StateManager;
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  protected _portLabelElement: Element;
@@ -6837,6 +6862,33 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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+ }
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+ declare module BABYLON.NodeGeometryEditor {
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+
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+
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+ }
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+ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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+ interface ITextureButtonLineProps {
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+ label: string;
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+ scene: BABYLON.Scene;
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+ onClick: (file: File) => void;
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+ onLink: (texture: BABYLON.BaseTexture) => void;
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+ accept: string;
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+ }
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+ interface ITextureButtonLineState {
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+ isOpen: boolean;
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+ }
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+ export class TextureButtonLine extends React.Component<ITextureButtonLineProps, ITextureButtonLineState> {
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+ private static _IDGenerator;
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+ private _id;
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+ private _uploadInputRef;
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+ constructor(props: ITextureButtonLineProps);
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+ onChange(evt: any): void;
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+ render(): import("react/jsx-runtime").JSX.Element;
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+ }
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+
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+
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+
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  }
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  declare module BABYLON.NodeGeometryEditor {
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "babylonjs-node-geometry-editor",
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- "version": "7.54.0",
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+ "version": "7.54.2",
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  "main": "babylon.nodeGeometryEditor.js",
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  "types": "babylon.nodeGeometryEditor.module.d.ts",
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  "files": [
@@ -14,7 +14,7 @@
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  "clean": "rimraf dist && rimraf babylon*.* -g"
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  },
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  "dependencies": {
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- "babylonjs": "^7.54.0"
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+ "babylonjs": "^7.54.2"
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  },
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  "devDependencies": {
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  "@dev/build-tools": "1.0.0",