babylonjs-node-geometry-editor 7.53.3 → 7.54.1

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@@ -1599,7 +1599,17 @@ import { NodeLink } from "babylonjs-node-geometry-editor/nodeGraphSystem/nodeLin
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  import { FramePortData } from "babylonjs-node-geometry-editor/nodeGraphSystem/types/framePortData";
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  export const IsFramePortData: (variableToCheck: any) => variableToCheck is FramePortData;
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  export const RefreshNode: (node: GraphNode, visitedNodes?: Set<GraphNode>, visitedLinks?: Set<NodeLink>, canvas?: GraphCanvasComponent) => void;
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- export const BuildFloatUI: (container: HTMLDivElement, document: Document, displayName: string, isInteger: boolean, source: any, propertyName: string, onChange: () => void, min?: number, max?: number, visualPropertiesRefresh?: Array<() => void>) => void;
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+ export const BuildFloatUI: (container: HTMLDivElement, document: Document, displayName: string, isInteger: boolean, source: any, propertyName: string, onChange: () => void, min?: number, max?: number, visualPropertiesRefresh?: Array<() => void>, additionalClassName?: string) => void;
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+ export function GetListOfAcceptedTypes<T extends Record<string, string | number>>(types: T, allValue: number, autoDetectValue: number, port: {
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+ acceptedConnectionPointTypes: number[];
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+ excludedConnectionPointTypes: number[];
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+ type: number;
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+ }, skips?: number[]): string[];
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+ export function GetConnectionErrorMessage<T extends Record<string, string | number>>(sourceType: number, types: T, allValue: number, autoDetectValue: number, port: {
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+ acceptedConnectionPointTypes: number[];
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+ excludedConnectionPointTypes: number[];
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+ type: number;
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+ }, skips?: number[]): string;
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  }
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  declare module "babylonjs-node-geometry-editor/nodeGraphSystem/stateManager" {
@@ -1654,7 +1664,7 @@ export class StateManager {
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  exportData: (data: any, frame?: Nullable<GraphFrame>) => string;
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  isElbowConnectionAllowed: (nodeA: FrameNodePort | NodePort, nodeB: FrameNodePort | NodePort) => boolean;
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  isDebugConnectionAllowed: (nodeA: FrameNodePort | NodePort, nodeB: FrameNodePort | NodePort) => boolean;
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- applyNodePortDesign: (data: IPortData, element: HTMLElement, img: HTMLImageElement, pip: HTMLDivElement) => void;
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+ applyNodePortDesign: (data: IPortData, element: HTMLElement, imgHost: HTMLDivElement, pip: HTMLDivElement) => boolean;
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  getPortColor: (portData: IPortData) => string;
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  storeEditorData: (serializationObject: any, frame?: Nullable<GraphFrame>) => void;
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  getEditorDataMap: () => {
@@ -1724,7 +1734,7 @@ export class NodePort {
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  node: GraphNode;
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  protected _element: HTMLDivElement;
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  protected _portContainer: HTMLElement;
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- protected _img: HTMLImageElement;
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+ protected _imgHost: HTMLDivElement;
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  protected _pip: HTMLDivElement;
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  protected _stateManager: StateManager;
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  protected _portLabelElement: Element;
@@ -1807,6 +1817,7 @@ import { IPortData } from "babylonjs-node-geometry-editor/nodeGraphSystem/interf
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  import { IEditablePropertyOption } from "babylonjs/Decorators/nodeDecorator";
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  export class GraphNode {
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  content: INodeData;
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+ private static _IdGenerator;
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  private _visual;
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  private _headerContainer;
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  private _headerIcon;
@@ -2567,6 +2578,31 @@ interface IUnitButtonProps {
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  export {};
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+ }
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+ declare module "babylonjs-node-geometry-editor/lines/textureButtonLineComponent" {
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+ import { BaseTexture } from "babylonjs/Materials/Textures/baseTexture";
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+ import { Scene } from "babylonjs/scene";
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+ import * as React from "react";
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+ interface ITextureButtonLineProps {
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+ label: string;
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+ scene: Scene;
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+ onClick: (file: File) => void;
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+ onLink: (texture: BaseTexture) => void;
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+ accept: string;
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+ }
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+ interface ITextureButtonLineState {
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+ isOpen: boolean;
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+ }
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+ export class TextureButtonLine extends React.Component<ITextureButtonLineProps, ITextureButtonLineState> {
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+ private static _IDGenerator;
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+ private _id;
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+ private _uploadInputRef;
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+ constructor(props: ITextureButtonLineProps);
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+ onChange(evt: any): void;
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+
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+ }
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+ export {};
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+
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  }
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  declare module "babylonjs-node-geometry-editor/lines/textLineComponent" {
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  import * as React from "react";
@@ -5805,7 +5841,17 @@ declare module BABYLON.NodeGeometryEditor {
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  declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  export const IsFramePortData: (variableToCheck: any) => variableToCheck is BABYLON.NodeGeometryEditor.SharedUIComponents.FramePortData;
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  export const RefreshNode: (node: BABYLON.NodeGeometryEditor.SharedUIComponents.GraphNode, visitedNodes?: Set<BABYLON.NodeGeometryEditor.SharedUIComponents.GraphNode>, visitedLinks?: Set<BABYLON.NodeGeometryEditor.SharedUIComponents.NodeLink>, canvas?: BABYLON.NodeGeometryEditor.SharedUIComponents.GraphCanvasComponent) => void;
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- export const BuildFloatUI: (container: HTMLDivElement, document: Document, displayName: string, isInteger: boolean, source: any, propertyName: string, onChange: () => void, min?: number, max?: number, visualPropertiesRefresh?: Array<() => void>) => void;
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+ export const BuildFloatUI: (container: HTMLDivElement, document: Document, displayName: string, isInteger: boolean, source: any, propertyName: string, onChange: () => void, min?: number, max?: number, visualPropertiesRefresh?: Array<() => void>, additionalClassName?: string) => void;
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+ export function GetListOfAcceptedTypes<T extends Record<string, string | number>>(types: T, allValue: number, autoDetectValue: number, port: {
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+ acceptedConnectionPointTypes: number[];
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+ excludedConnectionPointTypes: number[];
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+ type: number;
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+ }, skips?: number[]): string[];
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+ export function GetConnectionErrorMessage<T extends Record<string, string | number>>(sourceType: number, types: T, allValue: number, autoDetectValue: number, port: {
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+ acceptedConnectionPointTypes: number[];
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+ excludedConnectionPointTypes: number[];
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+ type: number;
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+ }, skips?: number[]): string;
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@@ -5853,7 +5899,7 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  exportData: (data: any, frame?: BABYLON.Nullable<BABYLON.NodeGeometryEditor.SharedUIComponents.GraphFrame>) => string;
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  isElbowConnectionAllowed: (nodeA: BABYLON.NodeGeometryEditor.SharedUIComponents.FrameNodePort | BABYLON.NodeGeometryEditor.SharedUIComponents.NodePort, nodeB: BABYLON.NodeGeometryEditor.SharedUIComponents.FrameNodePort | BABYLON.NodeGeometryEditor.SharedUIComponents.NodePort) => boolean;
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  isDebugConnectionAllowed: (nodeA: BABYLON.NodeGeometryEditor.SharedUIComponents.FrameNodePort | BABYLON.NodeGeometryEditor.SharedUIComponents.NodePort, nodeB: BABYLON.NodeGeometryEditor.SharedUIComponents.FrameNodePort | BABYLON.NodeGeometryEditor.SharedUIComponents.NodePort) => boolean;
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- applyNodePortDesign: (data: BABYLON.NodeGeometryEditor.SharedUIComponents.IPortData, element: HTMLElement, img: HTMLImageElement, pip: HTMLDivElement) => void;
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+ applyNodePortDesign: (data: BABYLON.NodeGeometryEditor.SharedUIComponents.IPortData, element: HTMLElement, imgHost: HTMLDivElement, pip: HTMLDivElement) => boolean;
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  getPortColor: (portData: BABYLON.NodeGeometryEditor.SharedUIComponents.IPortData) => string;
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  storeEditorData: (serializationObject: any, frame?: BABYLON.Nullable<BABYLON.NodeGeometryEditor.SharedUIComponents.GraphFrame>) => void;
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  getEditorDataMap: () => {
@@ -5927,7 +5973,7 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  node: BABYLON.NodeGeometryEditor.SharedUIComponents.GraphNode;
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  protected _element: HTMLDivElement;
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  protected _portContainer: HTMLElement;
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- protected _img: HTMLImageElement;
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+ protected _imgHost: HTMLDivElement;
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  protected _pip: HTMLDivElement;
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  protected _stateManager: BABYLON.NodeGeometryEditor.SharedUIComponents.StateManager;
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  protected _portLabelElement: Element;
@@ -6014,6 +6060,7 @@ declare module BABYLON.NodeGeometryEditor {
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  declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  export class GraphNode {
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  content: BABYLON.NodeGeometryEditor.SharedUIComponents.INodeData;
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+ private static _IdGenerator;
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  private _visual;
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  private _headerContainer;
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  private _headerIcon;
@@ -6815,6 +6862,33 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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+ }
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+ declare module BABYLON.NodeGeometryEditor {
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+
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+
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+ }
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+ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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+ interface ITextureButtonLineProps {
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+ label: string;
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+ scene: BABYLON.Scene;
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+ onClick: (file: File) => void;
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+ onLink: (texture: BABYLON.BaseTexture) => void;
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+ accept: string;
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+ }
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+ interface ITextureButtonLineState {
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+ isOpen: boolean;
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+ }
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+ export class TextureButtonLine extends React.Component<ITextureButtonLineProps, ITextureButtonLineState> {
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+ private static _IDGenerator;
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+ private _id;
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+ private _uploadInputRef;
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+ constructor(props: ITextureButtonLineProps);
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+ onChange(evt: any): void;
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+ render(): import("react/jsx-runtime").JSX.Element;
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+ }
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+
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+
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+
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  }
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  declare module BABYLON.NodeGeometryEditor {
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "babylonjs-node-geometry-editor",
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- "version": "7.53.3",
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+ "version": "7.54.1",
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  "main": "babylon.nodeGeometryEditor.js",
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  "types": "babylon.nodeGeometryEditor.module.d.ts",
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  "files": [
@@ -14,7 +14,7 @@
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  "clean": "rimraf dist && rimraf babylon*.* -g"
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  },
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  "dependencies": {
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- "babylonjs": "^7.53.3"
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+ "babylonjs": "^7.54.1"
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  },
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  "devDependencies": {
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  "@dev/build-tools": "1.0.0",