babylonjs-node-geometry-editor 7.53.2 → 7.54.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -261,11 +261,12 @@ import { AggregatorBlock } from "babylonjs/Meshes/Node/Blocks/Set/aggregatorBloc
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  import { CleanGeometryBlock } from "babylonjs/Meshes/Node/Blocks/cleanGeometryBlock";
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  import { PointListBlock } from "babylonjs/Meshes/Node/Blocks/Sources/pointListBlock";
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  import { SubdivideBlock } from "babylonjs/Meshes/Node/Blocks/subdivideBlock";
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+ import { GeometryEaseBlock } from "babylonjs/Meshes/Node/Blocks/geometryEaseBlock";
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  /**
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  * Static class for BlockTools
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  */
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  export class BlockTools {
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- static GetBlockFromString(data: string): SubdivideBlock | PointListBlock | CleanGeometryBlock | AggregatorBlock | LatticeBlock | GeometryInterceptorBlock | GeometryRotate2dBlock | GeometryLengthBlock | GeometryDistanceBlock | GeometryDotBlock | GeometryPosterizeBlock | GeometryReplaceColorBlock | GeometryDesaturateBlock | GeometryCurveBlock | GeometryCrossBlock | GeometryClampBlock | BooleanGeometryBlock | GeometryTextureFetchBlock | GeometryTextureBlock | BoundingBlock | MatrixComposeBlock | GeometryInfoBlock | GeometryCollectionBlock | GeometryOptimizeBlock | NullBlock | TeleportInBlock | TeleportOutBlock | DebugBlock | IntFloatConverterBlock | ConditionBlock | GeometryLerpBlock | GeometryNLerpBlock | GeometrySmoothStepBlock | GeometryStepBlock | MappingBlock | SetMaterialIDBlock | InstantiateOnVolumeBlock | InstantiateOnFacesBlock | InstantiateOnVerticesBlock | InstantiateBlock | MapRangeBlock | NormalizeVectorBlock | MeshBlock | VectorConverterBlock | TranslationBlock | ScalingBlock | AlignBlock | RotationXBlock | RotationYBlock | RotationZBlock | ComputeNormalsBlock | SetPositionsBlock | SetNormalsBlock | SetColorsBlock | SetTangentsBlock | SetUVsBlock | NoiseBlock | RandomBlock | GeometryOutputBlock | GridBlock | DiscBlock | IcoSphereBlock | BoxBlock | TorusBlock | SphereBlock | CylinderBlock | CapsuleBlock | PlaneBlock | GeometryElbowBlock | MergeGeometryBlock | GeometryTransformBlock | GeometryModBlock | GeometryPowBlock | GeometryInputBlock | MathBlock | GeometryTrigonometryBlock | GeometryArcTan2Block | InstantiateLinearBlock | InstantiateRadialBlock | null;
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+ static GetBlockFromString(data: string): GeometryEaseBlock | SubdivideBlock | PointListBlock | CleanGeometryBlock | AggregatorBlock | LatticeBlock | GeometryInterceptorBlock | GeometryRotate2dBlock | GeometryLengthBlock | GeometryDistanceBlock | GeometryDotBlock | GeometryPosterizeBlock | GeometryReplaceColorBlock | GeometryDesaturateBlock | GeometryCurveBlock | GeometryCrossBlock | GeometryClampBlock | BooleanGeometryBlock | GeometryTextureFetchBlock | GeometryTextureBlock | BoundingBlock | MatrixComposeBlock | GeometryInfoBlock | GeometryCollectionBlock | GeometryOptimizeBlock | NullBlock | TeleportInBlock | TeleportOutBlock | DebugBlock | IntFloatConverterBlock | ConditionBlock | GeometryLerpBlock | GeometryNLerpBlock | GeometrySmoothStepBlock | GeometryStepBlock | MappingBlock | SetMaterialIDBlock | InstantiateOnVolumeBlock | InstantiateOnFacesBlock | InstantiateOnVerticesBlock | InstantiateBlock | MapRangeBlock | NormalizeVectorBlock | MeshBlock | VectorConverterBlock | TranslationBlock | ScalingBlock | AlignBlock | RotationXBlock | RotationYBlock | RotationZBlock | ComputeNormalsBlock | SetPositionsBlock | SetNormalsBlock | SetColorsBlock | SetTangentsBlock | SetUVsBlock | NoiseBlock | RandomBlock | GeometryOutputBlock | GridBlock | DiscBlock | IcoSphereBlock | BoxBlock | TorusBlock | SphereBlock | CylinderBlock | CapsuleBlock | PlaneBlock | GeometryElbowBlock | MergeGeometryBlock | GeometryTransformBlock | GeometryModBlock | GeometryPowBlock | GeometryInputBlock | MathBlock | GeometryTrigonometryBlock | GeometryArcTan2Block | InstantiateLinearBlock | InstantiateRadialBlock | null;
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  static GetColorFromConnectionNodeType(type: NodeGeometryBlockConnectionPointTypes): string;
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  static GetConnectionNodeTypeFromString(type: string): NodeGeometryBlockConnectionPointTypes.Int | NodeGeometryBlockConnectionPointTypes.Float | NodeGeometryBlockConnectionPointTypes.Vector2 | NodeGeometryBlockConnectionPointTypes.Vector3 | NodeGeometryBlockConnectionPointTypes.Vector4 | NodeGeometryBlockConnectionPointTypes.Matrix | NodeGeometryBlockConnectionPointTypes.AutoDetect;
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  static GetStringFromConnectionNodeType(type: NodeGeometryBlockConnectionPointTypes): "" | "Int" | "Float" | "Vector2" | "Vector3" | "Vector4" | "Matrix";
@@ -1598,7 +1599,17 @@ import { NodeLink } from "babylonjs-node-geometry-editor/nodeGraphSystem/nodeLin
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  import { FramePortData } from "babylonjs-node-geometry-editor/nodeGraphSystem/types/framePortData";
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  export const IsFramePortData: (variableToCheck: any) => variableToCheck is FramePortData;
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  export const RefreshNode: (node: GraphNode, visitedNodes?: Set<GraphNode>, visitedLinks?: Set<NodeLink>, canvas?: GraphCanvasComponent) => void;
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- export const BuildFloatUI: (container: HTMLDivElement, document: Document, displayName: string, isInteger: boolean, source: any, propertyName: string, onChange: () => void, min?: number, max?: number, visualPropertiesRefresh?: Array<() => void>) => void;
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+ export const BuildFloatUI: (container: HTMLDivElement, document: Document, displayName: string, isInteger: boolean, source: any, propertyName: string, onChange: () => void, min?: number, max?: number, visualPropertiesRefresh?: Array<() => void>, additionalClassName?: string) => void;
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+ export function GetListOfAcceptedTypes<T extends Record<string, string | number>>(types: T, allValue: number, autoDetectValue: number, port: {
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+ acceptedConnectionPointTypes: number[];
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+ excludedConnectionPointTypes: number[];
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+ type: number;
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+ }, skips?: number[]): string[];
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+ export function GetConnectionErrorMessage<T extends Record<string, string | number>>(sourceType: number, types: T, allValue: number, autoDetectValue: number, port: {
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+ acceptedConnectionPointTypes: number[];
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+ excludedConnectionPointTypes: number[];
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+ type: number;
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+ }, skips?: number[]): string;
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  }
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  declare module "babylonjs-node-geometry-editor/nodeGraphSystem/stateManager" {
@@ -1653,7 +1664,7 @@ export class StateManager {
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  exportData: (data: any, frame?: Nullable<GraphFrame>) => string;
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  isElbowConnectionAllowed: (nodeA: FrameNodePort | NodePort, nodeB: FrameNodePort | NodePort) => boolean;
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  isDebugConnectionAllowed: (nodeA: FrameNodePort | NodePort, nodeB: FrameNodePort | NodePort) => boolean;
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- applyNodePortDesign: (data: IPortData, element: HTMLElement, img: HTMLImageElement, pip: HTMLDivElement) => void;
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+ applyNodePortDesign: (data: IPortData, element: HTMLElement, imgHost: HTMLDivElement, pip: HTMLDivElement) => boolean;
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  getPortColor: (portData: IPortData) => string;
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  storeEditorData: (serializationObject: any, frame?: Nullable<GraphFrame>) => void;
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  getEditorDataMap: () => {
@@ -1723,7 +1734,7 @@ export class NodePort {
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  node: GraphNode;
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  protected _element: HTMLDivElement;
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  protected _portContainer: HTMLElement;
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- protected _img: HTMLImageElement;
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+ protected _imgHost: HTMLDivElement;
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  protected _pip: HTMLDivElement;
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  protected _stateManager: StateManager;
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  protected _portLabelElement: Element;
@@ -1806,6 +1817,7 @@ import { IPortData } from "babylonjs-node-geometry-editor/nodeGraphSystem/interf
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  import { IEditablePropertyOption } from "babylonjs/Decorators/nodeDecorator";
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  export class GraphNode {
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  content: INodeData;
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+ private static _IdGenerator;
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  private _visual;
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  private _headerContainer;
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  private _headerIcon;
@@ -1837,11 +1849,11 @@ export class GraphNode {
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  private _onUpdateRequiredObserver;
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  private _onHighlightNodeObserver;
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  private _ownerCanvas;
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- private _isSelected;
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  private _displayManager;
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  private _isVisible;
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  private _enclosingFrameId;
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  private _visualPropertiesRefresh;
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+ private _lastClick;
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  addClassToVisual(className: string): void;
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  removeClassFromVisual(className: string): void;
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  get isCollapsed(): boolean;
@@ -1861,10 +1873,8 @@ export class GraphNode {
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  get height(): number;
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  get id(): number;
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  get name(): string;
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- get isSelected(): boolean;
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  get enclosingFrameId(): number;
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  set enclosingFrameId(value: number);
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- set isSelected(value: boolean);
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  setIsSelected(value: boolean, marqueeSelection: boolean): void;
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  get rootElement(): HTMLDivElement;
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  constructor(content: INodeData, stateManager: StateManager);
@@ -1876,10 +1886,11 @@ export class GraphNode {
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  private _refreshFrames;
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  _refreshLinks(): void;
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  refresh(): void;
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+ private _expand;
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+ private _searchMiddle;
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  private _onDown;
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  cleanAccumulation(useCeil?: boolean): void;
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  private _onUp;
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- private _attach;
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  private _onMove;
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  renderProperties(): Nullable<JSX.Element>;
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  _forceRebuild(source: any, propertyName: string, notifiers?: IEditablePropertyOption["notifiers"]): void;
@@ -2103,6 +2114,8 @@ export class GraphCanvasComponent extends React.Component<IGraphCanvasComponentP
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  private _candidateLinkedHasMoved;
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  private _x;
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  private _y;
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+ private _lastx;
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+ private _lasty;
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  private _zoom;
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  private _selectedNodes;
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  private _selectedLink;
@@ -2116,6 +2129,7 @@ export class GraphCanvasComponent extends React.Component<IGraphCanvasComponentP
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  private _frames;
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  private _nodeDataContentList;
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  private _altKeyIsPressed;
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+ private _shiftKeyIsPressed;
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  private _multiKeyIsPressed;
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  private _oldY;
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  _frameIsMoving: boolean;
@@ -4587,7 +4601,7 @@ declare module BABYLON.NodeGeometryEditor {
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  * Static class for BlockTools
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  */
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  export class BlockTools {
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- static GetBlockFromString(data: string): BABYLON.SubdivideBlock | BABYLON.PointListBlock | BABYLON.CleanGeometryBlock | BABYLON.AggregatorBlock | BABYLON.LatticeBlock | BABYLON.GeometryInterceptorBlock | BABYLON.GeometryRotate2dBlock | BABYLON.GeometryLengthBlock | BABYLON.GeometryDistanceBlock | BABYLON.GeometryDotBlock | BABYLON.GeometryPosterizeBlock | BABYLON.GeometryReplaceColorBlock | BABYLON.GeometryDesaturateBlock | BABYLON.GeometryCurveBlock | BABYLON.GeometryCrossBlock | BABYLON.GeometryClampBlock | BABYLON.BooleanGeometryBlock | BABYLON.GeometryTextureFetchBlock | BABYLON.GeometryTextureBlock | BABYLON.BoundingBlock | BABYLON.MatrixComposeBlock | BABYLON.GeometryInfoBlock | BABYLON.GeometryCollectionBlock | BABYLON.GeometryOptimizeBlock | BABYLON.NullBlock | BABYLON.TeleportInBlock | BABYLON.TeleportOutBlock | BABYLON.DebugBlock | BABYLON.IntFloatConverterBlock | BABYLON.ConditionBlock | BABYLON.GeometryLerpBlock | BABYLON.GeometryNLerpBlock | BABYLON.GeometrySmoothStepBlock | BABYLON.GeometryStepBlock | BABYLON.MappingBlock | BABYLON.SetMaterialIDBlock | BABYLON.InstantiateOnVolumeBlock | BABYLON.InstantiateOnFacesBlock | BABYLON.InstantiateOnVerticesBlock | BABYLON.InstantiateBlock | BABYLON.MapRangeBlock | BABYLON.NormalizeVectorBlock | BABYLON.MeshBlock | BABYLON.VectorConverterBlock | BABYLON.TranslationBlock | BABYLON.ScalingBlock | BABYLON.AlignBlock | BABYLON.RotationXBlock | BABYLON.RotationYBlock | BABYLON.RotationZBlock | BABYLON.ComputeNormalsBlock | BABYLON.SetPositionsBlock | BABYLON.SetNormalsBlock | BABYLON.SetColorsBlock | BABYLON.SetTangentsBlock | BABYLON.SetUVsBlock | BABYLON.NoiseBlock | BABYLON.RandomBlock | BABYLON.GeometryOutputBlock | BABYLON.GridBlock | BABYLON.DiscBlock | BABYLON.IcoSphereBlock | BABYLON.BoxBlock | BABYLON.TorusBlock | BABYLON.SphereBlock | BABYLON.CylinderBlock | BABYLON.CapsuleBlock | BABYLON.PlaneBlock | BABYLON.GeometryElbowBlock | BABYLON.MergeGeometryBlock | BABYLON.GeometryTransformBlock | BABYLON.GeometryModBlock | BABYLON.GeometryPowBlock | BABYLON.GeometryInputBlock | BABYLON.MathBlock | BABYLON.GeometryTrigonometryBlock | BABYLON.GeometryArcTan2Block | BABYLON.InstantiateLinearBlock | BABYLON.InstantiateRadialBlock | null;
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+ static GetBlockFromString(data: string): BABYLON.GeometryEaseBlock | BABYLON.SubdivideBlock | BABYLON.PointListBlock | BABYLON.CleanGeometryBlock | BABYLON.AggregatorBlock | BABYLON.LatticeBlock | BABYLON.GeometryInterceptorBlock | BABYLON.GeometryRotate2dBlock | BABYLON.GeometryLengthBlock | BABYLON.GeometryDistanceBlock | BABYLON.GeometryDotBlock | BABYLON.GeometryPosterizeBlock | BABYLON.GeometryReplaceColorBlock | BABYLON.GeometryDesaturateBlock | BABYLON.GeometryCurveBlock | BABYLON.GeometryCrossBlock | BABYLON.GeometryClampBlock | BABYLON.BooleanGeometryBlock | BABYLON.GeometryTextureFetchBlock | BABYLON.GeometryTextureBlock | BABYLON.BoundingBlock | BABYLON.MatrixComposeBlock | BABYLON.GeometryInfoBlock | BABYLON.GeometryCollectionBlock | BABYLON.GeometryOptimizeBlock | BABYLON.NullBlock | BABYLON.TeleportInBlock | BABYLON.TeleportOutBlock | BABYLON.DebugBlock | BABYLON.IntFloatConverterBlock | BABYLON.ConditionBlock | BABYLON.GeometryLerpBlock | BABYLON.GeometryNLerpBlock | BABYLON.GeometrySmoothStepBlock | BABYLON.GeometryStepBlock | BABYLON.MappingBlock | BABYLON.SetMaterialIDBlock | BABYLON.InstantiateOnVolumeBlock | BABYLON.InstantiateOnFacesBlock | BABYLON.InstantiateOnVerticesBlock | BABYLON.InstantiateBlock | BABYLON.MapRangeBlock | BABYLON.NormalizeVectorBlock | BABYLON.MeshBlock | BABYLON.VectorConverterBlock | BABYLON.TranslationBlock | BABYLON.ScalingBlock | BABYLON.AlignBlock | BABYLON.RotationXBlock | BABYLON.RotationYBlock | BABYLON.RotationZBlock | BABYLON.ComputeNormalsBlock | BABYLON.SetPositionsBlock | BABYLON.SetNormalsBlock | BABYLON.SetColorsBlock | BABYLON.SetTangentsBlock | BABYLON.SetUVsBlock | BABYLON.NoiseBlock | BABYLON.RandomBlock | BABYLON.GeometryOutputBlock | BABYLON.GridBlock | BABYLON.DiscBlock | BABYLON.IcoSphereBlock | BABYLON.BoxBlock | BABYLON.TorusBlock | BABYLON.SphereBlock | BABYLON.CylinderBlock | BABYLON.CapsuleBlock | BABYLON.PlaneBlock | BABYLON.GeometryElbowBlock | BABYLON.MergeGeometryBlock | BABYLON.GeometryTransformBlock | BABYLON.GeometryModBlock | BABYLON.GeometryPowBlock | BABYLON.GeometryInputBlock | BABYLON.MathBlock | BABYLON.GeometryTrigonometryBlock | BABYLON.GeometryArcTan2Block | BABYLON.InstantiateLinearBlock | BABYLON.InstantiateRadialBlock | null;
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  static GetColorFromConnectionNodeType(type: BABYLON.NodeGeometryBlockConnectionPointTypes): string;
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  static GetConnectionNodeTypeFromString(type: string): BABYLON.NodeGeometryBlockConnectionPointTypes.Int | BABYLON.NodeGeometryBlockConnectionPointTypes.Float | BABYLON.NodeGeometryBlockConnectionPointTypes.Vector2 | BABYLON.NodeGeometryBlockConnectionPointTypes.Vector3 | BABYLON.NodeGeometryBlockConnectionPointTypes.Vector4 | BABYLON.NodeGeometryBlockConnectionPointTypes.Matrix | BABYLON.NodeGeometryBlockConnectionPointTypes.AutoDetect;
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  static GetStringFromConnectionNodeType(type: BABYLON.NodeGeometryBlockConnectionPointTypes): "" | "Int" | "Float" | "Vector2" | "Vector3" | "Vector4" | "Matrix";
@@ -5802,7 +5816,17 @@ declare module BABYLON.NodeGeometryEditor {
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  declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  export const IsFramePortData: (variableToCheck: any) => variableToCheck is BABYLON.NodeGeometryEditor.SharedUIComponents.FramePortData;
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  export const RefreshNode: (node: BABYLON.NodeGeometryEditor.SharedUIComponents.GraphNode, visitedNodes?: Set<BABYLON.NodeGeometryEditor.SharedUIComponents.GraphNode>, visitedLinks?: Set<BABYLON.NodeGeometryEditor.SharedUIComponents.NodeLink>, canvas?: BABYLON.NodeGeometryEditor.SharedUIComponents.GraphCanvasComponent) => void;
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- export const BuildFloatUI: (container: HTMLDivElement, document: Document, displayName: string, isInteger: boolean, source: any, propertyName: string, onChange: () => void, min?: number, max?: number, visualPropertiesRefresh?: Array<() => void>) => void;
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+ export const BuildFloatUI: (container: HTMLDivElement, document: Document, displayName: string, isInteger: boolean, source: any, propertyName: string, onChange: () => void, min?: number, max?: number, visualPropertiesRefresh?: Array<() => void>, additionalClassName?: string) => void;
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+ export function GetListOfAcceptedTypes<T extends Record<string, string | number>>(types: T, allValue: number, autoDetectValue: number, port: {
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+ acceptedConnectionPointTypes: number[];
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+ excludedConnectionPointTypes: number[];
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+ type: number;
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+ }, skips?: number[]): string[];
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+ export function GetConnectionErrorMessage<T extends Record<string, string | number>>(sourceType: number, types: T, allValue: number, autoDetectValue: number, port: {
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+ acceptedConnectionPointTypes: number[];
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+ excludedConnectionPointTypes: number[];
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+ type: number;
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+ }, skips?: number[]): string;
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@@ -5850,7 +5874,7 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  exportData: (data: any, frame?: BABYLON.Nullable<BABYLON.NodeGeometryEditor.SharedUIComponents.GraphFrame>) => string;
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  isElbowConnectionAllowed: (nodeA: BABYLON.NodeGeometryEditor.SharedUIComponents.FrameNodePort | BABYLON.NodeGeometryEditor.SharedUIComponents.NodePort, nodeB: BABYLON.NodeGeometryEditor.SharedUIComponents.FrameNodePort | BABYLON.NodeGeometryEditor.SharedUIComponents.NodePort) => boolean;
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  isDebugConnectionAllowed: (nodeA: BABYLON.NodeGeometryEditor.SharedUIComponents.FrameNodePort | BABYLON.NodeGeometryEditor.SharedUIComponents.NodePort, nodeB: BABYLON.NodeGeometryEditor.SharedUIComponents.FrameNodePort | BABYLON.NodeGeometryEditor.SharedUIComponents.NodePort) => boolean;
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- applyNodePortDesign: (data: BABYLON.NodeGeometryEditor.SharedUIComponents.IPortData, element: HTMLElement, img: HTMLImageElement, pip: HTMLDivElement) => void;
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+ applyNodePortDesign: (data: BABYLON.NodeGeometryEditor.SharedUIComponents.IPortData, element: HTMLElement, imgHost: HTMLDivElement, pip: HTMLDivElement) => boolean;
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  getPortColor: (portData: BABYLON.NodeGeometryEditor.SharedUIComponents.IPortData) => string;
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  storeEditorData: (serializationObject: any, frame?: BABYLON.Nullable<BABYLON.NodeGeometryEditor.SharedUIComponents.GraphFrame>) => void;
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  getEditorDataMap: () => {
@@ -5924,7 +5948,7 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  node: BABYLON.NodeGeometryEditor.SharedUIComponents.GraphNode;
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  protected _element: HTMLDivElement;
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  protected _portContainer: HTMLElement;
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- protected _img: HTMLImageElement;
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+ protected _imgHost: HTMLDivElement;
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  protected _pip: HTMLDivElement;
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  protected _stateManager: BABYLON.NodeGeometryEditor.SharedUIComponents.StateManager;
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  protected _portLabelElement: Element;
@@ -6011,6 +6035,7 @@ declare module BABYLON.NodeGeometryEditor {
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  declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  export class GraphNode {
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  content: BABYLON.NodeGeometryEditor.SharedUIComponents.INodeData;
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+ private static _IdGenerator;
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  private _visual;
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  private _headerContainer;
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  private _headerIcon;
@@ -6042,11 +6067,11 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  private _onUpdateRequiredObserver;
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  private _onHighlightNodeObserver;
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  private _ownerCanvas;
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- private _isSelected;
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  private _displayManager;
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  private _isVisible;
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  private _enclosingFrameId;
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  private _visualPropertiesRefresh;
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+ private _lastClick;
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  addClassToVisual(className: string): void;
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  removeClassFromVisual(className: string): void;
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  get isCollapsed(): boolean;
@@ -6066,10 +6091,8 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  get height(): number;
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  get id(): number;
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  get name(): string;
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- get isSelected(): boolean;
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  get enclosingFrameId(): number;
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  set enclosingFrameId(value: number);
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- set isSelected(value: boolean);
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  setIsSelected(value: boolean, marqueeSelection: boolean): void;
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  get rootElement(): HTMLDivElement;
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  constructor(content: BABYLON.NodeGeometryEditor.SharedUIComponents.INodeData, stateManager: BABYLON.NodeGeometryEditor.SharedUIComponents.StateManager);
@@ -6081,10 +6104,11 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  private _refreshFrames;
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  _refreshLinks(): void;
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  refresh(): void;
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+ private _expand;
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+ private _searchMiddle;
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  private _onDown;
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  cleanAccumulation(useCeil?: boolean): void;
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  private _onUp;
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- private _attach;
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  private _onMove;
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  renderProperties(): BABYLON.Nullable<JSX.Element>;
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  _forceRebuild(source: any, propertyName: string, notifiers?: BABYLON.IEditablePropertyOption["notifiers"]): void;
@@ -6302,6 +6326,8 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  private _candidateLinkedHasMoved;
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  private _x;
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  private _y;
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+ private _lastx;
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+ private _lasty;
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  private _zoom;
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  private _selectedNodes;
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  private _selectedLink;
@@ -6315,6 +6341,7 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  private _frames;
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  private _nodeDataContentList;
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  private _altKeyIsPressed;
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+ private _shiftKeyIsPressed;
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  private _multiKeyIsPressed;
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  private _oldY;
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  _frameIsMoving: boolean;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "babylonjs-node-geometry-editor",
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- "version": "7.53.2",
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+ "version": "7.54.0",
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  "main": "babylon.nodeGeometryEditor.js",
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  "types": "babylon.nodeGeometryEditor.module.d.ts",
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  "files": [
@@ -14,7 +14,7 @@
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  "clean": "rimraf dist && rimraf babylon*.* -g"
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  },
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  "dependencies": {
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- "babylonjs": "^7.53.2"
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+ "babylonjs": "^7.54.0"
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  },
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  "devDependencies": {
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  "@dev/build-tools": "1.0.0",