babylonjs-node-geometry-editor 6.24.0 → 6.25.1

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@@ -524,6 +524,7 @@ declare module BABYLON.NodeGeometryEditor {
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  }> {
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  constructor(props: BABYLON.NodeGeometryEditor.SharedUIComponents.IPropertyComponentProps);
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  loadMesh(file: File): Promise<void>;
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+ removeData(): void;
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  render(): JSX.Element;
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  }
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@@ -560,6 +561,7 @@ declare module BABYLON.NodeGeometryEditor {
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  export class TexturePropertyTabComponent extends React.Component<BABYLON.NodeGeometryEditor.SharedUIComponents.IPropertyComponentProps> {
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  constructor(props: BABYLON.NodeGeometryEditor.SharedUIComponents.IPropertyComponentProps);
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  loadTextureData(file: File): Promise<void>;
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+ removeData(): void;
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  render(): JSX.Element;
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  }
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@@ -628,7 +630,7 @@ declare module BABYLON.NodeGeometryEditor {
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  export class SerializationTools {
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  static UpdateLocations(geometry: BABYLON.NodeGeometry, globalState: GlobalState, frame?: BABYLON.Nullable<BABYLON.NodeGeometryEditor.SharedUIComponents.GraphFrame>): void;
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- static Serialize(geometry: BABYLON.NodeGeometry, saveMeshData: boolean, globalState: GlobalState, frame?: BABYLON.Nullable<BABYLON.NodeGeometryEditor.SharedUIComponents.GraphFrame>): string;
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+ static Serialize(geometry: BABYLON.NodeGeometry, globalState: GlobalState, frame?: BABYLON.Nullable<BABYLON.NodeGeometryEditor.SharedUIComponents.GraphFrame>): string;
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  static Deserialize(serializationObject: any, globalState: GlobalState): void;
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  static AddFrameToGeometry(serializationObject: any, globalState: GlobalState, currentGeometry: BABYLON.NodeGeometry): void;
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  }