babylonjs-node-geometry-editor 6.22.0 → 6.23.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/babylon.nodeGeometryEditor.d.ts +1 -1
- package/babylon.nodeGeometryEditor.js +1 -1
- package/babylon.nodeGeometryEditor.js.map +1 -1
- package/babylon.nodeGeometryEditor.max.js +6 -1
- package/babylon.nodeGeometryEditor.max.js.map +1 -1
- package/babylon.nodeGeometryEditor.module.d.ts +3 -2
- package/package.json +2 -2
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@@ -54,8 +54,9 @@ import { MatrixComposeBlock } from "babylonjs/Meshes/Node/Blocks/matrixComposeBl
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import { GeometryTextureBlock } from "babylonjs/Meshes/Node/Blocks/Textures/geometryTextureBlock";
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import { GeometryTextureFetchBlock } from "babylonjs/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock";
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import { BoundingBlock } from "babylonjs/Meshes/Node/Blocks/boundingBlock";
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import { BooleanGeometryBlock } from "babylonjs/Meshes/Node/Blocks/booleanGeometryBlock";
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export class BlockTools {
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static GetBlockFromString(data: string): GeometryTextureFetchBlock | GeometryTextureBlock | BoundingBlock | MatrixComposeBlock | GeometryInfoBlock | GeometryCollectionBlock | GeometryOptimizeBlock | NullBlock | TeleportInBlock | TeleportOutBlock | DebugBlock | IntFloatConverterBlock | ConditionBlock | MappingBlock | SetMaterialIDBlock | InstantiateOnVolumeBlock | InstantiateOnFacesBlock | InstantiateOnVerticesBlock | InstantiateBlock | MapRangeBlock | NormalizeVectorBlock | MeshBlock | VectorConverterBlock | TranslationBlock | ScalingBlock | AlignBlock | RotationXBlock | RotationYBlock | RotationZBlock | ComputeNormalsBlock | SetPositionsBlock | SetNormalsBlock | SetColorsBlock | SetTangentsBlock | SetUVsBlock | NoiseBlock | RandomBlock | GeometryOutputBlock | GridBlock | DiscBlock | IcoSphereBlock | BoxBlock | TorusBlock | SphereBlock | CylinderBlock | CapsuleBlock | PlaneBlock | GeometryElbowBlock | MergeGeometryBlock | GeometryTransformBlock | GeometryInputBlock | MathBlock | GeometryTrigonometryBlock | null;
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static GetBlockFromString(data: string): BooleanGeometryBlock | GeometryTextureFetchBlock | GeometryTextureBlock | BoundingBlock | MatrixComposeBlock | GeometryInfoBlock | GeometryCollectionBlock | GeometryOptimizeBlock | NullBlock | TeleportInBlock | TeleportOutBlock | DebugBlock | IntFloatConverterBlock | ConditionBlock | MappingBlock | SetMaterialIDBlock | InstantiateOnVolumeBlock | InstantiateOnFacesBlock | InstantiateOnVerticesBlock | InstantiateBlock | MapRangeBlock | NormalizeVectorBlock | MeshBlock | VectorConverterBlock | TranslationBlock | ScalingBlock | AlignBlock | RotationXBlock | RotationYBlock | RotationZBlock | ComputeNormalsBlock | SetPositionsBlock | SetNormalsBlock | SetColorsBlock | SetTangentsBlock | SetUVsBlock | NoiseBlock | RandomBlock | GeometryOutputBlock | GridBlock | DiscBlock | IcoSphereBlock | BoxBlock | TorusBlock | SphereBlock | CylinderBlock | CapsuleBlock | PlaneBlock | GeometryElbowBlock | MergeGeometryBlock | GeometryTransformBlock | GeometryInputBlock | MathBlock | GeometryTrigonometryBlock | null;
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static GetColorFromConnectionNodeType(type: NodeGeometryBlockConnectionPointTypes): string;
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static GetConnectionNodeTypeFromString(type: string): NodeGeometryBlockConnectionPointTypes.Int | NodeGeometryBlockConnectionPointTypes.Float | NodeGeometryBlockConnectionPointTypes.Vector2 | NodeGeometryBlockConnectionPointTypes.Vector3 | NodeGeometryBlockConnectionPointTypes.Vector4 | NodeGeometryBlockConnectionPointTypes.Matrix | NodeGeometryBlockConnectionPointTypes.AutoDetect;
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static GetStringFromConnectionNodeType(type: NodeGeometryBlockConnectionPointTypes): "" | "Int" | "Float" | "Vector2" | "Vector3" | "Vector4" | "Matrix";
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@@ -4085,7 +4086,7 @@ declare module "babylonjs-node-geometry-editor" {
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declare module BABYLON.NodeGeometryEditor {
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export class BlockTools {
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static GetBlockFromString(data: string): BABYLON.GeometryTextureFetchBlock | BABYLON.GeometryTextureBlock | BABYLON.BoundingBlock | BABYLON.MatrixComposeBlock | BABYLON.GeometryInfoBlock | BABYLON.GeometryCollectionBlock | BABYLON.GeometryOptimizeBlock | BABYLON.NullBlock | BABYLON.TeleportInBlock | BABYLON.TeleportOutBlock | BABYLON.DebugBlock | BABYLON.IntFloatConverterBlock | BABYLON.ConditionBlock | BABYLON.MappingBlock | BABYLON.SetMaterialIDBlock | BABYLON.InstantiateOnVolumeBlock | BABYLON.InstantiateOnFacesBlock | BABYLON.InstantiateOnVerticesBlock | BABYLON.InstantiateBlock | BABYLON.MapRangeBlock | BABYLON.NormalizeVectorBlock | BABYLON.MeshBlock | BABYLON.VectorConverterBlock | BABYLON.TranslationBlock | BABYLON.ScalingBlock | BABYLON.AlignBlock | BABYLON.RotationXBlock | BABYLON.RotationYBlock | BABYLON.RotationZBlock | BABYLON.ComputeNormalsBlock | BABYLON.SetPositionsBlock | BABYLON.SetNormalsBlock | BABYLON.SetColorsBlock | BABYLON.SetTangentsBlock | BABYLON.SetUVsBlock | BABYLON.NoiseBlock | BABYLON.RandomBlock | BABYLON.GeometryOutputBlock | BABYLON.GridBlock | BABYLON.DiscBlock | BABYLON.IcoSphereBlock | BABYLON.BoxBlock | BABYLON.TorusBlock | BABYLON.SphereBlock | BABYLON.CylinderBlock | BABYLON.CapsuleBlock | BABYLON.PlaneBlock | BABYLON.GeometryElbowBlock | BABYLON.MergeGeometryBlock | BABYLON.GeometryTransformBlock | BABYLON.GeometryInputBlock | BABYLON.MathBlock | BABYLON.GeometryTrigonometryBlock | null;
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static GetBlockFromString(data: string): BABYLON.BooleanGeometryBlock | BABYLON.GeometryTextureFetchBlock | BABYLON.GeometryTextureBlock | BABYLON.BoundingBlock | BABYLON.MatrixComposeBlock | BABYLON.GeometryInfoBlock | BABYLON.GeometryCollectionBlock | BABYLON.GeometryOptimizeBlock | BABYLON.NullBlock | BABYLON.TeleportInBlock | BABYLON.TeleportOutBlock | BABYLON.DebugBlock | BABYLON.IntFloatConverterBlock | BABYLON.ConditionBlock | BABYLON.MappingBlock | BABYLON.SetMaterialIDBlock | BABYLON.InstantiateOnVolumeBlock | BABYLON.InstantiateOnFacesBlock | BABYLON.InstantiateOnVerticesBlock | BABYLON.InstantiateBlock | BABYLON.MapRangeBlock | BABYLON.NormalizeVectorBlock | BABYLON.MeshBlock | BABYLON.VectorConverterBlock | BABYLON.TranslationBlock | BABYLON.ScalingBlock | BABYLON.AlignBlock | BABYLON.RotationXBlock | BABYLON.RotationYBlock | BABYLON.RotationZBlock | BABYLON.ComputeNormalsBlock | BABYLON.SetPositionsBlock | BABYLON.SetNormalsBlock | BABYLON.SetColorsBlock | BABYLON.SetTangentsBlock | BABYLON.SetUVsBlock | BABYLON.NoiseBlock | BABYLON.RandomBlock | BABYLON.GeometryOutputBlock | BABYLON.GridBlock | BABYLON.DiscBlock | BABYLON.IcoSphereBlock | BABYLON.BoxBlock | BABYLON.TorusBlock | BABYLON.SphereBlock | BABYLON.CylinderBlock | BABYLON.CapsuleBlock | BABYLON.PlaneBlock | BABYLON.GeometryElbowBlock | BABYLON.MergeGeometryBlock | BABYLON.GeometryTransformBlock | BABYLON.GeometryInputBlock | BABYLON.MathBlock | BABYLON.GeometryTrigonometryBlock | null;
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static GetColorFromConnectionNodeType(type: BABYLON.NodeGeometryBlockConnectionPointTypes): string;
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static GetConnectionNodeTypeFromString(type: string): BABYLON.NodeGeometryBlockConnectionPointTypes.Int | BABYLON.NodeGeometryBlockConnectionPointTypes.Float | BABYLON.NodeGeometryBlockConnectionPointTypes.Vector2 | BABYLON.NodeGeometryBlockConnectionPointTypes.Vector3 | BABYLON.NodeGeometryBlockConnectionPointTypes.Vector4 | BABYLON.NodeGeometryBlockConnectionPointTypes.Matrix | BABYLON.NodeGeometryBlockConnectionPointTypes.AutoDetect;
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static GetStringFromConnectionNodeType(type: BABYLON.NodeGeometryBlockConnectionPointTypes): "" | "Int" | "Float" | "Vector2" | "Vector3" | "Vector4" | "Matrix";
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "babylonjs-node-geometry-editor",
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"version": "6.
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"version": "6.23.0",
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"main": "babylon.nodeGeometryEditor.js",
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"types": "babylon.nodeGeometryEditor.module.d.ts",
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"files": [
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@@ -14,7 +14,7 @@
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"clean": "rimraf dist && rimraf babylon*.*"
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},
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"dependencies": {
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"babylonjs": "^6.
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"babylonjs": "^6.23.0"
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},
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"devDependencies": {
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"@dev/build-tools": "1.0.0",
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