babylonjs-node-geometry-editor 6.19.1 → 6.20.0

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@@ -1,7 +1,7 @@
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  declare module BABYLON.NodeGeometryEditor {
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  export class BlockTools {
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- static GetBlockFromString(data: string): BABYLON.GeometryInfoBlock | BABYLON.GeometryCollectionBlock | BABYLON.GeometryOptimizeBlock | BABYLON.NullBlock | BABYLON.TeleportInBlock | BABYLON.TeleportOutBlock | BABYLON.DebugBlock | BABYLON.IntFloatConverterBlock | BABYLON.ConditionBlock | BABYLON.MappingBlock | BABYLON.SetMaterialIDBlock | BABYLON.InstantiateOnVolumeBlock | BABYLON.InstantiateOnFacesBlock | BABYLON.InstantiateOnVerticesBlock | BABYLON.InstantiateBlock | BABYLON.MapRangeBlock | BABYLON.NormalizeVectorBlock | BABYLON.MeshBlock | BABYLON.VectorConverterBlock | BABYLON.TranslationBlock | BABYLON.ScalingBlock | BABYLON.AlignBlock | BABYLON.RotationXBlock | BABYLON.RotationYBlock | BABYLON.RotationZBlock | BABYLON.ComputeNormalsBlock | BABYLON.SetPositionsBlock | BABYLON.SetNormalsBlock | BABYLON.SetColorsBlock | BABYLON.SetTangentsBlock | BABYLON.SetUVsBlock | BABYLON.NoiseBlock | BABYLON.RandomBlock | BABYLON.GeometryOutputBlock | BABYLON.GridBlock | BABYLON.DiscBlock | BABYLON.IcoSphereBlock | BABYLON.BoxBlock | BABYLON.TorusBlock | BABYLON.SphereBlock | BABYLON.CylinderBlock | BABYLON.CapsuleBlock | BABYLON.PlaneBlock | BABYLON.GeometryElbowBlock | BABYLON.MergeGeometryBlock | BABYLON.GeometryTransformBlock | BABYLON.GeometryInputBlock | BABYLON.MathBlock | BABYLON.GeometryTrigonometryBlock | null;
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+ static GetBlockFromString(data: string): BABYLON.MatrixComposeBlock | BABYLON.GeometryInfoBlock | BABYLON.GeometryCollectionBlock | BABYLON.GeometryOptimizeBlock | BABYLON.NullBlock | BABYLON.TeleportInBlock | BABYLON.TeleportOutBlock | BABYLON.DebugBlock | BABYLON.IntFloatConverterBlock | BABYLON.ConditionBlock | BABYLON.MappingBlock | BABYLON.SetMaterialIDBlock | BABYLON.InstantiateOnVolumeBlock | BABYLON.InstantiateOnFacesBlock | BABYLON.InstantiateOnVerticesBlock | BABYLON.InstantiateBlock | BABYLON.MapRangeBlock | BABYLON.NormalizeVectorBlock | BABYLON.MeshBlock | BABYLON.VectorConverterBlock | BABYLON.TranslationBlock | BABYLON.ScalingBlock | BABYLON.AlignBlock | BABYLON.RotationXBlock | BABYLON.RotationYBlock | BABYLON.RotationZBlock | BABYLON.ComputeNormalsBlock | BABYLON.SetPositionsBlock | BABYLON.SetNormalsBlock | BABYLON.SetColorsBlock | BABYLON.SetTangentsBlock | BABYLON.SetUVsBlock | BABYLON.NoiseBlock | BABYLON.RandomBlock | BABYLON.GeometryOutputBlock | BABYLON.GridBlock | BABYLON.DiscBlock | BABYLON.IcoSphereBlock | BABYLON.BoxBlock | BABYLON.TorusBlock | BABYLON.SphereBlock | BABYLON.CylinderBlock | BABYLON.CapsuleBlock | BABYLON.PlaneBlock | BABYLON.GeometryElbowBlock | BABYLON.MergeGeometryBlock | BABYLON.GeometryTransformBlock | BABYLON.GeometryInputBlock | BABYLON.MathBlock | BABYLON.GeometryTrigonometryBlock | null;
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  static GetColorFromConnectionNodeType(type: BABYLON.NodeGeometryBlockConnectionPointTypes): string;
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  static GetConnectionNodeTypeFromString(type: string): BABYLON.NodeGeometryBlockConnectionPointTypes.Int | BABYLON.NodeGeometryBlockConnectionPointTypes.Float | BABYLON.NodeGeometryBlockConnectionPointTypes.Vector2 | BABYLON.NodeGeometryBlockConnectionPointTypes.Vector3 | BABYLON.NodeGeometryBlockConnectionPointTypes.Vector4 | BABYLON.NodeGeometryBlockConnectionPointTypes.Matrix | BABYLON.NodeGeometryBlockConnectionPointTypes.AutoDetect;
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  static GetStringFromConnectionNodeType(type: BABYLON.NodeGeometryBlockConnectionPointTypes): "" | "Int" | "Float" | "Vector2" | "Vector3" | "Vector4" | "Matrix";
@@ -543,6 +543,9 @@ declare module BABYLON.NodeGeometryEditor {
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  }
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+ export const RegisterDebugSupport: (stateManager: BABYLON.NodeGeometryEditor.SharedUIComponents.StateManager) => void;
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+
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+
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  export const RegisterDefaultInput: (stateManager: BABYLON.NodeGeometryEditor.SharedUIComponents.StateManager) => void;
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@@ -3625,6 +3628,7 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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  }>;
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  exportData: (data: any, frame?: BABYLON.Nullable<BABYLON.NodeGeometryEditor.SharedUIComponents.GraphFrame>) => string;
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  isElbowConnectionAllowed: (nodeA: BABYLON.NodeGeometryEditor.SharedUIComponents.FrameNodePort | BABYLON.NodeGeometryEditor.SharedUIComponents.NodePort, nodeB: BABYLON.NodeGeometryEditor.SharedUIComponents.FrameNodePort | BABYLON.NodeGeometryEditor.SharedUIComponents.NodePort) => boolean;
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+ isDebugConnectionAllowed: (nodeA: BABYLON.NodeGeometryEditor.SharedUIComponents.FrameNodePort | BABYLON.NodeGeometryEditor.SharedUIComponents.NodePort, nodeB: BABYLON.NodeGeometryEditor.SharedUIComponents.FrameNodePort | BABYLON.NodeGeometryEditor.SharedUIComponents.NodePort) => boolean;
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  applyNodePortDesign: (data: BABYLON.NodeGeometryEditor.SharedUIComponents.IPortData, element: HTMLElement, img: HTMLImageElement, pip: HTMLDivElement) => void;
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  storeEditorData: (serializationObject: any, frame?: BABYLON.Nullable<BABYLON.NodeGeometryEditor.SharedUIComponents.GraphFrame>) => void;
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  getEditorDataMap: () => {