babylonjs-node-geometry-editor 6.17.1 → 6.19.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/babylon.nodeGeometryEditor.d.ts +8 -4
- package/babylon.nodeGeometryEditor.js +1 -1
- package/babylon.nodeGeometryEditor.js.map +1 -1
- package/babylon.nodeGeometryEditor.max.js +152 -128
- package/babylon.nodeGeometryEditor.max.js.map +1 -1
- package/babylon.nodeGeometryEditor.module.d.ts +18 -8
- package/package.json +2 -2
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@@ -1,7 +1,7 @@
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declare module BABYLON.NodeGeometryEditor {
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export class BlockTools {
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static GetBlockFromString(data: string): BABYLON.GeometryInfoBlock | BABYLON.GeometryCollectionBlock | BABYLON.GeometryOptimizeBlock | BABYLON.NullBlock | BABYLON.TeleportInBlock | BABYLON.TeleportOutBlock | BABYLON.DebugBlock | BABYLON.IntFloatConverterBlock | BABYLON.ConditionBlock | BABYLON.SetMaterialIDBlock | BABYLON.InstantiateOnVolumeBlock | BABYLON.InstantiateOnFacesBlock | BABYLON.InstantiateOnVerticesBlock | BABYLON.MapRangeBlock | BABYLON.NormalizeVectorBlock | BABYLON.MeshBlock | BABYLON.VectorConverterBlock | BABYLON.TranslationBlock | BABYLON.ScalingBlock | BABYLON.AlignBlock | BABYLON.RotationXBlock | BABYLON.RotationYBlock | BABYLON.RotationZBlock | BABYLON.ComputeNormalsBlock | BABYLON.SetPositionsBlock | BABYLON.SetNormalsBlock | BABYLON.SetColorsBlock | BABYLON.SetTangentsBlock | BABYLON.SetUVsBlock | BABYLON.NoiseBlock | BABYLON.RandomBlock | BABYLON.GeometryOutputBlock | BABYLON.GridBlock | BABYLON.DiscBlock | BABYLON.IcoSphereBlock | BABYLON.BoxBlock | BABYLON.TorusBlock | BABYLON.SphereBlock | BABYLON.CylinderBlock | BABYLON.CapsuleBlock | BABYLON.PlaneBlock | BABYLON.GeometryElbowBlock | BABYLON.MergeGeometryBlock | BABYLON.GeometryTransformBlock | BABYLON.GeometryInputBlock | BABYLON.MathBlock | BABYLON.GeometryTrigonometryBlock | null;
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static GetBlockFromString(data: string): BABYLON.GeometryInfoBlock | BABYLON.GeometryCollectionBlock | BABYLON.GeometryOptimizeBlock | BABYLON.NullBlock | BABYLON.TeleportInBlock | BABYLON.TeleportOutBlock | BABYLON.DebugBlock | BABYLON.IntFloatConverterBlock | BABYLON.ConditionBlock | BABYLON.MappingBlock | BABYLON.SetMaterialIDBlock | BABYLON.InstantiateOnVolumeBlock | BABYLON.InstantiateOnFacesBlock | BABYLON.InstantiateOnVerticesBlock | BABYLON.InstantiateBlock | BABYLON.MapRangeBlock | BABYLON.NormalizeVectorBlock | BABYLON.MeshBlock | BABYLON.VectorConverterBlock | BABYLON.TranslationBlock | BABYLON.ScalingBlock | BABYLON.AlignBlock | BABYLON.RotationXBlock | BABYLON.RotationYBlock | BABYLON.RotationZBlock | BABYLON.ComputeNormalsBlock | BABYLON.SetPositionsBlock | BABYLON.SetNormalsBlock | BABYLON.SetColorsBlock | BABYLON.SetTangentsBlock | BABYLON.SetUVsBlock | BABYLON.NoiseBlock | BABYLON.RandomBlock | BABYLON.GeometryOutputBlock | BABYLON.GridBlock | BABYLON.DiscBlock | BABYLON.IcoSphereBlock | BABYLON.BoxBlock | BABYLON.TorusBlock | BABYLON.SphereBlock | BABYLON.CylinderBlock | BABYLON.CapsuleBlock | BABYLON.PlaneBlock | BABYLON.GeometryElbowBlock | BABYLON.MergeGeometryBlock | BABYLON.GeometryTransformBlock | BABYLON.GeometryInputBlock | BABYLON.MathBlock | BABYLON.GeometryTrigonometryBlock | null;
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static GetColorFromConnectionNodeType(type: BABYLON.NodeGeometryBlockConnectionPointTypes): string;
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static GetConnectionNodeTypeFromString(type: string): BABYLON.NodeGeometryBlockConnectionPointTypes.Int | BABYLON.NodeGeometryBlockConnectionPointTypes.Float | BABYLON.NodeGeometryBlockConnectionPointTypes.Vector2 | BABYLON.NodeGeometryBlockConnectionPointTypes.Vector3 | BABYLON.NodeGeometryBlockConnectionPointTypes.Vector4 | BABYLON.NodeGeometryBlockConnectionPointTypes.Matrix | BABYLON.NodeGeometryBlockConnectionPointTypes.AutoDetect;
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static GetStringFromConnectionNodeType(type: BABYLON.NodeGeometryBlockConnectionPointTypes): "" | "Int" | "Float" | "Vector2" | "Vector3" | "Vector4" | "Matrix";
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@@ -71,6 +71,7 @@ declare module BABYLON.NodeGeometryEditor {
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private _nodeGeometry;
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private _onBuildObserver;
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private _onFrameObserver;
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private _onExportToGLBObserver;
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private _onAnimationCommandActivatedObserver;
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private _onUpdateRequiredObserver;
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private _onPreviewBackgroundChangedObserver;
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}
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export class InputsPropertyTabComponent extends React.Component<IInputsPropertyTabComponentProps> {
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constructor(props: IInputsPropertyTabComponentProps);
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processInputBlockUpdate(
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processInputBlockUpdate(): void;
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renderInputBlock(block: BABYLON.GeometryInputBlock): JSX.Element | null;
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render(): JSX.Element;
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}
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@@ -194,7 +195,7 @@ declare module BABYLON.NodeGeometryEditor {
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constructor(props: IPropertyTabComponentProps);
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componentDidMount(): void;
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componentWillUnmount(): void;
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processInputBlockUpdate(
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processInputBlockUpdate(): void;
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renderInputBlock(block: BABYLON.GeometryInputBlock): JSX.Element | null;
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load(file: File): void;
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loadFrame(file: File): void;
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@@ -202,6 +203,7 @@ declare module BABYLON.NodeGeometryEditor {
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customSave(): void;
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saveToSnippetServer(): void;
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loadFromSnippet(): void;
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exportAsGLB(): void;
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render(): JSX.Element;
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}
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@@ -232,6 +234,7 @@ declare module BABYLON.NodeGeometryEditor {
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lockObject: BABYLON.NodeGeometryEditor.SharedUIComponents.LockObject;
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pointerOverCanvas: boolean;
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onRefreshPreviewMeshControlComponentRequiredObservable: BABYLON.Observable<void>;
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onExportToGLBRequired: BABYLON.Observable<void>;
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customSave?: {
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label: string;
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action: (data: string) => Promise<void>;
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@@ -3514,6 +3517,7 @@ declare module BABYLON.NodeGeometryEditor.SharedUIComponents {
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node: BABYLON.NodeGeometryEditor.SharedUIComponents.GraphNode;
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protected _element: HTMLDivElement;
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protected _img: HTMLImageElement;
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protected _pip: HTMLDivElement;
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protected _stateManager: BABYLON.NodeGeometryEditor.SharedUIComponents.StateManager;
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protected _portLabelElement: Element;
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protected _onCandidateLinkMovedObserver: BABYLON.Nullable<BABYLON.Observer<BABYLON.Nullable<BABYLON.Vector2>>>;
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}>;
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exportData: (data: any, frame?: BABYLON.Nullable<BABYLON.NodeGeometryEditor.SharedUIComponents.GraphFrame>) => string;
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isElbowConnectionAllowed: (nodeA: BABYLON.NodeGeometryEditor.SharedUIComponents.FrameNodePort | BABYLON.NodeGeometryEditor.SharedUIComponents.NodePort, nodeB: BABYLON.NodeGeometryEditor.SharedUIComponents.FrameNodePort | BABYLON.NodeGeometryEditor.SharedUIComponents.NodePort) => boolean;
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applyNodePortDesign: (data: BABYLON.NodeGeometryEditor.SharedUIComponents.IPortData, element: HTMLElement, img: HTMLImageElement) => void;
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applyNodePortDesign: (data: BABYLON.NodeGeometryEditor.SharedUIComponents.IPortData, element: HTMLElement, img: HTMLImageElement, pip: HTMLDivElement) => void;
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storeEditorData: (serializationObject: any, frame?: BABYLON.Nullable<BABYLON.NodeGeometryEditor.SharedUIComponents.GraphFrame>) => void;
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getEditorDataMap: () => {
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[key: number]: number;
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