babylonjs-node-editor 7.54.1 → 7.54.2

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@@ -173,7 +173,7 @@ declare module BABYLON.NodeEditor {
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  export class BlockTools {
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- static GetBlockFromString(data: string, scene: BABYLON.Scene, nodeMaterial: BABYLON.NodeMaterial): BABYLON.NodeMaterialDebugBlock | BABYLON.MatrixSplitterBlock | BABYLON.StorageWriteBlock | BABYLON.StorageReadBlock | BABYLON.LoopBlock | BABYLON.ColorConverterBlock | BABYLON.NodeMaterialTeleportInBlock | BABYLON.NodeMaterialTeleportOutBlock | BABYLON.HeightToNormalBlock | BABYLON.ElbowBlock | BABYLON.TwirlBlock | BABYLON.VoronoiNoiseBlock | BABYLON.ScreenSpaceBlock | BABYLON.CloudBlock | BABYLON.MatrixBuilderBlock | BABYLON.DesaturateBlock | BABYLON.RefractBlock | BABYLON.ReflectBlock | BABYLON.DerivativeBlock | BABYLON.Rotate2dBlock | BABYLON.NormalBlendBlock | BABYLON.WorleyNoise3DBlock | BABYLON.SimplexPerlin3DBlock | BABYLON.BonesBlock | BABYLON.InstancesBlock | BABYLON.MorphTargetsBlock | BABYLON.DiscardBlock | BABYLON.PrePassTextureBlock | BABYLON.ImageProcessingBlock | BABYLON.ColorMergerBlock | BABYLON.VectorMergerBlock | BABYLON.ColorSplitterBlock | BABYLON.VectorSplitterBlock | BABYLON.TextureBlock | BABYLON.ReflectionTextureBlock | BABYLON.LightBlock | BABYLON.FogBlock | BABYLON.VertexOutputBlock | BABYLON.FragmentOutputBlock | BABYLON.PrePassOutputBlock | BABYLON.AddBlock | BABYLON.ClampBlock | BABYLON.ScaleBlock | BABYLON.CrossBlock | BABYLON.DotBlock | BABYLON.PowBlock | BABYLON.MultiplyBlock | BABYLON.TransformBlock | BABYLON.TrigonometryBlock | BABYLON.RemapBlock | BABYLON.NormalizeBlock | BABYLON.FresnelBlock | BABYLON.LerpBlock | BABYLON.NLerpBlock | BABYLON.DivideBlock | BABYLON.SubtractBlock | BABYLON.ModBlock | BABYLON.StepBlock | BABYLON.SmoothStepBlock | BABYLON.OneMinusBlock | BABYLON.ReciprocalBlock | BABYLON.ViewDirectionBlock | BABYLON.LightInformationBlock | BABYLON.MaxBlock | BABYLON.MinBlock | BABYLON.LengthBlock | BABYLON.DistanceBlock | BABYLON.NegateBlock | BABYLON.PerturbNormalBlock | BABYLON.TBNBlock | BABYLON.RandomNumberBlock | BABYLON.ReplaceColorBlock | BABYLON.PosterizeBlock | BABYLON.ArcTan2Block | BABYLON.GradientBlock | BABYLON.FrontFacingBlock | BABYLON.MeshAttributeExistsBlock | BABYLON.WaveBlock | BABYLON.InputBlock | BABYLON.PBRMetallicRoughnessBlock | BABYLON.SheenBlock | BABYLON.AnisotropyBlock | BABYLON.ReflectionBlock | BABYLON.ClearCoatBlock | BABYLON.RefractionBlock | BABYLON.SubSurfaceBlock | BABYLON.CurrentScreenBlock | BABYLON.ParticleTextureBlock | BABYLON.ParticleRampGradientBlock | BABYLON.ParticleBlendMultiplyBlock | BABYLON.FragCoordBlock | BABYLON.ScreenSizeBlock | BABYLON.SceneDepthBlock | BABYLON.ConditionalBlock | BABYLON.ImageSourceBlock | BABYLON.ClipPlanesBlock | BABYLON.FragDepthBlock | BABYLON.ShadowMapBlock | BABYLON.TriPlanarBlock | BABYLON.MatrixTransposeBlock | BABYLON.MatrixDeterminantBlock | BABYLON.CurveBlock | BABYLON.GaussianSplattingBlock | BABYLON.GaussianBlock | BABYLON.SplatReaderBlock | null;
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+ static GetBlockFromString(data: string, scene: BABYLON.Scene, nodeMaterial: BABYLON.NodeMaterial): BABYLON.NodeMaterialDebugBlock | BABYLON.MatrixSplitterBlock | BABYLON.StorageWriteBlock | BABYLON.StorageReadBlock | BABYLON.LoopBlock | BABYLON.ColorConverterBlock | BABYLON.NodeMaterialTeleportInBlock | BABYLON.NodeMaterialTeleportOutBlock | BABYLON.HeightToNormalBlock | BABYLON.ElbowBlock | BABYLON.TwirlBlock | BABYLON.VoronoiNoiseBlock | BABYLON.ScreenSpaceBlock | BABYLON.CloudBlock | BABYLON.MatrixBuilderBlock | BABYLON.DesaturateBlock | BABYLON.RefractBlock | BABYLON.ReflectBlock | BABYLON.DerivativeBlock | BABYLON.Rotate2dBlock | BABYLON.NormalBlendBlock | BABYLON.WorleyNoise3DBlock | BABYLON.SimplexPerlin3DBlock | BABYLON.BonesBlock | BABYLON.InstancesBlock | BABYLON.MorphTargetsBlock | BABYLON.DiscardBlock | BABYLON.PrePassTextureBlock | BABYLON.ImageProcessingBlock | BABYLON.ColorMergerBlock | BABYLON.VectorMergerBlock | BABYLON.ColorSplitterBlock | BABYLON.VectorSplitterBlock | BABYLON.TextureBlock | BABYLON.ReflectionTextureBlock | BABYLON.LightBlock | BABYLON.FogBlock | BABYLON.VertexOutputBlock | BABYLON.FragmentOutputBlock | BABYLON.PrePassOutputBlock | BABYLON.AddBlock | BABYLON.ClampBlock | BABYLON.ScaleBlock | BABYLON.CrossBlock | BABYLON.DotBlock | BABYLON.PowBlock | BABYLON.MultiplyBlock | BABYLON.TransformBlock | BABYLON.TrigonometryBlock | BABYLON.RemapBlock | BABYLON.NormalizeBlock | BABYLON.FresnelBlock | BABYLON.LerpBlock | BABYLON.NLerpBlock | BABYLON.DivideBlock | BABYLON.SubtractBlock | BABYLON.ModBlock | BABYLON.StepBlock | BABYLON.SmoothStepBlock | BABYLON.OneMinusBlock | BABYLON.ReciprocalBlock | BABYLON.ViewDirectionBlock | BABYLON.LightInformationBlock | BABYLON.MaxBlock | BABYLON.MinBlock | BABYLON.LengthBlock | BABYLON.DistanceBlock | BABYLON.NegateBlock | BABYLON.PerturbNormalBlock | BABYLON.TBNBlock | BABYLON.RandomNumberBlock | BABYLON.ReplaceColorBlock | BABYLON.PosterizeBlock | BABYLON.ArcTan2Block | BABYLON.GradientBlock | BABYLON.FrontFacingBlock | BABYLON.MeshAttributeExistsBlock | BABYLON.WaveBlock | BABYLON.InputBlock | BABYLON.PBRMetallicRoughnessBlock | BABYLON.SheenBlock | BABYLON.AnisotropyBlock | BABYLON.ReflectionBlock | BABYLON.ClearCoatBlock | BABYLON.RefractionBlock | BABYLON.SubSurfaceBlock | BABYLON.IridescenceBlock | BABYLON.CurrentScreenBlock | BABYLON.ParticleTextureBlock | BABYLON.ParticleRampGradientBlock | BABYLON.ParticleBlendMultiplyBlock | BABYLON.FragCoordBlock | BABYLON.ScreenSizeBlock | BABYLON.SceneDepthBlock | BABYLON.ConditionalBlock | BABYLON.ImageSourceBlock | BABYLON.ClipPlanesBlock | BABYLON.FragDepthBlock | BABYLON.ShadowMapBlock | BABYLON.TriPlanarBlock | BABYLON.MatrixTransposeBlock | BABYLON.MatrixDeterminantBlock | BABYLON.CurveBlock | BABYLON.GaussianSplattingBlock | BABYLON.GaussianBlock | BABYLON.SplatReaderBlock | null;
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  static GetColorFromConnectionNodeType(type: BABYLON.NodeMaterialBlockConnectionPointTypes): string;
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  static GetConnectionNodeTypeFromString(type: string): BABYLON.NodeMaterialBlockConnectionPointTypes.Float | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector2 | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector3 | BABYLON.NodeMaterialBlockConnectionPointTypes.Vector4 | BABYLON.NodeMaterialBlockConnectionPointTypes.Color3 | BABYLON.NodeMaterialBlockConnectionPointTypes.Color4 | BABYLON.NodeMaterialBlockConnectionPointTypes.Matrix | BABYLON.NodeMaterialBlockConnectionPointTypes.AutoDetect;
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  static GetStringFromConnectionNodeType(type: BABYLON.NodeMaterialBlockConnectionPointTypes): "" | "Float" | "Vector2" | "Vector3" | "Vector4" | "Matrix" | "Color3" | "Color4";
@@ -1663,7 +1663,7 @@ declare module BABYLON.NodeEditor.SharedUIComponents {
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  exportData: (data: any, frame?: BABYLON.Nullable<BABYLON.NodeEditor.SharedUIComponents.GraphFrame>) => string;
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  isElbowConnectionAllowed: (nodeA: BABYLON.NodeEditor.SharedUIComponents.FrameNodePort | BABYLON.NodeEditor.SharedUIComponents.NodePort, nodeB: BABYLON.NodeEditor.SharedUIComponents.FrameNodePort | BABYLON.NodeEditor.SharedUIComponents.NodePort) => boolean;
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  isDebugConnectionAllowed: (nodeA: BABYLON.NodeEditor.SharedUIComponents.FrameNodePort | BABYLON.NodeEditor.SharedUIComponents.NodePort, nodeB: BABYLON.NodeEditor.SharedUIComponents.FrameNodePort | BABYLON.NodeEditor.SharedUIComponents.NodePort) => boolean;
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- applyNodePortDesign: (data: BABYLON.NodeEditor.SharedUIComponents.IPortData, element: HTMLElement, imgHost: HTMLDivElement, pip: HTMLDivElement) => boolean;
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+ applyNodePortDesign: (data: BABYLON.NodeEditor.SharedUIComponents.IPortData, element: HTMLElement, imgHost: HTMLImageElement, pip: HTMLDivElement) => boolean;
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  getPortColor: (portData: BABYLON.NodeEditor.SharedUIComponents.IPortData) => string;
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  storeEditorData: (serializationObject: any, frame?: BABYLON.Nullable<BABYLON.NodeEditor.SharedUIComponents.GraphFrame>) => void;
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  getEditorDataMap: () => {
@@ -1737,7 +1737,7 @@ declare module BABYLON.NodeEditor.SharedUIComponents {
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  node: BABYLON.NodeEditor.SharedUIComponents.GraphNode;
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  protected _element: HTMLDivElement;
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  protected _portContainer: HTMLElement;
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- protected _imgHost: HTMLDivElement;
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+ protected _imgHost: HTMLImageElement;
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  protected _pip: HTMLDivElement;
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  protected _stateManager: BABYLON.NodeEditor.SharedUIComponents.StateManager;
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  protected _portLabelElement: Element;