babylonjs-node-editor 7.46.0 → 7.47.1

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@@ -141,6 +141,9 @@ declare module BABYLON.NodeEditor {
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  pointerOverCanvas: boolean;
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  filesInput: BABYLON.FilesInput;
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  onRefreshPreviewMeshControlComponentRequiredObservable: BABYLON.Observable<void>;
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+ previewTexture: BABYLON.Nullable<BABYLON.Texture>;
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+ onPreviewSceneAfterRenderObservable: BABYLON.Observable<void>;
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+ onPreviewUpdatedObservable: BABYLON.Observable<BABYLON.NodeMaterial>;
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  /** Gets the mode */
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  get mode(): BABYLON.NodeMaterialModes;
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  /** Sets the mode */
@@ -628,10 +631,13 @@ declare module BABYLON.NodeEditor {
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  export class DebugDisplayManager implements BABYLON.NodeEditor.SharedUIComponents.IDisplayManager {
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+ private _previewCanvas;
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+ private _previewImage;
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  getHeaderClass(): string;
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  shouldDisplayPortLabels(): boolean;
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  getHeaderText(nodeData: BABYLON.NodeEditor.SharedUIComponents.INodeData): string;
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  getBackgroundColor(): string;
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+ onSelectionChanged?(data: BABYLON.NodeEditor.SharedUIComponents.INodeData, selectedData: BABYLON.Nullable<BABYLON.NodeEditor.SharedUIComponents.INodeData>, manager: BABYLON.NodeEditor.SharedUIComponents.StateManager): void;
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  updatePreviewContent(nodeData: BABYLON.NodeEditor.SharedUIComponents.INodeData, contentArea: HTMLDivElement): void;
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  updateFullVisualContent(data: BABYLON.NodeEditor.SharedUIComponents.INodeData, visualContent: BABYLON.NodeEditor.SharedUIComponents.VisualContentDescription): void;
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  }
@@ -837,9 +843,6 @@ declare module BABYLON.NodeEditor {
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  private _onBackgroundHDRUpdatedObserver;
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  private _engine;
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  private _scene;
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- private _nrg;
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- private _objectListBlock;
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- private _clearBlock;
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  private _meshes;
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  private _camera;
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  private _material;